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Thread Statistics | Show CCP posts - 15 post(s) |
Evelgrivion
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Posted - 2006.09.08 22:54:00 -
[1]
From Dead Horse POSs...
To put it simply, the current POS system is Butt-ugly, lagtacular, overpowered, underpowered, and completely, totally whacky, and fails to live up to the expectations of those who wish to see them for the first time.
This proposal at the very least aims to solve the first and last two issues, whilst providing a way for those who do not have 30 billion to blow on a station to get a suitable level of infrastructure for new 0.0 operations.
In a nutshell, its a modular POS with most of the functionality of a station, depending on the modules attached. How would this all go together? Today's idea comes with pictures!
The heart of the system is a simple interconnecting module. From this modular structure, all modules are referenced, attached, and based within a simple grid system.
Exhibit A
The four corridors allow for easy expansion of the station, and scalable infrastructure can grow with the needs of the corporation. or alliance in possession of it.
Exhibit B
Much like the current POS system, the heart and soul of the station would remain the control tower. For this example, let me introduce Exhibit C, for a small Caldari styled control tower.
Exhibit C
From this control tower, everything else on the POS is referenced. Instead of giving us exact XYZ coordinates of every module in space, they can be instead referenced to the tower and the layout grid on which it is based. After deployment of the control tower, you can begin adding additional structures to the POS to give it the functionality you want it to have. Allow me to present Exhibits D and E.
Exhibit D Exhibit E
Exhibit D is a storage container module; these provide the storage capabilities for the POS. Exhibit E is a refinery module, which would obviously provide refinery capabilities for the station. Up a certain point, additional refinery modules would provide additional refinery efficiency, though logarithmically decreasing with each one while consuming the same amount of poewr. This could allow larger, more powerful, and more expensive designs to have a place in the universe.
Up to this point, the accessibility remains the same as it is for the current POS, with one user hovering outside the module at a time. To alleviate the issues inherent in that, I present exhibit F; the hangar module. This system is not limited to 1x1 modules, and "supermodules" are a distinct possibility with this system.
Exhibit F
Providing a certain quantity of hangar space (Meters¦) depending on size (and expense), the hangar module provides an interface to POS management just like standard stations, allowing simple refining, manufacturing, and possibly even clone bays, depending on the modules that you have installed.
Put it altogether, and you get a simple POS that is easy to manage, expandable, and ranging in capabilities and expense. In its most basic form, I present Exhibit G.
Exhibit G
Here is an optional, more contraversial change that this system would make. If CCP wishes, they could integrate much of a POSs defense into this module system; rather than having free floating, invincible guns, large weapons battery modules could be introduced to the station. Presenting Exhibit H.
Exhibit H
Fully realized, Exhibit I.
Exhibit I
While this is just a simple example, the potential is there for leagues more complex and powerful bases than those demonstrated here.
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Alski
Gallente Di-Tron Heavy Industries Knights Of the Southerncross
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Posted - 2006.09.08 23:12:00 -
[2]
i love it! ccp, employ this man!
This is most definitely what my vision of a real fully functional corporate home in 0.0 should be, minus all the annoying problems such as not being able to have more than one person using ship maint hangers and such.
POS’s as they stand now are truly a mess, even when you have one of those few peeps in your corp that are skilled in setting up and arranging pos modules in a nice, tidy and non-disorientating way, its still merely damage control.
10/10 for the 3D modelling as well man, good job, if I idea threads could get stickyed… ’nuff said.
/me *mentally wills random ccp employees to notice this thread, print it out, and leave copys ALL over the office*
--- Congratulations!... You just read my signature. |
Cygnet Lythanea
Ninjitsu Heavy Industries Black Sun Alliance
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Posted - 2006.09.09 01:22:00 -
[3]
HEy! I wrote this idea months ago (though without hte illus, cred for that)!!!
http://oldforums.eveonline.com/?a=topic&threadID=391287 Non Nobis, Domine, Non Nobis, Sed Nomine Tuo Da Na Glorium |
Shaikar
Amarr PIE Inc.
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Posted - 2006.09.09 05:02:00 -
[4]
How I wish POS's were like that, it would be brilliant. POS's today look more like the starbase has exploded, bits of debris (the modules) floating everywhere...
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lofty29
Gallente Tolarri Conglomerate
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Posted - 2006.09.09 06:38:00 -
[5]
Gotta say - If the first POS i saw was like that, I would have saved up + got one. But...as it is, a bubble and a stick kinda looks crap ---------------------------
Originally by: inSpirAcy Just like a tumour, the Brutix grows on you.
I pwnz0r your sig, muahaha - Tirg Noes i got beat by a girl >.< - Xorus |
Mesuno
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Posted - 2006.09.09 08:14:00 -
[6]
It is brilliant - as other posters have already said, it is much more in line with how one would envision a 'bolt it together yourself' station to be. As it stands we have modules separated by kilometers of open space exchanging physical materials between say mining arrays and silos, hangars and control towers with fuel.
I used a POS as an 0.0 base for a while and it was an unsightly bodged mess. My corp now has some mining/manufacturing POS which i try to avoid as they are difficult to get around.
The purpose of the individual modules needn't change, and there is still huge scope for designing your own POS layout via the modular design.And when you think about how we build space stations now - we fly all the bits up in separate rockets and bolt them together in orbit to create one facility.
An interesting variant on this might be to make individual modules targetable still so that once the POS shields go down the attackers can choose to disable guns say, or go straight for the control tower. They could even conquer a POS's modules by replacing the destroyed control tower.
so anyway - a big thumbs up from me
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Das Forscher
Cohort.
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Posted - 2006.09.09 16:46:00 -
[7]
*signs and fluffles evel for the awesome artwork*
everyone who ever lived off a POS would eventually love that concept, lets hope a dev sees it _____________________________________________________
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Maya Rkell
Forsaken Empire
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Posted - 2006.09.09 18:36:00 -
[8]
So, a graphical change...
Er...
No, I'd rather the actual balance issues were changed. Like the issue with POS guns being inside the shield..
//Maya |
Alski
Gallente Di-Tron Heavy Industries Knights Of the Southerncross
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Posted - 2006.09.09 18:52:00 -
[9]
Originally by: Maya Rkell So, a graphical change...
Er...
No, I'd rather the actual balance issues were changed. Like the issue with POS guns being inside the shield..
i beleave the devs have stated Enouth times now that the people who are responsible for new content are Not the same people who fix the bugs. --- Congratulations!... You just read my signature. |
Maya Rkell
Forsaken Empire
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Posted - 2006.09.09 18:54:00 -
[10]
Incorrect, that's a first-order approximation.
There are teams of people responsible for design, for coding, for testing, for QA, for art and for production, like any games company. Sure, you can't have artists coding... but in this case, you're asking for a graphical/code change just for art reasons which dosn't BEGIN to affect the all-discipline change which is required.
//Maya |
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Evelgrivion
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Posted - 2006.09.09 19:07:00 -
[11]
Originally by: Maya Rkell Incorrect, that's a first-order approximation.
There are teams of people responsible for design, for coding, for testing, for QA, for art and for production, like any games company. Sure, you can't have artists coding... but in this case, you're asking for a graphical/code change just for art reasons which dosn't BEGIN to affect the all-discipline change which is required.
Not all ideas have to be balance changing or solve all the issues present with the feature that the suggestion pertains to. On a sheer management level this would be worthwhile with how much of a mess it is to even TRY to set up a player owned structure at present. At the very least this will make it easier to set up a reasonable POS. Maximally it could change the way combat goes for a POS altogether, with individually targettable control towers, clone vats, capital killer guns, or hangar bays.
The idea goes beyond an artistic change but even at an artistic level this will dramatically enhance EVE Online's stylistic value, and perhaps the most valueable addition it will make is turning POS setup and management a pleasent, painless experience. Is it worth trying to shut down because you dont see it fixing something else that youre unhappy with?
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Nikolus Wrighte
Caldari Xtreme Intruders
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Posted - 2006.09.09 19:26:00 -
[12]
I LOVE YOU EVELGRIVION! All moderaters to sign my sig get a free cookie! |
Maya Rkell
Forsaken Empire
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Posted - 2006.09.09 19:32:00 -
[13]
Evelgrivion, the first post has zero in terms of balance changes.
Further, clone vats are for STATIONS and MOTHERSHIPS. 40+ billion investments, NOT the 1 million investment of a POS.
"The idea goes beyond an artistic change"
No, it does not. There are zero statistics or suggestions for balance changes which can adequately be discussed beyond your proposal to trivilise clone jumping destinations.
"even at an artistic level this will dramatically enhance EVE Online's stylistic value"
No, it's a *huge* waste of time for coders and artists, time they could be using to fix the fundermental balance issues with POS. POS setup is nothing to do with those, and is really a complete timewasting sideline (If you want a 3d grid layout, you could do that with a far simpler modification to the existing system).
"style" has to come behind a working system, and POS are horribly broken.
//Maya |
Nikolus Wrighte
Caldari Xtreme Intruders
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Posted - 2006.09.09 19:36:00 -
[14]
atleast they would be horriably broken with good looks All moderaters to sign my sig get a free cookie! |
Maya Rkell
Forsaken Empire
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Posted - 2006.09.09 19:41:00 -
[15]
Yes, using the time in which those artists and coders could of been doing something else actually useful
//Maya |
Evelgrivion
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Posted - 2006.09.09 19:46:00 -
[16]
Originally by: Maya Rkell Evelgrivion, the first post has zero in terms of balance changes.
Further, clone vats are for STATIONS and MOTHERSHIPS. 40+ billion investments, NOT the 1 million investment of a POS.
"The idea goes beyond an artistic change"
No, it does not. There are zero statistics or suggestions for balance changes which can adequately be discussed beyond your proposal to trivilise clone jumping destinations.
"even at an artistic level this will dramatically enhance EVE Online's stylistic value"
No, it's a *huge* waste of time for coders and artists, time they could be using to fix the fundermental balance issues with POS. POS setup is nothing to do with those, and is really a complete timewasting sideline (If you want a 3d grid layout, you could do that with a far simpler modification to the existing system).
"style" has to come behind a working system, and POS are horribly broken.
Well first off the clone vat thing can be ignored altogether; at the very least its quick. Art is pretty easy to do if you ask anyone who actually does it. As for POSs being broken in such a horrific manner, if individual subsystems are targettable and it stops being a game of "hunt down the control tower asap before the guns can get you," guns stop being invulnerable, stations stop being made impenetrable for extended periods of time thanks to reinforced mode, etc, etc, etc, the current methods of it being broken stop becoming relevent, and perhaps easier solutions can be conceived.
There are plenty of ways to think of off the top of my head to keep other aspects balanced of the POS. Cost, capacitance, skill requirements during setup, maintenance, fuel costs, HP; kill it and you lose your jumpclones stationed there for instance, or perhaps if you try to keep it under reinforced your fuel consumption rates double. Perhaps you have to put up the reinforcing modules over large areas that consume the power put out by the control tower so the larger the POS, the less power there is to keep everything else operational.
There are plenty of options you can think of if you think outside the current box represented by POSs.
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Maya Rkell
Forsaken Empire
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Posted - 2006.09.09 20:01:00 -
[17]
"if individual subsystems are targettable"
Okay, then let's have the full proposal for that!
Thing is, I don't see how this ties into your graphical idea whatsoever.
"There are plenty of ways to think of off the top of my head...."
For clone vats, that's up-front investment. That you need to pay down 30+ bil for limited access...
//Maya |
Alski
Gallente Di-Tron Heavy Industries Knights Of the Southerncross
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Posted - 2006.09.09 20:02:00 -
[18]
Originally by: Evelgrivion
Originally by: Maya Rkell Incorrect, that's a first-order approximation.
There are teams of people responsible for design, for coding, for testing, for QA, for art and for production, like any games company. Sure, you can't have artists coding... but in this case, you're asking for a graphical/code change just for art reasons which dosn't BEGIN to affect the all-discipline change which is required.
Not all ideas have to be balance changing or solve all the issues present with the feature that the suggestion pertains to. On a sheer management level this would be worthwhile with how much of a mess it is to even TRY to set up a player owned structure at present. At the very least this will make it easier to set up a reasonable POS. Maximally it could change the way combat goes for a POS altogether, with individually targettable control towers, clone vats, capital killer guns, or hangar bays.
The idea goes beyond an artistic change but even at an artistic level this will dramatically enhance EVE Online's stylistic value, and perhaps the most valueable addition it will make is turning POS setup and management a pleasent, painless experience. Is it worth trying to shut down because you dont see it fixing something else that youre unhappy with?
QFT --- Congratulations!... You just read my signature. |
Lala Ru
Gallente Quasar Industries
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Posted - 2006.09.09 20:08:00 -
[19]
Originally by: Maya Rkell Yes, using the time in which those artists and coders could of been doing something else actually useful
OK, so how does an ARTIST fix GAME BALENCE issues? Just changing the look of the modules and how they are placed relative to each other is hardly a major change.
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Maya Rkell
Forsaken Empire
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Posted - 2006.09.09 20:18:00 -
[20]
Edited by: Maya Rkell on 09/09/2006 20:18:40 Did I say designer? No, I did not. Although you WOULD need a designer to plan the module sizes, that's minor.
No, mostly coder and artist time. Time they could, say, be revising the UI.
It's a GRAPHICAL change you're asking for, after all. That needs ARTISTS to make up the revised modules and add docking points, etc.
//Maya |
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Kruugore
Minmatar Vigilant Justice
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Posted - 2006.09.09 20:45:00 -
[21]
I've learned by now that it's wise to ignore Maya. Just a 'Ideas Forum, Negativity Troll'
As soon as you see the name, just assume it says 'you suck' and move on lol.
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Nikolus Wrighte
Caldari Xtreme Intruders
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Posted - 2006.09.09 21:58:00 -
[22]
IDEA!! this idea could be included in the kali graphics update. after all. that entire patch is for graphics. All moderaters to sign my sig get a free cookie! |
Maya Rkell
Forsaken Empire
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Posted - 2006.09.09 21:59:00 -
[23]
Originally by: Kruugore I've learned by now that it's wise to ignore Maya. Just a 'Ideas Forum, Negativity Troll'
As soon as you see the name, just assume it says 'you suck' and move on lol.
Yes, because you can't refute the arguments and are thus stuck saying "OMG ignore the person who's pointed out the flaws in what I'm saying". Right. So, this idea is evidently critically flawed when this happens.
//Maya |
Evelgrivion
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Posted - 2006.09.09 22:07:00 -
[24]
Edited by: Evelgrivion on 09/09/2006 22:11:16
Originally by: Maya Rkell Edited by: Maya Rkell on 09/09/2006 20:18:40 Did I say designer? No, I did not. Although you WOULD need a designer to plan the module sizes, that's minor.
No, mostly coder and artist time. Time they could, say, be revising the UI.
It's a GRAPHICAL change you're asking for, after all. That needs ARTISTS to make up the revised modules and add docking points, etc.
Ultimately yes, its mostly a graphical change. However, this proposal is not solely limited to graphical changes - there is also ease of layout, and methods of interaction. Instead of hovering outside the module, all station services will be accessable through a limited capacity hangar.
Conceivably, other changes that could be implemented through this system is destructable weapons systems, individually destroyable modules to limit the general function of the POS... hit and run strikes can become an option rather than the extended sieges that POS warfare currently consists of. I had something else to put in here, but I totally forgot what it was
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Maya Rkell
Forsaken Empire
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Posted - 2006.09.09 22:18:00 -
[25]
If there are changes, it needs to be done as part of a fundermental revision of POS operations, graphical changes which do not fix the gameplay issues and would thus need further revision in future are a waste of the devs time.
"implemented through this system"
No, because you're talking pure hypotheticals. If you want to discuss solid possibilities and numbers with the implications addressed, I'll comment on them.
//Maya |
Das Forscher
Cohort.
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Posted - 2006.09.09 22:42:00 -
[26]
evels solution DOES affect the gameplay, because that pos would have one central hangar that you can upgrade, and not 5-6 corp hangar arrays you have to fly to ect., also this could include solbing lots of the stuff that makes a pos annoing _____________________________________________________
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Spoon Thumb
Crystaline Green
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Posted - 2006.09.09 23:11:00 -
[27]
Would just like to add, if this gets implemented, could you also get rid of deadspace walls as separate entities in missions etc.
This is so you don't end up having half blown something up with a series of unconnected walls that look like someone just randomly deleted half the deadspace structure(s)
*** Spoon Thumb - I can scoop ice cream with my thumbs!
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Syros Davol
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Posted - 2006.09.09 23:12:00 -
[28]
yeah. that would be quite nice.
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Maya Rkell
Forsaken Empire
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Posted - 2006.09.09 23:52:00 -
[29]
Originally by: Das Forscher evels solution DOES affect the gameplay, because that pos would have one central hangar that you can upgrade, and not 5-6 corp hangar arrays you have to fly to ect., also this could include solbing lots of the stuff that makes a pos annoing
So needing a re-write of the entire locking 1 at-a-time locking code for them. Ugh, you make it sound even more attractive.. (it's a lag/duping issue and would need a lot of code to do otherwise..nasty)
//Maya |
Ricdic
Caldari Corporate Research And Production Pty Ltd
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Posted - 2006.09.10 11:33:00 -
[30]
Personally I think the idea is superb. Maya may have a point, but I would pay anything to have my POS look like this rather than the cluttered mess it is atm. Hell, when I warp into it, it takes 2 minutes just to load all the modules into the overview.
I don't really care if I have the same problem, but the visual aspect being improved to such a level would easily surpass the lag on warp-in. The lego aspect of it is a little disheartening, but once the colouring and graphics were attached, I don't see it being an issue, especially when seeing your end exhibit.
CCP, please look into doing something like this. I personally don't agree with having clone vats on POS's, but keeping their existing functionality, but the new visual aspect, and also having everything handled via the control tower, and not flying between your 50 modules every time something needs changing would be superb.
Counting all my mobile laboratories as well as corp hangar, I have a total of 32 corp hangars in one system (as every mobile lab has it's own corp hangar). Personally, I think this is overkill, and a royal pain in the ass for logistics.
Fingers crossed that such a well thought out idea is actually looked out by the CCP gods, and they decide in their own opinion if something like this is viable. And hire the damn guy already
Insured Research and Production Services |
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Clais Monaige
PPN United Against ALL Authorities
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Posted - 2006.09.10 14:04:00 -
[31]
Not that i've much to do with POS, but i really like the idea! I would also like a possibility to build it - at least for a limited level - in vertical manner due to floating in space (and space isn't flat). Of course it should be impossible to block modules, but that sounds like much work for the coders i guess... _____________________________ - be excellent to each other -
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Pedo Fortis
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Posted - 2006.09.11 10:58:00 -
[32]
This posts was a bit of a surprise for me, never having seen a POS, but having read about them, and their modular parts I just assumed this was how they would look.
Why would CCP do it any other way?
Pedo Fortis
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Zarch AlDain
Friends of Everyone
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Posted - 2006.09.11 11:27:00 -
[33]
At the moment POS modules just float in space.
It's a much simpler (programatically) solution but does look a bit rubbish.
I like this suggestion, I also don't think it's worth doing of itself.
When they next do a major revisit to POS though they should definately look at this - and also giving each item it's own individual sheild and ability to target it.
(i.e. - and this is just a random example - items inside shield should be targetable/shootable/etc - but the shield should absorb 80% of the damage before it hits them.)
Zarch AlDain
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xHjfx
Minmatar The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2006.09.11 12:49:00 -
[34]
Signed
This is a great idea
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Ratsock
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Posted - 2006.09.11 14:05:00 -
[35]
Brilliant! /signed some more
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Evelgrivion
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Posted - 2006.09.11 16:29:00 -
[36]
The only problem I can come up with that could delay implementation is figuring out what to do with all of the current POSs. I think I have a solution to that though.
Since all of the present modules would be re-created in modular form, a simple application could be made for POS owners to use for arrangement of their stations. When the patch was deployed to make the stations in this modular form, they would read from the presently assigned positions and be rendered accordingly.
Could be complicated, but if its going to replace the current POS system altogether, an at least relatively pain-free process is a necessity.
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XoPhyte
Out Siders Ascendant Frontier
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Posted - 2006.09.11 17:38:00 -
[37]
Very good idea well thought out. This is similar to the player owned stations idea in which players could start grouping their structures together to create colonies in space.
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Wen Jaibao
Lotka Volterra
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Posted - 2006.09.11 19:07:00 -
[38]
Ignoring the trolls.. I like the idea, when I first read the description of POS modules I assumed they linked together in this manner, not just floated freely in space. Maybe an idea like this could be included as part of a full scale POS overhaul. !'s are taking over |
Clais Monaige
PPN United Against ALL Authorities
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Posted - 2006.09.11 21:20:00 -
[39]
It would be a first step to link the actual models to the control tower like legs to a spiders body. Make bridges like in some deadspaces, and turn on clipping (i hope that's the right term ) to make them still accessible.
Would be more impressing to see a large spider-like construction than a solid pack of modules...for the first, till the mega-starbases come true _____________________________ - be excellent to each other -
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Wen Jaibao
Lotka Volterra
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Posted - 2006.09.12 02:45:00 -
[40]
This would also make a POS easier to manage, with the arrays being in such a close proximity there would be no need for zooming about to get to each array. I know that you *can* arrange arrays close together but it is not very practical at times (try stacking corp hangars and see how long it takes you to go mad) !'s are taking over |
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high star
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Posted - 2006.09.12 21:03:00 -
[41]
Edited by: high star on 12/09/2006 21:03:07 I like the idea.
My only concen is wouldn't a fully module form of POS like is make an Outost rather redundant?
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Evelgrivion
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Posted - 2006.09.12 22:52:00 -
[42]
Edited by: Evelgrivion on 12/09/2006 22:54:59
Originally by: high star Edited by: high star on 12/09/2006 21:03:07 I like the idea.
My only concen is wouldn't a fully module form of POS like is make an Outost rather redundant?
For the same reasons the outpost isnt redundant now, no; outposts dont require fuel, they are far less vulnerable, and hold an unlimited amount of material and ships. Modular POSs would still suffer from their relative weakness, require constant addition of modules to keep up with containment needs, and even with the proposed hangar module, wont allow very many ships to dock. I believe refining and ship building capabilities would be more limited as well. Medical will more than likely remain a station only feature as well.
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Erotic Irony
Sturm und Drang
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Posted - 2006.09.13 19:19:00 -
[43]
Another nice visual scheme for POS in general; a central tower as a hub with multiple interactive points (2500m apart of course).
Avon: For the love of all the is holy, do as the man says CCP. |
Jinx Barker
Gallente Federal Bank
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Posted - 2006.09.13 19:42:00 -
[44]
YES! Thank you again Evelgrivion!
POS needs to be comparmentalised and modulated, the way they are now is just sickening.
CCP! Read this thread, and make it happen, I am all for this idea.
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Monica Foulkes
Hooligans Of War
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Posted - 2006.09.13 21:05:00 -
[45]
How about moving this whole idea a step further?
- Remove the current POS shield bubble.
- Make the ship hangar dockable like a station. If a hangar isn't installed the tower can let one ship dock for POS maintenance.
- To access any module for refueling and such you will have to dock your ship. Freighters and carriers will not be able to dock.
- Each and every module has it's own shield/armor/structure like NPC structures.
- As long as the tower is online you will get a 500% bonus to all modules shield as well as any friendly ship within 100km.
- When a module reach 5% structure it will become disabled but can't be destroyed unless the tower is offline/destroyed.
- To enable a module that has been disabled you will need to bring the structure to 100% using "remote POS repairer modules", using hull repairers will work as well but take very long time due to the number of hitpoints to repair.
The tower will still use reinforced mode but don't be surprised if all your attached modules are disabled if you have been away for a while...
This should hopefully make POS usage and warfare a bit more interesting. Also without the stupid bubble you can make the POSes quite big as long as you have CPU and PG.
Just food for thought.
The 8h skill buffer |
Evelgrivion
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Posted - 2006.09.15 17:16:00 -
[46]
I suppose the biggest barrier to implementation would be treatment of the current POSs. CCP would need to do something to let people setup all of their present POSs in this new format before they go live on Tranquility, else all POSs would cease to function, and I doubt it would be worth the effort to code an auto-setup
Does anyone have any ideas on how to solve this dilemna?
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Jinx Barker
Gallente Federal Bank
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Posted - 2006.09.15 17:42:00 -
[47]
Originally by: Evelgrivion I suppose the biggest barrier to implementation would be treatment of the current POSs. CCP would need to do something to let people setup all of their present POSs in this new format before they go live on Tranquility, else all POSs would cease to function, and I doubt it would be worth the effort to code an auto-setup
Does anyone have any ideas on how to solve this dilemna?
Well, as I was thinking, the tower will not need to be unanchored, correct? It is the focal point of the POS, everything attaches to it. So then run a code that would unanchor all the structures around them, do a hot-fix that would make them unscoopable/invulnerable for 7 days.
7 Dyas is more than enough time for eceryone to get in gear, run up to their POS and just rightclick the hangars and all other stuff and choose, 'Atach to POS' or whatever other command CCP will come up with.
Tower itself stays active, or even code so buble is invulnerable for 7 days on all established POS. Again a temporary hotfix so people cant just spam invul pos around the space.
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Xartarous
Caldari Tongue Talking Fanatics
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Posted - 2006.09.15 18:07:00 -
[48]
All I can say is WOW! Exhibit I, nearly bought tears to my eyes...
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Kanthras
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Posted - 2006.09.15 18:33:00 -
[49]
I fully support this suggestion!
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Evelgrivion
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Posted - 2006.09.15 22:56:00 -
[50]
Originally by: Jinx Barker
Originally by: Evelgrivion I suppose the biggest barrier to implementation would be treatment of the current POSs. CCP would need to do something to let people setup all of their present POSs in this new format before they go live on Tranquility, else all POSs would cease to function, and I doubt it would be worth the effort to code an auto-setup
Does anyone have any ideas on how to solve this dilemna?
Well, as I was thinking, the tower will not need to be unanchored, correct? It is the focal point of the POS, everything attaches to it. So then run a code that would unanchor all the structures around them, do a hot-fix that would make them unscoopable/invulnerable for 7 days.
7 Dyas is more than enough time for eceryone to get in gear, run up to their POS and just rightclick the hangars and all other stuff and choose, 'Atach to POS' or whatever other command CCP will come up with.
Tower itself stays active, or even code so buble is invulnerable for 7 days on all established POS. Again a temporary hotfix so people cant just spam invul pos around the space.
Hmm, could work... after a week though there could be an issue of people for whom real life got in the way suddenly finding themselves with a disjointed, dead POS. Low risk though if this were to actually be integrated though...
I like the idea. If no new POSs can be put up but all current ones remain invulnerable for a week, with no new module addition options (aside from the hangar module for management), that should work great :)
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Monica Foulkes
Hooligans Of War
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Posted - 2006.09.15 23:30:00 -
[51]
It shouldn't really be difficult to have a script rearrange the old POS's using the new building blocks. After all the modules are modular and at the most 2-3 sizes. Just define a few set rules such as weapons at the front, maufacturing to the right, mining facing the moon and hangars on the left. Also the current information about linked modules will define what parts are going to sit together.
Sure this auto setup will not be the most efficient, nor the best looking but it should stay functional.
The 8h skill buffer |
franny
Phoenix Knights
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Posted - 2006.09.16 08:09:00 -
[52]
Originally by: Evelgrivion Hmm, could work... after a week though there could be an issue of people for whom real life got in the way suddenly finding themselves with a disjointed, dead POS. Low risk though if this were to actually be integrated though...
after a week, the POS is a dead duck anyway they only hold about a weeks worth of fuel(can squeeze more in, but you lose stront)
as for the rest of it part of the game breaking aspects(at least to me) with POS's is the omglag that comes with them making it 928736907690879 less freefloating modules might help(god knows it can't hurt)
and i'll agree, they are UGLY AS SIN as they are now
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Evelgrivion
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Posted - 2006.09.17 15:01:00 -
[53]
Idea Hybridization I do like some of the ideas for POS sovereignty and industrial POSs. Perhaps they can be combined with an attachment that goes directly on the control tower...
-Production Synchronization Module: 5% Bonus to construction time and 1% reduction in materials consumption -Command Module: Provides sovereignty, X% Bonuses to X Weapon types
CCP could easily fill in the gaps for balance.
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high star
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Posted - 2006.09.18 13:58:00 -
[54]
Originally by: Evelgrivion Idea Hybridization I do like some of the ideas for POS sovereignty and industrial POSs. Perhaps they can be combined with an attachment that goes directly on the control tower...
-Production Synchronization Module: 5% Bonus to construction time and 1% reduction in materials consumption -Command Module: Provides sovereignty, X% Bonuses to X Weapon types
CCP could easily fill in the gaps for balance.
I like it!!
This could open up some many different uses for a POS.
Command and control Module: Provides early warning of possible enemy fleet entering the system giving details like types of ships, and aiding in the coordination of the defence fleet.
This would make POS's really usfull in a war situation rather than just a place to hide.
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Toriatrix
Caldari The Blackwater Brigade
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Posted - 2006.09.18 17:50:00 -
[55]
Originally by: Evelgrivion Idea Hybridization I do like some of the ideas for POS sovereignty and industrial POSs. Perhaps they can be combined with an attachment that goes directly on the control tower...
-Production Synchronization Module: 5% Bonus to construction time and 1% reduction in materials consumption -Command Module: Provides sovereignty, X% Bonuses to X Weapon types
CCP could easily fill in the gaps for balance.
Read all of it and loved most of it..
I'm also thinking that why have "specialized towers"? when you instead can have a computing module and a power module.. and you can ad more of them as your POS grows... :P the Power modules uses this and that fuel.. ect..
Stitch this rather good looking POS together with the idea of Tech 2 poses and diffrent uses for diffrent modules and i think we got a winner. Dunno about the spessifics to what modules and limmits one should agree on but thats CCP's job, right? I would have loved to start out with a small mining POS and turn it into a large multifunctional production facility with system sovriginty points attatched to it, and it could indeed replace the outposts for all i care. Hell, what about using solar panels for power? Like what if diffrent suns give diffrent powerlevels, just to make things interesting. Also one more thing that annoys me is that my Battleship is allmoast as large as the corp hangar array (iirc).. POS's should be alot larger compared to the ships we fly.
As for Maya, i all i see from you is that negative attitude. It's like they say: The mind is like a parachute, It works best when it's open.
I know some of the ideas are radical for what we all are used to. But read through the thread in my signature and this thread and see the possibilitys. If the POS warfare should change, why not start with the lego-bricks and let CCP test their way to a balanced gamplay, so that systems are'nt too easy and too imposible to take over. The current ping-pong of stations and POS spamming is tad silly if you ask me. -Toriatrix The Blackwater Brigade. Support POS Overhaul - Read it NOW! |
Ruze
The Shadow Ascension
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Posted - 2006.09.19 13:20:00 -
[56]
Take this system, and expand it one degree ... allow POS's to fill a number of roles, and be placed in more than just one setting.
Example: If it is built and designed for moon mining, it should orbit a moon. However, it is built and designed for combat or corporate procedures, let us have the ability to place them in belts, orbiting planets, or even better ... free space.
I prefer the free-form concept presented here, and always have felt that personalization is key. POS's should be more than safe-spots ... they should be essential, working machines.
What about clone-jumping, you say? It shouldn't be reserved for motherships, Titans, and outpost owners. I think there could easily be medical ships of smaller size meant to allow players to jump to the fleets position, exit in a pod, and get their gear from the nearest carrier or such.
Expand the funcionality of POS's. Make them Player Owned Stations. Let the mid-market player have a say in 0.0 operations, not just the uber ones. -->Proud Member of The Shadow Ascension<-- Visit the channel 'TSA' to contact a recruiter. |
Duhmad IbnRa
Gallente
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Posted - 2006.09.19 13:52:00 -
[57]
What i am thinking about is this: CCP wants to introduce smaller single player owned structures anyway.. here you go..
that could be your Exhibit g. Now instead of converting all old POS to new ones, simply let them be parallel. Once the players see the benefits of the new POS's they will very likely upgrade them themselves pretty quick. The new POS shouldnt have reinforced mode but should be able to store more standard fuel (possibly have a reduced consumption as well) Other modules available could include shield arrays to increase shield strength, resistance and recharge. I also think about using more than one control tower on one station, this would theoretically allow players to create really big structures (maybe limited by the skill control tower operations, with each level allowing the player to use one additional control tower for himself. distributed or all in one station would be up to him.)
About placing the POS elsewhere than moons, well yeah i like the idea. However, u would have to reconfigure the aggression behaviour of it, or players would start to claim whole belts to be there own. but it adds nice new features like placing it near a gate making gate camping extremly hard and also making it easier to seal off systems from your enemies.
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Toriatrix
The Blackwater Brigade
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Posted - 2006.09.19 16:23:00 -
[58]
More POS related skills should also be added for the new POS's to limmit the impact of these potential super strutures. If they happend at all...
-Toriatrix The Blackwater Brigade. Support POS Overhaul - Read it NOW! |
Toriatrix
The Blackwater Brigade
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Posted - 2006.09.19 16:24:00 -
[59]
Edited by: Toriatrix on 19/09/2006 16:30:55 Damn laggy forums double post..
-Toriatrix The Blackwater Brigade. Support POS Overhaul - Read it NOW! |
Novan Leon
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Posted - 2006.09.19 17:20:00 -
[60]
Excellent! Excellent illustrations too!
This definitely deserves consideration from CCP.
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Cyberus
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Posted - 2006.09.19 17:53:00 -
[61]
i like it!!!!
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high star
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Posted - 2006.09.20 06:47:00 -
[62]
Edited by: high star on 20/09/2006 06:48:33
Originally by: Duhmad IbnRa
About placing the POS elsewhere than moons, well yeah i like the idea. However, u would have to reconfigure the aggression behaviour of it, or players would start to claim whole belts to be there own. but it adds nice new features like placing it near a gate making gate camping extremly hard and also making it easier to seal off systems from your enemies.
If CCP allow the POS to be place elsewhere than moons then to using them as gate camp they just have to place a distance restriction on the anchouring say 1au from any man-made structure (ie stargate). this should stop that problem. As for belts well thats a tricky one. Perhap putting penalties on for anchoring in free space such as a 50% deduction in opt. range and falloff on turrets and bays would help?
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Duhmad IbnRa
Gallente
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Posted - 2006.09.20 12:38:00 -
[63]
i'd allow to place it within 40km of a gate, however the new POS's should only be allowed to shoot at induviduals that: 1. attack them 2. committed a criminal act in their vicininty 3. have a negative standing with the owner (-5 and below)for more than 24 hours (as an option you could only allow this in 0.0) 4. are at war with you
This way it is not a gate camp, because you cannot simply set a negative standing with everybody...
however you can keep your foes out... but keep in mind that they might have such a POS as well, so you set them to negative, your POS will shot them, but their POS's will shot you _________________________________________________
For more players and action in lowsec |
Jinx Barker
Gallente Federal Bank
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Posted - 2006.09.20 16:48:00 -
[64]
Originally by: Duhmad IbnRa i'd allow to place it within 40km of a gate, however the new POS's should only be allowed to shoot at induviduals that: 1. attack them 2. committed a criminal act in their vicininty 3. have a negative standing with the owner (-5 and below)for more than 24 hours (as an option you could only allow this in 0.0) 4. are at war with you
This way it is not a gate camp, because you cannot simply set a negative standing with everybody...
however you can keep your foes out... but keep in mind that they might have such a POS as well, so you set them to negative, your POS will shot them, but their POS's will shot you
I disagree on placing a POS ner a gate idea. It would effectivley seal the system off from the rest of the universe. If this was possible, this is what I would do:
1) Place a 'Deathstar' class POS near a gate. 2) Set every single Noob Corp, and there are only few of them, to -5. (There, no more noob scouts) 3) Keep an eye out on people passing through the system, note their corporations/alliances, and set them to -5 4) Set my enemies to -5 and people I do not want accessing the system.
This will effectivley seal off the system to 90% of the threats. If I have anough fuel and Strontium Calthrates this pretty much assures me a safe 0.0 system. Virtually inaccesible to anyone else w/o a major offensive.
So, placing POS near the gates = bad idea. Might as well allow Sentry Guns.
As far as setting POS near asteroid belts, kinda intriguing, but then again raises the issue of 100% safe crokite mining, no? Where I can bring my super-duper Hulk out and just mine to my heart content. Anyone warps in at less than 300k is pulverised by my POS. So, this will kill belt PVP in 0.0 and gate PVP in 0.0.
Anyway, for now, I think it is imperative to keep his thread alive, and on its original topic. Integration of POS structures into a single, modular structure. Again, great thanx goes to Evelgrivion for the awesome models.
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Agent Kenshin
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.09.20 17:12:00 -
[65]
Just now took a look at the actual images...
Yes this would be a very nice thing to do. Would take lots of work to fix all the current POS. But would still love to see something like this get implemented later on. Kinda reminds me of the deadspace complexes. ----- Station Invunerablity POS Module
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Toriatrix
The Blackwater Brigade
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Posted - 2006.09.20 17:50:00 -
[66]
Edited by: Toriatrix on 20/09/2006 17:50:52 dbl post
-Toriatrix The Blackwater Brigade. Support POS Overhaul - Read it NOW! |
Toriatrix
The Blackwater Brigade
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Posted - 2006.09.20 17:51:00 -
[67]
Edited by: Toriatrix on 20/09/2006 17:51:25
Originally by: Agent Kenshin Just now took a look at the actual images...
Yes this would be a very nice thing to do. Would take lots of work to fix all the current POS. But would still love to see something like this get implemented later on. Kinda reminds me of the deadspace complexes.
You would'nt need to "FIX" the current POS'es... just let them stay, ppl will phase them out with new ones once they become avaliable, and ppl see the benefits of the new POS'es. Or even stop selling NPC POS towers and mods. And/or Nerf the current ones if ppl think they are so great compared to the "tech 2" pos'es that hopefully comes.
-Toriatrix The Blackwater Brigade. Support POS Overhaul - Read it NOW! |
Ardent Rellik
Gallente MURAKAMI INDUSTRIES
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Posted - 2006.09.22 00:12:00 -
[68]
This is a grand idea. POS should be integratd and that might help with the lag.
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Jinx Barker
Gallente Federal Bank
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Posted - 2006.09.25 22:06:00 -
[69]
*/me make wird movements with hand*
Yarrrr, keep this thread alive, so more devs can take a look at this stuff and implement it as soon as possible.
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HankMurphy
Pelennor Swarm Knights Of the Southerncross
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Posted - 2006.09.30 21:44:00 -
[70]
There is sooooo much more you can do with this idea as a foundation.
Hell, outposts could become an nothing more than an upgrade of a super-deathstar POS.
I think what i like the most about it, is its scalability/versatility. Would become much more than the cookie cutter s/m/l we have now.
Of course you could implement some kind of command pnts system so ppl can only make them so big... or make one really really big but restrictions on how big you can make others in the system, but then we suddenly find ourselves driving down a road towards fixing the current POS spamming needed in 0.0... and i'm not sure CCP has ever acknowleged the current spamming wars are not what they wanted and the road ahead (what theyve told us) seems to be heading right towards MORE spamming of towers etc...
anyways, kinda went off on a rant there. Very nice idea Evelgrivion, well illustrated and excellent concept. The possibilities on a POS system based off something like this are limitless
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Silent Fox
Amarr Cereal Killerz
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Posted - 2006.09.30 23:24:00 -
[71]
If this were to take place i would evently be able to view the whole pos in its glory as of now i can only look insde the bubble as the bubble tends to make my computer freeze, and with this happens its hard to lvie out of a pos in 0.0 and other sec systems
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Nicoli Voldkif
Caelli-Merced
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Posted - 2006.10.01 05:17:00 -
[72]
I love this.. and I see how this can work for both POS and Out posts.
1. POS modules can only be placed X pieces away from the Tower/Outpost say 4-5. This limits the size while still allowing them to be fairly large.
2. POS towers either have 2/3/4 attachement points on them all on one plane. number of attachment points are based on the size of tower.
3 Outposts. can use the same POS modules but instead Have a large amount of attachments say 6-7 so they are used for large bases. and they can be on several different planes.
By the way great Pics Evel!! This is what POS/Outpost should be like
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Mesuno
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Posted - 2006.10.01 12:53:00 -
[73]
/me thinks that it is about time we had some dev input into this thread. There are some great ideas here, even aside from the modular graphics change.
I know they are all caught up in kali but if they really want more people living in 0.0 they need to make it more comfortable for them to do it. A large part of that is making POSs more aesthetically pleasing and easier to manage.
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Savio
Caldari Perkone
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Posted - 2006.10.02 10:24:00 -
[74]
Cool idea.. also this could make it easy to just add new modules when ever something new comes up like diffrent weapons types for defence, moon harvesting module ? and so on........ hopefully the dev will read this and be inspired! good work on the illustrations!
. Need a Sign? Click Here |
Kayne Darklight
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Posted - 2006.10.02 19:41:00 -
[75]
Skimmed through this, took note of Maya`s constructive criticism, and final thought?
Very nice idea, my home would look so much more....tidy?
As regards code changes, if we thought everything was `ok`, then we would still be in the Stone Age. It`s CCP`s job to make changes and improvements as and when they are needed or when a genius thinks of them and brings them to our attention. So we can demand them....
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Sobon
Caldari Phantom Squad iPOD Alliance
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Posted - 2006.10.06 03:16:00 -
[76]
I love this Idea, It has so many good things to it... Reduces lag, makes it look more "Real" :) Cures cancer...Oh wait it cont do that last one :( ---------------------------------------------------
TQ Server Status: "BLACK HAWK ____" Does this mean we can expect down time in the near future? |
Nicoli Voldkif
Caelli-Merced
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Posted - 2006.10.10 22:25:00 -
[77]
After looking at assembling a POSoverthe past few days I want this more than ever.
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Evelgrivion
Cohort. Storm Armada
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Posted - 2006.10.16 15:59:00 -
[78]
Amazing how quick an idea can fall to the wayside. I wonder if the devs have a policy of not commenting on ideas they were already considering themselves... hmm.
»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/
Its Cohort. with a C. |
Nicoli Voldkif
Caelli-Merced
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Posted - 2006.10.16 23:54:00 -
[79]
no idea but I really hope this would take place over the odd ball structures floating in space design that is there now
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Droewa
Dark Centuri Inc. Firmus Ixion
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Posted - 2006.10.17 02:54:00 -
[80]
I love this idea. CCP please crap the old pos system and use this.. it is what i would expect a POS to be in the first place.
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Jinx Barker
Gallente Federal Bank Ratel Alliance
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Posted - 2006.10.17 22:46:00 -
[81]
/me *Slaps the rotting, filthy, decomposing, and putrid corpse of the proverbial 'dead horse' back to the top.
We need the POS re-evaluation and fix CCP! This thread is the definatley a great asset.
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high star
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Posted - 2006.10.18 08:50:00 -
[82]
I must agree with you Jinx.
CCP must take note of this post and re-vamp POS'es
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Cap0
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Posted - 2006.10.23 06:21:00 -
[83]
This is a very well thought out idea and would be something all corps could strive for in 0.0 space. Please oh please take this into consideration CCP!
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Tolomea
Gallente 5th Front enterprises New Eve Order
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Posted - 2006.10.23 07:45:00 -
[84]
On the topic of setting them up next to gates, perhaps that could be a bonus for system or maybe constellation sovereignty. It would lead to some wicked system sieges. There'd be the initial heavy losses break-in to get a cynosural beacon down so you can start warping in enuf artillery to take out the station, after which the assault could begin in earnest.
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Tolomea
Gallente 5th Front enterprises New Eve Order
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Posted - 2006.10.23 11:57:00 -
[85]
Images posted are very nice and the whole concept nearly made me cry. However I do have to wonder what it would look like as hex units instead, square is so blocky.
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Shiftless
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Posted - 2006.10.24 16:02:00 -
[86]
I. Love. This. They look 100% better first off. Secondly, even if this is just a graphical update on the surface, so much could be done on the back end with the way POS actually work.
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TheMessanger
Amarr
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Posted - 2006.10.26 03:32:00 -
[87]
"warms up the ibis of bumping" i think this is a great idea
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Jeiden Rougal
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Posted - 2006.10.26 21:41:00 -
[88]
I read the whole thing and was so overjoid over the pics i could cry. Ever since i first heard about POS that was wich came to my mind until i first saw what they really look like -.-
About the implementaition i¦m sure CCP would workot something thats sufficient but i appreciate the mentioned Idea that changes the Moduls for their respective equivalent and the owner have 7 days to anchor them as they wish since it seems the easiest one.
Well ¦nuff said except...
/Signed^^
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Jinx Barker
GFB Scientific
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Posted - 2006.11.20 03:56:00 -
[89]
I know this is not making it into Kali/Revelations; however, the proposals in this thread are excellent and deserve to be exposed to the first page of the suggestion Forums once in a while. It would be a great shame if Developers simply ignored it w/o at least letting us know they are doing something about it... SoonÖ
I know that TomB has changed his NerfbatÖ for the content creation part of the job, as I also know Sadie (/me waves) does content stuff. I also know Oveur frequently visits up here, as do many other developers, it would be extremely refreshing if one of them looked over thread and realized that the proposals here are pretty vital to our game-play.
For now, however, I will be bumping this thread with pleas for developers to take a look at the content.
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Dogged
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Posted - 2006.11.20 05:40:00 -
[90]
This concept is truly what I imagined a POS would look like. The first time I saw a POS...I almost laughed at how rediculous it looked. This idea should really get some attention for future redesign plans if possible in anyway.
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Naro Takatsu
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Posted - 2006.11.20 07:25:00 -
[91]
I want to flog the dead horse too. I am about to start a POS of my own for T2 production, and the featured improvements would make me a really happy camper.
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Orrin Danestarr
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Posted - 2006.11.20 20:14:00 -
[92]
Indeed, i am all for this design. Please, also introduce more modules and look n depth at the current POS design. "Imagination is the key that unlocks the door." - ME |
Ryo Jang
Central Defiance Ushra'Khan
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Posted - 2006.11.20 21:52:00 -
[93]
OP has an original and fantastic idea. i love it. this is how POS's should look, like the npc bases in deadspace.
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Tevlent
Caldari PandaSquad
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Posted - 2006.11.21 03:59:00 -
[94]
Has this idea been implamented yet? Cmon, I want a sweet looking, functional POS, not a littered mess.
"Hope is a waking dream" ~Aristotle |
Retrax
Caldari The Forge Association of Science and Industry
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Posted - 2006.11.21 18:48:00 -
[95]
I just gotta say those sketches rock ;)
Isn't that what starbase structures are *supposed* to look like?
Only thing which needs to be added is the third dimension of structure placement, i.e. vertical linking via six-way connector nodes....
"Research is what I'm doing when I don't know what I'm doing." - Dr. Wernher von Braun |
Evelgrivion
Cohort.
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Posted - 2006.11.23 00:03:00 -
[96]
Originally by: Retrax I just gotta say those sketches rock ;)
Isn't that what starbase structures are *supposed* to look like?
Only thing which needs to be added is the third dimension of structure placement, i.e. vertical linking via six-way connector nodes....
Ive thought about that idea, but it cant be to too significant a degree lest the people who erect these bases decide they want to spam the surface around the control tower to make it a bit more difficult to target the sucker.
»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/
Its Cohort. with a C. |
Carniflex
Caldari StarHunt
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Posted - 2006.11.23 11:12:00 -
[97]
Those scetches look very good. And implementing it would open few more oppurunities to make POS management a bit more comfortable. You would no longer need to run around between modules poking around and making sure all guns have their ammo and so on, as that might be available in new command overview. In addition there might be some more opportinities.
For example we all have heard that there is ideas to let our avatars walk around in stations -- if you rearrance POS modules so, that they at least seem linked then it should be reasonably easy to implement same ability to 'new looking POS' also. Add there few gadgets like 'command room' where your admirals can look at nice 3d system overview with all things their fleet sensors can detect and you have even more expanded depth and experience of playing EVE. All in all idea in the same ballbark as walking in stations. Not adding new funtionality on it's own nor forcing players to change their playstyles but opening some new options for those who feel like it.
Very very good idea in my opinion.
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James Duar
Merch Industrial
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Posted - 2006.11.23 12:05:00 -
[98]
I saw this idea a while ago, and it cannot be signed hard enough. This OP should work for CCP, this is the single best explained, best imaged design of what POSs should look like. I mean, we can leave the shield bubble there for safespotting etc. but ****it - these are truly what they should be - much like the structures and things we already see in deadspaces.
CCP! Make this happen! For great justice!
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.24 18:04:00 -
[99]
I love it!
The current POS graphical-ness is unpleasant, ugly and weird. I'd love to see them more like this bundle of loveliness. And being only really a graphical change, it wouldn't effect balancing issues (which are a seperate barrel of fish entirely).
Would love to see a Dev post in here just to say "funky" -----------------------------------------------
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Shenlung
Gallente Di-Tron Heavy Industries
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Posted - 2006.11.25 03:24:00 -
[100]
Originally by: Maya Rkell So, a graphical change...
Er...
No, I'd rather the actual balance issues were changed. Like the issue with POS guns being inside the shield..
...
So, you are saying that a POS should be able to be rendered defenseless by a small group of well-tanked BS's?
Any strategist would put guns inside of the defenses, to ensure that they are able to continue attacking up until the last second. Every armored vehicle in the world, every fortress, every military base has it's guns located inside of the defensive perimeter.
As for graphical changes, I'm going to have to disagree with you there as well. One of the biggest problems with POS's right now, is the inability to have multiple people using them at once. If you are in an Iteron, or any ship that is even remotely unwieldy, maneuvering through a POS is somewhat akin to piloting a Tractor-trailer through an s-curve barricade. By shifting to a modular design, you allow a pilot to go straight to the module (s)he is aiming for, without running the gamut of organized chaos.
Besides, I kinda like the infinite expansion capabilities of this system....might be nice to see if you could link the towers themselves, so that you get a diminishing return deal out of it.
Ex : 150,000 Pg/45,000 CPU per tower
2 towers = 150,000*1.9(Pg) 45,000*1.9(CPU)
every time you add a tower, it only adds 90% of it's full capabilities, so you could effectively add up to 10 towers to get 900% of a single towers PG/CPU. After that, have each tower added only give up 1% or thereabouts. Would make the problem of "5 cpu shy of onlining another corp hanger array" into "plug in another tower, we got work to do"
All in all, I like this idea, though I will also agree, it has the capability of unbalancing the pos warfare a bit. Like all good ideas, I can see how it could use some minor tweaking.
But all in all, simply awesome. "No one was ever free who was unwilling to die to maintain that freedom." -Shenlung- |
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Quarc
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Posted - 2006.11.25 05:45:00 -
[101]
Briliant!
Thats all I have to say...
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Aneerin
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Posted - 2006.11.25 14:46:00 -
[102]
I don't know if I've ever posted on these forums before. Its possible I have, but not many times.
This post made me actually log in *gasp* and say something.
CCP, this rocks. The current POSes suck. Doing this would actually GREATLY reduce the system resources POSes burn.
Imagine somebody docking with the POS (just like a station) and then having some buttons that come up for each type of service available, like stations. No having ships flying from spot to spot to do their thing.
You dock, then you use the stuff attached. Bloody heck...something like this could even make PRIVATE hangers work. Somebody buys a private bay that plugs into an existing cargo pod that the Corp installs, and no more need for clouds of cans orbiting the station.
That ALONE would reduce system load. *sighs*
I LOVE this idea...
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high star
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Posted - 2006.12.01 11:08:00 -
[103]
Now the patch has been deployed I believe this should be seriously considered by CCP Devs.
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Cassius Firebrand
Caldari Dark Horizons
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Posted - 2006.12.01 11:13:00 -
[104]
/signed.
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Slaiv
Caldari Reciprocity Inc.
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Posted - 2006.12.02 10:42:00 -
[105]
Bump
/sign
All reasons stated in this post throughout .. are good reasons.. Minus the flaming.. but hey.. can't blame her for wanting working POS's in the first place..
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HankMurphy
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2006.12.02 23:27:00 -
[106]
i'm glad to see this thread is still alive. hands down one of the best ideas (if not THE best idea) i've seen on these forums for development.
it has it all. and... not to mention is A MILLION TIMES BETTER THAN THE CURRENT POS SYSTEM
current system is bleh, meh and ghaey. A structure people will not only find appealing to look at, but fun to configure/ modify (can you say 'pimp my POS' on eve TV? :P )
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Avera Mikou
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Posted - 2006.12.03 05:54:00 -
[107]
This is a really great idea. Also, nice SketchUp's :P I wouldn't put connectors onto the defensive pieces, but other than that, it looks totally sweet.
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Evelgrivion
Cohort. Storm Armada
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Posted - 2006.12.07 07:02:00 -
[108]
Wow people certainly come up with a lot of ideas, don't they; page 7?
Anyway, more than just a bump, theres another idea I have been toying with in regards to weapon modules. Instead of being a straight out one-gun-module, you attach a module that is a functional weapons platform, to which you attach weapon modules.
These weapon modules would take away a set amount of power grid and CPU, and an equal amount would be available for weapons setup. Appropriate bonuses to the power of the modules follows.
This would, in addition to allowing builders to do something about arming POSs, allow a little more creativity in POS armaments, and make the whole thing perhaps just that bit more entertaining.
To set them up, you could hover outside and get a popup fittings window, or you could dock at the POS using the docking modules mentioned in the first post, and perform the functions from there.
But then, this may well just be change for the sake of change »\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/
Its Cohort. with a C. |
high star
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Posted - 2006.12.07 07:34:00 -
[109]
Evelgrivion you should become one of the devs. :)
I like this part aswell, atleast it would help as you can find yourself having no power for defence after setting up the modules you wanted.
Another idea could be auxiliary Power modules that would allow you to add say another hanger modules but would increase the amount of fuel used.
There may have to be a limit on the amount of power modules you could fit.
Oh and Devs this needs to be made a sticky!!
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James Duar
Merch Industrial
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Posted - 2006.12.07 08:59:00 -
[110]
I don't know, if you can build a POS that is unassailable but consumes an unbelievable amount of fuel then maybe you should be allowed to keep it and just burn out your enemies efforts to hold onto it.
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high star
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Posted - 2006.12.08 07:09:00 -
[111]
Thinking on this further all you would need is two different modules which you limit to on two of each being able to fit.
One module would give say a 25% boost to power with a 25% increase requirement to liquid ozone usage. The other would give say 25% boost to CPU with a 25% increase requirement to heavy water usage.
This would result in a maximum of 50% boost to power and CPU with the same increase to the two fuels above required.
The percentages used here are just an idea and would probably lower but the principle would be cost equals boost.
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Shanna Kahn
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Posted - 2006.12.12 04:48:00 -
[112]
/signed
Make it so, Number one.
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Greegor
Coreli Corporation Corelum Syndicate
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Posted - 2006.12.12 18:43:00 -
[113]
Bump and /Signed
Classy idea imo
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TomParad0x
Caldari adeptus gattacus Lotka Volterra
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Posted - 2006.12.12 21:21:00 -
[114]
/Signed
Im happy to see this post came back :) This is in my opinion one of the best ideas I have read yet.
--Sig-- Anything posted by me is my opinion and not that of my corp or alliance. |
Rhax
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Posted - 2006.12.12 23:46:00 -
[115]
/signed
Excellent idea and a brilliant design. CCP should hire this man!
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Vyktor Abyss
The Abyss Corporation
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Posted - 2006.12.13 01:07:00 -
[116]
I think this is a genuinely brilliant idea. A lot of thought and effort has gone into the aesthetic side which would certainly give more 'unique-ness' to a corp's POS.
Unlike the repressive //Maya I think as an idea does not need 'specifics' and defined mechanics at this stage as it is just an idea...That bit should be left for the Dev's to run wild with - it'd link in well with walking in stations as well as heat and the new sub-system targetting mechanics they are talking about.
I only hope the Dev's look at this thread. Even if it takes them a couple of years to get round to implementing it, it is something that I believe would excite a lot of players and bring a lot more joy than current POS's.
I'd love to see a much wider range of modules, and greater racial variety...In all fairness I think your images look awesome...for the clunky Caldari, but make Gallente ones much prettier! Solar panels for fuel please (dependent on the spectral class)...the option for spooky Jovian or Sansha add-ons we can 'Salvage' from certain locations with maybe an ORE commissioned salvage ship and drag home...This is a goldmine of new content.
More images and ideas please Evelgrivion - And great work!!
- Ideas are my business...maybe thats why I'm always broke! Science Ships |
Cygnet Lythanea
Ninjitsu Heavy Industries
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Posted - 2006.12.13 06:20:00 -
[117]
Weirdly enough, I lie hte idea of a clone vat at the POS. as it is people have clone everywhere now, so a jump clone vat at a POS really shouldn't be a major issue in terms of game balance. And for those of you that think that clones vats should be limited to Titans/Motherships, remember, yours can move around very easily. This thing is pretty well fixed in place. (and should be hard to set up and take down, and maybe require some other active moduals.)
Second: Personally, I think that POS should be more like ships, with a certain number of slots: no changes to modual size, but make the whole thing a single (dockable) model. It would save a LOT of bandwidth around them, and at the same time allow for more individual looking POS.
She's hunting you, pirate scum...
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Jinx Barker
GFB Scientific
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Posted - 2006.12.13 06:42:00 -
[118]
Edited by: Jinx Barker on 13/12/2006 06:42:36 I am gonnan kick this horse again... I know she is filthy and all that, and rotting away, not to mention the smell of it really stinks up the forums - but, it has to be here, so Devs can read it and implement it.
Someone from the Dev team please respond, this is a brilliant idea, long overdue. Whenever I see this thread I will bump it.
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James Duar
Merch Industrial
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Posted - 2006.12.13 11:01:00 -
[119]
Originally by: Cygnet Lythanea Weirdly enough, I lie hte idea of a clone vat at the POS. as it is people have clone everywhere now, so a jump clone vat at a POS really shouldn't be a major issue in terms of game balance. And for those of you that think that clones vats should be limited to Titans/Motherships, remember, yours can move around very easily. This thing is pretty well fixed in place. (and should be hard to set up and take down, and maybe require some other active moduals.)
Actually it would make for some interesting POS battles since people would store a lot more ships at important POS's (hence if you don't get everyone in to defend it they all go pop).
But yes, the idea as proposed must be implemented!
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high star
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Posted - 2006.12.15 11:33:00 -
[120]
bumping this again
Come on dev's this needs to be a sticky!!
And when are you going to do something about this?
Come on devs. answers on a postcards please
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James Duar
Merch Industrial
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Posted - 2006.12.15 13:18:00 -
[121]
This idea really hasn't stopped being awesome, so why why does it get no attention.
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high star
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Posted - 2006.12.17 12:46:00 -
[122]
Originally by: James Duar This idea really hasn't stopped being awesome, so why why does it get no attention.
That is an very good question James.
Come on devs why?
To be honest this thread is possibly the best idea that been on here in a long time. In fact it is about the only thread in the that is not whining about something.
Now may be thats why theres no answer?
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Lord Matrix
PBA Corporation The Volition Cult
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Posted - 2006.12.17 23:12:00 -
[123]
This looks awesome
/me wants
The Volition Cult Alliance Overseer |
Scythe Axattax
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Posted - 2006.12.18 00:16:00 -
[124]
Awsome, I love this idea - the modular design is sweet (and so are the sketches too)
another option would be to make them essentially like giant immovable ships with slots for the different modules, say 'passive' modules like hangers and such go in low, maybe refining and construction in med and weapons and defensive mods (shield hp, resists etc) in high.
just thinking of a way to make it easier to implement, since it seems to me that many ppl dont like writing new code from scratch, and tend to just modify existing stuff.
however it pans out the idea of linked structures and being able to dock in a limited manner is extremely appealing |
Jinx Barker
GFB Scientific Interstellar Corporate Alliance
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Posted - 2006.12.28 05:14:00 -
[125]
I really, really, really want a POS overhaul. Please, please, pleaaaaasssseeee!!!!!!!!!!!!
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Harris
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Posted - 2006.12.28 12:20:00 -
[126]
Hit the nail on the head. Top idea put forward by many people but presented extremely well. The only issue I would have is that at the moment, people can position their offensive modules according to a defense plan that is affected by range. (~50km difference in distance on a large pos from one side of a bubble to another).
The rest would be fine and dandy, but I would suggest that the weaponary and ECM modules be free floating whilst those that affect the pos directly (hardners and the like) be attached as you have illustrated.
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Dev7
Caldari Elite-East
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Posted - 2006.12.28 14:49:00 -
[127]
Edited by: Dev7 on 28/12/2006 14:49:11 Only problem... how u navigate between those structures with Capital ships? I gonna stuck.. if there is 50 ppl at pos and all want to do something then its not gonna work...Unless structures are really big sized..so u could navigate between them..even with capital ships...
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Athren Soulsteal
Gallente Intergalaxy Salvage And Repair
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Posted - 2006.12.28 17:14:00 -
[128]
Edited by: Athren Soulsteal on 28/12/2006 17:16:57 Argg have to fix those links
The reason the Devs are not responding is that this was suggested back in 2003, they did not like it then even though it makes perfect sense.
What we were expecting a POS would look like back in 2003
The connectors and modules
A mining and refining POS
What we expected mining a roid would be like.
A large POS MFG/Research facility
A Gas miner
An asteroid field
None of the proposed ideas in this tread would be hard to implement, but that would require CCP to actually add new content (models, etc) why do that when they can just slap a new paint job on old beta models and call it done.
Quote: Think about the people that did fight you fairly. Think.... that were honorable and helped you out in times of need. Those are the real heroes of EVE.
I wish I could fit all the Quote |
Jinx Barker
GFB Scientific Interstellar Corporate Alliance
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Posted - 2006.12.28 17:34:00 -
[129]
Edited by: Jinx Barker on 28/12/2006 17:35:29
Originally by: Athren Soulsteal The reason the Devs are not responding is that this was suggested back in 2003, they did not like it then even though it makes perfect sense.
What we were expecting a POS would look like back in 2003
The connectors and modules
A mining and refining POS
What we expected mining a roid would be like.
A large POS MFG/Research facility
A Gas miner
An asteroid field
Dude...where is my Freelancer? .
I, personally have faith in CCP and I'm sure the main idea - consolidation of POS modules - will get implemented. We just need to keep reminding them .
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Draec Sjet
Dark Knights of Deneb Interstellar Alcohol Conglomerate
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Posted - 2006.12.29 00:12:00 -
[130]
that idea on the first page of this thread looks brilliant. i was a litle dissapointed when i saw POSes for the first time. in addition, i don't think they were scaled up like stations were ages ago, so they look stupidly small for something so powerful. i think they should have more weaponry; it's far too easy for a dreadnought to tank an entire POS defence in siege before it gets taken down which is all wrong; dreadnoughts have the edge as their mobile but POSes should reall kick out some powerful damage.
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Aki Yamato
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Posted - 2006.12.29 10:59:00 -
[131]
Edited by: Aki Yamato on 29/12/2006 11:00:22 Very nice POS design ! I did amost similar by my own HERE due i did not have any idea of existence of this. I must admit thah Evelgrivions design looks better but you mingt find something interesting in rest of my idea :)
BIG GUN BIG FUTURE |
Jinx Barker
GFB Scientific Interstellar Corporate Alliance
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Posted - 2007.01.08 08:59:00 -
[132]
*/me kicks the horse again, there aint much left of it - but whatever, this deserves to be where more people can see it and show their approval and desire for this nessesary modification.
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Kirika Misono
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Posted - 2007.01.08 18:13:00 -
[133]
If we all yell long enough and loud enough, maybe we'll get a response... or that volcano could erupt again burying Iceland. Again. One of the two is GOING to happen, but the question is, which one will be first?
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Haas Tabris
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Posted - 2007.01.15 21:26:00 -
[134]
This is a great thread. Kudos to the OP for all his hard work (and that other guy a few posts up who also built models).
I'm guessing CCP was under time pressure to get POS's done and they just couldn't make the contiguous POS work. A revamp like this would be great, but I'd suggest we leave the sentry guns independant like they are now for better area / tracking arc coverage.
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Sarf
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Posted - 2007.01.16 22:49:00 -
[135]
This is so needed, the POS need a total overhaul, my two biggest pet peves are:
- there is no documentation in the descriptions of pos modules that tell you how to use them, just some stuff about what they are. so you have no information for planning what to buy, what to place, or how to figure out how it all works to gether. Ther eis some nice web posts and PDF that fill in the blanks. Just wish all that missing information was in the game.
- Pos LABS are borked. You can't effectively use them in alliances as they won't let you do anything with them that requires input materials, or produces anything (copy invent...) so all they are good for is ME/PE... Also you can set a lab slot public, assignee charges, discounts... but no one out side your alliance can use it, so you can't build a buisness around renting labs.
I am sure there are others that can give you more examples of how POS are broken, we had a pos in our alliance go nuts today and start killing alliance members. had to off-line it to make it stop... These have been out for a while, there should not be anything wrong with them by now...
The whole idea of having your corp standing up there to plant a pos in empire space is a non starter, any corp that is not special built member ship to do this hasn't got a hope. We are a small corp and even we han't got a hope of getting the corp standing up to this point. With alts that don't do combat, to people that only play Sunday after noons, to others that are on military duty ... it is impossible to get a average standing high enough. this leave one recourse, make a corp with 1 member that plants the POS, join the alliance and deal with the bugs mentioned above, this works, but i feel like it is cheating. Using a loop hole to get a pos in empire space. Eve is a game It should be fun, fun is not being locked out of a good chunk of the game because your corp can't manage 0.0 space.
IMHO POS need a rewrite from the ground up! and while you are at it do this modular idea, it is so cool.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.01.27 10:43:00 -
[136]
I belive POS'es are in principle quite ok so no need to break things that are already working. Ok - there are some bugs and undocumented features, but then again thats life and I'm sure dev's are working hard to get those thigs fixsed.
But as there is slight overhaul planned anyway in upcoming kali 2 (I do not imagine that do I, I really belive I saw something about that in one of the dev blogs) then why not switch to 'modular design' similar to one presented here. With 'walking in stations' coming why not thow a bone to those living in deep 0.0 and wanting their own 'corporation meeting room'. Afterall in initial implementation it might be just graphical overhaul. Perhaps with fixsed 'modular desing' models it would even be possible to reduce a bit lag as it might be interpreted as single object instead of myriad of arrays and guns currently common in POS'es.
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high star
EARLS OF MAELSTROM
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Posted - 2007.02.13 08:03:00 -
[137]
This is to good an idea to let it get lost in the darkest depths of the forum.
CCP sticky this please and let us know whether you are looking into this idea
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Audeamus
Fatal's Marauders Fatal Persuasion
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Posted - 2007.02.13 08:22:00 -
[138]
Maya's points aside, I think this would look great.
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Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.02.13 10:18:00 -
[139]
Edited by: Imhothar Xarodit on 13/02/2007 10:15:59 This is great....simplay....yeah great.
It is a pain to move a big ship through the floating boxes. Having it all nicely arranged on a fixed layout grid with one central access point for all module services (so for example, 2 hangar arrays are merged to one with double the capacity etc) woudld do POs handling much easier.
A possible solution to the problem of chaning the existing ones:
* Change the existing towers to the new design with the attachment points etc. * Change the existing modules to the new ones, but keep them where they are and functional. * For those unattached modules, on/off-linineg as well as un- and re-anchoring, is free for one try. * These unanchored modules can then quickly be moved to the proper anchoring points of the tower, with almost no waste of time. * As soon as all modules of a POS are properly attached how they should be according to the new concept, the new interface and access/hangar capabilities are available.
So this way the Devs only need to add one new state for each module telling it if it can be offlined and re-anchored for free and from that point on it behaves as all other regular modules. No need for a fancy repositioning algorithm and you also ensure that the old floaintg-box POSes remain functional.
This whole concept is simply too good to be burried somewhere on page 124323!
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Vyktor Abyss
The Abyss Corporation
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Posted - 2007.02.20 11:35:00 -
[140]
//Maya told not to post anymore by the good people of EVE-Tribune. LOL - looking at this thread...no wonder!
Just wanted to bump this thread for a Dev comment (Maybe someday......when I'm 87......)
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |
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Jinx Barker
GFB Scientific Interstellar Corporate Alliance
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Posted - 2007.02.25 17:24:00 -
[141]
Time to bump again, this thread needs to be visible.
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Jinx Barker
GFB Scientific Interstellar Corporate Alliance
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Posted - 2007.03.21 00:43:00 -
[142]
Eris?! You are now in content development, at least that is the last news I heard about your whereabouts..
Anyhoo, another patch pasess and no plans to change the POS for the better? Comne on! This thread has been going on for 7 months now.... and not a pyp from the Dev Team?! Not even, "We will look into it."
This has been one of the most constructive threads on the POS issues for a long time. We need POS systems consolidated into a modular structure.
I know we have seen the Minmatar POS+Ship Array (Building a Minmatar carrier) integrated together in many DS complexes and missions. The devs did it for a reason, to lessen the lag associated with so many itemsstrewn all over the place.
So, why not do the same with the current POS out there. Please! I am growing slowly desperate that this will be ignored till the ends of time.
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Jollyreaper
Gallente Ace Adventure Corp
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Posted - 2007.03.24 05:53:00 -
[143]
Sounds like good ideas. Why not try them out?
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.03.24 09:46:00 -
[144]
That's the real kicker isn't it? The guys who design the missions and deadspaces have been using the POS models and modules and actually linking them up to each other in cool ways. We know it works conceptually, all the graphical resources are in place, someone just has to write the basic code that describes how modules attach to each other (just brute force the damn things around if you have to).
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.05.07 10:33:00 -
[145]
With upcoming possible uses for POS'es using starbase tacktical officer skill and general graphix overhaul then why not revisit POS'es also. This idea here seems still one of the best I have seen around.
It sure could help to reduce lag if POS models would be cosidered as single entity instead of curret situation of say umm ... 125 cruise missile launchers in space.
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Aneroi
Amarr VIRTUAL LIFE VANGUARD Freelancer Alliance
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Posted - 2007.05.07 12:30:00 -
[146]
this would go nicely with the new graphics engine trinity 2 that is coming out the end of this year (we hope). I would really love to not have the clutter that is around POSes now
http://aneroi.tk |
Nova Fox
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Posted - 2007.05.07 16:11:00 -
[147]
/signed another good idea that should die 10/10 imo , however wouldnt modules need to look more well racial then?
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.05.23 19:06:00 -
[148]
Quess it's too late to hope POS graph overhaul for kali 2. Who knows - perhaps in kali 3.
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Aneroi
Amarr VIRTUAL LIFE VANGUARD Freelancer Alliance
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Posted - 2007.05.23 19:40:00 -
[149]
*/me flogs the horse some more*
http://aneroi.tk |
Jinx Barker
GFB Scientific
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Posted - 2007.05.25 01:13:00 -
[150]
*/me kicks the rotting flesh!!!!* Damn It!!!!
We need this.
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Jinhai Storm
Gallente The Celestial Free Miner's
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Posted - 2007.05.25 04:32:00 -
[151]
A little bit of necrophilia for a good idea is always good.
This should be a must-have. Maybe you could even attach some of these modules onto Outposts to expand certain outpost features? ---
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Jinx Barker
GFB Scientific
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Posted - 2007.06.04 01:41:00 -
[152]
Evil has posted all the pics on the "image-shak" - yak. I have taken all his pics and put his comments into the JPGs and uploaded them to Eve-Files. This way, there are no worries that they will get deleted because of bandwidth excision.
Anyway, here we go the awesome idea: Exhibit A
Exhibit: B
Exhibit: C
Exhibits: D & E (Large File)
Exhibit: F
Exhibit: G
Exhibit: H
Exhibit: I (Fully Realised Modular POS)
Oh, and I am kicking this horse up again....
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Letheeth Kayl
Amarr Chosen Path FATAL Alliance
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Posted - 2007.06.04 04:39:00 -
[153]
/me grabs flogging stick and flogs horse once me likey Put down the mirror and return to live With pain With sin With despair Live with penance in God's glory Lesson of Tobias and the Mirror Scriptures Verses26-29 |
James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.06.04 10:05:00 -
[154]
This, plus the idea about sov above should be implemented.
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Ryo Jang
Central Defiance Terror In The System
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Posted - 2007.06.04 22:30:00 -
[155]
bump, implement please, kthx
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MezX
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Posted - 2007.06.10 19:40:00 -
[156]
yes please impliment this would make my day
ps. just for the record that was one of the few letdowns while playing the game (how ugly the pos's where)
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aaron 619
Gallente RAZOR Alliance
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Posted - 2007.06.10 19:59:00 -
[157]
OMG, I love it, CCP, hire this man now, those ideas are the best I have seen come out of the Fourms EVER
OP, thank you so much the inspiration that you have brought to the POS. It lives again.
CCP, you could learn a thing or to from this person.
THNAK YOU OP'er
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CaptainSeafort
Gallente Through the Looking Glass
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Posted - 2007.06.10 23:05:00 -
[158]
i know devs often dont post in a thread because they dont want to alter the course a discussion is going...but please, just get out the gold felt tip! a simple "This is not the devpost you are looknig for" would do!
if think part the problem is the name. isnt dead, rotting, mauled horse a delicacy in iceland? devs see the title, and wander off for lunch
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
CaptainSeafort
Gallente Through the Looking Glass
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Posted - 2007.06.17 11:27:00 -
[159]
*gets out a whip*
is there any serious reason why a dev cant simply say "we're watching, keep talking!" cmoooon! give a great idea some love, even if just to say "too difficult, cant be bothered"
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
Jinx Barker
GFB Scientific
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Posted - 2007.06.19 01:35:00 -
[160]
This is an Official Revelations II Bump - a historic thread, that has been alive since 08/09/2006.
This stuff should have been implemented with this patch, but, sadly, it is not. So, Pod Pilots, express your opinion.
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CaptainSeafort
Gallente Through the Looking Glass
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Posted - 2007.06.19 13:52:00 -
[161]
if noone had replied by tomorrow, i was going to mail you to ask for backup, jinx
CMON! read it, rant it! we want 50 pages! force the devs to pay attention, people!
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
Duhmad IbnRa
Gallente
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Posted - 2007.06.19 15:16:00 -
[162]
YAY!
However: 1. Gun control already comes with Rev.II iirc. 2. Guns should be attached or free floating (users choice)with differences in both states 3. Shield bubble should be optional, provided by by a specific module, which would require fuel. 4. Add a powerplant, so that a basic POS aka "housing" could run with very few fuel. Give different modules different fuel requirements. the more complex, powerful and versatile the POS gets the more fuel and differnt fuels it will need. _________________________________________________
For more players and action in lowsec
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Mundem Pashdale
Serenity Prime Praesidium Libertatis
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Posted - 2007.06.19 16:46:00 -
[163]
In the long run this would seem to be a viable option; however, with the current POS system, it would need to be phased in, possibly as 'houseing' for players whilst POSs are retained. I love the models and wish I could see that in space every day but I can't see this happening in a hurry
Still /Signed
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Renosha Argaron
Caldari The Celestial Free Miner's Sev3rance
|
Posted - 2007.06.19 17:23:00 -
[164]
Evelgrivion i think your ideas are fantastic and i would love to see this in-game....a station or POS that you could assemble in parts and slotted together depending on what you want i think is a wicked idea.
Even the designs you made make it look appealing and i think it has endless possibilities and potential....well done m8....i really do hope CCP have a good look at this thread and take note as i think the current POS structures look and function can really do with some work.
Regards
Renosha
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Duhmad IbnRa
Gallente
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Posted - 2007.06.19 19:27:00 -
[165]
Sticky!!!! _________________________________________________
For more players and action in lowsec
|
high star
EARLS OF MAELSTROM
|
Posted - 2007.06.20 11:23:00 -
[166]
Again It would seem that the great ideas like this one get no attention, while no constructive nerfs get worked on and implemented.
This idea is one of the best and most construcive ideas in the forum section yet not one dev has answered it let alone sticky'ed it. I agree that the guns should be free standing and not fix to the pos and as to the shield this does not have to be a bubble as seen now but simple rapped around the modules fitted to the control tower.
Come on CCP start taking this idea seriously and reply to it even if it is to show that you do really look at the good ideas on here, and to reassure that people are not wasting there time posting. !
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Cynthis
|
Posted - 2007.06.25 23:17:00 -
[167]
Bump
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Duhmad IbnRa
Gallente
|
Posted - 2007.06.27 17:19:00 -
[168]
if it doesnt get stickied, we simply have to keep posting... _________________________________________________
For more players and action in lowsec
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Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.06.27 17:41:00 -
[169]
The only thing I want to add is that guns should not be attached to the structure.
This would detract from the current way things are done in the game (guns in empire and gates arent attached)
The reason behind this is that on some you need distance to acheive good tracking and good hits etc. Otherwise getting close to the structure would make the ship hard to hit by all guns instead of just one making the station VERY vunerable.
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Teiichi
|
Posted - 2007.06.28 11:26:00 -
[170]
Make it so Number 1 err wait ccp ya MAKE IT SO CCP i love this idea |
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Captain Havoc
Caldari Dark Centuri Inc. Firmus Ixion
|
Posted - 2007.06.28 14:14:00 -
[171]
I'm shocked that CCP hasn't firstly hired this guy and changed POS's to be like this, the whole adding more CT's/refineries/etc to get more but only at 90% of it's original effectiveness while still using full fuel is awesome, you could really make some super starbases if you spent the isk and were willing to fuel it.
I'd still want some sort of a shield bubble though, it is nice to be able to sit outside and look through the 'window' (bubble)
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CaptainSeafort
Gallente Through the Looking Glass
|
Posted - 2007.07.03 00:11:00 -
[172]
rabble, rabble rabble!
we really need some sort of response or discussion of your reservations/expectations or whatever! cmoooon!
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
War Bear
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2007.07.03 01:51:00 -
[173]
Bumping this because it's excellent.
When I first saw a POS I was completely underwhelmed. I never look at a tower and think "hey nice station". It's more like "hey look, another space phallus with a bubble". With only some minor game play changes as well as a graphics update a POS might actually be something to be proud to own and even enjoy.
Make it so gents.
'Bear
Everything is funny with the Benny Hill theme song |
Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2007.07.03 01:56:00 -
[174]
This is a FANTASTIC idea, and opens itself up for ambulation. You could own a starbase, dock up, install a jumpclone, and walk around in a cubicle-like maze of claustrophobic goodness. However, outposts would still be wider, more open, and have more functionality.
And stacking nerfed refineries? Hell yes -----
Tech 2 Tier 2 Battlecruisers |
Hugh Ruka
Caldari Free Traders
|
Posted - 2007.07.03 08:16:00 -
[175]
great idea that CCP does not have the ability to implement. instead we got heat and EANM nerf.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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Jinx Barker
GFB Scientific
|
Posted - 2007.07.03 20:59:00 -
[176]
Honestly, it has been long enough for a number of Devs to take a look at this thread...
And, I am sure they have. However, I see a number of other threads, with the ideas - although not less worthy - certainly not as pressing and as valuable, are receiving a notice and a post from the Developers, while this brilliant thing is just, "overlooked."
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Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2007.07.03 21:34:00 -
[177]
I'd put some effort into maintaining a structure I myself wouldn't want to destroy when I first laid eyes on it.
If not the exact same thing this man propose then something similar, the POS need to be a joint structure.
Also Known As |
Medea Nephtys
Herrscher der Zeit
|
Posted - 2007.07.03 22:26:00 -
[178]
*bump*
Would be easier to make this a sticky thread.... until this idea is implemented.
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Yamichi Wiggin
Caldari Rising Knights SMASH Alliance
|
Posted - 2007.07.03 22:46:00 -
[179]
I've yet to read a reply. I've read the whole OP and looked at the pictures.
I want CCP to hire this man. or at least plagiarize his stuff. Seriously... this is where it's at. The current POS setup system STINKS. It's a PITA to figure out for noobs, there is no documentation, and none of it is intuitive. This is intuitive. This is clean. This LOOKS like it's not an accident. ------ Pain is weakness leaving the body.
There is no love in fear |
Geddiz
Foundation of Extropian Independents
|
Posted - 2007.07.03 23:56:00 -
[180]
I support this idea!
|
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Jinx Barker
GFB Scientific
|
Posted - 2007.07.04 00:41:00 -
[181]
Originally by: Yamichi Wiggin This is clean. This LOOKS like it's not an accident.
He he he... by the way, I think I muse about the POS and "Dead Horse" issues, as Evil's brain-gears kicked into place....
|
eeeBs
Murder-Death-Kill Triumvirate.
|
Posted - 2007.07.04 00:57:00 -
[182]
Very Well done, Your visuals are excellent, I hope CCP takes some of this into consideration =P
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Medea Nephtys
Herrscher der Zeit
|
Posted - 2007.07.04 17:10:00 -
[183]
I'd like an answer from one of the CCP guys on this...
How's the progress on implementing this right now?
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Kamal Drax
Nebula Rasa Holdings
|
Posted - 2007.07.04 23:20:00 -
[184]
Great idea.
.
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Crausaum
Ixion Defence Systems The Cyrene Initiative
|
Posted - 2007.07.05 01:29:00 -
[185]
IMPLEMENT IMPLEMENT IMPLEMENT!!! IMPLEMENT OR I START CLAIMING SPLEENS!!!
Man, it upsets me to know that there's an idea this awesome around and it's just getting ignored.
The last time I took a noob out my corps POS he lost all interest in running one upon seeing it. The fact that they suck and present no fun gameplay only served to further crush his dreams of running one.
The lesson here is; GOOD JOB CCP, KEEP FEEDING ME THE TEARS OF THE NOOBIES! FROM THE CRUSHING SORROW OF THEIR FAILED DREAMS I SHALL OBTAIN MY POWER AND RAISE MY LEGIONS! --------------------------- absit iniuria verbis |
Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2007.07.06 03:06:00 -
[186]
Originally by: Crausaum IMPLEMENT IMPLEMENT IMPLEMENT!!! IMPLEMENT OR I START CLAIMING SPLEENS!!!
Man, it upsets me to know that there's an idea this awesome around and it's just getting ignored.
The last time I took a noob out my corps POS he lost all interest in running one upon seeing it. The fact that they suck and present no fun gameplay only served to further crush his dreams of running one.
The lesson here is; GOOD JOB CCP, KEEP FEEDING ME THE TEARS OF THE NOOBIES! FROM THE CRUSHING SORROW OF THEIR FAILED DREAMS I SHALL OBTAIN MY POWER AND RAISE MY LEGIONS!
I also have a hard time selling POS' on my membership due to the sheer ugliness and boredom of maintaining the present 'build'.
Also Known As |
CaptainSeafort
Gallente Through the Looking Glass
|
Posted - 2007.07.06 14:34:00 -
[187]
needs moar flog.
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
Crausaum
Ixion Defence Systems The Cyrene Initiative
|
Posted - 2007.07.07 16:55:00 -
[188]
You people are all slacking off; this thread belongs on the first page, not the third!
CCP! Let me make a home in space not just a pile of cruddy looking structures that float there!
It would really be neat if there were some useless structures available too. I've always thought my POS needed a Pleasure Hub... --------------------------- absit iniuria verbis |
CaptainSeafort
Gallente Through the Looking Glass
|
Posted - 2007.07.07 18:16:00 -
[189]
heh, itd be a bugger when your POS shut down due to lack of Exotic Dancers, though
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
Jessica Hideyoshi
|
Posted - 2007.07.09 18:21:00 -
[190]
Whoooooo! This is what I call an awesome idea. Maybe 2nd in awesomeness to the Khanid Mk II thread, if only for lack of page-upon-page of replies and such.
This definitely deserves at least a 'yeah, read it' from someone up top. I wanna see yellow borders!
|
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Rabisque
Gallente Team JAVELIN The Cyrene Initiative
|
Posted - 2007.07.09 19:43:00 -
[191]
Looks sweet, I could definately go for something like this.
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DarkNicodimus
Gallente Ixion Defence Systems The Cyrene Initiative
|
Posted - 2007.07.10 01:41:00 -
[192]
This need to be seriously looked at by the dev's very sound idea......Ummm Hello Dev, anyone buller ,anyone
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Bryce Bolse
|
Posted - 2007.07.10 04:58:00 -
[193]
the best idea I have ever seen.
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Kransthow
AWE Corporation Intrepid Crossing
|
Posted - 2007.07.10 05:33:00 -
[194]
*Kransthow's jaw hits the ground so fast it leaves a small ***** in the floor* This has got to be the best idea I have ever seen on this forum, well done |
Arimus Darkhart
Caldari
|
Posted - 2007.07.10 06:52:00 -
[195]
WOW!!!!!!
Please CCP if you only do one thing this year for us do this!
Only question: currently to move stuff from hanger to silos I need to be within 1500m of both (which means the space around my hanger is a tad crowded) - would this still be the case in your design? -- Users are like a virus - each causing a thousand tiny crises until the host finally dies. |
CaptainSeafort
Gallente Through the Looking Glass
|
Posted - 2007.07.10 08:32:00 -
[196]
in this concept, you would effectively dock, and then be able to manage everything as though you were in a self-owned station.
dont hit me if im wrong though, i only jsut woke up =)
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
Docain
Roid Vandals
|
Posted - 2007.07.10 09:11:00 -
[197]
/signed, great idea.
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Kransthow
AWE Corporation Intrepid Crossing
|
Posted - 2007.07.11 03:07:00 -
[198]
back to the front page for you!
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Jasper Amathist
|
Posted - 2007.07.11 21:25:00 -
[199]
I'd also like to see tower linking. Having to run to multiple moons because you don't have enough power grid or cpu on one tower is a pain. The 2 (or more) POS towers would integrate into a single larger tower as far as the shield/armor/structure, until it was offlined. |
Crausaum
Ixion Defence Systems The Cyrene Initiative
|
Posted - 2007.07.12 16:54:00 -
[200]
I didn't notice the comment about adding additional towers to the POS but that sounds like a really good idea so long as it wasn't overpowered and was not a way to make a super-deathstar POS.
I've been playing for nearly four years here now and ever since it was added the POS system has felt like a half hearted, half completed, way of personalizing space. With the recent alterations to the POS defence systems and the critical role of sovereignty in placing structures that do anything interesting the POS has just been pushed further away from being an interesting toy for smaller corporations. Small groups are now unable to defend their POS 23/7 from the small scale attacks that can cripple the defences. I addition they cannot use any of the neat POS structures unless they move to unclaimed 0.0 and have an alliance. Effectively the POS system is being pushed further and further out of the common EVE players grasp.
The lack of Dev response to this thread should not be viewed as surprising as the idea it contains would not benefit all of EVE right away and is a change to section of the game that CCP seems to think they've completed.
Sadly it looks as if most of the new content is going to be "get huge or GTFO", and I can't say I'm interested in part of a group so large I can't remember the personalities of the people I fly with. --------------------------- absit iniuria verbis |
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Yamichi Wiggin
Caldari Rising Knights SMASH Alliance
|
Posted - 2007.07.12 17:33:00 -
[201]
humpty BUMP!
No really. BUMP.
Ok I'll say something worth reading too. Perhaps. Perhaps the Devs ARE working on a totally new POS design but like the next gen ships, these won't show up until the new graphics engine arrives. Why bother rendering it twice? So let's keep lobbying for the equation of ((POS) - (suxxor factor))^coolitude and hope to whomever you like that the Devs read this, take it into account, and find some means of implementing it when we get our new shiny graphics engine.
Come on guys- don't just give us shiny new skins for the same crap. Give us new crap too! ------ Pain is weakness leaving the body.
There is no love in fear |
Rogen DarHeel
|
Posted - 2007.07.12 18:47:00 -
[202]
Again, a great idea. Just a bump here in hopes a Dev picks this up.
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Alz Shado
Ever Flow FREGE Alliance
|
Posted - 2007.07.12 19:34:00 -
[203]
As long as it doesn't make the lag during POS ops worse for all the extra detail, I'm fine with it.
It'd be nice to have a new shiny POS Management interface to go along with it, to help with refuelling, reloading, redeployment, etc.
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Jinx Barker
GFB Scientific
|
Posted - 2007.07.13 00:49:00 -
[204]
Originally by: Alz Shado As long as it doesn't make the lag during POS ops worse for all the extra detail, I'm fine with it.
It'd be nice to have a new shiny POS Management interface to go along with it, to help with refuelling, reloading, redeployment, etc.
Actually, and quite likely, this will reduce lag during POS ops., because all modules will be incorporated into a single structure. We already have a precedent with the Outposts where individual upgrades can be targeted - so, this can also be tweaked when it comes to POS.
Oh, and I am really glad I have kept bumping this sucker for all this time.
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CaptainSeafort
Gallente Through the Looking Glass
|
Posted - 2007.07.13 18:17:00 -
[205]
i meant to say earlier - maybe make it so POS towers have a single "polar" attachment point - at the top or bottom. then you could attach 2 control towers together, to allow expandability, while reasonably limitng the numebr of structures again.
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
Rogen DarHeel
|
Posted - 2007.07.13 18:41:00 -
[206]
I think there could more then one type of connector block. Some could have only top and left others could have top and bottom and no sides... etc. I think these would give lots of variety to constructed bases. Please Devs give us a POS overhaul in the next big release!!
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CaptainSeafort
Gallente Through the Looking Glass
|
Posted - 2007.07.15 10:40:00 -
[207]
i think the idea is that the connectors are built into modules, not a seperate module that you attach stuffs too - but correct me if im wrong ^.^
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
Trestina Resheen
|
Posted - 2007.07.16 18:42:00 -
[208]
bump de bump
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high star
EARLS OF MAELSTROM
|
Posted - 2007.07.17 19:39:00 -
[209]
time to bump this back up.
Maybe this time CCP will sticky t or at least answer it
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Trestina Resheen
|
Posted - 2007.07.18 19:38:00 -
[210]
bump de bump
|
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CaptainSeafort
Gallente Through the Looking Glass
|
Posted - 2007.07.19 09:26:00 -
[211]
dont just say bump, that has got topics locked before >.<
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
Trestina Resheen
|
Posted - 2007.07.19 18:38:00 -
[212]
Ok sry fr just saying bump. I figured if the Devs saw how much we like this they would pay attention. I do wanna say how much fun this looks to be. Everyone who is in POS's in EVE would love to have this system along with cool new structures and things to do in 0.0 . As an added suggestion tho. I think right now Control Towers are being over extended. They are being forced to provide for T2 as well as lawless space control. I dont see how it makes sense to have a space structure being used for industrial purposes claim territorial control. That's like saying Oil Rigs in the Gulf of Mexico claim control of the Gulf for their owners, even though they have no capability of carrying armaments to defend that claim. Sure you could pile the guns on to the structure but its not a hardened battle platform, its an Oil rig. However if said corps wanted to ensure the survival or its Oil Rigs, the could deploy a second battle hardened defensive platfrom (the new starbase system described in this thread) to protect their Rigs. And of course the battle platform could be deployed alone with no Rig to protect, only space. This makes sense to me. It does not make sense to make an industrial structure devote energy to protecting itself when over half of that energy is being taken by the industrial operations themselves.
My 2cents.
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Jinx Barker
GFB Scientific
|
Posted - 2007.07.29 20:30:00 -
[213]
Seeing how it has been 10 days since the last time someone voiced a need for this, I am gonna kick the horse. Also, I am pasting a compressed version with links again. So people who are not yet familiar with the notion - if there are any left that haven't seen this thread - can see it in full glory.
Originally by:
Anyway, here we go the awesome idea: Exhibit A
Exhibit: B
Exhibit: C
Exhibits: D & E (Large File)
Exhibit: F
Exhibit: G
Exhibit: H
Exhibit: I (Fully Realised Modular POS)
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CaptainSeafort
Gallente Through the Looking Glass
|
Posted - 2007.07.29 21:56:00 -
[214]
oops, i forgot about it completely - its now on my homepage list, so i cant forget xD
GIB US POSSES WICH LUK PRITTY!
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
high star
EARLS OF MAELSTROM
|
Posted - 2007.08.03 14:58:00 -
[215]
this is too good an idea to be down at page 9.
This idea needs serious consideration from the devs. and at least a reply.
There is no more important development required than to do something with the underwhelming sight of a pos today.
so please CCP read this and answer this thread.
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CaptainSeafort
Gallente Through the Looking Glass
|
Posted - 2007.08.04 11:16:00 -
[216]
looking at how many pages "A Miners Cause" is, and knowing that an ORE Capship was something devs intended to do.......fills me with despair
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
Natalie Cunningham
|
Posted - 2007.08.04 21:47:00 -
[217]
As everyone here has said this idea is brilliant. Nothing too hard to accomplish. They even used the similar method in Russian space station Mir and the International one today! :) Anyhow, from the very beginning when I started playing EVE I truly loved the rough and hard believable environment, space, structures, ships... everything. Only POS system seemed to be a bit half way done... not just quite there. I truly would love to see a POS similar to this new idea. Believable graphics and system for POS'! |
Selene Le'Cotiere
Amarr I-Omniscient-I
|
Posted - 2007.08.05 01:36:00 -
[218]
Excellent upgrade to the current POS system. Very well thought out, presented, and portrayed.
I endorse this product.
Now run along my Dev minions and get to it. _________
"You will be a drone in the hive of an insane Queen, existing solely to provide the ship with needs, links in a chain too complicated for you to understand." - Story: Hands of a Killer |
Ivan Ho
4S Corporation Morsus Mihi
|
Posted - 2007.08.05 02:23:00 -
[219]
Sory to burts your buble, even tho the idea is supurb. What he is proposing, is worth 25-30bil isk and is called OUTPOst. If poses looked like this no body would invest in outposts. so in my opinion this will never be realised. as lot of ppl in O.O would get ****ed they spend billions on a POS!!
Once again great idea tho.
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CaptainSeafort
Gallente Through the Looking Glass
|
Posted - 2007.08.05 15:32:00 -
[220]
excuse me, but how is this a proposal to transmute POSs into outposts?
the core of the discussion is merely a graphical/aesthetic consideration - to make POSes a series of physically atatched modules, rather than free-floating particles, and giving it a better sense of cohesion.
POS expandability etc were separate ideas brought forwards by others.
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
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Khanak Hryad
Amarr The Firestorm Cartel
|
Posted - 2007.08.08 14:22:00 -
[221]
Right, it wouldn't make it any more powerful or anything, simply a visual upgrade and a bit more convenient as far as having arrays strwen all over the place. This really is a great idea, amazing 3D work by evel, btw.
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Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2007.08.11 17:00:00 -
[222]
Perhaps with gfx upgrade in the works ?
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Phil Miller
Ocean Dynamics Dark Matter Coalition
|
Posted - 2007.08.11 20:34:00 -
[223]
Someone give the OP a ******* cookie!
This was fantastic, we should be able to dock into our posses - not just view a bunch of silly structures from inside a warp bubble.
5/5!!!
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Alexei Stryker
|
Posted - 2007.08.12 11:16:00 -
[224]
CMon Devs... We need some comments from you here... Something like: "There are discussions going on about this topic" or "This will never happen" is welcome... But cmon we need you here.
I personally like his idea very much and would love to see this implemented in Rev3
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CaptainSeafort
Gallente Through the Looking Glass
|
Posted - 2007.08.16 08:35:00 -
[225]
im wondering whether the total silence by devs is because one of them saw this, said "holy **** batman!", and its being secretly coded now as a Trinity2 surprise....
i hope ='(
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
Jane Spondogolo
NoobWaffe
|
Posted - 2007.08.16 12:08:00 -
[226]
Granted putting a clone bay in there, would drastically alter the balance of the game, the other ideas are fantastic. Theres just something... nice... about being able to sit in a station. Making pos's destroyable mini stations would really enhance the game. ______ Unrepentant Southern Federation Cheerleader.
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Khanak Hryad
Amarr The Firestorm Cartel
|
Posted - 2007.08.16 14:13:00 -
[227]
Someone go poke the sleeping devs and tell them to have a look at this?
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Alexei Stryker
|
Posted - 2007.08.17 17:45:00 -
[228]
Poke
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Atreus Danerun
Amarr Caldari Bank
|
Posted - 2007.08.17 21:42:00 -
[229]
This is a great idea and needs implementing ASAP. I will donate a case of beer to the developers if they do it in the next patch.
(I am safe in the knowledge that it will not happen, and I could just keep the beer for myself).
T2 SALES & SERVICE
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CaptainSeafort
Gallente Through the Looking Glass
|
Posted - 2007.08.19 10:17:00 -
[230]
if it goes flat while we wait for the devs, we could always put it through a sodastream
anyway, im presuming that most of the devs will be focussing on Rev3 or the new graphics engine now, so im not sure they will have time to rebuild all the POS modules and rewrite some of their code when they are already rebuilding all ships etc ingame
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
|
Gabriel Karade
Nulli-Secundus
|
Posted - 2007.08.19 15:09:00 -
[231]
My God, that is awesome
----------
Video - 'War-Machine' |
Tharrn
Amarr Epitoth Fleetyards Vigilia Valeria
|
Posted - 2007.08.20 14:10:00 -
[232]
It should have been like this from start tbh. POS management is too much of a chore as it stands.
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Tashia Rizti
Starlancers Insurgency
|
Posted - 2007.08.20 15:16:00 -
[233]
wow just wow. This would be a great change.
In my opinion you nail 2 birds with one stone with 0.0 Population/POS issues.
Being able to dock will help promote 0.0 growth (look ccp, what u want!!)
It would also help lower lag (need for speed!), stop "Bumper Car Games" with the modules
And of course it would just look really cool. So there you have it, 2 very Valid Reasons that CCP want to promote, and of course the cool factor.
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Wretched77
Caldari Umbra Congregatio Interstellar Alcohol Conglomerate
|
Posted - 2007.08.20 16:13:00 -
[234]
Excellent concept and exhibits.
CCP, please make this a reality.
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FistinYall
Caldari
|
Posted - 2007.08.23 17:37:00 -
[235]
I saw my first POS just the other day. I must say, I was far from impressed. Like others have stated, it looks like a mess of components hovering in space. After looking at the OP's designs, I would have been blown away if seeing THOSE for the first time in game (textures and all). Excellent idea, great creativity and design from OP, and has my full support. Lets get the ball rolling on this Devs!
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Rogen DarHeel
|
Posted - 2007.08.23 19:15:00 -
[236]
Yep still a great post. This is a great start on the future of player owned structures in EVE. I HOPE the devs will soon realize how much we want these.
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Krav
Egad Inc. Fallen Souls
|
Posted - 2007.08.25 01:25:00 -
[237]
Originally by: FistinYall I saw my first POS just the other day. I must say, I was far from impressed. Like others have stated, it looks like a mess of components hovering in space. After looking at the OP's designs, I would have been blown away if seeing THOSE for the first time in game (textures and all). Excellent idea, great creativity and design from OP, and has my full support. Lets get the ball rolling on this Devs!
My first reaction on a POS: "What, did somebody forget to fasten the modules together?"
It's ugly, and it requires you to move everything around to try and make clear traffic channels (with invisible bumping walls that make it look like you've left a walkway when infact you have no space to maneuver through it). This design fixes both of these things.
Approved. Krav =====
Stacking Penalties and you |
Jinx Barker
GFB Scientific
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Posted - 2007.08.28 02:48:00 -
[238]
I feel I need to remind people that if you really want a better POS, this thread represents a best possible solution to a problem.
Please show your support by posting here CONSTRUCTIVELY, perhaps outlying the current issues you have with the POS and how you see those issues resolved with the new design.
The above represents a BUMP, after a fashion.
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Argus Aren
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Posted - 2007.08.30 19:56:00 -
[239]
Brilliant I love it.
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Chris Stormrider
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Posted - 2007.08.30 23:38:00 -
[240]
/signed ccp input please, it's about time
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FistinYall
Caldari
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Posted - 2007.08.31 13:46:00 -
[241]
Edited by: FistinYall on 31/08/2007 13:46:16 Come on CCP. We are on page 8......at least give us some feedback on the idea!
Edit: Page 9 now!
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Evil Nifty
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Posted - 2007.08.31 18:15:00 -
[242]
Edited by: Evil Nifty on 31/08/2007 18:15:15
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.08.31 18:16:00 -
[243]
Damned alt ninja-posting again! ^^
9 pages and nothing from a Dev? For SHAME!!
This idea is what I thought pos were going to be, then I was sorely disappointed when it turned out to be all individually anchored structures. ============================================
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Thunderbird Anthares
CHON THE R0NIN
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Posted - 2007.08.31 23:06:00 -
[244]
if this wont get implemented,ill build a nuke silo in my basement and launch one on CCP building maybe two hell,ill even include a nitrogen bomb free of charge ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |
Tajidan
Mortis Angelus The Church.
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Posted - 2007.09.04 20:55:00 -
[245]
i feel the urgent need of bumping this incredibly awesome work and idea. if they¦d be like this, who would need ambulation
http://www.eve-gfx.com |
Lord DeFault
Minmatar Serenity Prime Praesidium Libertatis
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Posted - 2007.09.04 21:31:00 -
[246]
Nicely thought out. Give that man a cookie.
The PrePatch Day song |
Bartholomeus Crane
|
Posted - 2007.09.07 15:12:00 -
[247]
Brilliant idea! Shame for the no reply on CCPs part. --
Quis custodiet ipsos custodes? |
Jinx Barker
GFB Scientific
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Posted - 2007.09.07 19:38:00 -
[248]
CCP is gearing up to Revelations III, CCP is gearing up for the 3.1-3.5 (Whatever additional Revelations Tweaks and Fixes). I do not believe for a second that they can not assign a couple of design people, and a couple of code people to this project. No significant revamp needed.
The base for the design integration is already in game: Outpost Services system/Individual Targeting.
All they have to do is work out the grid alignment, and code a new interface for the POS. Granted, a new interface for the POS might be somewhat labor consuming. But, they can use an existing template of station Services, while advancing the design further.
In any event, this is just some thoughts about it. I am fairly certain that many a developer has looked at this thread, and do realize the need for this project. But, I think, as usual, like with any large projects, the smaller ones, like the present, get put aside till the larger ones are brought into fruition.
A simple note from a developer would be nice. Hell, they have access to the forum mechanics, insert a response from a developer as a second post in this thread, and update it at the end, saying "we are looking into it." Anything, anything at all.
Oveur says we have about 20 new T2 Ship variants coming out with Revelations III and beyond, make it 10 new variants, and put the other guy(s) to work on the POS revamp. Anything to get this moving.
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Orin Fatch
General Mayhem Inc.
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Posted - 2007.09.08 00:05:00 -
[249]
bumping for numbers sake. I like the idea over the current. ---- There will be bloody mayhem.. |
Pasha Cracken
Caldari Thanos and Killjoy Productions Curse Alliance
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Posted - 2007.09.08 01:03:00 -
[250]
First time reading this,
2 thumbs up, this is a great idea and i think everyone will like it.
Do it ccp, dont be like SOE, those bastards... ----- Proud owner of infernal Gaming Community Click here! to view our awesome site!
We support Eve-Online. |
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big5824
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Posted - 2007.09.08 09:25:00 -
[251]
this is an amazing idea!!!! i love the new looks!!! employ him quickly!!!
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Pasha Cracken
Caldari Thanos and Killjoy Productions Curse Alliance
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Posted - 2007.09.10 22:49:00 -
[252]
Bumb fr a topic that needs your support! ----- Proud owner of infernal Gaming Community Click here! to view our awesome site!
We support Eve-Online. |
Jinx Barker
GFB Scientific
|
Posted - 2007.09.10 23:42:00 -
[253]
I actually went through ALL of the 9 pages and read ALL replies - with the exception of one person, whose identity all the people who read these forums, would have guessed by now, all posters can not wait for the damned thing to be implemented ASAP.
I do not understand as to the delay, this has been going since September 2006, when the "Dead Horse" thing started, we really, really, really need it!
When is the new graphics engine due? Perhaps they will wait till then to redo the POS? As someone suggested on page 5 or 6, they are waiting to implement the new graphics as not to redo the POS graphics twice?
I do not know, all I know, I am frustrated by the CCP/Developer silence on this issue, and would like to hear something about it soon.
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Pasha Cracken
Caldari Thanos and Killjoy Productions Curse Alliance
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Posted - 2007.09.11 23:53:00 -
[254]
CCP need to Git r' Done! ----- Proud owner of infernal Gaming Community Click here! to view our awesome site!
We support Eve-Online. |
Wigdigster
|
Posted - 2007.09.12 02:40:00 -
[255]
Great Idea. Nice 3-d models too.
This is the most practical, and realistic way to set up a POS
Bump 4 dev luv.
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Krell Thannar
Amarr Elite Storm Enterprises Storm Armada
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Posted - 2007.09.15 08:27:00 -
[256]
First I'm seeing of this. Thank winterblink for linking on WDA. :p
Anyways, I love all this. It'd be cool for a dev comment.
Oh and Evelgrivion, you win an internet for the idea. :)
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.09.15 13:14:00 -
[257]
/me sneaks into the Dev Cave and begins poking everyone repeatedly with large sticks
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Gragnor
Ordos Humanitas FREGE Alliance
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Posted - 2007.09.15 23:13:00 -
[258]
This is an interesting idea worthy of consideration from CCP. It cannot be used to supplant the role of station in any way, shape or form but this idea adds more flavour to walking in stations, for one example. Imagine having a corporate briefing room where everyone logs on and meets.
The ONE thing I would LOVE is the ability of everyone in a POS to have their own hangar as it is virtually impossible to keep everyone's individual belongings separate with the current structures.
Taking this idea to the next level. Imagine if we could actually fabricate POS components in a station. Rather than have to haul them god knows how far; if we could make POS parts in a station based on a blueprint. Wow.
I would also like the majority of moons held for planet sovreignty idea to be implemented.
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WAEWAE lol
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Posted - 2007.09.18 09:04:00 -
[259]
why the hell hasnt this been implemented yet *Gives all the devs 50 lashes*
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CaptainSeafort
Gallente Through the Looking Glass
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Posted - 2007.09.18 12:32:00 -
[260]
Originally by: Krell Thannar First I'm seeing of this. Thank winterblink for linking on WDA. :p
do you mean my reply to the "expensive art form" comic? if so, i reckon taht that was a gratuitous link well done! xD
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
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Ravenal
The Fated Interstellar Alcohol Conglomerate
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Posted - 2007.09.18 13:36:00 -
[261]
The OP solves the first problem with POSs, if the rest of the thread solves the second problem, the warfare, please update the OP or any post on the first page with a summary of that.
If no solution has been proposed to the warfare problem, i'll have a go.
The problem with POS warfare is that if you bring enough big ships into the fight the POS doesnt stand a chance. Sure, the POS shouldnt be a solo pwnnomobile. It needs a controller to be truly effective and a player backup when the going gets rough.
Tiered fleet combat would solve quite a bit of the POS warfare problem: Tiered combat idea. Because you would either need to bring capital ships to do damage or tiered up battleships that can do capital damage. This means that if the POS is undefended and uncontrolled you shouldnt have problems taking it down (any more than you do now). However if the POS has a controller or defenders things get a bit trickier because your opponent is most likely fitting out with cruisers to kill battleships or battleships to kill capital ships, neither of could be targeted and killed by the capital damaging POS attackers.
Back to the OP though, Back when POS were introduced I was really unhappy that they werent like your suggestion is. Then after having been running 14 POS in low sec over a period of some time I started to really dispise the POS system.
I know CCP has invested alot of code and work into the current POS system, but the game would be so much better and less buggy with a POS rework, comletely throwing out the old POS stuff and making this new awesome system! . |
Annie Maye
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Posted - 2007.09.19 01:48:00 -
[262]
This pos system looks amazing! I give it 100% support because it puts the current pos' to shame.
CCP please consider implementing a pos sytem like this, I even like the simple look of the modular system.
Currently we have a control tower floating unconnected to it's fellow pos modules; which looks retarted and is just un-realistic!
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Nicely Dunn
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Posted - 2007.09.19 06:27:00 -
[263]
I have been playing the game for 18 months, but only just started making use of the forums. This is a great thread and I am amazed beyond belief that a Dev has not made a single utterance.
CCP, how can a thread last this long with SO much player support and you have said NOTHING! If you aren't completely embarrassed by your silence on this matter I will just have to be embarassed for you.
I AM EMBARASSED.
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Nicely Dunn
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Posted - 2007.09.19 09:47:00 -
[264]
After further thought I would think that the change over from the current POS types to the new ones suggested here would be the major headache for CCP. So, I would suggest that we keep the current POS setup and bring in the suggestions by Evelgrinion as the next step up.
So you would have the basic "you suck" POS that we know and love now, but instead of then having to jump up to building an Outpost you would have the Tier 2 POS along the lines that Evelgrinion has proposed. Lets call it the DPOS (Dockable POS)
Probably costing more to put up, but with all the benefits of docking. It would still be destroyable like the current POS and only accessable by corp and Alliance. Whereas, an Outpost is open to everyone, has Market facilities, is not able to be destroyed, etc.
OK CCP, the player base would love this. Come on. You know you want to!
Regards
Nicely Dunn
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Annie Maye
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Posted - 2007.09.19 16:31:00 -
[265]
I realy hope CCP has seen this thread and taken it into consideration; it's a great pos system.
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Jinx Barker
GFB Scientific
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Posted - 2007.09.19 20:42:00 -
[266]
Originally by: Nicely Dunn .....After further thought I would think that the change over from the current POS types to the new ones suggested here would be the major headache for CCP. So, I would suggest that we keep the current POS setup and bring in the suggestions by Evelgrinion as the next step up......
The model of it is already in game, did you know? I haven't done any missions in a while, but, there is a model of Minmatar Construction Yard 'POS' that's prevalent thruought L4 Missions that actually causes less lag than separate modules strewn all over the place.
The model itself has 6 or 7 items attached directly to the POS Tower, such as refining arrays, corporate hangars, capital construction yard, landing pads, are ALL integrated into a single structure.
How would this be a "headache" to incorporate for the players? I mean the coding is present, the actual blueprint is known and tried. The integration itself, process itself will need to be coded, but that is just superfluous compared to what is already present and available. The Docking UI will need to be coded, but, even that is present, use station UI, but scale it down.
I disagree on the "headache" part, sorry, but I am also happy you support this project in general.
Thank You.
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Nicely Dunn
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Posted - 2007.09.20 00:32:00 -
[267]
Jinx, sorry if I gave the wrong impression. I didn't mean that creating the new system would be a headache, I meant that converting the tens of thousands of existing POSes across to the new style would be difficult.
So, I thought if we took that conversion problem out of the equation by keeping the existing POS setups and letting players upgrade to the new "DPOS" themselves, that would be a simple solution. (btw, DPOS = Dockable POS)
It just occured to me we could call them "Depots". So we would have a natural line of progression. POS -> Depot -> Outpost -> Station
I like the idea. (Nicely pats herself on the back and says "nicely done Nicely Dunn".)
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Annie Maye
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Posted - 2007.09.20 13:02:00 -
[268]
I'm suprised; no word from CCP yet :(
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.09.20 14:16:00 -
[269]
/me is considering spamming until thread reaches 50 pages, make devs notice
Seriously, 5 posts from 10 pages and not a word?
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SoldierOfFortune
Caldari Sheepish R and D
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Posted - 2007.09.20 17:43:00 -
[270]
Stunning, Just Stunning...
Come on Dev's this one isn't going to just fade away! :) "RAWR" is my keyword, and also my second language |
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Evelgrivion
Coreli Corporation Exuro Mortis
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Posted - 2007.09.20 22:25:00 -
[271]
Edited by: Evelgrivion on 20/09/2007 22:29:37 Hard to believe that this thread is still kicking 1 year and 11 days after the original post
Come on CCP, at least give us a reason why you don't think this could work
Onwards with page 10 _________________________________________________________
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» |
Jinx Barker
GFB Scientific
|
Posted - 2007.09.20 22:40:00 -
[272]
Originally by: Evelgrivion Hard to believe that this thread is still kicking 1 year and 11 days after the original post
Come on CCP, at least give us a reason why you don't think this could work
Onwards with page 10
You finally dragged yourself out? I was beginning to think you died or something!
Anyway, PAGE 10 - onward and forward - to a better POS system!
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SoldierOfFortune
Caldari Sheepish R and D
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Posted - 2007.09.21 00:08:00 -
[273]
Edited by: SoldierOfFortune on 21/09/2007 00:08:43 All were asking is a simple "We've considered the OP" just so we known you've all at least seen it "RAWR" is my keyword, and also my second language |
ViolenTUK
Gallente Vindicated Exiles
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Posted - 2007.09.21 05:56:00 -
[274]
Does anyone have any information on how revelations 3 will effect player owned stations? Player owned stations are in need of an overhaul and something like this would be great.
www.eve-players.com |
Admiral Armstrong
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Posted - 2007.09.21 06:57:00 -
[275]
Holy Hell.
Sir, your idea and presentation are simply amazing. I myself upon seeing my first POS felt a wave of dismay as I thought, "This is it?". It look like someone had spilled a box of car parts and put blew a giant bubble around it. Car parts 100,000x their actual size, mind you. But yessss. Your idea could breathe so much life and creativity, as well as organization and order, in the POS system we currently have. I read that EVE has plans for player housing; I'm assuming something not too unlike Kruul's Pleasure Hub, and I feel that feature could fit perfectly with your idea.
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Annie Maye
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Posted - 2007.09.21 14:42:00 -
[276]
Hmmm... Still waiting for a response from CCP. Anything would be nice.
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Tonto Auri
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Posted - 2007.09.21 16:08:00 -
[277]
Edited by: Tonto Auri on 21/09/2007 16:12:11 Count me in!
But that D&E explanation is unviewable. I see that it isn't image or guess what format is that file? Only small JPG preview I've found in it.
Adding to both variants, they're looks much like outposts/conquerable stations acts now, with "destructible services" instead of actual module exposition. -- Thanks CCP for cu<end of sig> |
SoldierOfFortune
Caldari Sheepish R and D
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Posted - 2007.09.22 14:35:00 -
[278]
Shameless bump :/ "RAWR" is my keyword, and also my second language |
Belenkas
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Posted - 2007.09.22 22:06:00 -
[279]
A bumpage to prevent great idea from leaving 1st page.
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.09.23 16:36:00 -
[280]
Originally by: Belenkas A bumpage to prevent great idea from leaving 1st page.
wat he said!
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Annie Maye
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Posted - 2007.09.24 05:28:00 -
[281]
Bumpage
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Ulviirala Vauryndar
Gallente Cohortes Stellaris Spear 0f Destiny
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Posted - 2007.09.24 11:20:00 -
[282]
Too bad I didn't stumble over this one earlier... like... 1 Year and 16 days ago. Despite all the rabble rabble about "awtsa only gfx change, screw you" it sure is more than that.
Furthermore, I'd bet it was or is on the drawing boards, just like many other things you may discover on the forums. Suggestions made years ago, finally implemented into the game 2 or 3 years later. There's still hope :)
Word on this, I'd sign the list and supporting this POS revised initiative. o>
Oke Cortes, I "gif" up. You won. 400x80 @ 22239 bytes ^_^ |
Tonto Auri
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Posted - 2007.09.24 12:55:00 -
[283]
Found D&E it is not a JPG (why it is 1mb in size). Guess it is Photoshop source format. Here it is exported to JPG. Only 100k in size. Please reupload :) -- Thanks CCP for cu<end of sig> |
Terazuk
Amarr Rogen's Heroes Knights Of the Southerncross
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Posted - 2007.09.24 14:36:00 -
[284]
Haven't seen this before!
And... just... wow! looks great... remind to ask someone about POSs at the next live dev-blog.
Originally by: "Johho Bulon" ...for god sake please inspire us instead of the seemingly constant downgrading of anything that works.
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Annie Maye
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Posted - 2007.09.25 00:35:00 -
[285]
this would be good to bring up @ one of the live dev blogs.
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James Hetfeild
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Posted - 2007.09.25 16:33:00 -
[286]
Looks good to me!!
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Miranda Duvall
Gallente OPM Holdings
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Posted - 2007.09.26 17:08:00 -
[287]
Really love this idea.. come on CCP, post your opinion on this one...
My Skills -Invention HowTo |
MezX
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Posted - 2007.09.27 03:50:00 -
[288]
One of the best posts on this section
Fixes one of the biggest letdowns in the whole game
Plz implement or at least give us a yes or no dont leave us hanging
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Kazuma Saruwatari
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Posted - 2007.09.27 06:35:00 -
[289]
holy high heck
Now I'm an avid anti-POS warfare person (participated in POS wars, hated them ever since) and if even some of these ideas get into the game, I'd definately open up secondary/tertiary accounts just to thank CCP.
CCP, do not ignore this. -
Odd Pod Out, a blog of EVE Online |
Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.09.27 09:47:00 -
[290]
Bump I support this idea :)
Originally by: Karanth Wimps play empire. Real men play in 0.0. Hardcore masochists live out in drone space.
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Jinx Barker
GFB Scientific
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Posted - 2007.09.27 09:54:00 -
[291]
Oh man, the irony of it all just kills me....
Perhaps others can be the judge of it all as well....
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.09.28 00:45:00 -
[292]
Yay for link in that thread to this one
o btw....BUMP!!
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Wretched77
Caldari Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2007.10.01 00:49:00 -
[293]
Bump.
Come on devs, the OP deserves a response.
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Jinx Barker
GFB Scientific
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Posted - 2007.10.01 11:46:00 -
[294]
Want to add something I consider EXTREMELY important.
In the recent months we have had a proliferation of threads where people are asking one simple question: "How do I switch the tower, without unanchorig all the structures?" The answer, in its short form is: "You can not!"
Now, the modular POS proposal could also solve that annoying little thing, where the nature of the construction blocks of the POS composition will allow: Off-lining a Tower, Unanchoring a Tower, Scooping the Tower, and re-deploying a NEW Tower in its place.
I have found myself in a similar circumstance a few times when I wanted to switch the towers and had to spend close to 48 hours just off-lining/unanchoring/anchoring/onlining/placing POS modules. A Nightmare, pure and unadulterated nightmare that ought to be solved with the introduction of the modular POS system.
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.10.01 13:16:00 -
[295]
the funny thing is, i dont even deal with POSs yet. i have seen them, though, and heard plenty of whines about em. O want this implemented before i get to that point in the game
New Idea to Prevent Blobs |
Laah T'Sin
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Posted - 2007.10.02 17:56:00 -
[296]
Quote: Sir, your idea and presentation are simply amazing.
QFT!
Looks really cool! I want this over walking on stations! First let's learn to fly (inside a POS) and then learn to walk!
I think if CCP ever should implement this wonderful idea, I'll have to cry like a little girl.. with joy!
Please, oh please hallowed Developers! We besiege thee! <3 |
sg3s
|
Posted - 2007.10.03 09:41:00 -
[297]
Ah yes the POS idea, simply brilliant…. Well brilliant it’s only what one would come up with when thinking logical, but as for presentation, superb. I long resisted starting to play eve online because I was afraid I would get addicted to it in the matter of hours, well I made the mistake of getting a trial account anyways (damn you CCP), long live addiction, well when I first saw a POS I was so disappointed I just didn’t play for several days trying to get over the shock of seeing a pretty much failing-on-all-sides-system.
Anyways as for my addition to this topic, I think it is important this idea gets worked out even more, especially in how to maintain current POS functionality somewhat, maybe introduce new things that could help in POS warfare. Problems aren’t hard to solve, in a fictional world like eve it’s easy to come up with a fictional technical solution.
I am against the dock ability on POS’ unless you really know how to work that out, maybe nerfing some and boosting other stuff to make the advantages and disadvantages add up to each other again.
Problems: Capital ships, Advanced warfare around POS’, Sizes/balancing, Conversation from current POS’ Well this is quite simple actually, but we have to expand the basic idea a bit.
First of we make the bubbles around towers a lot smaller, just big enough to fit the whole modular pos system in it at full capacity, I would also like to suggest boosters to get a bigger bubble when needed. (lets say bubble size is now 7.5km).
Then I introduce to you secondary towers, hubs and tubes, there are some different types depending on it’s final usage.
The tube systems are transportation/linking type structures and will require a lot of power as it will be able to link a main tower to a secondary tower. A tube is very long, say 20 to 40km maybe depending on size although this might really give great tactical advantages you can of course also see this as a weak link, a possibility, makes warfare interesting eh tactical info on POS’ would be critical. Tubes will have some sort of decent defence as they stick out of the bubble, but of course this defence has to be relatively easy to overcome.
Secondary towers can be linked using a hub, the hub will make it possible to share power and resources between the two systems etc but I wont go into that too much. Destroying the link would make the two towers individual again and the possible boosts you got from it disappear, if the power or CPU on one side is the inefficient systems will start to offline creating possible dangerous situations if you didn’t have the guns balanced out or something. Of course it might also be wise to put limitations on secondary towers on some parts (allowing less modules to be fitted and or not being able to fit some sorts of modules). A skill would be needed to be able to online/offline/construct secondary towers on site.
Hubs are totally dependant on the tower the tube is connected to, but hubs would primarily be used for far of guns or other systems, hubs can fit 3 modules of different types but needs at least a silo so when the tube is destroyed it can maintain it’s own individual shield bubble for some time when needed. This is also to solve the problems with Capital ships that don’t really manoeuvre easily trough tight spaces, so you could consider putting a maintenance array on the hub as well as a special module to allow the use of the main towers systems and other linked structures. Or optionally a sort of damage control unit making the shield around the hub stronger. Other purposes for hubs could be created by making the access privileges of a hub individual, you could allow several people to use the hub to say get to their own rented industry space, or to create the ability to let people outside your corp but inside the alliance drop of fuel etc. A skill would be needed to online/offline/construct hubs on site, of course.
So now my post is too lon
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sg3s
|
Posted - 2007.10.03 09:41:00 -
[298]
continuation of last post if the system allows me to...
I think this covers the problem with capital ships somewhat, it also would restrict the number of capital or normal ships you can have outside a POS since the space inside bubbles would be limited. Besides this point, I think privileges on POS’ should be somewhat redone allowing private space etc.
This could also potentially boost POS warfare a lot as the tubes would be very vulnerable to attacks and individual systems are in fact mostly easier to attack than the whole lot. The hubs with their own shield when powered could also prove very useful when putting some turrets in it, and in case the shield drops because the lack of fuel guns would be easy to take out but it also creates a buffer of time one could use to set up a plan and get their titan out of there.
I think Converting wouldn’t prove much of a problem I think although it will probably involve scooping up your whole POS and putting it back again (using the new system and enabling the new textures), make a timeframe of say 24hrs from patch end to first maintenance downtime after 24hrs giving people time to replace their POS or scoop them up in relatively safe sky. People with really large POS’ could consider starting to break down before the patch heh, but there will probably be some peeps messing tings up for others, as always.
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Reviera
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Posted - 2007.10.03 21:32:00 -
[299]
nice, me like
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Tonto Auri
|
Posted - 2007.10.04 01:19:00 -
[300]
sg3s, are You quoting my post in other thread? -- Thanks CCP for cu<end of sig> |
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maerskiv
Eve's Brothers of Destiny Free Trade Zone.
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Posted - 2007.10.04 02:56:00 -
[301]
I like this proposal over what is currently available, would love to see this implemented. One potential problem which may have previously been stated, is how would they change them over for all the existing ones?..
I think a trade could work, trade in your pos structures for upgraded ones free for a limited time. Leaving the old ones in place would be cool too, years from now someone would stumble across some archaic structure long forgotten by most...
sounds good, lets do it.
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Somethingbitjoey
|
Posted - 2007.10.04 13:11:00 -
[302]
Wow! 11th Page~!
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sg3s
Caldari O.W.N. Corp FREGE Alliance
|
Posted - 2007.10.04 18:51:00 -
[303]
Tonto I can insure you I spend some time writing this myself (in word first lol) but you should know as well as I do this is not too hard to think of heh I just explained simple solutions.
In fact I haven't really read much on the forum apart from some rule topics and interesting topic names.
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FistinYall
Caldari
|
Posted - 2007.10.04 19:36:00 -
[304]
Originally by: Somethingbitjoey Wow! 11th Page~!
....and still no response from CCP
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sg3s
Caldari O.W.N. Corp FREGE Alliance
|
Posted - 2007.10.04 20:44:00 -
[305]
Originally by: FistinYall
Originally by: Somethingbitjoey Wow! 11th Page~!
....and still no response from CCP
Indeed, it's pretty insane to think that even though this topic is like a year old, having had so much attention also in other topics, and not even a sign in any way that anyone (or anything?) from ccp has read this... I would just like to know why other topics get way more attention in the span of a day than this has gotten in a year. Even if it is to tell that this might be downright impossible to create in any way (wich it is not).
Will it help if I promise to give the person who brings this up in a ccp meeting (again?) my first born?...
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Marsha Greeves
|
Posted - 2007.10.05 18:00:00 -
[306]
congratz on the 11 page!
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Khanak Hryad
Amarr The Firestorm Cartel
|
Posted - 2007.10.05 18:26:00 -
[307]
Originally by: sg3s
Will it help if I promise to give the person who brings this up in a ccp meeting (again?) my first born?...
no, your first born is not acceptable. You must be willing to give up 8 cases of bree (brand to be decided at the time), 12 bottles of whiskey, and 50 bottles of cheap rum.
That is what it takes
New Idea to Prevent Blobs |
Tonto Auri
|
Posted - 2007.10.05 18:27:00 -
[308]
Edited by: Tonto Auri on 05/10/2007 18:28:50
Originally by: sg3s Indeed, it's pretty insane to think that even though this topic is like a year old, having had so much attention also in other topics, and not even a sign in any way that anyone (or anything?) from ccp has read this... I would just like to know why other topics get way more attention in the span of a day than this has gotten in a year. Even if it is to tell that this might be downright impossible to create in any way (wich it is not).
Will it help if I promise to give the person who brings this up in a ccp meeting (again?) my first born?...
Guess it is because all actual POS design was pure mistake and even if latest additions shows some interesting ideas in that area, complete situation is mostly unusual than useful. Only one example with bumped ships. We all heard that it is fixed, but if we can actually dock to POS, that problem was never been raised. (Also I have heard that it is still possible to bump ships out of forcefield.) -- Thanks CCP for cu<end of sig> |
James Hetfeild
|
Posted - 2007.10.06 03:11:00 -
[309]
I keep thinking to myself "what a great idea!" I hope somebody from CCP feels the same way.
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Marsha Greeves
|
Posted - 2007.10.07 11:11:00 -
[310]
Bump: to rescue this thread from the third page!
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minxxy
|
Posted - 2007.10.07 17:09:00 -
[311]
/signed
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sg3s
Caldari O.W.N. Corp FREGE Alliance
|
Posted - 2007.10.08 12:16:00 -
[312]
Originally by: Tonto Auri
Guess it is because all actual POS design was pure mistake and even if latest additions shows some interesting ideas in that area, complete situation is mostly unusual than useful. Only one example with bumped ships. We all heard that it is fixed, but if we can actually dock to POS, that problem was never been raised. (Also I have heard that it is still possible to bump ships out of forcefield.)
You don't want to dock at POSs, this should be a privilige reserved for outposts, POSs can be done properly on other ways too... and it is reasonable that in space stuctures are fully dedicated to certain services but not housing for capsuleers.
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Marsha Greeves
|
Posted - 2007.10.08 18:53:00 -
[313]
Pos stands for: player owned station... I would like to dock at my station instead of floating next to it.
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Jinx Barker
GFB Scientific
|
Posted - 2007.10.08 19:28:00 -
[314]
Originally by: Marsha Greeves Pos stands for: player owned station... I would like to dock at my station instead of floating next to it.
Not entirely correct. P.O.S stand for: Player Owned Structures, and that is how they were billed from the very inception. However, I think the whole POS thing has evolved significantly from that dev blog, from a long, long, long, time ago - where we saw a simple diagram on how it was supposed to work.
As such, because of its evolution, I agree that POS should be dockable. Or, in the very least, there should be a way to attach a ship to a POS structure in one way or another. But, dockable POS is a way to go.
It was already mentioned that it still will not have the same amenities as the Outpost, it will still require fuel to operate, what is needed is a matter of convenience and stability.
The way POS are now, well, it was good for the initial release, but I always hoped that they would improve with time.
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Deramius
|
Posted - 2007.10.08 21:14:00 -
[315]
I feel this is an excellent idea that should be implemented ASAP.
|
Marsha Greeves
|
Posted - 2007.10.09 13:14:00 -
[316]
docking or attaching your ship at a pos would make me happy.
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sg3s
Caldari O.W.N. Corp FREGE Alliance
|
Posted - 2007.10.09 14:06:00 -
[317]
Well it would be nice to be able to "attach" to a station in some way... Possibly becomming one then sorta like how it's done in x3 reunions then, in this case I think the station and all it's objects should have a shield but it wond be a bubble anymore, more like an outpost.
Collision damage is definitly something that should be in this game too btw, a fe weeks ago I just flew into a moon (wich was close to a station) and I didn't bumb in the surface as normal (normal huh? O.o;;) but instead flew a bit further and got launched at over 300 000 m/s pretty fun, but thats a whole other topic.
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Marsha Greeves
|
Posted - 2007.10.10 17:14:00 -
[318]
collision damage would be "interesting"
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Tonto Auri
|
Posted - 2007.10.11 20:49:00 -
[319]
Bump wtf 3rd page!!?? -- Thanks CCP for cu<end of sig> |
Ichabod Dirange
Backwater Security Systems
|
Posted - 2007.10.12 02:48:00 -
[320]
Revamp POS' the current ones are an eyesoar to look at.
I've heard stories about hopeful POS managers being so turned off by these fuglies that they ran away into early retirement. They are just that ugly.
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Vitrael
Jericho Fraction The Star Fraction
|
Posted - 2007.10.12 19:51:00 -
[321]
Hello, I'm here to bump this thread because the OP's idea was simple and robust while looking absolutely gorgeous.
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Arretu
East Khanid Trading Khanid Trade Syndicate
|
Posted - 2007.10.13 23:38:00 -
[322]
This is a great idea.
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Marsha Greeves
|
Posted - 2007.10.14 17:43:00 -
[323]
Bump. I see page 12 on the horizon!
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Aki Yamato
|
Posted - 2007.10.15 01:20:00 -
[324]
I like ... ..to first page
BIG GUN BIG FUTURE |
Flora Chase
|
Posted - 2007.10.15 01:46:00 -
[325]
*stamps* Approved.
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Jinx Barker
GFB Scientific
|
Posted - 2007.10.15 06:28:00 -
[326]
When this thread reached Page 12, I shall repost the OP again, since I know many people do not go through the thread.
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James Hetfeild
|
Posted - 2007.10.15 17:26:00 -
[327]
Bump!
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Khanak Hryad
Amarr The Firestorm Cartel
|
Posted - 2007.10.16 00:52:00 -
[328]
rescue from halfway down page 2
New Idea to Diminish Blobs
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Annie Maye
|
Posted - 2007.10.16 13:00:00 -
[329]
bumpage before I go to school.
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high star
EARLS OF MAELSTROM
|
Posted - 2007.10.18 06:36:00 -
[330]
Rescued this thread from page three.
It's time we had an answer from the Devs. come on CCP what is the answer?
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Marsha Greeves
|
Posted - 2007.10.18 18:41:00 -
[331]
bump
CCP any comments?
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Jinx Barker
GFB Scientific
|
Posted - 2007.10.18 22:14:00 -
[332]
Seeing how it is page 12,
I am pasting a compressed version with links again. So people who are not yet familiar with the notion - if there are any left that haven't seen this thread - can see it in full glory.
Originally by:
Anyway, here we go the awesome idea: Exhibit A
Exhibit: B
Exhibit: C
Exhibits: D & E (Large File)
Exhibit: F
Exhibit: G
Exhibit: H
Exhibit: I (Fully Realised Modular POS)
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Remko Marr
Caldari First And Only
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Posted - 2007.10.19 00:04:00 -
[333]
I'm not sure if I've replied to this topic already, but I think this is an incredibly fantastic idea, I really love it. Please do this CCP.
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Marsha Greeves
|
Posted - 2007.10.20 04:07:00 -
[334]
Thanks for re-posting the links Jinx. Haha Ryhme
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Yoshihito
|
Posted - 2007.10.20 04:56:00 -
[335]
Being a graphics designer by trade I can tell you from my personal experience that something like this would be fairly easy to implement from the designers standpoint. Also, in response to Maya, this is a game and as such it can be easily changed and implemented without taking time away from other needs the game may have. Your post on the first page was the first one to totally shoot down a great idea and you didn't even back it up with any experience or knowledge of what it takes to do something like this.
When CCP works on upcoming expansions and patches, do they strictly do only the important stuff that players decide? No, they do what they think needs to be done and take into consideration however much input they should accept from the players. After all, it's not your game that you're designing. It's theirs and they will do what they think needs to be done and whether or not they take a players idea is strictly up to them.
This is a well thought out and perfect example of how player ideas should be presented. With detail like this there is no reason that if this caught the eye of a CCP developer, it wouldn't be implemented. Ultimately it's up to them in the long run, but if they choose to listen to their players then this is the kind of thread that they are going to take notice of.
Flame me back and say I'm ********, but from personal experience Maya this isn't too hard to do. Will the developers do it? Who knows. But just because you don't think something will work don't try and shoot someone down and make them feel lower than you because you think you're always right. My first assumption was correct and was then reinforced when the guy said to ignore you because all you do is spread negativity.
~Yoshihito
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Abrazzar
|
Posted - 2007.10.20 12:43:00 -
[336]
The idea of making the POS fit together in a modular style is exactly what is missing at the current POS design. The idea presented by the OP might be a bit too tightly packed but if walls, junctions and elevators were to be introduced a POS could be spread out farther and more conveniently organized/customized.
Every module would need a anchoring point, the tower maybe two or three levels of anchoring points, walls only anchor straight, junctions have four perpendicular points, elevators have two sets of four points and can be used to scale one level.
The interface would need to get a change in that modules are not just dropped in space but instead added to the construct by accessing an anchoring menu option. After selecting this option all open anchoring points are displayed (a sphere with an arrow or something) and the module can be dragged from the cargo hold onto the anchoring point (with a 'are you sure?! query to prevent oopsies). The module will then be placed and become working part of the POS after the anchoring delay has ticked off. Unanchoring works the same just the steps follow the other way around. A restriction might be that you need to be within 1500m of the anchoring point to install/uninstall a module.
So much for my little blurb. I think a modular POS system just *needs* to be implemented. Heck, I'm sure the level designers at CCP would just *love* to have such a simple station construction set available as this.
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Hugh Ruka
Caldari Free Traders
|
Posted - 2007.10.20 16:35:00 -
[337]
/bump
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Marsha Greeves
|
Posted - 2007.10.21 17:33:00 -
[338]
Bump
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Tawrich Tistrya
|
Posted - 2007.10.21 22:26:00 -
[339]
/signed
The whole concept of having a POS has always interested me but my interest took a big dent when i first saw one. I think there plain ugly as they are now , sure they are functional and in that essense very usefull , but comeone , WE WANT EYECANDY ASWELL.
The entire game looks great as it is , and with upcoming new engine will only look better , not changing the look on these things is silly imo.
/signed again , and again and again.
Oh and /signed
P.s /signed
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Khanak Hryad
Amarr The Firestorm Cartel
|
Posted - 2007.10.22 12:28:00 -
[340]
argh rescue from 3rd page
New Idea to Diminish Blobs
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Marsha Greeves
|
Posted - 2007.10.22 19:12:00 -
[341]
Bump ; So Cal is on FIre :(
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Jinx Barker
GFB Scientific
|
Posted - 2007.10.22 20:41:00 -
[342]
Originally by: Marsha Greeves Bump ; So Cal is on FIre :(
Dude, I am sure we all appreciate the enthusiasm, however, saying "BUMP" and not a complete sentence is a good way to get this thread locked for spam. I know that we will be able to unlock the thread fairly quickly, but I am sure you do not want to feed ammunition to some overly diligent member of the mod squad , he he he.
Anyway, you can always say: "CCP please implement this great idea as soon as possible!"
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maarud
Knight of Anubis
|
Posted - 2007.10.23 10:46:00 -
[343]
I'm not gonna go through all the posts, just gonna express my view on this.
First off, the concept is good and it looks very pretty, but I don't think it will work.
A) This puts the guns and alot of modules back inside the shield of a POS. B) You design doesn't seem to put limitations on the POS, so there's not much stopping you from making it a very indestrucable. C) It would almost make stations obsolete. D) What happens when I want to unachoar a module in the middle of the structure or a interconnecting one, I'd have to potentially offline and unanchoar a whole bunch of mods to get to one, making it very time consuming?
Basically, while making POS's look prettier, it's going to do nothing for making POS warefare better.
It does look pretty though :)
Maarud.
Proudly a Ex-BYDI member <t20> i'd rather have a python in my pants than a sleipnir |
sg3s
Caldari O.W.N. Corp FREGE Alliance
|
Posted - 2007.10.23 11:12:00 -
[344]
Originally by: maarud I'm not gonna go through all the posts, just gonna express my view on this.
First off, the concept is good and it looks very pretty, but I don't think it will work.
A) This puts the guns and alot of modules back inside the shield of a POS. B) You design doesn't seem to put limitations on the POS, so there's not much stopping you from making it a very indestrucable. C) It would almost make stations obsolete. D) What happens when I want to unachoar a module in the middle of the structure or a interconnecting one, I'd have to potentially offline and unanchoar a whole bunch of mods to get to one, making it very time consuming?
Basically, while making POS's look prettier, it's going to do nothing for making POS warefare better.
It does look pretty though :)
A) Yes well read my posts here http://oldforums.eveonline.com/?a=topic&threadID=391410&page=10#297 I gave some more suggestions regarding that, and possibly making POS warfare a little more interesting. B) He gave a basic design, the idea, nobody here is saying it should be unlimited except you now, in fact it should be limited so outposts don't become obselete C) see B D) also has been mentioned in comments, possible solutions are that limitations don't allow you to have modules nestled in very deep and that possibly whenever a module is still connected to something else it will be able to work although then maybe not as efficient. Anyways, if you want to switch say a tower now, you need to unanchor EVERYTHING
It's a concept wich has loads of possibilities, think wide.
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high star
EARLS OF MAELSTROM
|
Posted - 2007.10.23 12:49:00 -
[345]
Originally by: maarud I'm not gonna go through all the posts, just gonna express my view on this.
First off, the concept is good and it looks very pretty, but I don't think it will work.
A) This puts the guns and alot of modules back inside the shield of a POS.
Maarud please note that this thread was started before the guns and other modules were located outside the shields, and therefore not considered a problem. But I have to agree with that this would have to change.
This being the case the idea itself is the best idea i have read on this forum on pos'es and I can not see any reason why this could not be implemented.
So CCP please answer this thread and let us know whether or not you are going to act on this.
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Remko Marr
Caldari First And Only
|
Posted - 2007.10.23 21:33:00 -
[346]
Bump because we need CCP feedback on this.
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FistinYall
Caldari
|
Posted - 2007.10.24 13:02:00 -
[347]
Edited by: FistinYall on 24/10/2007 13:02:57 After reading through some information about Rev. 3, I would find it hard for CCP to not be implementing something of this nature. They are probably keeping tight-lipped so that they can surprise the players. I have a feeling we are in for a treat.
"All spaceships, stargates and space stations in EVE Online have been remodeled; each object is comprised of several million polygons and multiple layers of high resolution textures"
"Its shininess includes 50 man-years of work remodeling all spaceships, stargates and station exteriors and interiors, plus all the improvements and additions that go hand in hand with introducing this kind of burning luminosity."
Player owned stations has to fit in there somewhere.
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Aladdin InSane
|
Posted - 2007.10.24 22:14:00 -
[348]
Bump
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Khanak Hryad
Amarr The Firestorm Cartel
|
Posted - 2007.10.26 15:39:00 -
[349]
WHO IS RESPONSIBLE FOR LETTING THIS DROP TO PAGE 4?????
I DEMAND TO KNOW!
New Idea to Diminish Blobs
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sg3s
Caldari O.W.N. Corp FREGE Alliance
|
Posted - 2007.10.26 16:37:00 -
[350]
Originally by: FistinYall Edited by: FistinYall on 24/10/2007 13:02:57 After reading through some information about Rev. 3, I would find it hard for CCP to not be implementing something of this nature. They are probably keeping tight-lipped so that they can surprise the players. I have a feeling we are in for a treat.
"All spaceships, stargates and space stations in EVE Online have been remodeled; each object is comprised of several million polygons and multiple layers of high resolution textures"
"Its shininess includes 50 man-years of work remodeling all spaceships, stargates and station exteriors and interiors, plus all the improvements and additions that go hand in hand with introducing this kind of burning luminosity."
Player owned stations has to fit in there somewhere.
Don't count on it eh :( Although if it would be included I might seriously think about sending in beers hehehe.
Originally by: Khanak Hryad WHO IS RESPONSIBLE FOR LETTING THIS DROP TO PAGE 4?????
I DEMAND TO KNOW!
I'm sorry! I will take any punishment for this sin! >.<
|
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Remko Marr
Caldari First And Only
|
Posted - 2007.10.27 16:23:00 -
[351]
Bump to rescue this from the 3rd page.
CCP, where are you?
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Karentaki
Gallente federation navy taskforce
|
Posted - 2007.10.27 17:11:00 -
[352]
This idea rocks - When I first heard of POS's this is what I imagined - then I saw a screenshot of one
Seriously - CCP - Do this now or I won't give you any huggles!!! RAWR!!! =======================
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high star
EARLS OF MAELSTROM
|
Posted - 2007.10.29 09:29:00 -
[353]
Rescue this post from page 4
It is a shame that such a good idea as this gets no feed back from the devs
come on ccp give us an update on wether we are going to see this idea implemented or not.
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Khanak Hryad
Amarr The Firestorm Cartel
|
Posted - 2007.10.29 20:10:00 -
[354]
Originally by: sg3s
Originally by: Khanak Hryad WHO IS RESPONSIBLE FOR LETTING THIS DROP TO PAGE 4?????
I DEMAND TO KNOW!
I'm sorry! I will take any punishment for this sin! >.<
20 lashes....then toss him in the brig...
New Idea to Diminish Blobs
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ITTigerClawIK
Amarr PIE Inc.
|
Posted - 2007.10.29 20:46:00 -
[355]
i personly woudl love this to be implimented.. so much better than existing system
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |
Annie Maye
|
Posted - 2007.10.30 05:30:00 -
[356]
bump
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Syberbolt8
Gallente soni Corp Imperium Sonorumance
|
Posted - 2007.10.30 16:09:00 -
[357]
Love this idea, Bump it up people, CCP needs to look into improving the current pos setup. it kind of leaves a lot to be wanted. ------------------------------------ Soni-Corp Co-CEO
Start a fire for a man, he stays warm for a day. Catch a man on fire and he will be warm for the rest of his life |
James Swindle
Caldari Caldari Provisions
|
Posted - 2007.10.30 16:46:00 -
[358]
Love the idea. Would be nice if a DEV could make a comment on the idea to let us know they have read it and what they think.
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Xenomorphea
Gallente
|
Posted - 2007.10.30 19:11:00 -
[359]
Awesome idea! CCP, please employ this guy :-)
Cheers, Xeno
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Syberbolt8
Gallente soni Corp Imperium Sonorumance
|
Posted - 2007.10.31 04:02:00 -
[360]
This needs to be looked at by CCP would be so nice to have a new look at the tired old pos design please DEVs check it out.
BUMP ------------------------------------ Soni-Corp Co-CEO
Start a fire for a man, he stays warm for a day. Catch a man on fire and he will be warm for the rest of his life |
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Afaflix
Caldari Interstellar Operations Incorporated
|
Posted - 2007.11.02 00:52:00 -
[361]
Great Idea ...
Bump -- Violence is the Diplomacy of the Incompetent. Hari Seldon
(If I can't buy you, I can buy someone who'll get diplomatic on your ass) |
Jinx Barker
GFB Scientific
|
Posted - 2007.11.02 03:48:00 -
[362]
Edited by: Jinx Barker on 02/11/2007 03:48:04 Page 13, and not even a pip from the Dev team....
I am pasting a compressed version with links again. So people who are not yet familiar with the notion - if there are any left in EVE that haven't seen this thread - can see it in full glory.
Exhibit A
Exhibit: B
Exhibit: C
Exhibits: D & E (Large File)
Exhibit: F
Exhibit: G
Exhibit: H
Exhibit: I (Fully Realised Modular POS)
|
kattak4
Gallente
|
Posted - 2007.11.02 04:20:00 -
[363]
This looks so damn cool, it's true the POS of today isn't all that impressive. Making the POS's more customizable in this way would almost as cool as adding planetary aspects(seeing as we're talking huge projects here).
Truly impressive and the 3D demonstartions were well done.
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Syberbolt8
Gallente soni Corp Imperium Sonorumance
|
Posted - 2007.11.03 03:34:00 -
[364]
If not replacing the current pos's then maybe mini outposts or "forts" for the corp lvl, no solv required, in 0.0 and standings in highsec, plus charters, dock able, like outposts, fittings, pos like refining, and research, no bubble, or shield, doesnt show up on the overview, fits 10 to 20 ships, docked, close to the same settings for docking as an outpost. would be cool, but what do i know. ------------------------------------ Soni-Corp Co-CEO
Start a fire for a man, he stays warm for a day. Catch a man on fire and he will be warm for the rest of his life |
ninjaholic
Gallente Burn the Jolly Roger Phoenix Rising Alliance
|
Posted - 2007.11.03 03:59:00 -
[365]
Originally by: Jinx Barker Page 13, and not even a pip from the Dev team....
Hmm uninterested CCP are ...
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Remko Marr
Caldari First And Only
|
Posted - 2007.11.04 19:28:00 -
[366]
Post for 2 reasons...
1. Bump.
2. I think I see a solution to the unanchoring problem posed by this system. With the current system, each module is floating free in space. But with this system, since everything is interconnected, who says they have to be anchored to anything except each other? Couldn't you theoretically just pull something right out of the middle without much interference? Then you can shift the other modules around to fill the gap in the middle (with minimal time delay), or put a new module in it's spot. This should be much less time consuming than actually unanchoring everything surrounding the module.
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Tar Nictor
|
Posted - 2007.11.06 04:41:00 -
[367]
Ok, I like the whole idea, but lets not have this replace pos's as is but rather, be an addition to the I own a station type thing, again, i think docking would be nice, even if it only allowed a corp hanger when you dock, and no personal hangers. factory slots could be put on it, with incressed cost for building things, im still more of a mini outpost fan instead of the new pos fan, since it would disrupt the current pos's that are up atm.
BTW p4 again, cant let this keep happining,
Please read CCP.
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Thorek Ironbrow
|
Posted - 2007.11.06 07:13:00 -
[368]
Oh yeah! That's what I always thought POSs were ment to act like before I saw them the other day. I think it would be even greater if they could go commercial. Like appear on your stations list, and have people be able to dock and stuff.
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UniqPhoenix
|
Posted - 2007.11.07 09:22:00 -
[369]
Edited by: UniqPhoenix on 07/11/2007 09:23:50 10/10 to this thread. Even tho I have only seen a few pics of the current (messy) POSes and don't know much about them, I'd like to add some comments and ideas(some things might be mentioned already):
About 4 bridges/doors on each module: These can be removed and would only be visible when something is connected to it, so if 2 modules are next to each other, they automatically connect. That way POSes would look much smoother. Add a new part, just a bridge. Would also connect to anything around it.
What if there is 1 module only connected from 1 side and the module on that side is destroyed? I think destroyed modules should stay, just not functional and look broken, repairable a bit cheaper then getting a new module. About moving/replacing the module in the middle, maybe a bridge module could automatically replace it?
The turrets look great, you should draw missile launchers too...and CCP should hire you. Just that maybe the turrets should be higher so they could shoot over/below other modules?
3 variations of Control tower - more level requirements=more powergrid and CPU.
Add a new part: repair station? Like in some missions it fully repairs its allies for a minute, it could repair the station automatically, but slowly. This way others can't hit'n'run so easily.
To control your POS, you would have to dock and open control panel which would show a grid (2D or 3D like flattening world map, can zoom and move camera the same way) with all the parts where they are, their shield/armor/hull, and when selected, additional info/controls is shown below the grid.
About current POSes: Keep them where they are for 1-2 months (just change the look of each part and stop players from makeing more away from control tower) and make so that people can rearrange stuff and connect it the way they want, because in 1 week some people would definitely run out of time arrangeing their POSes.
For those who say this is waste of programming time: it is much easier to work on balance after graphics and code is done, then balancing now, updating and balancing again.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.11.08 00:20:00 -
[370]
Also it'd be cool if it had a Caesar II function to it, so that the POS changes looks depending on how old and well run it is, not talking the hanging gardens of Babylon, though that'd be cool but small addons to make this hideous feature look cool and distinguish them from eachother some.
Should/would/could have, HAVE you chav!
Also Known As |
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high star
EARLS OF MAELSTROM
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Posted - 2007.11.09 07:51:00 -
[371]
Kicking this back up from page three.
Come on CCP one of the best ideas in this section and still no word from you. This need an answer even if it is no.
Now is the time to give us an update on whether or not you plan to upgrade POS'es as you are upgrading the ships and stations. I know that we will not see it in the next big patch even tho this thread has been around for over a year, but still it does deserve an answer.
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CCP Abathur
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Posted - 2007.11.09 13:54:00 -
[372]
Bump!
This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
Having said that, we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul. Abathur Game Designer "Tux did it!" |
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Altaree
Red Frog Investments Blue Sky Consortium
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Posted - 2007.11.09 17:01:00 -
[373]
YEAH!!!! A DEV REPLY!!!!!
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Rod Blaine
Evolution Band of Brothers
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Posted - 2007.11.09 21:31:00 -
[374]
My 2 cents:
lose the whole module ****e. One module: the tower. with funcitonalities that require input of resources, but no additoinal anchored modules that require graphics, upkeep or anchoring and stuff.
POS warfare needs trimming down, harshly. It's the biggest single turnoff at this time I believe, and nothing short of sweeping change is going to affect that much. [center] Old blog |
Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.11.09 22:07:00 -
[375]
HUZZAH!!!
/me buys the every dev a beer
EVE Bank |
Jinx Barker
GFB Scientific
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Posted - 2007.11.09 22:30:00 -
[376]
Originally by: CCP Abathur Bump!
This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
Having said that, we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul.
Can.. I... have... your.... baby?
Ah, yes, indeed, thank you for replying. However, would you please elaborate on this:
Artwork Issue: Why would it it be difficult to make the modules interconnected. The templates already exist in game, where everything is mapped and accessible to an artist. I mean there is no real need to create separate modules, or to redo entire assembly of modules, use existing templates. (Please bear in mind, I am not an "Artwork" guy, so I am maybe missing something, so I apologize in advance for being dense.)
Programming Issue: The Template for the "Modular POS" already exists in game. Some Angel & Minmatar missions have the "Construction Yards" that closely resemble the proposals in this thread. Further more, they cause significantly less lag in the mission environment, when they are in the "interconnected" state, surprise, surprise.
The Integrated docking for POS can also be "copied" from the current Station Environments, that, I would admit, might require some more programing and coding than usual, but it is not the major issue, and most of us could live without it for quite a while.
Main concern is to make POS: 1) Less Laggy 2) More Useful/Read Better Utility 3) More like a star-base should be, a single structure, that contains vital elements to make a whole. And, even that has a basis in game now, the "Station Services" options that appear as part of the Station, and yet are invisible and can be targeted individually.
And, thanks for giving the thread the gold bars, I think it was long overdue.
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Syberbolt8
Gallente soni Corp Imperium Sonorumance
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Posted - 2007.11.09 22:47:00 -
[377]
Originally by: CCP Abathur Bump!
This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
Having said that, we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul.
Nice, Glade to see the devs give this one a little love, Hope to see it sooner then later, the current pos isn't the wonderful thing I was hoping for, when I first started, I seen myself anchoring a station in the middle of space somewhere, like in the missions, and it be dock able, felt like a nub being 6 months old asking how do you dock on this thing, lol. ------------------------------------ Soni-Corp Co-CEO
Start a fire for a man, he stays warm for a day. Catch a man on fire and he will be warm for the rest of his life |
Evelgrivion
Athanasius Inc.
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Posted - 2007.11.10 03:44:00 -
[378]
Edited by: Evelgrivion on 10/11/2007 03:44:36 After 13 pages and more than a year, its nice to see some gold bars present :)
After a year of those old models, and a year's time to hone my conceptualization skills, allow me to present a new Caldari Small tower, featuring two Silos, a coupling array, and a moon miner.
View One
View Two
Enjoy my hastily thrown together in the last two hours concept art
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Remko Marr
Caldari First And Only
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Posted - 2007.11.10 05:09:00 -
[379]
Thank you VERY much Abathur, just for confirming that you've actually been paying attention. I'm willing to wait if this could happen someday.
And by the way, very nice new stuff. I like the moon miner design.
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Kublai Khan
Caldari TAOSP Band of Brothers
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Posted - 2007.11.10 09:09:00 -
[380]
This is great work indeed! Hope to see this in the future, and hire the man will you! :)
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CCP Abathur
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Posted - 2007.11.10 09:18:00 -
[381]
Originally by: Jinx Barker Can.. I... have... your.... baby?
Are you hot?
Quote: Artwork Issue: Why would it it be difficult to make the modules interconnected. The templates already exist in game, where everything is mapped and accessible to an artist. I mean there is no real need to create separate modules, or to redo entire assembly of modules, use existing templates.
(Please bear in mind, I am not an "Artwork" guy, so I am maybe missing something, so I apologize in advance for being dense.)
I'll try to shed some light on this but your last sentence sums me up as well. I'm not in Art but I have run into this problem before as well when the Design team has come up with an OMGUBER idea. Artwork in EVE, as you've noticed, is serious business. Our company takes a lot of pride in making sure the game you play looks very different from anything else on the market. From a simple 'looks' standpoint, we don't want you to have to play something that looks ordinary or plain.
That aside, the addition of any new object in the game requires significant planning and time. I believe that from proposing an idea to initial sketch to an actual finished model (then implementation, programming mechanics and balancing, etc...) can take between 3-6 months depending on the complexity of the object in question.
So when you see an entirely new ship enter the game, such as the Tier 3 battleships or the Rorqual, it's a pretty big deal.
Quote: Programming Issue: The Template for the "Modular POS" already exists in game. Some Angel & Minmatar missions have the "Construction Yards" that closely resemble the proposals in this thread.
"Closely resemble" doesn't cut it.
Quote: The Integrated docking for POS can also be "copied" from the current Station Environments, that, I would admit, might require some more programing and coding than usual, but it is not the major issue, and most of us could live without it for quite a while.
I learned long ago never to say stuff like, "I'm sure that's not a major issue." around programmers as they tend to get upset and throw things at me. Heavy things.
Quote: Main concern is to make POS: 1) Less Laggy 2) More Useful/Read Better Utility 3) More like a star-base should be, a single structure, that contains vital elements to make a whole. And, even that has a basis in game now, the "Station Services" options that appear as part of the Station, and yet are invisible and can be targeted individually.
All valid points and interesting ideas.
As a designer my view is that what we have here is a game object (starbase towers) that have been in game for years and has had no real revamp in terms of functionality. This situation is very similar to what is going on with Carriers at the moment and why they are under such intense scrutiny.
Starbase warfare as a whole is going to be something that gets a lot of attention in 2008. I cannot say if that means we will be adapting something similar to what is proposed in this thread or going an entirely different route. Rest assured though that we do read these forums and discuss the ideas presented. Abathur Game Designer "Tux did it!" |
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Evelgrivion
Athanasius Inc.
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Posted - 2007.11.10 10:18:00 -
[382]
I actually originally devised this idea because I thought, to put it bluntly, that starbases look lame. That opinion really hasn't changed, but Ive gotten a lot more reason to want it; the processes for moon mining, and especially booster production, would be a lot nicer if they could be straight forward in execution, rather than the currently convoluted process of trying to link them - and simultaneously position them in a way that doesn't look awful.
For my vision to be put into place, I think the following things would likely need to be done for this idea to work:
1. Grid placement revamp. The third dimension would be removed, the grids in place would have to be scaled up larger, and some sort of camera system may need to be devised. A panning isometric view would be nice to work with during such setups due to the tried-and-true nature of that orientation. Code would need to be revamped in order to facilitate referencing to the absolute position of the tower, rather than the present absolute referencing for every present module. The positions of modules in grid placements would need to be precise in reference to the tower so that it didn't look messed up, broken, or silly.
2. Mechanics of POSes would need to be rebalanced/reworked; hangars would have to be scalable, which means linking them to other modules attached to the towers. Industrial processes would need to intelligently navigate their ways through the module interconnects. It wouldn't make much sense to shunt moon minerals through the control tower and hangar to reach a refining array and then coupler now would it?
3. New artwork would be needed, as previously mentioned. Theres an awful lot of man hours which go into the creation of that stuff, and keeping it stylistically united is a challenge too.
Its no small task, but I'm glad to hear you guys are working on a revamp. Whether or not it goes in a different direction is still up in the air. But you can imagine I would be pretty psyched if this is where things went
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Abrazzar
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Posted - 2007.11.10 14:18:00 -
[383]
You could avoid the need for new models by making the POS more in style to the deadspace complexes. Those are interconnected by walls, junctions and elevators. The POS won't be a solid mass of modules like in the idea of the OP but instead a gridwork of walls with attached modules.
The means and rules by which the gridwork is set up will be more of a programmer work than a artist work which might be a bit less time consuming. It'd be basically a POS-Editor that allows you to add new walls/modules at predefined locations in a certain orientation. The spots where the modules stick together would have to be defined on the models/objects and might need some graphical adjustments.
I think it would help greatly managing the POS if there was a a way to access and change all modules without having to get within a certain distance. Maybe have the player dock into the control tower with the pod to do so.
And while I'm talking about the POS, I'll add two ideas for modules. I'd love to have a warehouse module that can be used by a single player, much like a cargo container. Coordinating the personal effects of people with the corp hangar is rather awkward. Having the corp stuff only in the corp hangars and the personal stuff in a separate location at the POS would make things much more easy.
The second module I'd love to have at a POS would be a repair station. This one could be used to repair shields, armor and hull of a ship and also recharge the capacitor. Only one ship can be served at a time and only one kind of repair at once. This would allow a pit-stop at the POS after combat without having to cycle through the ship maintenance array for fitting repair modules.
Anyways, great to see getting the POS more attention. Curious how it'll turn out in 3-12 months.
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TorTorden
Amarr
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Posted - 2007.11.10 17:00:00 -
[384]
Edited by: TorTorden on 10/11/2007 17:05:42 I's sign off on all parts of this idea, Personaly ccp, stop mucking around with 'walking in stations' and FIX THIS HOPELESS MESS THAT IS POS'S. (sry bout the caps)
One reason why I would ccp might be aprehensive to do this would be the question of how to change all the hundreds of already anchored POS's. Would those suddenly become unanchored and offline, waiting for some corp member to come around and fix ? or just magicaly enter some random preset configuration with the assorted modules ? It's a migraine for sure, on top of the gargantuan task of designing implenting, testing and god knows how much work and manhours something like this means. Personaly again, I think it would be all worth it.
Again ccp this is a good idea, Hire this guy (Evelgrivion). Could we also get a limitied monitoring tool for pos's?
Something simple that won't let us actualy do anything but can show us how much\fuel and if the modules are up and running ?
------------------------------------------------ There is no such thing as good or evil. Just an egotistic struggle for self empowerment. ------------------------------------------------ |
Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.11.10 17:05:00 -
[385]
Edited by: Imhothar Xarodit on 10/11/2007 17:06:28 One problem I see with this POS architecture is a warp-in point.
Right now, you can setup your POS in a way that you can warp in to a certain structure (corp hangar for ours, as example) with any ship of any size from any direction at 0 and you 1. don't get bumped to hell 2. are stil in range of all important POS modules.
Now, with the modular approach that is presented here, it is difficult to find a warp-in that works for all ships and all directions. (Remember, you can land anywhere in the sphere of 1500m around the object). If I warp to the tower of this starbase, I could land inside the strucutres and get bumped out at the speed of light. If I would warp to a specific structure, same could happen. And placing an extra structure 3km away from the cluster just to have a working warp-in is kinda against the idea.
This said, my proposal for this would be to give every tower a warp-in point, that will not bump you around, and is not the centered around the real center of the tower.
Just one thought I got while reading this.
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Darth Nerf
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Posted - 2007.11.10 17:08:00 -
[386]
/signed
CCP: this is how a pos should be!
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mightymadmat
Amarr Equity Corp Phobos Alliance
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Posted - 2007.11.11 18:49:00 -
[387]
\signed several times.....
I love the idea. I run a small POS in my corp and something needs to be done. Mighty Mad Mat
Quote : 0.0 space is ideal for strip mining - think of it in both ways.
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Ort Lofthus
Wildlands Heavy Technologies FOUNDATI0N
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Posted - 2007.11.13 02:19:00 -
[388]
An idea to fix the problem with reorganizing the POS when adding new modules or removing old ones: Have a 'POS editor' window avaliable from the control tower where you enter in the new design. A timer counts down for anchoring/unanchoring and at the end of the timer the tower gets reorganized in the new arrangement. Also, 'upgrade' items can be arranged vertically from the module they upgrade. Using the moon miner+coupling array+silo picture provided by evelgrivion, you could have the silos 'upgrade' the coupling array and thus be arranged on the top and bottom of the array. That way its easy to add an upgrade to an existing tower.
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sg3s
Caldari O.W.N. Corp FREGE Alliance
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Posted - 2007.11.14 09:57:00 -
[389]
Yay dev attention! now I don'ty remember if I promised my first born to dev attention or to implementation and can't find the post so we'll have to pass on that one.
As for POS warfare, I did give some additions to this idea wich could possibly make POS warfare alot more "interesting" as it gives you the possibilities to cripple POSes somewhat if you want, wich could be done with smaller ships too I suppose.
Lets hope POSes in the future will become alot more interesting to set up, defend and attack.
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high star
EARLS OF MAELSTROM
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Posted - 2007.11.16 11:27:00 -
[390]
Yeah Nice too see the dev's have read this thread.
Now as to reorganizing the pos to add and remove modules, one way to to this would be ot only allow certain modules to fit together ie module assembly arrays to fit to other assembly arrays and the corp hanger and the ship assembly arrays to fit to each other and the Ship Maintenance array and so on. This would negate the need to rearrange the pos every time you add a module. This would also make things easier to change the poe'es we have now to a new type by CCP if or when they change the pos'es to a modular design, as they can have set default formats for pos'es so every every pos in the game would be set to a default depending on what there was in the pos
Another point made was a warp in point. That would be the control tower after all you should be able to be in range of every module on the pos from the CT with this design. the only thing you would have to fly to would be the sentry guns/ missile launchers if they were not fixed to the pos.
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Jenjuan
Gallente
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Posted - 2007.11.16 13:17:00 -
[391]
Originally by: TorTorden Edited by: TorTorden on 10/11/2007 17:05:42 I's sign off on all parts of this idea, Personaly ccp, stop mucking around with 'walking in stations' and FIX THIS HOPELESS MESS THAT IS POS'S. (sry bout the caps)
One reason why I would ccp might be aprehensive to do this would be the question of how to change all the hundreds of already anchored POS's. Would those suddenly become unanchored and offline, waiting for some corp member to come around and fix ?
Well this doesn't have to be a replacement, this could be T2 POS's. Make a requirement that once you anchor a T2 Tower, you can only use the new T2 Starbase Modules with it.
Another advantage to this design is that if CCP ever wanted to extend Ambulation to POS's, this design makes it possible. The existing design makes it a bit strange because you can't exactly walk over to your Silo's from the tower. [url=http://profile.xfire.com/jenjuan][/url] |
Maxpie
Cross Roads
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Posted - 2007.11.16 15:45:00 -
[392]
I love this idea. The first time I saw a POS, I asked my ceo, "where is it?" and he said "that's it." You mean all that stuff floating around in space? Oh..."
He put... creatures... in our bodies... to control our minds. He made us... say lies... do things. |
UniqPhoenix
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Posted - 2007.11.16 18:09:00 -
[393]
Ort Lofthus, your post gave me an idea:
The POS editor could be used to re-organize the current POSs when the new ones come out. It would work like this: At first the POS editor would be in test server (and POS designer in TQ) for quite a while, so people can try and change their POSes as they like when they have time. The changes would take effect immidiately or once a day. It would load all items currently anchored with your POS and allow you to use this to plan a new layout for your POS or could be used to try designing a good POS with any parts in the game.
Then every POS would get 1 chance to change in Tranquility. It would be updated at the next downtime (just no ships should be in the way ). No old type parts can be added, so people would have to change eventually. POS editor should stay in the game. It could be used to design POSes currently unaffordable and to make plans for future changes to your POS. This would give newer players some idea of the new POSes.
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Natalie Jax
Indecision Industries
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Posted - 2007.11.16 20:50:00 -
[394]
I like the fact that the devs are responding to this (well, dev at any rate). POS's are by far the most graphically disappointing aspect of this otherwise stunning game. They don't look anything at all like I would envision a starbase. Not even close.
To put it mildly, they look like crap. They also make no sense, which is another issue for me. Control Tower plus any amount of random, disconnected crap ... whee. Besides which, it takes so damn long to set up a POS, letting us futz with the placement of the next module to anchor would at least give us something fun to do.
With everything else in EVE getting an amazing facelift in the Trinity graphics engine, it's a pity that POS's have been left by the wayside. Please revamp the POS's graphically, appearances do indeed matter to many in this game!
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fireestria
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Posted - 2007.11.17 20:39:00 -
[395]
WoW, this is a fantastic idea and i hope it gets put into the game.
tho i was a bit taken aback to find it took a DEV 14 months to give a reply from the oridional post.
during the resent FF07 it was mentioned that with Ambulation you will be able to anchore structure to a pos so you can walk around inside them this might be CCp's way of hinting at this type of idea coming to fruition.
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Yilan Cheran
Gallente Galaxy Punks Terra Incognita.
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Posted - 2007.11.19 19:16:00 -
[396]
Originally by: fireestria WoW, this is a fantastic idea and i hope it gets put into the game.
tho i was a bit taken aback to find it took a DEV 14 months to give a reply from the oridional post.
during the resent FF07 it was mentioned that with Ambulation you will be able to anchore structure to a pos so you can walk around inside them this might be CCp's way of hinting at this type of idea coming to fruition.
Ooh, nice! That hint got me leafing through the thread- and reading that this idea has received the serious attention from the devs that it so well deserves made me smile broadly- Woot for Abathur
The though alone of combining it with ambulation almost actually made me drool... gawds, how brilliant that would be! On the inside pos'es like these would probably be a bit like X-com-like bases , and totally feasible to implement... way, way cool!
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high star
EARLS OF MAELSTROM
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Posted - 2007.11.26 11:20:00 -
[397]
Page 8 ouch
Just because we have had one dev answer this thread we should let this good idea fall off the radar.
Now i know that Trinty is to be launched soon, but we still do not really know if they are going to change anything.
So come on lets keep the pressure on as we want this change
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Esiel
Caldari
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Posted - 2007.11.26 20:02:00 -
[398]
I too have always thought that the floating blob's just looked terrible. Then I have done missions and have seen Control Towers connected with walls and stuff... I thought why couldnÆt we have that. I like the ideas the original poster put in but thought it was overkill. The simplest way I thought to do this was to simply let POS's have use of walls and barriers and such.
To keep people from creating lag only allow a certain amount of these connectors to be used. (Limit it by the size of the control tower. i.e. small towers only get a max of 5 connectors, medium 10 regular 15, this is only an estimate a better amount could be thought of in the future) The Control tower then can have a wall extend and connect to a structure, from the structure it can use a connector to connect to another piece so on and so forth. (Fly missions you get the idea of how this would work) All pieces need to be connected to the CT in order for them to work correctly. (Weapon platforms don't apply they work unless destroyed in fact there is no need for them to be attached except for aesthetics purposes)
PS for people that claim that this isnÆt worth the time because it only changes the look of something, you need to realize that the look of the game is very important to why people are attracted to a game. A great game with crappy graphics means a lot of people wonÆt play it so aesthetics are important. In the end there can be only one. |
Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.11.27 00:09:00 -
[399]
I never saw this one.
That is pure genius ! 2isk
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sg3s
Caldari O.W.N. Corp FREGE Alliance
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Posted - 2007.11.27 09:05:00 -
[400]
Originally by: Esiel
PS for people that claim that this isn’t worth the time because it only changes the look of something, you need to realize that the look of the game is very important to why people are attracted to a game. A great game with crappy graphics means a lot of people won’t play it so aesthetics are important.
If that is true noone would be playing WoW, it is, however, the reason I am not playing it.
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Syberbolt8
Gallente The Fated Interstellar Alcohol Conglomerate
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Posted - 2007.12.01 22:11:00 -
[401]
Originally by: Jenjuan
Originally by: TorTorden Edited by: TorTorden on 10/11/2007 17:05:42 I's sign off on all parts of this idea, Personaly ccp, stop mucking around with 'walking in stations' and FIX THIS HOPELESS MESS THAT IS POS'S. (sry bout the caps)
One reason why I would ccp might be aprehensive to do this would be the question of how to change all the hundreds of already anchored POS's. Would those suddenly become unanchored and offline, waiting for some corp member to come around and fix ?
Well this doesn't have to be a replacement, this could be T2 POS's. Make a requirement that once you anchor a T2 Tower, you can only use the new T2 Starbase Modules with it.
Another advantage to this design is that if CCP ever wanted to extend Ambulation to POS's, this design makes it possible. The existing design makes it a bit strange because you can't exactly walk over to your Silo's from the tower.
Lets not start the T2 pos thing, that would be a pain, already to much invention involved in the rest of the game, including the faction pos's,
Tier 2 maybe with a price hike, or maybe leave the current ones in game and remove them from the market, anyone that wants a pos will now have to sport one of these, instead of the current ones, while the current ones can stay up and be left alone or replaced.
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Jinx Barker
GFB Scientific
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Posted - 2007.12.02 00:23:00 -
[402]
I haven't been here in a while, and I agree with peeps above me, this thread should not just 'go away' because it has gold bars.
I would go for Tiered POS system actually. Another ISK sink for CCP, more toys for us. Where current POS stays the same, and there are "upgrades" available on the market to maker it a Tier 2 (not Tech 2) POS.
In addition, I would suggest actual Tier 2 POS modules on the market as well, this would give an opportunity to a long term POS owners to "upgrade" their current POS, and the new POS owner, or up and coming ones, to purchase a complete new Tier 2 POS.
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Mulco
Metalheads
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Posted - 2007.12.03 01:16:00 -
[403]
Cant belive i have missed this thread this is something ccp should take notice to and use in a future expantion.
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Malen Nenokal
Gallente Acheron Federation
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Posted - 2007.12.03 02:17:00 -
[404]
Brilliantly modeled example, I hope this gets some attention from CCP. Grid based design mechanic and interlocking parts would make for some easily built and dynamic looking POSes.
/signed
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.12.06 13:16:00 -
[405]
Trinity might have fixed the ships but what about POS'?
Is the guy who came up with the idea of a bubble with things strewn around inside it still working for CCP even, is the code encrypted or lost? I mean anyone can see that this is by no means a work of art.
Should/would/could have, HAVE you chav!
Also Known As |
Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.12.10 16:43:00 -
[406]
What was that interesting structure I saw in the Trinity trailer, a capital shipyard or something not yet ingame?
Should/would/could have, HAVE you chav!
Also Known As |
Esiel
Caldari
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Posted - 2007.12.16 08:18:00 -
[407]
I see that there is no improvements for the graphics of the POS - does this mean that they are planning on making some kind of change to them? I know you don't like to tell us something unless you are 100% sure of, but please do the modular or add the walls or something to allow us to connect our structures. (and tell us something like what are the problems or what is keeping it from happening. Not knowing is 100X worse than bad news)
(if you are worried about how to deal with exsisting POS's just simply have them randomly put together, then give people 1 week to change them with a drastically reduced unanchoring and anchoring time. after the week set it back to normal and if you missed out during this week you can allways change it just takes alot more time) In the end there can be only one. |
Aneroi
Amarr VIRTUAL LIFE VANGUARD Te-Ka
|
Posted - 2007.12.16 11:47:00 -
[408]
Yay for flogging the dead horse and I hope CCP does this.
/flogged for the 4th time
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Viper G
|
Posted - 2007.12.17 11:07:00 -
[409]
i agree with op.
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Morris 159
|
Posted - 2007.12.30 00:59:00 -
[410]
Back on top you!
I want to have my poss look like the staion in the trinity trailer (Where you see the caldari dread)
Morris
|
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Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
|
Posted - 2008.01.02 00:27:00 -
[411]
Edited by: Nicoli Voldkif on 02/01/2008 00:27:26 There is no reason this should be on Page 4...
That said what if instead of Anchoring the tower then running modules out to it you just have to input a one run BPC bought from the market and appropriate minerals and the tower builds the module you need. Have all towers start out as small and allow you to upgrade it as you go along instead of replacing the tower completely. Make the tower have certain requirements to upgrade it, and ideally towards the end be able to upgrade the tower to a full outpost.
Its really tiring as a small corp/alliance to not be able to gradually get to the larger stuff in the game.
As for the older tower designs just remove the items from being seeded on the market and let the older ones die out over time as they get blown up.
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sg3s
Caldari O.W.N. Corp
|
Posted - 2008.01.02 02:10:00 -
[412]
As mentioned above, gradual upgrades would be neat, and therefor I'd like to exploit that a bit more. Lets take a simple example and go from there. I'm no POS builder/user or anything so I don't really know the structure names all the time so forgive me if I make mistakes.
You start of with a small tower, some hardeners on it, corp hangar, production facilities and a few silos.
Now you want to upgrade to a medium/large tower, with the idea of gradual upgrade this means you have several options 1. Buy a new tower, it will be ready for use and only needs to anchor. 2. Upgrade smller tower, wich will take a bit longer (normal build time of tower minus build time of current tower, basic values) but shields will never go down, it wont offline.
When upgrading your POS needs to have a configuration that allows expansion, ie structures can only be mounted on 2 sides of the tower in a corner so that the tower can expand on the other side... Also you need to have the correct blueprint, either something that can make you upgrade any tower to a bigger version at high expense or faction specific one that is specificly made for the type of tower you currently have, costs would need to be balanced to be in line of a normal production of the tower may it be mineral wise or blueprint wise, and should probably be a bit higher even. Then you need the materials to make it ofcourse and someone with the right skills needs to set the job active, then it should take atleast a day, maybe two (don't know what normal production times are for towers) to upgrade.
Something else that would be nice is a re-organise feature where you can swap arround structures mounted on the POS easily, giving you the ability to re arange the modules to your liking, ofcourse rearanging modules includes needing to offline everything that needs to move to make it possible.
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Nemtar Nataal
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Posted - 2008.01.02 09:21:00 -
[413]
I so like your idear and TBH i think this was the implementation CCP originally wanted to have. And i so hope this is the way the pos implementation will eventually be...
Anyway i can see why peopleargue why this doesnt have any real balancing and none have been suggested...however chaning the current POS system to somthing in the line of this would give some sort of balancing.
First of the POS forcefield should be removed and put onto sepret structures such that the subsystem/module targeting that was implemented would actually make sence.
Maybe change dread's so such that they could deal massive dammage to sevrel modules at one time (more of a broadsword solution). That way dreads would really be intended for destroying a base while bringing in BS, BC, Commandship, HAC, Recon ('s) ect. would be more of the strategic way of handling a POS problem hitting specific modules to cripple POS defences.
With the suggested implementation i would imagin that you would offline one section of the base by disabling the grid or junction that supplyed power to those modules. In other words you could offline a section of guns by shooting the right structures love it.
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Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
|
Posted - 2008.01.02 10:44:00 -
[414]
I'm not sure that removing the forcefield is a good thing unless you upgrade the POS to the point where its dockable. Though I have found it a little bit odd that when the shield is up you don't measure distance to shoot to the actual shield itself. That and the guns should be connected via pathways to the Tower and sit right on the edge of the shield. Which external stuff needs to have a limited placement location with 4 points (front,back,left,right) which guns may be fitted and will eventually form a ring if you fill it up (admit it it look awesome). Also the batteries should look like actual batteries with multiple guns to represent the High damage modifier(still count as a single shot so no extra lag.) Then EWAR/hardener modules could be placed on the top or bottom of the POS shield.
It would be nice if the ammo was stored in the tower and make the tower the one stop place in general for everything you need to do at the POS.
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Templar Adun
Dark-Rising
|
Posted - 2008.01.04 18:42:00 -
[415]
Nice ideas mate, certainly seems like something that would make POS functionality much simpler and better. Props.
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Jinx Barker
GFB Scientific
|
Posted - 2008.01.06 05:52:00 -
[416]
Since CCP seems to be locking threads with no posts for over 90 days, I do not want let this one die, and it will serve as a reminder to the Devs that we do want a complete and thorough POS overhaul.
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Syberbolt8
Gallente The Fated Interstellar Alcohol Conglomerate
|
Posted - 2008.01.06 08:40:00 -
[417]
I agree, we need a pos overhual, from the way the anchoring gos, to the graphics, Pos's leave a lot to be desired and I have always believed you should be able to dock at them, they are smaller versions of outposts, without the major services, like medical, insurance, repair, and should have the anchoring time reduced, fueling made simpler, but at very least if none of the rest of this gets looked at, the modular designs are nice and should be something CCP looks in to using, a little bit of eye candy gos a long long way.
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Liara Dex
|
Posted - 2008.01.10 11:38:00 -
[418]
This is a great idea OP, and good job on the illustrations. I agree that POS's need to graphically be brought up to par with the rest of the stunning graphics in Eve.
Two thumbs UP!
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Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.01.15 11:59:00 -
[419]
I endorse the Op and wonder why i havent seen this earlier.
Originally by: ISD Cortes You're at liberty to use the rolling sig you had, as long as there's no chimeras covering the nether regions of voluptuous females. |
Xaziar Nortocus
Knights of the Burger King YTMND.
|
Posted - 2008.01.16 00:51:00 -
[420]
Page 2? That won't do!!
CCP Development Team:
Here is an idea that, while controversial (14 pages can't be wrong!), is brilliant. Free floating modules sitting within a bubble doesn't just contribute to lag, it drives the operators of these floating scrapheaps out of their collective minds!
There has been criticism stating that this will not change the current problems that plague POSes in general, but if performance has become an issue (and its blatantly obvious that it has), the community is speaking up, and asking for a change (and a beautiful change it would be!)
Modular components of a POS works for NPCs, why not us?? I think I have an explanantion. It's the collision system that currently exists. You get too close to a module, and you just bounce right off of it!! That needs to be removed from POS construction outright for this sort of recommendation to be used. Also, with EVERYTHING in one location, ammo and fuel replenishment would be in one easy to interpret interface.
Critics: While your input into current POS warfare and construction is duely noted by everyone here, there is one thing you are failing to see: This solution would ELIMINATE most of the current gripes that you have. But let's be realistic, the CCP dev/art team cannot get this right the very first time, and there will be issues, but then again, thats what a test server is for!!1
I just hope that this idea doesn't fade into the ether like most other ideas I have seen over the year+ since playing EVE.
Originally by: Ursula LeGuinn In other news, water still wet. Film at 11.
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Sodium Phosphate
Gallente Ganja Labs Pure.
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Posted - 2008.01.16 03:47:00 -
[421]
Ive got to admit, this is sexy.
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Xaziar Nortocus
Knights of the Burger King YTMND.
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Posted - 2008.01.16 13:22:00 -
[422]
!!!?
Back to the front page this thread goes!!
Originally by: Ursula LeGuinn In other news, water still wet. Film at 11.
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Cailais
Amarr VITOC
|
Posted - 2008.01.16 13:48:00 -
[423]
Posted in 2006, two years ago...TWO YEARS!!! Its such a brilliant concept, a sparkling gem of an idea.
And yet...two years on, nothing.
CCP - THIS is the stuff that counts, that elevates a game from 'meh' to 'whoaa coooool!'
I want this idea in the game, not next year, not Soon(tm), I want it in game now. All of the problems of Sov, POS wars et al are right here.
Now get to it!
(oh and a asap dev Blog, that you're on the case aswell).
C.
Improved Low Sec Idea!! |
Terraisa Nichols
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.01.16 20:23:00 -
[424]
Originally by: Cailais
CCP - THIS is the stuff that counts, that elevates a game from 'meh' to 'whoaa coooool!'
Indeed. Very little of the much hyped Trinity content impressed. New GFX = cant use in fleet/gal ships are ugly. Black Ops = prenerfed Marauders = made for ratters, Jump Freighters = too expensive/nerfed carriers. Heavy dictors = ok these are pretty good.
But this. Package this with an overhaul of the corp roles system and your players will love you.
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Radix Salvilines
VENA GROUP
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Posted - 2008.01.16 23:05:00 -
[425]
Originally by: Cailais Posted in 2006, two years ago...TWO YEARS!!! Its such a brilliant concept, a sparkling gem of an idea.
/signed - this is the best idea - not only the concept of how pos should look like but also the presentation and work that has been put into it - on the ideas forum section. This is exactly the way most of EVE players would like to see poses look like.
Its the best (hmmm maby add some textures to your images - will be even more astonishing :D). ♥♥♥♥♥♥♥♥♥♥♥ ♥-☻VENA☺-♥ ♥♥♥♥♥♥♥♥♥♥♥ |
Xaziar Nortocus
Knights of the Burger King YTMND.
|
Posted - 2008.01.17 08:24:00 -
[426]
This thread best viewed on Page 1
Originally by: Ursula LeGuinn
In other news, water still wet. Film at 11.
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Thunderbird Anthares
Crimson Star Empire Knights Of the Southerncross
|
Posted - 2008.01.17 11:16:00 -
[427]
so good idea,so many bumps,and yet no dev comment displeasing
if you devs dont like the idea,how about you express yourself "WHY" please ? ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |
Jinx Barker
GFB Scientific
|
Posted - 2008.01.17 21:10:00 -
[428]
Originally by: Thunderbird Anthares so good idea,so many bumps,and yet no dev comment displeasing
if you devs dont like the idea,how about you express yourself "WHY" please ?
Actually, look on the page 13 of this thread...
Originally by: CCP Abathur Bump!
This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
Having said that, we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul.
But.... even-though we do have a developer comment, I still say we should express support for the POS overhaul, give developers a polite incentive to make star-bases better.
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Syberbolt8
Gallente The Fated Interstellar Alcohol Conglomerate
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Posted - 2008.01.19 05:29:00 -
[429]
This post has been around for a very long time, and needs to be kept fresh in the devs, and players minds, this is the way pos's should be.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2008.01.19 11:50:00 -
[430]
Originally by: Terraisa Nichols Package this with an overhaul of the corp roles system and your players will love you.
/signed
Forge '07 on Sale
|
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Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2008.01.19 12:13:00 -
[431]
I still believe, that with possible new mechaniks on horizon for sov. (to reduce blobbing) it might be reasonable to do overhaul for POS'es in general in similar manner presented here. It IS afterall good idea.
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Raven Timoshenko
Flying While Intoxicated The Threshold
|
Posted - 2008.01.21 06:00:00 -
[432]
Our Alliance has just starting living out of a POS, would love to see this implimented.
/signed The Great Game System Shock 2 and Mining, Hacking and Archealogy |
Mara Rinn
Minmatar
|
Posted - 2008.01.21 06:39:00 -
[433]
I'd love to see POS make more sense. Dock with it to get access to whatever services are provided by the attached modules.
My only modification to the original idea is that the control tower should be like a ship - it has a fixed number of high/medium/low power slots, with each station service occupying one of those slots. The station would also have a power grid (just like a ship) and CPU (just like a ship). The shield generator would come as modules added on to the control tower just like Shield chargers/power relays/shield extenders on ships. The people building the station would then have to work within the constraints - do you sacrifice shield tanking for active hull tanking? Do you sacrifice both for more research facilities? Perhaps your station exists purely to provide hangar and clone vat facilities? Carriers have clone vats, why shouldn't they be available for POS too? Just make the clone vat module sufficiently expensive, with a upgrade option ("T2" station module) for jump clones.
Perhaps lay out the station like a big tray, with modules visually slotting in to fill empty spots on the tray (a POS is like a box of chocolates...). The nearest equivalent that comes to mind is Homeworld, where adding a module to your ship alters its actual appearance (by adding a new box onto the hull). This will prevent stations from becoming sprawling ugly messes.
Different race POS would be laid out in different ways - the Minmatar tend to sprawl in 2 dimensions, for example.
Then when the corp has outgrown the station, upgrade the Control Tower from the 1GW model to the 10GW model, and suddenly you keep all your guns and get four times the capacity for shields.
POS should be something sexy that corporations can look forward to building, not a horrible mess that they just put up with because they have to.
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Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2008.01.21 19:44:00 -
[434]
Originally by: Raven Timoshenko Our Alliance has just starting living out of a POS, would love to see this implimented.
/signed
Ours doesn't for the sole reason it looks hideous and would be offputting to spend any length of time near.
Should/would/could have, HAVE you chav!
Also Known As |
Jinx Barker
GFB Scientific
|
Posted - 2008.01.24 00:29:00 -
[435]
You know, page 5 is no place for this thread. It should be permanently visible to every member of the EVE community who visits "Features & Ideas" forum, especially taking into account the age of the issues this thread represents, and the sheer and overwhelmingly positive response the idea has received from the pilots of New Eden from the different walks of life.
They should incorporate this together with the player housing from the "Drawing Board", add to it Corporation Roles overhaul, and Ambulation access - and we shall be golden.
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Syberbolt8
Gallente The Fated Interstellar Alcohol Conglomerate
|
Posted - 2008.01.24 05:46:00 -
[436]
Originally by: Jinx Barker You know, page 5 is no place for this thread. It should be permanently visible to every member of the EVE community who visits "Features & Ideas" forum, especially taking into account the age of the issues this thread represents, and the sheer and overwhelmingly positive response the idea has received from the pilots of New Eden from the different walks of life.
They should incorporate this together with the player housing from the "Drawing Board", add to it Corporation Roles overhaul, and Ambulation access - and we shall be golden.
I agree, this post should be stickied,
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Dominoz
|
Posted - 2008.01.24 06:49:00 -
[437]
nice idea signed
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Nemtar Nataal
|
Posted - 2008.01.25 09:45:00 -
[438]
Edited by: Nemtar Nataal on 25/01/2008 09:51:38 Edited by: Nemtar Nataal on 25/01/2008 09:49:06 *what is this thread doing on page 3*
/signed again
PS. and serously CCP please make this one a stickey by now the post have actually got more replyes then ANY of the other stickey threads in this section....pritty please with sugar on top
hmm 3.55 minutes of film to hear 6 little words |
Arna Padrona
Amarr Order of the Blessed Sisters of Amarr
|
Posted - 2008.01.25 10:42:00 -
[439]
This is what I had expected when I first heard of a "POS". What I actually saw made me laugh. EVE is a game that prides itself on graphics, especially now that the graphics are getting the trinity-facelift.
This would need new code. Lots of it, I can imagine. An interface for construction, once the first module has been placed (control tower I imagine) would be necessary. The rewards though, would be endless. Not to mention, pretty.
This is so /signed.
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Ris Dnalor
Minmatar Ama-gi
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Posted - 2008.01.25 11:12:00 -
[440]
out effing standing. superb. beautiful. amazing. yes. do it. please. -- No love for the Matari |
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Xaziar Nortocus
Knights of the Burger King YTMND.
|
Posted - 2008.01.25 23:01:00 -
[441]
This thread best viewed on Page 1!
Originally by: Ursula LeGuinn
In other news, water still wet. Film at 11.
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Remko Marr
Caldari First And Only
|
Posted - 2008.01.25 23:58:00 -
[442]
Well, CCP, you told us to lobby for stuff in the Features and Ideas forum, so that's what I'm doing. Implement this idea or something very close to it. POSes are a weak spot in the game, if you do this, everybody will love it, I guarentee it.
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Your Host
|
Posted - 2008.01.26 00:32:00 -
[443]
/ signed. Great post!! Also would be cool if there were joints, extensions, and 4-way (0r 3-way) couplers that could be added to this modular idea -- Something similar to those big plastic hamster cages.
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Harkoon Devst
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Posted - 2008.01.26 10:41:00 -
[444]
Great idea.....a thought (apologies if anyone else already came up with this), why not use a hexagonal shape for each module rather than a square? Granted squares are easier but the hex model allows greater scope for individual design....(hell if you want to get real complicated use an octagon(?){12 sided dice} and allow interlaced stacking of things such as storage modules) and I think would allow easier extension to an existing structure as you can create voids around the old module for access whilst still adding new ones....
might be silly but just a thought...
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Fingapup
|
Posted - 2008.01.26 11:35:00 -
[445]
Xaktly!!!
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4IROW
Interstellar Business Association Solidus Alliance
|
Posted - 2008.01.28 13:16:00 -
[446]
wow great idea
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Hong Jiansen
Port Royal Independent Kontractors Atrum Tempestas Foedus
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Posted - 2008.01.31 09:00:00 -
[447]
For my old Corp mate, I have to bump his fantastic idea. CCP I know you've got to have something in the cooker coming up for POSes. I really hope you took Evelgrivion's ideas to heart. It's very elegant and just plain old cool looking.
Originally by: Soggybottom Only one thing died tonight and that was honour. To roaring applause...
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Escobar Noreaga
Amarr F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2008.01.31 09:45:00 -
[448]
definatly bump worthy _________
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Xaziar Nortocus
Extreme Addiction Atrum Tempestas Foedus
|
Posted - 2008.01.31 10:15:00 -
[449]
Front page bound!
Keep this idea alive, discuss and ensure it stays on Page 1!!
Originally by: Ursula LeGuinn
In other news, water still wet. Film at 11.
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Atreus Danerun
Amarr Caldari Bank
|
Posted - 2008.02.01 03:12:00 -
[450]
Tisk Tisk Tisk
Kicking this horse carcass up. I want a proper POS!!!
T2 SALES & SERVICE
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Astrum Rebellaire
White-Noise
|
Posted - 2008.02.01 04:24:00 -
[451]
Originally by: Hong Jiansen For my old Corp mate, I have to bump his fantastic idea. CCP I know you've got to have something in the cooker coming up for POSes. I really hope you took Evelgrivion's ideas to heart. It's very elegant and just plain old cool looking.
This.
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Syberbolt8
Gallente The Fated Interstellar Alcohol Conglomerate
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Posted - 2008.02.02 06:20:00 -
[452]
2nd shameless bump of the night
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Atreus Danerun
Amarr Caldari Bank
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Posted - 2008.02.02 18:05:00 -
[453]
3d, on 16th page of a page truly made epic by the community.
T2 SALES & SERVICE
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Kuchiki Ichini
Caldari Intercommercial Aerospace Retail United Stations ICARUS Alliance
|
Posted - 2008.02.03 22:50:00 -
[454]
I sign this.
This idea is spectacular, and I think you guys should employ this briliant mind although he offered his advice freely. Lets get this with ambulation :P I wanna see inside those things :D
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |
Mulco
Metalheads
|
Posted - 2008.02.07 03:11:00 -
[455]
This is not suposed to be on the fifth page bumped and signed again
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Lucatur Ramuk
|
Posted - 2008.02.13 00:53:00 -
[456]
Definitely the most thorough and beautiful solution to POS appearance I've ever seen. I remember hearing about POSes and assuming they were awesome and awe inspiring... seeing them for the first time was a huge let down. Just floating space junk ... Please hire Evelgrivion on contract CCP. You guys have your hands full with bug fixes and new content, and we know this won't get implemented without a dedicated person to it. Plenty of people obviously think its a worthwhile idea.
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Linda Mei
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Posted - 2008.02.13 04:58:00 -
[457]
Everytime someone bumps this thread, I go check my alliance POS. Then, I start crying...
:(
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Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2008.02.13 15:37:00 -
[458]
Edited by: Danton Marcellus on 13/02/2008 15:37:27
Do they still look buttugly? Check.
Should/would/could have, HAVE you chav!
Also Known As |
Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2008.02.18 21:59:00 -
[459]
Also being able to mount the turrets on the actual stations, that would look so much cooler, perhaps not the best from an operational standpoint but there could be different stats for hardlocked guns vs free range ones.
Should/would/could have, HAVE you chav!
Also Known As |
Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2008.02.21 13:03:00 -
[460]
In this design I think I'm mostly exited about possibility of ambulation in POS'es. Afterall there has been planned those 'corporation meeting rooms' in ambulation with nice 3D map and stuff.
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Thera Romana
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Posted - 2008.02.21 14:47:00 -
[461]
While I don't want to play down the ideals of new ships, and balancing of current ships. Truly to expand the game its all the other things that you can do that needs some love.
This is such an amazing building block and yes it truly could affect how combat is played as well if done right.
If done right you would go away from the cookie cutter small, medium and larges. I would love to see a 500 module super pos, and fly over the surface of it.
You could remove the single pos bubble that goes into reinforcement and put the shields on the modules, allowing you to pick the pos apart.
More content and variety needs to be added to the game, right now the focus is the flight simulator aspect. If all you ever do is pew pew, great but some of us would love to expand our empires, grow wealth, have longer term goals than just the next ship destruction.
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Chaaaz
|
Posted - 2008.02.22 09:54:00 -
[462]
/signed.
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high star
EARLS OF MAELSTROM
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Posted - 2008.02.22 13:32:00 -
[463]
i still like this idea and now the only question for CCP is when are they going to look at this and implement this change after all this thread is now nearly 18 months old and surely there is somebody looking at POS revamp.
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Morris 159
Caldari Construction LTD The Threshold
|
Posted - 2008.02.23 18:30:00 -
[464]
Linda Mei can start producing tears again.
CCP get the pickture, this pos stuff needs some love! And it is more importnat then factional warfare etc....
Signed again.
"There are only two things that are infinite. The Universe and human stupidity, but I am rather unsure of the first" A-Einstein |
Jordan Musgrat
Convergent Firmus Ixion
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Posted - 2008.02.24 21:15:00 -
[465]
Now this is a good idea nobody can argue about. -----------
Primary is family values, secondary is 0.0... |
Hugh Ruka
Caldari Exploratio et Industria Morispatia
|
Posted - 2008.02.25 15:56:00 -
[466]
and back to the first page ...
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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sg3s
Caldari O.W.N. Corp United Freemen Alliance
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Posted - 2008.02.29 08:52:00 -
[467]
I don't think this thread belongs to page 6.
We know now that CCP looks at the threads, this certainly does not mean the constructive feedback should stop. Since ages people wanted to have changes to the POS system, and I think I can safely say this is the most loved idea by the players. And this is just only the look of the whole thing, the mechanics behind it at this time are still bad...
Does anyone feel up to the task to make a huge thread to describe POS mechanics as they should be? :D
At this time I'm learning to analyze games (yes games) and learning to make good concepts, but I'd do it if I had more time.
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Damodred Lun'itarae
Gallente Phoenix Horizons Inc
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Posted - 2008.03.03 19:26:00 -
[468]
Coming from someone who just recently starting working with POSs, I seriously hope that this idea makes it into the game in some shape. The ideas presented here, as well as some of the structures we see put together in the deadspace of missions are what I envisioned a POS to be.
Not this randomly floating unlinked modules. That's not a structure.
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Jinx Barker
GFB Scientific
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Posted - 2008.03.03 19:45:00 -
[469]
I haven't been here in a while. I think that the fact of this thread existence should remind the Developer team that we haven't forgotten the POS issues.
I hope you guys working on it.
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Akira2501
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Posted - 2008.03.03 21:40:00 -
[470]
Awesome post! I love it. The POS is the dumbest looking thing in all of eve. It needs fixing & your concept is perfect
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Astria Tiphareth
Caldari
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Posted - 2008.03.04 12:26:00 -
[471]
Wow, wow, and wow again. I like the concept art and if this was the way POSes were actually built, it might actually seem appealing. If nothing else, well done to the originator of the idea, as contrary to popular belief things like this that seem obvious are only so in hindsight. Make POSes look like this or similar. Changing the look and feel might actually promote balance changes in favour of more precise usages of POSes. It does also address random placement issues but that's also look and feel really.
I'd also argue this should be part of any big balance changes as it then is more of an obvious change in the mindset than 'they tweaked that ugly control tower'. We got a graphics update in Trinity to ships, why not an upgrade to POSes?
However, since we can't easily take existing POSes out of the game, what role should this component-based station take over? ___ "If you can't debate using logic & fact, and at least recognise other people's point of view, don't waste time posting on forums. It only makes you look like a teenage idiot." |
Syberbolt8
Gallente The Fated Odyssey.
|
Posted - 2008.03.05 01:16:00 -
[472]
Bump, way to many pages down the list.
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Ackaroth
D00M. Triumvirate.
|
Posted - 2008.03.05 01:36:00 -
[473]
This is awesome! Signed! ___________________
Add total value of open buy and sell orders to "Orders" tab of wallet.
http://oldforums.eveonline.com/?a=topic&threadID=626498 |
Lakut
EmpiresMod Arcane Alliance
|
Posted - 2008.03.05 06:43:00 -
[474]
Originally by: Ackaroth This is awesome! Signed!
This. ------------ You get a wonderful view from the point of no return. |
Shadow Rogue
|
Posted - 2008.03.05 16:03:00 -
[475]
I have seen a couple of questions here regarding how to change exiting POS'es and if CCP were to do that with this idea ( which they should in my opinion ) then why not just set up so simple templates of POS'es and when the change comes just use them. There could be a short period of time set aside for ppl to rearrange the pos after deployment, but really if they are done well i do not think anyone would bother.
Anyway I would like to here from ccp if they are going to change pos'es and if so how and when? As this idea is too good to miss out on
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Syberbolt8
Gallente The Fated Odyssey.
|
Posted - 2008.03.05 22:01:00 -
[476]
Like I said before just leave the old towers, give the new ones some logistics love and people will replace them, also setup npc buy orders for old towers, then 6 months from now, people will be selling an orignal amarr small control tower for 300 mil isk, because now its a collecters item lol.
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Jordan Steel
Minmatar Minmatar PAYBACK
|
Posted - 2008.03.08 09:49:00 -
[477]
/signed, good idea.
Something must be done. The whole current pos system is crap. This part of the game makes me mad.
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nasta444
|
Posted - 2008.03.08 13:25:00 -
[478]
One and a half year later....
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Jinx Barker
GFB Scientific
|
Posted - 2008.03.08 17:15:00 -
[479]
I am pasting a compressed version with links again. So people who are not yet familiar with the notion - if there are any left that haven't seen this thread - can see it in full glory.
Also, those looking for a Dev reply - it is on the page 13 of this thread....
Originally by:
Anyway, here we go the awesome idea: Exhibit A
Exhibit: B
Exhibit: C
Exhibits: D & E (Large File)
Exhibit: F
Exhibit: G
Exhibit: H
Exhibit: I (Fully Realised Modular POS)
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Thera Romana
|
Posted - 2008.03.10 17:10:00 -
[480]
Few quick questions:
Would there be a limit to modules numbers?
Would you be able to attach more than one tower to increase power grid and cpu?
Would individual moduals be killable? IE destroy the tower, everything shuts down, but if you put in your own tower you now own it.
Ok, you got me just really bumping the idea cause I like it.
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Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2008.03.11 22:06:00 -
[481]
Highly customizable POS' and outposts too for that matter would rock the casbah!
Should/would/could have, HAVE you chav!
Also Known As |
Winters Chill
Amarr The Space BorderLine
|
Posted - 2008.03.11 22:18:00 -
[482]
This idea is amazing!
This man deserves a pint from everyone.
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Ozstar
|
Posted - 2008.03.13 11:50:00 -
[483]
Hard to believe it took two years to get a reply.
Very nice work.
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Maraleith
|
Posted - 2008.03.13 20:03:00 -
[484]
Great concept and if you want ambulation; this is the best way to achieve it for the game and its future.
POS gunning would be so much fun if you could have an animated character in a gun bay blatting away at sieging ships.
Implementation should not be too much of a concern as I would introduce it as a tier two technology that is more expensive.
I would love to see this idea implemented with the control a planet idea for system sovereignty management introduced to limit pos spamming. Of course, one deterrent to POS spamming is to make building a tier two pos a VERY long process. People won't want to POS spam if it takes 24 hours to put down a tower; then another few days to lock down modules.
Of course, the modules will need to be "protected" during that time.
I would still keep the old towers but I would gradually phase them out; perhaps through a "technological" recall just like a faulty car is recalled.
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Jinx Barker
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Posted - 2008.03.20 21:34:00 -
[485]
Over seven days, and no post? Damn you people, you all are slipping! He he he...
Anyway, showing my support for the idea of the consolidated POS. I am sure I am not the only one who hasn't forgotten about this thread or the notions presented... just to make sure Devs know we keeping an eye on it... http://jinxbarker.blogspot.com/Please visit your user settings to re-enable images.[/url] |
Spoon Thumb
|
Posted - 2008.03.20 22:40:00 -
[486]
Damn, this post is that old? Anyway, I'm increasingly thinking sov needs a complete revamp, far wider ranging than the last one with sov levels and cyno jammers. That time would be a perfect opportunity to implement this
http://hardinfaq.blogspot.com/Please visit your user settings to re-enable images.[/url] |
Azamai Cyaer
Legion of the Idle Hand
|
Posted - 2008.03.20 23:41:00 -
[487]
This idea rocks! /signed
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Vemille Kechov
OrdoDraconis
|
Posted - 2008.03.24 02:16:00 -
[488]
Don't you dare fall off the forums!
/Signed, /signed, and /signed
POS's seriously stink right now. This would be awesome, especially if combined with ambulation; even without ambulation, they could at least give it a similar interface as normal stations, with all the options for the different modules showing up on the left panel. What you see, is your death... OrdoDraconis. |
Abrazzar
Equilibrium Inc. FOUNDATI0N
|
Posted - 2008.03.26 15:13:00 -
[489]
I have come over a POS structure in a mission that quite perfectly shows how a POS should look like:
Approaching Total View
Maybe with a larger tower one could have more levels and connect them with elevators. Using walls, elevators and junctions would greatly improve the look of POSes and allow more precise positioning of the POS modules.
I want it! -------- Ideas for: Mining Clouds
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Razoran
Mob technologies and solutions Black Star Alliance
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Posted - 2008.03.30 14:07:00 -
[490]
Man, this thread is EPIC at any rate, love it. ive always said that eve needs more visual splendor in terms of modeling(the basic graphics are great now)
/signed
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Oximus Maximus
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Posted - 2008.03.30 17:45:00 -
[491]
i like it
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Jinx Barker
GFB Scientific Interstellar Corporate Alliance
|
Posted - 2008.03.31 01:56:00 -
[492]
Originally by: Abrazzar I have come over a POS structure in a mission that quite perfectly shows how a POS should look like:
Approaching Total View
Maybe with a larger tower one could have more levels and connect them with elevators. Using walls, elevators and junctions would greatly improve the look of POSes and allow more precise positioning of the POS modules.
I want it!
There you go, and Devs know that they have the models already present in game! I have been saying this for years now, why the hell did they choose such a crappy setup as we have now "live"? With Ambulation coming out "soon" I do not see a reason for not consolidating the POS into a single structure and make it dockable.
Oh and a Bump for one of my most favorite threads....
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Anjinha
Napalm Death Industries
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Posted - 2008.03.31 03:29:00 -
[493]
I agree 110%
Shame on you CCP
Support the industry innovation in EVE.
Post your topic here:
Industrialists' ideas for EVE
"We don't need Santa Claus... we need his factory"
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Kever Shigenaga
Vinyl Roid The Cool Kids Club
|
Posted - 2008.03.31 20:55:00 -
[494]
Originally by: CCP Abathur Bump!
This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
I just had a thought. The Current POSes (what I have seen) have not been updated by the Trinity graphics engine. Why not make this the upgrade in graphics and functionality all in one bundle? ;)
Originally by: Abrazzar I have come over a POS structure in a mission that quite perfectly shows how a POS should look like:
Approaching Total View
Maybe with a larger tower one could have more levels and connect them with elevators. Using walls, elevators and junctions would greatly improve the look of POSes and allow more precise positioning of the POS modules.
I want it!
There is the design to start with in the first place! All it needs is some Trinity graphics and -BAM- Modular POSes in all their glory... Mostly -------
"If ever you come across a rip in the space/time continuum, throw muffins at it. Muffins make everything better."
-morriseyCAT |
Space Hog
NEW DAWN CO INTERDICTION
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Posted - 2008.03.31 23:28:00 -
[495]
This is an awesome idea I think.
Local Fix-AN EVE SIGN OFF |
Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.04.01 07:40:00 -
[496]
Edited by: Hugh Ruka on 01/04/2008 07:43:00
Originally by: CCP Abathur Bump!
This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
Having said that, we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul.
original post: Posted - 2006.09.08 22:54:00
you had more than 1 year now already to implement this. it's ample time to do so even in a complex game like EVE. and it did not make it into Trinity anyway ...
anyway with this ingame, there would not be a problem with POS bowling at all and other things would work properly.
Waiting for the patch that patches the last patch ... |
K'orr Jaden
|
Posted - 2008.04.01 14:20:00 -
[497]
I often roam the forums to look for hints and ideas of how to improve Eve and its experience. Yet albeit the common "nerf this weapon!" and "boost that ship!", the ideas already presented just rarely pose somewhat of an outstanding brainstorm. Totally unlike this thread!
CCP is constantly walking with a strut about the unique nature of Eves economy whithin the MMO market. Whenever some business magazine (i.e. Financial Times) happens to stumble upon Eve, CCP's the first to boast about it. And rightfully so, don't get me wrong. Eve has proven to attract even (and especially) mature players with -to some extend- business related background. Its player-driven economy is one of its major attractions for this kind of MMORPG players.
Ever since launch, there's no aspect in this game left unturned, Yet no other part of Eve got less attention than corporation management and business tools! It's hard to understand why the very backbone of any industrialized corporation, the POS, is being that neglected over the years, while industry is one of the main motors for long-term addiction and dedication to Eve.
The ideas presented in this thread are stunning, the initial presentation downright brilliant. The thread is a gem already by itself, because it lacks the usual flaming and trolling found in any other so-called improvement proposals. Yet all we've got so far within 19(!!) months now was "Yup, we've read it. Stay tuned, we'll come back to you - eventually."
Dear CCP. Please stop seeing Eve Online as the personal sandbox toy it may have been once! Start realizing that you did a masterminds job by implementing a virtual economy that attracts attention throughout media read and viewed by (real life) managers and (real life) directors. Start realizing that many aspects in this game already relate to real life business. Start realizing that Eve is more than a nifty SF pewpew show for boys (and gals).
And give us the tools we need to make Eves industrial aspects more attractive and -above all- more usable! The old-style, little-noticed, stepmotherly-handled world of POS industry and warfare needs a long overdue revamp. This thread is overflowing with ideas of your customers. Use these ideas, evaluate and communicate them.
The time to do it is NOW!
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Shadow Rogue
Jesters of maelstrom Fatal Error.
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Posted - 2008.04.01 15:29:00 -
[498]
I must agree with K'orr, I am disappointed in the response (lack of) from CCP. This thread has been here so long that it is high time something was done.
They go on about abulation which is probably still a year away, yet things that we would like to see seem to be left on the back burner.
Come on CCP let us know if and when you are going to improve the POS. This thread is not going to die away! We will keep kicking the dead horse till something is said or done.
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Seiji Hannah
Death of Virtue Sex Panthers
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Posted - 2008.04.03 20:31:00 -
[499]
Simply awesome!
/Signed
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Sinder Ohm
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Posted - 2008.04.03 21:11:00 -
[500]
2 years old and 17 pages and no answer from ccp
So signed it will be less database calculations to locate pos structures in space (since its all relative to the pos and not just floating in space) and it looks really cool |
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Jinx Barker
|
Posted - 2008.04.05 03:48:00 -
[501]
Originally by: Sinder Ohm 2 years old and 17 pages and no answer from ccp
So signed it will be less database calculations to locate pos structures in space (since its all relative to the pos and not just floating in space) and it looks really cool
There is one, on page 13, but it was really a "Bump" just to let us know they have read the thread.
The job now is to get all those poor bastards who deal with the POS on a daily basis together, and keep this thread alive, thus showing the Developer Team, where some of the manpower should go. http://jinxbarker.blogspot.com/Please visit your user settings to re-enable images.[/url] |
Alekseyev Karrde
|
Posted - 2008.04.05 19:48:00 -
[502]
I whole heartedly support this.
http://noir.pinacoderm.com/killboard/?a=pilot_detail&plt_id=29223Please visit your user settings to re-enable images.[/url] Zombie Apocalypse Guitar-Wielding Superteam |
Crausaum
|
Posted - 2008.04.06 04:47:00 -
[503]
POSs have always been a disappointment to me and judging from CCP's vigorous response to this thread I guess that's not going to change...
--------------------------- absit iniuria verbis |
Naran Darkmood
|
Posted - 2008.04.06 11:47:00 -
[504]
This is one of the best proposals I've ever seen on the forums. I hope, that now, with trinity deployed, the Dev's keep the promise to look into this agan.
If somebody worries about outposts, I'd just make the outpost a super-sized control tower giving bonuses to the stats of modules.
I hope there comes a total redesign of the POS system.
Originally by: Tellenta When the end of the world comes will it happen one timezone at a time? When the aussies bite it can we save ourselves by adjusting our clocks? I need to know this!
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Jinx Barker
GFB Scientific
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Posted - 2008.04.11 00:35:00 -
[505]
Not much left of the horse, just bones I suppose. Anyway, back to the first page with it, for a while.
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Hugh Ruka
Caldari Exploratio et Industria Morispatia
|
Posted - 2008.04.11 13:00:00 -
[506]
and back to the front page ... this is one of the best ideas ever ...
Waiting for the patch that patches the last patch ... |
Phenom
Gallente Intergalactic Serenity R0ADKILL
|
Posted - 2008.04.11 14:56:00 -
[507]
Bumb..
100% agree..
exellent idea..
and if theres also a "onlining" queue".. then POS work would be phun in the end and not a "hard work" in the game |
Hugh Ruka
Caldari Exploratio et Industria Morispatia
|
Posted - 2008.04.13 09:47:00 -
[508]
back to front ... we'd like to see a CCP Dev statement that this idea is at least candidate to be implemented ... |
Jinx Barker
GFB Scientific
|
Posted - 2008.04.13 13:50:00 -
[509]
Edited by: Jinx Barker on 13/04/2008 13:50:55 How about this:
All the representatives, who wish to be elected to the the CSM... please come by this thread, and give us your opinion regarding the issues raised?
You want our vote? Well then, lets see what can YOU do for us?
CCP is obviously not giving us any updates...
|
leich
Amarr Fritter Transport Co.
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Posted - 2008.04.13 14:21:00 -
[510]
Love the Idea. the images show realy thought has gone into it. CCP Implament this......
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Jinx Barker
GFB Scientific
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Posted - 2008.04.13 14:31:00 -
[511]
Originally by: Jinx Barker
How about this:
All the representatives, who wish to be elected to the the CSM... please come by this thread, and give us your opinion regarding the issues raised?
You want our vote? Well then, lets see what can YOU do for us?
CCP is obviously not giving us any updates...
By the way, I would suggest, that all of the "regular residents" who want this idea to go through should go the the above linked post, and politely ask CSM candidates to voice their opinion on the matter - this way it would not appear that I am the only one who is trying to lobby the POS thing.
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Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2008.04.14 11:32:00 -
[512]
I hope that when CCP gets around to sov overhaul they will find the time to do also complete POS overhaul. It would ofc turn some tables but overall I believe that this idea would do more good than harm. Especially when combined with ambulation project.
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Marlona Sky
Caldari D00M. Triumvirate.
|
Posted - 2008.04.14 23:46:00 -
[513]
Awsome.
Would the POS transforming into a 'Battle' mod when people are manning the guns be asking too much?
But I definetly really like the idea of each POS really looking dramatically different with the modules actually connecting to each other. You could even have 'arms' extending out beyond the shield where stuff like guns are so it looks even more sinister. CONCORD provide consequences, not safety; only you and... scouts, logistic ships, people to web you, alts with bonuses, not fitting nice gear, avoiding trafic hubs, etc... easy right?? |
Mulco
Metalheads
|
Posted - 2008.04.18 14:51:00 -
[514]
bumped and signed again. this is a greate idea and should be put in the game asap. |
Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2008.04.21 08:33:00 -
[515]
what are you doing on the 4th page ? bump
and STICKY this please ...
Waiting for the patch that patches the last patch ... |
Aylara
|
Posted - 2008.04.21 13:22:00 -
[516]
Bump for a great ideea!. And please add a Clone Vat Bay module to POSs in order to store those Jump Clones
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Sethose Olderon
The Plexus Syndicate
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Posted - 2008.04.23 00:29:00 -
[517]
/signed. Reshape EVE for the future! Sell the 0.0 gates to player owned corps, and encourage an open ended universe.
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Wren Alterana
Minmatar The Baros Syndicate Kissaki Republic
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Posted - 2008.04.23 00:39:00 -
[518]
bloodly brilliant. Bump signed. and a cookie for the OP
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Vinya Orcrist
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Posted - 2008.04.23 06:39:00 -
[519]
Very nice idea
maybe addons should be built by bringing "module bpcs " (ie. refinery BPC) and station materials to the tower. (bougth in LP shops -> isk sink to replace current isk sink, maybe add some other commodity as well (reports etc.) )
The tower could then have 1 expansion slot (factory) dedicated for building POS expansions.
Doing it this way would also mean it was more of a process to build up a POS network...
but unfortunately... I dont really see how we get from A (now) to B(that)
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SeptimusCurtius Tacitus
|
Posted - 2008.04.24 14:51:00 -
[520]
Was reading this post for the first time yesterday (yes I'm new to this forum and I don't have much experience with POS's either) but I had I think and came up with a few suggestions: (these may or may not have been posted before - I didn't read all 20 odd pages in detail)
1) Instead of separate models for each unit (as it is now) or bolt on modules (but still separately modelled as I think it shows here) why not a generic model reloaded after downtime with any changes made. Just one model (quick load time), one target (not 15+ with tower). The model has to visually reflect whatever modules have been fitted to it - so you couldn't just bolt on what you like anywhere. A tower with a hanger module and four guns would be EXACTLY the same model as another tower or the same race with a hanger module and four guns fitted to it. You would need a large number of basic models in the data base (one tower + one gun, one tower plus two guns) but a single model for the whole POS would save on system load times at the least.
2) More controversial - towers fit is limited by it powergrid and CPU. In order to reduce the total number of POS models and to spice up the differences between races towers why not limit the fit like ships - high slot for weapons, mining arrays, jump bridges... medium slots for shield hardeners, ECM, Research modules, Refinery’s, manufacturing, very long range sensors... low slots to add cargo bins, hanger bays (more the bays the more ships can dock at once), repair bay (repair ships/modules but costs fuel/materials), modules that adjust CPU/powergrid but make the tower use more (or less if it reduces CPU/powergrid) fuel. (respect to whoever mentioned those idea before in the thread but I can't remember at the moment.)
3) I like the idea of direct docking like a station but limit it to one docking slot for the tower then modifiable by the hanger bay. No shield bubble but shield close to hull like a ship. You can still dock if you what to hide from something bigger and badder than your current ship, but if you want to repair the POS or aid its defence then you must undock and fight in open space.
4) One model, two stages of destruction - target the POS and bring down it's shield. Once the shield are down fire on the armour (would like to see if you could armour or shield tank different races POS). When the armour is gone damage is done to the control tower (ie structure). When the control tower/structure is destroyed then the POS offlines and becomes neutral. You could either destroy the remains (and loss whatever has been built) or you could install you own tower and claim the POS for yourself - with substantial amounts of damage needed to be repaired on the remaining modules of course.
5) Privately owned - publically usable, for a fee determined by the owner. If you can dock at a POS then you could set public docking rights (and charge ISK for the privilege) and allow them to use the facilities such as refinery’s (again for a fee and possibly a cut of the mineral reprocessed). By constructing POS for public use such as refineries for miners then you encourage the use of 0.0/low sec and are able to gain ISK for providing those services (tax those using your space).
6) Specialised POS's - refineries (self explanatory), warehouse (very large storage - accessible to traders), manufacturing plants (build ships/modules, repair ships/modules for a fee - accessible to traders), Research outposts (self explanatory), command outposts (good scanners, affects sovereignty, bonus to repair bays, number of hangers), customs (jump bridge outposts that can also be used by customers - for a substantial fee, and also tell you just what cargo is passing though them - for tax purposes of course)
Apologise if I've quoted anyone in this thread but there are a lot of good ideas in there and this is my take on them Feedback would be welcome
|
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Jinx Barker
GFB Scientific
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Posted - 2008.04.26 02:55:00 -
[521]
Well, I am moving this thread up again. I feel it just need permanent exposure to the sun.
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Hugh Ruka
Caldari Exploratio et Industria Morispatia
|
Posted - 2008.04.28 10:27:00 -
[522]
Edited by: Hugh Ruka on 28/04/2008 10:27:13 back 2 front
EDIT: /sticky --- SIG --- Goumindong for CSM. |
Belatu Cadro
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Posted - 2008.04.28 15:28:00 -
[523]
C'mon CCP, this thread has been around for a long time, and I can't believe that no Devs have read it, so give us some feedback here, this is a well thought out well presented idea that deserves at least a response, yes, no or maybe is all you need to say.
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Stephannus Calimben
Trill Crabulas Nihil-Obstat
|
Posted - 2008.04.28 20:27:00 -
[524]
Originally by: Belatu Cadro C'mon CCP, this thread has been around for a long time, and I can't believe that no Devs have read it, so give us some feedback here, this is a well thought out well presented idea that deserves at least a response, yes, no or maybe is all you need to say.
its got the blue line beside it, meaning a dev has posted in it.
i think its around page 5 or something, but they basically just said "this is an awsome idea...but it would be a TONNE of work..."
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Hugh Ruka
Caldari Exploratio et Industria Morispatia
|
Posted - 2008.04.29 16:28:00 -
[525]
Originally by: Belatu Cadro C'mon CCP, this thread has been around for a long time, and I can't believe that no Devs have read it, so give us some feedback here, this is a well thought out well presented idea that deserves at least a response, yes, no or maybe is all you need to say.
The one and only Dev post --- SIG --- Goumindong for CSM. |
Jinx Barker
GFB Scientific
|
Posted - 2008.04.30 06:26:00 -
[526]
Originally by: Hugh Ruka
Originally by: Belatu Cadro C'mon CCP, this thread has been around for a long time, and I can't believe that no Devs have read it, so give us some feedback here, this is a well thought out well presented idea that deserves at least a response, yes, no or maybe is all you need to say.
The one and only Dev post
Yep, they looked at it, wish we could actually hear more about what they are doing about it...
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Abrazzar
|
Posted - 2008.05.01 12:37:00 -
[527]
Well, made two more sceenshots of POS structures in missions that might be some inspiration for the devs.
POS Factory POS in Belt
-------- Ideas for: Mining Clouds
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Marlona Sky
Caldari D00M. Triumvirate.
|
Posted - 2008.05.06 04:39:00 -
[528]
Originally by: Abrazzar Well, made two more sceenshots of POS structures in missions that might be some inspiration for the devs.
POS Factory POS in Belt
Me like!
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Mike Rowlings
Gallente
|
Posted - 2008.05.06 06:45:00 -
[529]
I absolutely love this idea and am hoping to see it being embraced and developed by CCP.
Not holding my breath since this thread is now ~2 years old and CCP did nothing to change the dumbed-down, non-sensical and non-appealing way in which POSes are built and look.
I'll keep on dreaming tho.
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Travis Shireen
Gallente Minmatar Ship Construction Services Ushra'Khan
|
Posted - 2008.05.06 19:02:00 -
[530]
/signed.
- Nothing unexplainable in this universe can ever reach the state of being understood if we first do not abandon and ultimately re-invent our current paradigm. |
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High Star
|
Posted - 2008.05.07 06:00:00 -
[531]
Originally by: Abrazzar Well, made two more sceenshots of POS structures in missions that might be some inspiration for the devs.
POS Factory POS in Belt
Well this just proves that CCP can make POS'es look like they are organised and not just random items in a bubble
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Nemtar Nataal
Un-Natural Selection
|
Posted - 2008.05.07 12:56:00 -
[532]
*****Sticky*****
/me thinks we should start a whole new thread "Petition to make POSs: Flogging the Dead Horse a sticky"
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Atreus Danerun
Amarr Caldari Bank
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Posted - 2008.05.07 15:03:00 -
[533]
Originally by: Nemtar Nataal *****Sticky*****
/me thinks we should start a whole new thread "Petition to make POSs: Flogging the Dead Horse a sticky"
Right, then it would mean CCP will have to take this thread seriously, how do you propose we do that? Well, short of making sure that every genuine supporter of the idea comes to this thread and makes a point of showing their support.
T2 SALES & SERVICE
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Pliauga
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Posted - 2008.05.08 08:26:00 -
[534]
/signed
This is very needed.
Some of my thoughts:
1) If an alliance is holding sovereignty such POS could/should be allowed to grow much bigger than the large POS limitations that currently exist. Adding new reactors, maybe suplementary control towers.
2) A doomsday mounted on a POS, active outside it's shields (able to fire once an hour, uses more fuell, operation requires skills)? Too crazy, maybe.
3) A fighter dock, allowing the POS to deploy fighters. Like can be encountered in the "pot and ketle 4 of 5 mission".
/me overwhelmed by the coolnes of the vission, then remembers lag - oh ****.
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Esiel
Caldari
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Posted - 2008.05.10 05:47:00 -
[535]
I would think that they are doing something with POS's but I really hate the "we don't talk about stuff we are working on because we aren't sure if it will work out." I would think at some point you can start to say something about it. Heck you can say something like "we have been working on it but we have incountered problems and setbacks so we don't know if it will happen." Limbo just plain sucks.
As for the reason we don't have walls, barriers, elevators, junctions. The only idea I can come up with is they are afraid people will just slap on 100 things to create lag for incoming attackers.
Off with your head |
High Star
|
Posted - 2008.05.12 11:44:00 -
[536]
Time to bump this back to the top.
This idea is to good to be lounging around page4.
I have to agree with Esiel, it is high time that the dev's told us what they are doing about the issue. There are so many good ideas coming out of this thread that to simply ignore it since 2007.11.09 is not good enough.
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Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2008.05.14 11:40:00 -
[537]
Originally by: Abrazzar Well, made two more sceenshots of POS structures in missions that might be some inspiration for the devs.
POS Factory POS in Belt
This is what ticks me off ... the models are ingame, we can clearly see them in missions, yet the final step of implementation is missing ... for a few years already ... --- SIG --- Goumindong for CSM. |
Jinx Barker
GFB Scientific
|
Posted - 2008.05.15 22:11:00 -
[538]
Empyrian Age Expansion Ladies and Gentlemen!
Yes indeed, another EVE expansion, new ships... yes, yes, new faction ships... new structures, like command bunkers and such.... but, this thread is still ongoing.
So, this thread has been through expansions before.
I was hoping to hear more of a hubbub from people, I personally feel well, not slighted, but disappointed really - this thread represents what "mature" and by "mature" I mean experienced EVE players really need.
POS represents the first and last line of Defense and Ops in 0.0 and .4 or bellow. It is further contributes to enjoyment of the game in Empire for all those who run the POS farms there - and as such are a massive time-sink, as well as ISK sink, POS needs to be streamlined and incorporated into a single structure with interchangeable parts, towers included.
Here... Here... another 2 years of life to this thread.
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Claymaker
Caldari School of Applied Knowledge
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Posted - 2008.05.16 14:19:00 -
[539]
This is such an a brilliant idea I had to post support. I would much rather see this than Ambulation.
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Re'taka
Minmatar Republic University
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Posted - 2008.05.19 00:37:00 -
[540]
need a new dev reply. let us know this is still being considered, and tell us what you think could be imporived.
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Wren Alterana
Minmatar The Baros Syndicate Kissaki Republic
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Posted - 2008.05.19 01:35:00 -
[541]
/me flogs horse
this NEEDS to happen _________
Dynamic Maps |
Opiboble Inte
Gen Tec
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Posted - 2008.05.19 03:00:00 -
[542]
This is the best idea I have ever read on how to FIX the POS problem. And yes in my opinion there is a problem: they are "Corporate Owned Stations", not "Player Owned Stations".
I would like to see this incorporated into EVE, But not as a "COS" replacement that it seems people want, but as a true "Player Owned Station" addition to EVE. Using these new parts (as posted at the start of this thread) players could make their own mini-stations, no roles in the corp., nothing, just purchase, anchor, fuel and go. Now you would only have one control tower choice per race, nothing different between them except fuel types, also they would use around the same amount of fuel as a small tower and also the same CPU and Power limits. From here you add parts on for what you need it to do. Now taking from some of the people who have posted (sry wont quote you, people can look back): Need to be able to dock at it, doesn't need to be docked IN it, but a landing pad, an umbilical that attaches, or back into the docking module showed in the Exhibit F (first post). Now you can only control the "POS" when docked (so you need to have a "docking bay") from then on you can control everything to do with the "POS"- fueling, refining, manufacturing, research, and storage.
Being a "POS" you canÆt do as much with it as a "COS", so here is a list of things it should be able to do. With the addition of the correct module of course.
1) Docking (a must have addition to the "POS") -This is a must since it is the ONLY way to control the "POS". Can do this even when the tower is off-line due to lack of fuel. 2) Ship Maint. Array (for re-fitting/storage of ships) -This would be similar to the "COS" one, except it has a lot smaller storage: 3 Battleships assembled. Can only store assembled ships. 3) Hanger (for storage of items & packed ships) -This would be the players hanger for storing any Item they choose, including packaged ships. I don't know a good size for this, but maybe the size of a station container? 4) Production (ammo, drones, modules, up to cruisers - nothing T2) -Production would not be as efficient (wasted minerals) as doing so in a station but would make it so you don't have to pay for it at the station. 5) Research (any and all BPO research and copying) -Research in "POS" would take slightly more time then in a station, but would produce the same results- can remotely install jobs just like "COS". 6) Refining (refining of ore and ONLY ore) -There would be 2 options in the settings of this item- instant: instant return on your ore, but with high mineral loss. delayed: would take time for your mineral return, but would yield more. I don't know if there should be module re-processing with one array, or require 2 refining arrays? 7) Guns (up to 4) -Up to medium guns for protecting your assets when you are away. 8) Resists (arrays to boost the resistance to damage) -Just like the "COS" ones. Now that is it for what it can do.
Now to anchor a "POS" it would require standing in the faction space you are in, but far lower standing requirements then for a "COS". Now the location to anchor one of these is hard, Stations have planets, and "COS" have moons. So that leave belts and Deep-space. Now placing them in belts would be asking for problems in low-sec so that leaves one logical choice. So they make a safe-spot that is at least .5AU's away from any belt, gate, Moon, etc. Now as others have said there would be no Bubble around the "POS" so to be protected by it you must be docked. Now to take one out it would be like taking out a "COS", kill the tower, and all the arrays stay.
Now some people want to be able to make ones to share, I donÆt see a need for this since these should be cheep enough and easy enough to maintain yourself. But I am sure you could do something to allow docking rights on a per person bases, not by standing and have them pay for services, or link 2 "POS" together and share power and CPU for more arrays. I am out of room...
bye all |
Opiboble Inte
Gen Tec
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Posted - 2008.05.19 03:00:00 -
[543]
Now I could go on for hours on a GREAT idea, but I dont want to make 5 posts right now. So above is a basic plan.
I could go on and hold a conversation to work it into something every one would like, but I want to get response from this first. So please let me know what you think. I really think this would work great in EVE, not getting rid or changing the system we already have, which is anchored all over EVE and would be a pain in every once ass to make a major change to, and so wouldn't make any one angry, and give a TRUE "Player Owned Station" to the players.
Well give me your thoughts. Let me know if I over thought something or if I skipped over something you think is important.
later. o/
bye all |
Jinx Barker
GFB Scientific
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Posted - 2008.05.19 06:47:00 -
[544]
Opiboble Inte, may I suggest another favorite thread of mine... which I honestly think the ideas expressed there should be combined with the ideas in this thread... S.P.O.S.S Thread
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bebop110
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Posted - 2008.05.19 20:06:00 -
[545]
Great idea, to Evelgrivion for the basic module idea, and Opiboble Inte for the great idea on the true "POS" idea.
I am in 0.0 a bit and I am tired of using Corp POS's (Opiboble's "COS") for safty/storage I always have my stuff used by other corp members and I never see it again. Implementing "POS's" would make this game that much cooler, and easer to live in.
Please DEV's learn something from these guys, and employ Evelgrivion! His models are KICK ASS!
Also, Opiboble your plan is great, if you have more to share on it please post it, that plan is a great start!
Dev's, please read this thread!
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Opiboble Inte
Gen Tec
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Posted - 2008.05.20 03:27:00 -
[546]
Well I will get typing, I have basic notes so far... I will make a new thread once I am done... maybe though I would like to keep the first post or move it over...
Well I will get typing.
later o/ bye all |
Wren Alterana
Minmatar The Baros Syndicate Kissaki Republic
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Posted - 2008.05.20 03:41:00 -
[547]
I can't believe this topic has been around since 2006...kinda depressing. _________
Dynamic Maps |
Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.05.22 09:02:00 -
[548]
/me kicks horse |
xena zena
Catalyst Corporation Dominatus Phasmatis
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Posted - 2008.05.22 09:03:00 -
[549]
I should add my kick to the horse.. but it's been kicked so much now it's hard to tell it's a horse. |
Carmizan
Lords of Maelstrom Fatal Error.
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Posted - 2008.05.22 12:09:00 -
[550]
Originally by: xena zena I should add my kick to the horse.. but it's been kicked so much now it's hard to tell it's a horse.
Yeah it's time this thread was 'skicky' and let this poor old horse heal it's bruises
But seriously we do need to know when and if this is going to be implemented.
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.05.22 13:08:00 -
[551]
I added this to my SIG for CSM support :-) I hope that helps. --- SIG --- CSM: your support is needed ! |
Opiboble Inte
Gen Tec
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Posted - 2008.05.22 15:00:00 -
[552]
Well as you guys slowly turn the beaten horse into a pile of beaten horse mush,
I am almost done with my plan. I didnt think it was going to take this long, but at least I am using spell check on it :P
I will end up putting it in a google document, so far it would be 4 posts... and I am not done yet, good side is though that isn't all text, has to do with formating it as well.
Well I will get back to it... Keep on bumping :P bye all |
Zirconium Blade
Ass Pounding Space Monkeys
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Posted - 2008.05.22 20:02:00 -
[553]
You guys can kick the horse all you want, I shall be flogging my dolphin.
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Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2008.05.23 11:38:00 -
[554]
Linkage
Recommended this thread / idea to be viewed by CSM
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Siigari Kitawa
The Aduro Protocol
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Posted - 2008.05.23 12:40:00 -
[555]
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooooooooooo.....................
MY DARK BLOOD CONTROL TOWER IS SOOOOO PRETTYYYYYYYY :(
www.siigarikitawa.com |
Liranan
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Posted - 2008.05.23 14:45:00 -
[556]
Nice idea but have any of you thought about how much you would bump around in a pos? Obviously not so do that first. I do not want to have to avoid all these obstacles to get to the fuel compartment of a pos, poses are irritating enough without making it more difficult than necessary.
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Opiboble Inte
Gen Tec
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Posted - 2008.05.23 15:01:00 -
[557]
Liranan,
I think that you are missing the fact that you would "dock" with this new POS idea, and you could access ALL the parts of the POS with out having to fly to them and hump them.
-opiboble inte bye all |
Opiboble Inte
Gen Tec
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Posted - 2008.05.23 15:04:00 -
[558]
On another subject,
since this is now getting a lot of attention (YAY Assembly Hall!!!), or should :P
I will start working on my idea more, but please people let me know what you think! It is located here so please let me know what you think! I dont want to spend all my time working on this and have no one even slightly like it. bye all |
Jinx Barker
GFB Scientific
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Posted - 2008.05.25 18:49:00 -
[559]
Liranan,
Since POS will have a "modular" design, all you will have to do is dock with it, and have an interface that would allow you to transfer fuel and stuff from different hangars, control the guns, etc. The only thing that I can think - would be difficult - is the actual UI, how does one set it up? As a Pop-Up window, the way fitting works now, or the way Gun interface works - not sure, but thats why CCP are awesome and should make it great....
Opiboble, everything you propose has been covered in the last 19 pages, and the SPOSS Thread. And, that is why it is important to keep this thread alive, because - pretty much all of the concerns have been addressed, that I could think of, over the years.... unless you can find something we missed, of course.
Support Your Local POS Thread!
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Aidan Ordway
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Posted - 2008.05.26 04:51:00 -
[560]
Bump for great justice.
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White Ronin
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Posted - 2008.05.26 22:57:00 -
[561]
Ok, awesome. Supporting the original posters modular design idea for pos.
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Pizi
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Posted - 2008.05.27 08:09:00 -
[562]
that would be great /signed _______________________________________________ Mining Crystal II BPC Pricelist EVEpedia[Deutsch]
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Kyle Cataclysm
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Posted - 2008.05.27 16:24:00 -
[563]
bump
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Ulstan
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Posted - 2008.05.28 23:54:00 -
[564]
I have to admit, this is much closer to how I imagined POS would work out than the actual implementation.
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Esiel
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Posted - 2008.05.29 21:50:00 -
[565]
Originally by: Spoon Thumb
Recommended this thread / idea to be viewed by CSM
I would encourage everyone that has signed this idea go to this link and sign there. Let the CSM know that we would really like to see this be a topic of discussion.
Off with your head |
SeptimusCurtius Tacitus
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Posted - 2008.05.30 12:23:00 -
[566]
Two different ideas about gun/shield issue Either 1) Put guns outside shield maybe in a prearrange pattern like starbases (1 on top, 1 below, and four surrounding). Pearranged to keep requirements for loading quick.
Or (more complex to implement) 2) Put guns inside shield attached to structure but change how reinforced mode works. Similar to carriers 'reinforced' mode. If shield strenght compromised (by many big ships) then the POS can enter reinforced mode (siege perhaps) but CANNOT fire (invulnerable so gives time for CORP to log on and move to defend). CORP can then pick between (assume they have the fuel) siege mode (all functions buttoned up but practically invunerable) or combat mode (shields and hull vunerable but can bring firepower/e-war to bear on attackers)
comments?
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Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.05.30 14:29:00 -
[567]
Isnt it time that this post was pinned? Removable Implants and Money Sinks |
Jinx Barker
GFB Scientific
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Posted - 2008.05.31 22:35:00 -
[568]
Originally by: Raven Timoshenko Isnt it time that this post was pinned?
Actually it is about time we have heard from a Dev again, once on page 13 is not enough. I know you guys have seen it, I know you guys have probably discussed it, please throw us a bone and drop by and let us know what actually is going on - seeing this: in the CSM forum - you might guess that there are no detractors to this idea.
So, come on, let us know whats up!
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Chuck Skull
BBK Corp
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Posted - 2008.06.01 10:07:00 -
[569]
Originally by: Jinx Barker Actually it is about time we have heard from a Dev again, once on page 13 is not enough. I know you guys have seen it, I know you guys have probably discussed it, please throw us a bone and drop by and let us know what actually is going on - seeing this: in the CSM forum - you might guess that there are no detractors to this idea.
So, come on, let us know whats up!
The only acceptable excuse for a dev not to be posting in this thread is they all working feverishly on this idea. C'mon it's not often you get handed an idea that everyone likes. ---
Also available in 'sober' |
Evelgrivion
Black Nova Corp Band of Brothers
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Posted - 2008.06.02 09:58:00 -
[570]
Nice to see so much support for this old idea of mine.
It recently occurred to me that there would be issues basing a capital ship heavy fleet in a more sprawling starbase arrangement. So, the solution is to move modules lower on the tower itself, so that large capital fleets can idle/base out of such a tower safely.
Minmatar Moon Mining tower example
http://img150.imageshack.us/img150/5205/designfixec0.png
http://img150.imageshack.us/img150/4323/designfix2hn0.png
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SEN 5243
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Posted - 2008.06.02 10:15:00 -
[571]
great initiative
pretty much would like to see this happen
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sg3s
O.W.N. Corp OWN Alliance
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Posted - 2008.06.02 11:28:00 -
[572]
Edited by: sg3s on 02/06/2008 11:29:02
Originally by: Evelgrivion Nice to see so much support for this old idea of mine.
It recently occurred to me that there would be issues basing a capital ship heavy fleet in a more sprawling starbase arrangement. So, the solution is to move modules lower on the tower itself, so that large capital fleets can idle/base out of such a tower safely.
Minmatar Moon Mining tower example
http://img150.imageshack.us/img150/5205/designfixec0.png
http://img150.imageshack.us/img150/4323/designfix2hn0.png
Ah yes, U understand BoB needs to park 5 titans a dozen of moms and a heap of carriers in there but uuuh, most alliances don't have those numbers. Plus I think it would be a good natural limit for the POS. If you need to be so carefull not to get bumped out by titan #2 it may be better to put up a second pos... or something.
I don't really think it's that much of a problem anyway, currently we also have modules taking up space in the bubble like a corp hangar and a ship maint array. Taking the modules from the middle and placing then on the base of the tower ruins the look of it a bit. It's fine as it is, my suggestion to allow mutliple towers at a moon by bridging them is a few pages back, that should work for your space problem xD.
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Evelgrivion
Black Nova Corp Band of Brothers
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Posted - 2008.06.03 10:40:00 -
[573]
Originally by: sg3s Edited by: sg3s on 02/06/2008 11:29:02
Originally by: Evelgrivion Nice to see so much support for this old idea of mine.
It recently occurred to me that there would be issues basing a capital ship heavy fleet in a more sprawling starbase arrangement. So, the solution is to move modules lower on the tower itself, so that large capital fleets can idle/base out of such a tower safely.
Minmatar Moon Mining tower example
http://img150.imageshack.us/img150/5205/designfixec0.png
http://img150.imageshack.us/img150/4323/designfix2hn0.png
Ah yes, U understand BoB needs to park 5 titans a dozen of moms and a heap of carriers in there but uuuh, most alliances don't have those numbers. Plus I think it would be a good natural limit for the POS. If you need to be so carefull not to get bumped out by titan #2 it may be better to put up a second pos... or something.
I don't really think it's that much of a problem anyway, currently we also have modules taking up space in the bubble like a corp hangar and a ship maint array. Taking the modules from the middle and placing then on the base of the tower ruins the look of it a bit. It's fine as it is, my suggestion to allow mutliple towers at a moon by bridging them is a few pages back, that should work for your space problem xD.
Titans (and motherships) are not the prime concern; it is not uncommon for capital fleets to range in a 30+ range these days, and even then, the tower starts to be a little congested. If a sprawling tower occupied the entirety of the force field, there would be nowhere for a 0.0 invasion fleet to base.
I don't even want to get into the can of worms that would be multiple towers around one moon.
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saxsus
Opinicus Operations
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Posted - 2008.06.05 12:20:00 -
[574]
I think this is a great idea. Hope CCP thinks so tooooooo
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Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.06.05 14:05:00 -
[575]
PUHLEASSSEEE, Pretty pretty pretty please, PIN this post. War in EVE is like a box of chocolates. You never know which is the really nasty one with the horribly hard nougat center. |
Tuttomenui II
kungfuhammers
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Posted - 2008.06.05 19:27:00 -
[576]
You Sir, are a genious... And very good 3d graphical artist. I love this.
One thing I still like the seperate sentry guns, but be nice to have XL hard points on a module linked to station like your design, so you can add the guns that capital ships use to your pos in the way you done.
Tuttomenui II
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Dohl Khrensen
Huang Yinglong FOUNDATI0N
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Posted - 2008.06.05 21:48:00 -
[577]
I get it! Its Lego!!
Wonderful idea and fantastic design. The funny thing is, in some PvE missions it looks like the pirate factions have bases set-up along these lines. I wonder why this never crossed over into standard practice for player towers...
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Morris 159
Free Space Initiative FOUNDATI0N
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Posted - 2008.06.08 11:13:00 -
[578]
back to top, back to top.
Why oh why hasn't ccp commented on this idea? Its clearly verry popular with the players. "There are only two things that are infinite. The Universe and human stupidity, but I am rather unsure of the first" A-Einstein |
Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.06.08 11:46:00 -
[579]
FOR THE LOVE OF GOD!!! : PIN THIS TOPIC!! War in EVE is like a box of chocolates. You never know which is the really nasty one with the horribly hard nougat center. |
Matrixcvd
Rionnag Alba
|
Posted - 2008.06.08 15:43:00 -
[580]
Edited by: Matrixcvd on 08/06/2008 15:44:25 the easiest way to fix all this buisness is just to lower HP on POS, anchorables, and station services. Make it so a 15 man gang can reinforce a tower, incapacitate station services, in 10 minutes, and all problems solved. Small corps would be real threats, larger alliances would have to stay home (no moar meganapfailtrains) or their money makin machines will go down, people wont need giagantic cap fleets and blobing in 1 system would not function well when towers in mutliple systems could be coming out of reinforced at the same time, forcing people to strategically plan, not just strategically blob and kill nodes
lowering HP drastically is great, moar fights, but another point to all this is that there are no large changes to the SOV structure, no major game play shifts which invite bugs and other testing hardships, wasted time rethinking mechanics when they are staring you straight in the face. You dont have to completely rework how people hold space. You just make it more dynamic in 0.0.
TO recap: lower HP on POS/Anchorables/Station Services to allow small gang roughly 10 minutes to reinforce/incapacitate what you get
1. No major changes to structure of soverignty. No re-working on how corps/alliances take and hold space
2. Smaller corps and alliances effect 0.0 politics. Blobs are limited as POS targets can be spread out over moar systems
3. Whatever is reinforced/incap'ed quickly, is also repped back faster, making it easier and less time consuming for the defender to re-activate incap'ed modules
4. Finally, and the best part, if the potential for small groups to really wage interdiction campaigns against larger alliances, particulary affecting ISK making operations, alliances would have to stay home moar and these mega alliances of blob filled node crashing nap trains, would be less prominate.
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Nikita Alterana
Malice.
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Posted - 2008.06.08 17:11:00 -
[581]
Originally by: Matrixcvd Edited by: Matrixcvd on 08/06/2008 15:44:25 the easiest way to fix all this buisness is just to lower HP on POS, anchorables, and station services. Make it so a 15 man gang can reinforce a tower, incapacitate station services, in 10 minutes, and all problems solved. Small corps would be real threats, larger alliances would have to stay home (no moar meganapfailtrains) or their money makin machines will go down, people wont need giagantic cap fleets and blobing in 1 system would not function well when towers in mutliple systems could be coming out of reinforced at the same time, forcing people to strategically plan, not just strategically blob and kill nodes
lowering HP drastically is great, moar fights, but another point to all this is that there are no large changes to the SOV structure, no major game play shifts which invite bugs and other testing hardships, wasted time rethinking mechanics when they are staring you straight in the face. You dont have to completely rework how people hold space. You just make it more dynamic in 0.0.
TO recap: lower HP on POS/Anchorables/Station Services to allow small gang roughly 10 minutes to reinforce/incapacitate what you get
1. No major changes to structure of soverignty. No re-working on how corps/alliances take and hold space
2. Smaller corps and alliances effect 0.0 politics. Blobs are limited as POS targets can be spread out over moar systems
3. Whatever is reinforced/incap'ed quickly, is also repped back faster, making it easier and less time consuming for the defender to re-activate incap'ed modules
4. Finally, and the best part, if the potential for small groups to really wage interdiction campaigns against larger alliances, particulary affecting ISK making operations, alliances would have to stay home moar and these mega alliances of blob filled node crashing nap trains, would be less prominate.
or not. __________________________________________________ |
Antaiir
Eat My Shorts Inc. Freelancer Coalition
|
Posted - 2008.06.09 12:12:00 -
[582]
Awesome idea, love it
As i seen the first POS in my life, i thought it were a bad joke
Anta
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Matrixcvd
Rionnag Alba
|
Posted - 2008.06.09 13:56:00 -
[583]
Originally by: Nikita Alterana
or not.
or not what? whats the problem? dont like to actually have to defend poses? dont like the idea of the little guy being able to ruin your day? gonna hide behind monster HP, terrible lag cause you can't PVP and actually defend anything?
thought so
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Jinx Barker
GFB Scientific
|
Posted - 2008.06.09 14:58:00 -
[584]
Edited by: Jinx Barker on 09/06/2008 15:00:13
Originally by: Matrixcvd
Originally by: Nikita Alterana
or not.
or not what? whats the problem? dont like to actually have to defend poses? dont like the idea of the little guy being able to ruin your day? gonna hide behind monster HP, terrible lag cause you can't PVP and actually defend anything?
thought so
I think he is referring to your initial post that has nothing to do with the POS functionality discussed IN THIS THREAD. You are really talking about a 100% revamp of what POS is like today in functionality overhaul. This thread has been solely about MODULAR POS issues that should have been addressed when the POS first came out.
I would suggest you create a topic and discuss the functionality aspects of POS, that you do not like, there.
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Matrixcvd
Rionnag Alba
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Posted - 2008.06.09 16:58:00 -
[585]
Originally by: Jinx Barker Edited by: Jinx Barker on 09/06/2008 15:00:13
Originally by: Matrixcvd
Originally by: Nikita Alterana
or not.
or not what? whats the problem? dont like to actually have to defend poses? dont like the idea of the little guy being able to ruin your day? gonna hide behind monster HP, terrible lag cause you can't PVP and actually defend anything?
thought so
I think he is referring to your initial post that has nothing to do with the POS functionality discussed IN THIS THREAD. You are really talking about a 100% revamp of what POS is like today in functionality overhaul. This thread has been solely about MODULAR POS issues that should have been addressed when the POS first came out.
I would suggest you create a topic and discuss the functionality aspects of POS, that you do not like, there.
gotcha, wrong thread, forgot about how to completely waste time creating Role Play issues that have nothing to do with how the system operates on TQ but to just make stuff that looks cool, super sweet 3D graphics would mask the game mechanics issue even moar. IN point of fact, i think you all need jobs at CCP cause this is exactly what we have come to expect, broken stuff with shiney paint! YOO HOO!
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Jinx Barker
GFB Scientific
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Posted - 2008.06.09 19:28:00 -
[586]
Originally by: Matrixcvd gotcha, wrong thread, forgot about how to completely waste time creating Role Play issues that have nothing to do with how the system operates on TQ but to just make stuff that looks cool, super sweet 3D graphics would mask the game mechanics issue even moar. IN point of fact, i think you all need jobs at CCP cause this is exactly what we have come to expect, broken stuff with shiney paint! YOO HOO!
If you took some time to read the thread and the replies you would notice that the current system is cumbersome, overly sprawling, lag causing, mess. Hence why consolidation of the POS into a single structure with modular design is preferable to the way it is now.
This has nothing to do with role play, or 3d graphics, or masking the game mechanics. What you did with the above post was just prove your complete ignorance on a number of level. I would ask you to take some time and actually read the proposal and the thread...and do not troll, the issues raised here are important for ALL who own and operate POS farms.
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Kypsis
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2008.06.09 20:20:00 -
[587]
Wow simply brilliant. Such an elegant and completely satisfying concept. I totally approve the idea proposed by op...
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Felaste D'Lucare
GFB Scientific
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Posted - 2008.06.13 22:58:00 -
[588]
Absolutely amazing so many years and it is still not done. Lets hope that this idea is really percolating at CCP.
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lpha centurion
Confrerie des ombres Roids'Are'Us
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Posted - 2008.06.14 11:57:00 -
[589]
Like a x3 reunion complex, that's an awesome idea which should be realised because it's simply pretty, realistic and looks rather like a complex than this sort of messy mixture in a bubble we call POS...
(and this will avoid players to do some hauling stuff to load the guns, laboratories...) -------------------------- Oneiromancer > What sound does the test server do in your language? Phthonos > *crash*
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Jinx Barker
GFB Scientific
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Posted - 2008.06.16 02:02:00 -
[590]
Well, I am going to bring it closer to the top. I really hope developers are working hard on developing this idea into reality.
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I I
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Posted - 2008.06.16 02:10:00 -
[591]
awesome.
no more messy random placements.
nice details, CCP should buy the BP's u made, lol
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Malkaivian
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Posted - 2008.06.16 04:25:00 -
[592]
Edited by: Malkaivian on 16/06/2008 04:30:55 This is a good idea however it is completely uneccisary. If you lack the skill to place POS structures in a significant good looking and meaningfull Order I'll be more than happy to do it for you...... For a fee.... And since my account is a new one after the skills are up. (I had an old one and gave it away)
Hell You tell me what you want in a base and I'll even Design one for you. And email its specs fuel requirements Weapon loadouts and everything else to you in Webpage format. (I design webpages as a hoby). Anything you can imagine I can design. Any base for any purpose.
For supper bases the key element is shield and tower placement So you do not overlap the Defense Towers Weapon systems with shields hence makeing them non-Functional. I beleive there used to be a way to place weapons from one tower inside the shield of another and them still function hence makeing the weapon indistructable, However I also believe this was fixed in an earlier patch.
Placement is not difficult nor is it hard. It takes time and a crap load of patients. But then thats what us perfectionists are for who are also OCD :D.
O.N.I Special Weapons development Curently has plans to build a 9 tower Superbase as its main headquarters. The plans are laid out and calculated and yes, It WILL work. Placement is key and thats all tha matters. O.N.I is just waiting on the Funds to build it and the member Capacity to support it.
For those of you that do not know, a Starbase can go 25-29 days without refueling. So this makes management of such supperstructures extreamly easy.
As far as the main Shield bubble, Thats just realistic. You would Not design a structure in space that large and not have some kind of Ubber main Shield.
All of the current POS structures also already have Shields of their own.
Some of the things in the Current POS systems do need to be changed. And yes haveing a linking Structure would make it easier.
But for the most part POS's are fine just the way they are. Like I said if your haveing trouble designing a POS I will be more than happy to help you.
You can Email me at [email protected]
OR
Mail me in Game or PM me on: Maleagant or Malcorian Vandsteidt.
Remember Im not free :P But, like I also said this is a new account so my prices are cheap and trades of certain ships and equipment rather than ISK will be accepted if you dont have the money. Gennerally however corporations who might need help with structural design and placement are probbaly pretty big so in either case I dont think it would matter.
Personally to be mavrick, I like the POS setup the way it is. It takes skill and is more realistic looking. This opens business for people with Design and placement tallants like me to make money and in a corporate world this is a very good thing :D (Albeit conjoining walks and rods for towers would make it perfect).
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Jinx Barker
GFB Scientific
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Posted - 2008.06.16 06:16:00 -
[593]
Originally by: Malkaivian ...Stuff...
I am not sure how much experience you have had with the POS in general - but, if you have ran at least 5+ POS farms you would not take so lightly the "effort" of configuring the POS as you appear to be, well, unless you are totally masochistic.
- because one has to be a complete masochist to really get into POS aesthetics - take my word for it, I am anal when it comes to placement of modules, and sure do spend allot of time making sure they are arranged with maximum usability and minimum distraction in mind.
Don't get me wrong, what you are proposing, when it comes to aesthetics of the POS is all well and good, and a commendable effort. However, this is not what this thread is about.
In its current state the POS itself is not only ungainly and unsightly, it is also VERY cumbersome to use, or take advantage of. The way modules and shield and everything around it assembled actually cause significant lag - as opposed to the POS-like structures mentioned above - in the missions, those structures, when are part of a single MODULAR design are actually easier on the CPU and as an added benefit, are easier on the eyes.
POS should be modular and they ought to have a docking interface. The logistics, because of different buildings just hanging there, are much more prohibitive than if the POS was a MODULAR design with additional structures added to the tower.
The time it takes to anchor and online single POS, even if it is modestly defended, are completely unreasonable and should this idea go into effect it will be easier to implement a "staggering" online/anchoring procedures on a MODULAR structure vs. disparate number of separate units.
Good luck with your "POS Aesthetics" enterprise, but realize that what you are able to do, and what even 1000 of you are able to do when it comes to aesthetics is not what majority of the Alliances and Corporations out there will take advantage of.
Most of us have experience of placing hundreds of POS all over EVE, after one or two we all know how to place it properly and how to play with the little green "directional" buttons/arrows. It is the question of streamlining the process, reducing lag, and actually making "PLAYER OWNED STRUCTURES" something that resemble a space station rather than an assembly of junk which was being hung "prettily" all over the damned place.
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Thunderbird Anthares
Crimson Star Empire CORPVS DELICTI
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Posted - 2008.06.16 06:31:00 -
[594]
this idea is just priceless and yet is being totally neglected by CCP because it would be "too much work" also,this topic is older than my socks,and thats something to say,and yet,nothing has happened so far
modular POS design "is" the "best" idea i saw on the forums so far,its also one of the oldest ones,and could add a LOT to the game fun factor,mainly because the players would feel like they "have" something,and not a pile of junk stashed at a pinhead,resembling a puddle of trash around a gravwell
shame on CCP,looks like theyre only interest is to pet the largest alliances,dumping the smallest,and doing it with as least work as possible
sorry if the sarcasm is burning through your carbon plating, but thats the way i feel it
THIS POST WAS STARTED AT 08/09/2006 22:54:00 yet is "still" stayying pretty high on the forums isnt that enough of a proof that people are interested in the idea and want it implemented? ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |
Wrangler Al
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Posted - 2008.06.17 15:21:00 -
[595]
Basicly the current POS system is UGLY!!!
It is more like a pile of space debris than a station.
I know CCP only have many issues to deal with and new content is always a driving force, but surely making the game easy on the eye and enjoyable to play is just as effective a selling point as making it challenging and adding new content.
Come on CCP please comment on this one, let us know you hear any of this!!!
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Euriti
SniggWaffe
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Posted - 2008.06.17 15:48:00 -
[596]
Awesome, truly awesome.
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gunnar aztek
Royal Stoned United
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Posted - 2008.06.17 22:51:00 -
[597]
awesome !!! -------- CCP can patch away bugs, but they can't patch away stupidity :P |
Atreus Danerun
Caldari Bank
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Posted - 2008.06.17 23:10:00 -
[598]
Cant wait for it to be implemented.
T2 SALES & SERVICE
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Nolo Contendere
GFB Scientific
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Posted - 2008.06.17 23:23:00 -
[599]
I want to hear more from the devs about this, and I think its great to make the modules connect at the bottom of the tower, thus perhaps, incorporating external docking around the surface of the POS where each individual ship is locked in place, even with some sort of personal password, so it could not be stolen, would do wonders for MoM and Titan pilots.
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Jinx Barker
GFB Scientific
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Posted - 2008.06.17 23:42:00 -
[600]
Well, many of you already know, and those who do not:
Originally by: Serenity Steele CSM has raised this issue to CCP now. Please keep discussing, although voting is no longer necessary to bring it to CCP.
And of course the "Assembly Hall" thread asking for Support the "Dead Horse Idea".
P.S. We have a milestone.... of sorts... 600 posts and counting.
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sg3s
O.W.N. Corp OWN Alliance
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Posted - 2008.06.18 12:16:00 -
[601]
Edited by: sg3s on 18/06/2008 12:16:19
Originally by: Evelgrivion <stuff>I don't even want to get into the can of worms that would be multiple towers around one moon.
Ah yes, I know, but it had to be suggested. Also, bump.
edit: page 21 \o/
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Esiel
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Posted - 2008.06.23 22:44:00 -
[602]
I noticed that the council said this had been mentioned to CCP can someone please tell some sort if info on the idea of getting our POS's connected to its parts.
Off with your head |
Carniflex
Fallout Research Fallout Project
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Posted - 2008.06.25 07:37:00 -
[603]
Back up it goes to stay on to-do list.
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Goremageddon Box
Soldiers Of Mercy
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Posted - 2008.06.26 02:11:00 -
[604]
bump for awesomeness. :D
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Crausaum
Ixion Defence Systems
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Posted - 2008.06.26 06:51:00 -
[605]
Is anyone else feeling an odd sense of nostalgia when they see this thread here because I sure am. It's like I've grown up with this thread... oh wait, it's because I have.
CCP; giving me fond forum memories since 08/09/2006
Now give me my sweet lookin' POSs you sheep eating yetis!
--------------------------- absit iniuria verbis |
Hatch
Minmatar Bug-Blatter Beasts of Traal
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Posted - 2008.06.27 17:52:00 -
[606]
got to love the 2 year old thread that just won't die. now bend over and take that beating.
this would so be a kick ass way of doing things.
/signed again and again and again.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.07.01 11:05:00 -
[607]
I'm quite confident, that soon ... soon ... there will be POS overhaul. To be something they intended to be instead of current ... iteration. |
Ava Santiago
Minmatar
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Posted - 2008.07.05 17:28:00 -
[608]
Edited by: Ava Santiago on 05/07/2008 17:28:59 Edited by: Ava Santiago on 05/07/2008 17:28:34 You fail to use all of the planes - but a simple fix to that is to move one of the connectors to the bottom or top of the cubes. This would create the possibility to rotate such that it would look like the POS had guns covering it in a 360 degree arc. It also means you could create upper & lower quarters... helpful for those who need to keep their slaves on a seperate status level. Concord doesn't provide consequences. Concord provides insurance payouts. |
Moriancumer
Amarr Hammer Of Light
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Posted - 2008.07.06 03:51:00 -
[609]
/signed
POS's are such a pain. The whole POS system needs an overhaul - from the suggestion here to how hard / easily they are anchored (see this thread).
Kudo's the OP.
-= HROLT Co-CEO =- |
Chillshock
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Posted - 2008.07.06 08:33:00 -
[610]
This gets the official chillshock-seal-of-hell-yeah-this-is-cool!
:)
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Jinx Barker
GFB Scientific
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Posted - 2008.07.10 19:38:00 -
[611]
This is a quote by CSM member Serenity Steele:
Originally by: Serenity Steele CSM has raised this issue to CCP now. Please keep discussing, although voting is no longer necessary to bring it to CCP.
However, I did not find any mention of the POS issues raised here in the in CSM Minutes
So what happened, was it just a fop?
I think that some explanation is in order.
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The Boz
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Posted - 2008.07.10 21:19:00 -
[612]
OMG!!! yes yes yes!!! ccp please look into this!!!
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Jinx Barker
GFB Scientific
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Posted - 2008.07.12 01:49:00 -
[613]
Listen up people, you have all been crapped on by the CSM, they have betrayed all of us, after assurances that this issue will go to CCP.
I suggest you all start raising your own personal questions in this thread, and especially the one where CSM issues support for this needed overhaul in the Assembly Hall.
And just remember this for the next elections. For a very long time I was trying to keep this idea alive, till it gathered enough momentum from other people who finally realized how important it is, and we did have some idiotic notion that things might be different - guess what they are not.
Remember that - CSM could have improved thousands of lives of players, instead they chose to play games with their own "pet issues" and "pet projects."
So, let them hear your voice....
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Luzz Bightyear
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Posted - 2008.07.12 07:12:00 -
[614]
/signed
POSs need to be more attractive IMO, making them easier to set up is one way to do that.
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Ishii kun
Gallente Snake Eyes Inc Friend or Enemy
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Posted - 2008.07.13 10:30:00 -
[615]
/signed
i know i actually have a special ship with ab's and everything specifically for getting around a POS... so this will defiantly be an improvement
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Promithius
Amarr Subach-Tech Warp to Desktop
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Posted - 2008.07.13 13:12:00 -
[616]
i love the idea , would be a wonderful change from current pos mechanics , yes there are all sorts of balance questions , but lets leave that to the people who actually make the content :) as an idea i 100% support it. |
Syberbolt8
Gallente Shinra
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Posted - 2008.07.13 15:13:00 -
[617]
Originally by: Promithius i love the idea , would be a wonderful change from current pos mechanics , yes there are all sorts of balance questions , but lets leave that to the people who actually make the content :) as an idea i 100% support it.
What balance questions, this is mostly a skin update, theres not much to balancing pos's, they aren't ships, they don't move, sure some pos's are better for one thing then another, but that gos for all the races as well. IMO, I don't even thing you can say weather a pos is "balanced" or not lol, funny concept, either way, this has been here a long time, and needs to be further addressed by CCP.
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Noa Fuyu
Amarr Ministry of War
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Posted - 2008.07.13 15:34:00 -
[618]
/signed.
Pos's need to look better and a bit more organised. This is a very well done post and with Trinity and the many other implications would it really be all that hard to do? (Honest Q, dont know how to code or all that jazz) -------------------------- I would throw a hundred ships into the void just to see you crushed. |
Jinx Barker
GFB Scientific
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Posted - 2008.07.13 17:27:00 -
[619]
Originally by: Promithius i love the idea , would be a wonderful change from current pos mechanics , yes there are all sorts of balance questions , but lets leave that to the people who actually make the content :) as an idea i 100% support it.
What balance questions?
I mean all that this idea presents is making POS modular, connect each unit to the next, make it dock-able, so there is ease of access, reduce lag from disparate units hanging ins pace, into s single coherent modular structure.
Guys, bring this thread up, and keep it up, name and shame CSM till we get some sort of a response, and remember them for the next election, remember that they have betrayed your trust - all they wanted was a free trip, and all the assurances they gave us a complete bullshit, obviously.
They are more concerned with their pet issues, and with stupid crap that affects them directly than with something like this.
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Esiel
Caldari
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Posted - 2008.07.14 20:40:00 -
[620]
Give the guy some slack, he probably didn't realize that this tread was made about 2 years ago and things have changed alot. Also the OP did suggest some new content as well as the modulation.
I would have to say that 99.9% of the people that have posted here would be just happy if the modulation was implemented without adding any of the content that anyone has suggested. (Don't get me wrong I would love to dock in my POS's but if it meant not getting the modular layout I can do without)
So.... CMS/CCP still waiting to here about modulation and anything you will be doing with POS's
Off with your head |
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Jinx Barker
GFB Scientific
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Posted - 2008.07.14 20:52:00 -
[621]
Edited by: Jinx Barker on 14/07/2008 20:52:08
Originally by: Esiel Give the guy some slack, he probably didn't realize that this tread was made about 2 years ago and things have changed alot. Also the OP did suggest some new content as well as the modulation.
I would have to say that 99.9% of the people that have posted here would be just happy if the modulation was implemented without adding any of the content that anyone has suggested. (Don't get me wrong I would love to dock in my POS's but if it meant not getting the modular layout I can do without)
So.... CMS/CCP still waiting to here about modulation and anything you will be doing with POS's
The problem is that things have not changed, as far as the POS is concerned since their inception. Wait, lets take pause and think about it, yeop, nothing changed as far as POS is concerned, not the doldrums of the setup, and not the difficulty of maintenance - the only thing that has changed is that CCP pretty much requires POS for proper gameplay in 0.0, and that they allowed them to be eye-candy/glorified research slots in Empire, oh, of course, and the Guns were moved outside the shield.
The content, a proposed content of this thread is very very very simple: Modular POS, with interchangeable modules, plus ease of tower replacement (perhaps). And, the "dockable" part came much later, still not an issue since we have this things called Outpost Services that are part of the station, yet are individually targetable.
Same thing has to be done to the POS, make it a single structure with targetable "services" - pretty much same setup, limited storage, limited research slots that depend on the CPU/PG, etc. And a docking interface. A single structure, rather than a disparate space flotsam is what needed.
What gets my goat is that its multiple members of the CSM who pretty much came out and told us that this great idea that has been alive for over two years now, and was ignored by CCP for as long, will be brought to CCPs attention - YET, there is no mention of that in the CCP-CSM Meeting Minutes, which means that they have sold us out for whatever obsequious and "flavor of the moment" issues, rather than to actually do something good and fix something that has been broken for years, and sucks the life and fun out of game - which POS do, they suck the fraggin life out of me, the way they are now.
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Jinx Barker
GFB Scientific
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Posted - 2008.07.15 16:15:00 -
[622]
Edited by: Jinx Barker on 15/07/2008 16:27:13 Just in case some did not see, Jade Constantine replied regarding the mixup with the CCP/CSM/This Thread:
Originally by: Jade Constantine I can remember saying something about this too. We voted on the issue to take to Iceland and for some reason it wasn't listed on the minutes when we were at the face to face meeting. I'm still not sure why. At the time we resolved to just add it to the submitted issues for the 2nd meeting in august and ask for developer feedback once again. I think a lot of responses have been buried in the enormous Assembly hall spam is the main problem. Bottom line - this issue SHOULD have been raised in Iceland and I'm not sure why it wasn't. In any case we'll ensure its submitted with the ISSUEs for the 2nd meeting. There it is Jinx, not sure what else we can do bar that.
(It doesn't need to go before the CSM again btw, we already voted it onto the formal agenda and there's no need to waste time discussing it again. We will just add it straight to the list of issues for submission again.)
Full quotes can be found: Here and Here
So we should hear something about it in August, subsequent to CCP/CSM next interaction.
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.07.19 05:01:00 -
[623]
It has been two years since I last read this thread, it still seems to me that it is something that CCP should definetly look into. The simplicity of it, is pure beauty in motion.
Unless there is some database issue or potential for some increase in the current systems lagginess, CCP should drop Ambulation and any other up coming expansions. This should be priotity one.
While not every pilot interacts directly with POS, all pilots are indirectly affected by the clunkiness of current POS mechanics. If POS ran smooth and simple, there would be a lot indirect benifits to all pilots in the increased availbility of POS by products(researched BPO, invention, Moon Poo, Mining Platforms). --
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Re'taka
Minmatar Republic University
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Posted - 2008.07.21 01:35:00 -
[624]
IMO STICKY THIS<
This is a first page post, not a 3rd page post, try to keep it up there guys, seems the only way to get the point across is to keep it alive for 2 or 3 more years while the CSM screws us over, but we will see, maybe next session they will bring it up..
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.21 21:34:00 -
[625]
This needs to be in the game....
I remmember the first time I warped to my noob corp's pos... it was so disapointing.
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Rogen DarHeel
Caldari Rogen's Heroes THORN Alliance
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Posted - 2008.07.22 16:26:00 -
[626]
yes. EVE needs this. the days of te current POS's should be over.
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Rogen DarHeel
Caldari Rogen's Heroes THORN Alliance
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Posted - 2008.07.22 16:39:00 -
[627]
I remember reading this post only weeks after POS's were introduced to EVE. I loved it then and I love it now. However, I am noticing that this plan calls for POS guns to be INSIDE the shield. I wonder if the author of this post can revamp the plan in such away that stays close to the centralized POS structure shown in the last exhibit while keeping the guns OUTSIDE of the POS shield?
??
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Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.07.22 17:11:00 -
[628]
FOR THE LOVE OF GOD!!!
MAKE THIS POST A STICKY!!!!!
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Trojanman190
D00M. Triumvirate.
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Posted - 2008.07.22 17:33:00 -
[629]
Originally by: Rogen DarHeel I remember reading this post only weeks after POS's were introduced to EVE. I loved it then and I love it now. However, I am noticing that this plan calls for POS guns to be INSIDE the shield. I wonder if the author of this post can revamp the plan in such away that stays close to the centralized POS structure shown in the last exhibit while keeping the guns OUTSIDE of the POS shield?
??
Is simple really. You have two structures. The guns sit inside the shield and the new gun targetting structure sits outside of the shields. As far as gameplay is concerned shooting the structures outside of the bubble is the same as damaging and incapacitating the ones with in the shield. Think of them as targetting systems that allow them to shoot through the shields at agressors.
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Jinx Barker
GFB Scientific
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Posted - 2008.07.22 17:58:00 -
[630]
Originally by: Rogen DarHeel I remember reading this post only weeks after POS's were introduced to EVE. I loved it then and I love it now. However, I am noticing that this plan calls for POS guns to be INSIDE the shield. I wonder if the author of this post can revamp the plan in such away that stays close to the centralized POS structure shown in the last exhibit while keeping the guns OUTSIDE of the POS shield?
??
There was a reason why they - CCP - moved the guns outside the POS, to make them easier to kill etc. etc.
However, with the existing system of "targetable installations" on outpost this can be resolved - by:
1) Making Guns "stick out" just above/bellow/side of the shield 2) Making a separate "Weapons Platform" to which all guns can be attached like to a tower 3) The, platform can be "floated" or "deployed" outside the shield.
Platform itself would not be targetable/destroy-able till all the guns have been destroyed.
There are allot of things that can be done, one way or another. So long as the "modular" POS is implemented it can be tweaked.
We should hear something from CSM in August about this.
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.07.22 18:36:00 -
[631]
Originally by: Trojanman190
Originally by: Rogen DarHeel I remember reading this post only weeks after POS's were introduced to EVE. I loved it then and I love it now. However, I am noticing that this plan calls for POS guns to be INSIDE the shield. I wonder if the author of this post can revamp the plan in such away that stays close to the centralized POS structure shown in the last exhibit while keeping the guns OUTSIDE of the POS shield?
??
Is simple really. You have two structures. The guns sit inside the shield and the new gun targetting structure sits outside of the shields. As far as gameplay is concerned shooting the structures outside of the bubble is the same as damaging and incapacitating the ones with in the shield. Think of them as targetting systems that allow them to shoot through the shields at agressors.
This is a very good idea actualy since you cannot target inside the bubble, the targeting module for the guns could be outside the shield. excelent solution. --- SIG --- CSM: your support is needed ! |
Rogen DarHeel
Caldari Rogen's Heroes THORN Alliance
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Posted - 2008.07.22 20:36:00 -
[632]
Originally by: Jinx Barker
Originally by: Rogen DarHeel I remember reading this post only weeks after POS's were introduced to EVE. I loved it then and I love it now. However, I am noticing that this plan calls for POS guns to be INSIDE the shield. I wonder if the author of this post can revamp the plan in such away that stays close to the centralized POS structure shown in the last exhibit while keeping the guns OUTSIDE of the POS shield?
??
There was a reason why they - CCP - moved the guns outside the POS, to make them easier to kill etc. etc.
However, with the existing system of "targetable installations" on outpost this can be resolved - by:
1) Making Guns "stick out" just above/bellow/side of the shield 2) Making a separate "Weapons Platform" to which all guns can be attached like to a tower 3) The, platform can be "floated" or "deployed" outside the shield.
Platform itself would not be targetable/destroy-able till all the guns have been destroyed.
There are allot of things that can be done, one way or another. So long as the "modular" POS is implemented it can be tweaked.
We should hear something from CSM in August about this.
The platform idea is much better. I can't imagine how a gun can be made to "stick out" of the POS shield when the bubble itself has a radius of 30km on a large tower. This will also help keep the central tower platform from getting to cluttered.
There is also talk of floating targeting systems outside of the bubble. I don't like this idea either. If you can't shoot into the bubble you shouldn't be able to shoot through the bubble at all, whether the shot comes from inside or outside.
|
Jinx Barker
GFB Scientific
|
Posted - 2008.07.23 02:50:00 -
[633]
Edited by: Jinx Barker on 23/07/2008 02:50:36
Originally by: Rogen DarHeel
Originally by: Jinx Barker
There was a reason why they - CCP - moved the guns outside the POS, to make them easier to kill etc. etc.
However, with the existing system of "targetable installations" on outpost this can be resolved - by:
1) Making Guns "stick out" just above/bellow/side of the shield 2) Making a separate "Weapons Platform" to which all guns can be attached like to a tower 3) The, platform can be "floated" or "deployed" outside the shield.
Platform itself would not be targetable/destroy-able till all the guns have been destroyed...
The platform idea is much better. I can't imagine how a gun can be made to "stick out" of the POS shield when the bubble itself has a radius of 30km on a large tower. This will also help keep the central tower platform from getting to cluttered.
There is also talk of floating targeting systems outside of the bubble. I don't like this idea either. If you can't shoot into the bubble you shouldn't be able to shoot through the bubble at all, whether the shot comes from inside or outside.
Yea, the "sticking out" part was not sitting well with me either, I did not even thing about the circumference of the shield itself, its just crude. But, a platform itself is actually could be worked on. I mean they can be in different shapes or sizes, and perhaps cost from 20 Mill for 10 Count Platform, to 100 mill for 50 Count Platform, or something like that.
I have never seen a POS with 50 guns though . I think 40 is the max I saw on Death Star and that included inactive guns and EW stuff.
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Xyzibit
Caldari New-Roots
|
Posted - 2008.07.23 06:00:00 -
[634]
omg awesome idea i love it
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Syberbolt8
Gallente Shinra
|
Posted - 2008.07.24 01:15:00 -
[635]
Originally by: Rogen DarHeel I remember reading this post only weeks after POS's were introduced to EVE. I loved it then and I love it now. However, I am noticing that this plan calls for POS guns to be INSIDE the shield. I wonder if the author of this post can revamp the plan in such away that stays close to the centralized POS structure shown in the last exhibit while keeping the guns OUTSIDE of the POS shield?
??
Easy thing to fix, no shields, keep the current pos's make these Tier 2 pos's, you dock at these pos's, no market, no medbay, limited space for ships, you might have to dock in a pod to fit if to many ships are docked. then the factorys, labs, and other mods are targetable, so you can disable them like station upgrades. Maybe these pos's are more for indy then system take over, and it solves the prob with what to do with the current pos's that are holding space.
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whitekight
Amarr SwEaTy ArMpIT RaIDeRs
|
Posted - 2008.07.24 10:52:00 -
[636]
this looks fking awesome. Good job mate and definitely signed. POS's atm look crap and unconnected to anything. Making the modules actually connected to the tower would look amazing and wouldn't really strain the server or anything.
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Jinx Barker
GFB Scientific
|
Posted - 2008.07.26 04:54:00 -
[637]
Well, showing my support - again - for the long running thread, before I go inactive for a month.
Guys, keep an eye on things, CSM should have information regarding this issue in August. So keep it update, and do not let this issue slip through the cracks again.
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Darkside 34
Gallente Initrode The Core Collective
|
Posted - 2008.07.30 21:34:00 -
[638]
How about having "mooring" points for capships. Say, the capship is still displayed outside of the pos but it is attached to it so you can still interface with the pos, deliver supplies, whatever. But it is also venerable to attack, or, alternatively, protected by the shields of the structure it is moored to. Or alternatively, have a "capital mooring" module (it shouldn't take up much fitting because its a simple module anyway). Just consider it a corridor through which supplies and other things travel between the modules/capship.
Plus, having a carrier pulled up alongside a pos structure with connections for fuel-supplies-and such would just look plain awesome. --------------------------------------------------
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Hczer
|
Posted - 2008.07.31 02:00:00 -
[639]
If it doent lags, implement it!
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Virgo I'Platonicus
Ex Eventus Corpi
|
Posted - 2008.08.03 17:56:00 -
[640]
awesome. I support the idea, it's exactly what EVE needs D:) <3 |
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Carniflex
Caldari StarHunt Fallout Project
|
Posted - 2008.08.04 09:08:00 -
[641]
Wonder if we might see it happening already in winter expansion, as as far as I understand CCP has separate team for ambulation (right?) and thus it does not count towards the 'regular' patch ?
Next 'regular' patch was supposed to be for the industry afterall.
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Verone
Gallente Veto Corp
|
Posted - 2008.08.04 10:31:00 -
[642]
I just got diverted here from a thread on the assembly hall.
Awesome work man, I remember reading this a while back but can't remember if I made much of a comment.
There's obviously a lot of thought gone into this one.
\o/ EON FICTION WRITER OF THE YEAR! \o/
>>> THE LIFE OF AN OUTLAW <<< |
LaVista Vista
|
Posted - 2008.08.04 16:47:00 -
[643]
Yeah, this was submitted for the Iceland meetings. But sadly an error was made and thus wasn't discussed.
I'm looking very much forward to the next CSM-CCP meeting. We will be discussing it there.
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ShadowDraqon
Awesome Industries Group
|
Posted - 2008.08.04 16:58:00 -
[644]
/signed ____________________ I had a sig here, but I NOM NOM NOM NOM NOM nommed it... |
Mulco
Metalheads
|
Posted - 2008.08.08 01:00:00 -
[645]
Bump. this thread should get a sticky.
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Souisa
Tribal Liberation Force
|
Posted - 2008.08.09 18:57:00 -
[646]
645th
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Joey Meow
MURAKAMI INDUSTRIES
|
Posted - 2008.08.10 04:57:00 -
[647]
Stickeh the Dead Horse!
....post 647
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Syberbolt8
Gallente Gen Tec
|
Posted - 2008.08.10 05:11:00 -
[648]
come on ccp sticky this already or we will bump it forever, if it has lasted these 2+ years expect it to last 2+ or until you add it to game.
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Traderrader
|
Posted - 2008.08.10 05:47:00 -
[649]
I like the idea and give my support!
Even though some said the idea would help nothing on game balance issues it would do to humans being drawn to nice and shiny objects giving smaller corp leaders a higher chance of convincing members of living out of a pos. This would help spread out the population of the 0.0 zones. THis in turn would create a livelier enviroment for both pro and counter industrial operations and related conflicts.
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Re'taka
Minmatar Republic University
|
Posted - 2008.08.13 03:02:00 -
[650]
Originally by: Traderrader I like the idea and give my support!
Even though some said the idea would help nothing on game balance issues it would do to humans being drawn to nice and shiny objects giving smaller corp leaders a higher chance of convincing members of living out of a pos. This would help spread out the population of the 0.0 zones. THis in turn would create a livelier enviroment for both pro and counter industrial operations and related conflicts.
ok, 2nd time its been said, its a POS!! what game balance is involved??? come on, think, type, proof read, retype, post. geez, oh and bump
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Ashlee Darksky
|
Posted - 2008.08.13 10:59:00 -
[651]
Edited by: Ashlee Darksky on 13/08/2008 11:03:34 OP is a genius! Hope CCP pay some attention. Every POS I've ever used stinks - big time. Not to mention they look messy, cluttered and are virtually inoperable! --- I see fail everywhere, and it's like they don't even know they're failing ---
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Joey Meow
MURAKAMI INDUSTRIES
|
Posted - 2008.08.13 21:30:00 -
[652]
Originally by: Ashlee Darksky Edited by: Ashlee Darksky on 13/08/2008 11:03:34 OP is a genius! Hope CCP pay some attention. Every POS I've ever used stinks - big time. Not to mention they look messy, cluttered and are virtually inoperable!
From your lips to CCP Developer's Ears.....
Oh, and yea, a bump, since this is so awesome it should be stickeh
|
Re'taka
Minmatar Republic University
|
Posted - 2008.08.17 01:07:00 -
[653]
Originally by: Joey Meow
Originally by: Ashlee Darksky Edited by: Ashlee Darksky on 13/08/2008 11:03:34 OP is a genius! Hope CCP pay some attention. Every POS I've ever used stinks - big time. Not to mention they look messy, cluttered and are virtually inoperable!
From your lips to CCP Developer's Ears.....
Oh, and yea, a bump, since this is so awesome it should be stickeh
QTF
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Ender Wiggan
VersaTech Interstellar Ltd. Southern Cross Alliance
|
Posted - 2008.08.18 08:51:00 -
[654]
I hardly ever post but I'll post to bump this. Visual design is such a key aspect of any game. As many have said, the first time I saw a POS, I was like wtf is that trash? Even if these changes were to contain no gameplay changes (and there have been many awesome ones proposed) I would still support it.
Come on CCP
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Synapse Archae
Amarr Demonic Retribution Un-Natural Selection
|
Posted - 2008.08.18 20:10:00 -
[655]
Originally by: LaVista Vista Yeah, this was submitted for the Iceland meetings. But sadly an error was made and thus wasn't discussed.
I'm looking very much forward to the next CSM-CCP meeting. We will be discussing it there.
When is the next meeting? Also bump. |
Re'taka
Minmatar Republic University
|
Posted - 2008.08.23 15:12:00 -
[656]
Originally by: Synapse Archae
Originally by: LaVista Vista Yeah, this was submitted for the Iceland meetings. But sadly an error was made and thus wasn't discussed.
I'm looking very much forward to the next CSM-CCP meeting. We will be discussing it there.
When is the next meeting? Also bump.
Supposed to be this month I think
|
Mire Stoude
Cash Money Brothers R0ADKILL
|
Posted - 2008.08.23 17:02:00 -
[657]
This is an awesome idea.
One of the things that drew me to Eve was how cool everything looked. I also run a lot of missions. In missions you see many structures that are built out of the same POS modules we have available. The modules are layered in such a way that many individual modules come together to form one large structure. So I before I ever saw a POS I thought player POSes would look like these structures. I expected them to look different based on the creativity of the person who put them together.
In reality, while most POSes do have a structure and design to them, they lack the feel of one whole unit because none of the modules touch. It would be like having all the modules on your ships (guns, mwd, resists, armor plating, etc) all floating freely somewhere within your shields. Not necessarily touching anything else, just floating ... somewhere. Sure it still works the same but it doesn't exactly give you an idea that these modules are part of your ship.
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Joey Meow
MURAKAMI INDUSTRIES
|
Posted - 2008.08.25 10:34:00 -
[658]
Stikeh the horse.... please! It aint going away, so might as well do it, you know (Devs) that you guys will have to work on it, so might as well place it where it will get more exposure.
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Syberbolt8
Gallente Gen Tec
|
Posted - 2008.08.25 19:35:00 -
[659]
Originally by: Joey Meow Stikeh the horse.... please! It aint going away, so might as well do it, you know (Devs) that you guys will have to work on it, so might as well place it where it will get more exposure.
you know I tried to tell them that here
It would be a great way to get easy feedback, and keep the idea alive, if they would just sticky this.
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Dr FireFox
|
Posted - 2008.08.26 20:03:00 -
[660]
I want this!
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darkanious dread
|
Posted - 2008.08.26 20:56:00 -
[661]
what a great idea this is . as i do not own or run a pos as of yet beign able to build something so cool looking as those examples would make me want to build one . i really think that this should be considered . sorry for the poor grammer
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Morgan Brykein
Gallente New Eden Worker's Union
|
Posted - 2008.08.27 03:55:00 -
[662]
Brilliant! That should be used for all stations, making them more custom and such.
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Caldari 5
Amarr The Element Syndicate Soldiers of the Forgotten Abyss
|
Posted - 2008.08.27 19:19:00 -
[663]
Only started posting on the forums recently, OMFG AWESOME POST.
Only just started into Low Sec/Null Sec also, my god current POSs look ugly, agree with many previous posters in this thread if my first look at a POS was something like the Module Design, I might actually want to use it, atm I feel like I'm sitting in a Junk heap/someone's Garage to do my research, instead of a nice pristine Laboratory.
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Anig Browl
Caldari
|
Posted - 2008.08.27 20:02:00 -
[664]
Another thumbs-up here. When I first came across the POS concept I thought it would be like a docked ship you would fit with special modules in the same way you fit your regular ship. Furthermore, I thought well-established corps/player would have POS's that rivalled the NPC stations in size. Duuuuh.
This 'lego' concept is great and might well reduce lag - one XYZ position plus a string describing the POS setup which can be rendered client-side - all the models and bounding boxes would be relative to the initial element (some sort of beacon).
Actually, I sorta wish you could build ships that way too but I guess that's another game.
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Antithysis
Gallente The Dark Horses
|
Posted - 2008.08.27 22:42:00 -
[665]
Amazingly detailed work here Evel, you have a real knack for technical drawings. If this was implemented it might actually make it interesting to live out of one.
-Anti
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Vanderie
Amarr The Dark Horses
|
Posted - 2008.08.27 22:44:00 -
[666]
Edited by: Vanderie on 27/08/2008 22:46:43 :satanicpostsnypa:
Futhermore, I have to say this is probably the best idea for POS implementation out there. CCP please put this into practice!
-V
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Gryphius
Caldari Alarius Elementum Terran Alliance
|
Posted - 2008.08.27 23:21:00 -
[667]
This thread gets Gryphius' seal of approval.
--------------------------------- From #eve-chaos [11:47am] Ulviirala: my damn balls are bigger than these veldspar roids ~ [12:00am] Evelgrivion: I VIOLENCE UR BOAT
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Andrea Griffin
|
Posted - 2008.08.28 04:27:00 -
[668]
Adding a reply simply because the number of posts has reached 666, and though I am not overly superstitious, something is creeping me out.
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Dermot Cron
|
Posted - 2008.08.28 15:40:00 -
[669]
I too feel like I should give some applause.
Props for the models as well, OP
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Aaru
|
Posted - 2008.08.28 21:22:00 -
[670]
Why isn't this in the game yet?
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Jinx Barker
GFB Scientific
|
Posted - 2008.08.30 02:38:00 -
[671]
Post #671 in an Epic Thread!
Give it to us CCP, instead of taking out harmless High Sec capitals, Nerfing Speed, and whatever else other crazy stuff ya all plannin... just do this thread, and make allot of POS *****s happy, you know it is a major PITA.
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Tuleingel
|
Posted - 2008.08.30 08:48:00 -
[672]
I want ambulation in POS, and contents of this thread would make walking in POS a lot cooler, as structures would be actually connected instead of your current 30 km of empty space between gadgets.
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Gryphius
Caldari Alarius Elementum Terran Alliance
|
Posted - 2008.09.03 03:27:00 -
[673]
Bumpy lumpy. (wtf?)
The threadnought warps it's way through 6 pages of ideas that are not nearly as good as this one. |
Lakut
EmpiresMod
|
Posted - 2008.09.07 16:21:00 -
[674]
Needs moar bump.
Best threadnaught ever? c/c ----------
You get a wonderful view from the point of no return. |
Patrice Macmahon
Gallente
|
Posted - 2008.09.07 20:57:00 -
[675]
Edited by: Patrice Macmahon on 07/09/2008 20:59:31
Anyone notice, this thread had a two year birthday yesterday.
Might as well make it a sticky
/signed again. In full support of this concept.
The Intakis have an obligatin to defend the Federation, but not to assult others on its behalf. |
Gama24
No Quarter. Imperial Republic Of the North
|
Posted - 2008.09.07 21:22:00 -
[676]
Edited by: Gama24 on 07/09/2008 21:22:32
Wow. I want this.
g24 |
Machiu Troyan
Minmatar Uninvited Guests Obsidian Empire
|
Posted - 2008.09.07 23:23:00 -
[677]
/signed ------------------
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Syberbolt8
Gallente The Fated
|
Posted - 2008.09.08 02:54:00 -
[678]
This idea has remained active for 2 years, It really does need a sticky, I'm looking forward to seeing if CCP ever does anything with it, because atm, this is the best hope for the pos cluster **** that it is.
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Jinx Barker
GFB Scientific
|
Posted - 2008.09.08 04:21:00 -
[679]
I was just about to come over and make sure that the Dead Horse sees the light of day again. Well, I am really happy that other people got there before me.
o/
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Redar't
|
Posted - 2008.09.08 08:40:00 -
[680]
*Sighs* I read -every- single post up to Page 10 before I snapped and frantically began scrolling through each page looking for some sort of Dev post. It was like takin' a hit off of some wonderful drug when I finally found those gold bars on page 13.
We got our answer! It'll take at least another two years... <_<
Regarding new updates from CCP on this concept though.... December 2008 is coming to a close, and to my knowledge POS's have not received the attention that the Dev expected back on page 13. Also, from what I can surmise, not only was this issue missed in the first CSM meeting, but it was missed in the August meeting as well? >_< That is somewhat frustrating...
Jinx, I'm proud of you for championing this thread for the last two years. You got another 2 years left in you? :-D
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Jinx Barker
GFB Scientific
|
Posted - 2008.09.09 11:26:00 -
[681]
Originally by: Redar't Jinx, I'm proud of you for championing this thread for the last two years. You got another 2 years left in you? :-D
Lets hope that neither myself, nor anyone else, will have to do this for another two years. CSM is meeting with CCP, again, sometime this month? I think. And we have been told number of times that this will be discussed.
Still, nothing wrong with letting CCP and CSM know that this needs to be addressed ASAP.
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Lord Zoran
House of Tempers
|
Posted - 2008.09.09 12:13:00 -
[682]
Edited by: Lord Zoran on 09/09/2008 12:13:02 great idea and i think it would be a great if pos's looked more like that
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sg3s
Battlestars GoonSwarm
|
Posted - 2008.09.12 09:18:00 -
[683]
shameless bump
Originally by: Tarminic Because even when EVE sucks, it sucks less than every other MMO out there.
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Gryphius
Caldari Alarius Elementum Terran Alliance
|
Posted - 2008.09.14 05:41:00 -
[684]
And so we have exhibit A:
A bump. --------------------------------- From #eve-chaos [11:47am] Ulviirala: my damn balls are bigger than these veldspar roids ~ [12:00am] Evelgrivion: I VIOLENCE UR BOAT
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Jinx Barker
GFB Scientific
|
Posted - 2008.09.17 02:33:00 -
[685]
Support your local sheri.... erhm.. excuse me... I mean Dead Horse!!!!
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Grath Telkin
Amarr The Illuminati. Pandemic Legion
|
Posted - 2008.09.19 17:36:00 -
[686]
Originally by: CCP Abathur Bump!
This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
Having said that, we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul.
so um...since you seem to hire a team for everything else..how bout a team for this.
FFS POS's suck.
There is no middle ground, aside from mining its probably THE WORST idea you guys ever put in the game.
Stop talking about everything in your little meetings and actually DO SOMETHING about it for once.
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Jinx Barker
GFB Scientific
|
Posted - 2008.09.19 22:29:00 -
[687]
I am kicking the skeleton...
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frsd
Caldari Red Dwarf Mining Corporation space weaponry and trade
|
Posted - 2008.09.21 16:21:00 -
[688]
Wow
This is the best thread of the yea... decade.
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Carniflex
Caldari StarHunt Fallout Project
|
Posted - 2008.09.22 07:45:00 -
[689]
It is understandable ofcource that this is something that would take considerable resources to pull off. In my opinion it would be worth it however. Still is the best idea out there for POS'es. Well yeah, mostly gfx stuff but still ...
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Vanthropy
|
Posted - 2008.09.22 07:56:00 -
[690]
needs to be done to be honest.
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Fragallot
|
Posted - 2008.09.23 01:10:00 -
[691]
This is an outstanding idea and reading the 23 pages has been an outstanding idea for a while now. I am upset that CCP made a few post on page 13 most of them quotes and then seemed to vanish into thin air. as far as there excuse on art goes the op did most of the work he has put together 3d models for them all they have to do is "color in the lines" and the code work, from what I understand can be taken from structures already in game. I would expect CCP and CSM would show a little more face on a thread that is over two years old.
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Master Zeuth
|
Posted - 2008.09.23 01:50:00 -
[692]
Love the idea not only the look but also the fact you dont have to fly from module to module to actually access the damn thing.
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Mulco
Metalheads
|
Posted - 2008.09.27 14:40:00 -
[693]
Is it just me or dont the "play eve now banner" on the front page that shows some kind of space structure look alot like a dead horse pos. i realised it when i saw the amarr stucture in what seams to be a cluster of caldari/minmatar hangars and factorys.
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Infinion
Caldari Retribution Enterprises
|
Posted - 2008.09.28 11:05:00 -
[694]
Originally by: Mulco Is it just me or dont the "play eve now banner" on the front page that shows some kind of space structure look alot like a dead horse pos. i realised it when i saw the amarr stucture in what seams to be a cluster of caldari/minmatar hangars and factorys.
o man, you're right! It would only make sense that it was in fact that. Who knows what they're thinking but i like the idea they have of ships "landing" on the structure. If they were to implement that into the game it would be a lot easier to pull off as opposed to a docking simulation. If the structure they put on the banner was just something to get possible players' attention, that would be stupid because it would be giving the new player a false sense of the game.
Does it get on anyone's nerve though that in the banner, the sigil's forward thrusters are on as it lowers itself downwards and rests on the platform?
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quave
Caldari Perkone
|
Posted - 2008.09.28 17:11:00 -
[695]
I remember seeing my first POS, so disapointing. If only they were like this. Awesome idea.
Chewing on the veld since 2007.
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Mulco
Metalheads
|
Posted - 2008.10.01 22:07:00 -
[696]
We have soon reached 700 posts of wich some 99% are in favor of this idea. So please sticky the dead horse or make some kind of reply, because i dont think ignoring it will make it go away or make us stop bumping it. we have kept it alive for over two years and will keep it alive for two more or until its implemented in to the game, (hopefully the later).
and i almost forgot, BUMP!
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Jinx Barker
GFB Scientific
|
Posted - 2008.10.01 23:14:00 -
[697]
Edited by: Jinx Barker on 01/10/2008 23:15:42 I am reposting this from the "Assembly Hall" - because I am pretty much nauseated by the lack of attention from CCP regarding this thing.
Ok guys this has been going for such a long time? I mean come the hell on! Current CSM is almost done with their terms and all bunch of idiotic things were discussed and talked with CCP, including - MUSICAL INSTRUMENTS? WTFBBQ?
And this issue, having had an overwhelming support for over 2 (TWO) YEARS now still getting shafted on regular basis by CCP? WHAT THE HELL IS GOING ON? Am I the only one even remotely upset by this bull-shit?
I suggest all those who have waited, voted, supported, and been patient come here and start letting some people know this is no way to do business.
I mean, come the hell on! CCP AND CSM - Lets hear what has been going on with this!
I might want to add this:
Those of you who are going to fanfest, please bring this issue up with the current Developer team, it seem that this particular thing has been a big, ugly, white, elephant in the room that everyone at CCP has been working hard to ignore.
They would respond to the stupidest thing on this forums, and they have only said something to us about the issue in the original thread on page 13... and well over a year ago!
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Mattk50
Caldari House Maadiah
|
Posted - 2008.10.01 23:48:00 -
[698]
Cache cleared. |
Xavier Zedicus
Zardoz Incorporated
|
Posted - 2008.10.02 03:30:00 -
[699]
i think im going ot have dreams about this.
someone color that in -
Originally by: CCP Prism X In New Eden, EVE wins you.
Awesome new pos system proposal. |
Mulco
Metalheads
|
Posted - 2008.10.02 14:16:00 -
[700]
post number 700!. If i had the money i would go to fanfest just to bring this up, unfortunaly my finances wont let me.
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Astria Tiphareth
Caldari 24th Imperial Crusade
|
Posted - 2008.10.02 14:43:00 -
[701]
I've already posted on this (some distance back) but felt the need to say this anyway. When I first saw a POS I thought 'wow, that's neat, in a weird junk-in-space sort of way'. Then I saw this proposal and thought 'now that's what I call a space station'.
This really does deserve attention from CCP. It may have to be a new POS-Advanced to avoid replacing all the existing POS stuff but still well worth doing. I'd be naive to expect anything in the upcoming Industry Patch (codenamed Midas), but still, something I'd like to see in the game. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Letri Bimmet
Gallente Estrale Frontiers BlackWater.
|
Posted - 2008.10.02 21:44:00 -
[702]
First time I heard of this idea. And i frikkin love it.
Looks amazing and gives peeps alot fo flexibility to place their structures in space in all kinds of wierd shapes.
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Mattk50
Caldari House Maadiah
|
Posted - 2008.10.03 00:08:00 -
[703]
the onyl thing that might be a problem is how to tell the system where to put the modules without lag.
i sure CCP can work that out. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <a href="http://rumandmonkey.com/widgets/toys/testgen/6199/"><img src="http://stat.rumandmonkey.com/tests/9/9/6199/25764.jpg" title="Industrialist with teeth" alt="Indus |
Jinx Barker
GFB Scientific
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Posted - 2008.10.04 03:21:00 -
[704]
Edited by: Jinx Barker on 04/10/2008 03:23:51 Post 704! We need an answer CCP, stop hiding, you considered musical instruments for god sakes - why no response for over a year now?
Edit:
Originally by: Mattk50 the onyl thing that might be a problem is how to tell the system where to put the modules without lag.
i sure CCP can work that out.
Actually, I am not sure you are aware of it or not, CCP has incorporated the Dead Space mission POS structures into a single POS structure specifically due to the fact that they cause less lag when put together, as opposed when they are just disparate junk hanging in space.
Also, we have targetable upgrades on outposts, would work the same exact way on a modular POS. So, the infrastructure is actually already in game, albeit for different purpose.
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sg3s
Battlestars GoonSwarm
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Posted - 2008.10.04 10:40:00 -
[705]
Originally by: Jinx Barker Edited by: Jinx Barker on 04/10/2008 03:23:51 Post 704! We need an answer CCP, stop hiding, you considered musical instruments for god sakes - why no response for over a year now?
Edit:
Originally by: Mattk50 the onyl thing that might be a problem is how to tell the system where to put the modules without lag.
i sure CCP can work that out.
Actually, I am not sure you are aware of it or not, CCP has incorporated the Dead Space mission POS structures into a single POS structure specifically due to the fact that they cause less lag when put together, as opposed when they are just disparate junk hanging in space.
Also, we have targetable upgrades on outposts, would work the same exact way on a modular POS. So, the infrastructure is actually already in game, albeit for different purpose.
I'm sure many of you realise this, but while you are correct on one side, it is just not that easy to take two seperate systems like that and intergrade them into something much more complicated...
Anyway, this is certainly not how you handle your issues... Given a slightly positive reply on page 13 I think then never even mentioning the subject anywhere... Bestest in the frigging century! Only bad thing about it is that it comes from a bobbit.
Originally by: Tarminic Because even when EVE sucks, it sucks less than every other MMO out there.
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.10.04 13:23:00 -
[706]
Lol this threads so old, but still very cool :D Awesome EVE history
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Syberbolt8
Gallente Cloak and Daggers space weaponry and trade
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Posted - 2008.10.04 13:51:00 -
[707]
Edited by: Syberbolt8 on 04/10/2008 13:52:53
Originally by: CCP Abathur Bump!
This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
Having said that, we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul.
One Year ago we got this post from the devs, I made bold the important part that I see in it, and would like to point out that trinity is here and gone, time to show us at least what you guys have in mind, if not this idea then what? a 2 year old thread deserves answers. |
sg3s
Battlestars GoonSwarm
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Posted - 2008.10.04 21:21:00 -
[708]
Originally by: Syberbolt8 Edited by: Syberbolt8 on 04/10/2008 13:52:53
Originally by: CCP Abathur Bump!
This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
Having said that, we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul.
Unfortunatly I think he meant after the whole grafics update(?) since they still have quite a bit to update grafics wise...
One Year ago we got this post from the devs, I made bold the important part that I see in it, and would like to point out that trinity is here and gone, time to show us at least what you guys have in mind, if not this idea then what? a 2 year old thread deserves answers.
Originally by: Tarminic Because even when EVE sucks, it sucks less than every other MMO out there.
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Jinx Barker
GFB Scientific
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Posted - 2008.10.05 17:16:00 -
[709]
I am back with the campaign to improve "dead horse" visibility.... Lets see if we get another remark from some dev.
POS - The Ugly Step Child Of CCP!
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K'Tala
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Posted - 2008.10.06 12:32:00 -
[710]
This is great, why isn't this in the game yet? I just seen a pos for the first time last week, it was a cluttered mess of floating junk, I was expecting at least something like in the dead space complexes. CCP if there is anything in this game that needs focus this is it. This should be revamped along with pos warfare, but as this post has been here since 06, you know its something the community really wants.
/signed, really want to see these
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Ikira Onimareu
Life Extermination
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Posted - 2008.10.06 19:39:00 -
[711]
This idea is wonderful and makes perfect sense. That is why CCP will never implement it....
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Mulco
Metalheads
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Posted - 2008.10.06 20:43:00 -
[712]
Originally by: Ikira Onimareu This idea is wonderful and makes perfect sense. That is why CCP will never implement it....
Sadly i think you are correct
On a side not why dont ccp give us a wote thingy here in Features and ideas discussion. You know like the function in Assembly hall. it would give us and ccp the chance to see what ideas that have public support. Instead of taking the long way around with the CSM, wich seem to prioritize shitty balance issues over major changes.
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Tirgal
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Posted - 2008.10.06 22:27:00 -
[713]
CCP we love this game and we love this idea. we have proved this (2 years worth). Please add them together. I dont care if its a 2gig patch durring high trafic server time for 3 days. I dont want a stick POS. I have a couple of body parts that might make the trade for it. HELL i have a great idea (Not sure if anyone else already said this) Keep the old ones and add a new skill Advanced Anchoring (Req. Anchoring lvl 5) then make these new station parts DUN DUN DUN!!!! T2 POS! Your would make more money, more backseat BJ's, and much more brown nosein from US your loyal consumers.
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Kei Nagase
Minmatar Applied Creations
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Posted - 2008.10.07 01:36:00 -
[714]
signed. I love everything about it. It would revitalise a stale aspect of the game Sigerceptors Skill Bonus: 5% reduction in Sig Radius per level |
Esiel
Caldari
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Posted - 2008.10.07 02:50:00 -
[715]
I haven't posted here in a long time and partly it is because I have almost given up on CCP ever doing anything about this. I work with POS's every day and this mess is so bad that there is no way that I believe that something like this could ever work. Suspension of belief, and for this game that is bad because the whole point is to make it feel like this could really happen.
I have come to the conclusion that there are only 3 reasons why this hasn't been done.
- CCP doesn't think it is important and have put it on the back shelf - permanantly
- CCP has decided to do this with another project that is constantly delayed and set back (perhaps the new SOV system)
- CCP is afraid to implement this because they are not sure how to deal with all the POS's that are out there allready
***************************************************
Here is how to resolve every one of those problems
- I really hope this isn't true because if it is, CCP doesn't give a crap about its players it just wants to do what it likes.
- Stop waiting for something else just implment the new grafics with the next update, people like me are getting very frustrated waiting 2 years for this to happen
- Easiest way in the world to do this - simply make the change and leave all POS's just the way they are. Just require any POS put up in the future to do it modular (basically require that when you anchor require the green box to be next to another) No one is forced to do it so no one will scream when it is done
I am starting to think that the problem is #1 and there is no solution to that. The reason - devs won't sticky this, they won't talk about it, they simply ignore it and pretend it isn't there. It is very frustrating.
Off with your head |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2008.10.07 06:29:00 -
[716]
i agree walking in stations is getting the attention they do some strange things. Perhaps planetary interaction might see these ideas put to some use
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Amarria Drezine
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Posted - 2008.10.07 21:41:00 -
[717]
This thread has great ideas and really needs to be looked at.
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Dr Prometheus
Caldari Gears of Construction
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Posted - 2008.10.08 10:47:00 -
[718]
Come on new pos and able to walk inside it should get CCP rich! (Maybe the last word is the magic word?)
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Jinx Barker
GFB Scientific
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Posted - 2008.10.08 11:08:00 -
[719]
Keep this putrid corpse afloat guys, we are bound to get an unsuspecting Dev to post here, in another year or so.
He will be a new guy, just hired by CCP, green around the gills, so to speak, and he will come here, make a single comment, or two, and then the "vets" at CCP will shush him out, and will explain the real reasons why no developer has stepped foot in this thread for over a year with any significant comment.
And, finally, we will wait again for another few years, and so on, and so on, till servers shut down.
I think that CCP just hopes no one posts in this thread for a while, so it can be auto-locked and forgotten about.
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Dr Prometheus
Caldari Gears of Construction
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Posted - 2008.10.08 11:14:00 -
[720]
Hmm CCP`s website:
do it then
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Burning Avatar
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Posted - 2008.10.08 15:24:00 -
[721]
/signed
This is such a perfect solution to the problem of the lagtastic fun of warping to a POS it needs to be implemented. I sat here today at work and read all 24 pages of comments suggestions and the random troll. The OP's original thought was for it to just decrease the lag not have so many added features that have been suggested over the two year life of this thread. Please CCP at the very least implement the Modular POS design and worry about the added features of docking and such later as for the gun emplacement feature that was revamped (being outside the shield) my suggestion would be:
- To just have them randomly set outside the force field with an algorithm to ensure that defensive capabilities are spread over the entire bubble and not jumbled together like a festering tumor of death on one side of the POS
- Have a simple interface to point and click around the shield and place the guns that way.
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Rouque Vanderbuilt
Nuts and Bolts
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Posted - 2008.10.08 20:49:00 -
[722]
/signed
Very nice idea!
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Adaris
Gallente
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Posted - 2008.10.09 00:01:00 -
[723]
I wholeheartedly agree with this thread. BRING IT IN. BRING IT IN. What 25 pages not enough? *******
I speak on behalf of every corporation. |
Mattk50
Caldari House Maadiah
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Posted - 2008.10.09 02:23:00 -
[724]
Cache cleared. |
Milaahs Nithori
Amarr Ministry of War
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Posted - 2008.10.09 08:17:00 -
[725]
Very nice idea, and a fantastic presentation. |
jinkoti boslin2
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Posted - 2008.10.09 11:47:00 -
[726]
I Love this idea
Also, in the drawing board section of the site I saw this:
The Shantytown Initiative
Allowing individual players to buy, anchor and maintain their own housing module would enrich the EVE universe and serve as an easy bottom rung on the Starbase-ownership ladder. This could of course open up a whole can of worms, so weÆre proceeding with caution here.
Maybe this would be a great tool when it's time to implement a new improved system across the board for player owned structures. i.e. same designs but limited size for individuals - expanded size for high sovereignty 0.0 moons etc..
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Dr Prometheus
Caldari Gears of Construction
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Posted - 2008.10.10 08:52:00 -
[727]
Bump come on CCP at least let is know that you still love us :) |
Ashley Thomas
Kiith Paktu Nex Eternus
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Posted - 2008.10.12 03:34:00 -
[728]
simplest solution to lag that i see is moving anything that doesnt contribute to the pos' defense to the moons surface (invisable until they have some sort of planetary interaction) interaction with hangers and such would take place through the control tower. would create troubles with looting popped pos' though
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Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
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Posted - 2008.10.12 04:37:00 -
[729]
Originally by: Jinx Barker
Those of you who are going to fanfest, please bring this issue up with the current Developer team, it seem that this particular thing has been a big, ugly, white, elephant in the room that everyone at CCP has been working hard to ignore.
They would respond to the stupidest thing on this forums, and they have only said something to us about the issue in the original thread on page 13... and well over a year ago!
Things like this make me really wish I were going to Fanfest.
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K'Talas Marta
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Posted - 2008.10.13 03:32:00 -
[730]
this post has been around the block a few times, I cant wait to see what the CSM says about it, and what CCP had to say about it, would be better if one of the devs just posted here, and let us in on what the heck is going on about it, though the post made by jade didnt seem like what they said was going to be a good thing.
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Hurricane Carter
0ccam's Razor
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Posted - 2008.10.13 09:49:00 -
[731]
someone hire this guy already to do the models for these things.
+1 to this idea tbh, loooooooong overdue for implementation
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Leanne Esiel
Vinyl Roid
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Posted - 2008.10.15 20:51:00 -
[732]
do it do it do it do it
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Mulco
Metalheads
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Posted - 2008.10.22 21:07:00 -
[733]
Bump.
I would be fun to see some devs in this thread from time to time. Even if they have no intentions to put it in the game i would still like to hear it. If they say it's not gonna happen it would at least save me the time to bump this thread every other week.
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Xiese
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Posted - 2008.10.25 01:29:00 -
[734]
This tread is eternal - why because the idea was so far ahead of its time (2 years and running) that we must keep this tread alive even after (or if) CCP implementes this.
Long live the Dead Horse |
Lakut
EmpiresMod
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Posted - 2008.10.26 14:39:00 -
[735]
Originally by: Xiese This tread is eternal - why because the idea was so far ahead of its time (2 years and running) that we must keep this tread alive even after (or if) CCP implementes this.
Long live the Dead Horse
I think it still twitches. |
Bagehi
Association of Commonwealth Enterprises FOUNDATI0N
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Posted - 2008.10.27 15:30:00 -
[736]
/signed
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Wrangler Al
Caldari Shadow's Hunters Vanguard.
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Posted - 2008.10.27 22:42:00 -
[737]
One thing you could do to attach the guns outside the shield is have wall/walkway sections comming out of the main structure from the centre
(Up Down left right front and back)
This will give 6 points to cluster the defences just outside the shield perimeter and still maintain the structure as a single entity...
Then all internal structures could be hung off this framework...
We already see stations in missions and complexes with wall structures in this manner, so why not for the POS???
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What Trigger
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Posted - 2008.10.28 01:03:00 -
[738]
Just a quick kick to the Horse's stomach
Also just a thought with the gun platforms idea. to save space (may of been said already)
Each platform can mount up to 4 guns max as the following shows
Platform - 1x Large gun only Platform - 2x Medium Max or 1 Med and 2x Small Platform - 4x Small guns
this will allow for a bit of mixing but still use the PG and CPU requirements of each weapon as usual |
ShadowGod56
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Posted - 2008.10.28 04:48:00 -
[739]
my god its beautiful this needs to be put into the game asap |
Khanak Hryad
Amarr 24th Imperial Crusade
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Posted - 2008.10.31 01:59:00 -
[740]
Edited by: Khanak Hryad on 31/10/2008 01:59:30 My last post was on page 13...over a year ago. Since then, I've noticed 2 things:
1) This thread still exists 2) Nothing has changed regarding the thread's topic...
Why, CCP? This has been a hot topic forever. I realize that you've said this change would take a lot of time and programming/artwork overhauling, but in comparison to other features being implemented, it can't be that far out of scope in regards to time/effort being put in to it...
If it really is that much of an issue, outsource it! Seriously, I know plenty of people who would give a lot to even have the chance of working on a game of this reputation, and would do it for no pay, just the oppurtunity to work on something like this.
In all seriousness, I'd glady work on implementing this into the game. I'd take the time to learn the entire system and anything else needed in order to have this in the game, work on this in my spare time (attending university to get a BS in Game Design, 7 months left! Submitting resume to CCP towards the end!) and get this in the game. I wouldn't even mind not getting paid for it, the experience I'd get from it is more than enough for me.
Come on CCP, this is something (obviously) that the players want, or this thread wouldn't be alive right now.
ninja edit: rescue from page 5
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WhiteSavage
Gallente Wildly Inappropriate.
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Posted - 2008.10.31 06:09:00 -
[741]
I dont understand why POS implementation didnt work like this in the first place...
Its simpler, more efficient, easier to work with and understand.
Idealistically developers dont want to spend time reworking complex code that already works "fine." But I'd MUCH rather have current POS issues fixed then Empyrian Age and this James Bond expansion put together. ___________________________________________
..My doctor says that I have a malformed public-duty gland and a natural deficiency in moral fiber, and that I am therefore excused from saving Universes |
Syberbolt8
Gallente The Scope
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Posted - 2008.11.02 14:46:00 -
[742]
Edited by: Syberbolt8 on 02/11/2008 14:46:36 Well guys CCP said no, that doesn't mean this post doesn't need to be lobbied to death, you see all the other silly things the fourms helped bring along, no simply means lobby it for another few years. Ill be here to do just that and would ask that anyone that has ever liked this idea help it along.
This is how pos's should be, how they should have been from the start.
Anyone going to EVEFEST needs to bring this up with the devs, show them that we as a community want this. Im Looking for a new Home |
Esiel
Caldari
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Posted - 2008.11.02 19:08:00 -
[743]
This is crap, if they want to hook POS's together there are many easy ways to do it. (I understand the modular would take time and they should do it because that is how it should have been done in the first place) Go do a mission or visit a complex they have control towers hooked up to all kinds of stuff. They need to have POS's connect one way or another.
I am really disapointed in CSM - first they call it "funky" POS - I assume that is refering to modularization. They could have at least been less vague in the name. Secondly Dead Horse is more than just modular design. It is also the fact that the current POS structure looks so bad with stuff floating around magically transporting stuff to and from each other. We want them connected they didn't even bother to talk about that seeing that is the main idea behind Dead Horse.
Off with your head |
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CCP Atropos
C C P
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Posted - 2008.11.02 20:29:00 -
[744]
Originally by: Jinx Barker
Those of you who are going to fanfest, please bring this issue up with the current Developer team, it seem that this particular thing has been a big, ugly, white, elephant in the room that everyone at CCP has been working hard to ignore.
They would respond to the stupidest thing on this forums, and they have only said something to us about the issue in the original thread on page 13... and well over a year ago!
I respectfully disagree. It is indeed a good idea, but there are other problems that would need to be resolved first, for example, how would such a transition take place, from the old system to the new, how do we go about educating players on the new methods, etc. Now I don't know if these issues have been mentioned in this thread, since I only just swooped in, this far into the thread.
It would indeed be cool to integrate this into EVE, and I seem to recall that the CSM raised the issue in their first sit down with CCP, so it has been raised to the attention of the Dev team. The way I see it, sure it's cool, and it would be awesome, but as has already been stated, the development undertaking for this would be phenomenal.
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Syberbolt8
Gallente The Scope
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Posted - 2008.11.02 22:56:00 -
[745]
Originally by: CCP Atropos
Originally by: Jinx Barker
Those of you who are going to fanfest, please bring this issue up with the current Developer team, it seem that this particular thing has been a big, ugly, white, elephant in the room that everyone at CCP has been working hard to ignore.
They would respond to the stupidest thing on this forums, and they have only said something to us about the issue in the original thread on page 13... and well over a year ago!
I respectfully disagree. It is indeed a good idea, but there are other problems that would need to be resolved first, for example, how would such a transition take place, from the old system to the new, how do we go about educating players on the new methods, etc. Now I don't know if these issues have been mentioned in this thread, since I only just swooped in, this far into the thread.
It would indeed be cool to integrate this into EVE, and I seem to recall that the CSM raised the issue in their first sit down with CCP, so it has been raised to the attention of the Dev team. The way I see it, sure it's cool, and it would be awesome, but as has already been stated, the development undertaking for this would be phenomenal.
This being a fairly large post, most probs have been covered.
Pos guns outside the shields
What to do with the old ones
Should it be T2?
those are just the answers I gave, but if you look at this thread there are a lot of very good ideas, and a few not so good ones. I understand this would be a major undertaking but anyone who has ever ran a pos/ lived out of one knows where I am coming from when I say, I would much rather this then WIS, and FW.
Check this for the last dev replys we got
Yes this Idea involves alot of work, but at least a bunch of us think it would be worth wild, and if the new gate based sov system ever gos into effect then thats all the more reason to change these, in both function and in appearance.
Respectively Syberbolt8
Im Looking for a new Home |
Khanak Hryad
Amarr 24th Imperial Crusade
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Posted - 2008.11.03 00:19:00 -
[746]
Originally by: CCP Atropos
I respectfully disagree. It is indeed a good idea, but there are other problems that would need to be resolved first, for example, how would such a transition take place, from the old system to the new, how do we go about educating players on the new methods, etc. Now I don't know if these issues have been mentioned in this thread, since I only just swooped in, this far into the thread.
It would indeed be cool to integrate this into EVE, and I seem to recall that the CSM raised the issue in their first sit down with CCP, so it has been raised to the attention of the Dev team. The way I see it, sure it's cool, and it would be awesome, but as has already been stated, the development undertaking for this would be phenomenal.
Hooray, m0ar devs!! To address the concerns you've mentioned. So far as I know, you are correct in that no real solution to these issues have been raised in the thread, insofar as I have read.
Transition: Yeah, it'll be big, probably nasty, and there will most likely be mistakes and bugs or other issues during the process of converting old POS's to a new setup. And yes, I'm all for converting the old to the new as it would be quite odd to have ye' ole style lying around amongst fresh new style. But the best way I can see it being done is to take each POS individually and take account of every structure/weapon platform that is considered a part of it. From there, convert the backend code for current POS's to be setup for the new models/functionality. Once that ready, take the servers down and take out the old code, throw in the new code, and tada!
Now I know its not that easy, being a learning game programmer myself, but it can be done. As mentioned before, it will take time and effort, but I believe (and I think I'm not alone in this) that it will be well worth it.
Educating players on newness: It seems the easiest thing for this is to add a new section to the tutorial detailing how to start out making a POS and maintaining it. Also, maybe add some sort of new-fangled POS designer, similar to the ship fitting window, that allows you to at least design a POS, if not create it straight from there. It should allow you to design the layout of it (ie, I want 3 wep plat's around my main core, and 2 each near my labs) and an accurate preview (rotatable, zoomable :D) will show in a part of the window.
Since it's a window (derived from the base window structures) it has built-in functionality for little help-popups, and would obviously have the link to the tutorial page on it. I'll be working on an app to at least show how I think the window could look, maybe ... possibly ... create some sort of demo. Although I don't have the accurate models and textures and such, I can at least make basic shapes :P
To CCP Atropos, and indeed any devs who stumble upon this thread, if you are seriously interested in putting this idea into creation, the best thing to do would be to talk to us players about it, cuz even if the idea doesn't go through, us players at least get the closure we need. This thread sitting around for 2+ years isn't very enjoyable for those who really want this in, so any sort of definitive answer, even if its negative, is better than waiting. I've always liked CCP for their communication with their players, and there's no reason for it not to apply here.
Another idea is to have a vote about this, get some more popularity and possibly ideas on implementing this, in addition to getting a bigger idea on how those of us who haven't seen this thread think about it.
sig lacking color makes me sad :( turn the frown upside down and add some color! |
tinies
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Posted - 2008.11.03 00:20:00 -
[747]
me want!! me build!!
/signed
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Opiboble Inte
Classic Pirates Collective Asylum
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Posted - 2008.11.03 15:24:00 -
[748]
Originally by: CCP Atropos
I respectfully disagree. It is indeed a good idea, but there are other problems that would need to be resolved first, for example, how would such a transition take place, from the old system to the new, how do we go about educating players on the new methods, etc. Now I don't know if these issues have been mentioned in this thread, since I only just swooped in, this far into the thread.
It would indeed be cool to integrate this into EVE, and I seem to recall that the CSM raised the issue in their first sit down with CCP, so it has been raised to the attention of the Dev team. The way I see it, sure it's cool, and it would be awesome, but as has already been stated, the development undertaking for this would be phenomenal.
Well just add them as new POS's! Keep the old ones around as ALLIANCE POS's for jump bridge use, cyno jammers etc. And have the new ones for small corps looking to do manufacturing and any sort of production with no ability to run cyno jammers and the like.
Now about the teaching of people: I have not once seen any walk though of how to use the current POS system or how they function in game. And I have figured them out just fine on my own. I am sure we would all get along fine figuring out a new POS system.
And about the development of this: If my memory serves me right Evelgrivion has already offered his services for free to produce models and skins for all needed structures, and by the looks of it he will do a fine job!!!
Now all CCP has to do is code it in, add the models, and away we go!!! We will figure out how to use them along the way.
Now please use your brains CCP notice we want this more then anything else and get it done please!!!!! -Opi bye all |
Amarkon
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Posted - 2008.11.04 00:02:00 -
[749]
Edited by: Amarkon on 04/11/2008 00:05:42 Nice job Evelgrivion.
Worse part of this tread was Maya Rkell, why so negative?
You can have an opposing view without being such a ***
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Syberbolt8
Gallente The Scope
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Posted - 2008.11.04 23:58:00 -
[750]
Originally by: Amarkon Edited by: Amarkon on 04/11/2008 00:05:42 Nice job Evelgrivion.
Worse part of this tread was Maya Rkell, why so negative?
You can have an opposing view without being such a ***
You do know this post is 2 years old. Im Looking for a new Corp |
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Esiel
Caldari
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Posted - 2008.11.05 21:38:00 -
[751]
Originally by: Esiel Posted - 07/10/2008 02:50:00 I haven't posted here in a long time and partly it is because I have almost given up on CCP ever doing anything about this. I work with POS's every day and this mess is so bad that there is no way that I believe that something like this could ever work. Suspension of belief, and for this game that is bad because the whole point is to make it feel like this could really happen.
I have come to the conclusion that there are only 3 reasons why this hasn't been done.
- CCP doesn't think it is important and have put it on the back shelf - permanantly
- CCP has decided to do this with another project that is constantly delayed and set back (perhaps the new SOV system)
- CCP is afraid to implement this because they are not sure how to deal with all the POS's that are out there allready
***************************************************
Here is how to resolve every one of those problems
- I really hope this isn't true because if it is, CCP doesn't give a crap about its players it just wants to do what it likes.
- Stop waiting for something else just implment the new grafics with the next update, people like me are getting very frustrated waiting 2 years for this to happen
- Easiest way in the world to do this - simply make the change and leave all POS's just the way they are. Just require any POS put up in the future to do it modular (basically require that when you anchor require the green box to be next to another) No one is forced to do it so no one will scream when it is done
I am starting to think that the problem is #1 and there is no solution to that. The reason - devs won't sticky this, they won't talk about it, they simply ignore it and pretend it isn't there. It is very frustrating.
Well its official the reason CCP hasn't done anything about POS's -- #1
I am greatfull that at least we have a tiny bit of clarification about what is going on about this.
CCP Zulupark stated in a Q & A in the General section
Originally by: CCP Zulupark POS module setup: We want to rework how POS modules work and look but it's not high on our priority list at this point.
(can be found here http://oldforums.eveonline.com/?a=topic&threadID=905941&page=1#7)
Originally by: CCP Atropos I respectfully disagree. It is indeed a good idea, but there are other problems that would need to be resolved first, for example, how would such a transition take place, from the old system to the new, how do we go about educating players on the new methods, etc. Now I don't know if these issues have been mentioned in this thread, since I only just swooped in, this far into the thread.
It would indeed be cool to integrate this into EVE, and I seem to recall that the CSM raised the issue in their first sit down with CCP, so it has been raised to the attention of the Dev team. The way I see it, sure it's cool, and it would be awesome, but as has already been stated, the development undertaking for this would be phenomenal.
As for your worries people have addressed many of these ideas in the tread. I know it would take a while to go through it all but I am sure there are several ways to deal with the issues that will keep it from becoming the monster you imagine it.
I suppose thou this is all we will hear about this for a year or 2 seeing as CCP doesn't want to work with it for now. (No I am not going to quit, but I am disapointed)
Off with your head |
Syberbolt8
Gallente Gen Tec
|
Posted - 2008.11.09 00:25:00 -
[752]
Back up to the top, need more people to show support. Join Gen Tec |
Thorson Wiles
Minmatar M3 Co-Op
|
Posted - 2008.11.09 17:27:00 -
[753]
With T3 ships going modular, modular POSes would be a great fit. - - - - - - - - - - - - - - - - - - - - - - Umm, yeah. Don't have any time to talk now. Maybe later.
Ahh, you wouldn't happen to have any duct-tape, bailing wire or bubble-gun would ya? Don't a |
Khanak Hryad
Amarr BLACK 0RIGIN Red Dawn Alliance
|
Posted - 2008.11.09 23:36:00 -
[754]
Originally by: Thorson Wiles With T3 ships going modular, modular POSes would be a great fit.
That would be quite awesome.
/* This be a sig */ Free bottle of rum to the first 3 who mod this sig!
|
Lenasha
|
Posted - 2008.11.14 22:08:00 -
[755]
Because this deserves to be done... |
Syberbolt8
Gallente Gen Tec
|
Posted - 2008.11.15 01:47:00 -
[756]
Originally by: Lenasha Because this deserves to be done...
I agree, this has been a long time and coming, its something the devs need to reconsider. |
What Trigger
|
Posted - 2008.11.15 10:53:00 -
[757]
free bump in agreeance
|
Grek Forto
THE IRIS United Freemen Alliance
|
Posted - 2008.11.15 12:41:00 -
[758]
CCP, Do this. Pretty please.
|
Thorson Wiles
Minmatar M3 Co-Op
|
Posted - 2008.11.16 17:55:00 -
[759]
People have kept this thread alive since September 2006.
Many people must like the idea. |
frsd
Caldari Red Dwarf Mining Corporation space weaponry and trade
|
Posted - 2008.11.16 20:32:00 -
[760]
CCP, please What about if you do this i will open a 2nd account |
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Ancy Denaries
Caldari Amarr Sisterhood of Galactic Sirens
|
Posted - 2008.11.17 21:09:00 -
[761]
This man...job at CCP he needs. Yes...he does. |
RiseofFilth
|
Posted - 2008.11.19 02:03:00 -
[762]
/signed and awesome
|
Sophie Malaster
Gallente EUROMECH Unlimited ARTESANOS
|
Posted - 2008.11.19 23:43:00 -
[763]
Signed. Very good idea mate :)
|
Aken Ator
Caldari EUROMECH Unlimited ARTESANOS
|
Posted - 2008.11.20 09:00:00 -
[764]
I agreed
|
ReiXor
Gallente Knights of Morgukai Symbiotic Enterprises
|
Posted - 2008.11.20 21:27:00 -
[765]
Edited by: ReiXor on 20/11/2008 21:32:58 Modular POS (All in good fun, but half serious too)
Ingredients: ............................. * Percent of daily recommended amount. Essential Game Components ....... - 100% Creative Ingenuity ...................... - 100% Player-required Update ............... - 100% Awesome Amazingnes ................ - 100%
Directions: (For DEVs) - 1)Allocate task force to design/program Modular POS. 2)Implement Modular POS separately from junk POS. 3)Phase out junk POS completely over appropriate period of time. (For Players) - 1)Flog this dang horse. 2)Develop new designs and methods of implementing. 3)Petition CCP on this topic. 4)Repeat until desired outcome achieved.
ATTENTION: This post best listed on the fist page! DEV failure to follow directions *ASAP* can result in irate/lost Players. In case of DEV creative blocks, refer to this and similar posts - do NOT abandon project under pain of hateful spam.
/signed^10!!!
P.S.: Considering how much obvious demand there is for this project, there really is no reason why CCP couldn't, at the very least, assign a small team to perform preliminary development steps. This would get the ball rolling; making it easier to kick it in to high gear when additional resources are available.
Whether a company provides a product, service, or both; the first rule is to give the customer what they want. We want THIS. If you can't/won't deliver what your customers want, people might just go looking for someone that will.
DISCLAIMER: This post is not meant to cause ill will or threaten anyone. The author is simply pointing out what should be pretty obvious. Then again, common sense is anything but these days. Better safe than sorry, I suppose. |
Carniflex
Caldari StarHunt Fallout Project
|
Posted - 2008.11.21 09:00:00 -
[766]
It has been a while since I last made noises in here - guess it's that time of year again
I want modular POS so I could dock up in there and get my ambulation experience inside my own POS! Oh and while you are at it could you pretty please rework the sov. also - current implementation kinda sucks. |
Clansworth
Burning Sky Labs Libertas Fidelitas
|
Posted - 2008.11.21 09:53:00 -
[767]
Originally by: Carniflex I want modular POS so I could dock up in there and get my ambulation experience inside my own POS!
As long as I can choose the decorations in my place... I wanna have my own little dollhouse in space! ;-)
POS Personal Storage |
Esiel
Caldari
|
Posted - 2008.11.23 00:36:00 -
[768]
Forget ambulation I just want this to look like it could exsist in outerspace and not a junkyard.
Off with your head |
Darth Kuminos
Gallente Der Schattenaufstieg
|
Posted - 2008.11.23 01:12:00 -
[769]
I have been kinda keeping tabs on this topic, and I know I have replied at least twice to it over time.
I have worked and still do work with POSs. I for one love this idea, and think it would one of the most useful content upgrades CCP could do.
If you look at the OP's designs... they are relatively simple and could easily be built for the game. At the same time, why stop at POSs with this design? Why not use it for both POSs and Outposts. Outposts would just be a larger version of the POS model.
If you think about current technology, why wouldn't they be modular? Look at the ISS. Granted, not the best example, but in my mind, that is how POS should be built.
I for one support this idea completely. (Along with the Fuel Rods/Bricks/Pellets).
Please, please, please CCP... Look into this. It would be a great addition to the game (based on the feedback the OP has gotten).
|
David Grogan
Gallente Crusaders of the Darkstar Freedom Force.
|
Posted - 2008.11.23 12:09:00 -
[770]
Edited by: David Grogan on 23/11/2008 12:11:14 Edited by: David Grogan on 23/11/2008 12:10:54 totally love this thread starter's pos ideas.........the current pos look crap...this guy's pos look cool and is more practical
also a smaller scale HIGH SEC pos using this guy's template would be great for use as corp noob training camps
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Kaylon Vale
|
Posted - 2008.11.23 16:31:00 -
[771]
This is an awesome idea as many, many, before me has already mentioned in this thread. CCP do this now, and not soon ;).
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Quanah Maquinna
|
Posted - 2008.11.24 17:09:00 -
[772]
wow this is an amazing idea and I hope CCP makes it happen!
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Khanak Hryad
Amarr BLACK 0RIGIN The Black Alliance
|
Posted - 2008.11.25 20:53:00 -
[773]
So I've been working on the POS viewer, and progress is coming along slow. 2 big roadblocks are finding all the data to be used (each POS struct's PG/CPU/load of other stuff) and using DirectX in C#...
I think I will hold off on the last bit until I at least have something to show for my efforts. I'm planning on something like EVE-Fit, except for POS's.
If someone has experience with using the EVE API (apparantly I can get all the struct data from this) and/or DirectX in C#, plz post here with help :D.
/* This be a sig */ Free bottle of rum to the first 3 who mod this sig!
|
ReiXor
Gallente Knights of Morgukai Symbiotic Enterprises
|
Posted - 2008.11.26 07:48:00 -
[774]
Because I love this thread, and because it's the right thing to do, I hereby re-iterate how much I love this idea. That is to say, A LOT!!!!!
Rescued from 3rd page. _________________________________________________________________________
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Elle D
The Taco Stand
|
Posted - 2008.11.26 09:19:00 -
[775]
aaaaand to the top
Really an awesome idea, and the first time I've seen this thread.
|
Ethan Cross
|
Posted - 2008.11.27 12:18:00 -
[776]
/bumped
/signed
/danced with
Whatever it takes to get CCP to implement this idea or a version of it.
|
K'Talas Marta
|
Posted - 2008.11.27 14:57:00 -
[777]
This is my fav dead horse, I like to hit him with a stick often, as I am hoping one day he will get up and live again. :)
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Syberbolt8
Gallente Gen Tec
|
Posted - 2008.11.27 21:19:00 -
[778]
Originally by: ReiXor Edited by: ReiXor on 20/11/2008 21:32:58 Modular POS (All in good fun, but half serious too)
Ingredients: ............................. * Percent of daily recommended amount. Essential Game Components ....... - 100% Creative Ingenuity ...................... - 100% Player-required Update ............... - 100% Awesome Amazingnes ................ - 100%
Directions: (For DEVs) - 1)Allocate task force to design/program Modular POS. 2)Implement Modular POS separately from junk POS. 3)Phase out junk POS completely over appropriate period of time. (For Players) - 1)Flog this dang horse. 2)Develop new designs and methods of implementing. 3)Petition CCP on this topic. 4)Repeat until desired outcome achieved.
ATTENTION: This post best listed on the fist page! DEV failure to follow directions *ASAP* can result in irate/lost Players. In case of DEV creative blocks, refer to this and similar posts - do NOT abandon project under pain of hateful spam.
/signed^10!!!
P.S.: Considering how much obvious demand there is for this project, there really is no reason why CCP couldn't, at the very least, assign a small team to perform preliminary development steps. This would get the ball rolling; making it easier to kick it in to high gear when additional resources are available.
Whether a company provides a product, service, or both; the first rule is to give the customer what they want. We want THIS. If you can't/won't deliver what your customers want, people might just go looking for someone that will.
DISCLAIMER: This post is not meant to cause ill will or threaten anyone. The author is simply pointing out what should be pretty obvious. Then again, common sense is anything but these days. Better safe than sorry, I suppose.
This is great, I have been supporting this thread for quite a while, and hope CCP will change there mind on this issue. Join Gen Tec |
Rosalina Sarinna
Aliastra
|
Posted - 2008.11.27 23:43:00 -
[779]
This is a really impressive idea.
The whole thing about it being low priority: Personally, T3 ships or ambulation don't mean much to me. I'm perfectly happy flying round in my T1 & T2 ships all day; But a new POS system would really cook my noodles. I don't think I'm alone in thinking that either.
|
myfirst
|
Posted - 2008.11.29 11:28:00 -
[780]
free bump for a very impressive idea, even if its already 2 years old. Such a shame, that CCP doesn't respond even 1 time to it, what could be so difficult with it, or if they have made thoughts about it, whats possible or not. Sadly i've seen that already in other posts with good ideas too. Dont ask for the lot of work for the graphical change. In 2 years there were made other graphical changes, way bigger ones. Shame again.
Still, a 2 year old idea, but a great thought, and awesome transition to virtual paper
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Mafaka
|
Posted - 2008.11.29 11:46:00 -
[781]
good idea -
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k'nah Manaan
|
Posted - 2008.11.29 14:00:00 -
[782]
Still a great idea after 2 years of flogging.
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Syberbolt8
Gallente Gen Tec
|
Posted - 2008.11.30 20:26:00 -
[783]
Originally by: myfirst free bump for a very impressive idea, even if its already 2 years old. Such a shame, that CCP doesn't respond even 1 time to it, what could be so difficult with it, or if they have made thoughts about it, whats possible or not. Sadly i've seen that already in other posts with good ideas too. Dont ask for the lot of work for the graphical change. In 2 years there were made other graphical changes, way bigger ones. Shame again.
Still, a 2 year old idea, but a great thought, and awesome transition to virtual paper
CCP replyed 2x times, first time to say looks cool, and 2nd time was to say that it would be to much work, and CSM said CCP said no they wont do it at all, I however believe that if we keep this alive for another few years it might happen, you have to admit this is one of the longest running threads on F&I. Join Gen Tec |
Nikita Alterana
Gallente The Antikythera Mechanism
|
Posted - 2008.11.30 21:03:00 -
[784]
I wonder what exactly has become of the horse after all this flogging..its a disturbing thought. __________________________________________________ I was Amarr before they were the FOTM and I'll be Amarr after it! I'm also training Minmatar Capitals! And I eat Lions! |
Saju Somtaaw
Gallente Department of Defence
|
Posted - 2008.12.01 02:47:00 -
[785]
/me brings in a new horse
After over two years, a new horse is due. This has got to be the longest running thread period, much less in F&I. I support this idea or a similar idea should be fast tracked for next winter at the latest. ---- --- --- Devs Sign Here; GMs and ISD welcome to :) |
Mihailo Great
Fading Stars
|
Posted - 2008.12.01 02:59:00 -
[786]
since fixing lag a bit, things are working a little better, just enough not to have to care about fixing pos i'm afraid
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Valorous Bob
TARSHISH FOUNDATION
|
Posted - 2008.12.01 03:17:00 -
[787]
Holy **** is this thread really that old?? Nevermind the length of time this idea has been around only adds to its amount of Win. Seriously, ive never seen a better idea on this forum. _______________________________________________
Originally by: Faekurias Edited by: Faekurias on 12/11/2008 18:25:39 What, you get to write **** now? Sweet!
Edit: I see what you did there |
Miyamoto Uroki
Caldari Katsu Corporation
|
Posted - 2008.12.01 14:31:00 -
[788]
Truely hope that CCP will change POS looks and setup when introducing a new sovereignty system. So that a conquerer has to kill much less POSes than now. ppllzzzz ccp..
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Thorson Wiles
Minmatar M3 Co-Op
|
Posted - 2008.12.01 18:44:00 -
[789]
Originally by: Syberbolt8 CCP replyed 2x times, first time to say looks cool, and 2nd time was to say that it would be to much work, ...
Yep, and then they decided to undertake a harder concept. Instead of modular fixed assets (POSs) they are implementing modular mobile assets (T3 ships)
Originally by: Syberbolt8 ... and CSM said CCP said no they wont do it at all, ...
Time to start requesting the new members of the CSM to bring this up again, and again, and again. (Lip service is great, but sooner or later, you expect a payout)
Originally by: Syberbolt8 ... I however believe that if we keep this alive for another few years it might happen, you have to admit this is one of the longest running threads on F&I.
OK, on a not so serious note ... Your paragraph, consisting of up to 5 sentences, only had one period.
|
Syberbolt8
Gallente Gen Tec
|
Posted - 2008.12.01 19:53:00 -
[790]
Originally by: Thorson Wiles
Originally by: Syberbolt8 CCP replyed 2x times, first time to say looks cool, and 2nd time was to say that it would be to much work, ...
Yep, and then they decided to undertake a harder concept. Instead of modular fixed assets (POSs) they are implementing modular mobile assets (T3 ships)
Originally by: Syberbolt8 ... and CSM said CCP said no they wont do it at all, ...
Time to start requesting the new members of the CSM to bring this up again, and again, and again. (Lip service is great, but sooner or later, you expect a payout)
Originally by: Syberbolt8 ... I however believe that if we keep this alive for another few years it might happen, you have to admit this is one of the longest running threads on F&I.
OK, on a not so serious note ... Your paragraph, consisting of up to 5 sentences, only had one period.
Aye, I'm pretty bad for run on sentences.
Past that, are you going to do more then keep pointing at me and stating your opinion about what I'm posting, or are you going to post something constructive?
If not then I do not believe this is the place for this kind of constructive feedback. Please try and stay on topic, and worry a little less about what I am posting. Join Gen Tec |
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ShadowDraqon
The Quantum Company
|
Posted - 2008.12.01 21:09:00 -
[791]
What can one say? A station that is floating in separate pieces sort of makes little sense. This idea is awesome, and would fit in very well even in a simplified form.
/signed, for lack of better words.
======================================= Want to see a trick? *snaps fingers* Notify: "The Final Countdown" is now playing nonstop in your head. Neat, eh? |
Thorson Wiles
Minmatar M3 Co-Op
|
Posted - 2008.12.02 00:40:00 -
[792]
Originally by: Syberbolt8 Aye, I'm pretty bad for run on sentences.
Past that, are you going to do more then keep pointing at me and stating your opinion about what I'm posting, or are you going to post something constructive?
If not then I do not believe this is the place for this kind of constructive feedback. Please try and stay on topic, and worry a little less about what I am posting.
One line of mine caused your response. One line that wasn't even serious.
My other two comments were topical. The first was basically reposting something that I said a while back, shortly after the announcement of what T3 ships were going to be. The second was for a constructive course of action, namely make sure the members of the CSM know that this is what we want.
Both of these were directly related to what you posted, and not how you posted.
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Syberbolt8
Gallente Gen Tec
|
Posted - 2008.12.02 13:33:00 -
[793]
Needless to say an error on my part, either way, The dead horse topic is still up in the CSM forums.
As far as t3 ships go, yes they will be nice, however there are more then a few devs at CCP and I'm sure they will all be working on more then just modularize ships.
Saying that you can want those ship, I know I do. However I want a this pos setup, or something like it as well, as do almost all of the other posters in this thread.
At very least we are looking for a major change to pos's and how they work. Anyone that has ever ran a pos would know change is needed.
This just happens to be the best thought out plan of action for ccp to take on the matter. Join Gen Tec |
BiggestT
Caldari Resurrection Skunk-Works
|
Posted - 2008.12.02 14:03:00 -
[794]
Originally by: Nikita Alterana I wonder what exactly has become of the horse after all this flogging..its a disturbing thought.
It wld be like a semi-viscous pulp, any horse left has started to turn black after even the iron in the heamoglobin has been oxidised and the rest tainted with mould. Assuming normal microbial activity, very little organic matter wld be left, the majority of the pulp wld be the dirt underneath with some drying mush that is our ex-dead horse.
Disturbing thought..Illustrated! EVE history
t2 precisions |
Taladool
|
Posted - 2008.12.02 16:09:00 -
[795]
Originally by: BiggestT
Originally by: Nikita Alterana I wonder what exactly has become of the horse after all this flogging..its a disturbing thought.
It wld be like a semi-viscous pulp, any horse left has started to turn black after even the iron in the heamoglobin has been oxidised and the rest tainted with mould. Assuming normal microbial activity, very little organic matter wld be left, the majority of the pulp wld be the dirt underneath with some drying mush that is our ex-dead horse.
Disturbing thought..Illustrated!
We keep our horse in space, keeps all the microbes away and lets use keep beating it, frozen horse is a lot less messy :)
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Esiel
Caldari
|
Posted - 2008.12.03 22:38:00 -
[796]
This horse is the most amazing thing never done, that means that all the beating we give it the more it wants. This makes it more powerfull than you can imagine.
CCP tell us you will do it, make a modular POS system.... Or the horse will get you... .
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RedLion
Caldari State Constructions
|
Posted - 2008.12.03 22:55:00 -
[797]
bump
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |
Xiese
|
Posted - 2008.12.06 04:44:00 -
[798]
never surrender, never retreat.
This idea is too good to let it fall to far down the feature list.
PS is it me or have some of the sticky threads come loose and are now on page 3 or 4
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Doc Iridium
Amarr One Stop Mining Shop
|
Posted - 2008.12.06 08:18:00 -
[799]
CCP - this thread has become un-stickied, and needs to be re-stickied.
I didn't see where I've ever responded to this, though I know I've read it, so I'll use this bump-and-sticky request to say what practically every other person here has said:
Even 2 years and 3 months later, this idea is still good.
Implement this or something very much like it, please. Well, I've said my piece - wait, is that Veldspar over there? Woot! |
Mulco
Metalheads
|
Posted - 2008.12.07 04:07:00 -
[800]
800! It appears like i have grown the ability to sense when a new hundred are about to be reached in this thread.
/sits down next to the dead horse and starts telling it about all the amazing **** that is going on out in space. and if the devs will it, that it will one day be able to see it with it's own eyes.
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Sciencegeek deathdealer
|
Posted - 2008.12.07 05:29:00 -
[801]
Incorperate WiS with it.... BRILIANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! signed
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Dr Prometheus
Caldari Gears of Construction
|
Posted - 2008.12.08 15:10:00 -
[802]
*Kicks the dead horse* Come on CCP. - Dude where is my Charon? - |
padraig animal
Minmatar Vanguard Frontiers Sc0rched Earth
|
Posted - 2008.12.09 01:23:00 -
[803]
Edited by: padraig animal on 09/12/2008 01:24:09 Great plan ,tho why it isn't on the drawing board jet
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Syberbolt8
Gallente Gen Tec
|
Posted - 2008.12.09 01:56:00 -
[804]
Originally by: padraig animal Edited by: padraig animal on 09/12/2008 01:24:09 Great plan ,tho why it isn't on the drawing board jet
For now CCP said no, all we can do is keep the idea alive and hope they change there minds. Join Gen Tec |
Zhunya
Xenobytes Stain Empire
|
Posted - 2008.12.09 07:41:00 -
[805]
*Kicks dead horse* =) love this idea
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Rellik Sadab
|
Posted - 2008.12.09 20:09:00 -
[806]
Edited by: Rellik Sadab on 09/12/2008 20:15:09 Wow, I love the idea for POS. You would think that after 2 years of this topic not dying that they would have taken a hint.
Edit: 806 Posts in 853 days
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Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2008.12.10 06:18:00 -
[807]
I hadn't actually heard about the T3 ships coming in until I re-read this thread, quite frankly the T3 ships are most probably going to be for the minority of users that actually have a 2yr+ account, the POS systems are used by pretty much anyone that isn't in a n00b corp, I've had 1 month old characters in my corp in low sec using a POS for a base of operations whilst ratting, nice small tower with a ship maint bay, corp hanger and defences
I'm sure that their first impressions of a POS were like mine, "Are you sure that this Junk pile in space is something good????"
Please do something that the MAJORITY of users will be using, T3 ships sounds like something to give to the older players, not something that is actually useful.
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Ashundi silver
Vault of Prophecies New Eden Research
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Posted - 2008.12.10 10:45:00 -
[808]
they could make this part of the T3 expension. we get modular ships with it so why not modular POS?
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Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
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Posted - 2008.12.10 11:27:00 -
[809]
Originally by: Ashundi silver they could make this part of the T3 expension. we get modular ships with it so why not modular POS?
Agreed!
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Azrael Dinn
19th Star Logistics
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Posted - 2008.12.10 11:31:00 -
[810]
Fantastic idea. CCP please do it, it can't be that hard. - Azrael - |
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Cheopis
Amarr One Stop Mining Shop One Stop Research
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Posted - 2008.12.11 09:17:00 -
[811]
Zombie Horse will not die.
Re-sticky, please.
This is a great idea, and should not be allowed to vanish.
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Vrikshaka
0ff-Peak Esoteric Cutthroats
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Posted - 2008.12.11 12:53:00 -
[812]
Omg this thread is 2 years old?!!
I've noticed it now and then but never bothered to click it during all this time since I usually dont give a **** about pos. Well, shooting at them is ok but owning one....cba tbh. But if they looked like this.....f****ng hell, I'd want one!!
Looks ARE important. If everything in this game was as fugly as it's pos, none of us would be playing it tbh. Throw in some cool new functionality on top of this new design and presto you'd have a new reason for people to resub or even start playing to begin with (I know I would ).
I realise it would be a sh*tload of work to make the transfer from the existing pos system to this one but damn CCP, it would be so worth it.
Mmmm....good design is inspirational....how about more/new pos functions, also to revive lowsec, like smaller pos that you'd need to anchor at gas clouds in order to refine the gas, or science stations for doing archaeology or whatever, all sorts of things exploration related with a new and beefed up take on it, and other things - moving away from the stale old system where pos can only be anchored at moons. The modular system suggested by the OP could be taken very far and be used in tons of flexible ways (while looking simply awesome...).
Anyway sorry getting a bit ahead of things here... Start by switching to the new looks for the existing pos, then gradually adapt the functioning too, and then keep moving towards new and beautiful things... Come on CCP you know you want to!! |
Ticondrius
Southern Cross Alliance
|
Posted - 2008.12.12 05:27:00 -
[813]
Necroed or not, this is still a fine idea. Please do not lock simply due to age.
/signed -=-=-=-=-=-=-=-=-=-=- PROPOSAL: Chaos Incarnate's Face MMORPG: Many Men Online Role Playing Girls |
Xindi Kraid
Cerulean Sky Fire Industries
|
Posted - 2008.12.12 05:52:00 -
[814]
I give my support for this idea again but suggest it be a bit more multilevel and a bit less blocky
additionally see sig -Xindi Kraid CSFI lead engineer and shipwright
Improve POS cargo access |
DEATHsyphon
Gallente 8lack Wing Vanguard.
|
Posted - 2008.12.12 06:03:00 -
[815]
Really Like This Idea, Not sure if someone has suggested it yet, but something I would like to see is the ablitly to Use containers in Corp Hanger arrays. It would make so many things so much easier and keep tons of private cans floating around outside of the POS that just doesn't help the "Need for Speed" bit -------------------- I'm not not going to pod you! |
Doc Iridium
Amarr One Stop Mining Shop One Stop Research
|
Posted - 2008.12.12 11:37:00 -
[816]
Fell off the front page where it belongs.
Re-sticky, please. Well, I've said my piece - wait, is that Veldspar over there? Woot! |
Syberbolt8
Gallente Gen Tec
|
Posted - 2008.12.13 13:22:00 -
[817]
Originally by: Ticondrius Necroed or not, this is still a fine idea. Please do not lock simply due to age.
/signed
This wasn't necroed, It has been active this whole time :), just gos to show what people who deal with pos's wants.
Join Gen Tec |
Dr Prometheus
Caldari Gears of Construction
|
Posted - 2008.12.13 14:52:00 -
[818]
Dont see why it cant be implemented; turrets, and other stuff currently out of the bubble should stay there, rest of the Pos should be combined as suggested in first post. Cant be that difficult. - Dude where is my Charon? - |
Syberbolt8
Gallente Gen Tec
|
Posted - 2008.12.13 19:02:00 -
[819]
Originally by: Dr Prometheus Dont see why it cant be implemented; turrets, and other stuff currently out of the bubble should stay there, rest of the Pos should be combined as suggested in first post. Cant be that difficult.
I was thinking no shields, docking for safety, only allows what you can fit in the SMA's to dock, when docked you just center on the pos as you view. You have to be docked to use the CHA, Refitting, Silos, Recators, pos gunning, labs, and manufacture slots, etc.
These should be introduced as tier 2 pos's and shouldn't replace the current ones, allow the current ones to be used for sov, remove the production mods and arrays.
So it would look like this.
Tier 1: Ugly stick for pos wars, bubbles like now to fleet support and safety, no production mods.
Tier 2: Pretty module pos, like a mini station with limited access to docking space, only corp hanger no personal storage, Used for mainly production and research, t2 materials, etc.
Just how I would like to see it. Join Gen Tec |
Jeiden Rougal
Amarr Katsu Corporation German Information Network Alliance
|
Posted - 2008.12.13 20:50:00 -
[820]
/signed
I observe this thread now for as long as i actively play and it drive me nearly to tears it hasnt been implented... Poses are now the only thing that looks odd in Eve in my Eyes now and sincerly i think its a Thing that would change the game for the better if it would been revised wisely.
The current Pos system is in nearly all terms something that is not enjoyabe and stands out compared to other aspects of the Game.
If CCP would implement this they could use this opportunity to change the whole system for the better.
The following is just my idea how it could turn out but peaople can dream^^:
1: Implement the Pos design that started this thread 2: Revamp the Sov system in a way that streamlines the warfare and drives it away from the timeconsuming and boring shootdonws of Poses built up for the only Purpose of stalling. It should only depend on taking out "tactical" Poses and the ones that dont fall in tihis category (like the ones set up for moonminig etc) would fall to the hands of the one with Sov if it would change. Problem is how define a "tactical" Pos and how to stopp (or make it unreasonable) People from making all poses in a system to this and making it as now. Sadly ive not come up with a answer to this myself but there are smarter people out there as myself so we could get an idea soon
If it changes to this im positive Poses will be what they should be, a Basis from where Corps can operate of and not smething you spam just for the sake of slowing the enemy down without actuall other meaning
...hm ive letme get carried away a bit, but i hope i could express my thoughs clearly^^
Tecam Hund - 2006.09.22 10:55:00 About Ransom: "It might not be profitable at once, but in the long run killing everything that moves is like skinning sheep instead of just cutting the wool." |
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Sig Sour
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Posted - 2008.12.13 21:06:00 -
[821]
/signed
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Quacka
Minmatar Cogito Facio Fio Wildly Inappropriate.
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Posted - 2008.12.13 22:51:00 -
[822]
/signed! |
Khanak Hryad
Amarr BLACK 0RIGIN The Black Alliance
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Posted - 2008.12.14 00:13:00 -
[823]
/flogged again!
/* This be a sig */ Free bottle of rum to the first 3 who mod this sig!
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Cheopis
Amarr One Stop Mining Shop One Stop Research
|
Posted - 2008.12.14 08:44:00 -
[824]
/whew
caught it before it fell off the front page where it belongs.
re-sticky please.
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mythpilot
|
Posted - 2008.12.14 15:27:00 -
[825]
I like "I" but can we seriosly have a Jumpclone vat bay at a POS
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Esiel
Caldari
|
Posted - 2008.12.15 18:59:00 -
[826]
Originally by: mythpilot I like "I" but can we seriosly have a Jumpclone vat bay at a POS
No we can't. That was just one of the many ideas the OP had to improve POS's
While the OP had many ideas, many of which are good. I think the idea we love the most about the dead horse is MODULATION. I would probably support some of the other ideas but untill we can at least have a real space station rather than bunch of floating pieces of a station the extras can wait imho.
(Dead horse love, get some now) .
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Billy Merc
Amarr Born-2-Kill Eradication Alliance
|
Posted - 2008.12.16 00:48:00 -
[827]
Kind of a fan of the current system..minus the asthetics of course..
i like this new pos idea...maybe some sort of t2 / next generation pos...used purely for foward deployment of operations.
dont like the anchor it at gate thing....but i think it should the follwing things should be noted:
.: Thes pops should not be able to claim sov .: These pos's should be anchorable ANYWHERE is system..but not near gates. .: These pos's should be detectable by probe and ship scanner .: U should be able to get an exact location on these pos's with probes .: Limits to how many can be deployed in a single system .: Limited weaponry (maybe a fighter bay...that pos gunners can drop fighters/ drones and control them...+ small stationary guns) .: Area of effect cyno jamming ability would be a nice feature (cant drop cyno within 1 au of it ?????...maybe) .: Should NOT be able to mine moons
it needs to be balanced...but as a foward deployment platform...this idea is sexy as hell
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Mos7Wan7ed
|
Posted - 2008.12.16 02:51:00 -
[828]
CCP has talked about adding anchor able non-moon based structures to the game. this idea would be awesome for it.
TBH i would love to see POS work this way and maybe have a mini ambulation system to it, even if its only a hand full of rooms.
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Cheopis
Amarr One Stop Mining Shop One Stop Research
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Posted - 2008.12.16 10:41:00 -
[829]
Whoops, this hasn't been re-stickied yet.
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Evelgrivion
Athanasius Inc.
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Posted - 2008.12.16 11:41:00 -
[830]
Originally by: Cheopis Whoops, this hasn't been re-stickied yet.
I'm not sure why there are so many requests for re-stickying, since this thread hasn't ever actually been stickied.
I'm glad you guys still like the idea though.
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Xiese
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Posted - 2008.12.16 17:56:00 -
[831]
Originally by: Xiese never surrender, never retreat.
This idea is too good to let it fall to far down the feature list.
PS is it me or have some of the sticky threads come loose and are now on page 3 or 4
My fault actually, I wasn't refering to this topic I was refering to "common threads", and some other stickys that came loose. People assumed I meant this thread. That being said this should have been stickied a long time ago.
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Richter Skystalker
Minmatar Sekura-Corporation
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Posted - 2008.12.16 18:06:00 -
[832]
/me wants a modular vacation house in the outer rim
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Cheopis
Amarr One Stop Mining Shop One Stop Research
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Posted - 2008.12.17 12:07:00 -
[833]
Originally by: Evelgrivion
Originally by: Cheopis Whoops, this hasn't been re-stickied yet.
I'm not sure why there are so many requests for re-stickying, since this thread hasn't ever actually been stickied.
I'm glad you guys still like the idea though.
This thread was indeed stickied, and for quite a long time
Speaking of which. Bump. This thread needs to be stickied again.
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Amarria Drezine
|
Posted - 2008.12.18 01:57:00 -
[834]
Old thread but still has relavent information and POSs in general are in need of being overhauled.
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Doc Iridium
Amarr One Stop Mining Shop One Stop Research
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Posted - 2008.12.18 07:24:00 -
[835]
I see some other old stickies have been restored - this one was apparently missed.
Please re-sticky.
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Dr Prometheus
Caldari Gears of Construction
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Posted - 2008.12.19 10:43:00 -
[836]
*Drags horse out of the dirt* - Dude where is my Charon? - |
Cheopis
Amarr One Stop Mining Shop One Stop Research
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Posted - 2008.12.19 13:00:00 -
[837]
Hrm, this thread appears to have fallen off the front page again.
Re-sticky until implemented, please.
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Anarich
Caldari Perkone
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Posted - 2008.12.19 13:01:00 -
[838]
I like the idea. The pictures won me over. Posses could be like buildable bases, both form and function.
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Mafaka
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Posted - 2008.12.20 07:30:00 -
[839]
agreed
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Dr Karsun
Gallente Integrity.
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Posted - 2008.12.20 11:38:00 -
[840]
Great idea. Would make it look so, so much better.
And with customisation to make it look different for other races it would really make a big differance. I love it!
/signed! ------------------------
My Deviantart profile |
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Dreyrden
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Posted - 2008.12.20 22:42:00 -
[841]
I think this is one of the best ideas I've heard...
/signed
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Manos Soban
|
Posted - 2008.12.21 08:45:00 -
[842]
ok, here is my bump for you fellas.
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Dertranger
Gallente Pantheist Order of Pirates
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Posted - 2008.12.21 12:34:00 -
[843]
Bump! It's about time we actually got to build some real stations...
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Jinx Barker
Caldari GFB Scientific
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Posted - 2008.12.22 06:23:00 -
[844]
Come on people.
CCP said this is "too much work" - and last CSM just walked away quietly. So, tell your CSM not to take no for an answer, and divert some work at CCP toward this.
::::Click The Signature For the Blog::::
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Syberbolt8
Gallente Gen Tec
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Posted - 2008.12.23 03:50:00 -
[845]
First page, check my sig and be sure to check support if you like this idea. Support the DEAD HORSE POS's |
Dr Prometheus
Caldari Gears of Construction
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Posted - 2008.12.23 11:53:00 -
[846]
Hmm oops dropped the topic *picks it up again* - Dude where is my Charon? - |
ninjaholic
Kangaroos With Frickin Lazerbeams Wildly Inappropriate.
|
Posted - 2008.12.23 12:28:00 -
[847]
Go for it!
Man, greatest POS idea ever
SUPPORT EVE-O's OWN IN-GAME FIGHT RECORD TOOL !! |
sg3s
Battlestars GoonSwarm
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Posted - 2008.12.24 02:54:00 -
[848]
/me lurks
*cough*
/me leaves
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Lt Shard
Shoot To Thrill Un-Natural Selection
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Posted - 2008.12.24 05:42:00 -
[849]
That sir, is a pos
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Khanak Hryad
Amarr We See Dead People
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Posted - 2008.12.24 19:45:00 -
[850]
Originally by: sg3s /me lurks
*cough*
/me leaves
I see what you did there, you clever lurker you...
I'm on to you...
/me keeps an eye on sg3s
/* This be a sig */ Free bottle of rum to the first 3 who mod this sig!
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Jinx Barker
Caldari GFB Scientific
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Posted - 2008.12.25 17:25:00 -
[851]
Edited by: Jinx Barker on 25/12/2008 17:26:07 Merry Christmas guys! This thread has seem a couple of them***, imagine that!
Let see if CCP will actually listen to its players, then perhaps this thread can die by the next Christmas. It deserves a good rest from its toils, but, alas, it is "too much work" for CCP, so I guess we have to kick this horse a few thousand more times before anyone listens.
***Correction: This is a 3d Christmas for this thread! YAY.
::::Click The Signature For the Blog::::
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sg3s
Battlestars GoonSwarm
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Posted - 2008.12.26 14:45:00 -
[852]
Edited by: sg3s on 26/12/2008 14:45:10
Originally by: Jinx Barker Edited by: Jinx Barker on 25/12/2008 17:26:07 Merry Christmas guys! This thread has seem a couple of them***, imagine that!
Let see if CCP will actually listen to its players, then perhaps this thread can die by the next Christmas. It deserves a good rest from its toils, but, alas, it is "too much work" for CCP, so I guess we have to kick this horse a few thousand more times before anyone listens.
***Correction: This is a 3d Christmas for this thread! YAY.
Cake will be baked with it's next birthday.
I just need a good short way to write down "Happy 3rd birthday "POSs: Flogging the dead horse" eve-online thread. \o/"
edit: or maybe it'll just be a big cake.
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Kharnakh
Amarr Acheron Imperial Ascendancy Acheron Imperial Dominion
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Posted - 2008.12.27 22:17:00 -
[853]
Now just imagine this idea combined with the whole walking in stations thing...
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Razar51
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Posted - 2008.12.27 22:36:00 -
[854]
-signed, this would be Aweome to have for a POS (would also be easier to see how the stuff stays still in space)
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Reccon
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Posted - 2008.12.28 05:48:00 -
[855]
I love this
/signed
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Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
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Posted - 2008.12.28 06:04:00 -
[856]
Replying again just to say: CCP, this is a good idea. It's a great idea. I say you should implement it. Now. Yesterday even. Hell, you should implement it 2 years ago.
... k? MAKE IT SO!
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Cailais
Amarr 0utbreak
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Posted - 2008.12.29 00:31:00 -
[857]
Modular ships + Modular POSes. Makes sense to me. CCP should reconsider.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Syberbolt8
Gallente Gen Tec Arcos Alliance
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Posted - 2008.12.31 00:32:00 -
[858]
Originally by: Jinx Barker Edited by: Jinx Barker on 25/12/2008 17:26:07 Merry Christmas guys! This thread has seem a couple of them***, imagine that!
Let see if CCP will actually listen to its players, then perhaps this thread can die by the next Christmas. It deserves a good rest from its toils, but, alas, it is "too much work" for CCP, so I guess we have to kick this horse a few thousand more times before anyone listens.
***Correction: This is a 3d Christmas for this thread! YAY.
Wow, can't believe I missed this while on holiday, ah well, happy Christmas, and may CCP make sure this is the last one this thread has to live through.
Oh back to the top BTW, shame this isn't sticky.
Be sure to vote for this in the Assembly hull if you want it, check my sig for the link. Support the DEAD HORSE POS's |
Lythane
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Posted - 2008.12.31 02:45:00 -
[859]
DO THIS!!! |
Elle D
The Taco Stand
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Posted - 2008.12.31 04:19:00 -
[860]
guys I don't think you understand, we're going to walk.in.space. /ccp
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Shane Moorey
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Posted - 2008.12.31 12:18:00 -
[861]
Edited by: Shane Moorey on 31/12/2008 12:18:32 This would be an awesome Christmas present next year!!!! (or 2010)
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Malen Nenokal
Eden Federal Recon
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Posted - 2008.12.31 15:01:00 -
[862]
I can see the technical issues involved in implementing this. What happens to the current POS'? Do they reconfigure to fit this design automatically once it's patched in? Or would everyone who owns a POS be required to set it up on patch day?
If that hurdle can be overcome, then this idea would be possible.
Please CCP? Do this, it will make EVE just that much sexier.
Eden Federal Recon
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Syberbolt8
Gallente Gen Tec Arcos Alliance
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Posted - 2008.12.31 15:50:00 -
[863]
Originally by: Malen Nenokal I can see the technical issues involved in implementing this. What happens to the current POS'? Do they reconfigure to fit this design automatically once it's patched in? Or would everyone who owns a POS be required to set it up on patch day?
If that hurdle can be overcome, then this idea would be possible.
Please CCP? Do this, it will make EVE just that much sexier.
This issue was solved, the majority of us like the idea of making these tier 2 pos's or just stop seeding the old ones and use these as new ones. no reason to remove them at all.. Support the DEAD HORSE POS's |
CommanderData211
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Posted - 2008.12.31 23:48:00 -
[864]
spectacular idea. the stance from CCP that this is "Just too hard" should not be voiced from a company that i saw videos of at fanfest saying that they want eve to be the BIGGEST sci-fi universe of all time. with as much as the fans of this wonderful game want to see this happen, CCP should figure it out. with the growth that the company has seen, there has to be some kind of way that ideas like this can be implemented. cmon CCP you know you want to.
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Razar51
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Posted - 2009.01.01 00:09:00 -
[865]
cmon if any thread needs to be stickied it is this 1, what other thread in this section has 29 pages!?!?
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ZephyrLexx
Caldari Earth Federation Space Forces
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Posted - 2009.01.01 03:40:00 -
[866]
*wow*
Please do this CCP
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xVx dreadnaught
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Posted - 2009.01.01 04:44:00 -
[867]
I like it, altho there would have to be restrictions on the size of the station. Because the super rich would just keep expanding there station till it was massive.
When I thought of POS's at first I thought they would be like the 0.0 takeable station. I was shocked to see them and there restrictions. Altho I do like some of the advances they made to them.
I think that once the shields are down. The modules could be targeted and shot offline. (like the Weapons system, fittings, clone bay, refine, repairs etc)Then once it comes out of seige the option to either storm the station and take it or finish it off! If the station is taken you must repair (or lose) any of the damaged modules.
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k'nah Manaan
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Posted - 2009.01.01 22:08:00 -
[868]
do it, do it now!
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What Trigger
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Posted - 2009.01.02 06:07:00 -
[869]
We want this now,
I dont even own a POS but think this would be a great idea, as previously stated this should help reduce lag when warping to a POS
PS, free bump
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CommanderData211
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Posted - 2009.01.02 21:33:00 -
[870]
endless bump
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xVx dreadnaught
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Posted - 2009.01.02 22:46:00 -
[871]
Why hasn't this been dev stamped? How many people backed this so far? I Believe the people of New Eden have spoken.
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Sethose Olderon
Deepcor
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Posted - 2009.01.03 02:56:00 -
[872]
Indeed, devs get on the ball! The current POS system sucks. Corporate & Alliance Owned Stargates
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Franga
Gristle Industries
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Posted - 2009.01.03 11:05:00 -
[873]
Continue flogging this horse to death. Revive, rinse and repeat. ----------
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Darth Shenron
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Posted - 2009.01.03 23:11:00 -
[874]
ABOUT TIME THEY WHERE UPDATED c'mon ccp time to tidy up the pos set up
you know it makes sense
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Neo Zion
|
Posted - 2009.01.03 23:24:00 -
[875]
/signed
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CommanderData211
|
Posted - 2009.01.04 21:29:00 -
[876]
bump
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Karrade Krise
Galatic P0RN Starz
|
Posted - 2009.01.05 00:23:00 -
[877]
This thread is a zombie
Keep it undead!
Voluntold, New Webcomic
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Dryson Bennington
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Posted - 2009.01.05 05:09:00 -
[878]
Although not a POS owner, I have seen many POS' and I can say they do look a bit bland and not very station like. I would suppose this would be a good idea for a single person game where station building had been into the game structure and the graphics. But for the purpose of lag I would have to say no. Lag is bad enough already. Until the problem of corps contacting CCP just to free up bandwidth for a 200 ship fleet battle it woulnd't be worth it.
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Ignition SemperFi
Private Nuisance
|
Posted - 2009.01.05 05:30:00 -
[879]
which comes first... POS overhaul or starcraft 2? ---- People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Quote:
They already did introduce a counter to missiles, it's called Quantum Rise
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Elle D
The Taco Stand
|
Posted - 2009.01.05 07:49:00 -
[880]
definitely Diablo III
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Michael Goldman
Gallente
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Posted - 2009.01.05 08:07:00 -
[881]
This is defiantly something I think is a good idea. I always thought the POS system looked off... Both with the combination of racial towers and standard mods, and with the lack of modularity.
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Esiel
Caldari
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Posted - 2009.01.05 14:32:00 -
[882]
Originally by: Dryson Bennington Although not a POS owner, I have seen many POS' and I can say they do look a bit bland and not very station like. I would suppose this would be a good idea for a single person game where station building had been into the game structure and the graphics. But for the purpose of lag I would have to say no. Lag is bad enough already. Until the problem of corps contacting CCP just to free up bandwidth for a 200 ship fleet battle it woulnd't be worth it.
What in heaven and hells name are you talking about. What does an upgrade in graphics and a repositioning of different parts have to do with lag. I want my station to be 1 piece that means moving the parts closer together I can't see how that would cause any lag whatsoever.
* * *
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Syberbolt8
Gallente Gen Tec Arcos Alliance
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Posted - 2009.01.05 16:13:00 -
[883]
Originally by: Esiel
Originally by: Dryson Bennington Although not a POS owner, I have seen many POS' and I can say they do look a bit bland and not very station like. I would suppose this would be a good idea for a single person game where station building had been into the game structure and the graphics. But for the purpose of lag I would have to say no. Lag is bad enough already. Until the problem of corps contacting CCP just to free up bandwidth for a 200 ship fleet battle it woulnd't be worth it.
What in heaven and hells name are you talking about. What does an upgrade in graphics and a repositioning of different parts have to do with lag. I want my station to be 1 piece that means moving the parts closer together I can't see how that would cause any lag whatsoever.
I agree, where does lag come in on this? there is no extra lag caused by this, as a matter of fact, it would be the same amount of lag pos's currently make if not less depending on how CCP does it. Support the DEAD HORSE POS's |
Mulco
Dark Star Mining and Industry inc.
|
Posted - 2009.01.05 16:58:00 -
[884]
Originally by: Syberbolt8
Originally by: Esiel
Originally by: Dryson Bennington Although not a POS owner, I have seen many POS' and I can say they do look a bit bland and not very station like. I would suppose this would be a good idea for a single person game where station building had been into the game structure and the graphics. But for the purpose of lag I would have to say no. Lag is bad enough already. Until the problem of corps contacting CCP just to free up bandwidth for a 200 ship fleet battle it woulnd't be worth it.
What in heaven and hells name are you talking about. What does an upgrade in graphics and a repositioning of different parts have to do with lag. I want my station to be 1 piece that means moving the parts closer together I can't see how that would cause any lag whatsoever.
I agree, where does lag come in on this? there is no extra lag caused by this, as a matter of fact, it would be the same amount of lag pos's currently make if not less depending on how CCP does it.
I would say that it actually reduces the lag due to that the database can handle it as one object with many propertys instead of multiple objects with the same amount of properties.
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Zylawy
|
Posted - 2009.01.05 18:38:00 -
[885]
I honestly think at this point they just ignore this thred all together. It has been 3 years, and nothing has been done. That usually means that nothing will be done no matter what. CCP = lazy and just want to make new content. WiS is just dumb IMO, whats next walking in POS's (WiP)? That will never happen until the station is 1 unit!
but T3 POS's would be the best way to solve this issue, since there it could be considered new content! and they will not have to rewrite anything.
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Murixo
Caldari Provisions
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Posted - 2009.01.06 02:47:00 -
[886]
very nice. /signed
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Syberbolt8
Gallente Gen Tec Arcos Alliance
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Posted - 2009.01.07 02:50:00 -
[887]
Originally by: Zylawy I honestly think at this point they just ignore this thred all together. It has been 3 years, and nothing has been done. That usually means that nothing will be done no matter what. CCP = lazy and just want to make new content. WiS is just dumb IMO, whats next walking in POS's (WiP)? That will never happen until the station is 1 unit!
but T3 POS's would be the best way to solve this issue, since there it could be considered new content! and they will not have to rewrite anything.
One would think, this would be tier 2 pos's or ok, fine we can do t3 but that would be a pain, having to find parts to build the module pos's though i guess I would own more then a few :) Support the DEAD HORSE POS's |
AngelOfSparta
Madhatters Inc. The Initiative.
|
Posted - 2009.01.07 18:23:00 -
[888]
It's sad to think the original post came in 2006 and nothing has been done to help improve the POS system. Will we see anything done at all?
-Angel
|
Jeanette Plato
Caldari Amargosa Observatory Zzz
|
Posted - 2009.01.07 20:29:00 -
[889]
Definitely!!! ----------------------------------------------- The Amargosa Observatory Initiative |
Esiel
Caldari
|
Posted - 2009.01.07 23:12:00 -
[890]
This was brought up by CSM last time and the answer sucked so I am hoping to have it brought up again untill they agree or give us a good reason why they wont't do it.
Please go to this link and suport the Reexamining of the dead horse |
|
Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2009.01.08 09:37:00 -
[891]
I have to agree, that CCP answer is highly unstatisfactory. Considering how hard the current system sucks I outright can not expect less from them that total rewrite of the POS system. That is not a reason to NOT do it!
|
Ens Gallente
Gallente Nebula Rasa Vanguard Nebula Rasa
|
Posted - 2009.01.08 11:03:00 -
[892]
/signed www.save-evetv.com |
Isee Usee
|
Posted - 2009.01.08 19:36:00 -
[893]
/signed
Love this idea, i too remember the real dissapointment of setting up our first POS and cried horribly for days when there wasn't a way to dock with it LOL |
Karrade Krise
Galatic P0RN Starz
|
Posted - 2009.01.08 20:25:00 -
[894]
FLOG THE HORSE FLOG IT!
/signed again
Voluntold, New Webcomic
|
BruisedMoon
Amarr Power Seed Enterprises
|
Posted - 2009.01.08 20:38:00 -
[895]
Signed!
|
Caldari 5
Amarr The Element Syndicate Black Mesa Project
|
Posted - 2009.01.09 03:51:00 -
[896]
Just read another thread ( http://oldforums.eveonline.com/?a=topic&threadID=966154 ) Kuiper belts, Which could be an interesting idea for the location of a T2 POS such as this idea?
|
eth 2
|
Posted - 2009.01.09 07:08:00 -
[897]
thats how you do it docking mod would be cool as well
|
Leanne Esiel
Vinyl Roid
|
Posted - 2009.01.09 07:35:00 -
[898]
Edited by: Leanne Esiel on 09/01/2009 07:40:47
Originally by: Esiel This was brought up by CSM last time and the answer sucked so I am hoping to have it brought up again untill they agree or give us a good reason why they wont't do it.
Please go to this link and suport
One of the CSM represenatives had this to say
Originally by: LaVista Vista
As for this issue, I'm against it. We already talked to CCP about it and the answer was clear. If we raise it again, we will look like spoiled children who wont accept a no.
While the concept is nice and all, I don't think we should risk the good relation between CSM and CCP by not respecting their answer.
Go the Reexamining of the dead horse make it known we aren't children, we are customers.
|
Pookclug
omen. Gay4Life
|
Posted - 2009.01.09 10:13:00 -
[899]
This idea is great, much better than the current POS system which is diabolical.
and grats for the illustrations, which modeling software u use? |
Hercules Soban
Captain Soban Fleet
|
Posted - 2009.01.09 10:41:00 -
[900]
Damn you are good Awsome idea!
/-Signed-/ |
|
Esiel
Caldari
|
Posted - 2009.01.10 10:13:00 -
[901]
Edited by: Esiel on 10/01/2009 10:14:37 900+ lets make it millennium. . . . . . If you think CSM should bring this up again then please go to this link and suport the
* * *
|
Murkelost
Swedish Aerospace Inc G00DFELLAS
|
Posted - 2009.01.10 11:36:00 -
[902]
This is splendid work Evelgrivion!
Really nice work with the pictures and the thorough walk through in this post. I hope this will be implemented someday.
|
Acrel
Amarr makaveli Inc
|
Posted - 2009.01.10 11:39:00 -
[903]
Has this even been brought up recently agian by the CSM or has it kindof been a lost cause thats been kickin for what 3 years now?
|
Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.01.11 16:55:00 -
[904]
Edited by: Syberbolt8 on 11/01/2009 17:04:14
Originally by: Acrel Has this even been brought up recently agian by the CSM or has it kindof been a lost cause thats been kickin for what 3 years now?
Originally by: LaVista Vista
Originally by: Jinx Barker
he he he... I figured, at least answer me this: Was the "DEAD HORSE" discussed? If it was discussed, we will hear, at some point, what the deal is. That is all I want to know at this moment.
It wasn't discussed directly due to CCP's initial response. However, it WAS refered to quite a few times in discussion about other mechanics.
The First CSM said they would bring it up with CCP at there first trip to Iceland, and it was somehow forgot. The 2nd trip they made they decided that because CCP had made the comet that it was to hard a project to work on, they wouldn't even bring it up, so in truth this has never officaly hit CCP via the CSM in open channels likes it was supposed to.
Much to the failuare of the CSM for allowing that to happen, I think it needs to go to CCP with the new CSM and CCP needs to give a real answer, yes or no, and why.
And As long as I am around, myself like many others wont let this thread go forgotten, Out of all the posts on these forums I have never ran into an Idea post that had so many people supporting it and so few denouncing it. And CCP almost ignores it completely. |
Asar Starwind
|
Posted - 2009.01.12 19:18:00 -
[905]
Correct me if I'm wrong, but info released at fanfest indicates that the dead spaces found through wormholes will be colonizable, with structures that will include inputs/outputs (T3 manufacturing?).
I don't know weather this will use the current POS modules, or implement something different. Apocrypha comes out in two months (March 10), so we shall see. Hopefully these will be our T2/3 POS - and maybe they will count as mini-stations when WIS comes out. But probably not.
I can only hope that this is an intermediate step towards a total rewrite of the moon POS system.
|
Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.01.13 16:28:00 -
[906]
Edited by: Syberbolt8 on 13/01/2009 16:37:17
Originally by: Asar Starwind Correct me if I'm wrong, but info released at fanfest indicates that the dead spaces found through wormholes will be colonizable, with structures that will include inputs/outputs (T3 manufacturing?).
I don't know weather this will use the current POS modules, or implement something different. Apocrypha comes out in two months (March 10), so we shall see. Hopefully these will be our T2/3 POS - and maybe they will count as mini-stations when WIS comes out. But probably not.
I can only hope that this is an intermediate step towards a total rewrite of the moon POS system.
there should never, and I mean never be t2 pos's that would be crap, IMO, I can however live with tier 2 pos's, costs more, takes longer to anchor but comes with some bonus to indy.
Each race can have its own bonus, like bonus to labs or reactions for caldari, bonus to refining for mimatar. etc, and let the pvp crowed keep there stick and bubble pos's. Remove the use of miners, and indy equipment on current pos's, only defensive and sov items should be allowed. |
Esiel
Caldari
|
Posted - 2009.01.14 20:20:00 -
[907]
I wonder how many people suport this idea but have given up hope of CCP doing anything about it. |
Vitrael
Reaper Industries Eternal Rapture
|
Posted - 2009.01.14 21:03:00 -
[908]
This thread was made the week I started playing Eve, more than 2 years ago...
And it's still an awesome idea. |
F90OEX
F9X
|
Posted - 2009.01.15 20:07:00 -
[909]
Well considering this thread goes back from 2006 and mentioned in one of the pages that in 2008 (already passed) that major changes where coming to pos warfare and in 2009 its still pounding on a silly bubble lol ...
|
CommanderData211
|
Posted - 2009.01.17 12:17:00 -
[910]
bump
|
|
Namen Reserch
|
Posted - 2009.01.19 18:26:00 -
[911]
bump this is a good idea
|
luckyshot
KrayZ Inc Eradication Alliance
|
Posted - 2009.01.19 19:02:00 -
[912]
if u looking at re-designing poses u could incorporate these ideas:
http://oldforums.eveonline.com/?a=topic&threadID=975946 |
Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
|
Posted - 2009.01.19 20:46:00 -
[913]
I'm about ready to give up on the devs of this game...
http://oldforums.eveonline.com/?a=topic&threadID=967107&page=2#32
|
Leanne Esiel
Vinyl Roid
|
Posted - 2009.01.23 01:48:00 -
[914]
Edited by: Leanne Esiel on 23/01/2009 01:49:16 One fine morning in the middle of the night Two dead men began to fight They drew their swords and shot each other Back to back they faced each other One deaf policeman heard the noise And came and killed the two dead boys And if you don't believe this tale Go ask the blind man, He saw it too.
The dead horse will never Die!
|
Xialis
NQX Innovations
|
Posted - 2009.01.23 06:58:00 -
[915]
I have read a good deal but not all of the 31 pages of this thread but for what it is worth:
T3 will be using modular pieces for ships, could this not be implemented into design of POS towers. Yes, this is very close to the original idea presented here but may require fewer models to be created.
Starting with the basic tower module, you add a factory/lab/whatever module(I'll use factory modules as an example) to that, it is build up like a t3 ship, with larger factory module having more factory slots within the one module rather than multiples of the first factory module.
So this: Tower-base-module+factory module I (2 manufacturing slots) [{tower}FM I] is upgradeable to: Tower-base-module+factory module II (4 manufacturing slots) [{tower}FM II] Rather than [{tower}FM I, FM I]
Guns etc stay outside the shield.
In anycase I support a complete overhaul of POS.
/me kicks the dead horse HARD!
|
CaptainSpock211
|
Posted - 2009.01.25 03:44:00 -
[916]
Then one day the heavens opened up, and a modular POS system arrived in New Eden
Here's to keeping the dream alive. ---------------------------------------------------------------------- Live Long and Prosper, unless you're one of those pinko Romulans!! |
Zarak1 Kenpach1
R.E.C.O.N.
|
Posted - 2009.01.25 05:08:00 -
[917]
tip of the hat to this person for such a well thought out proposal.
ccp seems one of the less traditional gaming corps so maybe just maybe they will look at this and take something away from it
|
Th0rG0d
Caldari
|
Posted - 2009.01.25 06:26:00 -
[918]
Originally by: CCP Abathur Bump!
This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
Having said that, we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul.
Hmmmm, just came across this thread, cus mostly I don't read forums but of late. Dev responded "top priority" in September 2007, yet here it is 2009, and I am still looking at a stick bubble. I hate to see what is on the lower priorities........ |
Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.01.25 20:24:00 -
[919]
Hey look this post is on the first page!!, oh wait...
|
Bristal Bane
|
Posted - 2009.01.25 21:30:00 -
[920]
I agree with the topic, PoS's do need a overhaul :) The posters idea would make it easy to move in a pos and so much more.
|
|
Ancy Denaries
Caldari Solaris Operations
|
Posted - 2009.01.26 06:44:00 -
[921]
*flogs the dead horse some more*
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |
Razar51
|
Posted - 2009.01.28 01:01:00 -
[922]
save from page 4
|
Dr Prometheus
Caldari Gears of Construction
|
Posted - 2009.01.28 13:48:00 -
[923]
Dead horse was drowning again... - Dude where is my Charon? - |
Malen Nenokal
Eden Federal Recon
|
Posted - 2009.01.29 06:48:00 -
[924]
I think this needs a bump. This thread should be stickied actually, until it has come to fruition!
Eden Federal Recon
|
Kal Shanai
|
Posted - 2009.01.29 21:41:00 -
[925]
Agreeing totally with the last poster, sticky this as this is one of the most overdue, one of the most needed, and one of the most wanted, changes to make. |
Phienta
Caldari Supernova Security Systems
|
Posted - 2009.01.29 22:37:00 -
[926]
Originally by: Malen Nenokal I think this needs a bump. This thread should be stickied actually, until it has come to fruition!
Agreed, but they won't sticky something of this nature. However it could make it into the main "Everyone asks for this" part of the existing stickies. But totally worth its own IMO.
|
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.01.31 14:15:00 -
[927]
Well, I am back after my break, and I am really happy others have taken up the cause.
CCP needs to come out here and talk to us, this issue will not go away, POS needs to be redone from the ground up.
Keep it up guys, the longer this going on, the better chances there might be a dev out there who actually gives a crap about what players need, forget want, need and have been needing for 3 Christmases now.
Lovely thought, that the only dev post is from a year ago or so.... nice going.
But, don't forget, CSM voted to implement musical instruments into EVE, and CCP said OK, but, revamp of the POS, naww, who needs it. What a joke. |
Sinooko
|
Posted - 2009.02.01 09:16:00 -
[928]
Awesome! I would love a system like that. |
DarkRavin
hirr Morsus Mihi
|
Posted - 2009.02.01 10:24:00 -
[929]
Looks good : /signed |
Deleware
|
Posted - 2009.02.01 10:38:00 -
[930]
absolutly signed!
This would make POS fun again, and they need a workover anyways. I can't begin to number all the bugs the POS system had/still has.
|
|
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.02.03 01:39:00 -
[931]
Placing the horse back on the first page.
The Devs should look at it every bloody day and be embarrassed. The sheer volume of the positive response to this idea is unprecedented on this forums. And, what do we get back from the CCP? ..."funky POS idea"...."too hard"..... just makes me want to vomit, really.
CCP get off your collective bums, not that we do not appreciate so much cool new stuff, and fix the biggest pain in the arse in EVE after lag, that is right, to me personally, the biggest pain, after lag is POS in its current form, and always have been.
Day in, and day out, your players - CCP - have to deal with the most mind numbing, time consuming, ugly, unsightly, cumbersome, ungainly, lame, clubfooted, collection of dregs ever created! Please fix the damned thing already!
You fixed, a lot, some terrible UI issues, you have fixed, a lot of lag, you have balanced the ships (some would say nerf), you redesigned the damned stargates, you are expanding the god damned universe for crying out loud, why the hell do we have to beg you for years to fix the POS, years guys, aren't you even slightly embarrassed by it? Is there anyone reading this blinking forum who has some decency to come out and tell us something about this?
Whatever.... I am just disgusted tonight, I do not even expect any dev to read it, they are too busy doing other thing....
::::Click The Signature For the Blog::::
|
Eric Kerensky1
Gallente Dark Guardians Cartel Rising Orbit Free Trade League
|
Posted - 2009.02.03 04:47:00 -
[932]
agreed
All that is necessary for the triumph of evil is that good men do nothing. -Edmund Burke |
Majin82
Caldari The.Trust
|
Posted - 2009.02.03 04:55:00 -
[933]
I really like this over the current system of POSes. It not only looks nice it's has a cool layout! Also I think everyone really wants to see some new POSes and changes to them and the way they function. ------------------------------------- The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns!
Passive Drake For The Win |
Morgs44
Kangaroos With Frickin Lazerbeams
|
Posted - 2009.02.03 07:05:00 -
[934]
This has to be the best idea i have ever seen!! Not only will it look better, less time consuming and easy, It will bring more and more carebares into low sec and 0.0 (because of how easy and quicker to deploy a pos would be) Which is great.
CCP here is your next expansion! Get to work ;-) |
Morgs44
Kangaroos With Frickin Lazerbeams
|
Posted - 2009.02.03 07:15:00 -
[935]
OGM!! I did not realise that this has been going for 3 years and almost 1000 post and over 60000 reads!
Posted - 2006.09.08 22:54:00
What the hell is wrong with CCP? Do humans still work there or is it all just robot there? |
Grek Forto
THE IRIS United Freemen Alliance
|
Posted - 2009.02.03 07:41:00 -
[936]
Bump for the greater good of the EVE community..
Ugh, gotta go to work -.- |
Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.02.03 10:48:00 -
[937]
Originally by: Morgs44 OGM!! I did not realise that this has been going for 3 years and almost 1000 post and over 60000 reads!
Posted - 2006.09.08 22:54:00
What the hell is wrong with CCP? Do humans still work there or is it all just robot there?
well and only a dismissal by CCP is the result ... one could cry ... |
Esiel
Caldari
|
Posted - 2009.02.03 22:30:00 -
[938]
Edited by: Esiel on 03/02/2009 22:31:18 I encourage everyone to tell their CSM representatives to bring this up again and again till it is something that CCP understands we the players would like to have.
http://oldforums.eveonline.com/?a=topic&threadID=967107 |
Ebon Rue
1st Steps Academy Tread Alliance
|
Posted - 2009.02.05 08:34:00 -
[939]
This hasn't been posted in for a few days... Thought I'd fix that.
Pwease give us a time frame CCP! 2010?
|
Gareth McBlood
Amarr Imperial Academy
|
Posted - 2009.02.05 20:38:00 -
[940]
This is an AWESOME idea!
10/10
C'mon ccp, show some love.....
OP, you are the man!
|
|
Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.02.07 22:39:00 -
[941]
Originally by: Esiel Edited by: Esiel on 03/02/2009 22:31:18 I encourage everyone to tell their CSM representatives to bring this up again and again till it is something that CCP understands we the players would like to have.
http://oldforums.eveonline.com/?a=topic&threadID=967107
lol great pic, and I agree if you like this idea go vote for it, shameless bump from page 5 Support the DEAD HORSE POS's |
Eventy One
Magellan Exploration and Survey
|
Posted - 2009.02.07 23:57:00 -
[942]
Bump.
Please move this thread to CSM forums as proposal or to Discussion and Ideas.
This is great. |
Red Flag
|
Posted - 2009.02.08 00:11:00 -
[943]
There are lots of things wrong with Eve in my opinion.
The way POSes "Fit Together" isn't one of them.
The thing your picture looks like is an outpost, which players are already able to build. The fact that modules don't link together in POSes doesn't damage their functionality at all, and in fact helps with organization.
As it is right now, pilots organize POSes in ways that make sense to them. Putting corporate hanger arrays in one place and mining arrays in another. They already take forever to put up and take down, why would we want to play tinker toys or Tetris with them as well? |
Esiel
Caldari
|
Posted - 2009.02.08 02:51:00 -
[944]
Edited by: Esiel on 08/02/2009 02:53:30
Originally by: Red Flag There are lots of things wrong with Eve in my opinion.
The way POSes "Fit Together" isn't one of them.
The thing your picture looks like is an outpost, which players are already able to build. The fact that modules don't link together in POSes doesn't damage their functionality at all, and in fact helps with organization.
As it is right now, pilots organize POSes in ways that make sense to them. Putting corporate hanger arrays in one place and mining arrays in another. They already take forever to put up and take down, why would we want to play tinker toys or Tetris with them as well?
Wow, someone finally said something negative. (yes there is some at the start but for the last 2 years I haven't seen anyone post something negative about this)
Let me guess, you don't work with or have anything to do with POS's other than to use them as shields. I have yet to meet another Industrial POS owner that likes the way they have to set them up. 0.0 people are usually indifferent or don't like it as well.
Right now, the floating modules get in the way, organizing them is more a matter of trying to make sure you can get to what you want without getting bumped around by the other parts.
Also one would think it would be quicker to put up something next to another object rather than randomly somewhere that is nearby by not quite next to it.
Aside from all that, it looks awful and I work with my POS's every day and it never looks like a Player Owned Starbase (why it is called that is beyond me, first Players can't own them Corps do, and second they aren't Stations or Starbases the are control towers that have modules floating around should be Corp Owned Control-towers) We would like to see something like a space station not an after thought of something that should have been. |
Kal Shanai
|
Posted - 2009.02.08 06:11:00 -
[945]
To Red Flag, aka trollflag. Sure there is a lot of wrongs in the game. But EVE is supposed to be, among other things, a graphically attractive game, and the way POSes look is closer to a graphical ABOMINATION.
Another reason for this suggestion is realism (inside the frame of whats realistic in this game). It seems all POS modules are equipped with nigh-unlimited range matter and energy transporters, seamingly invisible. How come our ships cant teleport loot out of wrecks 25km away?
Following this suggestion that the OP posted, you could have a visually appealing and realistic POS.
To make deployment less of a nightmare, it would be good to implement a grid system. Seeing as the OPs modules are fairly square, it would be quite suitable to have a module taking up 1 cube of the grid, or two, if its a larger piece of equipment.
This thread gets every thumbs up i have at my disposal, hope its being seriously considered SOON.
|
Dr Prometheus
Caldari Gears of Construction
|
Posted - 2009.02.08 21:03:00 -
[946]
*Drags it through the page 2 wormhole back to page 1* |
bigbillthaboss2
|
Posted - 2009.02.09 04:36:00 -
[947]
Another thing about these is you could buy different powering mechanisms such as like a fusion reactor (requires no fuel) to types that require fuel and are much cheaper than a self sustaining power source.
|
sg3s
Battlestars GoonSwarm
|
Posted - 2009.02.09 07:01:00 -
[948]
Originally by: bigbillthaboss2 Another thing about these is you could buy different powering mechanisms such as like a fusion reactor (requires no fuel) to types that require fuel and are much cheaper than a self sustaining power source.
Now here is a new good idea... However I wouldn't want reactors that consume no fuel at all... Sort of wouldn't be balanced unless there is a catch. |
Kumi Unn
|
Posted - 2009.02.09 07:18:00 -
[949]
Maya Rkell, there is no need to be a complete ass about someone's idea... Otherwise I do think that POS shoudl change a bit, I do like your designs, and it makes sense..
Good luck, and don't pay attention to ass's like Maya! |
bigbillthaboss2
|
Posted - 2009.02.10 08:01:00 -
[950]
Catch could be the expense of the self sustaining power as well as the decline of power it produces, whereas a fueled power producing system can do like 65% more power and is nearly 75% cheaper.
Another thing, I kinda like the floating guns though, those are really the only decent part about the current soap bubbles we have.
Second idea: I know this has been posted before somewhere down the line but if you (CCP) introduced these new POS styles then the possibility of mining planets could be introduced (build a POS big enough you can orbit around planetary body.) Or perhaps if they produced enough power they can be equipped with anti-gravitational shields wherein they could be drop into gas giants (planets) to harvest the gases and other materials flying around. Finally how about some Planet ring mining eh?
|
|
Triris
|
Posted - 2009.02.10 21:19:00 -
[951]
'This shall not be a denizen of lost threads.'
|
Tareen Kashaar
Jericho Fraction The Star Fraction
|
Posted - 2009.02.10 22:24:00 -
[952]
Have a free bump, dear old thread. ____________
|
Thunderbird Anthares
BLACK BARONS Veritas Immortalis
|
Posted - 2009.02.11 04:27:00 -
[953]
i posted in this thread several times,and sadly nothing has changed CCP is giving us cool stuff to fly in,but doing NOTHING about a system that defines the alliance borders,power and economic abilities in whole damn 0.0
as much as i like CCP for doing so much other stuff,i hate them just as much for ignoring this
so AGAIN /signed ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |
bigbillthaboss2
|
Posted - 2009.02.11 06:53:00 -
[954]
bumpity bump
|
Archadam
Gallente The Scope
|
Posted - 2009.02.11 09:01:00 -
[955]
Seems like the only thread and idea that is near-universally loved. Maya does make good points, but considering all the effort and changes that have been implemented in these two and a half years, I would think that CCP would be able to expend the effort to improve substantially the POS system.
|
Dr Prometheus
Caldari Gears of Construction
|
Posted - 2009.02.12 12:09:00 -
[956]
*bump* Dead horse will never die.
Hmm is that even possible? - Dude where is my Charon? - |
Mekela
|
Posted - 2009.02.12 22:56:00 -
[957]
They are making POS's even more important with the addition of T3 ( http://oldforums.eveonline.com/?a=topic&threadID=995617 ) Please implement this idea soon.
|
Quacka
Minmatar Cogito Facio Fio Wildly Inappropriate.
|
Posted - 2009.02.13 20:47:00 -
[958]
Bump so this thread gets huge! /support |
Praetor Novak
Macabre Votum Morsus Mihi
|
Posted - 2009.02.13 21:18:00 -
[959]
Edited by: Praetor Novak on 13/02/2009 21:20:02 I thought this idea and those graphics where originally from Graalum, were they not? Thanks for resurrecting this post - now where is the OP?
Awesome Idea CCP - Do it! (similar to the modularity of the new Tech 3 ships coming out soon) _ Praetor
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Kumi Unn
Amarr United Industries LTD. Shadow Empire.
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Posted - 2009.02.15 06:45:00 -
[960]
Let me just say this;
In due time...
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Hlidskjalf
Novus Aevum Transport and Industries Novus Aevum
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Posted - 2009.02.15 12:18:00 -
[961]
Not to be the one to detract from the worship of what is actually a very good idea, my question to the thread would be: If CCP did adopt this idea, how would they deploy it in such a way that the hundreds of pre-existing starbases out there in hundreds of different configurations with active and offline modules are ported over so that there is no economic or material loss?
I realise that this would raise even more questions about sovereignty and how CCP would maintain the current sov levels (and not see all of 0.0 do a Delve) as well as intergrate the sovereignty dependant modules (Jump Bridges, Cynosural Field Jammers etc etc) - would they feature as a bolt on to the starbases, or would they become a seperate facility that can be attacked and disabled? That is of course if the sov mechanic stays with starbases in its current itteration, or is somehow changed, as this thread deals with the starbase issue, and not so much the sovereignty mechanic.
But yeah, a modular starbase I like. Especially any speculation of a clone vat, if only for . :P - - - - - - - - - What could possibly make me walk into your gate camp to get to low sec, unless my Retriever has a doomsday device on it...
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Legionos McGuiros
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Posted - 2009.02.15 13:50:00 -
[962]
The idea is similar to building stations in the X series of computer games, and any step towards similar station building to what is in X is a good thing. POS's arent starbases, they are a thin stick-like structure that has modules flying around it all over the place. This is a brilliant idea that needs serious looking into
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Max Thorus
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Posted - 2009.02.15 13:58:00 -
[963]
I want some kind T3 Towers!!!
With modular Shield, Fuel Hangars, CPU and PG sections, plus the OPs suggestion.
That could fix the "replace a small with a big towe" in HighSec problem. Also it shouldnt be that big trouble with Sov in 0.0 cuz CCP would just replace the Tower itself and it wouldnt be like unanchor and reanchor a POS.
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Syberbolt8
Gallente Gen Tec Arcos Alliance
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Posted - 2009.02.16 21:03:00 -
[964]
Originally by: Hlidskjalf Not to be the one to detract from the worship of what is actually a very good idea, my question to the thread would be: If CCP did adopt this idea, how would they deploy it in such a way that the hundreds of pre-existing starbases out there in hundreds of different configurations with active and offline modules are ported over so that there is no economic or material loss?
I realise that this would raise even more questions about sovereignty and how CCP would maintain the current sov levels (and not see all of 0.0 do a Delve) as well as intergrate the sovereignty dependant modules (Jump Bridges, Cynosural Field Jammers etc etc) - would they feature as a bolt on to the starbases, or would they become a seperate facility that can be attacked and disabled? That is of course if the sov mechanic stays with starbases in its current itteration, or is somehow changed, as this thread deals with the starbase issue, and not so much the sovereignty mechanic.
But yeah, a modular starbase I like. Especially any speculation of a clone vat, if only for . :P
This has been addressed by myself and a few others, simply leave the old ones there, and stop seeding them, seed only the new ones. Support the DEAD HORSE POS's |
Esiel
Caldari
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Posted - 2009.02.17 08:23:00 -
[965]
What bolt said - basically just change all the moduals and towers but don't move them (or if you have to, just do one of those scripts that puts the stuff together in any random order)
Either way it is fairly simple but they say its hard so they don't have to do it. *
Beat the dead horse |
Jinx Barker
Caldari GFB Scientific
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Posted - 2009.02.18 02:16:00 -
[966]
Since it is a new page, I suppose I just have to walk by and kick the horse.
.......
::::Click The Signature For the Blog::::
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Mekela
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Posted - 2009.02.21 21:18:00 -
[967]
Where has the dead horse gone, I couldn't find it on any page. I had to go to a bookmark to find it. Someone wants to silence the dead horse but it must not be so for the dead horse must live on.
(don't you love conspericy theories)
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nartela
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Posted - 2009.02.21 21:55:00 -
[968]
i second that lets all knuckle down and beat the horse one last time for old times sake.
also brilliant idea would be cool to see stuff like that
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Alexander Vallen
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Posted - 2009.02.22 20:19:00 -
[969]
While I dont mean to detrack from the rather good CG talents of those earlier in the thread, I have come up with another idea. Similar in concept to those earlier in the thread, what I'm calling for is a mere option to reduce the number of modules that need to be deployed with a POS.
The first of these new modules would be a Station Core. This would anchor directly to the control tower, or atleast look like it. This rather large disc shaped module would form the central building block of the new station types.
http://i67.photobucket.com/albums/h293/Defender_16/EvEPOSstationCore.gif
The Core module would come pre-built with Corp hanger space large enough for an average Industrial to dock. Once the Core is deployed the station manager can simply dock and add some of the smaller station modules currently available. The Core would be restricted in the types of modules it can equip, mainly being used for additional hanger space.
Once a Core Module is set up propery larger Hemisphere Blocks can be added. The current plan is to be able to anchor both a North and South hemisphere. These would have options to equip a full range of the current modules. The equipped modules can not be seperately targeted but perhaps they could appear to be equipped to the Outer hull? Similar to Turret modules on ships.
http://i67.photobucket.com/albums/h293/Defender_16/EvEPOSstationHemispheres.gif
The last of these ideas are the proposed Capital Ship Docking Ring. The discussion of which seemed to make some good progress.
http://i67.photobucket.com/albums/h293/Defender_16/EvEPOSstationDockingRing.gif
With this station type there would no longer be a POS bubble shield, just those the station has. Weapons and support arrays could still be anchored in space around the station as before.
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Trabber Shir
Caldari Caldari Provisions
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Posted - 2009.02.22 22:19:00 -
[970]
This thread is still around?
I'm not very active on these forums, but it has been about 2 years since I saw this thread last and it was much much shorter then.
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Kenpachi Viktor
Gradient Electus Matari
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Posted - 2009.02.25 07:10:00 -
[971]
Originally by: Trabber Shir This thread is still around?
I'm not very active on these forums, but it has been about 2 years since I saw this thread last and it was much much shorter then.
There are lots of players that won't let it die.
/flogs dead horse
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schurem
Silver Snake Enterprise Skunk-Works
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Posted - 2009.02.25 14:23:00 -
[972]
"This!" for the OP! CCP, make it so, make it so ASAP!
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Dr Prometheus
Caldari Gears of Construction
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Posted - 2009.02.26 09:32:00 -
[973]
*Bump* This should be in the winter expansion of 2009 - Dude where is my Charon? - |
k'nah Manaan
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Posted - 2009.02.26 12:15:00 -
[974]
T3 ships are basicly moving versions of this. how is it to dificult to make a static lego starbase, but mobile lego ships are no problem? I'm not trying to be a smart*** and I support CCPs efforts this really is a great game. I would just like to understand this.
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ninjaholic
Navy of Xoc Wildly Inappropriate.
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Posted - 2009.02.26 13:15:00 -
[975]
Well it's pretty clear a LOT of players want the POS to get a whole host of updates.
Much support from me tbh
/signage!
SUPPORT EVE's OWN IN-GAME FIGHT RECORD TOOL! |
Dr Prometheus
Caldari Gears of Construction
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Posted - 2009.02.26 22:23:00 -
[976]
*bump* - Dude where is my Charon? - |
Mara Rinn
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Posted - 2009.02.27 04:05:00 -
[977]
Having separate modules for a POS kinda ties in to the Strategic Cruiser plan, doesn't it?
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Jinx Barker
Caldari GFB Scientific
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Posted - 2009.02.27 23:42:00 -
[978]
Edited by: Jinx Barker on 27/02/2009 23:42:31 *Bump...
Dude... where is my modular POS?
Edit:
Ooops, forgot the horse.......
::::Click The Signature For the Blog::::
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Lucjan
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Posted - 2009.02.28 01:04:00 -
[979]
Yup very cool idea. Kudos on putting all the effort into this design. Overpowered - Underpowered - lol
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Alexander Vallen
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Posted - 2009.02.28 01:53:00 -
[980]
Originally by: Mara Rinn Having separate modules for a POS kinda ties in to the Strategic Cruiser plan, doesn't it?
Gah! I totally forgot about the T3 ships.
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Dr Prometheus
Caldari Gears of Construction
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Posted - 2009.03.01 11:24:00 -
[981]
*Bump* Indeed T3 proves that this IS possible. - Dude where is my Charon? - |
Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2009.03.01 11:34:00 -
[982]
/me performs dark and suspicious necromantic rituals on the horse
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Jinx Barker
Caldari GFB Scientific
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Posted - 2009.03.03 07:44:00 -
[983]
Having it on page 5 is not good.
I suppose till devs get embarrassed and say something this year, I will be bringing it up.
Hey devs, come out here, tell us what is up with our "funky POS idea" and why is it being unilaterally supported for almost 3 years, while studiously ignored by the developer team.
Shame on you.
::::Click The Signature For the Blog::::
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Silwar Naiilo
Crimson Logistical Black Sun Alliance
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Posted - 2009.03.03 17:49:00 -
[984]
Awesome idea.. this is what I always thought POSes were, until I finally got into 0.0 and was immediately disappointed by the disjointed random structures they actually were. I felt so cheated.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.03.03 20:14:00 -
[985]
Sad to see that these ideas are around for almost 3 years now and CCP still cares sh*t about it.
A pity, but hardly surprising.
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Kenpachi Viktor
Gradient Electus Matari
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Posted - 2009.03.04 04:11:00 -
[986]
Edited by: Kenpachi Viktor on 04/03/2009 04:10:55
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Mattk50
Caldari House Maadiah
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Posted - 2009.03.04 04:14:00 -
[987]
/flogs
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Syberbolt8
Gallente Gen Tec Arcos Alliance
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Posted - 2009.03.04 04:16:00 -
[988]
TBH they need to sticky this already. Support the DEAD HORSE POS's |
Valegresch
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Posted - 2009.03.04 06:10:00 -
[989]
This thread is pretty amusing.
/flogs dead horse
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Max Thorus
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Posted - 2009.03.05 13:36:00 -
[990]
Oh come on CCPs! We know you want it too!!!
Me wants sexy POSs!
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Esiel
Caldari
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Posted - 2009.03.06 07:37:00 -
[991]
just a short jump away from 1000 in this treadnaught. Which unlike other threadnaughts just keeps growing and growing.
CCP you know you are going to upgrade the POS graphics at some point just make them modular at that point. Don't change any of the previous stations just make any new mods added be modular. (if you want to leave a few off like capital construction or moon mining arrays then fine but let most of them get together they way they really want to be) *
Beat the dead horse |
Jinx Barker
Caldari GFB Scientific
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Posted - 2009.03.07 23:54:00 -
[992]
Well, seeing how it is a new page and all, I suppose.....
CCP, please make this happen!
So we can stop the flogging.... ...
GIVE US A DEVBLOG ON POS & POS IMPROVEMENTS IN THEW WORKS. A BIG DEV BLOG. Don't just keep silent.
::::Click The Signature For the Blog::::
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Kurai Amaro
Shadow Reapers DAMAGE INC...
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Posted - 2009.03.08 00:45:00 -
[993]
Great idea!!! But i am really surprised by the continuing discounting of CCP.
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Kenpachi Viktor
Gradient Electus Matari
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Posted - 2009.03.09 06:08:00 -
[994]
Edited by: Kenpachi Viktor on 09/03/2009 06:08:12 If you watch the the fan-fest videos, one of the devs talks about a tool that they have for setting up POSs, it lets them arrange all the pieces before they even put a piece of POS onto the grid. (you go read a book or something while it anchors and onlines everything). He says that they are just working out a way of making the UI nice for the players before they implement it. The Dead Horse POS needs to be implemented with this tool.
===============
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Xiese
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Posted - 2009.03.12 01:44:00 -
[995]
Just because there are all these exciting new things going on doesn't mean that this idea should fall so far. The dead horse is still one of the best ideas to ever come accross these forums.
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RabbidFerret
Tides of Silence
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Posted - 2009.03.12 04:05:00 -
[996]
despite not addressing the functional issues, this is still brilliant!
I have always hated the current look of POSes, but this just makes sense! It fits in with every other aspect of Eve flawlessly.
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GeneralKool
Outlandish Operations
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Posted - 2009.03.12 13:00:00 -
[997]
This idea...It rocks! Although I disagree with the defenses being fixed to the base(attacking the POS still needs to be a possibility when a vast force with numbers beyond reckoning are unavailable) I think CCP needs to hanve a long hard look at this one. I'm Pretty sure if you can bring the sleeper race back this idea should be a walk in the park to implement Death to the floating debris we call a POS! --------------------------------------------- Pew-pew, enough said |
Nemtar Nataal
Demonic Retribution Minor Threat.
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Posted - 2009.03.12 13:25:00 -
[998]
In all the W-Space developement some one might have forgotton about this....back on top with you boy... Sticky (ohh no that would force CCP acknolege the post in the first place....)
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Esiel
Caldari
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Posted - 2009.03.12 19:41:00 -
[999]
Originally by: GeneralKool
This idea...It rocks! Although I disagree with the defenses being fixed to the base(attacking the POS still needs to be a possibility when a vast force with numbers beyond reckoning are unavailable) I think CCP needs to hanve a long hard look at this one. I'm Pretty sure if you can bring the sleeper race back this idea should be a walk in the park to implement Death to the floating debris we call a POS!
Actually 3 years ago when this thread first came about guns were inside the bubble.
I think the biggest part of his idea is modulation. That is what makes the Dead horse gold and has allowed it to survive this long. I would guess that alot of people would be made happy if the only thing they did was modulate the POS.
PS 999 for me who gets magic post number 1000 *
Beat the dead horse |
Valegresch
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Posted - 2009.03.12 20:07:00 -
[1000]
Edited by: Valegresch on 12/03/2009 20:08:44 Yay,post number 1000! I'm curious,will this make the POS look somewhat like the NPC stations?
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GeneralKool
Outlandish Operations
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Posted - 2009.03.12 21:46:00 -
[1001]
Originally by: Esiel
Originally by: GeneralKool
This idea...It rocks! Although I disagree with the defenses being fixed to the base(attacking the POS still needs to be a possibility when a vast force with numbers beyond reckoning are unavailable) I think CCP needs to hanve a long hard look at this one. I'm Pretty sure if you can bring the sleeper race back this idea should be a walk in the park to implement Death to the floating debris we call a POS!
Actually 3 years ago when this thread first came about guns were inside the bubble.
I think the biggest part of his idea is modulation. That is what makes the Dead horse gold and has allowed it to survive this long. I would guess that alot of people would be made happy if the only thing they did was modulate the POS.
PS 999 for me who gets magic post number 1000
This post is 2006? saw it on the first page and never bothered to read the date hear that ccp 2006 and 1000+ replies can you digg it? --------------------------------------------- Pew-pew, enough said |
mcnuggetlol
Amarr Outlandish Operations
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Posted - 2009.03.12 22:17:00 -
[1002]
This should have been implemented in '06. Great idea.
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Beani Kliadi
Caldari Tredmill Enterprise.
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Posted - 2009.03.13 01:56:00 -
[1003]
this should be done. its awesome. anchoring pos's at the moment is a pain, flying 100km up, 100km down just to anchor the guns. takes the micky a bit. this would solve it |
Jinx Barker
Caldari GFB Scientific
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Posted - 2009.03.14 16:39:00 -
[1004]
Edited by: Jinx Barker on 14/03/2009 16:39:23 Welcome to the Apocrypha everyone, another expansion from CCP, this is an 8th expansion since Exodus, when POS were introduced, so, I suppose I will bring this up again, to the first page.
Give us a better POS CCP!!!!
Hopefully in the next expansion? Yea, uhum, yepp........
Edit: Forgot my horse again........ ...
::::Click The Signature For the Blog::::
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Kusum Fawn
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Posted - 2009.03.15 17:05:00 -
[1005]
Edited by: Kusum Fawn on 15/03/2009 17:10:29 /Signed (again)
where is the dev response again? I cant seem to find it....
-as a side question, were outposts supposed to be the fix? they are modular and put together..-
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Jinx Barker
Caldari GFB Scientific
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Posted - 2009.03.15 19:10:00 -
[1006]
Edited by: Jinx Barker on 15/03/2009 19:14:16
Originally by: Kusum Fawn where is the dev response again? I cant seem to find it....
..... Page 13, the only Dev responce to this thread..... in 2007, 2 years ago LOL
Maybe CCP Abathur should come by again and give us an update, what you think guys?
::::Click The Signature For the Blog::::
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Crewman Jenkins
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Posted - 2009.03.15 19:13:00 -
[1007]
That is a really cool idea you have there.
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Jinx Barker
Caldari GFB Scientific
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Posted - 2009.03.15 19:47:00 -
[1008]
Edited by: Jinx Barker on 15/03/2009 19:50:13 Oh, and you guys might want to look in the CCP Zulupark's uber "mega-answer-thread" where this issue gets these quotes:
Originally by: CCP Zulupark POS module setup: We want to rework how POS modules work and look but it's not high on our priority list at this point.
&
Originally by: CCP Zulupark POS: Yeah, I agree completely that we need to rethink POS's a bit. As I've said before however that would very likely require a rewrite of the entire system so it would be a rather hefty commitment. Also it's not up to me but I'd like to see something done about it.
Feel free to pester any and all Devs and CSM... maybe now that Apocrypha has gone up with a bang they will focus on actually making POS guys' lives easier.
::::Click The Signature For the Blog::::
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Julien Marius
Amarr
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Posted - 2009.03.15 21:02:00 -
[1009]
/signed This is what I though a POS would look like when I first started playing EVE, kind of a disappointment when they turned out to actually be floating debris fields...
CCP implement this!!!
-- Support the Dead Horse POS! |
Dr Prometheus
Caldari Gears of Construction
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Posted - 2009.03.15 21:05:00 -
[1010]
I think POs and WiS could be in one package; it would be cool to walk inside a POS :) - Dude where is my Charon? - |
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.15 22:15:00 -
[1011]
i have a new idea for a pos module and especialy only for wspace.
Wormhole space scanning array it would act like a deadspace scan probe and give u down to a 8 or a 4au scan ability and show type of signatures. POS operators would be able to run the scan once an hour perhaps or twice a day. It would yield sigs and rough location and type across the entire system ( not a ocmbat scanner) and youre ship probers would need to narrow down the site.
Useful for wspace residents looking for wormholes and other sleeper sites
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Esiel
Caldari
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Posted - 2009.03.17 22:03:00 -
[1012]
not sure what that has to do with the price of tea in china, but...
Well I just can't let this fall to far away from the front page where it should be stickied. Modulation = win *
Beat the dead horse |
ThunderKatz
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Posted - 2009.03.18 03:09:00 -
[1013]
I haven't been deeply involved with POSs much, but from what I can tell, this would be way better than the current ones. (And will be even cooler when WiS comes around.)
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Thameros
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Posted - 2009.03.18 09:26:00 -
[1014]
Wow, I only just found this thread.
Absolutely amazing idea :). It would make POSes look fantastic, and perhaps a bit more realistic. Shame it hasnt been implemented yet, cause I think it would make for a great addition to the game. |
Masara Alorus
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Posted - 2009.03.20 06:08:00 -
[1015]
First time reader This looks like an amazing idea, and I truly hope that some sort of similar concept is being milled about by the dev teams. For now I am content with the shinies of Apocrypha, but if you added this in then everything would have that beautiful new smooth look.
For Modular POSdom!
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Syberbolt8
Gallente Gen Tec Arcos Alliance
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Posted - 2009.03.21 05:34:00 -
[1016]
/me walks in, looks around, leaves.
:) Support the DEAD HORSE POS's |
Legionos McGuiros
Caldari Novus Aevum Transport and Industries Novus Aevum
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Posted - 2009.03.21 18:25:00 -
[1017]
must...flog...dead...horse
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Kenpachi Viktor
Gradient Electus Matari
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Posted - 2009.03.22 10:01:00 -
[1018]
Edited by: Kenpachi Viktor on 22/03/2009 10:04:21
===============
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Learol
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Posted - 2009.03.22 13:43:00 -
[1019]
lego pos FTW!!! |
Re'taka
Minmatar Republic University
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Posted - 2009.03.23 05:40:00 -
[1020]
I found this on the wrong page, it belongs on page one.
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Jinx Barker
Caldari GFB Scientific
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Posted - 2009.03.24 22:17:00 -
[1021]
Originally by: Re'taka I found this on the wrong page, it belongs on page one.
Just found this thread again on page five, why does it keep jumping, we will never know. The glue must have been defective or something.
Who knows....
::::Click The Signature For the Blog::::
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Alexander Vallen
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Posted - 2009.03.26 04:59:00 -
[1022]
Why hasnt this been stickied yet?
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Kralin Ignatov
The Colour Out of Space Un-Natural Selection
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Posted - 2009.03.26 05:38:00 -
[1023]
awesome idea
back to page one I say
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Abrazzar
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Posted - 2009.03.26 14:01:00 -
[1024]
This is how a POS should look like. -------- Ideas for: Mining
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Majodach
Universal Exports FOUNDATI0N
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Posted - 2009.03.26 16:45:00 -
[1025]
Originally by: Abrazzar This is how a POS should look like.
oh god YES do it now -------------------------------------------- Do not adjust your mind - it is reality that is malfunctioning.
Originally by: CCP Gangleri
You're awesome!!!
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Lilly Gilbrath
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Posted - 2009.03.26 17:04:00 -
[1026]
I wonder how many devs have for years hoped that this thread will slowly die and fade away... wel it isn't going to.
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Megan Maynard
Minmatar Out of Order Tenth Legion
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Posted - 2009.03.26 18:12:00 -
[1027]
Originally by: CCP Atropos
Originally by: Jinx Barker
Those of you who are going to fanfest, please bring this issue up with the current Developer team, it seem that this particular thing has been a big, ugly, white, elephant in the room that everyone at CCP has been working hard to ignore.
They would respond to the stupidest thing on this forums, and they have only said something to us about the issue in the original thread on page 13... and well over a year ago!
I respectfully disagree. It is indeed a good idea, but there are other problems that would need to be resolved first, for example, how would such a transition take place, from the old system to the new, how do we go about educating players on the new methods, etc. Now I don't know if these issues have been mentioned in this thread, since I only just swooped in, this far into the thread.
It would indeed be cool to integrate this into EVE, and I seem to recall that the CSM raised the issue in their first sit down with CCP, so it has been raised to the attention of the Dev team. The way I see it, sure it's cool, and it would be awesome, but as has already been stated, the development undertaking for this would be phenomenal.
Better get to work then. I've ruined my pants about 3 times now reading this thread.
Forget ECM, Forget bombers, make this happen and you'll have my subscription for another 3 years! Stop, hammer time. |
Megan Maynard
Minmatar Out of Order Tenth Legion
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Posted - 2009.03.26 18:21:00 -
[1028]
And what about the system?
Just make the curent pos's revert to the modular system? Or give a window of time to adjust the pos's, something, anything to make this happen. Stop, hammer time. |
JadeO
Caldari W.A.S.P
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Posted - 2009.03.26 18:21:00 -
[1029]
I love this idea. CCP, get it done!
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Renna Clik
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Posted - 2009.03.26 18:40:00 -
[1030]
This is one of the best ideas I've ever seen
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Jinx Barker
Caldari GFB Scientific
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Posted - 2009.03.26 21:35:00 -
[1031]
Edited by: Jinx Barker on 26/03/2009 21:37:00
Originally by: Megan Maynard
Originally by: CCP Atropos
Originally by: Jinx Barker
Those of you who are going to fanfest, please bring this issue up with the current Developer team, it seem that this particular thing has been a big, ugly, white, elephant in the room that everyone at CCP has been working hard to ignore.
They would respond to the stupidest thing on this forums, and they have only said something to us about the issue in the original thread on page 13... and well over a year ago!
I respectfully disagree. It is indeed a good idea, but there are other problems that would need to be resolved first, for example, how would such a transition take place, from the old system to the new, how do we go about educating players on the new methods, etc. Now I don't know if these issues have been mentioned in this thread, since I only just swooped in, this far into the thread.
It would indeed be cool to integrate this into EVE, and I seem to recall that the CSM raised the issue in their first sit down with CCP, so it has been raised to the attention of the Dev team. The way I see it, sure it's cool, and it would be awesome, but as has already been stated, the development undertaking for this would be phenomenal.
Better get to work then. I've ruined my pants about 3 times now reading this thread.
Forget ECM, Forget bombers, make this happen and you'll have my subscription for another 3 years!
Did I actually get a dev response on this thing? I thought they would just ignore me....
So to answer CCP Atropos:
1) How this transaction take place? (I will admit I am not a coder) but, a script that will run during the "special" extra long DT that will automatically convert & connect structures. Which then can be rearranged according to what the player wants. Any big time programmers out there, could someone help me out here... how would on incorporate a POS from the POS (Piece of S***) it is now into single structure?
2) How do we go about education players on the new methods? New methods of what, exactly? Leave the reaction work the same, create a GUI with <<<ARROWS>>> akin to the new fitting screen that will distribute mineable & mixable resources from one reactor to the next..... I am sorry, I think you are reaching with this question.... CCP never "educated" players about anything, we had to learn by making mistakes and by communications on the forums. You always just gave us the tools, and told us to go play with them.. hence I think you are reaching with this question.
3) "Phenomenal undertaking" - CCP is bloody phenomenal, look at EVE, EVE is PHENOMENAL. No one says do it in 24 hours, no one says do it in 3 months, hell - no one even said do it in a year! All we are asking is that you START DOING SOMETHING with this bloody awful mess call a POS. I am certain that this project can be completed in little bit over a year. The fact that it took almost a year for a developer to even say something on the matter is absurd.
You guys can, and are able to kick this dead horse from what it is now into something awesome. It will take time, and man-hours, and perhaps it is not as glamorous as "Walking In Stations" although I admit I am damn exited about that, especially the "Corps Display Units" - it is not as cool as T3, or the "W" space - but it is way cooler then MUSICAL INSTRUMENTS - which CCP decided to take up as an "enriching" aspect of the game! WTF?
So, please, please, please, please, please, take some time, sit down with your design teams, throw this idea out to them via e-mail, and start collecting suggestions and thoughts. I am sure you can make this happen. No one says it has to happen tomorrow, but you guys should start the "ball rolling" on this.
::::Click The Signature For the Blog::::
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Alexander Vallen
|
Posted - 2009.03.26 23:47:00 -
[1032]
Originally by: Jinx Barker
1) How this transaction take place? (I will admit I am not a coder) but, a script that will run during the "special" extra long DT that will automatically convert & connect structures. Which then can be rearranged according to what the player wants. Any big time programmers out there, could someone help me out here... how would on incorporate a POS from the POS (Piece of S***) it is now into single structure?
Woah, hold on there. Forcing a change like this upon people is likely to cause a lot of problems. It would probably work better if there was just an option to use a master POS module that everything else equipped to. Heck corps could even buy the blueprints for them and build these modules themselves at their POS.
Originally by: Jinx Barker 2) How do we go about the education players on the new methods? [...]You always just gave us the tools, and told us to go play with them. Hence I think you are reaching with this question.
That seems to be the way of Eve.
Originally by: Jinx Barker 3) "Phenomenal undertaking" - CCP is bloody phenomenal, look at EVE, EVE is PHENOMENAL. No one says do it in 24 hours, no one says do it in 3 months, hell - no one even said do it in a year! All we are asking is that you START DOING SOMETHING with this bloody awful mess call a POS. I am certain that this project can be completed in little bit over a year. The fact that it took almost a year for a developer to even say something on the matter is absurd.
Although I'm no expert, I'm guessing that if they re-used some of the programming that's used for equipping modules to ships it would cut down on some of the time. Say just under a year?
Originally by: Jinx Barker You guys can, and are able to kick this dead horse from what it is now into something awesome. It will take time, and man-hours, and perhaps it is not as glamorous as "Walking In Stations" although I admit I am damn exited about that, especially the "Corps Display Units" - it is not as cool as T3, or the "W" space - but it is way cooler then MUSICAL INSTRUMENTS - which CCP decided to take up as an "enriching" aspect of the game! WTF?
Wait, what? you mean to tell me they made up instruments when they could have been working on this?
So, please, please, please, please, please, take some time, sit down with your design teams, throw this idea out to them via e-mail, and start collecting suggestions and thoughts. I am sure you can make this happen. No one says it has to happen tomorrow, but you guys should start the "ball rolling" on this.
YES! DO EEET!!
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Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.03.27 12:28:00 -
[1033]
Quote: 1) How this transaction take place? (I will admit I am not a coder) but, a script that will run during the "special" extra long DT that will automatically convert & connect structures. Which then can be rearranged according to what the player wants. Any big time programmers out there, could someone help me out here... how would on incorporate a POS from the POS (Piece of S***) it is now into single structure?
I Still believe it would be best to either offer the new pos's as tier 2 pos's, or simply discontinue selling the old ones but leave them in game and sell only the new ones.
Quote: 2) How do we go about education players on the new methods? New methods of what, exactly? Leave the reaction work the same, create a GUI with <<<ARROWS>>> akin to the new fitting screen that will distribute mineable & mixable resources from one reactor to the next..... I am sorry, I think you are reaching with this question.... CCP never "educated" players about anything, we had to learn by making mistakes and by communications on the forums. You always just gave us the tools, and told us to go play with them.. hence I think you are reaching with this question.
Couldn't have said it better, I have never known EVE to spoon feed its player, they will find out how they work, with a little work on there own part. And lets be honest, anyone who runs pos's will see this coming 10 miles away as long as you post about it in advance.
Quote: 3) "Phenomenal undertaking" - CCP is bloody phenomenal, look at EVE, EVE is PHENOMENAL. No one says do it in 24 hours, no one says do it in 3 months, hell - no one even said do it in a year! All we are asking is that you START DOING SOMETHING with this bloody awful mess call a POS. I am certain that this project can be completed in little bit over a year. The fact that it took almost a year for a developer to even say something on the matter is absurd.
Again, couldn't have said it better.
To be honest, while walking in stations will be fun, I would rather this first. I know this would only cater to a few vs many that WIS will bring fun to, but we have been waiting for years for something like this, its time to show the pos's some much needed love.
Quote:
So, please, please, please, please, please, take some time, sit down with your design teams, throw this idea out to them via e-mail, and start collecting suggestions and thoughts. I am sure you can make this happen. No one says it has to happen tomorrow, but you guys should start the "ball rolling" on this.
I 2nd this notion
This is something that could have happened a long time ago, and IMO should happen soon. This has been one of the single most supported threads in the F&I Forums, almost no trolling, mostly supportive post, and the reason for this is simple, Its needed. Support the DEAD HORSE POS's |
Abrazzar
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Posted - 2009.03.27 14:08:00 -
[1034]
Edited by: Abrazzar on 27/03/2009 14:07:56 1) How this transaction take place?
One method, albeit a probably "code dirty" one, would be to replace all POSes with a new one that offers both functionalities. So people can assemble their POSes while they are still working.
After 3-6 months after the replacement, the old functionality of the POSes gets removed and all modules not connected in the new way offline. As guns will probably not be required to be connected to the POS, they remain active even if the POS isn't updated in structure.
2) How do we go about education players on the new methods?
Make a Devblog. And another. And another if necessary. Also making an educational video and putting it on the CCP channel would go a long way. "POS Construction for Dummies"
Also think LEGO. If they manage to teach a 6 year old how to put a spaceship together with a simple row of images, so can the POS construction be explained to EVE players. It should be in no way more complex than the T3 thing.
3) "Phenomenal undertaking"
As POSes are a substantial part of EVE, they are, IMHO, worth the phenomenal undertaking to improve their functionality and make assembly them more convenient and looking at them more pleasant.
If you go the way to only use walls, junctions and elevators to stick the pieces together like it is done in most deadspace and mission sites, the need for additional models is drastically reduced.
It can be done. Get to it! -------- Ideas for: Mining
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Kenpachi Viktor
Gradient Electus Matari
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Posted - 2009.03.27 19:55:00 -
[1035]
Quote:
So, please, please, please, please, please, take some time, sit down with your design teams, throw this idea out to them via e-mail, and start collecting suggestions and thoughts. I am sure you can make this happen. No one says it has to happen tomorrow, but you guys should start the "ball rolling" on this.
===============
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fatboy2010
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Posted - 2009.03.27 21:39:00 -
[1036]
this man is a genius, POS's like these would look alot cooler than a normal tower, plus its all connected and you could have the ship maintenance bay or the fitting array you could actually dock and be in a smaller station
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Fyzikz
Amarr
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Posted - 2009.03.28 00:22:00 -
[1037]
Edited by: Fyzikz on 28/03/2009 00:23:48 POS's are horribly broken and this is a great fix for the system. Its modular meaning cost can be affected to size of the POS allowing corporations to grow or shrink their pos as needed for current usage. The modules themselves could be made increasingly difficult to obtain/manufacture/buy based on the usage (clone vats really hard and expensive, basic labs and cargo bays easy.) It would allow for corporations to actually have a base of operations that is functional to every member of the corp including ship/item storage and fitting as well as research/manufacturing/refining being done in 1 location assuming the Corp can afford to make their POS complete and better then provided stations. This of course would include the cost of maintaining the POS which could be tied in directly to the current size or footprint of the POS.
Fixing POS's functionality and usage should be a priotiry over being able to walk around in a station in a shaip based game.
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Fyzikz
Amarr
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Posted - 2009.03.28 00:25:00 -
[1038]
Originally by: CCP Abathur Bump!
This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
Having said that, we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul.
We are well past post trinity..........................
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Syberbolt8
Gallente Gen Tec Arcos Alliance
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Posted - 2009.03.29 00:13:00 -
[1039]
Originally by: Fyzikz
Originally by: CCP Abathur Bump!
This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
Having said that, we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul.
We are well past post trinity..........................
CCP made the DEV's stop posting stuff like this because the players keep putting in there faces all matter of fact like. What that says to me is they would have liked to do it post Trinity, However it is time for this or something different to happen to pos's they are old, look like crap, and need to be replaced.
I don't see time as an issue, but the fact that pos's as a whole are being ignored by CCP, at least publicly is annoying, and as CCP knows very well its not like its a feature that gets little to no use in game, it needs an overhual. Support the DEAD HORSE POS's |
Re'taka
Minmatar Republic University
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Posted - 2009.03.30 12:08:00 -
[1040]
Tisk tisk, page 4, we cant have that. Bumped for being a truly epic thread, on a great idea that should have happend years ago.
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Re'taka
Minmatar Republic University
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Posted - 2009.03.31 06:28:00 -
[1041]
This thread likes page one, lets help keep it there ok??
Yet another bump for the best thread in F&I
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Jinx Barker
Caldari GFB Scientific
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Posted - 2009.03.31 21:22:00 -
[1042]
Need a new BDH (BEATING DEAD HORSE) image, something that has only a skeleton left or something.
OK, bringing it to the attention of Developers and Greater EVE Community, at least those who were on Mars, in a cave, with their eyes closed, and fingers stuck in ears - I assume by now most already know about this thread.
::::Click The Signature For the Blog::::
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Amberle Vale
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Posted - 2009.04.01 01:47:00 -
[1043]
I'll throw in my small contribution to a great idea.
I'd see this working very similarly to how the moon harvester to silo interface works now. You jettison a structure, go to your management screen for the control tower and drag-and-drop links between the components.
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Lusulpher
Raddick Explorations BlackWater.
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Posted - 2009.04.01 04:57:00 -
[1044]
Edited by: Lusulpher on 01/04/2009 04:58:39 THIS IS AS EASY AS T3 COMPONENTS TO IMPLEMENT...
I DON'T CARE HOW CCP DOES IT...GET IT DONE!!!! [/BIG AS HELL]
Seriously, you now have the resources. Quit *****ing around with the military stuff and make some infrastructure in the EVE universe.
GET THE ****ING GLUE FROM THE DEAD HORSE BONES also. 7 |
Syberbolt8
Gallente Gen Tec Arcos Alliance
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Posted - 2009.04.02 03:27:00 -
[1045]
Edited by: Syberbolt8 on 02/04/2009 03:32:48 This was once again on the wrong page and has been bumped.
Past that, the linking idea like you do silo's is pretty interesting, Though I like the lego block idea on the 3d grid too. tbh, it doesn't even have to be this idea, its just my fav, but CCP needs to do something with pos's. Oh, and I already put an ad up on isksense.com for this thread, Others should put one up for the vote in assembly hull, or more for this one, the more people that see it the more likely ccp can no longer ignore it...
Support the DEAD HORSE POS's |
Esiel
Caldari
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Posted - 2009.04.02 21:27:00 -
[1046]
For people who want this to happen there are several campaigns going that you can support if you would like
First is the CSM, there are 2 threads asking for CSM to have this brought up the original thread asking for it in the first place, and a second thread that ask the CSM to re-visit the idea and get a better answer than was given the first time.
Secondly is the hope that people attending fanfest will bring this up and let CCP know how much we would like to see this.
Finally there is this thread itself, as long as people like the idea post and let others know. (Kick the dead horse one more time)
Feel free to do any or all of the above ideas if you like this and lets not let the dead horse die {English teachers hate me}
*
Beat the dead horse |
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.04.03 22:58:00 -
[1047]
QFE
Originally by: Esiel For people who want this to happen there are several campaigns going that you can support if you would like
First is the CSM, there are 2 threads asking for CSM to have this brought up the original thread asking for it in the first place, and a second thread that ask the CSM to re-visit the idea and get a better answer than was given the first time.
Secondly is the hope that people attending fanfest will bring this up and let CCP know how much we would like to see this.
Finally there is this thread itself, as long as people like the idea post and let others know. (Kick the dead horse one more time)
Feel free to do any or all of the above ideas if you like this and lets not let the dead horse die {English teachers hate me}
::::Click The Signature For the Blog::::
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Eve Spair
Caldari Ronin Interstellar Industries
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Posted - 2009.04.04 12:44:00 -
[1048]
Somehow the sticky this thread should have have disappeared so im putting it back on the first page where it belongs. Devs, you need to start working on this ASAP. And if you already are working on it could you post here a confirmation that you are doing so?
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Drakoulia
Caldari The Night Corporation
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Posted - 2009.04.05 03:57:00 -
[1049]
What a guy said earlier, THIS IS WHAT A POS SHOULD BE! But seriously, any work done at all is better than no work.
Originally by: Jinx Barker
So, please, please, please, please, please, take some time, sit down with your design teams, throw this idea out to them via e-mail, and start collecting suggestions and thoughts. I am sure you can make this happen. No one says it has to happen tomorrow, but you guys should start the "ball rolling" on this.
---
Originally by: The Mittani Don't touch that! Don't open the refrigerator! The spy is in the refrigerator!
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Trojanman190
Yultani Advanced Research
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Posted - 2009.04.05 10:49:00 -
[1050]
Im not seeing how it would be hard to convert the current system to the modular system... the script would simply be moving all modules to positions where they are touching each other. The script does not have to do it perfectly or make overly pretty structures, it just has to convert these poses to the new pos system.
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Julien Marius
Amarr
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Posted - 2009.04.05 15:39:00 -
[1051]
I think that the problem of replacing the old POSs with the new ones is being made into too much of an issue, the old ones don't all need to disappear immediately. Allow these new components to be made and assembled in a modular fashion, stop selling the old components, and allow owners of the old POSs to exchange their old modules for the new ones at no cost, then after a month or so discontinue support for the old ones. This idea is far too good to be held up by a problem like that. -Julien
-- Support the Dead Horse POS! |
Kenpachi Viktor
Gradient Electus Matari
|
Posted - 2009.04.06 01:59:00 -
[1052]
===============
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Jinx Barker
Caldari GFB Scientific
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Posted - 2009.04.06 21:33:00 -
[1053]
This is what CSM apparently called this idea....
Nice.....
::::Click The Signature For the Blog::::
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Alexander Vallen
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Posted - 2009.04.07 17:22:00 -
[1054]
Any additional exposure is better than none.
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Naran Darkmood
Gallente Firman AB 101010 Alliance
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Posted - 2009.04.07 21:06:00 -
[1055]
This should have happened immidiately some time after the first time I read this thread (which is mor than a year ago). I agree than the current POS are a mess and look like one as well.
For the transition, convert the modules to the new time the next time they are unanchored. About educating, write a dev blog which shows some nice pics and explains less than have the theory, and you are inline with most of your other redisigns...
Originally by: The Hitchhiker's Guide to the Galaxy [i]"Space," it says, "is big. Really big. You just won't believe how vastly hugely mindbogglingly big it is. I mean you may think it's a long way down th |
Chris Liath
Gallente Nex Exercitus Skunk-Works
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Posted - 2009.04.07 23:46:00 -
[1056]
Signed.
"Oh dear," says God, "I hadn't thought of that," and promptly vanishes in a puff of logic. |
Eve Spair
Caldari Ronin Interstellar Industries
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Posted - 2009.04.09 11:20:00 -
[1057]
putting the topic that for some reason still isnt a sticky on the first page.
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Syberbolt8
Gallente Gen Tec Arcos Alliance
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Posted - 2009.04.10 01:01:00 -
[1058]
Edited by: Syberbolt8 on 10/04/2009 01:01:22
Originally by: Eve Spair putting the topic that for some reason still isnt a sticky on the first page.
Its funny how this ends up on the wrong page all the time.
Support the DEAD HORSE POS's |
g0ggalor
|
Posted - 2009.04.10 02:23:00 -
[1059]
This is actually how I first envisioned POSes when I first heard of them.
You can imagine my disappointment when I first saw how CCP actually implements them.
CCP. Please put this system into place.
Yes, every existing POS would have to be reconfigured, but it would be better in the long run.
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War Bear
Sharks With Frickin' Laser Beams
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Posted - 2009.04.11 03:05:00 -
[1060]
signed
c'mon guys, every geek loves to play with legos. not that i'm a geek ... seriously ... quit lookin' at me like that.
Everything is funny with the Benny Hill theme song |
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Captain Zienna
Caldari TachyonTubbies Dark Taboo
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Posted - 2009.04.11 08:32:00 -
[1061]
/signed
POS mechanics could really do with an upgrade before even thinking to launch walking in stations.
Please CCP, correct the errors in game before launching new features.
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Kenpachi Viktor
Gradient Electus Matari
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Posted - 2009.04.13 07:00:00 -
[1062]
This needs more CCP Dev attention.
===============
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Airborne Legoholic
Caldari Caldari Innovative Sciences and Engineering
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Posted - 2009.04.13 19:54:00 -
[1063]
I wish this topice wasn't really falling on deaf ears. :(
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ACE81
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Posted - 2009.04.13 20:08:00 -
[1064]
Awesome Idea altho you dont have to remove the old stations just make this idea tech 2 or 3 with some new skills to learn like tech 3 stratigic cruisers have.
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Iveran
Amarr Banteki The Council.
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Posted - 2009.04.14 05:52:00 -
[1065]
I've been playing the game a long time... And all the new members that join my corporation, are like "Can we dock at the POS?"... And this is the SAME question from EVERY new member...
I believe CCP should realize that when people believe something should be a certain way, they should make an effort to put things that way.
/SUPER SIGNED _______
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Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.04.14 15:28:00 -
[1066]
Edited by: Syberbolt8 on 14/04/2009 15:28:24
Originally by: ACE81 Awesome Idea altho you dont have to remove the old stations just make this idea tech 2 or 3 with some new skills to learn like tech 3 stratigic cruisers have.
No to Tech 2 or Tech 3 pos's
Yes to Tier 2 pos's, makes it much easier to add to the game, none of the current pos's would have to be removed.
Bumping the best thread in F&I. Support the DEAD HORSE POS's |
Odhinn Vinlandii
The Colour Out of Space Un-Natural Selection
|
Posted - 2009.04.15 09:57:00 -
[1067]
Edited by: Odhinn Vinlandii on 15/04/2009 10:02:40
I envision a ship fitting interface for towers, with scripts and rigs.
Each race's tower has certain hardpoint ratios for each POS module type.
Rigs could be used to change those hardpoints.
Scripts could be used to change the ratio of bonuses to modules or the tower.
Thus you could just drop all modules into the POS fitting window at once and hit online.
The anchoring and onlining timers could still be in effect, but the user could walk away and not waste 12hrs of his life suffering an absurd and archaic UI.
Additionaly, each POS module could have slots for rigs, scripts and modules.
Why not add a sensor booster to a tower? Why not add a cargo expander to a corp array?
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Jinx Barker
Caldari GFB Scientific
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Posted - 2009.04.16 02:40:00 -
[1068]
kicking the carcass up.
CCP, how about a good dev blog on this?
::::Click The Signature For the Blog::::
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ACE81
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Posted - 2009.04.16 14:03:00 -
[1069]
Edited by: ACE81 on 16/04/2009 14:04:23
Originally by: Syberbolt8 Edited by: Syberbolt8 on 14/04/2009 15:28:24
Originally by: ACE81 Awesome Idea altho you dont have to remove the old stations just make this idea tech 2 or 3 with some new skills to learn like tech 3 stratigic cruisers have.
No to Tech 2 or Tech 3 pos's
Yes to Tier 2 pos's, makes it much easier to add to the game, none of the current pos's would have to be removed.
Bumping the best thread in F&I.
Yes tier 2 thats what I meant
So it should say this:
Awesome Idea altho you dont have to remove the old stations just make this idea tier 2 with some new skills to learn like tech 3 stratigic cruisers have.
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Eve Spair
Caldari Ronin Interstellar Industries
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Posted - 2009.04.16 15:51:00 -
[1070]
Originally by: Iveran I've been playing the game a long time... And all the new members that join my corporation, are like "Can we dock at the POS?"... And this is the SAME question from EVERY new member...
I believe CCP should realize that when people believe something should be a certain way, they should make an effort to put things that way.
/SUPER SIGNED
totally agree, to be able to actually dock at your POS would be win beyond compare. Instead of just storing your ship at the ship maintenance bay you'd actually dock and get a station view. Then of course there should be a certain limit to to size of all ships docked just like the current ship bay. Various options in your POS station view should depend on what other structures are connected to the POS.
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Drakoulia
Caldari The Night Corporation
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Posted - 2009.04.16 22:28:00 -
[1071]
/signed.
And:
Originally by: Odhinn Vinlandii Edited by: Odhinn Vinlandii on 15/04/2009 10:02:40
I envision a ship fitting interface for towers, with scripts and rigs.
Each race's tower has certain hardpoint ratios for each POS module type.
Rigs could be used to change those hardpoints.
Scripts could be used to change the ratio of bonuses to modules or the tower.
Thus you could just drop all modules into the POS fitting window at once and hit online.
The anchoring and onlining timers could still be in effect, but the user could walk away and not waste 12hrs of his life suffering an absurd and archaic UI.
Additionaly, each POS module could have slots for rigs, scripts and modules.
Why not add a sensor booster to a tower? Why not add a cargo expander to a corp array?
---
Originally by: The Mittani Don't touch that! Don't open the refrigerator! The spy is in the refrigerator!
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Kenpachi Viktor
Gradient Electus Matari
|
Posted - 2009.04.17 09:37:00 -
[1072]
Originally by: Jinx Barker kicking the carcass up.
CCP, how about a good dev blog on this?
===============
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Esiel
Caldari
|
Posted - 2009.04.20 23:10:00 -
[1073]
I would love to walk in my own personal station -- POS -- that is what they are suposed to be... CCP should make it a station, moduralize it and allow 1 ship to dock at the pos, let more be able to dock if you have the maintenace bay or maybe something else if ccp wants.
You can do it CCP, we know you can, you just have to believe in yourself and darn it people like you too. *
Beat the dead horse |
Nergui
|
Posted - 2009.04.20 23:32:00 -
[1074]
Bump.
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Elite Qin
Caldari Wormhole-space Surveying and Exploitation
|
Posted - 2009.04.21 03:22:00 -
[1075]
Quote:
So, please, please, please, please, please, take some time, sit down with your design teams, throw this idea out to them via e-mail, and start collecting suggestions and thoughts. I am sure you can make this happen. No one says it has to happen tomorrow, but you guys should start the "ball rolling" on this.
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Drakoulia
Caldari The Night Corporation
|
Posted - 2009.04.21 18:36:00 -
[1076]
Edited by: Drakoulia on 21/04/2009 18:37:34
Originally by: Alexander Vallen Edited by: Alexander Vallen on 22/02/2009 20:29:20 While I dont mean to detrack from the rather good CG talents of those earlier in the thread, I have come up with another idea. Similar in concept to those earlier in the thread, what I'm calling for is a mere option to reduce the number of modules that need to be deployed with a POS.
The first of these new modules would be a Station Core. This would anchor directly to the control tower, or atleast look like it. This rather large disc shaped module would form the central building block of the new station types.
(Please keep in kind that these diagrams were done up to be as simple as possible. Not trying to win an art contest here.) /I hyperlinked his images/ http://i67.photobucket.com/albums/h293/Defender_16/EvEPOSstationCore.gif
The Core module would come pre-built with Corp hanger space large enough for an average Industrial to dock. Once the Core is deployed the station manager can simply dock and add some of the smaller station modules currently available. The Core would be restricted in the types of modules it can equip, mainly being used for additional hanger space.
Once a Core Module is set up propery larger Hemisphere Blocks can be added. The current plan is to be able to anchor both a North and South hemisphere. These would have options to equip a full range of the current modules. The equipped modules can not be seperately targeted but perhaps they could appear to be equipped to the Outer hull? Similar to Turret modules on ships.
/I hyperlinked his images/ http://i67.photobucket.com/albums/h293/Defender_16/EvEPOSstationHemispheres.gif
The last of these ideas are the proposed Capital Ship Docking Ring. The discussion of which seemed to make some good progress.
/I hyperlinked his images/ http://i67.photobucket.com/albums/h293/Defender_16/EvEPOSstationDockingRing.gif
With this station type there would no longer be a POS bubble shield, just those the station has. Weapons and support arrays could still be anchored in space around the station as before.
THIS.
If this could be implemented so the result looks somewhat like this everyone would be happy.
The basis is already in place with the intro of T3, can't be that much of a step forward.
Originally by: Jinx Barker
So, please, please, please, please, please, take some time, sit down with your design teams, throw this idea out to them via e-mail, and start collecting suggestions and thoughts. I am sure you can make this happen. No one says it has to happen tomorrow, but you guys should start the "ball rolling" on this.
---
Originally by: The Mittani Don't touch that! Don't open the refrigerator! The spy is in the refrigerator!
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Zaiyo Modi
Minmatar Republic University
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Posted - 2009.04.21 22:10:00 -
[1077]
Edited by: Zaiyo Modi on 21/04/2009 22:10:42
Aestheticly, if ccp decide to keep a shield-like field for a new POS design, I suggest modeling something on the POS that relates to the shield projection, maybe a dish of sorts with a gfx effect. Also some startup animation would look cool perhaps, where you see the shield power up majestically. |
ACE81
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Posted - 2009.04.22 18:53:00 -
[1078]
Originally by: Elite Qin
Quote:
So, please, please, please, please, please, take some time, sit down with your design teams, throw this idea out to them via e-mail, and start collecting suggestions and thoughts. I am sure you can make this happen. No one says it has to happen tomorrow, but you guys should start the "ball rolling" on this.
Please visit your user settings to re-enable images.
:) |
vsilverleaf1
Caldari Meat Locker
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Posted - 2009.04.22 19:49:00 -
[1079]
Sure would like something to clean up permissioning of POSs at the very least.
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Jinx Barker
Caldari GFB Scientific
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Posted - 2009.04.23 03:14:00 -
[1080]
POS: POS Mechanics, POS Functionality, POS Appearance, POS as a whole needs attention CCP. This thread is alive for almost 3 years because it is an issue that needs addressing.
::::Click The Signature For the Blog::::
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Grek Forto
Malevolent Intentions Dark Solar Empire
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Posted - 2009.04.23 06:44:00 -
[1081]
This thread, is win.
Originally by: Stitcher It's "Caldari", not "Caldarians". One Caldari, three Caldari, all the Caldari are doing Caldari things using Caldari tools in a Caldari way.
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Tressin Khiyne
Minmatar The Tal'Shiar
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Posted - 2009.04.24 04:27:00 -
[1082]
/signed --
There are 10 kinds of people in this world; Those who understand binary, and those who don't.
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Siri Blue
Gallente Arachnea Phoenix Battalion Hoodlums Associates
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Posted - 2009.04.24 12:01:00 -
[1083]
I approve of this thread/idea(s)
People for Stuff Raffle - No ISK needed
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Erovicious
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Posted - 2009.04.24 17:56:00 -
[1084]
As POS's are one of the most important parts of this game, especially in relation to any life outside Empire, it is cataclysmic failure for this thread to be this old with so little attention from the devs.
Please stop making our rocks look prettier, and increasing the 'shadows' that play off the ships and give us some coding that means something to the actual game play - a POS revamp.
*Ero*
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Siri Blue
Gallente Arachnea Phoenix Battalion Hoodlums Associates
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Posted - 2009.04.25 03:18:00 -
[1085]
Eh, the rocks are prettier now? I don't think so - the old rocks looked better... lots of wasted ISK there on CCP's part
People for Stuff Raffle - No ISK needed
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Esiel
Caldari
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Posted - 2009.04.27 00:59:00 -
[1086]
Originally by: Esiel For people who want this to happen there are several campaigns going that you can support if you would like
First is the CSM, there are 2 threads asking for CSM to have this brought up the original thread asking for it in the first place, and a second thread that ask the CSM to re-visit the idea and get a better answer than was given the first time.
Secondly is the hope that people attending fanfest will bring this up and let CCP know how much we would like to see this.
Finally there is this thread itself, as long as people like the idea post and let others know. (Kick the dead horse one more time)
Feel free to do any or all of the above ideas if you like this and lets not let the dead horse die {English teachers hate me}
I love quoting myself... Anyways it has been a while so I thought I would remind people there are ongoing campains to bring this up to CCP *
Beat the dead horse |
Jinx Barker
Caldari GFB Scientific
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Posted - 2009.04.28 02:01:00 -
[1087]
More dead horse whipping on page 37!
::::Click The Signature For the Blog::::
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Sir Substance
Minmatar Deep Black Industries House of Mercury
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Posted - 2009.04.28 02:25:00 -
[1088]
*flogs*
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Kal Shanai
|
Posted - 2009.04.29 17:01:00 -
[1089]
bump
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Anubis Xian
Reavers
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Posted - 2009.04.29 17:17:00 -
[1090]
This hasn't been implemented yet? WTF?
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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msu320
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Posted - 2009.04.29 21:12:00 -
[1091]
/Signed
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Commander Lorne
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Posted - 2009.04.30 11:47:00 -
[1092]
Signed hoping this system will be implemented along with ambulation.
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Syberbolt8
Gallente Gen Tec Arcos Alliance
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Posted - 2009.04.30 15:10:00 -
[1093]
this thread was on the wrong page, so I moved it to the first again.
Still the best idea for pos's since 2006 Support the DEAD HORSE POS's |
Rellik Sadab
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Posted - 2009.04.30 15:36:00 -
[1094]
"With the current state of the interstellar economy, capsuleers deserve better than this. They deserve small module stations that are easy to support. CCP needs to look into this."
I am Rellik Sadab and I approve this message.
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Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2009.04.30 15:58:00 -
[1095]
there is something in it... Hm... |
Marcus Rodriguez
Armaments and Hammers
|
Posted - 2009.04.30 23:07:00 -
[1096]
A nice revamp of the POS system is definitely needed. Perhaps the change does not need to be exactly as described in this thread, but I hope the basic concepts of organization and practicality are integrated.
As old as this thread may be, I think its necessary to keep dragging this idea around until CCP gets its.
Personally, when I think of a POS, I think of a miniature station that is not quite as big or functional, but still centered and customizable. CCP meets those standards (for me at least), but the POS is still in disarray.
If CCP is still concerned about the "look and feel" of this game then I think they should revise the POS system first and foremost. |
Kenpachi Viktor
Gradient Electus Matari
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Posted - 2009.05.01 00:47:00 -
[1097]
This is from a Naglfar thread; in response to the calls for a graphics/modal change.
Originally by: CCP Whisper Hi. So I just had Abathur and Greyscale and a bunch of other people come into my office asking me how many polygons the Naglfar has and how long it takes us to create a new model. I'm not in the art department but I have to deal with obtaining art resources with every project I take on. The short answer to the first question first: 10098 polygons.
How long does it take to make a ship model or modify an existing one? Anywhere from six months to a year, depending on the size and complexity. First we have to concept the ship or modification. This has to pass review by the lead artists (Asgeir being the main one of those) and believe me, the standards for art quality and concepting are extremely high. Then the accepted concepting proposal goes into extended concepting, detailing all angles of the proposed object. Not just how it is meant to look, but how light should fall on it, how it reflects, what sort of textures are where. How do the thrusters fire? Where are the turrets located? Do we want moving parts? Do we need faction variants? This is an incredibly detailed and complicated process because it has to be. Otherwise we deliver a concept for a battleship to the outsourcers and get a flashlight back. Yes, similar things to that have happened.
There then follows a lengthy process of back and forth between CCP and its outsourcers where models are tweaked, adjusted and finished. Then it comes back to us for more adjustment by the in-house art team. Shaders and such need to be generated and applied. If we want faction variants, that needs to be done several times. Then the whole model is baked and integrated into the client. Where it is tested for appearance. And changed based on testing. Which requires repetition of some of the steps above. All throughout this there are numerous reviews of the work by the lead artists. The whole process is a little bit more complex than firing up google sketch and hitting the magic "Put Into Game" button after half an hour of putzing around.
And all that I have described above takes place for every single thing we make and none of it is optional. At any given time we have several dozen objects at various stages of the process, requiring review, supervision and control. The entire process is in and of itself almost worthy of an hour-long documentary film. So things like "JUST ADD ANOTHER TURRET SLOT" are quite a bit more complex than copy pasting some textures.
OH! I almost forgot: Dreadnoughts are special because they have animations and this adds yet another chunk of work to be completed. That work needs to be done by the team up in the graphics cell, who would much rather work on optimising and improving the graphics engine to play better, stronger, faster, etc. So getting time from them is like pulling teeth. So for adding another turret slot to a dreadnought, add about another six to eight weeks for core graphics deliverables and associated QA.
And just for comedy value: When we asked the art department whether they couldn't just cut the Naglfar in half and use copy/paste to add a third turret bit, they threatened us with large rulers, scalpels and various other dangerous implements that artists like to surround themselves with in case someone from game design comes in and asks them a stupid question. I love my job. Really I do.
Perhaps now we can get some more constructive feedback and suggestions that build up on the several good comments that have already been made? Preferably ones that do not require us to rebuild the ship model in order to balance it.
The art team does not like changing stuff involving models.
===============
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Tramov
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Posted - 2009.05.01 00:52:00 -
[1098]
Edited by: Tramov on 01/05/2009 00:52:16 2006..2009 , 37 pages of comments
Bit of a historical thread really.
See if this makes it to 2020.
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Abrazzar
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Posted - 2009.05.01 02:09:00 -
[1099]
Originally by: Kenpachi Viktor The art team does not like changing stuff involving models.
There is a way to add this system without recreating *any* model. Just using the existing models with existing wall models and such to have a LEGO POS will work at least in creating a coherent structure on the POS. -------- Ideas for: Mining
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Windryder
Caldari BlackScope Black Scope Project
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Posted - 2009.05.01 07:04:00 -
[1100]
I love the idea. I have myself called for certain functionalities in POS modules (clone vat bay, modular lab slots) but this is just awesome.
It strikes me that your modular system could become *extremely* expandable by allowing more than one control tower in the structure.
This would allow the creation of enormous POS complexes - imagine multiple refineries and reactors feeding into a ship assembly array to produce T2 ships from the BPCs generated by the research labs.
I'm sure there's good reasons NOT to do it (super-deathstars possibly) but from the perspective of someone who managed an 18 tower network in one system I like the idea that there may be a step *between* the large tower and the outpost...
But in the form you present here... win.
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Bishop120
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Posted - 2009.05.02 01:48:00 -
[1101]
I love this idea.. even though its old I would still support it! I have a few ideas for this..
1) Rather than adding multiple control towers I would create a powergrid module and a CPU module that can be added to the structure. Stacking penalties apply :-)
2) Each module should be individually targetable and independantly destructable.
3) You shouldnt be able to add modules that you cant power.. all items should be online all the time.
4) You should be able to dock with the structure like you dock in stations
Just preliminary for now.. I have more ideas to fix spam-alots in 0.0 and the current state of the large alliances..
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Thresh Avery
Best Path Inc. Ethereal Dawn
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Posted - 2009.05.04 05:16:00 -
[1102]
Evel, if you're even still playing, i think this is an amazing idea!
I am one of the few people in the game atm that doesn't mind the current style of POS, but only because i appreciate how being able to stay in a forcefield and view things going on around you changes the way fighting occurs at a POS. Otherwise we'd just have "fighting at stations" scenarios again, and also people undocking and being blasted to smithereens because they didn't pay attention to local etc, but that's a whole other story right there.
So what i would say is: CCP, employ this man if you haven't already. Implement the idea!
- If you want to make POSes dockable, then perhaps have a module that creates a forcefield around the POS, at a 20km radius from its point of placement.
So using your modular system, it would be just a small beacon tower emitting a forcefield from the centre of the module. The great thing about this is that you can dock and be safe undocking, and play the current POS game (so being able to see enemies whilst "at a station").
- Using the same idea, you could have a Stealth Emitter module, which would be the same thing and it literally just cloaks the whole POS. It would use a huge amount of either CPU or powergrid, and also fuel. It would be a fantastic addition for a corp trying to operate in 0.0 where they don't own sov, therefore quietly operating in a neutral alliance's space. Also it would be highly effective in a war, and setting up a POS with a stealth emitter in enemy territory so you can base out there.
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Zaiyo Modi
Minmatar Republic University
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Posted - 2009.05.04 07:00:00 -
[1103]
I think the current *visual* design with the round force shield enclosing the spike-like control-tower is a nice design in its simplicity and clarity.
Just saying that I would like to see a complete concept drawing including any shields or auxillary structures before giving anything thumbs up. |
Lancard
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Posted - 2009.05.04 07:10:00 -
[1104]
Revamp POS /signed
Our corp consists of a bunch of not too intelligent (perhaps mostly r3tarded) pirates who are based out of low-sec and 0.0 sec. We are incapable (equally dumb and lazy) of properly maintaining a POS. Although, we might be more motivated if the interface was more user friendly and perhaps the POS was actually shiny or at least a bit more polished (IQ factor again).
We have had a POS deployed in the past but have taken it down due to headache issues involving roles, fuel, and "wtf does this thing do, anyway?" Additionally, the fact that the POS is vastly outsourced by the 0.0 NPC stations brought us to our final decision of kicking it to the curb.
TL;DR version: Suggestions for POS:
- Make it shiny
- Make it easy to use
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Backdaft
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Posted - 2009.05.05 01:00:00 -
[1105]
At least the current POS is a little easier to deal with now that the interaction range has jumped from 1500 to 2500. Still I often find my ship, sitting near the CHA, heavily surrounded by labs, reactors, and assemblies, so I can easily drag supplies from one to another. And yet at times I still which I could make my ship STRETCH a little, so I wouldn't have to keep nudging it around trying to get in range of all the modules at once. And nevermind the pain when a resupply freighter gets tangled up in the mess.
And really! Do equipment assemblies and ship assemblies need to be that FRICKIN huge? You pull them in as close to the CHA as possible, anchor them, and already they are a mile away. What we really need is a mineral depot that all assemblies can pull from -regardless of range, and each assembly just links into it. Maybe it's a CHA hangar, that should be an option too. But POS manufacturing really gets to be a pain. Right now I have mineral supplies in every single one of them -and I have to keep a spreadsheet to track them so I know when I'm running low. I'd be nice if there was just one location for the mins, or a production screen that would sum them up for you. One that was also accessable when you weren't at the POS.
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Dzil
Caldari Second Quadrant Ice Division
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Posted - 2009.05.06 04:03:00 -
[1106]
This tractor is sexy.
signed
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Zaiyo Modi
Minmatar Republic University
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Posted - 2009.05.07 00:24:00 -
[1107]
Here's a design idea for a modular pos: image
No point fully designing it here without having a new and visionary framework to base it on.
Modules is to be placed around in a circle, but may be stacked vertically or radially. The various shield states are supposed to illustrate optional efficiency vs fuel burn choices, where the outer weaker shield lasts the longest without taking fire.
Warp-in's to the pos may get complicated/tricky if they warp to a position outside the current shield border.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.05.07 05:32:00 -
[1108]
I think this one deserves another kick from me also. Has been a while.
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Zaiyo Modi
Minmatar Republic University
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Posted - 2009.05.07 20:24:00 -
[1109]
Edited by: Zaiyo Modi on 07/05/2009 20:27:21
Here are three images showing a POS-tower having its shield generated by an adjustable pos-shield-generator.
Image 1 Image 2 Image 3
The point here is to have the freedom to move the pos shield off center, to almost any position inside a bubble, while having someting sensible structure to act as a plausible shield generator.
Usage: Anchor the tower, then anchor the generator anywhere around the tower within a certain range, then when activating the shield, the generator would tune into the tower, and rotate towards the tower into its final position, before generating the pos shield.
Hitting the tower or the shield generator on warp in would result in a bump as usual.
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.07 21:19:00 -
[1110]
Another idea: You know how all the structures in missions have these walls linking them? ... You know where I'm going with this... since something floating freely 10 km away yet still using the PG and CPU of the tower doesn't make sense.
Also, multi-tower POS complexes sounds interesting.
Anyway... *gets stick to flog that horse some more*
~ MED-SEC ~ AND The Blatantly Obvious |
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torenna
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Posted - 2009.05.09 12:32:00 -
[1111]
i use my magical owers to raise you
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Jinx Barker
Caldari GFB Scientific
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Posted - 2009.05.10 13:33:00 -
[1112]
Time to bring this out again. I wonder how long will it be till CCP realizes that this is something that is needed by the EVE community? Page 38!
::::Click The Signature For the Blog::::
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Lifelongnoob
Caldari Final Conflict UK Ethereal Dawn
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Posted - 2009.05.10 13:43:00 -
[1113]
Edited by: Lifelongnoob on 10/05/2009 13:43:18 lol i do like the ideas originally posted by the op all those years ago now :P
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.10 14:45:00 -
[1114]
Been fooling around with a POS on SiSi. Everything floating freely looks weird.
You don't need to completely overhaul everything, just add cheap "walls" like there are in mission structures to link them or something.
*flog* *flog*
~ MED-SEC ~ AND The Blatantly Obvious |
Thorson Wiles
Minmatar M3 Co-Op
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Posted - 2009.05.10 14:56:00 -
[1115]
People going to gaming events that CCP representatives will be at, and especially fanfest, should have a 'flog that horse' t-shirt or other representative phrase for this thread.
Maybe also have an example of the OP concept art
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Zaiyo Modi
Minmatar Republic University
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Posted - 2009.05.11 01:34:00 -
[1116]
Edited by: Zaiyo Modi on 11/05/2009 01:38:23
I re-worked and some stuff about a pos idea i sketched out earlier.
Illustration
Motivation: - To arrange a three stage pos-force-field, and create an interesting system for pos bashing. - To keep the familiar pos tower structure and the force-field-bubble for aesthetics purposes.
Main points: 1) Keeping a single pos tower at the core. 2) Keeping a force-field around the pos tower (a three staged force-field). 3) Creating a circular modular pos module system (don't know if all the stuff will fit this way).
4) Each of the three possible stages for the force-field has its own reactor to be fueled. 5) Just one force-field is active at any time. 6) The outermost force-field can be fueled for a long time, but have weakest resist bonuses. 7) The innermost force-field can be fueled for a short time, and have the strongest resist bonuses. 8) Fuel either burn out with an active reactor, or decays with time in an inactive reactor on stand-by. 9) If the "outer" force-field is lost in a pos attack, the "middle" or "inner" force-field initiates if the reactor for that stage is already fueled and readied.
10) Color indicators/lights on the tower hints at how many of the 3 reactors are fueled and on stand-by. 11) Color indicators/lights on the pos modules indicate which are online/offline.
Consequences: - When a force-field layer is lost, an attacker can move closer to the tower. - When a tower cycles the reactor fuel (explained below in scenarios), an empty force-field is recharged and pushes out any attackers inside that space (maybe dealing damage to ships and drones/fighters). - Fueling an empty reactor is possible on the inner side of the active force-field but it takes a full 60 min (stand in number). - An outer force-field is recharged by pushing reactor fuel up one stage, emptying the reactor below. Upper reactor is ejecting any fuel left into space. - It is possible to cycle the reactor fuels and recharge a force-field before it is rendered useless by an attack, but the cycling of fuel empties the "inner"reactor.
Unresolved: - How are all pos modules working with the modular design at center? - What to do with the usual pos fuel requirements?
Defending a pos (scenario A): a) An attacking force assaults the outer force-field and is almost rendering it useless. b) A defender flips a switch at the pos, and a mechanism pushes fuel from all reactors one stage up. "Inner" fuel moves into "middle" fuel reactor, and "middle" fuel moved into "outer" reactor. "Outer" fuel is jettisoned. c) Result, outer shield is fully recharged but inner reactor is now empty if all three reactors were loaded with fuel before the attack. Trying to load the now empty inner reactor with fuel will take 60 min. d) Attacker looses interest, seeing the "middle" force-field having been recharged, and leaves.
Defending a pos (scenario B): a) An attacking force assaults the outer force-field and is almost rendering it useless. b) A defender flips a switch at the pos, and a mechanism pushes fuel from all reactors one stage up. "Inner" fuel moves into "middle" fuel reactor, and "middle" fuel moved into "outer" reactor. "Outer" fuel is jettisoned. c) Result, outer shield is fully recharged but inner reactor is now empty if all three reactors were loaded with fuel before the attack. Trying to load the now empty inner reactor with fuel will take 60 min. d) Attackers get reenforcements and brutally plows through the "outer" and "middle" force-fields before the "inner" reactor is loaded with fuel by the defender. e) Attackers now destroys the tower itself, as the "inner" and most resistant force-field never get to be activated.
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Zaiyo Modi
Minmatar Republic University
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Posted - 2009.05.11 01:35:00 -
[1117]
Defending a pos (scenario C): a) An attacking force assaults the outer force-field and renders it useless. b) The attacking force then assaults the middle force-field and renders it useless. c) The defender may flip the switch for rotating the reactor fuel one stage up, thus being able to recharge the "middle" force-field, while gambling that he may be able to have the "inner" reactor re-fuel in 60 min. d1) Attackers looses interest and leaves, as defender recharges the "middle" force-field and maybe manages to fuel the "inner" reactor as well for security. d2) Attacker tries again to render the (now recharged) "middle" force field useless, and the defender is out of fuel reserves or are left with less than 60min for re-fueling the "inner" reactor. e) Attackers now destroys the tower itself, as the "inner" and most resistant force-field never get to be activated.
Defending a pos (scenario D): a) An attacking force assaults the "outer" "middle" and "inner" force-fields rendering them all useless. b) A defending naval force never show up and the reactors are never cycled to recharge a failing force-field. c) Attackers now destroys the tower itself.
Defending a pos (scenario E): a) An attacking force assaults the "outer" force-field rendering it useless. b) The pos owners never fueled the "middle" and "inner" reactors and thus are without any force-field. c) Attackers now destroys the tower itself.
Defending a pos (scenario F): a) A defender only fuels the "inner" strongest force-field, but the reactor fuel burns out before defender are aware of it. b) An attacker now can destroy the tower itself, as the pos tower has no shields.
Alternatively, when a force-field reactor is nearly burning out, time overdue, it is severely weakened but does not vanish until some random time have passed.
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nartela
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Posted - 2009.05.11 12:22:00 -
[1118]
Edited by: nartela on 11/05/2009 12:22:32 intresting idea i like your pictures
i definitley think that pos could be so much more intresting the way they are now is just dull
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Sgmorris
Dynaverse Corporation Vertigo Coalition
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Posted - 2009.05.11 15:07:00 -
[1119]
damm these ideas look hot...
{Cap-Kills} Carrier's 8 / 0 Dreadnought's 1 / 0 |
Lifelongnoob
Caldari Final Conflict UK Ethereal Dawn
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Posted - 2009.05.11 17:12:00 -
[1120]
this must be the longest running active thread.
CCP should name a low sec station after the op called "The flogged horse" lol
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Mojokane
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Posted - 2009.05.11 19:13:00 -
[1121]
i agree with evil completely on revamping the pos i would also like to see add ons like in missions how they use walls an look outs an basic constucts as well to connect landing pads etc have 4 races of mix an match parts to interconnect such as evil has drawn so nicely for us thank you forum
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Max Thorus
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Posted - 2009.05.12 12:59:00 -
[1122]
*me needs improved POSs(e)*
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Sunbird Huy
Caldari Shadow's Hunters Prismatic Refraction
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Posted - 2009.05.12 17:27:00 -
[1123]
epic work OP!
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Krennel Darius
Caldari New Age Solutions
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Posted - 2009.05.13 01:04:00 -
[1124]
This is brilliance
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
Kazah'dur Vorlonis
Amarr Prismatic Refraction
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Posted - 2009.05.13 20:46:00 -
[1125]
Absolutely love it, OP! My posts are my views solely and do not reflect or represent my corporation or alliance in any form whatsoever. |
Thorson Wiles
Minmatar M3 Co-Op
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Posted - 2009.05.15 02:01:00 -
[1126]
Must keep this in the spotlight
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Mekela
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Posted - 2009.05.16 03:20:00 -
[1127]
weather it is modular like the OP suggested (I think it is the best way to do as well) or adding walls, elevators, barriers and the other stuff that you find in missions. POS's just need to be connected. The game often says it is important that the graphics look good, so I have no idea why they won't improve something that people have been begging for sence 2006.
I also really like the idea of making them the place where Corporations are located. A personal Station is they way to go if you want to be in a corportation. Outpost for alliances. It all needs love and it would be nice if they did something... anything to give love to our personal owned stations.
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.16 12:43:00 -
[1128]
Originally by: Mekela I also really like the idea of making them the place where Corporations are located. A personal Station is they way to go if you want to be in a corportation. Outpost for alliances. It all needs love and it would be nice if they did something... anything to give love to our personal owned stations.
Let us apply for corps at their POSes?
Also bumping from page 2 *flog*
~ MED-SEC ~ AND The Blatantly Obvious |
Morgs44
Kangaroos With Frickin Lazerbeams
|
Posted - 2009.05.16 15:56:00 -
[1129]
they got to be bring it out soon!
signed!
|
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.05.16 21:03:00 -
[1130]
More, horsepower
::::Click The Signature For the Blog::::
|
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Kaurapa
|
Posted - 2009.05.16 22:32:00 -
[1131]
wow this is a great pos idea.
|
Alice Ng
|
Posted - 2009.05.17 14:08:00 -
[1132]
Not read all 38 pages but I approve of this message.
Combined with the in station walking about can you imagine how cool it would be to have to run to the POS Defense gun consoles, then run back to the docking bay as the whole thing blows up round you.
Also can I ask if it's technically possible for stations to have a very advance piece of technology in them, they are called "Windows" they let you look out and see what's camping the exit :/
|
Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.05.19 05:49:00 -
[1133]
Saved from page 4 Support the DEAD HORSE POS's |
Kenpachi Viktor
Gradient Electus Matari
|
Posted - 2009.05.19 10:01:00 -
[1134]
still want this
===============
|
Tsual
Minmatar Iikhelahii khulemah'lal
|
Posted - 2009.05.19 16:22:00 -
[1135]
Edited by: Tsual on 19/05/2009 16:21:51 In missions those things are already shown which means eve needs a system/overview in which it is possible place pos parts gravically before anchoring them.
Sort of a "complex designer" light for players.
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Ariielle
|
Posted - 2009.05.19 17:01:00 -
[1136]
Screw walk in stations; Give this!
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Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.05.21 02:12:00 -
[1137]
Another CSM.... another 6 months of inaction.... another day CCP is ignoring this thread, with the exception of the few brave souls with blue bars who broke the ranks of silence and chose to engage with the community...
So, I suppose more flogging is in order.
I mean, all the developer team has to do is work out a comprehensive blog about the issues raised in this thread, all they need to do is start working on this thing, in however small part... I suppose they think if they say yes, we will say we want it NOWWW>...
Its OK, don't be scared guys, we know it might take a long time, all we really want to know that you are actually doing something.
::::Click The Signature For the Blog::::
|
Alexander Vallen
Caldari
|
Posted - 2009.05.21 21:46:00 -
[1138]
Is there any way to bring this to the attention of the CSM?
|
Djin 66
|
Posted - 2009.05.22 01:31:00 -
[1139]
Amazing 3D modeling! you have my vote! CCP if you get this you will not regret it lol
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ShadowDraqon
The Quantum Company
|
Posted - 2009.05.22 13:37:00 -
[1140]
Page 3?
~ MED-SEC ~ AND The Blatantly Obvious |
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Georgiy Giggle
|
Posted - 2009.05.22 14:16:00 -
[1141]
Edited by: Georgiy Giggle on 22/05/2009 14:16:13 Maybe i post it to wrong topic, but Please remove those line on the pos force field. It is realy nervous people.
Here is screen to understand what lines i mean: http://forum.eve-ua.com/index.php?act=attach=post=43
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Mike Wittman
Minmatar R.E.C.O.N. Minor Threat.
|
Posted - 2009.05.22 14:19:00 -
[1142]
+ support. Come on ccp get it sorted.
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ZiZeRoff
|
Posted - 2009.05.22 15:36:00 -
[1143]
I support also. Clean these lines.
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Esiel
Caldari
|
Posted - 2009.05.23 08:21:00 -
[1144]
Actually this probably isn't the place for talk about the shield look, I don't care about the lines on the shield - its 100% better than that wiggly lighting stuff they had there before (though I don't know why they felt the need to change the shield in the first place the oldest way seemed just fine as it was.)
This is more about they way POS's are set up, handled and run. Most of us hate the floating pieces of debris that we have floating around the control tower. I would hazard a guess that most would prefer pos for sov and pos for industrial/research/mining/anything but sov ... be 2 different things rather than lumped together they way they are now. But hey thats just my 2 cents.
...
Beat the dead horse |
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.05.24 15:38:00 -
[1145]
Ok. this needs to be on the first page.
::::Click The Signature For the Blog::::
|
Syberbolt8
Gallente The Scope
|
Posted - 2009.05.24 16:41:00 -
[1146]
Originally by: Alexander Vallen Is there any way to bring this to the attention of the CSM?
First CSM seen it and didn't represent it to CCP the way it should have been done. It ended up being called the FUNKY POS THING, and CCP didn't even have official talks with the CSM about it. check back in the mid to early 20's pages in this thread, I posted links and quotes of what the CSM and CCP said.
2nd CSM made the excuse that it already went to CCP and we are a bunch of whiners, and babys, being childish because was asked them to take this back to CCP again, Which in fact means that after 3 Christmas's 2.5+ years later, and a thread of 90% positive support, that the 2nd CSM were only interested in there own agenda, and were not in fact acting on behalf of what the community wants them to do.
Oh and Major Bump for this thread, should have been made sticky years ago. :) Support the DEAD HORSE POS's |
Finshraira
|
Posted - 2009.05.24 16:49:00 -
[1147]
I have made a post of my own about a related issue if this goes live.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1080645
Please post there if you think this will be needed.
|
Re'taka
Minmatar Republic University
|
Posted - 2009.05.25 15:41:00 -
[1148]
Great idea when i first saw it, even better idea now that 10x as many people use pos's and free bump :)
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Tarron Sarek
Gallente Biotronics Inc. Majesta Empire
|
Posted - 2009.05.25 18:56:00 -
[1149]
Perhaps it has already been said, but take a minute of your time and look at the header picture of the EVE newsletter: Is it real?
Might this be a sneaky little preview of what awaits us at Fanfest? Now I'm suddenly very excited about my (probable) trip to Iceland in October |
Syberbolt8
Gallente The Scope
|
Posted - 2009.05.26 00:49:00 -
[1150]
Edited by: Syberbolt8 on 26/05/2009 00:48:46
Originally by: Tarron Sarek Perhaps it has already been said, but take a minute of your time and look at the header picture of the EVE newsletter: Is it real?
Might this be a sneaky little preview of what awaits us at Fanfest? Now I'm suddenly very excited about my (probable) trip to Iceland in October
There have been a few pics and animations on the eve-online website showing something like this, if it is real and its coming then they have teased us quite a bit, if not, then the art department must have ran across this thread and like to taunt us. Support the DEAD HORSE POS's |
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Drakoulia
Caldari The Night Corporation
|
Posted - 2009.05.26 02:39:00 -
[1151]
Originally by: Syberbolt8 Edited by: Syberbolt8 on 26/05/2009 00:48:46
Originally by: Tarron Sarek Perhaps it has already been said, but take a minute of your time and look at the header picture of the EVE newsletter: Is it real?
Might this be a sneaky little preview of what awaits us at Fanfest? Now I'm suddenly very excited about my (probable) trip to Iceland in October
There have been a few pics and animations on the eve-online website showing something like this, if it is real and its coming then they have teased us quite a bit, if not, then the art department must have ran across this thread and like to taunt us.
Woot! Seems like something is finally happening. I like to think that this means the next expansion will have POS's that assemble much like T3 ships.
Anyone else think that it seems a bit... small? ---
Originally by: The Mittani Don't touch that! Don't open the refrigerator! The spy is in the refrigerator!
|
Re'taka
Minmatar Republic University
|
Posted - 2009.05.26 04:12:00 -
[1152]
Originally by: Drakoulia
Originally by: Syberbolt8 Edited by: Syberbolt8 on 26/05/2009 00:48:46
Originally by: Tarron Sarek Perhaps it has already been said, but take a minute of your time and look at the header picture of the EVE newsletter: Is it real?
Might this be a sneaky little preview of what awaits us at Fanfest? Now I'm suddenly very excited about my (probable) trip to Iceland in October
There have been a few pics and animations on the eve-online website showing something like this, if it is real and its coming then they have teased us quite a bit, if not, then the art department must have ran across this thread and like to taunt us.
Woot! Seems like something is finally happening. I like to think that this means the next expansion will have POS's that assemble much like T3 ships.
Anyone else think that it seems a bit... small?
Dont hold your breath.
|
Esiel
Caldari
|
Posted - 2009.05.26 21:29:00 -
[1153]
Edited by: Esiel on 26/05/2009 21:29:37 Well that certainly piques my intrest, but I am still very skeptical. Too often has CCP shown videos of fleet battles and pictures of ships flying in perfect formation. If it happens I will be overjoyed but until it is actually announced or implemented I will remain doubtful.
...
Beat the dead horse |
Syberbolt8
Gallente The Scope
|
Posted - 2009.05.26 21:38:00 -
[1154]
Originally by: Esiel Edited by: Esiel on 26/05/2009 21:29:37 Well that certainly piques my intrest, but I am still very skeptical. Too often has CCP shown videos of fleet battles and pictures of ships flying in perfect formation. If it happens I will be overjoyed but until it is actually announced or implemented I will remain doubtful.
That's probably for the best, mean while all we can do is keep this thread up on the first page and keep pushing it into CSM's and CCP's face. Support the DEAD HORSE POS's |
Max Thorus
|
Posted - 2009.05.27 01:20:00 -
[1155]
Lets fly to Iceland, steal a horse there, take it to the CCP HQ, kill it and then flogg it all day.
|
Wiggles McGee
|
Posted - 2009.05.28 01:33:00 -
[1156]
I am responding to this post, and lending my support to it's execution.
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Akemi Tarazon
Caldari
|
Posted - 2009.05.28 01:47:00 -
[1157]
CCP! You guys are totally blessed w/ hardcore players and awesome ground shaking ideas! Don't let this one slip thru your finger! I hate POS more than anything in this game but this guy just makes it to another notch!
C'mon! make it shine!
|
Solomon XI
The Estovakian Militia.
|
Posted - 2009.05.28 09:13:00 -
[1158]
I love the original idea. I'm bumping this to. xD
|
MasterDk78
Hunters Agency Firmus Ixion
|
Posted - 2009.05.28 10:11:00 -
[1159]
jesus, i love your way of thinking.! if ccp had an mind like u, things would deffently look better.!
i hope they will catch this topic, and get it to work in progress soon!
Good job. ________________________________________________
----------------------------------------------- A Hero Allways stands Alone !
|
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.05.29 02:55:00 -
[1160]
CCP, I am sure I speak for 100% of POS using EVE population when I say, we do WANT A TOWER LIKE THIS IN EVE - MODULAR POS IS WHAT WE NEED...
More flogging....
::::Click The Signature For the Blog::::
|
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Parmala Udoni
|
Posted - 2009.05.29 13:57:00 -
[1161]
Totally, totally awesome. I bow down before you.
I'm currently trying to set up a POS for my corp and it's a nightmare, both visually and technically. I don't know enough about POS stuff to say one way or another whether there are genuine problems with the gameplay mechanics associated with them, but it is certainly true that they are difficult to manage (from an interface perspective) and relatively unattractive when compared to some of EVE's other awesome eye candy of awesomeness.
And I love the part where he channels Doc Brown:
Originally by: Evelgrivion this is just a simple example
"Please excuse the crudity of this model; I didn't have time to build it to scale or to paint it." - Doctor Emmett Brown, Back to the Future
/signed
|
Attrezzo Pox
Amarr Navy of Xoc Wildly Inappropriate.
|
Posted - 2009.05.29 14:05:00 -
[1162]
/signed *-------------------------* PoX IS Eve!!! BOOM!!! |
K'Talas Marta
|
Posted - 2009.05.30 06:23:00 -
[1163]
saving this post from page 3
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Hayaishi
Gallente Deus Imperiosus Acies
|
Posted - 2009.05.30 08:44:00 -
[1164]
Originally by: CCP Abathur Bump!
This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
Having said that, we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul.
its been over 9000 over nights now... you had enough time?
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Kasak Black
The Collective Against ALL Authorities
|
Posted - 2009.05.30 11:46:00 -
[1165]
This looks like a brilliant idea. I'd be happy to flog this dead horse =P
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JoeBear770
|
Posted - 2009.05.30 11:56:00 -
[1166]
I always like how smokestacks point "up" in space.......why?
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Hayaishi
Gallente Deus Imperiosus Acies
|
Posted - 2009.05.30 15:33:00 -
[1167]
Originally by: JoeBear770 I always like how smokestacks point "up" in space.......why?
well, why not? its better then pointing them INTO the station.... there is no reason why they shouldnt be pointing upwards tbh, because it simply does not matter maybe? or perhaps is has something to do wit hthe artificial gravity of the station? who knows,
think before you speak.
kthxbai
|
Syberbolt8
Gallente I.M. Force
|
Posted - 2009.06.01 12:49:00 -
[1168]
saved from page 4 Support the DEAD HORSE POS's |
Sobon
Caldari Phantom Squad
|
Posted - 2009.06.02 01:39:00 -
[1169]
Originally by: Sobon I love this Idea, It has so many good things to it... Reduces lag, makes it look more "Real" :) Cures cancer...Oh wait it cont do that last one :(
Posting with a quote from my self from back in 2006 to say... Please CCP, make star bases a real structure in space, not a pile of clutter. ---------------------------------------------------
TQ Server Status: "BLACK HAWK ____" Does this mean we can expect down time in the near future? |
Illwill Bill
Svea Rike
|
Posted - 2009.06.02 20:11:00 -
[1170]
Saved from page 3.
This is an excellent suggestion, and I think CCP should have a look at this if they decide to re-do the POS system.
|
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Anope
Gallente the united Negative Ten.
|
Posted - 2009.06.03 03:09:00 -
[1171]
brilliant idea, beats the hell out of the current lame/annoying pos layout
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Esiel
Caldari
|
Posted - 2009.06.05 21:43:00 -
[1172]
something was bothering me about this picture. I think it is a photoshop compilation, the arm that has the sunspot is at the wrong angle. So I don't think this is something they have coming. I know most of us would love to have our stations look more like stations but like allways it seems CCP has no love for us.
CSM will you please bring this up and let CCP know we really want this and get some real answers to why not!
...
Beat the dead horse |
JAG Fox
GunStars
|
Posted - 2009.06.07 03:48:00 -
[1173]
This is a brilliant idea.. CCP get on this!!! |
Syberbolt8
Gallente I.M. Force
|
Posted - 2009.06.08 02:50:00 -
[1174]
Found this on the wrong page, move it to the first page where it belongs, best post in F&I since 2006 |
Gabi Angel
|
Posted - 2009.06.08 04:08:00 -
[1175]
Sounds a neat idea! :)
First time i saw a POS i got disappointed. Was thinking about something like you made in this topic! Something with a star base look.
Congrats and I hope CCP agree with your idea like i do.
|
Iveran
Amarr Banteki
|
Posted - 2009.06.09 05:50:00 -
[1176]
In your face CCP!
Please, give us something other than the BS we currently have in POSs. _______
|
Pro Versius
Amarr The Lost Tribe Ishuk-Raata Enforcement Directive
|
Posted - 2009.06.09 06:45:00 -
[1177]
I would also love to see this change. The photo of the May 09 newsletter has T3 Tengu ship assy arrays on it.
My point!!! While you are making over the interface and mechanics of the POS's, you need to make Corp hangar arrays assignable. Meaning right now an alliance member can put items in a corp hangar array at a POS, but can't see or take from that hangar, even if it's assigned to another corp... So you need either make POS's to where they can accept corp hangar arrays that are anchored by corps in that alliance, or make the arrays assignable to alliance corporations.
I would think that if a POS is anchored for an alliance you should be able to assign different corp hangars to different corps in the alliance, or just allow access to the anchoring corp.. But I think the easiest change would be to have POS's allow corporation hangars that are anchored by and for antoher corporation in that alliance...
|
Malus Erus
|
Posted - 2009.06.09 06:47:00 -
[1178]
/signing this epic thread
OP is win.
|
Ki Rathos
Minmatar Urban Mining Corp
|
Posted - 2009.06.11 17:38:00 -
[1179]
I am no gcoder or anything but I think I understand enough to know how some of it works. With the most recent upgrade to the graphics engine and the modular functionality of T3 ships, I would think this should be doable. Time coding and testing etc, but the idea is solid. Would be real nice for vertical and horazontal connections to, would have some real crazy layouts at that point. |
Niko Lorenzio
United Eve Directorate
|
Posted - 2009.06.11 18:32:00 -
[1180]
Simply brilliant!!!
/signed
|
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Macmuelli
Gallente Meltd0wn Aggression.
|
Posted - 2009.06.11 19:50:00 -
[1181]
Since years very good.
CCP go for it.
Signed. |
Vaneshi SnowCrash
|
Posted - 2009.06.12 01:06:00 -
[1182]
2007 was when a dev last posted in here talking about post Trinity time. Why has something not been done with POS's to make them actually look like something other than floating collection of parts already?
More importantly, what exactly are CCP thinking of doing to POS's to make them look less silly.
Even more important is that this goe back on the first page, it's the best damn idea I've read in ages. |
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.06.12 01:46:00 -
[1183]
Page 40... gosh... I guess CCP thinks we do not really want this, or anything.
|
Edward Thunderbuns
|
Posted - 2009.06.12 20:37:00 -
[1184]
Oveur mentioned this thread at the EvE Vegas Dev meet. |
Marconi Bandr
|
Posted - 2009.06.12 22:29:00 -
[1185]
/signed. Having just partly set up and used a POS for the first time recently, you are 100% correct on the impression the current system makes. Even the look and feel improvement would be worthwhile.
|
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.06.13 00:57:00 -
[1186]
Originally by: Edward Thunderbuns Oveur mentioned this thread at the EvE Vegas Dev meet.
Yes he did, and he was very, very, drunk. But, Oveur is no longer part of EVE Dev team, unfortunately, otherwise I would be e-mailing poor guy. He is no longer EVE Online Executive, but the "Vampire MMO" executive, as such he has very little input, I am afraid.
Too bad, I miss the guy, was always very good with the players.
|
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.06.13 18:12:00 -
[1187]
Edited by: Jinx Barker on 13/06/2009 18:15:37 Reposting here what I said, again in the "SUPPORT" thread: Support The Dead Horse POS.
CSM has failed EVE Community miserably with this.
The excuses are appalling, "we were allowed to discuss, but we did not, because CCP did not want us to" ... "we did discuss"... "no we did not really".... "the expectations are unreasonable" ...
This is a joke. CSM is a f-ing joke, I have a letter from Bunyip - that says he will bring it up before the end of the term, did he? I have not heard of anything of the sort.
What is more shameful is that CCP is totally ignoring this thread, and has been ignoring other one for years now, guys, YEARS...
Anyway, I think EVE community is to apathetic about pretty much anything, and CSM are too scared of NDA, CCP, and a loss of a trip to Iceland. Personally, I think CSM is a failed experiment, and as I mentioned before a biggest gimmick and a PR stunt of CCP.
An issue which has been overwhelmingly supported, and yet ignored lingers on the forums. CSM making excuses for CCP as to why they can not talk about it, and CCP is just keeping its mouth shut, not even a dev blog on - on an issue that has been around for over 3 years!!! The best part of it though, is that CSM is now CCP's mouthpiece, the CCP themselves do not have to say anything at all, just let CSM make excuses for their Iceland plane ticket sponsors, and hotel payers.
|
Syberbolt8
Gallente I.M. Force
|
Posted - 2009.06.14 02:00:00 -
[1188]
Edited by: Syberbolt8 on 14/06/2009 02:00:42 As stated in the Support thread, I will be bumping this thread every 24 hrs, I would also like it if anyone that has ever thought this idea was a good one, would help me keep it on the front page of F&I, lets make it known that we want this to happen, and we are willing to lobby it, lets make the need for a sticky on this post worthless and keep it on the front page nonetheless
/signed as the best Idea on F&I since 2006
as always check my sig for the link to the support thread, or see my isksense ads on most eve-online based websites. Support the DEAD HORSE POS's |
Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2009.06.14 09:23:00 -
[1189]
POS' still looking like crap years after the release is more than a little unsettling.
Should/would/could have, HAVE you chav!
Also Known As |
Barbanikos
Amarr Alternative Routes
|
Posted - 2009.06.14 12:22:00 -
[1190]
Excellent work and great idea.This is all for the looking of it though ...
What can u do with a bounch of good looking POS's holding sov that is there only for farming moons while you and ur alliance is in fact based 2 or 3 regions away?
Check my other idea which has to do with the mechanics to sov ... another good reason to get to enjoy ur POS and th elook of it
Linkage
|
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Esiel
Caldari
|
Posted - 2009.06.14 22:45:00 -
[1191]
Edited by: Esiel on 14/06/2009 22:45:38 I would rather CCP just change the look now rather than wait for the day they figure out how to fix sov. I am sure this is one of the reasons they never got around to it. Sad thing is, the devs have said in the past that one of the important aspects of eve is that it looks good (see the sections on why they upgraded all the ship graphics)
.
Read my eve fiction go to http://fiction.topcities.com/ |
FT Diomedes
Gallente Factio Paucorum
|
Posted - 2009.06.14 23:30:00 -
[1192]
That's some great looking artwork in the OP, looks a hell of a lot better than any POS I ever went near. |
BeanBagKing
Ch3mic4l Warfare DEFI4NT
|
Posted - 2009.06.15 01:24:00 -
[1193]
without reading through all the comments, only the original post...
BRILLIANT IDEA! when I first heard about POSs, this is what I thought of, much better (IMO) than the current system. I love the 3d exhibits. BTW, Exhibit H is broke :(
CCP... Please? Pretty please with cherry's on top? |
JonnyKay
Gallente Federation of Freedom Fighters Aggression.
|
Posted - 2009.06.15 02:24:00 -
[1194]
/signed
|
Evelgrivion
Ignatium. Rote Kapelle
|
Posted - 2009.06.15 05:41:00 -
[1195]
I replaced the URL for exhibit H since the old link was not working anymore. All of the image exhibits should work fine now.
|
Morgs44
Kangaroos With Frickin Lazerbeams
|
Posted - 2009.06.15 13:11:00 -
[1196]
Edited by: Morgs44 on 15/06/2009 13:13:58 All very good! keep it on front page!!
How come rats can connect their crap togeather and we cant?
Oh and Evelgrivion you stick sum skins on and some eve space background! |
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.06.15 20:00:00 -
[1197]
Originally by: Morgs44 How come rats can connect their crap togeather and we cant?
Thats cause they spent all ISK on the connecting tubes, and hence why they have to send a wave after wave of disposable frigates after mission runners, and not something substantial.
|
Leon Singhali
Gallente
|
Posted - 2009.06.15 23:04:00 -
[1198]
This is an amazing idea, its a shame how bad POS's currently are. CCP please change POS's It Shall Be Done |
Syberbolt8
Gallente The Fated E.Y
|
Posted - 2009.06.16 13:43:00 -
[1199]
Not even CCP can argue this is the most liked and agreed on post in F&I, more positive posts have been made about this idea in he last 3 years then any other post I have ever seen.
/signed best post in 2006, 2007, 2008, and 2009 |
Re'taka
Minmatar Republic University
|
Posted - 2009.06.16 18:24:00 -
[1200]
/signed
|
|
Scarr Face
Sebiestor tribe
|
Posted - 2009.06.16 19:49:00 -
[1201]
I agree with the assessment of what is probably just a photoshop job for that web header. Too bad, because all it means is that somebody else out there has the right idea.
o/ signed for support.
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Alteris Domond
|
Posted - 2009.06.16 20:16:00 -
[1202]
/signed. i would become much more invested in POS if this was the case. I understand that there is tons of code involved. but adding a link mechanism shouldnt break the bank. plus a new menu would prolly need to be made. both not HUGLY game shattering tho |
Taladool
|
Posted - 2009.06.17 03:36:00 -
[1203]
This has been a great Idea for years
/signed it then /signed it now |
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.06.17 11:36:00 -
[1204]
Edited by: Jinx Barker on 17/06/2009 11:36:00 CCP needs to address this seriously, not just a comment here and there. Give us a dev blog that talks about the POS in detail the issues involved in changing it and so forth... anyway all been said before.
Rescuing from page 3.
flog... flog... flog... |
Syberbolt8
Gallente The Fated E.Y
|
Posted - 2009.06.17 17:12:00 -
[1205]
Saved from page 2, The CSM need to take this back to CCP,
CCP also needs to stop ignoring the pos issue in the public eye, in other words if they have a better idea then they need to tell us about it, otherwise stop reply to the good idea's for pos's.
/signed to make this happen since 2006 |
Orange Faeces
Sebiestor tribe
|
Posted - 2009.06.17 19:48:00 -
[1206]
Can i troll? Great!
This is a great idea but there are some things that need sorted and I'm not gonna read 40 pages to see whether they are realistically reviewed by the OP or not.
1. Knock knock. Whos there. When I scout a hostile POS I need to know who is in there. If they can dock there that's fine, but I need to be able to see who is in there and what they are currently flying. This brings up the issue that when you are "docked" in the POS does it take 30 seconds to undock as it does with stations? If you have to load another environment then its going to have to do that.
2. Moving around in there. When someone attacks my POS, I frequently need to move to the edge of the shields to snipe them in the face. A big sprawling interconnection of modules looks pretty but its gonna be hard to move around in there. Its already bad enough with a CHA, SMA, hardeners, 50 other people around the tower, etc...
Not saying this is a bad idea. It looks great and all, but consider something other than the aesthetics and creature comforts of it before messing...
---
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Alteris Domond
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Posted - 2009.06.18 00:20:00 -
[1207]
Yay troll XP. That is part of some issues then. add another layer. What happens when YOU want to ambush or hide? or if you want to jump out and pew pew pew? just a counter thought. and I agree that another 30 second wait window would be a bad thing. mehbe a modified PoS menue. that you can do station functions, but still in space with being able to be sceene. or our ships can be seen via radar, but other POS rules apply abut shooting. like add [ISHTAR]{Alteris - docked} to overview to show people there. this should be a mini Outpost, but requires fuel and doesnt 100% protect you
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Morgs44
Kangaroos With Frickin Lazerbeams
|
Posted - 2009.06.18 04:48:00 -
[1208]
Best thing for since 2006!
1. Knock knock. Whos there. Dosnt matter. You dont know what the guy in the station is flying either. Check local
2. Moving around in there. Cant be any worse than what it is now
some1 with some skills put some skins on the pics and a background...will look mad
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Syberbolt8
Gallente The Fated E.Y
|
Posted - 2009.06.18 18:33:00 -
[1209]
As im not the OP i cant say what he had in mind with those issues
As far as docking gos, IMO, you would see the outside of the pos, there would be no pos shield, and your 50 man fleet could only fit in the pos if you had small ships or docked in a capitalship SMA, with big ones, no undock timers at all,
as there is no shield you don't need to move around. yourfleet stays docked up, and guess what, you have no idea what is in that pos, wont that be fun? it means that the odds of you fitting for what ever they have in the pos are 0, and it should be that way.
bump from page 3 |
theshadowduke
|
Posted - 2009.06.19 08:44:00 -
[1210]
/signed
My corp just put a pos up for a week in wormspace and frankly the thing is a nightmare to deal with. The modules have to be placed in a specific distance ring, guns are a major PITA to place because they have to be outside of the field.
Can we just get this system put in please? It has been several years since it was first suggested, and it has maintained a strong push by the players. For god sakes CCP, just do this.
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Syberbolt8
Gallente The Fated E.Y
|
Posted - 2009.06.20 06:14:00 -
[1211]
Bump to the top, best post in F&I
Support the DEAD HORSE POS's |
Re'taka
Minmatar Republic University
|
Posted - 2009.06.21 04:36:00 -
[1212]
Need more support, help keep this thread on the first page.
|
SolidHadden
Minmatar Sphere Industries
|
Posted - 2009.06.21 14:17:00 -
[1213]
Flogging the horse cause it's needed /signed |
Nemtar Nataal
Demonic Retribution
|
Posted - 2009.06.22 06:00:00 -
[1214]
back on top...
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Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.06.22 17:02:00 -
[1215]
Up she goes, rescuing from page 5.
CCP, this aint going nowhere... so might as well address it properly.
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Damia
Sad Panda Inc. Pandora's Box.
|
Posted - 2009.06.23 15:36:00 -
[1216]
hell yes! Sign me up for more of this! *bump* __________________________________ :Signed: |
Syberbolt8
Gallente The Fated E.Y
|
Posted - 2009.06.23 22:29:00 -
[1217]
Come on CCP, this is the oldest non-necroed thread in F&I, and has majority support from 90% of the people that read it, including 2 of your very own dev's, Please make this happen |
Ravenal
The Fated E.Y
|
Posted - 2009.06.23 22:42:00 -
[1218]
did I say /signed already?
...really.
It is understandable that modifying all in-game POS to a new system. The DB updates and whatnot are most likely beyond complex. So the question is... what will it take for you to consider a POS change. What can the community do to make this (and hopefully more) change to the POS system? |
Yal XianKun
Ominous Corp Ethereal Dawn
|
Posted - 2009.06.24 11:11:00 -
[1219]
Originally by: Ravenal did I say /signed already?
...really.
It is understandable that modifying all in-game POS to a new system. The DB updates and whatnot are most likely beyond complex. So the question is... what will it take for you to consider a POS change. What can the community do to make this (and hopefully more) change to the POS system?
If retro changes are impossible, make them a new type of T2 style interim between POS and outpost, and rename the POS to something else. As this model looks more like a true starbase, I suggest renaming a few things and then implementing it as a new tech. What we currently call outposts should be stations, what we currently call POSes should become outposts because they are more legitimately an outpost in the English sense then a "base", and call this one a starbase. |
Quivering Palm
|
Posted - 2009.06.24 12:19:00 -
[1220]
/signed |
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Syberbolt8
Gallente The Fated E.Y
|
Posted - 2009.06.24 13:46:00 -
[1221]
Originally by: Yal XianKun
Originally by: Ravenal did I say /signed already?
...really.
It is understandable that modifying all in-game POS to a new system. The DB updates and whatnot are most likely beyond complex. So the question is... what will it take for you to consider a POS change. What can the community do to make this (and hopefully more) change to the POS system?
If retro changes are impossible, make them a new type of T2 style interim between POS and outpost, and rename the POS to something else. As this model looks more like a true starbase, I suggest renaming a few things and then implementing it as a new tech. What we currently call outposts should be stations, what we currently call POSes should become outposts because they are more legitimately an outpost in the English sense then a "base", and call this one a starbase.
Ok, I need to stop you right there, if not replace current pos's then more costly Tier 2 pos's no t2 pos, we already have to mess around with invention more then I know 1/2 of us want to, no reason add yet another t2 invention bs, and seeing as t1 pos bpo's arnt out, it wouldnt make sense anyway |
Yal XianKun
Ominous Corp Ethereal Dawn
|
Posted - 2009.06.24 14:16:00 -
[1222]
I did not mean in a literal T2 style. Perhaps what I meant was in a tier or class style: the outpost would be to the starbase what a frigate is to a cruiser, and the stations the "battleships" of the same simile. |
Esiel
Caldari
|
Posted - 2009.06.24 23:54:00 -
[1223]
There really is no need to make a t2 (unless ccp really wants to) replacement of the towers has been covered many times and ccp could easily just do it.
Just replace everything leave it unconnected, let POS's owners put them together whenever they want.
Use a script and randomly put everything together during downtime
... come up with your own idea
_
Eve Fiction and Ship Comparison guide.
...
Beat the dead horse |
JonnyKay
Gallente Federation of Freedom Fighters Aggression.
|
Posted - 2009.06.25 00:09:00 -
[1224]
Edited by: JonnyKay on 25/06/2009 00:08:50 /signed
I love the idea of having a POS actually feel like a station with interconnecting modules rather than a random tower with a few modules floating around here and there.
If the station is too big there's nothing wrong with them increasing the shield size of all the POS by about 5km or so to enable people to still move around easily.
1224 replies to this I believe, I think it's pretty much obvious what CCP should do now
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Syberbolt8
Gallente Mercurialis Inc. Wildly Inappropriate.
|
Posted - 2009.06.26 02:23:00 -
[1225]
Bump to page one, need more support for this topic guys. |
Cygwin Gaad
Caldari The Element Syndicate Black Mesa Project
|
Posted - 2009.06.26 03:38:00 -
[1226]
I support this idea. ive seen it done in missions, and i'd like to see it in playerspace as well. |
JesDarkJewel
|
Posted - 2009.06.26 04:20:00 -
[1227]
i not support this Idea. Want all-in-one buy Outpost. (Claim it you trouble you want home? get it)
But i support construction like this on future in "Planet Base"
|
Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
|
Posted - 2009.06.26 04:38:00 -
[1228]
Now I was thinking about being able to see what players ships we're docked. How nice would it be to have an actual docking ring with a number of slots available for ships to dock. What ever ships are docked are shown on the ring.
End thing is that POSes are just plain horrible. |
Syberbolt8
Gallente Mercurialis Inc. Wildly Inappropriate.
|
Posted - 2009.06.27 13:23:00 -
[1229]
Edited by: Syberbolt8 on 27/06/2009 13:23:16
Originally by: JesDarkJewel i not support this Idea. Want all-in-one buy Outpost. (Claim it you trouble you want home? get it)
But i support construction like this on future in "Planet Base"
We aren't asking for an outpost, we are asking for a pos that is both functional and appealing in look and setup. If you don't think we need some kind of update to pos's be it this idea or another then your missing something, or have never had to setup, deal with pos's.
oh, and bump to page one again, best idea in F&I since 2006 Support the DEAD HORSE POS's |
Xeranes
|
Posted - 2009.06.27 20:45:00 -
[1230]
Signed, signed, signed, and oh, SIGNED!!!!!
This is probably the best idea to come out of this forum!
|
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Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.06.28 23:43:00 -
[1231]
Rescuing the remains of the horse from page 5.
CCP, how about an extensive and detailed dev blog to begin with?
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LordVodka
LordVodka's Epeen
|
Posted - 2009.06.28 23:55:00 -
[1232]
This topic died in 2006!!!! why the hell is it at the top, stop talking! now! |
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.06.29 01:16:00 -
[1233]
Originally by: LordVodka This topic died in 2006!!!! why the hell is it at the top, stop talking! now!
It is up because it is needed. But, feel free to rant and all that.
|
Esiel
Caldari
|
Posted - 2009.06.29 01:56:00 -
[1234]
Originally by: LordVodka This topic died in 2006!!!! why the hell is it at the top, stop talking! now!
Of course it has died, what do you think a dead horse is? Unfortunataly it came back to life as the undead and the beating it took killed it again. Then it's undead form came back to life - we think that meant it became living again in an undead sort of way, but we didn't care, we beat it. Why do we beat it - because this is something that should be done.
This topic will only Rest In Peace when it or something like it gets implemented. |
Ehris Bok
Stellar Research Incorporated DEFI4NT
|
Posted - 2009.06.30 05:18:00 -
[1235]
*ehris bok walks upto the dead horse & kicks it*.... *walks off*
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Hayaishi
Gallente Swiftarrow Enterprises
|
Posted - 2009.06.30 05:34:00 -
[1236]
*walks up to the horse and beats it with a wooden baseball bat *BONK!* and walks away*
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MightyRhinox
Minmatar Rhinox Heavy Industries
|
Posted - 2009.06.30 06:37:00 -
[1237]
If this has to be the ONLY thing you do for the next expansion, do it.
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venturestar01
|
Posted - 2009.06.30 16:45:00 -
[1238]
signed
|
Ancy Denaries
Caldari Solaris Operations
|
Posted - 2009.06.30 19:11:00 -
[1239]
This needs to happen. Period. ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |
High Star
|
Posted - 2009.07.01 06:35:00 -
[1240]
Rescued from page 3 where this thread does not belong.
This needs to be implemented now. The lack of direction coming from CCP id very disappointing on this issue and for one feel that only one responce from the dev in the almost 3 years this thread has been going is not good enough.
easy question for you CCP 'are you going to do what we want you to do with POS'es YES or NO?'
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Malus Erus
|
Posted - 2009.07.01 07:53:00 -
[1241]
I haven't checked (topic is too long) but has there been a dev response to this? Do devs even read the Features and Ideas section of these forums?
This is an excellent example of a great feature that should be done. Judging by the post count it is also very popular (a quick glance seems that people are in 100% support of this feature).
A response, even if its to say that we have been heard and that CCP disagrees would be nice.
|
Lilla Kharn
Amarr
|
Posted - 2009.07.01 11:57:00 -
[1242]
First time I've read this topic and I must say it's the best idea I've ever seen. Only issue with it I can see would be implementing such a thing. It's not just moving around POS's, it's dismantling them and putting them together again. How you would do that, I do not know. ============================================= "Only the dead have seen the end of war" - Plato
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Kintrell
Caldari White Dragon Industries DAMAGE INC...
|
Posted - 2009.07.01 16:17:00 -
[1243]
/signed
Third time in 5 minutes i've tried to post on this thread. Not typing everything i wanted to say again. Fix the forums from logging you out while trying to post replies. Then add this mans wonderful idea to this outstanding game.
|
Phoenixgurl
Destructive Influence
|
Posted - 2009.07.01 18:34:00 -
[1244]
Excellent idea. I support this thread --------------------------
When the universe collapses and dies, there will be 3 survivors: Tyr Anasazi, the coc*roaches ... and Dylan Hunt trying to save the coc*roaches. --Tyr (Andromeda) |
Syberbolt8
Gallente Mercurialis Inc. Wildly Inappropriate.
|
Posted - 2009.07.01 19:22:00 -
[1245]
Originally by: LordVodka This topic died in 2006!!!! why the hell is it at the top, stop talking! now!
lol, if you look through all the post's you will find out, this was never necroed, its been active since 2006.
And its been active with good reason, its the best idea on F&I forum since 2006, 2 dev posts, and a ton of positive feedback later, its time CCP does something for pos's why not this.
Support the DEAD HORSE POS's |
Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2009.07.01 22:25:00 -
[1246]
Edited by: Gripen on 01/07/2009 22:25:36 As I see current CCP marketing they aim for sound titles to bring more new subscribers and can't sacrifice their development time for the feature which won't look as appealing as "Epic Mission Arcs", "Tech 3 Ships", "3000 new systems in unknown space" and so on. Item like "We made POSes not to look as a collection of space garbadge" in the patch notes can't be used in advertisments.
So even if this is a most player supported idea for the whole history of EVE it don't have much chances to make its way into the game I think.
|
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.07.03 17:09:00 -
[1247]
Hi CCP,
Here is thread for you to ignore for another 4 years! Hear Hear!!
Support the Dead Horse POS.
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Syberbolt8
Gallente Mercurialis Inc. Wildly Inappropriate.
|
Posted - 2009.07.03 19:46:00 -
[1248]
Edited by: Syberbolt8 on 03/07/2009 19:47:41 4 new isksense ads made to support this, and the vote thread in assembly hall.
Lets keep it on page one people, dont make me have to get a hold of the other few people that bump this and setup a bumping schedule. |
Eve Spair
Caldari Curaursi A5TRO
|
Posted - 2009.07.03 20:19:00 -
[1249]
i cant believe this topic STILL isnt stickied and gotten a response from the devs. Everyone wants this, not a single one here is opposed to this. Time to start implementing this ASAP.
|
Nico Minoru
Weird Cat Research
|
Posted - 2009.07.04 15:48:00 -
[1250]
Originally by: LordVodka This topic died in 2006!!!! why the hell is it at the top, stop talking! now!
**open horse skull and consume decomposing brains**
;)
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Kazuma Saruwatari
|
Posted - 2009.07.04 19:19:00 -
[1251]
There is a general call for POS changes, mainly because POSes as they stand are tedious to the extreme, in setting one up, keeping one up, taking one down, blowing one up.
This (un)dead horse is the best idea anyone's come up, and its 3 years old.
Thats approaching the amount of years Amarr has been sidelined before a slight EM/Explo change with omnitanks brought them into the spotlight as a viable choice again.
Really, whilst we keep kicking this... whatever's left of this horse-corpse, its also the best idea anyone's ever come up for POS changes. -
|
Alexander Vallen
Caldari
|
Posted - 2009.07.05 01:13:00 -
[1252]
Lately I've been considering a possible use for the older fitting screen. Perhaps it could be reused for POS fitting?
http://i67.photobucket.com/albums/h293/Defender_16/Eve/POS-fitting.jpg
Someone more familiar with the various station parts could determine what should fit the diffrient slots.
|
Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2009.07.05 11:37:00 -
[1253]
I am not holding my breath as several pos tweak patches have passed over the years without implementing this rather good idea. However there is again patch coming that will do something about 0.0 sov - so perhaps this time ....
... one can hope afterall.
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Syberbolt8
Gallente Mercurialis Inc. Wildly Inappropriate.
|
Posted - 2009.07.06 02:54:00 -
[1254]
Originally by: Carniflex I am not holding my breath as several pos tweak patches have passed over the years without implementing this rather good idea. However there is again patch coming that will do something about 0.0 sov - so perhaps this time ....
... one can hope afterall.
We will see, but i dont think it will be anything like our dead horse here. Support the DEAD HORSE POS's |
Kenpachi Viktor
Gradient Electus Matari
|
Posted - 2009.07.06 07:26:00 -
[1255]
Originally by: LordVodka This topic died in 2006!!!! why the hell is it at the top, stop talking! now!
A dead horse never dies. ===============
|
Jint Hikaru
Garoun Investment Bank
|
Posted - 2009.07.06 07:49:00 -
[1256]
Quote: As I see current CCP marketing they aim for sound titles to bring more new subscribers and can't sacrifice their development time for the feature which won't look as appealing as "Epic Mission Arcs", "Tech 3 Ships", "3000 new systems in unknown space" and so on. Item like "We made POSes not to look as a collection of space garbadge" in the patch notes can't be used in advertisments.
Can't be used in advertisements....???? Can you imagine the video advertisements of a ship flying around a POS like this, then a fleet arriving, the stations shields coming on, and the turrets beginning to pump out ammo.... Then telling people that these stations are player built and owned.
Good job you dont work in advertising!
------------------------ Jint Hikaru - Miner / Salvager "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
Syberbolt8
Gallente Mercurialis Inc. Wildly Inappropriate.
|
Posted - 2009.07.06 20:12:00 -
[1257]
Originally by: Jint Hikaru
Quote: As I see current CCP marketing they aim for sound titles to bring more new subscribers and can't sacrifice their development time for the feature which won't look as appealing as "Epic Mission Arcs", "Tech 3 Ships", "3000 new systems in unknown space" and so on. Item like "We made POSes not to look as a collection of space garbadge" in the patch notes can't be used in advertisments.
Can't be used in advertisements....???? Can you imagine the video advertisements of a ship flying around a POS like this, then a fleet arriving, the stations shields coming on, and the turrets beginning to pump out ammo.... Then telling people that these stations are player built and owned.
Good job you dont work in advertising!
No kidding, that would be awesome. Support the DEAD HORSE POS's |
Sarah Moonshine
The Maverick Navy Atlas Alliance
|
Posted - 2009.07.06 20:51:00 -
[1258]
Time for the (un)dead horse become the proverbial dark one. --
|
Re'taka
Minmatar Republic University
|
Posted - 2009.07.07 12:37:00 -
[1259]
/me walks in, kicks dead horse, walks out
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Kal Shanai
|
Posted - 2009.07.07 22:37:00 -
[1260]
*flogs the dead horse a bit more, for good measure*
And i'd like to add, after a month or so of pos-bashing, that this thing you call Played-Owned Stations atm doesnt look much like stations, its looking more like a soapbubbled tool for torture, floating in space. Earlier on this page someone talked about the problems with setting it all up. And it would probably require some kinda fitting/planning-screen, yes, an x-y grid of some kind perhaps?
|
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Esiel
Caldari
|
Posted - 2009.07.08 04:11:00 -
[1261]
Don't over think it with grids and such. Either use the OP's idea where you can only anchor next to another mod or tower that has an open slot, (I prefer the OP but if CCP decided the only way to do it is with a predetermined layout then --) or use the fitting tool and let the POS automatically assign spots. Either way you have something that looks 100% better than what you have now.
_ Ship Comparisons and Eve Fiction
...
Beat the dead horse |
BeanBagKing
Ch3mic4l Warfare DEFI4NT
|
Posted - 2009.07.08 04:11:00 -
[1262]
bump from somewhere other than page 1
|
Taladool
|
Posted - 2009.07.08 13:49:00 -
[1263]
I think CCP needs to reconsider this idea, and the CSM needs to bring it to them.
Kicking the horse, because it needs to be kicked.
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Alexander Vallen
Caldari
|
Posted - 2009.07.08 17:35:00 -
[1264]
Edited by: Alexander Vallen on 08/07/2009 17:38:16 CSM asking CCp about the dead horse is like reporters asking questions of the President that havent been pre-aprooved in the Bush administration. The CSM people have been saying that CCP doesnt want them asking questions about this.
We need to begin drawing more support to this issue in game. Anchoring ad cans near gates, drawing attention to it in local, anything that will get the population of Eve onboard.
EDIT: I've been using the following for the past couple of weeks.
Support the POS update initiative, post in the eve forums! http://www.eveonline.com/ingameboard.asp?a=topic&threadID=391410&page=1
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Lenasha
|
Posted - 2009.07.08 19:45:00 -
[1265]
Originally by: Alexander Vallen CSM asking CCp about the dead horse is like reporters asking questions of the President that havent been pre-aprooved by Obama. The CSM people have been saying that CCP doesnt want them asking questions about this.
Support the POS update initiative, post in the eve forums! http://www.eveonline.com/ingameboard.asp?a=topic&threadID=391410&page=1
Fixed that for you - (When will people wake up Bush may not have been great but your hatred is beyond stupid)
Want to see what was brought up check out this wiki CSM doesn't seem to have a clue about what is wanted. We Don't want module upgrades to be a near Station equivilant, we want our POS's to be aestheticly correct.
What they brought up was a load of extra stuff that I can see why CCP said no to. Make the damn things look right then worry about any additional things you want them to do.
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Xiese
Minmatar
|
Posted - 2009.07.09 18:23:00 -
[1266]
Asked if CSM would bring up POS's modulation in this thread - urlhttp://www.eveonline.com/ingameboard.asp?a=topic&threadID=967107&page=4
Originally by: Dierdra Vaal comfirming that I will vote 'no', should this be brought up in the CSM.
As cool as the idea is, the sheer amount of work involved in realising this can not be justified by the relatively minor payoff (yah POS's will look slightly cooler... woohoo).
-
- |
Syberbolt8
Gallente Mercurialis Inc. Wildly Inappropriate.
|
Posted - 2009.07.09 21:30:00 -
[1267]
Originally by: Xiese Asked if CSM would bring up POS's modulation in this thread - urlhttp://www.eveonline.com/ingameboard.asp?a=topic&threadID=967107&page=4
Originally by: Dierdra Vaal comfirming that I will vote 'no', should this be brought up in the CSM.
As cool as the idea is, the sheer amount of work involved in realising this can not be justified by the relatively minor payoff (yah POS's will look slightly cooler... woohoo).
Also posted here, and got my reply here telling her what a joke it was to say that, and then this guys posted here, which gave us a little hope. Though he didn't say it would be about the dead horse, just pos's in general.
Originally by: Alexander Vallen Edited by: Alexander Vallen on 08/07/2009 17:38:16 CSM asking CCp about the dead horse is like reporters asking questions of the President that havent been pre-aprooved in the Bush administration. The CSM people have been saying that CCP doesnt want them asking questions about this.
We need to begin drawing more support to this issue in game. Anchoring ad cans near gates, drawing attention to it in local, anything that will get the population of Eve onboard.
EDIT: I've been using the following for the past couple of weeks.
Support the POS update initiative, post in the eve forums! http://www.eveonline.com/ingameboard.asp?a=topic&threadID=391410&page=1
Check out my isksense ad's on most eve-related websites, and feel free to make your own, I make one or 2 a week untill the CSM tell us they will bring this back to CCP, not just talk to CCP about pos's but bring this to them, and get a real reply.
Originally by: Lenasha
Originally by: Alexander Vallen CSM asking CCp about the dead horse is like reporters asking questions of the President that havent been pre-aprooved by Obama. The CSM people have been saying that CCP doesnt want them asking questions about this.
Support the POS update initiative, post in the eve forums! http://www.eveonline.com/ingameboard.asp?a=topic&threadID=391410&page=1
Fixed that for you - (When will people wake up Bush may not have been great but your hatred is beyond stupid)
Want to see what was brought up check out this wiki CSM doesn't seem to have a clue about what is wanted. We Don't want module upgrades to be a near Station equivilant, we want our POS's to be aestheticly correct.
What they brought up was a load of extra stuff that I can see why CCP said no to. Make the damn things look right then worry about any additional things you want them to do.
CSM did post a lot of junk, that's true, but its also true that the op did want changes made to the pos system and modules, Keep in mind the no guns in the pos shield thing, this post was made before guns were outside of the shields to start with, and tbh as the op describes the pos, you wont even need a shield as the ships dock in the pos instead of sitting in a shield.
Now he might have had a shield in mind, idk, but there is no reason These can't be Tier 2, and keep the old ones, or just make these the new ones, and stop selling the old ones, but keep them. As far as docking gos, if it was my choice, I would have the ships dock at the pos, and how ever many ships you can fit in the SMA is how many can dock, No station dock screen, just center the cam on the pos itself and everything can be ran from a new UI build for this function.
This will not be an outpost, but a station, player owned and built. and 100% more functional. Support the DEAD HORSE POS's |
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.07.10 03:23:00 -
[1268]
Originally by: Xiese Asked if CSM would bring up POS's modulation in this thread - urlhttp://www.eveonline.com/ingameboard.asp?a=topic&threadID=967107&page=4
Originally by: Dierdra Vaal comfirming that I will vote 'no', should this be brought up in the CSM.
As cool as the idea is, the sheer amount of work involved in realising this can not be justified by the relatively minor payoff (yah POS's will look slightly cooler... woohoo).
Then lets make sure that everyone knows that Diedra Vaal not only an imbecile, but also a sell out - since it is not a job of CSM to present their opinions, or notions, but those of the ELECTING PUBLIC...
Placing a dead horse where it belongs, on the front page.
CCP Devs should be ashamed of themselves. And, some CSMs too, I think a tripy trip to Iceland went to some of their little heads.
|
BeanBagKing
Ch3mic4l Warfare DEFI4NT
|
Posted - 2009.07.10 06:49:00 -
[1269]
Edited by: BeanBagKing on 10/07/2009 06:53:35 Can we impeach CSMs?
Edit: Seriously, the more I think about that, the more I think there should be. I doubt there really is one, but if they promise all kinds of stuff and let us down horribly, we should be able to revoke them. If not, there is absolutely no motivation or reason for them to even try to perform their job.
I think this is going in my next proposal...
|
Syberbolt8
Gallente Mercurialis Inc. Wildly Inappropriate.
|
Posted - 2009.07.10 16:38:00 -
[1270]
Originally by: BeanBagKing Edited by: BeanBagKing on 10/07/2009 06:53:35 Can we impeach CSMs?
Edit: Seriously, the more I think about that, the more I think there should be. I doubt there really is one, but if they promise all kinds of stuff and let us down horribly, we should be able to revoke them. If not, there is absolutely no motivation or reason for them to even try to perform their job.
I think this is going in my next proposal...
This isn't really the place to talk about that, start a new thread.
(but me telling you off did give me a good excuse to bump the thread so its all good ) Support the DEAD HORSE POS's |
|
Taladool
|
Posted - 2009.07.11 01:03:00 -
[1271]
Hey look this post is on page one, cool, lets try and keep it there come on guys, help show support for the best thread in F&I
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Lenasha
|
Posted - 2009.07.11 09:41:00 -
[1272]
While I understand that the OP had several ideas going on at once, as far as I can tell there are 2 things people in this thread want.
First and probably most popular -- Make the POS look correctly. Modulation - using walls and elevators and the stuff you see in plexes and mission - make it look like a proper space entity rather than a stick with varrious items floating around it.
Second - updating POS's, included in this are making POS's more practical for people in low and 0.0 by making them mini stations. Have it be able to be upgraded via moduals. Make it feel more stationy (that also fits in with the first idea)
I am certain that the first idea is the one that people have the greatest problem with - it looks like crap and contray to our wonderful CSM who thinks that things looking good is stupid, I dare say why aren't they playing some text based MUD if that is what they want. I want my game to look good. And at one point CCP said that it was very important to them. Why they are ok with the look of POS's is beyond me.
I would like to have the 2 ideas brought up separatly and see if we can get any kind of answer to either.
|
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.07.11 14:47:00 -
[1273]
CSM - you were elected to represent the players - whatever your own, personal opinion might be on the matters.
As such, I think a thread which has run for 4 (four) years, asking CCP to get onto POS fix deserves to be brought to CCP, whatever the case might be. Furthermore, said 4-year-running request deserves more than 5 minutes of discussion, or silly names like "Funky POS Idea" - and sure as hell it deserves a detailed Dev Blog from CCP.
There is no other thread on this forums that has been as widely supported, and as often asked for, or as LONG RUNNING - as the "Dead Horse POS."
Contact your CSM representative and find out why they are ignoring a 4-year-running request
Just curious, and I think CCP did indeed succeed in making CSM its mouthpiece, and have found a way to with NDAs, Iceland Trips, to simply buy them, and the "don't-rock-the-boat" attitude.
|
sw0358
Caldari Red Dwarf Mining Corporation The Elders Alliance
|
Posted - 2009.07.11 20:08:00 -
[1274]
Personally, I think that if the players want this bad enough to support a thread for four years then both CCP and the CSM should take notice.
Yes there are bigger issues with the game.
Yes we still want new features adding.
However, one of the most attractive aspects of EVE has always been its graphics. When I first saw the game back in 2005 I was amazed by the graphics, they were what caught my attention and convinced me to try the game, and I was hooked from that point onwards. They were also what made me remember this game, and come back to it when I could finally afford to play it. The new Trinity 2.0 graphics in 2007 brought EVE's aging graphics back up to speed with other games, and the work being put into the graphics for WIS is looking like it will set a new benchmark for all games, both online and offline.
So, amidst all of this brilliant work on EVE's graphics, why do we still have POS's that are not only ugly, but also sometimes impractical? Why, when I look at the control tower from the wrong angle, does it begin to spin? This proposition has great potential, and could even be tied in with CCP's proposed COSMOS 2.0 system, or at least make a good start to it. It has proven consistently popular for many years now, and would even simplify the task of establishing and managing a POS.
Please reconsider this proposal, as it could add so much more to the game, both graphically and in terms of providing a good foundation for future development.
Also, I would like to voice my agreement with the recent posters. As a voter, I am appalled at our CSM representative's attitude towards this subject. The CSM is elected by the players to voice our opinions to CCP, and as such should not take "no" for an answer if the players will not. You, the CSM, are elected by us, the players, to vote on our behalf, not to vote for whatever option CCP are happiest with. The devs may not like the amount of work involved in this, but if you look at the bigger picture, it will create a simple toolbox that can be added to and expanded at a later stage with relative ease. I, for one, don't call that an "unjustifiably minor payoff".
|
Syberbolt8
Gallente Mercurialis Inc. Wildly Inappropriate.
|
Posted - 2009.07.11 23:11:00 -
[1275]
Originally by: sw0358 Personally, I think that if the players want this bad enough to support a thread for four years then both CCP and the CSM should take notice.
Yes there are bigger issues with the game.
Yes we still want new features adding.
However, one of the most attractive aspects of EVE has always been its graphics. When I first saw the game back in 2005 I was amazed by the graphics, they were what caught my attention and convinced me to try the game, and I was hooked from that point onwards. They were also what made me remember this game, and come back to it when I could finally afford to play it. The new Trinity 2.0 graphics in 2007 brought EVE's aging graphics back up to speed with other games, and the work being put into the graphics for WIS is looking like it will set a new benchmark for all games, both online and offline.
So, amidst all of this brilliant work on EVE's graphics, why do we still have POS's that are not only ugly, but also sometimes impractical? Why, when I look at the control tower from the wrong angle, does it begin to spin? This proposition has great potential, and could even be tied in with CCP's proposed COSMOS 2.0 system, or at least make a good start to it. It has proven consistently popular for many years now, and would even simplify the task of establishing and managing a POS.
Please reconsider this proposal, as it could add so much more to the game, both graphically and in terms of providing a good foundation for future development.
Also, I would like to voice my agreement with the recent posters. As a voter, I am appalled at our CSM representative's attitude towards this subject. The CSM is elected by the players to voice our opinions to CCP, and as such should not take "no" for an answer if the players will not. You, the CSM, are elected by us, the players, to vote on our behalf, not to vote for whatever option CCP are happiest with. The devs may not like the amount of work involved in this, but if you look at the bigger picture, it will create a simple toolbox that can be added to and expanded at a later stage with relative ease. I, for one, don't call that an "unjustifiably minor payoff".
The fact that this right here came from someone that hasn't lobbied this idea should tell CCP that not only do we the lobbiest want this, but so does the rest of the eve community,
I agree with this post 100% and couldnt have said it better if i tried. Support the DEAD HORSE POS's |
Evelgrivion
Ignatium. Rote Kapelle
|
Posted - 2009.07.11 23:39:00 -
[1276]
Edited by: Evelgrivion on 11/07/2009 23:45:19
Originally by: Syberbolt8
Originally by: sw0358 Personally, I think that if the players want this bad enough to support a thread for four years then both CCP and the CSM should take notice.
Yes there are bigger issues with the game.
Yes we still want new features adding.
However, one of the most attractive aspects of EVE has always been its graphics. When I first saw the game back in 2005 I was amazed by the graphics, they were what caught my attention and convinced me to try the game, and I was hooked from that point onwards. They were also what made me remember this game, and come back to it when I could finally afford to play it. The new Trinity 2.0 graphics in 2007 brought EVE's aging graphics back up to speed with other games, and the work being put into the graphics for WIS is looking like it will set a new benchmark for all games, both online and offline.
So, amidst all of this brilliant work on EVE's graphics, why do we still have POS's that are not only ugly, but also sometimes impractical? Why, when I look at the control tower from the wrong angle, does it begin to spin? This proposition has great potential, and could even be tied in with CCP's proposed COSMOS 2.0 system, or at least make a good start to it. It has proven consistently popular for many years now, and would even simplify the task of establishing and managing a POS.
Please reconsider this proposal, as it could add so much more to the game, both graphically and in terms of providing a good foundation for future development.
Also, I would like to voice my agreement with the recent posters. As a voter, I am appalled at our CSM representative's attitude towards this subject. The CSM is elected by the players to voice our opinions to CCP, and as such should not take "no" for an answer if the players will not. You, the CSM, are elected by us, the players, to vote on our behalf, not to vote for whatever option CCP are happiest with. The devs may not like the amount of work involved in this, but if you look at the bigger picture, it will create a simple toolbox that can be added to and expanded at a later stage with relative ease. I, for one, don't call that an "unjustifiably minor payoff".
The fact that this right here came from someone that hasn't lobbied this idea should tell CCP that not only do we the lobbiest want this, but so does the rest of the eve community,
I agree with this post 100% and couldnt have said it better if i tried.
In the face of the current sovereignty system, implementing modular starbases while everything else remains the same is equivalent to putting lipstick on a pig.
I'd love to see these structures become interconnected, but I'd rather see their purpose as the be-all end-all of system sovereignty removed.
All this lobbying in the face of more serious problems in game design almost makes me feel bad for proposing the idea. CCP knows about it, and knows that we want it, and is looking for ways to implement the concept without inordinate effort for ultimately minimal returns... Isn't it enough that they're trying where they can afford to?
I'm glad everyone supports the idea, but it's just an idea in the grander scheme of gameplay. It would certainly make the game look better, but I have doubts it would make the game play better.
|
Syberbolt8
Gallente Mercurialis Inc. Wildly Inappropriate.
|
Posted - 2009.07.12 00:44:00 -
[1277]
Originally by: Evelgrivion Edited by: Evelgrivion on 11/07/2009 23:53:13 Edited by: Evelgrivion on 11/07/2009 23:48:34 Edited by: Evelgrivion on 11/07/2009 23:45:19
Originally by: Syberbolt8
Originally by: sw0358 Personally, I think that if the players want this bad enough to support a thread for four years then both CCP and the CSM should take notice.
Yes there are bigger issues with the game.
Yes we still want new features adding.
However, one of the most attractive aspects of EVE has always been its graphics. When I first saw the game back in 2005 I was amazed by the graphics, they were what caught my attention and convinced me to try the game, and I was hooked from that point onwards. They were also what made me remember this game, and come back to it when I could finally afford to play it. The new Trinity 2.0 graphics in 2007 brought EVE's aging graphics back up to speed with other games, and the work being put into the graphics for WIS is looking like it will set a new benchmark for all games, both online and offline.
So, amidst all of this brilliant work on EVE's graphics, why do we still have POS's that are not only ugly, but also sometimes impractical? Why, when I look at the control tower from the wrong angle, does it begin to spin? This proposition has great potential, and could even be tied in with CCP's proposed COSMOS 2.0 system, or at least make a good start to it. It has proven consistently popular for many years now, and would even simplify the task of establishing and managing a POS.
Please reconsider this proposal, as it could add so much more to the game, both graphically and in terms of providing a good foundation for future development.
Also, I would like to voice my agreement with the recent posters. As a voter, I am appalled at our CSM representative's attitude towards this subject. The CSM is elected by the players to voice our opinions to CCP, and as such should not take "no" for an answer if the players will not. You, the CSM, are elected by us, the players, to vote on our behalf, not to vote for whatever option CCP are happiest with. The devs may not like the amount of work involved in this, but if you look at the bigger picture, it will create a simple toolbox that can be added to and expanded at a later stage with relative ease. I, for one, don't call that an "unjustifiably minor payoff".
The fact that this right here came from someone that hasn't lobbied this idea should tell CCP that not only do we the lobbiest want this, but so does the rest of the eve community,
I agree with this post 100% and couldnt have said it better if i tried.
In the face of the current sovereignty system, implementing modular starbases while everything else remains the same is equivalent to putting lipstick on a pig.
I'd love to see these structures become interconnected, but I'd rather see their purpose as the be-all end-all of system sovereignty removed first.
All this lobbying in the face of more serious problems in game design almost makes me feel bad for proposing the idea. CCP knows about it, and they know that we want it, and they're looking for ways to implement the concepts without inordinate effort for ultimately minimal returns... Isn't it enough that they're trying where they can afford to?
I'm glad everyone supports the idea, but it's just an idea in the grander scheme of gameplay. It would certainly make the game look better, but I have doubts it would make the game play better.
You dont have to wait long for sov, thats the winter expansion, so I hope you dont mind if I keep lobbying this idea. Support the DEAD HORSE POS's |
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.07.12 02:45:00 -
[1278]
Originally by: Evelgrivion
In the face of the current sovereignty system, implementing modular starbases while everything else remains the same is equivalent to putting lipstick on a pig.
I'd love to see these structures become interconnected, but I'd rather see their purpose as the be-all end-all of system sovereignty removed first.
All this lobbying in the face of more serious problems in game design almost makes me feel bad for proposing the idea. CCP knows about it, and they know that we want it, and they're looking for ways to implement the concepts without inordinate effort for ultimately minimal returns... Isn't it enough that they're trying where they can afford to?
I'm glad everyone supports the idea, but it's just an idea in the grander scheme of gameplay. It would certainly make the game look better, but I have doubts it would make the game play better.
I can agree with the fact that the original idea, however awesome, has developed into something bigger. It has developed into a general need to OVERHAUL POS SYSTEM and the SOV SYSTEM as we know it. The Modular Part POS is just one aspect of it as we know it. No questions about it.
|
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.07.12 02:46:00 -
[1279]
Reposting something here for greater exposure:
Originally by: LaVista Vista I see a whole lot rabble here.
So here's where we are standing:
CCP can not justify ripping out the whole POS system, to implement it in a modular style. It will take a lot of time, labour and considerable amounts of pain, when the POSes we have on TQ, has to be converted to the new ones.
So a full re-implementation is out of the picture.
CCP did agree to looking into the possibility of using this idea for personal anchor-able structures.
I see a whole lot of "Waah, this isn't good enough, raise this to CCP until they agree entirely.".
But what exactly should CCP say, in order to make you happy? That is pretty unclear.
LV, you have broken promises when you were a CSM on this issue. You tried, but you did not do your utmost, some of it might have been the NDA with which CCP pretty much controls the CSM, some of it may have been the "don't-rock-the boat" attitude you have adopted once CCP told you "NO" after CSM - I would say MISREPRESENTED - the issues community has with the POS. Whatever the case may be, water under the bridge.
Now, to answer the sensible question - since I see you seem to really want to obfuscate the issue - you learn quickly yongin: "But what exactly should CCP say, in order to make you happy? That is pretty unclear"
1) When CSM brought a 4-year-running, (at the time 3-year-running) issue to CCP they should have presented it as what it was a POS upgrade and overhaul. A comprehensive one. Not a "Funky POS Idea" on which CCP and CSM barely spent any time - as we now know, and were not told at the time.
2) Taking into account the sheer length of time the request has been standing, CSM should have pushed for a comprehensive developer blog on the issue. When we had the massive Q&A session on forums - by CCP Zulupark barely touched it!
To summarize for those who would wish to cover their arse... and say things are not "clear"
A comprehensive developer blog. Taking into account the 4 years worth of discussions on the POS improvement, do not have to take it all in - you know, it might be "too much of work" for CCP and CSM - but most salient points would be enough. A blog that will cover, and show appropriate respect for the community that has been begging and crying for this change to the way POS system currently works.
We do not want the POS to be the "ugly step child" that CCP barely acknowledges. It has been way too many years that this has been going on.
This blog should clearly take into account most supported suggestion, outline a course of action, or course of possible action. It should explain in no uncertain terms the work that will go into implementing the requested changes, and tell the players if CCP actually devoted any time, other than maybe 8 man-hours to the feasibility study on this thing.
Clear enough? Yes/No?
I know the blog would have to be huge, but I am sure CCP Zulupark can manage it.
|
sw0358
Caldari Red Dwarf Mining Corporation The Elders Alliance
|
Posted - 2009.07.12 05:11:00 -
[1280]
Originally by: LaVista Vista CCP can not justify ripping out the whole POS system, to implement it in a modular style. It will take a lot of time, labour and considerable amounts of pain, when the POSes we have on TQ, has to be converted to the new ones.
Incidentally, I'd like to know why on earth this would involve completely replacing the existing POS system in one step. Having read through the entirety of this thread now, it has been pointed out several times that this could be introduced as a completely separate system, coexisting with the current POS system. The current POS system could be slowly weaned out of the game, piece by piece, at a later stage, possibly in a buyback method similar to the one used for system scanning arrays. Admittedly, the change couldn't be immediate, it could conceivably end up stretching out for a couple of years, but at least the overhaul could be done with minimal disruption to the current system.
This suggestion, and other similar suggestions, have been made before, and are entirely feasible with little extra work needed. It would even allow CCP to set the pace, so for example they could introduce several new components in the first patch, add a couple more in the next, just one in the third (say, due to a particularly difficult expansion such as WIS taking up development time), etc. After the new POS's are deployed, components for old-style POS's are slowly deactivated one by one until all that's left is the control towers, which would by that point be essentially redundant anyway. A buyback scheme for old components would minimize the long-term economic impact of this change on the game.
So, no need for an instant overhaul or conversion, no major pressure on CCP to release all of the content for this modification in a fixed time frame, and the more gradual the transition, the better the game would respond to it.
As I said, I am certainly not the first person in this thread to present these ideas, which begs the question, why were they not presented to CCP alongside the main proposal? To me, not only seems to be a case of the CSM misrepresenting player's opinions to CCP, but also of the CSM neglecting to study the proposal in the first place.
It is not about what CCP should say to US to make us happy, but what the CSM should say to CCP to make us happy. Only after the proposal has been properly presented to the developers, discussed in its entirety, and a response directly from CCP is received will people finally be satisfied.
PS - Evel, I agree with you, sovereignty as a whole needs overhauling. however, with the winter expansion focussed on that very topic, I feel that this is the perfect opportunity for CCP to at last do something about the entire POS situation, especially as it may be another half decade before they get back around to reexamining it. This would be the perfect opportunity for them to properly study these changes, and how they could be implemented.
|
|
Kenpachi Viktor
Gradient Electus Matari
|
Posted - 2009.07.12 10:22:00 -
[1281]
This ===============
|
Syberbolt8
Gallente Mercurialis Inc. Wildly Inappropriate.
|
Posted - 2009.07.12 15:07:00 -
[1282]
Originally by: Jinx Barker Reposting something here for greater exposure:
Originally by: LaVista Vista I see a whole lot rabble here.
So here's where we are standing:
CCP can not justify ripping out the whole POS system, to implement it in a modular style. It will take a lot of time, labour and considerable amounts of pain, when the POSes we have on TQ, has to be converted to the new ones.
So a full re-implementation is out of the picture.
CCP did agree to looking into the possibility of using this idea for personal anchor-able structures.
I see a whole lot of "Waah, this isn't good enough, raise this to CCP until they agree entirely.".
But what exactly should CCP say, in order to make you happy? That is pretty unclear.
LV, you have broken promises when you were a CSM on this issue. You tried, but you did not do your utmost, some of it might have been the NDA with which CCP pretty much controls the CSM, some of it may have been the "don't-rock-the boat" attitude you have adopted once CCP told you "NO" after CSM - I would say MISREPRESENTED - the issues community has with the POS. Whatever the case may be, water under the bridge.
Now, to answer the sensible question - since I see you seem to really want to obfuscate the issue - you learn quickly yongin: "But what exactly should CCP say, in order to make you happy? That is pretty unclear"
1) When CSM brought a 4-year-running, (at the time 3-year-running) issue to CCP they should have presented it as what it was a POS upgrade and overhaul. A comprehensive one. Not a "Funky POS Idea" on which CCP and CSM barely spent any time - as we now know, and were not told at the time.
2) Taking into account the sheer length of time the request has been standing, CSM should have pushed for a comprehensive developer blog on the issue. When we had the massive Q&A session on forums - by CCP Zulupark barely touched it!
To summarize for those who would wish to cover their arse... and say things are not "clear"
A comprehensive developer blog. Taking into account the 4 years worth of discussions on the POS improvement, do not have to take it all in - you know, it might be "too much of work" for CCP and CSM - but most salient points would be enough. A blog that will cover, and show appropriate respect for the community that has been begging and crying for this change to the way POS system currently works.
We do not want the POS to be the "ugly step child" that CCP barely acknowledges. It has been way too many years that this has been going on.
This blog should clearly take into account most supported suggestion, outline a course of action, or course of possible action. It should explain in no uncertain terms the work that will go into implementing the requested changes, and tell the players if CCP actually devoted any time, other than maybe 8 man-hours to the feasibility study on this thing.
Clear enough? Yes/No?
I know the blog would have to be huge, but I am sure CCP Zulupark can manage it.
TBH, I would be happy with a nicely written F&I post by CCP discussing pos's and pos development, doesn't need to be a dev blog. And a nice sticky to go with it for a month or 2, telling us what they have in mind, and asking for player opinion. Support the DEAD HORSE POS's |
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.07.12 15:12:00 -
[1283]
Originally by: Syberbolt8 TBH, I would be happy with a nicely written F&I post by CCP discussing pos's and pos development, doesn't need to be a dev blog. And a nice sticky to go with it for a month or 2, telling us what they have in mind, and asking for player opinion.
This would work as well, might even work better - since a sticky, and occasional attention from a developer would go a long way in helping to develop the idea and work out most needed features.
|
Jmarr Hyrgund
The Bastards
|
Posted - 2009.07.12 16:37:00 -
[1284]
CCP: Make this happen! /signed
Pirate - Blogger - Rifter Pilot |
Re'taka
Minmatar Republic University
|
Posted - 2009.07.12 23:50:00 -
[1285]
Originally by: Jinx Barker
Originally by: Syberbolt8 TBH, I would be happy with a nicely written F&I post by CCP discussing pos's and pos development, doesn't need to be a dev blog. And a nice sticky to go with it for a month or 2, telling us what they have in mind, and asking for player opinion.
This would work as well, might even work better - since a sticky, and occasional attention from a developer would go a long way in helping to develop the idea and work out most needed features.
When CCP?
|
Taladool
|
Posted - 2009.07.13 13:53:00 -
[1286]
page one
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Develon Hitaki
|
Posted - 2009.07.13 14:45:00 -
[1287]
well with ambulation being worked on as well as the devs looking at sov. the best opertunity to implement something like this is during ambulation expansion.
With the current sov issues would it be prudent to have a module that broadcasts sov but is behind the shield so you have no choice but to blow up a pos. Also, limiting the amount of broadcast towers (just a placeholder name) that can be anchored in a system might also help sov. Ie. like in a system with no sov can only have one broadcast tower until the sov timer reaches the point where the next lvl of sov can be implemented which at that point you can introduce another broadcast tower.
I personally like the idea on having a modular POS and with ambulation it would be nice to be able to walk the corridors of a POS since it is after all a Player Owned Station.
thats just my .02 isk
|
Syberbolt8
Gallente Mercurialis Inc. Wildly Inappropriate.
|
Posted - 2009.07.14 15:35:00 -
[1288]
Originally by: Develon Hitaki well with ambulation being worked on as well as the devs looking at sov. the best opertunity to implement something like this is during ambulation expansion.
With the current sov issues would it be prudent to have a module that broadcasts sov but is behind the shield so you have no choice but to blow up a pos. Also, limiting the amount of broadcast towers (just a placeholder name) that can be anchored in a system might also help sov. Ie. like in a system with no sov can only have one broadcast tower until the sov timer reaches the point where the next lvl of sov can be implemented which at that point you can introduce another broadcast tower.
I personally like the idea on having a modular POS and with ambulation it would be nice to be able to walk the corridors of a POS since it is after all a Player Owned Station.
thats just my .02 isk
Agreed Support the DEAD HORSE POS's |
Esiel
Caldari
|
Posted - 2009.07.15 07:08:00 -
[1289]
Edited by: Esiel on 15/07/2009 07:09:27
Originally by: Evelgrivion
In the face of the current sovereignty system, implementing modular starbases while everything else remains the same is equivalent to putting lipstick on a pig.
I'd love to see these structures become interconnected, but I'd rather see their purpose as the be-all end-all of system sovereignty removed first.
All this lobbying in the face of more serious problems in game design almost makes me feel bad for proposing the idea. CCP knows about it, and they know that we want it, and they're looking for ways to implement the concepts without inordinate effort for ultimately minimal returns... Isn't it enough that they're trying where they can afford to?
I'm glad everyone supports the idea, but it's just an idea in the grander scheme of gameplay. It would certainly make the game look better, but I have doubts it would make the game play better.
While I hate to disagree with the OP, I am afraid that CCP as well as the CSM haven't been candid with us on a lot of things dealing with the POS. We have no idea what the hell is going on with anything about this idea. I decided to press that CCP at least if nothing else updates the look of the POS. People like me who advocate the ôlookö more firmly than the sov aspect have a reason. First and foremost, its graphic design has nothing to do with the sov system. Lipstick on a pig is hardly what we are asking for we are asking for them to take our old rusty 67 mustang that has been sitting on blocks for 6 years and make it look like it should look, a sweet machine.
I do agree that the sov needs looking at, but as far as I can tell that still leaves us with crap for a POS weather it is or isnÆt connected to sov.
Above and beyond anything I mostly just want someone to talk to us, tell us what is going on with anything to do with POSÆs. Their lack of communication is what frustrates me.
_ Ship Comparisons, design and Eve Fiction
...
Beat the dead horse |
fuze
Gallente Chosen Path Veritas Immortalis
|
Posted - 2009.07.15 12:44:00 -
[1290]
Originally by: Esiel Above and beyond anything I mostly just want someone to talk to us, tell us what is going on with anything to do with POSÆs. Their lack of communication is what frustrates me.
Seems that you have to fly to the fanfest and talk with them directly to find out stuff.
The idea itself is pretty awesome. But I also think that you're looking at roughly 2 years of development to implement this. So why isn't CCP telling the players that they don't think its worth the investment? Or which parts are good and which aren't.
Hopefully the winter expansion is a good start at trying to improve sov mechanics. POS remain gimped, dull and frustrating part of the game and remains to put off a lot of possible customers.
|
|
Sekuda Kattan
|
Posted - 2009.07.15 13:14:00 -
[1291]
I'm new to eve, and after looking at the first POS's I was very disappointed. I was looking forward to seeing them, but it was a huge disappointment. This though, even in it's rough form looks amazing! :D
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Vaneshi SnowCrash
|
Posted - 2009.07.15 14:30:00 -
[1292]
*Rise from your grave*
For the love of all that's holy, can someone from CCP actually tell us WHY this is too complex/hard for them to do rather than 3rd hand information about something described, two years ago, as "that funky pos thing".
I mean just on the graphics side, as I've pointed out before now, this thread predates Trinity 2.0 and Apoth's graphics overhauls.
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Cosah
Gallente
|
Posted - 2009.07.15 17:00:00 -
[1293]
this is a sweet idea. great models. i would love to see ccp implement something like this in the near future. forward to the CSM!
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Mahtie
BROTHERHOOD OF SPARTA Kahora Catori
|
Posted - 2009.07.15 18:59:00 -
[1294]
Edited by: Mahtie on 15/07/2009 18:59:34 Wow... If they do not inspire themself from your idea...
I propose you as 2010 CSM Member.
Vote Evelgrivion 2010 The man that will bring us decent, dockable and Ambulaton compatible POS
I am gonna find the best place to start a tread for your 2010 compagn and will try to spread the word of your great work troughout Eve.
./signed
Matt
****************************************** I propose Evelgrivion as 2010 CSM Member. Vote Evelgrivion 2010 ! http://www.eveonline.com /i /ingameboard.asp?a=topic&threadID=391410 |
Ryousan
|
Posted - 2009.07.16 05:32:00 -
[1295]
/signed
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Kenpachi Viktor
Gradient Electus Matari
|
Posted - 2009.07.17 06:26:00 -
[1296]
===============
|
fuze
Gallente Chosen Path Veritas Immortalis
|
Posted - 2009.07.17 10:26:00 -
[1297]
Maybe beating all incarnations of the dead horse will make a difference?
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Den McConan
Caldari Free Space Pilots aka Banderlogs Red Alliance
|
Posted - 2009.07.17 11:07:00 -
[1298]
/signed
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BeanBagKing
Ch3mic4l Warfare DEFI4NT
|
Posted - 2009.07.17 22:24:00 -
[1299]
bump from bottom of second page
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NotNowKato
Garoun Investment Bank
|
Posted - 2009.07.17 23:15:00 -
[1300]
3 Year later bump!!! CCP make this happen, the pos'es we have now are a horrible representation of what a "pos" would actually look like and be anyway.
BAWMP /SIGNED!@#!@
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Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.07.18 01:55:00 -
[1301]
Time to kick this carcass up again...
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B'Reakingnews
Amarr
|
Posted - 2009.07.19 05:18:00 -
[1302]
Back to page one. |
Syberbolt8
Gallente Oblivion Industries DEFI4NT
|
Posted - 2009.07.19 14:14:00 -
[1303]
/me walks in, looks for remains of dead horse, stomps them, walks out Support the DEAD HORSE POS's |
Kikusaku
Maori tribe
|
Posted - 2009.07.20 02:29:00 -
[1304]
Walks in, vomits from the smell, walks out
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odama jasonsson
Caldari Asteroid Cowboys Pest Control Union
|
Posted - 2009.07.20 06:58:00 -
[1305]
*Bumped and signed.
Good work on the images btw
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Octoven
|
Posted - 2009.07.20 07:11:00 -
[1306]
I love the pics, the idea, and the endorsement that CCP will get to work on this right away. I am shocked that this hasn't been implemented into the game a while back. We can make wormholes but not overhaul the pos setup. I do hope CCP will make these changes soon as they will definitely increase the enjoyment of the game and maybe lure more people into low sec and 0.0 to play with these nice toys. At the very least make it more aesthetically pleasing.
/signed and approved by me
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Bael Gar
|
Posted - 2009.07.20 10:45:00 -
[1307]
/me makes some shamanic passes
Rise! Dead horse, rise!
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Xiese
Minmatar
|
Posted - 2009.07.21 06:36:00 -
[1308]
It has been years sence anyone from CCP has come here. That leads me to 2 conclusions, CCP has decided to ignore this thread, or there is some sort of conspriacy where someone in CCP has declaired this topic off-limits.
Please talk to us, let us know what is going on with the POS and show some love for us the paying customer who wants this dead horse brought to life. -
- |
Sharp Feather
Gallente Aliastra
|
Posted - 2009.07.21 21:35:00 -
[1309]
up to the top. =================================================
CCP do it, do it... do it.
http://www.eveonline.com/ingameb |
Patrice Macmahon
Aliastra
|
Posted - 2009.07.21 23:05:00 -
[1310]
*To the tune of amazing grace*
You can't kill me, I will not die, Not now, not ever, no NEVER! I'm go-na li-ive a loong long time, My soul, lives on, FOR-EVER!
The Intakis have an obligation to defend the Federation, but not to assult others on its behalf. |
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JonnyKay
Gallente Federation of Freedom Fighters
|
Posted - 2009.07.22 02:18:00 -
[1311]
CCP, U CAN DO IT!
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Miang Hawwa
FW Scuad
|
Posted - 2009.07.22 08:50:00 -
[1312]
Originally by: JonnyKay CCP, U CAN DO IT!
After 2 years I don't think they will lol.
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Riug
|
Posted - 2009.07.22 11:08:00 -
[1313]
CCP...I love you...cmon...for me?
I think this would go PERFECTLY with the sov rework in december, don't you?
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odama jasonsson
Caldari Asteroid Cowboys Pest Control Union
|
Posted - 2009.07.23 11:32:00 -
[1314]
"Walks in with stick:
walks out"
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Ehris Bok
Stellar Research Incorporated DEFI4NT
|
Posted - 2009.07.23 12:00:00 -
[1315]
Originally by: odama jasonsson "Walks in with stick: Please visit your user settings to re-enable images.
walks out"
bump for a great idea ccp look at this!!
Evelgrivion if you run for the CSM 1 day (& you might have to get ccp to look at this lol) you'll have my vote :) |
Ooyama
Caldari Omega-Fleet Motivated and Determined
|
Posted - 2009.07.23 20:37:00 -
[1316]
Please visit your user settings to re-enable images.
PWEEEASE CCP!!! POS'es suck atm,, they're a horror to look at, and even worse to maintain,, this whould make it SO much easier.
P.S : Please visit your user settings to re-enable images.
Ooyama.
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Mephiston Lucius
|
Posted - 2009.07.23 22:14:00 -
[1317]
meh.. asking to CCP filled with lazy developers to do something.. man they only talk.. after 3 year not a word comes for Wis.. and remind u they always complain about how long their pos code is.. like 1/3 of current game code i think sooooo just forget it.. they change things which they dont like "while playing" its like "hey joe u should change mothership attributes they are hard to kill and these bstrds always killing me with themm sooo nerfffff themmmm" so i gueesss no developer in game "playing" with "pos'es"... |
Ooyama
Caldari Omega-Fleet Motivated and Determined
|
Posted - 2009.07.24 12:48:00 -
[1318]
Originally by: Mephiston Lucius meh.. asking to CCP filled with lazy developers to do something.. man they only talk.. after 3 year not a word comes for Wis.. and remind u they always complain about how long their pos code is.. like 1/3 of current game code i think sooooo just forget it.. they change things which they dont like "while playing" its like "hey joe u should change mothership attributes they are hard to kill and these bstrds always killing me with themm sooo nerfffff themmmm" so i gueesss no developer in game "playing" with "pos'es"...
Right,, that's why the CCP test alliance has sov they use for miscellaneous tests up next to jove-space,, right?? *hands Mephiston a cookie, and sends him out to play while someone else that tries to pretend they know wtf they're talking about takes his place*
Ooyama.
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Sharp Feather
Gallente Aliastra
|
Posted - 2009.07.24 14:03:00 -
[1319]
Yeah, I wonder if they ever setup a POS the right way instead of simply spawning them for their ''tests''. Up to the top, daily. LOGIC & MORE LOGIC
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Vitrael
Reaper Industries Eternal Rapture
|
Posted - 2009.07.24 16:09:00 -
[1320]
Still a good thread all these years later.
The biggest issue with a total overhaul of POS is the implementation and fate of existing POS.
Personally I think the new and old system should go into place concurrently, with old POS slowly being removed with NPC buy orders (the way system scanning modules were removed).
But when POS get an overhaul, I just want it done right: overhaul Sovereignty too! -----
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Ardamalis
Caldari Death Corp Bounty Hunters
|
Posted - 2009.07.24 22:27:00 -
[1321]
Edited by: Ardamalis on 24/07/2009 22:33:19 An excellent well thought out idea. If u devs could spend all that time and effort fixing the Jita problem, then I'm sure you could easily implement this. Plz make it happen! /signed
*Edit*
Wow this thread is almost at 100,000 views. |
Invelious
Amarr Deus Imperiosus Acies
|
Posted - 2009.07.24 23:16:00 -
[1322]
So I finished reading it, crapped a brick it made me so happy. Please do this CCP
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Wendat Huron
Stellar Solutions
|
Posted - 2009.07.25 01:13:00 -
[1323]
I'd like to see minor add-ons being possible too, antennas, discs, thingymabobs and color schemes in the non-offensive realm, no pink or purple. All this to make a POS look like something you want to return to, not run from.
Many years in they're still pieces of ****.
Delenda est achura. |
Syberbolt8
Gallente Oblivion Industries DEFI4NT
|
Posted - 2009.07.25 15:12:00 -
[1324]
Originally by: Vitrael Still a good thread all these years later.
The biggest issue with a total overhaul of POS is the implementation and fate of existing POS.
Personally I think the new and old system should go into place concurrently, with old POS slowly being removed with NPC buy orders (the way system scanning modules were removed).
But when POS get an overhaul, I just want it done right: overhaul Sovereignty too!
This is what I have been saying for 2 years, don't remove the old ones, just let them disappear over time, stop seeding them and the pvper's will finish the job in due time. |
Naran Darkmood
Gallente Firman AB 101010 Alliance
|
Posted - 2009.07.26 19:23:00 -
[1325]
*takes out flogger*
back to page! Never let a good idea die!
Originally by: Shadowsword
It's a good thing you're not in charge of balance, my stupidometer just exploded at the sight of this thread...
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Mojster Pek
|
Posted - 2009.07.26 23:06:00 -
[1326]
CCP what is wrong with you ? DO THIS NOW! |
Felcon
|
Posted - 2009.07.27 13:46:00 -
[1327]
Great Idea Man ...
Signed o/
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DanCares
|
Posted - 2009.07.27 16:36:00 -
[1328]
Yes |
Re'taka
Minmatar Republic University
|
Posted - 2009.07.27 23:39:00 -
[1329]
Kick, kick kick kick kick kick kick.
eww. horse guts on my shoe's :(
Gross.
:)
Bump, best thread in F&I
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Sir Substance
Minmatar The Empire Nation The Council.
|
Posted - 2009.07.28 03:16:00 -
[1330]
wouldnt want it to drop off the first page!
*flogs*
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Miroven
Caldari Heaven's Avatars
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Posted - 2009.07.28 16:11:00 -
[1331]
this is a fantastic idea. POS's are a joke, and should be more in line with what an outpost looks like, whereas an outpost should be a full on station ( or something similar ).
/signed in bold with blood :)
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BeanBagKing
Ch3mic4l Warfare DEFI4NT
|
Posted - 2009.07.29 06:17:00 -
[1332]
Hey! what are you doing on the third page! get back up there!
/me beats the dead horse to the top of the list once again.
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Creed Demastikus
Bregan Dearthe United Front Alliance
|
Posted - 2009.07.29 11:31:00 -
[1333]
uP! uP! to the toP!
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Rawbin Hood
Gallente Center for Advanced Studies
|
Posted - 2009.07.29 12:42:00 -
[1334]
pic's help the dreams..
i see this more on planet surface control..
hint hint CCP
◄Brutor► The Movement Because the human race can do better as a whole (despite these forums, they don't count) |
Alaboren
|
Posted - 2009.07.29 13:59:00 -
[1335]
YES!!!
no moar said.
bump and /signed
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Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.07.30 02:04:00 -
[1336]
Time to be on the first page.... not good, 3d page, come on, the new fish tank cleaner CCP has hired recently has not had a chance to look at this thread yet - nor their sandwich lady either, they need to be exposed to the goodness.
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Saju Somtaaw
Gallente The Scope
|
Posted - 2009.07.30 02:20:00 -
[1337]
An idea we've kept alive for 3 years...why hasn't it been implemented?! ---- --- --- Devs Sign Here; GMs and ISD welcome to :) |
Creed Demastikus
Bregan Dearthe United Front Alliance
|
Posted - 2009.07.30 02:43:00 -
[1338]
hmm probably nerfing things.. cripling game mechanics.. changing good things to bad things is better and easier than making this idea real.. ohh ohh and making "jita" better place for "scammers" u know they cleared lag in jita...
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Veronica Stoneheart
|
Posted - 2009.07.30 15:15:00 -
[1339]
/me uses revive level 3 to bring the decrepid, ancient horse back to life.
Yes please, POS's at the moment kill my poor laptop :\
/me signs in blood
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ACE81
|
Posted - 2009.07.30 21:54:00 -
[1340]
Best player made Idea so far. Bump
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Syberbolt8
Gallente Oblivion Industries DEFI4NT
|
Posted - 2009.07.30 22:36:00 -
[1341]
Originally by: ACE81 Best player made Idea so far. Bump
Agreed Support the DEAD HORSE POS's |
Bleak
One Hundred Zeros Inc.
|
Posted - 2009.07.31 02:49:00 -
[1342]
This is really an excellent idea. Great mock-ups! CCP take some clues from this guy, and do it! Onehundredzeros.com |
velocity7
|
Posted - 2009.07.31 04:03:00 -
[1343]
/signed
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Creed Demastikus
Bregan Dearthe United Front Alliance
|
Posted - 2009.07.31 09:44:00 -
[1344]
Originally by: Creed Demastikus uP! uP! to the toP!
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Esiel
Caldari
|
Posted - 2009.08.02 04:37:00 -
[1345]
If someone knows someone in CCP please have them tell us why or why not they aren't doing this most briliant idea?
PS Its good to see Evelgrivion still working on his idea
Originally by: Evelgrivion Edited by: Evelgrivion on 15/06/2009 05:40:04 From Dead Horse POSs...
...
Beat the dead horse |
Lusulpher
Dirkistan Raining Doom
|
Posted - 2009.08.02 07:10:00 -
[1346]
Edited by: Lusulpher on 02/08/2009 07:15:12 Edited by: Lusulpher on 02/08/2009 07:14:41 Logged in to sign this...again... CCP Sticky this.
NEVAR FORGET!!!
This wonderful idea.
It's like virtual death Legos.
CSM start pushing for an AGILE team of your own.
CCP, Sticky this.
It could be the missing puzzle piece to moving Sov away from POS and making them delicious targets to surprise attack with Dreads, in case they've been stacked too large(indicating lots of loot and services)
CCP, Sticky this. 7 |
Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.08.02 15:25:00 -
[1347]
Found this on the wrong page. bumped it up,
CCP and CSM need to both reconsider this. and need to have a real meeting about it. Support the DEAD HORSE POS's |
Doomed Predator
The Graduates Morsus Mihi
|
Posted - 2009.08.03 14:15:00 -
[1348]
I really hope when they change sov mechanics they change poses to this. The 'Fendahlian Collective' strikes again |
Raphael Legatus
|
Posted - 2009.08.03 16:20:00 -
[1349]
Excellent idea.
/me signs the blueprint of the new POS system
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Eint Truzenzuzex
|
Posted - 2009.08.03 17:03:00 -
[1350]
But a DEV from CCP ansered the question why they don't change the POS system.
I qoute a DEV from my memory:
" No Dev want to touch the large Tower code. "
So basicly they have to rewrite a large and challingen part of the code, and lets face it the AGIL , here looks some devblogs in the past, fit not in CCP workflow, bring everbit in smal pieces, there are a lot of POP's out in the Sandbox. And a lot can go wrong, so they will not touch the POS's.
But next time a DEV tells me he love the code i will remember him to look at the POS code.
greetings
|
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Quacka
Minmatar Mercurialis Inc. Wildly Inappropriate.
|
Posted - 2009.08.03 19:26:00 -
[1351]
support
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Lusulpher
Dirkistan Raining Doom
|
Posted - 2009.08.04 02:19:00 -
[1352]
Originally by: Eint Truzenzuzex But a DEV from CCP answered the question why they don't change the POS system.
I quote a DEV from my memory:
" No Dev want to touch the large Tower code. "
So basically they have to rewrite a large and challenging part of the code, and lets face it the AGILE , here looks some devblogs in the past, fit not in CCP workflow, bring every bit in small pieces....
greetings
We don't want them to touch the POS("pieces of crap randomly strewn about") code.
We want entirely new code made, you know the coding they showed off to create the customizable, linkable, sexy T3 cruisers*. Each of the OP's modules click together in a unique customization, and have/produce different stats...it's now a reality to deploy a POS like this in the EVE system.**
That's the same train of thought...how much lag does a T3 cruiser cause when rendered/prerendered?
I doubt we care about the implementation problems. Fly/anchor what you can afford to lose.*** CCP can lock Sov, give everyone a week or two to turn them in for points/Kredits, and reimburse with new modules.4*
Also, make sure the new modules can stack vertically, a real lack of vertical ships/objects in EVE. And when are POS fuel pellets coming?
"A man's home, is his castle."- a wise guy.
*Get those guys to do it. **If I get banned, you know who did it. ***Really? I had to say it. 4* Done before. 7 |
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.08.05 03:13:00 -
[1353]
This was on a wrong page....
Hi CCP.... this aint going away mates.
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Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.08.05 18:56:00 -
[1354]
First page. Support the DEAD HORSE POS's |
Dr Xophis
|
Posted - 2009.08.05 21:04:00 -
[1355]
This requires as much attention as possible, especially with the planned revamp of sov rules in 0.0
If they give use a new, logical, streamlined system, why not give it a new, logical, streamlined look.
|
Morghaine
Minmatar The Legion of Spoon
|
Posted - 2009.08.07 17:36:00 -
[1356]
Originally by: Lusulpher
Originally by: Eint Truzenzuzex But a DEV from CCP answered the question why they don't change the POS system.
I quote a DEV from my memory:
" No Dev want to touch the large Tower code. "
So basically they have to rewrite a large and challenging part of the code, and lets face it the AGILE , here looks some devblogs in the past, fit not in CCP workflow, bring every bit in small pieces....
greetings
We don't want them to touch the POS("pieces of crap randomly strewn about") code.
We want entirely new code made, you know the coding they showed off to create the customizable, linkable, sexy T3 cruisers*. Each of the OP's modules click together in a unique customization, and have/produce different stats...it's now a reality to deploy a POS like this in the EVE system.**
That's the same train of thought...how much lag does a T3 cruiser cause when rendered/prerendered?
I doubt we care about the implementation problems. Fly/anchor what you can afford to lose.*** CCP can lock Sov, give everyone a week or two to turn them in for points/Kredits, and reimburse with new modules.4*
Also, make sure the new modules can stack vertically, a real lack of vertical ships/objects in EVE. And when are POS fuel pellets coming?
"A man's home, is his castle."- a wise guy.
*Get those guys to do it. **If I get banned, you know who did it. ***Really? I had to say it. 4* Done before.
Gotta say I agree with this. With the upcoming changes to the sov system that have been mentioned for the winter expansion, I would hope we'd start seeing some talk about a rebuild/redesign of the POS system. Something building off the T3 base would be freaking amazing imho, and the T3 team proved it can be done.
It's high time this gets some real attention.
|
Saju Somtaaw
Gallente Kiowa Tribe MagiTech Corp
|
Posted - 2009.08.08 01:02:00 -
[1357]
Edited by: Saju Somtaaw on 08/08/2009 01:03:50
Originally by: Lusulpher
Originally by: Eint Truzenzuzex But a DEV from CCP answered the question why they don't change the POS system.
I quote a DEV from my memory:
" No Dev want to touch the large Tower code. "
So basically they have to rewrite a large and challenging part of the code, and lets face it the AGILE , here looks some devblogs in the past, fit not in CCP workflow, bring every bit in small pieces....
greetings
We don't want them to touch the POS("pieces of crap randomly strewn about") code.
We want entirely new code made, you know the coding they showed off to create the customizable, linkable, sexy T3 cruisers*. Each of the OP's modules click together in a unique customization, and have/produce different stats...it's now a reality to deploy a POS like this in the EVE system.**
That's the same train of thought...how much lag does a T3 cruiser cause when rendered/prerendered?
I doubt we care about the implementation problems. Fly/anchor what you can afford to lose.*** CCP can lock Sov, give everyone a week or two to turn them in for points/Kredits, and reimburse with new modules.4*
Also, make sure the new modules can stack vertically, a real lack of vertical ships/objects in EVE. And when are POS fuel pellets coming?
"A man's home, is his castle."- a wise guy.
*Get those guys to do it. **If I get banned, you know who did it. ***Really? I had to say it. 4* Done before.
Maybe we should start saving those mutant ferriers from that Level I mission? A freighter full hovering over their Office might provide enough motivation to implement this.
edit:for those who don't know/haven't done it some scientist created a bunch of cute cuddly killing machines that could gnaw through the doors in the station. Oh, and did I mention they asked for more food after eating the scientists? ---- --- --- Devs Sign Here; GMs and ISD welcome to :) |
Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.08.08 16:38:00 -
[1358]
First page.
Support the Dead Horse Pos Thread Support the DEAD HORSE POS's |
Saurish
|
Posted - 2009.08.08 17:04:00 -
[1359]
Back to top, this is a must.
|
nemississ
Clearly Compensating
|
Posted - 2009.08.08 19:33:00 -
[1360]
GO GO GO DO IT CCP
|
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Naran Darkmood
Gallente Firman AB 101010 Alliance
|
Posted - 2009.08.09 16:42:00 -
[1361]
Back to top!
Originally by: Shadowsword
It's a good thing you're not in charge of balance, my stupidometer just exploded at the sight of this thread...
|
Zach 101
|
Posted - 2009.08.10 14:44:00 -
[1362]
TOTAL LOL i put that idea up yesterday except my explination WAS CRAP! 100% support.
Zach (WAKE UP CCP this is the future!)
|
Bael Gar
|
Posted - 2009.08.10 21:01:00 -
[1363]
This topic was on the wrong page
|
Inturist
The Spirit of War RED.OverLord
|
Posted - 2009.08.11 00:09:00 -
[1364]
--------------------------------------------------------------------------------
|
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.08.12 01:23:00 -
[1365]
I must admit, last few weeks have been spent supping up my Forester and not playing EVE, hmmm, the usual break time I guess - still this thread was on the wrong page.
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Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.08.12 20:34:00 -
[1366]
Originally by: Jinx Barker I must admit, last few weeks have been spent supping up my Forester and not playing EVE, hmmm, the usual break time I guess - still this thread was on the wrong page.
Seem to be a lot of junk idea's popping up, that mixed with the no bumping more then once in 24 hrs by a single player make it hard to keep this on the front page. Still, Its the best of the best in idea's for pos's, now if only we could get CCP to agree to do it... Support the DEAD HORSE POS's |
Lenasha
|
Posted - 2009.08.13 19:16:00 -
[1367]
Originally by: Eint Truzenzuzex But a DEV from CCP answered the question why they don't change the POS system.
I quote a DEV from my memory:
" No Dev want to touch the large Tower code. "
So basically they have to rewrite a large and challenging part of the code, and lets face it the AGILE , here looks some devblogs in the past, fit not in CCP workflow, bring every bit in small pieces....
greetings
Touch it, touch it, touch it, touch it, touch it, touch it... come on we know you want to.
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BeanBagKing
Ch3mic4l Warfare Gypsy Nation
|
Posted - 2009.08.15 01:53:00 -
[1368]
OMG what's this doing on page 4!
Back up to the top you!
/me prods the thread back to page 1 |
Mattk50
Caldari House Maadiah
|
Posted - 2009.08.15 02:12:00 -
[1369]
FLOG
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Drakoulia
Caldari The Night Corporation
|
Posted - 2009.08.15 11:42:00 -
[1370]
Originally by: Lusulpher
Originally by: Eint Truzenzuzex But a DEV from CCP answered the question why they don't change the POS system.
I quote a DEV from my memory:
" No Dev want to touch the large Tower code. "
So basically they have to rewrite a large and challenging part of the code, and lets face it the AGILE , here looks some devblogs in the past, fit not in CCP workflow, bring every bit in small pieces....
greetings
We don't want them to touch the POS("pieces of crap randomly strewn about") code.
We want entirely new code made, you know the coding they showed off to create the customizable, linkable, sexy T3 cruisers*. Each of the OP's modules click together in a unique customization, and have/produce different stats...it's now a reality to deploy a POS like this in the EVE system.**
That's the same train of thought...how much lag does a T3 cruiser cause when rendered/prerendered?
I doubt we care about the implementation problems. Fly/anchor what you can afford to lose.*** CCP can lock Sov, give everyone a week or two to turn them in for points/Kredits, and reimburse with new modules.4*
Also, make sure the new modules can stack vertically, a real lack of vertical ships/objects in EVE. And when are POS fuel pellets coming?
"A man's home, is his castle."- a wise guy.
*Get those guys to do it. **If I get banned, you know who did it. ***Really? I had to say it. 4* Done before.
QFT All good points. ---
Originally by: The Mittani Don't touch that! Don't open the refrigerator! The spy is in the refrigerator!
|
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Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.08.16 06:03:00 -
[1371]
Saved from page 3
Support the DEAD HORSE POS's |
Taladool
|
Posted - 2009.08.16 13:54:00 -
[1372]
I like it, I think Ill take it :P
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Kane Plekkel
We Are The Walrus
|
Posted - 2009.08.17 13:01:00 -
[1373]
:yawn: page 3? really? back to the top with ya!
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Saju Somtaaw
Gallente Kiowa Tribe MagiTech Corp
|
Posted - 2009.08.17 17:59:00 -
[1374]
I think some of the dust bunnies haven't seen this yet, so lets send it back to the top. ---- --- ---
http://oldforums.eveonline.com/?a=topic&thread |
Yukie Lay
|
Posted - 2009.08.17 19:00:00 -
[1375]
o/ Support for this, although why do people think CCP actualy look at these threads?
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Yilan Cheran
Gallente
|
Posted - 2009.08.18 07:40:00 -
[1376]
Originally by: Yukie Lay o/ Support for this, although why do people think CCP actualy look at these threads?
Oh, they do. Especially this one since the idea is so good. It may be a pretty complex idea to implement though (completely overhauling something that is already in place!)
But! With tech 3 ships, we have modular ships. And something tells me that the devs have at the very least been seriously considering modules for higher tech POS's as well.
(but until they are introduced, let's keep this thread going, we can keep it up for a couple more years if need be ) |
Nikita Alterana
Gallente Clearly Compensating
|
Posted - 2009.08.18 17:31:00 -
[1377]
'
image captured from the Q2 2009 Economic report.
Maybe there is hope for the horses yet. __________________________________________________ I was Amarr before they were the FOTM and I'll be Amarr after it! I'm also training Minmatar Capitals! And I eat Lions! |
Grideris
|
Posted - 2009.08.19 07:17:00 -
[1378]
Seems like this topic again is trying to run away again...
/me puts it back on page 1
I think they should sticky this already! |
Cuteeh
|
Posted - 2009.08.19 09:31:00 -
[1379]
Are you kidding me?? I looked at this thread when I was just a little velator pilot ^^
How could this not have been implemented already? Lucky me for not owning a POS...
/bump
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Ankheon Lionheart
|
Posted - 2009.08.19 10:44:00 -
[1380]
/bump /bump /bump
The post I made before I saw this...
|
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Gray Phantom
|
Posted - 2009.08.19 10:48:00 -
[1381]
Nikita, that is a great image and fills me full of hope.
Build my first POS on test last night, UGH, odd bits of station just floating around in space.
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Drakoulia
Caldari The Night Corporation
|
Posted - 2009.08.19 13:29:00 -
[1382]
*sigh* bump. ---
Originally by: The Mittani Don't touch that! Don't open the refrigerator! The spy is in the refrigerator!
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Malus Sentio
|
Posted - 2009.08.20 00:57:00 -
[1383]
bump
also, there are too many stickies on front page of this forum...
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
|
Posted - 2009.08.20 03:38:00 -
[1384]
back to the first page with you!
*flogs* ------ I, for one, welcome our new console overlords! |
Jeshiea Tarn
Gallente Gene Works
|
Posted - 2009.08.20 21:20:00 -
[1385]
WOW! First off I completely agree with this thread, the POS's are fuggly and laggy as hell! It took me nearly 4 hours to read all of the posts and found it very disturbing that out of 47 pages A dev made a couple of posts that gave me the impression of being patted on my head, handed a cookie and told to go play outside.
Now time for me to throw in my .02 isk....
I love the idea of the modual idea and being able to access everything in one spot without having to run all over the place to get everything. As for what to do with the old fuggly POS's? Leave'em... they could become the 'poor mans' POS.
I do have one suggestion that might make it easier on the Devs though... why not just make a generic faction free POS? This way they don't have to make towers for all the factions. If the corp/Alliance want's they could just tweak it to mimik an 'old' faction control tower.
Any way that's what I think... might not be a great idea, but if it gets them off their colective asses and working on fixing the issues, I'm all for it.
|
Ankheon Lionheart
|
Posted - 2009.08.21 07:38:00 -
[1386]
Edited by: Ankheon Lionheart on 21/08/2009 07:38:45 daily Reminder to CCP
quit messing with what works and start fixing what doesnt work
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Claudius Atropos
Amarr Imperial Academy
|
Posted - 2009.08.22 05:06:00 -
[1387]
You'd think that after nearly 3 years that there would have been some movement on this, or at least some feedback from CCP as to whether it's feasible or not. Just seems to make a huge amount of sense compared to the visual mess that POSes are now.
Here's hoping that someone in the skunkworks at CCP is indeed working on this idea. |
SilentBladez
THE INSURGENCY DEFI4NT
|
Posted - 2009.08.22 05:35:00 -
[1388]
give the consumers what they want.
/signed. |
Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.08.23 20:20:00 -
[1389]
Saved from page 4,
This Idea needs to continue to be pushed in front of CCP's face, and the rest of the eve-online members, With sov changes in the winter, this would be idea to work on in the summer, or sooner, at least an update on what CCP is doing regarding pos's if anything would be welcome.
CCP you need to know this Idea wont just go away, and Untill you give in and let us know what your doing with pos's or possible plans, we wont drop it. Many people in the F&I forums have supported this since 2006, and I for one will support it till EvE closes its doors or you do something about it. Support the DEAD HORSE POS's |
Fohacidal
United States Marine Corp
|
Posted - 2009.08.23 22:19:00 -
[1390]
bumping up for great justice, illustrations are a perfect visual conception of what POSs should be like
|
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Wen Jaibao
24th Imperial Crusade
|
Posted - 2009.08.23 23:17:00 -
[1391]
Edited by: Wen Jaibao on 23/08/2009 23:18:51 You know why there has been little to no meaningful input from Devs on this thread? Because it makes their POS system look like an ugly, r*tarded, crippled duck.
Theres NO WAY that a player can make something that looks better than a DEVs work. /sarcasm
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Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2009.08.24 11:50:00 -
[1392]
This horse is still dead apparently. I still want it tho! Regarless of CCP objections ofc.
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Kenpachi Viktor
Gradient Electus Matari
|
Posted - 2009.08.24 14:40:00 -
[1393]
the dead horse never dies
/flog ===============
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ACE81
|
Posted - 2009.08.24 16:30:00 -
[1394]
Still best Idea ever.
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T'san Manaan
Minmatar
|
Posted - 2009.08.24 21:17:00 -
[1395]
Edited by: T''san Manaan on 24/08/2009 21:17:19 Does anyone else suspect that COSMOS (the new forum and social networking site for new eden) is actually a cleverly disguised plot to finally be rid of the dead horse?
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Aline Kia
Caldari Pax Britannia Rally Against Evil
|
Posted - 2009.08.25 06:52:00 -
[1396]
<3
*flog*
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
|
Posted - 2009.08.25 07:05:00 -
[1397]
Originally by: T'san Manaan Edited by: T''san Manaan on 24/08/2009 21:17:19 Does anyone else suspect that COSMOS (the new forum and social networking site for new eden) is actually a cleverly disguised plot to finally be rid of the dead horse?
what a cunning strategy!
------ I, for one, welcome our new console overlords! |
Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.08.25 13:50:00 -
[1398]
Originally by: T'san Manaan Edited by: T''san Manaan on 24/08/2009 21:17:19 Does anyone else suspect that COSMOS (the new forum and social networking site for new eden) is actually a cleverly disguised plot to finally be rid of the dead horse?
It wont Matter, CCP said they plan on keeping all of the current threads, and old ones.
But even if they do, Im sure Chribba will leave it on eve-search, and Ill for sure repost the OP, with Credit where its do. so that is no issue, thats the beauty of this being a dead horse, its already dead, it can't die again :) Support the DEAD HORSE POS's |
Saju Somtaaw
Gallente Kiowa Tribe MagiTech Corp
|
Posted - 2009.08.25 18:48:00 -
[1399]
Back to the top with you.
/flog ---- --- ---
http://oldforums.eveonline.com/?a=topic&thread |
Lusulpher
Blackwater Syndicate Ushra'Khan
|
Posted - 2009.08.26 06:02:00 -
[1400]
Ride that pony! Yaw! Yaw! 7 |
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Markus Reese
Caldari
|
Posted - 2009.08.26 06:10:00 -
[1401]
Yar, modular pos structures! Have everything build off the core in a puzzle sort of way. One big structure cooler than a stick with floating blocks around it. And make em in general bigger! Large POS, should be cool huge.
Also, doing so would help in terms of dreads/etc as means you only need to be in range of the one structure, not the silly module to refuel, etc when more than one.
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Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.08.26 13:28:00 -
[1402]
Best Idea in F&I, Support the dead horse pos thread. Support the DEAD HORSE POS's |
Giddions Brain
|
Posted - 2009.08.26 13:33:00 -
[1403]
/signed
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Terminal Insanity
Minmatar Gith Industries
|
Posted - 2009.08.26 13:47:00 -
[1404]
great idea
and
tech3 POS's?! lol
|
frsd
Caldari Kleinrock Heavy Industries The Kadeshi
|
Posted - 2009.08.26 14:39:00 -
[1405]
signed it 10 pages before, will sign it again... until i see this in my client!!
/signed Sharing is a nice gesture. Stupid but nice... |
Sophie Malaster
Gallente EuroMECH Tech Market ARTESANOS
|
Posted - 2009.08.26 16:53:00 -
[1406]
Fully agree! ________________________________________________
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Vesira
|
Posted - 2009.08.26 19:56:00 -
[1407]
Anyone who comes into this thread and whines about how much "work" this system would take to implement or how other things are "more important" than simple "POS graphic upgrades" really needs to take a step back and look at the things that make a game fun.
Technically, game-mechanically speaking, did we NEED the Trinity graphics update? After all, wouldn't Trinity classify as a GIGANTIC WASTE OF TIME since it adds no new "content" in the form of features of game mechanics? No! The Trinity graphics upgrade was massively important to enhance the overall look-and-feel of EVE. If it's one thing that attracts new players to any video game franchise, it's big fat shiny new pretties.
Yes there is a time and place to add new gameplay features, focus on balancing X or Y issue, but there is also a time and place to refurnish your living room to make it a more inviting place for the potential guests that might come over for drinks sometime. Now, the OP of this thread has done a very nice job bringing focus, clarity, and vision to how POSs should be redesigned, and judging by the outcry from everyone who keeps "bumping this thread for great justice" I would say that the community certainly supports it.
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Valtiran
Caldari Midnight Enterprises Midnight Space Syndicate
|
Posted - 2009.08.26 21:02:00 -
[1408]
I absolutely love this idea! Altough I have nothing to do with POSs, I fully agree!
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Ezevector
|
Posted - 2009.08.26 21:05:00 -
[1409]
Originally by: Vesira Technically, game-mechanically speaking, did we NEED the Trinity graphics update? After all, wouldn't Trinity classify as a GIGANTIC WASTE OF TIME since it adds no new "content" in the form of features of game mechanics? No! The Trinity graphics upgrade was massively important to enhance the overall look-and-feel of EVE. If it's one thing that attracts new players to any video game franchise, it's big fat shiny new pretties.
I just thought I'd pop in and mention shamefully that I have an Amarr alt for no other reason than I thought the Arbitrator is one of the coolest looking ships in the game. And I'm constantly looking for excuses to fly in a Rifter with my main, for reasons that have nothing to do with it being the best combat frigate.
It's probably also relevant that I wanted to build a POS until I actually saw one.
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Romulus Augustus
|
Posted - 2009.08.27 00:16:00 -
[1410]
Build it and we will buy more! This is the way it should be and what our idea is of a Player Owned Starbase.
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Grek Forto
|
Posted - 2009.08.27 06:00:00 -
[1411]
Edited by: Grek Forto on 27/08/2009 05:59:37 Buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuump.
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Joeziah
|
Posted - 2009.08.27 06:14:00 -
[1412]
Your proposed visual overhaul would be welcomed by myself. My structure must be staffed by Minmatar slaves however, very important.
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Volodar
|
Posted - 2009.08.27 08:05:00 -
[1413]
This is how POSes should be like! Good Job!
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BIZZAROSTORMY
|
Posted - 2009.08.27 10:20:00 -
[1414]
I like Pos's as there are. Simple, cheap and quick to put up.
The dead horse pos is more of a next step - something between pos and full on station.
If I know ccp they are probably working on something like this, but even better.
But remember they are working on a LOT of stuff and Id say WIS has been the main focus for some time now.
CCP dont have infinite resources, im sure a modular station system would be great but, its just one of many things that need to get into the game eventually.
4 years isnt long in a project like eve.
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BeanBagKing
Ch3mic4l Warfare Gypsy Nation
|
Posted - 2009.08.28 06:08:00 -
[1415]
Almost made it to page 4!
Don't worry though CCP, I spotted it at the bottom of page 3 and saved it just for you :D
Your welcome!
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Sha'dam
Gallente Die LIGA
|
Posted - 2009.08.28 11:46:00 -
[1416]
signed , we need this
nice graphics , i would like to have the structures in exact this style.
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sw0358
Caldari Red Dwarf Mining Corporation The Elders Alliance
|
Posted - 2009.08.28 18:59:00 -
[1417]
BUMP!
Just like to make it known that I won't be forgetting this one, and want it brought to the attention of as many as possible. This idea is to good to waste, especially with modular ships and an upcoming sov overhaul.
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Kashon Rea
King's Empire
|
Posted - 2009.08.29 06:41:00 -
[1418]
i have looked at this thead many times and wonder if anything is going to actually happen. It makes good sense.
And should also free up server time and capasity.
As an addition if the POS modules were able to be fitted with ship modules to do their intended purpose then it would bring POS into line with ship mechanics.
Death is not the answer only a means to an end. |
Jeshiea Tarn
Gallente Gene Works
|
Posted - 2009.08.29 12:11:00 -
[1419]
Bump ... saved from page 2.
Gotta keep this up there and in their face where they can't ignore it!
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Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.08.29 16:00:00 -
[1420]
Originally by: BIZZAROSTORMY I like Pos's as there are. Simple, cheap and quick to put up.
The dead horse pos is more of a next step - something between pos and full on station.
If I know ccp they are probably working on something like this, but even better.
But remember they are working on a LOT of stuff and Id say WIS has been the main focus for some time now.
CCP dont have infinite resources, im sure a modular station system would be great but, its just one of many things that need to get into the game eventually.
4 years isnt long in a project like eve.
I hate to pop your bubble mate, but 8 to 12 hrs to put up a pos is not quick and easy, following that, this is something that needs to be looked into, the current pos's are buggy, lagged to death, take hrs to put up, and look like a junkyard in space, its time to upgrade.
Of course I am one of the few pushing for this to be a tier 2 pos, which would be fine to, so you can keep the current one, but pos's as a whole, be it this or something else need to be looked at.
oh and bump for the best thread on the eve-o forums. Support the DEAD HORSE POS's |
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Zaiyo Modi
Minmatar
|
Posted - 2009.08.29 20:31:00 -
[1421]
Somebody is out there beating the dead horse.
This is madness.
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Naj Ymoch
Empyreal Guard
|
Posted - 2009.08.30 21:16:00 -
[1422]
Signed... I think.
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
|
Posted - 2009.08.31 02:24:00 -
[1423]
Just went through all 48 pages of this thread for the first time.
Worthy of a bump.
Sig Gallery is currently down: Contact me ingame for prices.
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
|
Posted - 2009.08.31 05:01:00 -
[1424]
*flogs*
WANTWANTWANT ------ I, for one, welcome our new console overlords! |
Munich Rodrick
Amarr Faster Than Light Logistics Confederate Empire Alliance
|
Posted - 2009.08.31 19:00:00 -
[1425]
Edited by: Munich Rodrick on 31/08/2009 19:00:31 I think it is a great idea for those like me that live out of POS's and have other people that come to do refining and building. I will keep bumpin this thread also. Thx for the idea and lets hope CCP takes a LONG look at it and considers a change such as this.
Munich Rodrick
-CEA- Diplomat |
Flying ZombieJesus
|
Posted - 2009.08.31 19:25:00 -
[1426]
I will never own or dock at a pos, but this is a great idea, and should be implemented.
Get rid of the floating space garbage.
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Lifelongnoob
Caldari Final Conflict UK
|
Posted - 2009.08.31 19:29:00 -
[1427]
i really wish ccp would allow repackaging of items in pos corp hangar arrays......... by being able to stack used items the lag would not be so bad every time u change a corp hangar section tab
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Krystal Flores
|
Posted - 2009.09.01 01:56:00 -
[1428]
yes! ccp deploy this guys ideas to become t3 poses
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Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.09.01 02:23:00 -
[1429]
Originally by: Krystal Flores yes! ccp deploy this guys ideas to become t3 poses
I want to say no to t3 pos's anything that will make setup and building of pos's harder you can forget it. Tier 2 fine tech anything that involves messing with invention forget it. Support the DEAD HORSE POS's |
BeanBagKing
Ch3mic4l Warfare Gypsy Nation
|
Posted - 2009.09.01 08:22:00 -
[1430]
Bumping this, and for the first time it means something to me beyond pretty graphics.
Oh, sure, POS's are floating trash right now and I'd love to see that fixed, along with every other idea suggested in this post.
But for the first time I've anchored POS modules... I'm sure this would go a long way towards fixing that as well, PLEASE CCP! Implement the dead horse, fix the look, feel, and FUNCTION of the POS.
|
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Signore Kaeota
Caldari Caelum Incognitum
|
Posted - 2009.09.01 14:28:00 -
[1431]
/signed.
Simply put? This guy's a genius. pay him. NAO!
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Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.09.01 23:32:00 -
[1432]
Originally by: BeanBagKing Bumping this, and for the first time it means something to me beyond pretty graphics.
Oh, sure, POS's are floating trash right now and I'd love to see that fixed, along with every other idea suggested in this post.
But for the first time I've anchored POS modules... I'm sure this would go a long way towards fixing that as well, PLEASE CCP! Implement the dead horse, fix the look, feel, and FUNCTION of the POS.
I hope more people see it the same way you do lol :P Support the DEAD HORSE POS's |
BeanBagKing
Ch3mic4l Warfare Gypsy Nation
|
Posted - 2009.09.02 03:11:00 -
[1433]
Originally by: http://www.eveonline.com/news.asp?a=single&nid=3334&tid=1 It offers a complete overhaul of the current sovereignty mechanics in favor of a system that's a brilliant mix of our game design vision and the input we've received from fans on forums, at conventions (FANFEST!) and via the CSM. Savvy alliances will benefit greatly from following and understanding these changes, which will receive extensive testing.
I swear to god, if CCP releases anther expansion, this one focused on sovereignty mechanics and doesn't redo a key piece of sov (POS's) I'm going to swim to iceland to kick them in the nuts for lying when they posted the above underlined/bolded quote.
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Markus Reese
Caldari
|
Posted - 2009.09.02 05:15:00 -
[1434]
Originally by: BIZZAROSTORMY I like Pos's as there are. Simple, cheap and quick to put up.
The dead horse pos is more of a next step - something between pos and full on station.
If I know ccp they are probably working on something like this, but even better.
But remember they are working on a LOT of stuff and Id say WIS has been the main focus for some time now.
CCP dont have infinite resources, im sure a modular station system would be great but, its just one of many things that need to get into the game eventually.
4 years isnt long in a project like eve.
Well, the dead horse system here would have poses work the same way for the most part. One big difference that most big alliances would like is that being one bloody massive structure, means no more bumpy pinball with our dreadnoughts.
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Isis Dea
Minmatar Sebiestor tribe
|
Posted - 2009.09.02 08:00:00 -
[1435]
Let's see if CCP gets the hint... ___
DUST 514 - CCP's First Person Shooter: It needs your input! |
Raivn
|
Posted - 2009.09.02 11:34:00 -
[1436]
ITT, someone with a bit of spare time improves on something that a team of paid designers took 3 years to make.
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HeliosGal
|
Posted - 2009.09.02 11:53:00 -
[1437]
Sov changes are bringing DUST and planet side combat large poses around planets then smaller ones around moons. Perhaps the actual poses need to be looked at and im sure ccp are doing just that
|
BeanBagKing
Ch3mic4l Warfare Gypsy Nation
|
Posted - 2009.09.03 05:04:00 -
[1438]
bump from pg 4
|
Dansel
Gallente
|
Posted - 2009.09.03 06:18:00 -
[1439]
Great Idea, one of the best i've seen in a while -----------------
Yay!! |
Gad'ui
|
Posted - 2009.09.03 08:00:00 -
[1440]
Has CCP not been inclined to comment on this
also
do some UV maps on those modules and skin them!
I'd provide my services as a texture artist but alas...I'm far too lazy.
|
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Elenos
|
Posted - 2009.09.03 09:46:00 -
[1441]
I'd like to give my support to this as well :)
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Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.09.04 01:08:00 -
[1442]
Originally by: Dansel Great Idea, one of the best i've seen in a while
Mate this is the oldest active idea in F&I if I'm not mistaken, the sad thing is, its still the best IMO :) Support the DEAD HORSE POS's |
madess machine
The Reaper Corporation
|
Posted - 2009.09.04 11:36:00 -
[1443]
Free bump
I support this idea 100%. I dont care how many times people have said that already, and i dont know if this thread ever got onto the screen of a dev cause i cant read through all 47 pages of it, but I think this idea would be a definite improvement to the current system. Some of the ideas that I read on the first few pages were awesome, and if this ever does get implemented I, hopefully along with everyone else who has ever used a POS, will be very happy. Oh, and i think i stole this idea from someone else, but dont you just hate it when you dont realise the bit of text at the bottom of a post is actually the signature?
----------------------------- |
Oliver G
G Enterprises
|
Posted - 2009.09.04 13:46:00 -
[1444]
Love it. This threat is a necro -- and there is a reason why: this idea is fantastic! ---------------------------------------- Oliver G, Founder and CEO of G Enterprises. |
Jonathan Malcom
|
Posted - 2009.09.04 17:06:00 -
[1445]
Originally by: Evelgrivion Stonking Brilliant POS Idea
/signed
Make it happen.
|
Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.09.04 21:22:00 -
[1446]
Originally by: Oliver G Love it. This threat is a necro -- and there is a reason why: this idea is fantastic!
Wrong, I'm sorry mate, but this isn't a necro thread, its been active since day one, and remains active because we love it, and want it to happen. :P Support the DEAD HORSE POS's |
Isis Dea
Minmatar Sebiestor tribe
|
Posted - 2009.09.05 11:29:00 -
[1447]
/still flogging! ___
DUST 514 - CCP's First Person Shooter: It needs your input! |
Veronica Stoneheart
|
Posted - 2009.09.05 23:22:00 -
[1448]
/flog-a-log-log
Saved from page 3
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Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.09.07 00:39:00 -
[1449]
saved from page 4 Support the DEAD HORSE POS's |
Yilan Cheran
Gallente
|
Posted - 2009.09.07 08:24:00 -
[1450]
Would this be a good time to request a sticky? |
|
PaF Daddy
Caldari
|
Posted - 2009.09.07 08:32:00 -
[1451]
WoW that IS what i call a POS. Not the ugly Stick in the EvE Universe.
Signed and hopefully stickied soon
|
Mojster Pek
|
Posted - 2009.09.07 10:28:00 -
[1452]
bump
POS system is Butt-ugly, lagtacular, overpowered, underpowered, and completely, totally whacky, and fails to live up to the expectations of those who wish to see them for the first time.
think about this CCP
|
Vemille Kechov
OrdoDraconis The Kadeshi
|
Posted - 2009.09.09 05:19:00 -
[1453]
Dead horse, whatever are you doing on page 4? Back to the top!
|
Patrice Macmahon
EVE Radio Fan Club
|
Posted - 2009.09.10 02:01:00 -
[1454]
What the hell are you doing on page 3 young man! Get back up there....
This post is old enough to go to certain pre-schools....
The Intakis have an obligation to defend the Federation, but not to assult others on its behalf. |
TexasWARlord
North Domain Defense Forces
|
Posted - 2009.09.10 10:50:00 -
[1455]
/Signed
Awesome Idea. Great detail.. Kudos to Evelgrivion
CCP Please Make This Happen.. POS Owners need a revamp and have for sometime
|
Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.09.11 02:06:00 -
[1456]
Needs to happen, more support please, saved from page 4 Support the DEAD HORSE POS's |
Akuma Gouki
Amarr Divine Power. Wildly Inappropriate.
|
Posted - 2009.09.11 08:29:00 -
[1457]
I approve of this topic.
|
fffuuu
Tribal Core
|
Posted - 2009.09.12 00:40:00 -
[1458]
this idea kicks ass.
|
Anomandaris Draginpurake
Minmatar
|
Posted - 2009.09.12 08:31:00 -
[1459]
I'd love to see POS's look like this, but a more realistic hope may be for the "Infrastructure Hub" mentioned under the new Sov system to work in this way.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1175850&page=12
Regardless, this is an awesome idea which is exceptionally well thought out
/signed
Originally by: CCP Whisper TInternet spaceships are serious business but they're not worth having an aneursym over. Honestly.
|
SOVBLOC
Shadow of Intent
|
Posted - 2009.09.12 08:44:00 -
[1460]
Great idea - supported 100%! |
|
macon grimejaw
|
Posted - 2009.09.12 23:33:00 -
[1461]
suported
|
What Trigger
|
Posted - 2009.09.13 09:58:00 -
[1462]
Bump, found this on the wrong page
|
Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.09.14 23:55:00 -
[1463]
saved from page 4 Support the DEAD HORSE POS's |
Gerard Deneth
Caldari Pavlov Labs GmBH Confederation of Independent Corporations
|
Posted - 2009.09.15 03:57:00 -
[1464]
I support this idea and/or service :D
---------------------------- The Game's always changing under your feet; don't start moaning when you get a toe caught in the gears. |
Wrangler Al
Mostly Harmless
|
Posted - 2009.09.15 10:25:00 -
[1465]
I am hoping the revamp of the POS system might come in on the back of the newly proposed SOV system in Dominion
Since the POS will not be the sourse of SOV they can instead concentrate on it being a player base station as we would all like to see
Instead of the current floating container bubble it currently is
|
TexasWARlord
North Domain Defense Forces
|
Posted - 2009.09.15 11:35:00 -
[1466]
Agreed, the new expantion would be a sweet spot to slip this in...
The phrase, I believe was "Rebuilding it from the bottom up"
Thats exactly what this would signify..
Just wondering how long this poor dead horse will be flogged until it gets mercy
I for one would be happy to see a majestic POS in our space, not to mention pray to the EVE GODS that it would stop the "GETTING CAUGHT" in POS and "OUT OF RANGE" crap that we put up with today...
EVE is graphicly stunning and this is admitedly the least STUNNING visual that it has to offer. We submit fixing all the little Alliance Acces and other issues will take time, however this should not be a huge implementation since the mechanics are in place and simple agustments to looks and connecting modules would be all thats required...
|
sw0358
Caldari Red Dwarf Mining Corporation The Elders Alliance
|
Posted - 2009.09.16 03:34:00 -
[1467]
Another reminder to CCP that this project will not and should not go silent. Perfect follow-up material to Dominion right here. Beat that carcass!
|
Dominar Solon
Gallente Aliastra
|
Posted - 2009.09.16 05:09:00 -
[1468]
I indeed Think this is an awesome idea/concept. That it has been laid out so well for so long makes one question. Has anyone filed a petition to get this noticed? I'm sure its been brought up but you know this should be how players build outposts. How they can make it look the way they want it. Not only that but adding faction modules which would give bonuses new color schema. Im sure its all been mentioned but good idea I think it should be brought to the attention of the devs if they have not already talked to the thread starter for all his hard work.
|
Bael Gar
|
Posted - 2009.09.16 06:49:00 -
[1469]
/vote for Stick!
This thread will never die anyway.
|
Ni'Taka
|
Posted - 2009.09.16 14:25:00 -
[1470]
/me
Beats the dead horse with a stick
|
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Fohacidal
SPORADIC MOVEMENT
|
Posted - 2009.09.16 21:35:00 -
[1471]
Edited by: Fohacidal on 16/09/2009 21:35:16 Buuuuuuuuuuuuuump for great justice
and first... on page 50
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Cyriel Longinus
XERCORE Cult of War
|
Posted - 2009.09.17 03:35:00 -
[1472]
If you had ever wondered why I took a break from game ... it was when I realized how boring POS Warfare was.
Thanks for doing the right thing and moving away from POS Bashin Online.
|
TexasWARlord
North Domain Defense Forces
|
Posted - 2009.09.17 11:38:00 -
[1473]
Edited by: TexasWARlord on 17/09/2009 11:38:16 Why take a break ? Help us flog this dead horse until we get a official or even unnofficial responce from someone with one of those cute CCP tags on their name..
Long Overdue, Widely Supported and as Always... Will be weeks, months or even Years for a response
Like Petitions
|
High Star
|
Posted - 2009.09.18 06:28:00 -
[1474]
bump this back were it belongs.
This is to good an idea to be on page 3
|
ServantOfMask
Minmatar Foundation Sons of Tangra
|
Posted - 2009.09.18 09:41:00 -
[1475]
it's been 3 (three) years (cycles of 365 days) or the number of fan fests that have come and gone since the original post.
and STILL no sticky or response to arguably the best thread on this board.
let us continue to pound this horse mush for another 3 ice ages in the hopes of some justly deserved official recognition of the OP. "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
Wen Jaibao
|
Posted - 2009.09.18 17:20:00 -
[1476]
Bumping the dead horse
|
frsd
Caldari Kleinrock Heavy Industries The Kadeshi
|
Posted - 2009.09.18 17:48:00 -
[1477]
STICKEH!!
The Dead Horse is ALIVE!!! Sharing is a nice gesture. Stupid but nice... |
Syberbolt8
Gallente Knights of Kador Freedom of Elbas
|
Posted - 2009.09.20 07:45:00 -
[1478]
Originally by: ServantOfMask it's been 3 (three) years (cycles of 365 days) or the number of fan fests that have come and gone since the original post.
and STILL no sticky or response to arguably the best thread on this board.
let us continue to pound this horse mush for another 3 ice ages in the hopes of some justly deserved official recognition of the OP.
CSM Response
2nd CCP Reply
First CCP Reply
Posting this because Its Win
They have replyed a few times, but only to offer false hope :(
Needless to say, I will keep pushing this till We see the end of Pos's as they are today, or until I quit eve... (never going to happen) Support the DEAD HORSE POS's |
TexasWARlord
North Domain Defense Forces
|
Posted - 2009.09.20 11:46:00 -
[1479]
Quote: CCP Abathur
This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
Having said that, we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul.
That said, I am quite sure this has been suggested before but only GOD could locate it in all theses 3 YEARS of postings.
Understandable it would take time but why not just introduce this as a TIII Player Owned Station ?
The main gripe here seems to be how would we impliment it and what would happen to the old POS's ?
Anyone who saw this (especialy if the bugs that now exist have been even half fixed) would WANT to replace the old one(s)...
And I did see it somewhere and agree, eventualy they could be phased out entirely.
This brings us back to DOMINION. Seeing how MANY existing POS's will no longer be needed then it would stand to reason that the market will be flooded with thousands of very very cheap POS's... What better time to hit the recycle button.
CCP has already stated a buyback program is NOT going to be offered, so why not make it a ingrediant in the TIII building process.
Introduce it as a fragment of Mag sites and when reversed a TIII BPC is produced, when manufactured (like any faction POS) a current L/M/S POS is required to complete the build...
Skill it or do not, this would solve the recycling process and it would also bolster commerce and exploration.
"Exploration of Mags for the Sleeper Station Fragments" "Mining (Undoubtably like a faction POS it would need additional ore)" "Industry (Those who cannot build it will want it built" "PVE and Traders (Being its TIII I am quite sure some TIII parts would be needed)
And CCP think of the JOY you would bring to the ART department dreaming up concept ART for a TIII Sleeper intergrated look to the skin of this BRILLIANT and BOLD new POS
Note: They did a awesome job on the Sleeper Stations we have now (and it didnt take 3 years) imagine letting them run rampant with this new concept art. Use the base design of this POS as its been offered but make it look deep, dark, scarey, tantalizing and delicious... LIKE EVE ITSELF !
Mods could be handled the same way...
|
Wen Jaibao
|
Posted - 2009.09.20 18:45:00 -
[1480]
Flogged
|
|
Jint Hikaru
OffWorld Exploration Inc
|
Posted - 2009.09.21 09:05:00 -
[1481]
Edited by: Jint Hikaru on 21/09/2009 09:06:25 Page 2??? Not on my watch!
Anyway, was snooping round a few WH POSs at the weekend and it really reaffirmed how awful they look.
I am wondering what the actual reason is why they donÆt look and act like an NPC station. Where you dock and have access to the various functions that the station modules allow.
Edit: for spelling,
------------------------ Jint Hikaru - Miner / Salvager / Explorer "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
TexasWARlord
North Domain Defense Forces
|
Posted - 2009.09.21 11:53:00 -
[1482]
Quote: I am wondering what the actual reason is why they donÆt look and act like an NPC station. Where you dock and have access to the various functions that the station modules allow.
CCP is all about balance in many aspects, to answer your question I believe it was in the design from the onset that Player Owned Stations and Outposts are intended to operate differently.
Otherwise there is no growth or desire to move onto the next level of play (from a industrial standpoint) In my opionion however deep space stations used as operating bases should still be attractive and function as a mobile, deployable workplace.
If you want the bells and whistles of a NPC station you CAN have them, you just need to work very very hard to gain sov, built a military force that can defend that sov'ed area of space and build it...
Outposts do have all the same bells and whistles available to them that NPC stations have but its up to the owner to add those upgrades in time and at a cost.
Now granted with the birth of worm space I think we can all agree a different type of station is needed as the space we now have to live, work, protect and thrive in is quite different from normal high and low sec... But there still has to be balance and incentive to move to the next level.
The forum is filled with some very positive improvements that could be added to (what I like to refer to as a TIII deep space player owned station) like a Compression Array (similar to what rorquals do but balanced and limited so as not to elimnate the need for such a ship) or a deep space wharehouse... Just to name a few
My point to you is your looking at HS/LS and WS but you apparently have been to NULL Sec yet and seen a Outpost. There are distict levels of play and each has needs and with POS's as they are they could function well as a beginner platform still.
This concept and improvement could be implemented as say a stage two level with out post remaining as the final stage of station development.
Its simply my opinion but if you look at the over all picture it fits.
Stage One: Small new corps fit existing POS's in HS and LS areas to begin building. Stage Two: As the corp grows and gets larger the TIII version of POS is available to you... Albeit HS, LS or WS but somewhat designed to be more useful in Low Sec, NS or WS. And you do not have to buy all new equipment, you simply need to aquire the parts, do some reverse engineering, add some materials and upgrade your existing station to the next level.
Stage three: Now you have grown to Alliance size, have a army and obtain Sov. Build your outpost !
Seems rather simple to me ... ?
|
Michael SP
Gallente The Star League
|
Posted - 2009.09.22 16:55:00 -
[1483]
Bump.
This should be back on page 1.
|
Vemille Kechov
OrdoDraconis The Kadeshi
|
Posted - 2009.09.23 05:05:00 -
[1484]
I really don't understand CCP's argument of the difficulty of transferring current POS's to this new mechanic. It extraordinarily simple. The modules will all have the same function as the current ones, they'll have new models and anchoring mechanics. All that is required is that all the current POS mods be replaced with the updated ones and planted. Just go through the list of modules anchored at each POS, and place them in a default configuration; the players can rearrange them for prettiness later.
1. Place modular tower in the center. 2. if (hasHangars) attach to open points on tower 3. if (hasAssemblyArrays) attach to open points closest to tower 4. if (hasHardners) attach to open points closest to tower
etc, etc.
Sure, it might take a special 24 hour downtime to run this script on every POS, but who would really complain? I certainly wouldn't, and I haven't even had to maintain a POS since a year ago.
|
Syberbolt8
Gallente Knights of Kador Freedom of Elbas
|
Posted - 2009.09.23 13:13:00 -
[1485]
Originally by: Vemille Kechov I really don't understand CCP's argument of the difficulty of transferring current POS's to this new mechanic. It extraordinarily simple. The modules will all have the same function as the current ones, they'll have new models and anchoring mechanics. All that is required is that all the current POS mods be replaced with the updated ones and planted. Just go through the list of modules anchored at each POS, and place them in a default configuration; the players can rearrange them for prettiness later.
1. Place modular tower in the center. 2. if (hasHangars) attach to open points on tower 3. if (hasAssemblyArrays) attach to open points closest to tower 4. if (hasHardners) attach to open points closest to tower
etc, etc.
Sure, it might take a special 24 hour downtime to run this script on every POS, but who would really complain? I certainly wouldn't, and I haven't even had to maintain a POS since a year ago.
Artwork takes a lot of man hours, CCP's main crutch on this is it would require to much artwork, keep in mind new models need more then just pretty textures to be solid in game, but I disagree, they have updated and add new models to the game before, and even if it does take alot of time, its possible. Support the DEAD HORSE POS's |
Ahro Thariori
|
Posted - 2009.09.23 19:48:00 -
[1486]
bump
ccp, do this already or do sth in the spirit of it, i.e. keep the artwork but streamline the interface for POS usage |
Gideon Kross
Caldari PROGENITOR CORPORATION Intrepid Crossing
|
Posted - 2009.09.24 00:55:00 -
[1487]
:: Utters phrases in a Caldari Dialect, forgotten long before the EVE Gate closed. ::
There... That's better, Good Horse.
:: Begins twirling a rather nasty looking spiked iron club ::
Now...
Where's this Dev we're supposed to beat to feed this poor beast?
http://oldforums.eveonline.com/?a=topic&threadID=778222&page=1 |
Cygnet Lythanea
Shamrock Technical Solutions
|
Posted - 2009.09.24 04:12:00 -
[1488]
You know, the thing I've always wondered is why POS were never mini stations. It would have solved the whole private player housing and lag issues surrounding the station in one fell swoop...
|
Bael Gar
|
Posted - 2009.09.24 10:46:00 -
[1489]
/when ? :)
|
Jiviar
|
Posted - 2009.09.24 11:52:00 -
[1490]
Nice to see that even after 3 years CCP have taken no serious notice of this. Shows how much they care :)
I sign this one more time. Just for the sake of reiteration.
I am reminded of the film Shawshank Redemtion, of how Andy wrote a letter each week for 5 years before he got his library....
How long will this take? :)
|
|
Syberbolt8
Gallente Knights of Kador Freedom of Elbas
|
Posted - 2009.09.24 18:25:00 -
[1491]
Originally by: Jiviar Nice to see that even after 3 years CCP have taken no serious notice of this. Shows how much they care :)
I sign this one more time. Just for the sake of reiteration.
I am reminded of the film Shawshank Redemtion, of how Andy wrote a letter each week for 5 years before he got his library....
How long will this take? :)
I would rather it not take another 2 or 3 years but Ill be here in case it does. Support the DEAD HORSE POS's |
Cailais
Amarr Stealthfield
|
Posted - 2009.09.24 18:35:00 -
[1492]
Originally by: Jiviar Nice to see that even after 3 years CCP have taken no serious notice of this. Shows how much they care :)
I sign this one more time. Just for the sake of reiteration.
I am reminded of the film Shawshank Redemtion, of how Andy wrote a letter each week for 5 years before he got his library....
How long will this take? :)
I would assume that CCP are determined to ensure this proposal does not happen. Dominion offered the perfect opportunity to tackle this 'holy grail' of the F&I forums but once more has been soundly ignored.
Pro actively ignored in fact.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
|
Cygnet Lythanea
Shamrock Technical Solutions
|
Posted - 2009.09.25 01:31:00 -
[1493]
I think the usual CCP whine would be that it's a change that doesn't result in more pew pew. CCP has been desperate to get more ships blown up to try and shore up the T1 market, as the side effect of their attempt to make combat last longer by upping HP also means fewer high end T1 ships die. Fewer losses equates lowered demand, and so the price falls under the much touted rules of supply and demand that CCP enforces with an iron bar. The fundamental problem is that supply will almost always increase faster then demand in a given stable system.
A sign of this is the Exhumer. These ships came into existence due to the steadily falling price of base materials so that miners could continue to earn the same amounts as before. So in response, we're able to mine more faster. However, the result is that this feeds into the cycle and drives the value of basic commodities even lower.
CCP COULD fix this any number of ways (including this POS fix) bu don't want to as the easiest way to drive up demand would be to just take away everyone's shiny toys (anyone remember the original Comet?). However, they're (rightly) afraid of customer backlash.
|
Qolthus
Children of Anarchy
|
Posted - 2009.09.25 02:30:00 -
[1494]
Found this dead horse and thought it could use another whack.
Been playing a while now and always wondered why POS's werent this way, now I see that everyone else thinks the same :)
|
TCL987
Gallente
|
Posted - 2009.09.25 04:46:00 -
[1495]
Originally by: Cygnet Lythanea I think the usual CCP whine would be that it's a change that doesn't result in more pew pew. CCP has been desperate to get more ships blown up to try and shore up the T1 market, as the side effect of their attempt to make combat last longer by upping HP also means fewer high end T1 ships die. Fewer losses equates lowered demand, and so the price falls under the much touted rules of supply and demand that CCP enforces with an iron bar. The fundamental problem is that supply will almost always increase faster then demand in a given stable system.
A sign of this is the Exhumer. These ships came into existence due to the steadily falling price of base materials so that miners could continue to earn the same amounts as before. So in response, we're able to mine more faster. However, the result is that this feeds into the cycle and drives the value of basic commodities even lower.
CCP COULD fix this any number of ways (including this POS fix) bu don't want to as the easiest way to drive up demand would be to just take away everyone's shiny toys (anyone remember the original Comet?). However, they're (rightly) afraid of customer backlash.
If CCP wants more ships to die they can fix High Sector docking games. Well it could go two ways either more ships die or less people fight because they don't have a way out if they need it.
|
Takar Matai
|
Posted - 2009.09.25 05:22:00 -
[1496]
WOW!! I am both pleasantly surprised and disappointed. I am pleasantly surprised that this idea has been around and posted from as early as 2006. It is a great idea and the illustrations help in the understanding of the concept. I am disappointed in CCP for not taking this idea seriously and developing something based on the concept provided here. It is obvious almost everyone who is involved with POS and Outposts are upset and tired of the current system. There has to be a change to the current system. I have been playing Eve since 2004 and I can safely say that not since the first day that POS were introduced have they worked or performed how they should have. POS have been flawed and bugged from day one. Why not introduce a completely new system? Why not invest time and effort into developing this? POS are a feature of the game and to be honest have not received the same effort that other features and game mechanics have. Again great idea. Hopefully, one day soon, We might just see something like this.
|
Cygnet Lythanea
Shamrock Technical Solutions
|
Posted - 2009.09.26 04:36:00 -
[1497]
Originally by: TCL987
Originally by: Cygnet Lythanea I think the usual CCP whine would be that it's a change that doesn't result in more pew pew. CCP has been desperate to get more ships blown up to try and shore up the T1 market, as the side effect of their attempt to make combat last longer by upping HP also means fewer high end T1 ships die. Fewer losses equates lowered demand, and so the price falls under the much touted rules of supply and demand that CCP enforces with an iron bar. The fundamental problem is that supply will almost always increase faster then demand in a given stable system.
A sign of this is the Exhumer. These ships came into existence due to the steadily falling price of base materials so that miners could continue to earn the same amounts as before. So in response, we're able to mine more faster. However, the result is that this feeds into the cycle and drives the value of basic commodities even lower.
CCP COULD fix this any number of ways (including this POS fix) bu don't want to as the easiest way to drive up demand would be to just take away everyone's shiny toys (anyone remember the original Comet?). However, they're (rightly) afraid of customer backlash.
If CCP wants more ships to die they can fix High Sector docking games. Well it could go two ways either more ships die or less people fight because they don't have a way out if they need it.
CCP? FIX? Has the lenght of time this thread has gone on taught us nothing?
|
AbudSeab
|
Posted - 2009.09.26 07:05:00 -
[1498]
Buuuump :-)
|
Qujulome
Amarr
|
Posted - 2009.09.26 12:42:00 -
[1499]
For all things beautiful and pretty in Eve; For all the eye-candy; For the sake of the players that have to look at these monstrosities;
CCP, WE WANT THIS
|
Beta Miner
|
Posted - 2009.09.27 04:13:00 -
[1500]
/bump /bump /bump
|
|
Mulco
Dark Star Mining and Industry inc.
|
Posted - 2009.09.27 23:50:00 -
[1501]
50 pages and 1,5k replies should in my opinion be enough to warant a proper response from a dev, hope we get one soon (tm).
|
Kenpachi Viktor
Gradient Electus Matari
|
Posted - 2009.09.28 13:21:00 -
[1502]
/flog ===============
|
Sir Substance
Minmatar Wormhole supervisory and Investigation team Blanket Men
|
Posted - 2009.09.29 12:41:00 -
[1503]
oh no you dont!
BACK<------------- TO THE FIRST PAGE!
/flog ------ I, for one, welcome our new console overlords!
lets pop that *****! get your piece of the luminare titan here |
TexasWARlord
North Domain Defense Forces
|
Posted - 2009.09.29 19:50:00 -
[1504]
Much like waiting for petitions to be answered: Holding your breath is not advised..
With all the suggestions and workaround info posted you think it could get some answer
/FLOGGED
|
Eagle Hawkstrike
M.I.M.M.S
|
Posted - 2009.09.30 06:55:00 -
[1505]
I love this idea, the modular system looks awesome. Free floating guns I'm not phased with, normal stations have those, but the rest of it in modular form would make it look so much more better.
/sign
My position in the corp "Logistics Coordinator" just a fancy name for Janitor. |
RedLion
Caldari State Constructions
|
Posted - 2009.09.30 14:16:00 -
[1506]
/floggg
Also, being able to construct big complexes in empire would be nice!
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |
BeanBagKing
Ch3mic4l Warfare Gypsy Nation
|
Posted - 2009.10.01 06:04:00 -
[1507]
Originally by: CCP Xhagen Furthermore it needs to be noted that roughly 60% of all issues brought up by the CSM have either been already added to the game or are on the horizon
That's a good percentage, assuming it's accurate then good job on most things CCP/CSM. However, I think the majority of attention is currently on a certain 3 year old thread that refuses to die. I'm glad 60% of other things have been put in, about what about this? And don't tell me that "Funky POS recommendation" was all the attention this topic will get, that truly was a sorry excuse on both CCP and CSM's part.
oh, and bump from page 3.
|
TexasWARlord
North Domain Defense Forces
|
Posted - 2009.10.01 11:35:00 -
[1508]
Originally by: TexasWARlord
Quote: CCP Abathur
This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
Having said that, we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul.
That said, I am quite sure this has been suggested before but only GOD could locate it in all theses 3 YEARS of postings.
Understandable it would take time but why not just introduce this as a TIII Player Owned Station ?
The main gripe here seems to be how would we impliment it and what would happen to the old POS's ?
Anyone who saw this (especialy if the bugs that now exist have been even half fixed) would WANT to replace the old one(s)...
And I did see it somewhere and agree, eventualy they could be phased out entirely.
This brings us back to DOMINION. Seeing how MANY existing POS's will no longer be needed then it would stand to reason that the market will be flooded with thousands of very very cheap POS's... What better time to hit the recycle button.
CCP has already stated a buyback program is NOT going to be offered, so why not make it a ingrediant in the TIII building process.
Introduce it as a fragment of Mag sites and when reversed a TIII BPC is produced, when manufactured (like any faction POS) a current L/M/S POS is required to complete the build...
Skill it or do not, this would solve the recycling process and it would also bolster commerce and exploration.
"Exploration of Mags for the Sleeper Station Fragments" "Mining (Undoubtably like a faction POS it would need additional ore)" "Industry (Those who cannot build it will want it built" "PVE and Traders (Being its TIII I am quite sure some TIII parts would be needed)
And CCP think of the JOY you would bring to the ART department dreaming up concept ART for a TIII Sleeper intergrated look to the skin of this BRILLIANT and BOLD new POS
Note: They did a awesome job on the Sleeper Stations we have now (and it didnt take 3 years) imagine letting them run rampant with this new concept art. Use the base design of this POS as its been offered but make it look deep, dark, scarey, tantalizing and delicious... LIKE EVE ITSELF !
Mods could be handled the same way...
This can work into DOMINION if they get a loud enough cry from the people who PAY
|
eliminator2
Gallente
|
Posted - 2009.10.01 12:02:00 -
[1509]
looks and sounds brilliant id buy one :D -----------------------------------------------
I met Eliminator1..... I chewed it up, and spat it out. Now, he is my minion.
I kill miners and mission runners people say, I call them target pra |
Syberbolt8
Gallente Knights of Kador Freedom of Elbas
|
Posted - 2009.10.01 12:56:00 -
[1510]
Originally by: BeanBagKing
Originally by: CCP Xhagen Furthermore it needs to be noted that roughly 60% of all issues brought up by the CSM have either been already added to the game or are on the horizon
That's a good percentage, assuming it's accurate then good job on most things CCP/CSM. However, I think the majority of attention is currently on a certain 3 year old thread that refuses to die. I'm glad 60% of other things have been put in, about what about this? And don't tell me that "Funky POS recommendation" was all the attention this topic will get, that truly was a sorry excuse on both CCP and CSM's part.
oh, and bump from page 3.
I agree that was a very poor excuse for representation for this IDEA, and this needs to be discussed with CCP by the CSM yet again, this time be more transparent about it, don't drag us around for 3 to 6 months just to let it fall through the cracks.
New things yet to be seen to come in Dom, but I don't think it will involve making pos's look or function better. Support the DEAD HORSE POS's |
|
Mahtie
BROTHERHOOD OF SPARTA
|
Posted - 2009.10.01 21:06:00 -
[1511]
Vote Evelgrivion !
Evelgrivion for CSM Evelgrivion for CSM Evelgrivion for CSM Evelgrivion for CSM Evelgrivion for CSM
Vote Evelgrivion ! ****************************************** [i]I propose Evelgrivion as 2010 CSM Member. Vote Evelgrivion 2010 ! http://www.eveonline.com/ingameboard.asp?a=topic&threadID=391410 |
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.10.02 02:05:00 -
[1512]
Here is to 51 more pages CCP .... lol , 2006.. check. 2007... check... 2008... check... 2009 check! YAY 4 More years, 4 more years, 4 more years...
Oj, sorry everybody, I just got too excited, thought all of a sudden its presidential elections again - but it is not. Just a thread ongoing from 2006. CCP - Do this already.
|
Mahtie
BROTHERHOOD OF SPARTA
|
Posted - 2009.10.02 17:03:00 -
[1513]
SPAM!!!
A system is been putted in place to force community ideas into the game.
Evelgrivion, the man that will bring us dockable, modular, incarna friendly POS !
Vote Evelgrivion !
Evelgrivion for CSM! ****************************************** [i]I propose Evelgrivion as 2010 CSM Member. Vote Evelgrivion 2010 ! http://www.eveonline.com/ingameboard.asp?a=topic&threadID=391410 |
Exie
Phantasmal Collective Wicked Nation
|
Posted - 2009.10.02 18:56:00 -
[1514]
would seriously love this idea to be implemented... no change really to how the POS works just how it looks... in my mind it is a pretty easy project once artwork is done. E...
We be Jammin' |
kangwo
|
Posted - 2009.10.04 18:11:00 -
[1515]
flogged, this would also be nice as you COULD create that ...shanty town thing...CCP was talking about the other day i mean expansion..............why not add an long part of an station to other peoples POS...........................
|
High Star
|
Posted - 2009.10.06 06:28:00 -
[1516]
Back this goes from page 4!
This idea will NEVER die.
|
Syberbolt8
Gallente Knights of Kador Freedom of Elbas
|
Posted - 2009.10.06 23:31:00 -
[1517]
Originally by: High Star Back this goes from page 4!
This idea will NEVER die.
bump Support the DEAD HORSE POS's |
RedLion
Caldari State Constructions
|
Posted - 2009.10.07 01:02:00 -
[1518]
I was thinking that this would be awesome for outposts and/or also for building pos in astroid fields!
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |
Cryten Jones
Gallente Eldritch Storm The Matari Consortium
|
Posted - 2009.10.08 11:56:00 -
[1519]
I was kinda expecting someone to ask about this at the panel Q&A at Fanfest....
-CJ
Originally by: Nogap toosmall
and your understanding of probability is on par with a radish.
|
ServantOfMask
Minmatar Eye Bee Em
|
Posted - 2009.10.08 12:01:00 -
[1520]
flogalicious flogadelic flogahorse
back from page 4 you naughty horse!
im waiting on the lock now... it'd be a fast way to kill the dead horse but ofcourse CCP SEEM (note the stress on SEEM) to care about their PR nowadays so it may be too blunt. but if they gave a REAL ratsass about this they would atleas not attempt to silence us with 3 sentence lip service.
keep flogging the horse i recommend listening to Flogging Molly while you are at it. "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
|
ServantOfMask
Minmatar Eye Bee Em
|
Posted - 2009.10.09 07:25:00 -
[1521]
page 3?? already?
KEEP FLOGGING MEN! "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
Nick Bete
|
Posted - 2009.10.09 17:10:00 -
[1522]
The dream will never die.... |
RedLion
Caldari State Constructions
|
Posted - 2009.10.09 22:05:00 -
[1523]
the dream will die if they implement this :)
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |
The Gr4veDigger
Minmatar Rogue Clones
|
Posted - 2009.10.10 02:05:00 -
[1524]
Just read a few pages of this epic thread, just thought, as to define them between combat/sov POS and Industrial POS, the t3 system could be implemented, i suppose alot like outposts, different sub-systems put together inside the tower itself could give different bonuses and abilities. The more expensive and skill intensive the sub-systems, the more dangerous your POS could be, or the more industrially powerful it could be. Sacrificing shields and defenses for more module space.
And i want to know, is why a small group of Mercs in Break their Will get 3 Auxiliary Power Cores, and we ain't got any? They could require their own fuel, as many others have previously posted, as to balance them. I suppose they'd also be like Reactor Control Units, in having taken up a module slot, using CPU power, for a % gain of Power.
/signed
*bumpage* Keep shooting, no one ordered you to die soldier! |
Jinx Barker
Caldari GFB Scientific
|
Posted - 2009.10.10 03:23:00 -
[1525]
Look ma, I am in a "FIX THE DAMN POS ALREADY, CCP!!!" thread.
Gosh darn it.
/me flogs the horse some more.
|
Syberbolt8
Gallente Knights of Kador Freedom of Elbas
|
Posted - 2009.10.10 22:46:00 -
[1526]
To the first page, yet again.
FFS, this isnt the t3 pos your looking for, it is however the tier 2 pos your looking for, at least IMO Support the DEAD HORSE POS's |
Alezander Jagen
Caldari Provisions
|
Posted - 2009.10.11 08:57:00 -
[1527]
/flog
We keep the old POS's there, just add in docking mechanisms for the new POS. With people only needing POSs for moons and construction (if they don't have an outpost) there might be more of an incentive for them to buy a dockable version (with hangar upgrade) and make it a home. |
Cygwin Gaad
Caldari The Element Syndicate Black Mesa Project
|
Posted - 2009.10.11 09:47:00 -
[1528]
/flog.
they might even fix the gallente tower bug while theyre at it. -
|
Jojo Jackson
|
Posted - 2009.10.11 11:27:00 -
[1529]
lol, just thought of a new eve-job :) => POS fotograph *g*
With a system like this it would be actual fun just to explore all system to check out what corps/allys made out of there POS, collect screenshots of them and present them within a small newspaper maybe.
Maybe it should be posible, to add another main-tower modul if you run out of CPU or Power-GRID. With this you might build real Mega-City like POS-Complexes.
Well, it might be used to build SUPER-Deathstars ... but why not. If you take the pur number of Titans and Supercarrier out there ... they must have a real use except blobbing ;).
|
TexasWARlord
North Domain Defense Forces
|
Posted - 2009.10.11 12:59:00 -
[1530]
Originally by: Syberbolt8 To the first page, yet again.
FFS, this isnt the t3 pos your looking for, it is however the tier 2 pos your looking for, at least IMO
My suggestion was made to make this a reality with as little pain as possible. TIII building mechanics are already in place and work relativly easily. Combine that with a simple way to address the recycling and eventual phasing out of the old POS's by using them in the build process and it is a win - win.
We get a new modular POS system, CCP rids themselves of the old ones eventualy without the ****ing and moaning to come over there not being a buyback program for the 1 Billion now useless POS's from the dominion SOV change's. And even those stuck in the past arent required to change... It's optional
So as you say FFS... Who cares if its TIII or TII labeled, the idea was presented this way to make it happen and with current mechanics that are in place. One benefit of TIII would be that the artwork could be visualy pleasing based on sleeper current designs and skins without huge redesigns to current artwork.
Keeping it relativly simple to implement and design ummmm might make the concept roll forward a bit faster.
|
|
Syberbolt8
Gallente Knights of Kador Freedom of Elbas
|
Posted - 2009.10.12 00:20:00 -
[1531]
Edited by: Syberbolt8 on 12/10/2009 00:28:55
Originally by: TexasWARlord
Originally by: Syberbolt8 To the first page, yet again.
FFS, this isnt the t3 pos your looking for, it is however the tier 2 pos your looking for, at least IMO
My suggestion was made to make this a reality with as little pain as possible. TIII building mechanics are already in place and work relativly easily. Combine that with a simple way to address the recycling and eventual phasing out of the old POS's by using them in the build process and it is a win - win.
We get a new modular POS system, CCP rids themselves of the old ones eventualy without the ****ing and moaning to come over there not being a buyback program for the 1 Billion now useless POS's from the dominion SOV change's. And even those stuck in the past arent required to change... It's optional
So as you say FFS... Who cares if its TIII or TII labeled, the idea was presented this way to make it happen and with current mechanics that are in place. One benefit of TIII would be that the artwork could be visualy pleasing based on sleeper current designs and skins without huge redesigns to current artwork.
Keeping it relativly simple to implement and design ummmm might make the concept roll forward a bit faster.
My issue isn't that its modeler we already wanted that way before t3 ships (ccp prob got the idea about t3 from this post), the issue is that it would have to be invented or reverse engineered. I didn't say Tech 2, I said Tier 2, as in the Scorpion is the Caldari tier 1 battle ship, and the Raven is the Caldari tier 2 battle ship.
This way no invention or reverse engineering needs to take place, which IMO we have a ton of already.
In addition to no invention need or reverse engineering, we can also keep the old pos's for people that want them, to use a staging for combat, or otherwise. Give the new Tier 2 pos's bonuses to industry and reactions, labs, and moon mining depending on race like they do with the outposts.
Same resualt as your idea, only difference is it wont take invention and reverse engineering. Support the DEAD HORSE POS's |
Roker Allanri
|
Posted - 2009.10.12 20:00:00 -
[1532]
Borrowing from the OP's idea (A lot), would be to have arrays that modules are installled into. You'd still have the control tower at the heart of the POS, but instead of having numerous bits and pieces anchored around it, you'd just have a number of arrays.
Say for example you want to build a POS that deals with moon mining, you'd anchor the control tower and install a Harvesting Array (Connected directly to the control tower). Then INTO the Harvesting Array, you'd install all the modules you need for it to function, moon miners, silo's, coupling array's, reactors etc, all of which you need for a moon mining operation (The number of modules that could be installed would be limited), but only the POS and the Harvesting Array are actually visible in space. Likewise, you could have guns/launchers installed into weapons arrays (With hardpoints like ships), corp-hangers and maintenance bays in docking arrays etc.
You could even have ways to connect control towers together, so you could have the possibility of HUGE POS's with hundreds of modules installed but only a dozen or so models being rendered on screen.
Any change to POS's in any direction would require a massive redesign, not only of the system for deploying a POS but also to ALL of the models used to build one as well.
Lets not kid ourselves here, that's a lot of work!
The OP's idea is a damn good one, but would still require a large number of models being shown on screen, and tbh wouldn't really boost performance enough to warrant the amount of work that would be needed to impliment.
HOWEVER, if you impliment his idea slightly differently and add in arrays, there's no reason that you couldn't both make POS's more visually attractive and massively boost performance at the same time, you could even keep all of the existing modules.
(And as a side note, the scale of POS's needs to be looked into as well, the current models are a little small imo)
|
Esiel
Renegade Serenity
|
Posted - 2009.10.12 23:45:00 -
[1533]
So CCP is going to make stars and planets look pretty but still no love for the POS - We know you can do it, please change the look of the Blob stations.
...
Beat the dead horse |
Mahtie
BROTHERHOOD OF SPARTA
|
Posted - 2009.10.14 03:48:00 -
[1534]
SPAAAAAAAAAAM!!!
Evelgrivion for CSM!
Evelgrivion, the man that will bring us dockable, modular, incarna friendly POS !
Vote Evelgrivion !
Evelgrivion for CSM! ****************************************** [i]I propose Evelgrivion as 2010 CSM Member. Vote Evelgrivion 2010 ! http://www.eveonline.com/ingameboard.asp?a=topic&threadID=391410 |
Lusulpher
Blackwater Syndicate Ushra'Khan
|
Posted - 2009.10.14 05:44:00 -
[1535]
Originally by: Drakoulia
Originally by: Lusulpher
Originally by: Eint Truzenzuzex But a DEV from CCP answered the question why they don't change the POS system.
I quote a DEV from my memory:
" No Dev want to touch the large Tower code. "
So basically they have to rewrite a large and challenging part of the code, and lets face it the AGILE , here looks some devblogs in the past, fit not in CCP workflow, bring every bit in small pieces....
greetings
We don't want them to touch the POS("pieces of crap randomly strewn about") code.
We want entirely new code made, you know the coding they showed off to create the customizable, linkable, sexy T3 cruisers*. Each of the OP's modules click together in a unique customization, and have/produce different stats...it's now a reality to deploy a POS like this in the EVE system.**
That's the same train of thought...how much lag does a T3 cruiser cause when rendered/prerendered?
I doubt we care about the implementation problems. Fly/anchor what you can afford to lose.*** CCP can lock Sov, give everyone a week or two to turn them in for points/Kredits, and reimburse with new modules.4*
Also, make sure the new modules can stack vertically, a real lack of vertical ships/objects in EVE. And when are POS fuel pellets coming?
"A man's home, is his castle."- a wise guy.
*Get those guys to do it. **If I get banned, you know who did it. ***Really? I had to say it. 4* Done before.
QFT All good points.
Bumping for Justice. 7 |
BeanBagKing
The Keepers of JewGold Gypsy Nation
|
Posted - 2009.10.14 17:20:00 -
[1536]
rescued from page 3
|
Teetxe
|
Posted - 2009.10.14 17:43:00 -
[1537]
The First time I saw a pos ... I was sad, it reminded me of SWG. yes.. you heard me. It looked Rough and badly designed.
Then I saw this and thought now THATS what I was expecting pos's to look like.
Then I saw the date of the Initial post .. and i died a little inside
|
Naran Darkmood
Gallente Firman AB 101010 Alliance
|
Posted - 2009.10.14 21:22:00 -
[1538]
page two rescue
*slaps CCP with a brush full of glue*
Originally by: Kahega Amielden Don't worry, CCP. We here at Suddenly NinjasÖ are working hard to add social interaction to generic missions
|
RedLion
Caldari State Constructions
|
Posted - 2009.10.14 22:37:00 -
[1539]
Need reply by Blizzard... eh i mean CCP!
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |
Jint Hikaru
OffWorld Exploration Inc
|
Posted - 2009.10.15 08:18:00 -
[1540]
I like to think that CCP are preparing to work full steam on this once Dominion is released.
Oh, and back to the top!
------------------------ Jint Hikaru - Miner / Salvager / Explorer "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
|
Stupid McStupidson
Gallente Hoek Lyne and Sinker
|
Posted - 2009.10.15 15:04:00 -
[1541]
*flog*
To the top. Or, at least, FFS, fix the Gallente towers.
|
BeanBagKing
The Keepers of JewGold Gypsy Nation
|
Posted - 2009.10.16 05:49:00 -
[1542]
back to the top!
I find it amusing that this has more pages full of replys than any of the official stickied topics.
|
Singshue
|
Posted - 2009.10.17 00:26:00 -
[1543]
*bump* come on ccp
|
Selvacin
|
Posted - 2009.10.17 00:38:00 -
[1544]
Originally by: BeanBagKing back to the top!
I find it amusing that this has more pages full of replys than any of the official stickied topics.
this thread was started in 2006 if you read the first post
|
Syberbolt8
Gallente Knights of Kador Freedom of Elbas
|
Posted - 2009.10.17 14:15:00 -
[1545]
Originally by: Selvacin
Originally by: BeanBagKing back to the top!
I find it amusing that this has more pages full of replys than any of the official stickied topics.
this thread was started in 2006 if you read the first post
I find it amusing, that your reply to him bumped this tread for us, and to be fair your right, it is from 06, but how many threads do you know of from 06 that are still active and were never necroed?
I think the longest break in the bumping/posting was when me and jinx were both out for a few weeks, he said he was, and I just was.
Past that, it has major support any way you look at it. Despite CCP not wanting to have anything to do with it. Support the DEAD HORSE POS's |
Artheon
Gallente Wandering Provocateurs Communitas
|
Posted - 2009.10.17 17:40:00 -
[1546]
/signed
First time ever posting under Features but this idea makes me want to keep an eye on threads here. Do this CCP.
|
Togae Alus
Libertas Fidelitas
|
Posted - 2009.10.18 00:24:00 -
[1547]
/signed i love this idea
|
AlphaJuliet
Tadakastu-Obata Corporation The Honda Accord
|
Posted - 2009.10.18 10:24:00 -
[1548]
/flogged back to page 1
|
Nayaw Rednammoc
|
Posted - 2009.10.18 10:25:00 -
[1549]
i also would like this idea - so /signed!
|
TexasWARlord
North Domain Defense Forces
|
Posted - 2009.10.18 11:40:00 -
[1550]
Originally by: Syberbolt8 Edited by: Syberbolt8 on 12/10/2009 00:28:55
Originally by: TexasWARlord
Originally by: Syberbolt8 To the first page, yet again.
FFS, this isnt the t3 pos your looking for, it is however the tier 2 pos your looking for, at least IMO
My suggestion was made to make this a reality with as little pain as possible. TIII building mechanics are already in place and work relativly easily. Combine that with a simple way to address the recycling and eventual phasing out of the old POS's by using them in the build process and it is a win - win.
We get a new modular POS system, CCP rids themselves of the old ones eventualy without the ****ing and moaning to come over there not being a buyback program for the 1 Billion now useless POS's from the dominion SOV change's. And even those stuck in the past arent required to change... It's optional
So as you say FFS... Who cares if its TIII or TII labeled, the idea was presented this way to make it happen and with current mechanics that are in place. One benefit of TIII would be that the artwork could be visualy pleasing based on sleeper current designs and skins without huge redesigns to current artwork.
Keeping it relativly simple to implement and design ummmm might make the concept roll forward a bit faster.
My issue isn't that its modeler we already wanted that way before t3 ships (ccp prob got the idea about t3 from this post), the issue is that it would have to be invented or reverse engineered. I didn't say Tech 2, I said Tier 2, as in the Scorpion is the Caldari tier 1 battle ship, and the Raven is the Caldari tier 2 battle ship.
This way no invention or reverse engineering needs to take place, which IMO we have a ton of already.
In addition to no invention need or reverse engineering, we can also keep the old pos's for people that want them, to use a staging for combat, or otherwise. Give the new Tier 2 pos's bonuses to industry and reactions, labs, and moon mining depending on race like they do with the outposts.
Same resualt as your idea, only difference is it wont take invention and reverse engineering.
*** This way no invention or reverse engineering needs to take place, which IMO we have a ton of already. This is your opinion however that means 2 things to me.
#1 Rev Engineering is active and alive, thus the NEW towers would become readily available for purchase in a short time, much like the Orca when introduced.
#2 It provides commerce, a way to recycle some of the old POS's that will no doubt clog the system after Dominion is implemented (as quoted "they will no longer be needed to hold sov - ccp has no plans to reimburse existing equipment)
*** In addition to no invention need or reverse engineering, we can also keep the old pos's for people that want them, to use a staging for combat, or otherwise. Give the new Tier 2 pos's bonuses to industry and reactions, labs, and moon mining depending on race like they do with the outposts.
By using Rev engineering as a way to implement the new POS system, those wishing to keep the old POS's and not upgrade simply do nothing...
The MAIN point of REV engineering is to address the HUGE overly repeated MAIN complaint.>>> "No Dev wants to touch the POS CODE."
Well this way no one would need to ! As a completely different and unique addition to the game it could be coded entirely seperate and DONE RIGHT THIS TIME... !
The need for an existing tower as a ingrediant simply balances the economic impact as well as the removal (gradualy) of the older non - functional, bug ridden POS's and code now in use.
When and if the numbers of the old POS's dwindled enough and the NEW POS's are being utilized it would be the call of CCP or the pilots to make the remainder collector items.
The fact that this thread has survived since 2006 makes it obvious that the players want it, however equaly as obvious that CCP does not want to address it. So that said IMHO it time for a compramise, after reading nearly every post in this thread the one thing that is quite evident is that no other similar ideas geared toward a compramise have been forthcoming.
You can flog this dead horse in its origional form for another 10 years or start coming up with suggestions on how a compramised solution can be made and build on it from there.
Compramise meaning each side gives a little with the main focus on being forward momentum and not stubborn obstacles that impead the over all progress.
|
|
Clone 514
|
Posted - 2009.10.18 11:46:00 -
[1551]
Looks nice but kinda resource heavy. I'd have the corridors between each module removed and have 3 versions of each block. one with 3 walls removed(side piece), one with 2 walls removed(corner piece) and last one with 4 walls removed that would be the center piece with 4 neighbours. Ofcource this way the blocks would have to be placed in pairs.
|
Mahtie
BROTHERHOOD OF SPARTA
|
Posted - 2009.10.18 23:11:00 -
[1552]
Bump !? ****************************************** [i]I propose Evelgrivion as 2010 CSM Member. Vote Evelgrivion 2010 ! http://www.eveonline.com/ingameboard.asp?a=topic&threadID=391410 |
Syberbolt8
Gallente Knights of Kador Freedom of Elbas
|
Posted - 2009.10.19 00:51:00 -
[1553]
Quote: *** This way no invention or reverse engineering needs to take place, which IMO we have a ton of already. This is your opinion however that means 2 things to me.
#1 Rev Engineering is active and alive, thus the NEW towers would become readily available for purchase in a short time, much like the Orca when introduced.
#2 It provides commerce, a way to recycle some of the old POS's that will no doubt clog the system after Dominion is implemented (as quoted "they will no longer be needed to hold sov - ccp has no plans to reimburse existing equipment)
Rev Engineering isn't used to make orca's its used for t3, I'm not trying to nitpick just letting you know, the orca has a bpo, and builds like any other ship.
As far as reverse engineering gos, it requires pos's to run the reations needed for it, sounds a bit counter productive to reverse engineer a pos in a pos.. The only reason I brought up REV ENG, was because you said T3.
If it does involve using the old pos's to make the new ones, you would never be able to remove the supply of old pos's, because they would be required as part of the build for the new ones.
Invention is also something I would like to stay away form, it would be much easier code wise to make a new pos without messing with the old code, then it would be to make old pos's into new poses which would require you mess with the old code. In addition to that, pos's have always been CCP seeded, there are no blueprints as pos's are an isk sink, and should remain so, and making them something worth trading will negate that.
Quote: *** In addition to no invention need or reverse engineering, we can also keep the old pos's for people that want them, to use a staging for combat, or otherwise. Give the new Tier 2 pos's bonuses to industry and reactions, labs, and moon mining depending on race like they do with the outposts.
By using Rev engineering as a way to implement the new POS system, those wishing to keep the old POS's and not upgrade simply do nothing...
The MAIN point of REV engineering is to address the HUGE overly repeated MAIN complaint.>>> "No Dev wants to touch the POS CODE."
Your answer doesn't solve that problem, they will still have to mess with the old code to add pos's to REV ENG, My answer does, simply seed Tier 2 pos's along side of the current ones, and there own code. Let the old pos's stay for staging areas, and minor combat, and like I said let the new ones be industry based.
Quote: When and if the numbers of the old POS's dwindled enough and the NEW POS's are being utilized it would be the call of CCP or the pilots to make the remainder collector items.
This would never happen, if its part of making the new pos's it will have to always be supplyed or you will run out new pos's at some point.
Quote: The fact that this thread has survived since 2006 makes it obvious that the players want it, however equaly as obvious that CCP does not want to address it. So that said IMHO it time for a compramise, after reading nearly every post in this thread the one thing that is quite evident is that no other similar ideas geared toward a compramise have been forthcoming.
Your not making it easier though, it will take more work to code in what your asking for then what the majority of us are asking for, we accept that CCP doesn't want to play with the current code, and if you have read this thread top to bottom then you have seen myself as well as many others saying so.
The idea is sound, how its added should be simple. Seed them as Tier 2 pos's along side the current pos's leave the current ones as is, or remove the indy mods form them and force them to be combat related, but do not make it Tech 2, and you couldn't make them Tech 3 in the way you have described or we would simply run out.
I do enjoy the debate, but REV ENG isn't the answer, Invention might fit the bill but thats more worth then should be required for something that doesn't effect sov.
Support the DEAD HORSE POS's |
Zeredek
|
Posted - 2009.10.19 06:21:00 -
[1554]
Do want
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AlphaJuliet
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2009.10.19 13:24:00 -
[1555]
No, it doesn't REQUIRE old POS's to be used, it's an option to use them instead of the equivalent amount of materials. Maybe even a slight bonus since you'd be basically upgrading the old POS.
So brand new modular POS takes either current requirement to build a POS, or Old POS+10% of the "brand new" requirements (for incentives to upgrade instead of building new). BPOs/BPCs are replaced by the new versions (same build requirements and everything) and any POS mods are transformed from old to new when attached to the new POS.
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Syberbolt8
Gallente Knights of Kador Freedom of Elbas
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Posted - 2009.10.19 14:16:00 -
[1556]
Originally by: AlphaJuliet No, it doesn't REQUIRE old POS's to be used, it's an option to use them instead of the equivalent amount of materials. Maybe even a slight bonus since you'd be basically upgrading the old POS.
So brand new modular POS takes either current requirement to build a POS, or Old POS+10% of the "brand new" requirements (for incentives to upgrade instead of building new). BPOs/BPCs are replaced by the new versions (same build requirements and everything) and any POS mods are transformed from old to new when attached to the new POS.
There are no BPO's for pos's, or pos arrays. Just for the faction arrays and pos's, which "upgrade" current pos's with some added mins.
POS's have always been seeded by CCP, they are an isk sink. That isk doesn't go back into the market, it simply leaves the game. which is good because there would be 10x the isk in the market if it did get traded and made by players.
The Mineral equivalent of a pos would be like 500 trit, and 300 pyrite, reprocess a large tower on sisi, you will see what I mean. Those numbers arn't real, but the value in mins is very very very low, to prevent people from buying and refining them to make cheap mins.
Regardless of any other thing you can say about REV ENG, or Invention, there just simply no reason to do it. Even if they didn't have to touch the old pos code, which I would think they would need to, its still more work then making a new pos and seeding them as tier 2.
remember kiss (keep it simple stupid) no reason to make this huge precess of making the new pos's to weed out the old ones, and make a market for pos's which CCP clearly doesn't want because they don't seed pos bpo's. Pos are an isk sink, with the REV ENG, or Invention idea that was proposed, it would become a marketable and profitable thing that would keep isk in the market and stop it from leaving the game, removing one of the games major isk sinks.
In addition, the REV ENG, Invention, idea would require quite a few more man hours to program then writing the pos code by itself, CCP has a lot of projects they want to work on, and the easier we make this one for them, the more likely it is to happen, or something like it will happen.
As always, I will say, CCP does need to do something about current pos's, even if they wont be used in sov, they will still be used as staging for combat, remote industry away from outposts, moon mining and reactions for t2 and reverse engineering for t3 are all bases on pos's and require us to use them. They need some love too, and even if its not the idea outlined here, it would be nice if CCP shared there thoughts with us on this issue. (wishful thinking I know)
Support the DEAD HORSE POS's |
Esiel
Renegade Serenity
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Posted - 2009.10.20 05:57:00 -
[1557]
I am tired of the "its would take alot of effort" excuse. If CCP had wanted to it would have been able to do this 3 years ago, they have made changes to this game that makes this idea seem like childsplay compared to what they did. CCP just hasn't felt it was worth their time that is the only reason they haven't done it. When or if CCP ever decides to make the change it will happen and fairly quickly, it won't even have to be a major update to do it unless they want to make a big deal out of it.
I will wait and see but I am not getting my hopes up.
...
Beat the dead horse |
Count Austheim
Amarr Third Return Inc.
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Posted - 2009.10.20 11:27:00 -
[1558]
/signed
I love the idea. Would be nice to see another CCP reply tho. I might have scrolled too fast but the last reply was in 2007?
Back on top with you thread! Flying Minmatar is like strapping yourself to an office chair and firing Uzi's as you roll down a flight of stairs! |
Syberbolt8
Gallente Knights of Kador Freedom of Elbas
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Posted - 2009.10.20 14:06:00 -
[1559]
Originally by: Esiel I am tired of the "its would take alot of effort" excuse. If CCP had wanted to it would have been able to do this 3 years ago, they have made changes to this game that makes this idea seem like childsplay compared to what they did. CCP just hasn't felt it was worth their time that is the only reason they haven't done it. When or if CCP ever decides to make the change it will happen and fairly quickly, it won't even have to be a major update to do it unless they want to make a big deal out of it.
I will wait and see but I am not getting my hopes up.
I agree, it would be out a lot quicker and easier then they make out to be. However, all we the players can do is keep the thread bumped, try to pressure the CSM to bring it back to ccp, day in and out, and make sure CCP knows the idea isn't going anywhere, and they can forget us giving up on it.
Do I think the odds of them doing this are high? No. But I think the odds are 0 if we give up on it and let this fade away like so many other good ideas. Support the DEAD HORSE POS's |
IIIAsharakIII
Solstice Systems Development Concourse Distant Drums
|
Posted - 2009.10.21 00:48:00 -
[1560]
This is a nice idea, although I still think the POS should be more of a fortress than a townhome. Just my opinion
Lastly, I just can't help myself asking. For all you out there complaining about your POS module arangements. . .
WHO PUT THE MODULES THERE IN THE FIRST PLACE?!?!?!??!?!
No don't look at your shoes, you know who put those modules there. Now, go clean up your POS.
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Elite Qin
Caldari APOCALYPSE LEGION
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Posted - 2009.10.21 01:59:00 -
[1561]
flogged!
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Your Host
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Posted - 2009.10.21 06:10:00 -
[1562]
what act would i be doing if i were to flog a dead horse? Sorry, I'm American. And I have trouble googling.
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Avatoin
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Posted - 2009.10.21 07:35:00 -
[1563]
/signed
c'mon CCP give us the POS we've all be waiting for,
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Dors Venabily
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Posted - 2009.10.21 08:07:00 -
[1564]
Thumbs up this thread is here forever and it still is great idea that deserves attention.
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2009.10.21 13:44:00 -
[1565]
Your Host - very sorry to hear about your googling problem. I hope you can get a pill or cream from your doctor and get it sorted out soon!
Flogging = whipping.
<oh, and saved from page 2 - get this done CCP>
------------------------ Jint Hikaru - Miner / Salvager / Explorer "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
Le'Sex
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Posted - 2009.10.21 14:11:00 -
[1566]
This is a really good idea. I would love to see a system like this in EVE.
This thread will get my bumps from now on.
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Syberbolt8
Gallente Knights of Kador Freedom of Elbas
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Posted - 2009.10.22 03:29:00 -
[1567]
Found this on page 3, moved it to page 1
/me picks up old stick and hits dead horse. Support the DEAD HORSE POS's |
AlphaJuliet
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2009.10.22 20:06:00 -
[1568]
/Flogged from page 3
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Elite Qin
Caldari APOCALYPSE LEGION
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Posted - 2009.10.23 04:10:00 -
[1569]
bumped
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ServantOfMask
Minmatar Eye Bee Em
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Posted - 2009.10.23 06:59:00 -
[1570]
flogalicious...... flogadelic...... flogaroni..... flogged..... floggy.... flog....
implement... implementing.. implement it now seriously, do it... get cracking or else.. we will continue to flog this thread until the lock. "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
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Kazuo Ishiguro
House of Marbles
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Posted - 2009.10.23 07:49:00 -
[1571]
http://www.scrapheap-challenge.com/viewtopic.php?t=30057 --- 34.4:1 mineral compression ISRC Racing, Season 7 - schedule |
Vishere Rykane
Minmatar Midnight Sentinels
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Posted - 2009.10.23 11:51:00 -
[1572]
an Idea that will most likely never be implemented.
Click for gallery! |
Syberbolt8
Gallente Knights of Kador Freedom of Elbas
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Posted - 2009.10.23 16:06:00 -
[1573]
Originally by: Vishere Rykane an Idea that will most likely never be implemented.
then hopefully people will bump it forever. Support the DEAD HORSE POS's |
Gerard Deneth
Caldari Pavlov Labs GmBH
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Posted - 2009.10.23 22:33:00 -
[1574]
Originally by: Syberbolt8
Originally by: Vishere Rykane an Idea that will most likely never be implemented.
then hopefully people will bump it forever.
Forever on the first page, as a permanent memorial to torture the memory of the developers...
---------------------------- The Game's always changing under your feet; don't start moaning when you get a toe caught in the gears. |
ServantOfMask
Minmatar Eye Bee Em
|
Posted - 2009.10.24 02:17:00 -
[1575]
back to page one
you know if this was stickied it would have locked from lack of bumps a looooong time ago...
(hint hint) STICKY PLEASE "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
Bayushi Kitsuke
Gallente 0ccam's Razor Varangians.
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Posted - 2009.10.24 07:14:00 -
[1576]
/Signed
This needs a sticky....
Two space MMOs coming out early next year, time for some needed changes that players has been screaming for years.
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Oosha
Minmatar Kinetic Vector
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Posted - 2009.10.24 09:46:00 -
[1577]
Originally by: Kazuo Ishiguro http://www.scrapheap-challenge.com/viewtopic.php?t=30057
It looks like CCP used this modular idea
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Syberbolt8
Gallente Knights of Kador Freedom of Elbas
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Posted - 2009.10.24 15:45:00 -
[1578]
Originally by: Oosha
Originally by: Kazuo Ishiguro http://www.scrapheap-challenge.com/viewtopic.php?t=30057
It looks like CCP used this modular idea
True but they still havn't fixed the junk in space that is pos's Support the DEAD HORSE POS's |
Jinx Barker
Caldari GFB Scientific
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Posted - 2009.10.24 16:46:00 -
[1579]
Originally by: Syberbolt8
I think the longest break in the bumping/posting was when me and jinx were both out for a few weeks, he said he was, ....
/me Slaps Syberbolt with rotting cod... what do you mean "he said he was" - damn it!
Anyway, I have not been here in a while, I am glad to see that it only took a few years to get a momentum going and try and keep this on the front page. Inside this thread, for those who are interested, there is information on how the whole thread started... somewhere deep in the last 53 pages.
Anyway, to CCP: this thread is permanently bookmarked in all my browsers on all Macs and PCs I use. So, I will hover about, and I hope more people would pickup and adopt this thread. At the moment, despite of all the awesome work CCP has done to EVE in the last 4 years, this is a sore spot that will not go away - fix the god-awful-p.o.s.-POS.
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ServantOfMask
Minmatar Eye Bee Em
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Posted - 2009.10.25 02:36:00 -
[1580]
you know jinx... i actually read each post on all 53 pages like a month ago. only took a couple hours was a good read, might read again.
incidentally the dead horse used to be stickied on two occasions and was promptly un-stickied when nobody was looking.
here is to another 47 pages gents, big party at my house for 100 pages! "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
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Face Value
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Posted - 2009.10.25 05:23:00 -
[1581]
/bump
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Aralieus
Amarr Traumark Logistics
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Posted - 2009.10.25 08:53:00 -
[1582]
/looks at thread
Hmmm...I like it!
/predicts a Dev response soon(TM)
Fortune Favors the Bold!! |
Dacryphile
|
Posted - 2009.10.25 17:03:00 -
[1583]
/flogged.
CCP, you need to hire this man.
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Alfons Richthofen
Caldari Die Luftwaffe
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Posted - 2009.10.25 20:07:00 -
[1584]
Originally by: lofty29 Gotta say - If the first POS i saw was like that, I would have saved up + got one. But...as it is, a bubble and a stick kinda looks crap
This. That's the only reason I don't wanna get a POS they look like crap right now.
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Alfons Richthofen
Caldari Die Luftwaffe
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Posted - 2009.10.26 02:25:00 -
[1585]
Daily bump, this MUST be processed.
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Aedron
CSE Inc. Revival Of The Talocan Empire
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Posted - 2009.10.26 04:19:00 -
[1586]
I support the OP, The changes to POS are needed.
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Syberbolt8
Gallente Knights of Kador Freedom of Elbas
|
Posted - 2009.10.26 18:09:00 -
[1587]
Originally by: Jinx Barker
Originally by: Syberbolt8
I think the longest break in the bumping/posting was when me and jinx were both out for a few weeks, he said he was, ....
/me Slaps Syberbolt with rotting cod... what do you mean "he said he was" - damn it!
Anyway, I have not been here in a while, I am glad to see that it only took a few years to get a momentum going and try and keep this on the front page. Inside this thread, for those who are interested, there is information on how the whole thread started... somewhere deep in the last 53 pages.
Anyway, to CCP: this thread is permanently bookmarked in all my browsers on all Macs and PCs I use. So, I will hover about, and I hope more people would pickup and adopt this thread. At the moment, despite of all the awesome work CCP has done to EVE in the last 4 years, this is a sore spot that will not go away - fix the god-awful-p.o.s.-POS.
I was just explaining how I knew you were gone for a few weeks, its in this post, not sure where, but it was right after we all got mad at the first CSM for dropping the ball, and you went on vacation or something. less im mistaken. lol, not really important i guess, but the point is, and was that this thread was never necroed.
Originally by: ServantOfMask you know jinx... i actually read each post on all 53 pages like a month ago. only took a couple hours was a good read, might read again.
incidentally the dead horse used to be stickied on two occasions and was promptly un-stickied when nobody was looking.
here is to another 47 pages gents, big party at my house for 100 pages!
Ill be there. just tell me when and where... :) Support the DEAD HORSE POS's |
Alfons Richthofen
Caldari Die Luftwaffe
|
Posted - 2009.10.27 01:26:00 -
[1588]
Daily bump, I say again; this MUST be processed.
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Bruner Sabaton
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Posted - 2009.10.27 02:29:00 -
[1589]
i call for a hourly bump and or sticky
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Syberbolt8
Gallente Knights of Kador Freedom of Elbas
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Posted - 2009.10.27 05:45:00 -
[1590]
Originally by: Bruner Sabaton i call for a hourly bump and or sticky
Just make sure not to dubble bump the thread unless you have something to add of value, we wouldn't want to make the mods mad and give you a warning. Support the DEAD HORSE POS's |
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
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Posted - 2009.10.27 06:22:00 -
[1591]
/me rubs some sticks on the smoldering ashes.
Remember people bout the recent change to artillery linky
gave a nice buff to the alpha of all projectile guns.
and by all I mean only S, M, L ship guns.
they seem to have forgotten about XL guns and ignored the pos batteries completely. ------------------------------
Just a crazy inventor ccp fix mining agent missions % pls
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ServantOfMask
Minmatar Eye Bee Em
|
Posted - 2009.10.27 12:02:00 -
[1592]
poster above me seems to have flogged THIS horse by accident...
either way page 54 is consecrated in the name of all that is Flogged. please also flog the new thread concerning infrastructure hubs by evelgrivion
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1203249&page=1 |
Alfons Richthofen
Caldari Die Luftwaffe
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Posted - 2009.10.27 22:31:00 -
[1593]
Daily bump, must be processed CCP!
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Alfons Richthofen
Caldari Die Luftwaffe
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Posted - 2009.10.28 21:27:00 -
[1594]
BUUMP!
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ServantOfMask
Minmatar Eye Bee Em
|
Posted - 2009.10.29 07:59:00 -
[1595]
flogged
also fixed the link for the new horse above, please flog it too. "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
Alfons Richthofen
Caldari Die Luftwaffe
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Posted - 2009.10.29 09:05:00 -
[1596]
WHY IS THIS NOT DONE YEEET!
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High Star
|
Posted - 2009.10.29 09:38:00 -
[1597]
well got a reply relating to this topic from the Devs on this thread
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1203249
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Deltaprimus
Shadow Legion.
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Posted - 2009.10.29 11:52:00 -
[1598]
signed!
When i first joined and saw a pos i though what a anti-climax! it lookes naf and trying to use one is horrible.
With the new sov system coming in the use of pos's is going to go down (even if it is just a direct correlation to the pos spamming stopping). However, giving these a make over and making them mini stations or in fact making them have the ability to be better than stations by having super pos's would be amazing. In theory you could scrap stations all together and just opt in for having module limitations depending on what sec your in to control the super pos's that everyone would want to build. Definatley needs some control measures but an absolutely fantastic idea! -------------------------
(Join the Shadow) |
Bruner Sabaton
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Posted - 2009.10.29 12:32:00 -
[1599]
we should say FLOG instead of BUMP FLOG
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Esiel
Renegade Serenity
|
Posted - 2009.10.30 02:46:00 -
[1600]
Still dreaming of the modular POS even after all these years.
...
Beat the dead horse |
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Kenpachi Viktor
Gradient Electus Matari
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Posted - 2009.10.30 09:58:00 -
[1601]
This needs more attention. ===============
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CCP Incognito
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Posted - 2009.10.30 14:54:00 -
[1602]
Originally by: Kenpachi Viktor This needs more attention.
After reading 54 pages, man are my eyes tired.... have been following the Flogging a new dead horse.
You might want to look at that thread.
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Syberbolt8
Gallente Knights of Kador Freedom of Elbas
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Posted - 2009.10.30 17:37:00 -
[1603]
I posted in the other thread, but feel it might have belonged here. Feel free to move it if you think so to.
Flogged to get star base love too. Support the DEAD HORSE POS's |
Bruner Sabaton
|
Posted - 2009.10.30 21:21:00 -
[1604]
FLOGGED
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Dacryphile
|
Posted - 2009.10.31 08:18:00 -
[1605]
Daily flog for the greatest idea in this forum.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Esiel
Renegade Serenity
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Posted - 2009.11.01 21:14:00 -
[1606]
While the Infrastructure Hubs are a good start, there is a reason we still want to flog this horse. POS's are something that everyone can use and work with. Low sec, High sec, no sec it doesn't matter we can all use them and we want them to be more than a tower with things that float around it.
I am fairly certain that CCP doesn't really like it either otherwise they wouldn't connect them all in missions and exploration and other things making it look like a station. So while I am all for the Hubs being a stepping-stone I still want my Station to look and feel like a station. I want immersion
PS thank you for at least letting us know you are looking at it and what little you could tell. We really do appreciate the fact that we feel that you care enough to do that.
...
Beat the dead horse |
Syberbolt8
Gallente Knights of Kador Freedom of Elbas
|
Posted - 2009.11.01 23:26:00 -
[1607]
Originally by: Esiel While the Infrastructure Hubs are a good start, there is a reason we still want to flog this horse. POS's are something that everyone can use and work with. Low sec, High sec, no sec it doesn't matter we can all use them and we want them to be more than a tower with things that float around it.
I am fairly certain that CCP doesn't really like it either otherwise they wouldn't connect them all in missions and exploration and other things making it look like a station. So while I am all for the Hubs being a stepping-stone I still want my Station to look and feel like a station. I want immersion
PS thank you for at least letting us know you are looking at it and what little you could tell. We really do appreciate the fact that we feel that you care enough to do that.
Here Here, I agree with this 100%
As always Esiel brings the major reason we keep bumping this thread to the front.
Support the DEAD HORSE POS's |
Bruner Sabaton
|
Posted - 2009.11.02 04:28:00 -
[1608]
FLOG
|
Raeni Le'sex
Gallente Center for Advanced Studies
|
Posted - 2009.11.02 06:51:00 -
[1609]
Supported, and flogged
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Kenpachi Viktor
Gradient Electus Matari
|
Posted - 2009.11.02 08:00:00 -
[1610]
Originally by: CCP Incognito
After reading 54 pages, man are my eyes tired....
I take my hat off to you. ===============
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mcnuggetlol
Amarr Via Crucis Inc.
|
Posted - 2009.11.02 09:02:00 -
[1611]
*Thwack*
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sg3s
Caldari Deep Core Mining Inc.
|
Posted - 2009.11.02 12:20:00 -
[1612]
In response to a hint made by CCP Incognito I think it may be important to address problems that there still are... well not problems maybe but decisions that are still to be made.
What do we do about modules outside the forcefield shield?
This question might seem complicated but it's simple in reality, because there is just 4 ways of solving this.
1. Struts/beams from the control tower attach the modules outside the shields... Pros: More structure to look at? Guns are physically attached so they might not need ammo brought to them anymore. t.b.h. I severely doubt this will look nice, especially when considering there are 3 dimensions to take into account in space. Cons: Possibly more complicated coding work, making it all fit well, definitely more art work. Making variable distances of guns possible would be a pain to say the least...
2. Separate turret/appliance 'arrays' that can be positioned outside the shields, on which turrets/stuff can be mounted much like on a ship. The arrays are essentially linked to the POS by nothing more than a bandwidth (cpu) and energy link (much like energy transfer arrays). You could play with this making the tower need modules to be able to handle more than the default amount of arrays so it can handle more guns? Pros: Could look cool and would possibly decrease the build time for a POS as there are less structures to be 'mounted/anchored', only on lining might take a while? Done right the arrays would act much like buffed stationary ships with a lot of armor, could be a candidate for sub system targetting, allowing you to still take out the guns seperately? Cons: Would still require coding and art work, although probably less than in idea #1, since the modular idea is being tested out already. Since the guns still aren't physically attached they should still be loaded manually with ammo (you could make this work like a corp hanger only the screen has as many tabs as there are guns and the tabs are named after the guns). Guns won't have the same flexibility regarding distance from the POS, the arrays could still be easily placed at variable distances though. But since most poses are already fitted so that there are only a few big groups of modules at certain locations arround the POS I don't see this as a biggy.
3. Stuff outside the shields is left alone, and kept as it is now, each gun or appliance is anchored and on lined completely separate of the main structure... Pros: Possibly least effort solution of all, no coding or additional art required to keep them working? Guns and appliances can be placed at any distance of the POS (within their respective restrictions), allowing for maximal customisability, and in space art like giant di-- apple pies :| Cons: POSes will still be a pain to set up. Art on the base POS and surrounding modules might nod fit perfectly well anymore... The above solutions might have been a solution to lag, this doesn't help too much in that regard.
4. A hybrid of the above. Some modules will be left alone (jump bridges?) while, for instance, guns are mounted to arrays that are on their turn connected to the main POS by a strut/beam... Pros: Variable. Cons: Variable.
I myself am in favor of the example in idea #4. Could look cool while still allowing great customisation. But in the end CCP will be deciding.
Most of the ideas outlined here are by no means new or the only ones but I think these are the only reasonable ideas that could actually make it in their core form. I myself posted something like this a year ago or something.
We now know CCP is working towards something similar to this, now how do we solve this last issue? Can we get to a consensus? Probably not, luckily we're not the ones in charge eh :p
tl;dr Skip the pro's/con's and this post is a lot less long.
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CCP Incognito
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Posted - 2009.11.02 12:52:00 -
[1613]
Edited by: CCP Incognito on 02/11/2009 12:53:58 Edited by: CCP Incognito on 02/11/2009 12:52:47 I do like this idea, and #4 from above sounds good.
I always pictured this in my head as a base structure that has 4 connectors going out on the horizontal. From the vertical there is a tower running up and down. At the top and the bottom there is a structure that is built to take into account the shield bubble. the bubble would sort of form around this, on the top and bottom there would then be a single attachment point that can have a gun attached to it. The gun Would have 4 attachment points on the horizontal that you can attach other guns to.
G= guns S = sheilds T = tower . = space.
..GGG .S.|.S S..|..S S.TTT.S S..|..S .S.|.S ..GGG
Edit: Ascii art failure! but i think you can get the idea.
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.11.02 13:23:00 -
[1614]
Edited by: Batolemaeus on 02/11/2009 13:23:31 Try using code tags.
..GGG .S.|.S S..|..S S.TTT.S S..|..S .S.|.S ..GGG
----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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sg3s
Caldari Deep Core Mining Inc.
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Posted - 2009.11.02 13:44:00 -
[1615]
Originally by: CCP Incognito Edit: Ascii art failure! but i think you can get the idea.
Well I cooked it up and you understood it as I meant it so yeah :p
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CCP Incognito
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Posted - 2009.11.02 14:26:00 -
[1616]
Originally by: Batolemaeus Edited by: Batolemaeus on 02/11/2009 13:23:31 Try using code tags.
..GGG .S.|.S S..|..S S.TTT.S S..|..S .S.|.S ..GGG
Thanks.
I like this idea as you could make it so that the more you have installed on your POS the less room you have for ships inside the bubble.
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Evelgrivion
Ignatium. Aggressive Dissonance
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Posted - 2009.11.02 14:27:00 -
[1617]
Edited by: Evelgrivion on 02/11/2009 14:29:47
Originally by: CCP Incognito Edited by: CCP Incognito on 02/11/2009 12:53:58 Edited by: CCP Incognito on 02/11/2009 12:52:47 I do like this idea, and #4 from above sounds good.
I always pictured this in my head as a base structure that has 4 connectors going out on the horizontal. From the vertical there is a tower running up and down. At the top and the bottom there is a structure that is built to take into account the shield bubble. the bubble would sort of form around this, on the top and bottom there would then be a single attachment point that can have a gun attached to it. The gun Would have 4 attachment points on the horizontal that you can attach other guns to.
G= guns S = sheilds T = tower . = space.
..GGG .S.|.S S..|..S S.TTT.S S..|..S .S.|.S ..GGG
Edit: Ascii art failure! but i think you can get the idea.
You mean something like this?
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Cadde
Gallente 221st Century Warfare
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Posted - 2009.11.02 15:11:00 -
[1618]
Originally by: Evelgrivion You mean something like this?
I came!
Incognito, you cannot deny that this is how POSs in eve should be looking!
My opinions belong to me, you can't have them!
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Germaldi's Mum
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Posted - 2009.11.02 15:52:00 -
[1619]
Edited by: Germaldi''s Mum on 02/11/2009 15:52:32
Originally by: CCP Incognito
Originally by: Batolemaeus Edited by: Batolemaeus on 02/11/2009 13:23:31 Try using code tags.
..GGG .S.|.S S..|..S S.TTT.S S..|..S .S.|.S ..GGG
Thanks.
I like this idea as you could make it so that the more you have installed on your POS the less room you have for ships inside the bubble.
i prefer the ring gun setup........ pro's its harder for the enemy to incapacitate all your guns as the guns are all spread out (clustered guns mean bombs can be used easily on them) cons it means u need a fast hauler when refilling the ammo
.....GWG ..EGS.|.SGE .EGS.H|H.SGE .NGS.TTT.SGN .EGS.H|H.SGE ..EGS.|.SGE .....GWG
G = Gun W = Warp Disruptor N = Nuet E = ECM H = Hardener S = Shield T = Tower
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CCP Incognito
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Posted - 2009.11.02 15:52:00 -
[1620]
Originally by: Evelgrivion
You mean something like this?
Wow your ASCII Art is incredible.
Yes that is exactly what I mean.
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ServantOfMask
Minmatar Eye Bee Em
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Posted - 2009.11.02 23:18:00 -
[1621]
Originally by: CCP Incognito
Originally by: Evelgrivion
You mean something like this?
Wow your CGI/CAD Art is incredible.
Yes that is exactly what I mean.
fixed, flogged and omfg SIGNED
this thread delivers more with each passing week, we are approaching epic levels of legendary win... we may even go plaid "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
High Star
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Posted - 2009.11.03 07:28:00 -
[1622]
Originally by: CCP Incognito
Originally by: Evelgrivion
You mean something like this?
Wow your ASCII Art is incredible.
Yes that is exactly what I mean.
Yeah you are right.
Which is why i say you should sign him up at least then half the modelling work would be complete
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CCP Incognito
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Posted - 2009.11.03 07:48:00 -
[1623]
Evelgrivion you are doing an awesome concept.
But one thing I would like is if someone could summarize the last 50 pages with a clear concise post. For those who have not been flogging it for 3 years to read.
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Kenpachi Viktor
Gradient Electus Matari
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Posted - 2009.11.03 08:11:00 -
[1624]
My memory might be wrong but, Aren't all current station and gate guns NOT attached to the main body of the station or gate?
Why should the new and improved POSs be any different? ===============
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CCP Incognito
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Posted - 2009.11.03 08:27:00 -
[1625]
Originally by: Kenpachi Viktor My memory might be wrong but, Aren't all current station and gate guns NOT attached to the main body of the station or gate?
Why should the new and improved POSs be any different?
there is a small benefit is that one object will render faster then several. But there is a limit to how big a object is before it become a slow down. There is a sweet spot in the middle between the number of objects and the size of a object.
It would give the feel to a real station, on the other hand floating guns are reasonable also. If we left the guns then we could leave the two external hard points for things like the jump bridge and Jammer.
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sg3s
Caldari Deep Core Mining Inc.
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Posted - 2009.11.03 09:57:00 -
[1626]
Originally by: CCP Incognito Edited by: CCP Incognito on 03/11/2009 08:10:46 Evelgrivion you are doing an awesome concept.
But one thing I would like is if someone could summarize the last 50 pages with a clear concise post. For those who have not been flogging it for 3 years to read.
This will make it easier for me to post a link internally that sums up the discussion.
Oh god, how many days do I have?
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CCP Incognito
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Posted - 2009.11.03 10:27:00 -
[1627]
Originally by: sg3s
Originally by: CCP Incognito Edited by: CCP Incognito on 03/11/2009 08:10:46 Evelgrivion you are doing an awesome concept.
But one thing I would like is if someone could summarize the last 50 pages with a clear concise post. For those who have not been flogging it for 3 years to read.
This will make it easier for me to post a link internally that sums up the discussion.
Oh god, how many days do I have?
You can have it ready by lunch, great awesome, thanks, bye..
Seriously a clear and concise post of what the best ideas to date are, and what you would like to see as a finished form. Take your time, want it to wow people.
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Evelgrivion
Ignatium. Aggressive Dissonance
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Posted - 2009.11.03 10:37:00 -
[1628]
Originally by: CCP Incognito
Originally by: sg3s
Originally by: CCP Incognito Edited by: CCP Incognito on 03/11/2009 08:10:46 Evelgrivion you are doing an awesome concept.
But one thing I would like is if someone could summarize the last 50 pages with a clear concise post. For those who have not been flogging it for 3 years to read.
This will make it easier for me to post a link internally that sums up the discussion.
Oh god, how many days do I have?
You can have it ready by lunch, great awesome, thanks, bye..
Seriously a clear and concise post of what the best ideas to date are, and what you would like to see as a finished form. Take your time, want it to wow people.
A few people who have contributed to the idea over the years (as well as some of your coworkers) hang out in an IRC channel on the coldfront IRC network (#eve-pub). The intent of the channel is to facilitate easier communication between players and developers on a more individual level, whether on topic or not. If you would like, you're welcome to join the channel and it might be easier to hash something out there. If not, no worries.
It's 55 pages, so it's going to be a pain to dig through, but I suppose the collective interested parties can pull through the big pool of ideas to assemble a recommendation...
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CCP Incognito
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Posted - 2009.11.03 11:12:00 -
[1629]
cool, I might do the irc thing,m but kinda busy these days.
Maybe start a new thread, "Resurrecting a flogged horse"
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.11.03 14:52:00 -
[1630]
Edited by: Batolemaeus on 03/11/2009 14:52:09
Originally by: CCP Incognito but kinda busy these days.
You know, irc is the place where the cool kids idle. ;)
Also, #eve-chaos and the singularity channel on sisi are usually pretty good channels to idle in, since people who have been posting good stuff in f&i often hang out on sisi too. ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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Zeredek
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Posted - 2009.11.03 16:38:00 -
[1631]
Originally by: CCP Incognito cool, I might do the irc thing,m but kinda busy these days.
Maybe start a new thread, "Resurrecting a flogged horse"
Incognito you are so awesome -------------------
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sg3s
Caldari Deep Core Mining Inc.
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Posted - 2009.11.03 22:10:00 -
[1632]
So in short, I got bored finding all the ideas in this thread for a summary and started thinking up this crazy theory.
The reason CCP has largely ignored the ideas in this thread is because it is just... too simple, not complex enough.
Well, I think I can help with that so here I present you;
The Hexagon POS It basically revolves arround the main idea Evel made, modular, lego like blocks that can be set up how you like it, but with a few extra dimensions, quite literally.
- To use, or give the ability to use, more height, a tower now has 5 base height levels on which other modules can be attached. - From the tower outward, there are 4 'rings' in which certain structures can be build. - The first ring is essentially 6 hardpoints arround the tower on which 'rigs' can be mounted depending on what you want to utilise your POS for, rigs can take multiple hardpoints and variable ammounts of levels depending on the energy/logistical needs of the activity. - The second ring are the primary facilities or platforms. On platforms you can mount primary facilities in an orderly fasion together with some secondary facilities - The third and last 'inner' ring has either more primary or secondary facilities. - The fourth ring is outside the POS bubble handling guns, story on itself - The honeycone like structure is, to me, a lot more apealing. - Due to it's complicated structure it will be a lot more interesting for artists and be a lot more eve-like if you ask me. - Guns can be mounted on arrays at a few of 6 potential locations and/or top/bottom.
I am not great with 3d images like evel, but here is wat I slapped thogether to give you a basic idea of a slice of a POS at mid level.
Plain tower - Nothing on it Large production POS - Just slapped something on here, this might not actually work in game :-/
If this is till too easy then uhmmm try using a dodecagon like tower, I dunno, all fun and games to me. But really 3-6-12 are all powerful numbers that work well with anything.
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Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2009.11.03 23:26:00 -
[1633]
POS tower Version 2 Design Summary
To redesign poses to be have a better visual aesthetic as well as to provide improved functionality. Functionality improvements should focus on easier setup and access to tower services.
Suggested Features:
Connected POS modules û Modules are connected to each outer through either connective blocks or directly to ôhardpointsö on existing POS modules. Central Access/Docking û Ability to either access all of POS services from central tower or to allow players to dock with tower for same access. Docking has been suggested from simply centering the camera on the tower to a internal bay like a outpost or station. Simpler Setup- Replace current free floating arrow system with a easier system of selecting which hardpoint you wish to attach the new module to. Modules currently anchored outside of shield could be anchored to the tower appearing out of the top or bottom of the bubble, or also suggested attached to a Ring around the equator of the POS shield. Ability to upgrade POS tower- Ability to upgrade the size of a tower without anchoring the entire tower. This could be accomplished through Blueprints and NPC materials with the tower having a single manufacturing line to allow this. Also suggested to allow POS modules to be built this way.
Implementation problems and potential fixes: What to do with current POSes? û Stop seeding and let them naturally stop being used over time.
Okay I got it started feel free to add to it.
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Syberbolt8
Gallente Knights of Kador Freedom of Elbas
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Posted - 2009.11.03 23:32:00 -
[1634]
If anyone is willing to write the summery (my writing skills are poor) I am currently making a full list of every idea in this thread. It will list them in the order they were posted, no dates or post numbers. Later if a lot of people want, Ill organize the list into subcategories.
copy of the original post
List of idea's (still working on it) Support the DEAD HORSE POS's |
Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2009.11.03 23:36:00 -
[1635]
Originally by: Syberbolt8 If anyone is willing to write the summery (my writing skills are poor) I am currently making a full list of every idea in this thread. It will list them in the order they were posted, no dates or post numbers. Later if a lot of people want, Ill organize the list into subcategories.
copy of the original post
List of idea's (still working on it)
Sure, I'll do it. I'm fairly decent about writing up design docs. Send Escara Voldkif a mail when you got it I'll type it up.
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sg3s
Caldari Deep Core Mining Inc.
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Posted - 2009.11.03 23:42:00 -
[1636]
Me and Evel were actually already looking into making a comprehensive summary. I'm not saying you shouldn't make one, by all means, but me or evel will get something stamped out and posted Soon(tm).
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Syberbolt8
Gallente Knights of Kador Freedom of Elbas
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Posted - 2009.11.04 00:51:00 -
[1637]
Originally by: sg3s Me and Evel were actually already looking into making a comprehensive summary. I'm not saying you shouldn't make one, by all means, but me or evel will get something stamped out and posted Soon(tm).
Feel free to use the list if you like, I figured if someone cut out all the bumping it would make it alot easier on the writer. Support the DEAD HORSE POS's |
Cadde
Gallente 221st Century Warfare
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Posted - 2009.11.04 01:29:00 -
[1638]
Originally by: sg3s So in short, I got bored finding all the ideas in this thread for a summary and started thinking up this crazy theory.
The reason CCP has largely ignored the ideas in this thread is because it is just... too simple, not complex enough.
Well, I think I can help with that so here I present you;
The Hexagon POS It basically revolves arround the main idea Evel made, modular, lego like blocks that can be set up how you like it, but with a few extra dimensions, quite literally.
- To use, or give the ability to use, more height, a tower now has 5 base height levels on which other modules can be attached. - From the tower outward, there are 4 'rings' in which certain structures can be build. - The first ring is essentially 6 hardpoints arround the tower on which 'rigs' can be mounted depending on what you want to utilise your POS for, rigs can take multiple hardpoints and variable ammounts of levels depending on the energy/logistical needs of the activity. - The second ring are the primary facilities or platforms. On platforms you can mount primary facilities in an orderly fasion together with some secondary facilities - The third and last 'inner' ring has either more primary or secondary facilities. - The fourth ring is outside the POS bubble handling guns, story on itself - The honeycone like structure is, to me, a lot more apealing. - Due to it's complicated structure it will be a lot more interesting for artists and be a lot more eve-like if you ask me. - Guns can be mounted on arrays at a few of 6 potential locations and/or top/bottom.
I am not great with 3d images like evel, but here is wat I slapped thogether to give you a basic idea of a slice of a POS at mid level.
Plain tower - Nothing on it Large production POS - Just slapped something on here, this might not actually work in game :-/
If this is till too easy then uhmmm try using a dodecagon like tower, I dunno, all fun and games to me. But really 3-6-12 are all powerful numbers that work well with anything.
Looking at your pictures, the first thing that spawned in my mind was...
"OMG, tetris in space!"
I know it's probably far fetched, doesn't change the fact it happened though.
My opinions belong to me, you can't have them!
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Syberbolt8
Gallente Knights of Kador Freedom of Elbas
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Posted - 2009.11.04 03:58:00 -
[1639]
People are making this to complicated. The easiest way to avoid changing the setup's and trying to move around pos modules is to keep the old pos's. There is no reason to remove them or try to change, and possibly break the way they work.
My suggestion would be to simply make a new pos. These pos's would be Tier 2, they would be focused on industry and logistics. These pos's would need to have bonus's toward industry instead of combat based bonus's like the current Tier 1 pos's have.
So what about the pos shield?
That is a simple question to answer, you don't need one. If you want a pos shield use the Tier 1 pos's. To use the tier 2 pos's you should have to dock at them to access the UI.
Ok, so Im docked where did my ship go, and what will I see when I dock?
This is pretty easy as well, you can only dock what will fit into the SMA connected to the pos. There would be no set limit to how many people can dock at a pos, if there ships/pods fit, they can dock. When docked your cam centers on the star base as if you had clicked the look at button on the star base. Your ship and pod is moved into the SMA so they will be safe, provided the star base is safe.
Now the Star base is under attack, whats going to happen to me and my ship?
Ok so your star base blows up, 2 things can happen here.
1st You are logged on, in the star base, once the star base loses its armor all active pilots get ejected into space in there pods. So if your in your pos and online then expect to be tossed into space when your star base runs out of armor. (when it gets close to armor you might consider hoping into a ship and taking your chances.)
2nd You are offline and your ships are in the star base, this would simply copy the current mechanics of ships in the SMA, when you log on, if your star base is no longer there then you will be in your pod.
(when you dock in your SMA your ship and pod should dock as separate ships, to undock you simply jump into a ship or right click on your pod and click undock. This way you don't have objects, inside objects, inside objects. IE: pod in ship, in SMA )
Now that I know how I access my pos, how do I set it up in the first place?
This is interesting, you could have quite a few options.
1st Idea that comes to mind is to prebuild the pos. In this idea you would use a new UI to layout the pos the way you want it while your at a station or outpost. This package you would then move to the moon you want to deploy it on and anchor and online it much like an outpost's egg. After the star base is up you could use the UI after docking, to add and remove modules as you see fit.
2nd Idea is to give the star base a small SMA and cargo hold for arrays. Doing this you could dock with the star base once it was online and start setting it up with the modules you want on it.
Final thoughts
These Tier 2 pos's should have bonus's to industry. Depending on the race you would have a bonus based on the race's strong suit, such as labs for Caldari, refining for Minmatar, these are just suggestions but I think you get the point.
The old Tier 1 pos's can be used for staging and support.
The industry based arrays can be removed and new arrays can be added like the suggested Fighter bays or system artillery. They can be focused on combat and supporting combat.
This would make things IMO a lot easier for CCP as far as changing pos's goes, and would make a lot of player happy to have a POS that looks the part, and adds function to the game.
Feel free to move this post to the other dead horse thread if you believe it belongs there, sorry for derailing this one further lol.
Fake Edit: removed this from the other dead horse pos thread. Support the DEAD HORSE POS's |
Syberbolt8
Gallente Knights of Kador Freedom of Elbas
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Posted - 2009.11.04 04:08:00 -
[1640]
Originally by: Syberbolt8 If anyone is willing to write the summery (my writing skills are poor) I am currently making a full list of every idea in this thread. It will list them in the order they were posted, no dates or post numbers. Later if a lot of people want, Ill organize the list into subcategories.
copy of the original post
List of idea's (Finished)
Finished the list is now 100% current with every idea proposed that is related to the topic of the dead horse pos thread. Support the DEAD HORSE POS's |
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T'Amber
ships of eve
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Posted - 2009.11.04 04:18:00 -
[1641]
Originally by: CCP Incognito Edited by: CCP Incognito on 03/11/2009 08:10:46 Evelgrivion you are doing an awesome concept.
But one thing I would like is if someone could summarize the last 50 pages with a clear concise post. For those who have not been flogging it for 3 years to read.
This will make it easier for me to post a link internally that sums up the discussion.
I also would like a summary, there are lot of things in here I'd like to push if I was elected as a CSM. This is one of the issues on my agenda and If you could either email me a summary or post it here I'd appreciate it greatly, including any graphics you'd allow me to use as examples on my website.
Thanks! -T'amber
..click..
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.11.04 04:26:00 -
[1642]
Originally by: sg3s
The Hexagon POS
Bravo good sir. Gaming does indeed need more hex field stuff. (I'm not being ironic here btw) ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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BeanBagKing
The Keepers of JewGold Gypsy Nation
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Posted - 2009.11.04 07:26:00 -
[1643]
Originally by: CCP Incognito [...] Take your time, want it to wow people.
... I did a double take here... It seems a CCP member wishes to present this to people? Why else would it have to wow them? Could a CCP member possibly be supporting this idea?
I wish I had time to help summarize all of this, it's going to be a monumental task for those attempting to do it, I wish you all the best of luck.
And CCP Incognito, if you are indeed presenting this idea as something you/the devs/CCP is going to try to do I wish you the best of luck, and please, PLEASE! devote some time to it if you are. I think one of the big problems people have with this idea is that the last time it was presented it was done so very poorly, with almost no discussion or feedback on the issue. Personally I won't be happy till the floating toothpick is fixed, but I will grudgingly stop bumping this if I feel CCP actually devotes time and effort into looking at it, considering what the players want, the impact on the game, etc and giving the players here proper feedback on that discussion.
To summarize the last 50 pages* in very short form. 99%** of people want the toothpick fixed in some way, about 80%*** are all in favor of exactly what was proposed by OP, and the most popular alternative idea out there**** is making this into T2 POS's and possibly phasing out the old ones.
In all seriousness Incognito, I got mad respect for you if you are even thinking of taking up the flag for this when it seems nobody else at CCP will touch it even after all this time. Maybe I'm just making a lot of assumptions about what you plan on doing, all based on that one sentence, I hope I'm right. Please keep us informed, it's nice not to feel left in the dark on stuff... thanks.
*Actually I've only followed the last 20 or so **Numbers made up on the spot, but I've followed this for a while, it feels right. ***Same, see above ****Seems like the idea I've seen the most, just a guess though
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High Star
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Posted - 2009.11.04 07:31:00 -
[1644]
Originally by: Syberbolt8
Originally by: Syberbolt8 If anyone is willing to write the summery (my writing skills are poor) I am currently making a full list of every idea in this thread. It will list them in the order they were posted, no dates or post numbers. Later if a lot of people want, Ill organize the list into subcategories.
copy of the original post
List of idea's (Finished)
Syberbolt8 when you compiled this list did you check the Infrastructure hubs - flogging a new horse thread as there some more ideas there to do with this POS idea?
Finished the list is now 100% current with every idea proposed that is related to the topic of the dead horse pos thread.
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Syberbolt8
Gallente Knights of Kador Freedom of Elbas
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Posted - 2009.11.04 08:01:00 -
[1645]
Edited by: Syberbolt8 on 04/11/2009 08:03:10
Originally by: High Star
Originally by: Syberbolt8
Originally by: Syberbolt8 If anyone is willing to write the summery (my writing skills are poor) I am currently making a full list of every idea in this thread. It will list them in the order they were posted, no dates or post numbers. Later if a lot of people want, Ill organize the list into subcategories.
copy of the original post
List of idea's (Finished)
Syberbolt8 when you compiled this list did you check the Infrastructure hubs - flogging a new horse thread as there some more ideas there to do with this POS idea?
Finished the list is now 100% current with every idea proposed that is related to the topic of the dead horse pos thread.
This list only includes ideas posted in this thread, with the expectation of my own idea that I posted there that belongs here. Support the DEAD HORSE POS's |
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CCP Incognito
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Posted - 2009.11.04 08:30:00 -
[1646]
Originally by: Syberbolt8 Edited by: Syberbolt8 on 04/11/2009 04:08:27 If anyone is willing to write the summery (my writing skills are poor) I am currently making a full list of every idea in this thread. It will list them in the order they were posted, no dates or post numbers. Later if a lot of people want, Ill organize the list into subcategories.
copy of the original post
List of idea's (Finished)
Good job but not quite what i was looking for.
What i want is a single idea, One design that you all agree is "this is what we want" that i can then take to product owners and say "can we make this"? It needs to be clear, concise and have no conflicting ideas or alternate plans.
In essence come to a consensus on what you want and put it in writing. I am willing to champion this internally, but I need a single goal to present. The final summary should be one or two form posts in length.
Your goggle docks made a nice summery of what has gone before though :)
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Syberbolt8
Gallente Knights of Kador Freedom of Elbas
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Posted - 2009.11.04 13:44:00 -
[1647]
Originally by: CCP Incognito
Originally by: Syberbolt8 Edited by: Syberbolt8 on 04/11/2009 04:08:27 If anyone is willing to write the summery (my writing skills are poor) I am currently making a full list of every idea in this thread. It will list them in the order they were posted, no dates or post numbers. Later if a lot of people want, Ill organize the list into subcategories.
copy of the original post
List of idea's (Finished)
Good job but not quite what i was looking for.
What i want is a single idea, One design that you all agree is "this is what we want" that i can then take to product owners and say "can we make this"? It needs to be clear, concise and have no conflicting ideas or alternate plans.
In essence come to a consensus on what you want and put it in writing. I am willing to champion this internally, but I need a single goal to present. The final summary should be one or two form posts in length.
Your goggle docks made a nice summery of what has gone before though :)
That was more to help the people that are much better writing then me, get all of the idea's out of the thread so they didn't have to search 1600 posts, I did that part for them.
The Summery itself will be much easier to write now that all of the "filler" and bump posts are removed. It wasn't really for you but for the people that want to write the summery.
I do want to add that you are doing a great job with all the replys, and I wanted to thank you for coming to this section of the forums and replying and interacting with us.
This kind of dev love is almost unheard of except in the SISI testing feedback forums. and even that isn't as often as you have been posting lately. We will try not to abuse it. Also as others have suggested join us on IRC, there seems to be more devs in there then I expected TBH, :) Im new in there as well. Support the DEAD HORSE POS's |
Evelgrivion
Ignatium. Aggressive Dissonance
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Posted - 2009.11.04 13:59:00 -
[1648]
Originally by: CCP Incognito
Originally by: Syberbolt8 Edited by: Syberbolt8 on 04/11/2009 04:08:27 If anyone is willing to write the summery (my writing skills are poor) I am currently making a full list of every idea in this thread. It will list them in the order they were posted, no dates or post numbers. Later if a lot of people want, Ill organize the list into subcategories.
copy of the original post
List of idea's (Finished)
Good job but not quite what i was looking for.
What i want is a single idea, One design that you all agree is "this is what we want" that i can then take to product owners and say "can we make this"? It needs to be clear, concise and have no conflicting ideas or alternate plans.
In essence come to a consensus on what you want and put it in writing. I am willing to champion this internally, but I need a single goal to present. The final summary should be one or two form posts in length.
Your goggle docks made a nice summery of what has gone before though :)
Ask and ye shall recieve.
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Syberbolt8
Gallente Knights of Kador Freedom of Elbas
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Posted - 2009.11.04 17:43:00 -
[1649]
Originally by: Evelgrivion
Originally by: CCP Incognito
Originally by: Syberbolt8 Edited by: Syberbolt8 on 04/11/2009 04:08:27 If anyone is willing to write the summery (my writing skills are poor) I am currently making a full list of every idea in this thread. It will list them in the order they were posted, no dates or post numbers. Later if a lot of people want, Ill organize the list into subcategories.
copy of the original post
List of idea's (Finished)
Good job but not quite what i was looking for.
What i want is a single idea, One design that you all agree is "this is what we want" that i can then take to product owners and say "can we make this"? It needs to be clear, concise and have no conflicting ideas or alternate plans.
In essence come to a consensus on what you want and put it in writing. I am willing to champion this internally, but I need a single goal to present. The final summary should be one or two form posts in length.
Your goggle docks made a nice summery of what has gone before though :)
Ask and ye shall recieve.
Pure win, this represents what 4 years of flogging this horse has brought us to, and what we the players have been asking ccp for. While we understand this would be a huge undertaking, I think the support shown over the years for this thread should merit such a change. Support the DEAD HORSE POS's |
Jinx Barker
Caldari GFB Scientific
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Posted - 2009.11.05 00:32:00 -
[1650]
I saw a dev pot and I thought I had a heart attack.... or started doing drugs and forgot I did...
Anyway. If you want a summary of the thread:
Modular POS. POS as it stands right now is a disparate melange of items strewn all over the place, not here nor there. No order, and completely ruins immersion. Also, please remember that despite significant improvements to EVE code in the last few years POS still remained a lag fest. It still causes weirdness under regular loads, and it is often unbearable when the load rises like during siege.
POS = Player Owned Structures - the original name CCP gave the mess in space. I think, and I hope all supporters of this thread would generally agree with me, the POS needs to be integrated into a SINGLE FUEL CONSUMING structure with limited infrastructure that would allow for limited number of upgrades, and would benefit large alliances, as well as small entities alike - an OUTPOST. Thats is what it supposed to be - no NO I do not mean the way we understand OUTPOST in EVE, I mean the real English definition:
Quote: a small military camp or position at some distance from the main force, used esp. as a guard against surprise attack. ̣ a remote part of a country or empire. ̣ figurative something regarded as an isolated or remote branch of something : the community is the last outpost of civilization in the far north.
Not a STATION, with unlimited docking, unlimited clones, and so forth. So, to repeat, not the way New Eden pilots understand the word outpost. But a sort of habitat, that serves the purpose of either mining, defending, expanding, and thus consuming resources in the process. Everything POS is now, only little better, more intractable: have service like real docking, some clone vat capacity, super capital ship anchoring (so no one can steal it w/o password/ no one can unanchor w/o password - more responsibility for corp directors).
Personally I hate the idea of guns just hanging there - incorporate them as well into a single structure with the rest of the equipment and make them targetable like the normal Station improvements - they show on the overview and they are targetable. I noticed that targetable infrastructure on stations actually causes less lag than guns hanging in space next to the shield bubble.
Fix/or Remove/Replace/come up with alternative to the current hallucinogenic and also lag inducing bubble. Seriously, I do not suffer from the epilepsy, but every time I look at the current bubble I get vertigo and want to vomit. Change it to old one, or fix it somehow, it is terrible the way it stand now - worse than before.
This was a summation by yours truly - here's tot he future of the POS!
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Jinx Barker
Caldari GFB Scientific
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Posted - 2009.11.05 00:53:00 -
[1651]
Edited by: Jinx Barker on 05/11/2009 00:59:52 Habitats/New POS Evolution PT1
1. Habitat/Structure can be anchored anywhere in space, in any sovereignty, with one exception, Empire. In Empire they could NOT be anchored in .9-1.0 systems. Others suggested that they should be placed in Dead Space Pockets Only.
2. Habitats should have High/Med/Low slot layout, like a ship, thus utilizing internal PG/CPU to control the devices like guns, missile batteries and cloaking devices, etc.
3. They can be upgraded? By using finite and mineable materials. Perhaps even incorporate T2 components into it, or some sort of POS producible, to further support the expanding POS markets. Perhaps allow for PG/CPU upgrades.
4. They should not be invulnerable to an attack. They should be susceptible to a conventional warfare tactics. Like battleships, cruisers and frigates. None of that siege crap.
5. They should be a legitimate war-target, if the owner is in a corporation at war.
6. They should be able to defend themselves, but cannot go into a ôreinforcedö mode or anything like that.Others argue that they should be able to go into reinforced mode & require Calthrates to sustain.
7. They have to be locatable via scan-probing and so forth. But should not show up as a warpable object in the scanner. Unless, the cloaking device is malfunctioning û then the habitat can become a ôsubspace phenomenaö and can be warped to.
8. They should also have some sort of functionality other than a ôhome in spaceö. Perhaps with adequate upgrades (see #3) they can have small refining and reprocessing and even repair facility. They could become permanent, but then they would be susceptible to attacks by other players if in 0.0 or low security areas, as well as war target in Empire. However, in Alliance controlled territories they as good as indestructible, since they are, theoretically, under the protection of the alliance force.
9. Habitat should have a limited amount of storage Space. Some people suggested a 5,000m/3 for a small one, and up to 50,000m/3 for a large unit. Thus, they should vary by size and accommodate appropriate vessels accordingly.However, upon further discussion it seems that the above numbers are rather limited and should be looked at. After scanning through some threads it would appear that most people prefer 1 Mill/m3 for a Small one, and up to 5-7 Mill/m3 for a "Large" Habitat. [See this thread for more details]
10. Habitats can be ôdesignedö to accommodate appropriate uses, or uses according to wishes of their designer. They can vary in appearance, fairly easy to pull off with the game like EVE, and thus have unique qualities accorded to them by a designer: Hollowed out Asteroids, Discarded Spaceship hulks, things used in construction of it like depleted station batteries and what not. Basically make them look like Minmatar ships (my apologies to Minmatar, I couldnÆt help myself). Some suggested that the construction of the habitat or "Veld Base" can be done in stages, where special ship-type, perhaps, can be used, and a modable BPO can be released and "tweaked" by those who desire to improve on the "standard" design.
At some point it would be possible to develop a profession out of it. A habitat designer/builder. Perhaps all corps that choose to, can specialize in such endeavors, to the point of patenting their design via blueprint copies. We all know that most efficient design vs. use info will spread quickly. Perhaps create special Habitat Construction Modules for POS owners who can then build them and sell them to the rest of us. At the same time it might create a market or a faction owned POS that can be rented for the design/build purposes by those who do not have access to POS
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Jinx Barker
Caldari GFB Scientific
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Posted - 2009.11.05 00:58:00 -
[1652]
Habitats/New POS PT2 11. One should be able to secure the habitat from entry by other players. Perhaps with specifically set password one can dock, as can his friends. At the same time, and I just thought of it, when they are destroyed by an adversary they should drop some portion of the loot currently held within them. Just like when the ship is destroyed it drops a can with stuff. Also a great new field for legitimate corporate spies and thieves to foray their strengths.
12. Some people want them to use fuel to power up the components or keep the battery charged or something. Others want the habitats not use any fuel û unless they are engaged in combat. Fuel involved, or rather according to posts, the desired fuel ranges from POS isotopes and caltrates, to regular maintenance of the Habitat with Consumer Products and common minerals. This is a pretty wide-ranging debate.
Further info on Ownership and Transfer Logistics:
99% so far agreed that limiting number of habitats per system can be another great thing to do. It will ferment discontent and wars, since people would want a nice spot. It will also support real Estate trade, where you can actually sell a Habitat to another player. Legitimate Real-Estate trading can be performed via easily implemented voucher system. Lets say upon building a habitat you will have an ownership voucher, like a deed, something that would look very similar to Pirate Ship Logs. There will be information regarding the Habitat, all its stats, location, security level of the system, etc.
At the same time, if the voucher is lost (if the owner carried the voucher in his cargohold and was blown up) there are 2 consequences:
1)If voucher is destroyed, the habitat automatically self-destructs OR 2)If the voucher is picked up by a new player/or the aggressor/whoever finds the can, he automatically becomes an owner of the habitat.
In second case, the Habitat retains its password/security until a ônew owner arrivesö. Upon his attempt to dock, he must have the voucher in cargohold, he will be given an opportunity to change the password. Also, even though previous security measure were still in effect, including password, the former owner is still locked out of the habitat. It will prevent disgruntled victims from docking with their former property and cleaning it out or self-destructing it.
And finally, having a voucher in the cargohold will allow the entrance into the Habitat password free. This could be useful in case of forgotten passwords - and it will expose vouchers to the possibility of being lost if you are attacked on the way.
They could also be placed in the Escrow - where potential buyer can see the habitat information and gauge for himself if he wants to buy it. Thus making vouchers readable, but not useful if they are in Escrow, at least not until they are claimed and ownership is transferred. Again, Voucher in Cargohold=Password free entry will mean that the seller doesnÆt have to do anything as far as security is concerned. A fact that the voucher is no longer in his possession automatically revokes his ownership while retaining habitat as secure for a new owner.
In order to prevent Scams on Escrow, where an "Empty" voucher can be sold - in case habitat is no longer there, if it blew up or was destroyed or what not - the voucher would destroy itself as well. Thus two would be linked, if one goes so does the other. No way to scam people with "fake" vouchers.
This will make peeps keep vouchers/deeds/titles as safe as their own BPOs.
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Jinx Barker
Caldari GFB Scientific
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Posted - 2009.11.05 01:06:00 -
[1653]
Edited by: Jinx Barker on 05/11/2009 01:06:33 Habitat/New POS PT3
Habitat Placement & Construction Thoughts: Most everyone agreed that Habitats or "veld Bases" must be limited in numbers per-system. There is a debate, however, as to a Security Rating of a system where Habs should be allowed. After some searching, it looks like roughly 15% want them to be an Exclusively Low Security & 0.0 feature. Another group, roughly 60%, myself included, argues for a placement of habitats in ranges of 0.0 to .8, where Noob & 9.0-1.0 Empire systems are Excluded, and the rest argues to place them anywhere, in any security, w/o any restrictions..
On a System Security Issue, I would still go with the idea that even carebears in Empire must be allowed to have their rocks! However, I do believe that placing them in above .8 systems will cause undue hardship on the servers.
On number of Habs per system, here is a suggestion. lets take POS as an example. In theory, a POS can be anchored at ALL of the Moons orbiting the star in the system. So, if there are 20 Moons, then 20 POS' can be erected. As a starting premise lets presume that the number of habitats can be, should be, limited to the number of moons in the system. If CCP has created POS syetm, and allows them to be anchored at moons, we can safely assume that if Habitat number is limited to number of moons in the system - the lag issue should not arise.
Furthermore, the habitats ought to be RESTRICTED from being anchored near moons. Thats correct, I think the restriction is good, it will allow a proper POS development that would be unhindered by Habitat expansion. The only reason we are talking about moons is to shake down a minimum number of "Veld Bases"/Habitats per system.
Habitats/"Veld Base" Platforms, once build, will be taken out to the specific location and launched, very similar to how outposts building is designed. Once the Platform is Launched, the owner of it shall hit an "Assemble" button or menu, and the process of construction will begin. Details can be worked out later.
And, finally, a Link to Hab Concept http://www.eve-files.com/media/0603/CONCEPT.gif
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Jinx Barker
Caldari GFB Scientific
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Posted - 2009.11.05 01:15:00 -
[1654]
Habitats/New POS/POS Evolution PT4
Possible Thoughts On Habitat/Single Player Structure Maintenance/Purchase:
From: Habitat AI#5687 (or Name Of the Habitat) To: Jinx Barker.
Dear Sir, This is to inform you that Habitat's current structural integrity is at 30%. If you wish to repair the accumulated damage please use internal nanobot repair facility. Following is needed in order to complete the repairs: Tritanium: 100,000 Units Pyrite: 20,000 Units Isogen: 10,000 Units Mexalon: 10,000 Units Zydrine: 5,000 Units Megacyte: 5,000 Units Morphite: 1,000,000 Units ------------------------- Now, of course I pulled the numbers out of my arse, but you get the idea. Also, you can have the stuff stacked in the hangar bay, which would be OK. But, the actual EVE-Mail receipt would not happen until the authorized user actually docks with the structure. This might actually allow for very expensive mistakes and it will support the economy since the minerals will be in some demand throughout the universe to shore up failing habitats.
In conclusion:
The more I thought about POS & Habitat designs the more I realized that what we now know as POS should change into MHS - Modular Habitat System. Where it can start as rock with a docking ring, and be either upgraded or converted into a huge "Death Star" or "Moon Mining Base." The scaleable, or modular system that can accommodate one, five, ten, twenty or a hundred people depending on the effort, ISK, and availability of resources.
They should not be separate systems, they should become one system, that can be upgraded when need arises and converted according to the needs - as said above, whether a hole in the roid for one, or a massive structure for the corp - all depends on the "lego" pieces, price, location, enemies, friends, etc.
Forget the notion of Single Player Structure/Corporation Structure/Multiple Player structure - make it a SINGLE ENTITY that is scaleable and configurable. POS should evolve.
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sg3s
Caldari Deep Core Mining Inc.
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Posted - 2009.11.05 03:20:00 -
[1655]
Edited by: sg3s on 05/11/2009 03:24:19
Originally by: Jinx Barker loads of stuff
Sorry for busting your balls here mate, but I believe you're sorta kinda losing sight of what the original thread is about. Those 5 posts belong in their own thread.
edit: can't count posts, gets hard after 3, ya know.
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Syberbolt8
Gallente Knights of Kador Freedom of Elbas
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Posted - 2009.11.05 23:06:00 -
[1656]
Nice idea Jinx, but saying that, something that in depth an completely different from the dead horse pos thread really deserves its own post.
Also bump for the glory of the Dead horse :) Support the DEAD HORSE POS's |
Aetherist
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Posted - 2009.11.05 23:22:00 -
[1657]
I hope you all know this thread was started in 2006....3 years ago. Im sure if ccp would have even been considering what was in this thread it would have been mentioned by some ccp member. I have not seen to many if any dev responses in the thread.
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BeanBagKing
The Keepers of JewGold Gypsy Nation
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Posted - 2009.11.05 23:57:00 -
[1658]
Originally by: Aetherist I hope you all know this thread was started in 2006....3 years ago. Im sure if ccp would have even been considering what was in this thread it would have been mentioned by some ccp member. I have not seen to many if any dev responses in the thread.
Go read the last 3 pages or so.
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Thorsyrrian
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Posted - 2009.11.06 00:56:00 -
[1659]
I am happy to see that some of the original requests (from as far back as 2006) in this thread have been implemented. However, I believe that more needs to be done, and that the POS is still too tedious and unfriendly to the average user.
The management of the POS is too tedious and complex and yet, lacks the functionality that many consider important. It also ties in with the whole corporation roles, corporation hangars, and permissions, being overly complex and limited in functionality.
I believe the entire roles, permissions and hangar systems needs a major overhaul.
Some of the ideas that have been previously highlighted, need to be restated and the support for the changes need to be voiced once more.
Why are we limited to just 7 hangar divisions? and Why are these hangar divisions (and the non-sensical permissions) the same at each station, each POS and in each container? The current system makes micro management extremely tedious, very inflexible, and essentially does not meet the needs of the average corp Manager.
Access permissions, divison labelling and logs need upgrading and greater flexibility and independence between the different locations.
I would like to see the flexibility to have more than 7 divisions, to have different names and access permission setups for the divisions at different locations (at different stations, at a POS and in containers.
Another issue with POS's is with research...
Managing corp owned and player owned blueprints in a corp hangar for researching remotely at a POS is extremely insecure, and combersome when it comes to removing and moving blueprints around. Not to mention, stopping those who you do give access to the hangar, from taking everyone else's blueprints. Perhaps you could permit corp members to research their blueprints remotely at the corp (or alliance) POS from the safety of their own personal hangars, and not even need to use the corp hangar? I would also like to have divisions setup in personal hangars, so I can separate and organize my items the same way I can in the corp hangar.
This suggestion should be very easy to implement and will solve many of the micromanagement issues that plague management in every corp.
Please respond to this post if you agree/disagree and/or support these ideas.
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Jane Gaston
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Posted - 2009.11.06 05:15:00 -
[1660]
Hey Jinx,glitchmaster, metropower, aldosucks.
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sg3s
Caldari Deep Core Mining Inc.
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Posted - 2009.11.06 18:38:00 -
[1661]
Originally by: Thorsyrrian Edited by: Thorsyrrian on 06/11/2009 05:26:54 The management of the POS is too tedious and complex and yet, lacks the functionality that many consider important. It also ties in with the whole corporation roles, corporation hangars, and permissions, being overly complex and limited in functionality.
I believe the entire roles, permissions and hangar systems needs a major overhaul.
Some of the ideas that have been previously highlighted, need to be restated and the support for the changes need to be voiced once more.
Why are we limited to just 7 hangar divisions? and Why are these hangar divisions (and the non-sensical permissions) the same at each station, each POS and in each container? The current system makes micro management extremely tedious, very inflexible, and essentially does not meet the needs of the average corp Manager.
Access permissions, divison labelling and logs need upgrading and greater flexibility and independence between the different locations.
I would like to see the flexibility to have more than 7 divisions, to have different names and access permission setups for the divisions at different locations (at different stations, at a POS and in containers.
Another issue with POS's is with research...
Managing corp owned and player owned blueprints in a corp hangar for researching remotely at a POS is extremely insecure, and combersome when it comes to removing and moving blueprints around. Not to mention, stopping those who you do give access to the hangar, from taking everyone else's blueprints. Perhaps you could permit corp members to research their blueprints remotely at the corp (or alliance) POS from the safety of their own personal hangars, and not even need to use the corp hangar? I would also like to have divisions setup in personal hangars, so I can separate and organize my items the same way I can in the corp hangar.
This suggestion should be very easy to implement and will solve many of the micromanagement issues that plague management in every corp.
Ah yes, known issues. What you're saying is not new, that will probably not surprise you, but there are reasons these seemingly easy things were not changes yet.
Eve is a complicated game, and to keep things optimise/as fast as possibly CCP didn't always take into account vast expandability. For instance there is a limit to the number of roles that can be in game (I believe 32? or 64), and you cannot see or use all the roles, roles are used for other things too backstage... There are issues like that with the corp hanger too, this is why those have not been changed.
But trying to stay on topic, these are things that should also be reformed as the new POS system is introduced. A much mentioned pro to the implementation of a modular POS is better management, or at least centralised management. If the systems don't change it won't be much use to have it, probably, another reason this hasn't been done yet.
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Dacryphile
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Posted - 2009.11.06 20:03:00 -
[1662]
Originally by: CCP Incognito In essence come to a consensus on what you want and put it in writing. I am willing to champion this internally, but I need a single goal to present. The final summary should be one or two form posts in length.
Your goggle docks made a nice summery of what has gone before though :)
\o/ Incognito!!! Thank god someone from CCP is finally picking up on this win concept!
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Jinx Barker
Caldari GFB Scientific
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Posted - 2009.11.07 15:00:00 -
[1663]
Originally by: sg3s Sorry for busting your balls here mate, but I believe you're sorta kinda losing sight of what the original thread is about. Those 5 posts belong in their own thread.
No, I disagree, I am not losing sight of anything, my final paragraph sums up what POS should be, all that other stuff I was talking about were just suggestions on the evolution of the POS.
Here is it again:
Originally by: Jinx Barker They (The POS/POS Like Structures) should not be separate systems, they should become one system, that can be upgraded when need arises and converted according to the needs - as said above, whether a hole in the roid for one, or a massive structure for the corp - all depends on the "lego" pieces, price, location, enemies, friends, etc
In other words it should become a single, unified outpost like structure, that can be upgraded, and modified as resources become available. And, I know I am sounding like a broken record, I do not mean "outpost" as we understand them now in EVE; a scaled down version of the stations we have now, an industrial/if you wish mechanical/utilitarian version of the New Eden Outposts.
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tovarich cookies
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Posted - 2009.11.08 11:00:00 -
[1664]
did not read the rest of the thread.
give the man a cookie for the ideas in post 1! |
sg3s
Caldari Deep Core Mining Inc.
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Posted - 2009.11.08 13:24:00 -
[1665]
Originally by: tovarich cookies did not read the rest of the thread.
give the man a cookie for the ideas in post 1!
Good summary of the thread so far:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1208972&page=1
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Syberbolt8
Gallente Gen Tec Freedom of Elbas
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Posted - 2009.11.09 14:05:00 -
[1666]
Originally by: tovarich cookies did not read the rest of the thread.
give the man a cookie for the ideas in post 1!
aye check out the new post, looks good. :) Support the DEAD HORSE POS's |
Syberbolt8
Gallente Gen Tec Freedom of Elbas
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Posted - 2009.11.10 19:55:00 -
[1667]
dont like this one on page 4 Support the DEAD HORSE POS's |
Qujulome
Amarr
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Posted - 2009.11.12 09:32:00 -
[1668]
this idea will never go away until it is in the game.
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Bael Gar
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Posted - 2009.11.12 19:27:00 -
[1669]
/when
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Dacryphile
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Posted - 2009.11.12 21:11:00 -
[1670]
Originally by: Qujulome this idea will never go away until it is in the game.
Incognito is working on it.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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sg3s
Caldari Deep Core Mining Inc.
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Posted - 2009.11.13 03:39:00 -
[1671]
Originally by: Dacryphile
Originally by: Qujulome this idea will never go away until it is in the game.
Incognito is working on it.
He better be!
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Esiel
Renegade Serenity
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Posted - 2009.11.14 23:09:00 -
[1672]
Don't be so pushy, I appricate the fact that Incognito decided to talk to us. Considering that I thought the Dev's were ignoring this thread on purpose it was nice to hear that someone has heard us.
Viva la deadhorse.
...
Beat the dead horse |
sg3s
Caldari Deep Core Mining Inc.
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Posted - 2009.11.17 10:22:00 -
[1673]
Originally by: Esiel Don't be so pushy, I appricate the fact that Incognito decided to talk to us. Considering that I thought the Dev's were ignoring this thread on purpose it was nice to hear that someone has heard us.
Viva la deadhorse.
Rawr!
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Syberbolt8
Gallente Gen Tec Freedom of Elbas
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Posted - 2009.11.17 16:01:00 -
[1674]
Originally by: sg3s
Originally by: Esiel Don't be so pushy, I appricate the fact that Incognito decided to talk to us. Considering that I thought the Dev's were ignoring this thread on purpose it was nice to hear that someone has heard us.
Viva la deadhorse.
Rawr!
Agreed, I too, thought the devs where ignoring this. Support the DEAD HORSE POS's |
Jinx Barker
Caldari GFB Scientific
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Posted - 2009.11.19 03:54:00 -
[1675]
Hey, why cant the POS look like this: http://ccp.vo.llnwd.net/o2/community/devblog/2009/Hub.jpg?
Up the horse goes...
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sg3s
Caldari Deep Core Mining Inc.
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Posted - 2009.11.19 19:12:00 -
[1676]
Edited by: sg3s on 19/11/2009 19:12:58
Originally by: Jinx Barker Hey, why cant the POS look like this: http://ccp.vo.llnwd.net/o2/community/devblog/2009/Hub.jpg?
Up the horse goes...
Ah well, it just doesn't I guess :p
edit: Not exactly that great either as a POS... either... if you ask me.
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SCK Vanguard
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Posted - 2009.11.19 19:39:00 -
[1677]
I think the designs on the first page looked cool. I haven't read every page, but it looks like a positive step forward. The models would no doubt be customised so each empire has their own unique tower and possibly modules.
If managing a POS is broken then that really is a seperate thing. Why can't we get both the managemnt refreshed and CCP take another look at how POS are to be represented in the game? Clone vats would seem to be too much, but POS really do need to be more friendly. You should be able to change ship modules without needing a ship nearby to give you a transfer. Thats just ridiculous. They have the technology to create space ships and stations by not to perform basic changes to the ship?
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sg3s
Caldari Deep Core Mining Inc.
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Posted - 2009.11.19 20:29:00 -
[1678]
Originally by: SCK Vanguard I think the designs on the first page looked cool. I haven't read every page, but it looks like a positive step forward. The models would no doubt be customised so each empire has their own unique tower and possibly modules.
If managing a POS is broken then that really is a seperate thing. Why can't we get both the managemnt refreshed and CCP take another look at how POS are to be represented in the game? Clone vats would seem to be too much, but POS really do need to be more friendly. You should be able to change ship modules without needing a ship nearby to give you a transfer. Thats just ridiculous. They have the technology to create space ships and stations by not to perform basic changes to the ship?
It's funny you bring up the 'empire styled' design... since that currenly just isn't what is in game, only the towers are racial, while pretty much everything else is generic and not fitted to race. Or, if anything, it looks more like concord type stuff...
Which brings me to the next point, a while ago we had a discussion on IRC about who and why you were paying ISK for sov and the who would be CONCORD... and why, well nobody knows, but why don't the TCUs and the hubs have a distinct racial look to it?...
My theory is that this technology is developed by the 0.0 alliances and factions, in fair use, to dominate and compete over space... The racial look just got blended out, the 0.0 alliances/corps aren't really racist. Evidently by the pirate factions who are, always, a mix between two of the main factions... And 0.0 Alliances really allow every race to enter, besides some obvious exceptions (CVA) but in size they can be neglected. The 0.0 community develop their own tech too, which results in a pretty monotone style design, but this whole story ends in less work for devs and art to make it work ;)
Anyway, just my thoughts on the issue.
Oh and POSs can already 'help' you with refitting modules and stuff.. you just need to add the facilities necessary to do this...
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Syberbolt8
Gallente Gen Tec Freedom of Elbas
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Posted - 2009.11.20 20:03:00 -
[1679]
This page is belonging on the first page, more support needed. Support the DEAD HORSE POS's |
sg3s
Caldari Deep Core Mining Inc.
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Posted - 2009.11.23 01:57:00 -
[1680]
áá▲ ▲áá▲
edit: wrong forums sh--
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ShadowandLight
Amarr Hammer Of Light Aegis Militia
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Posted - 2009.11.23 05:21:00 -
[1681]
resigned, god CCP the POS mechanics FING SUCK
please fix the mechanics then fix the graphics
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Moriancumer
Amarr Hammer Of Light Aegis Militia
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Posted - 2009.11.23 06:37:00 -
[1682]
Originally by: ShadowandLight resigned, god CCP the POS mechanics FING SUCK
please fix the mechanics then fix the graphics
/signed ... best comment ever :P
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High Star
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Posted - 2009.11.26 10:44:00 -
[1683]
Bump this back from page 6
This idea needs more input from CCP
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Syberbolt8
Gallente Why U Viloence Me
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Posted - 2009.11.27 04:09:00 -
[1684]
HEY!! just because this gets a little dev love is no reason to let it die. BTW CCP Incognito where are you? your not posting anymore... Did CCP gag you too?
Come say hi on IRC Support the DEAD HORSE POS's |
Taladool
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Posted - 2009.11.28 15:38:00 -
[1685]
Edited by: Taladool on 28/11/2009 15:37:58 More support :)
This Thread inspires me every time I read it.
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Lady Gabriela
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Posted - 2009.12.02 07:43:00 -
[1686]
I did not post much until now in this forum, but the idea is brilliant. btw, there is a similiar thread in the german forum. http://www.eveger.de/forum/showthread.php?p=406941#post406941
Thumbs up for both!
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Syberbolt8
Gallente The Scope
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Posted - 2009.12.02 21:28:00 -
[1687]
Originally by: Lady Gabriela I did not post much until now in this forum, but the idea is brilliant. btw, there is a similiar thread in the german forum. http://www.eveger.de/forum/showthread.php?p=406941#post406941
Thumbs up for both!
Google Translater FTW :)
However the dead horse pos thread will live forever. :) Support the DEAD HORSE POS's |
Esiel
Renegade Serenity
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Posted - 2009.12.03 16:07:00 -
[1688]
Originally by: ShadowandLight resigned, god CCP the POS mechanics FING SUCK
please fix the mechanics then fix the graphics
Two different teams - so it isn't one before the other.
Graphics department please make the graphics nice. Programing please fix the mechanics.
Make it a race, on your marks, get set, GO!
...
Beat the dead horse |
ShadowDraqon
The Quantum Company Independent Faction
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Posted - 2009.12.05 11:42:00 -
[1689]
*flog flog*
~ MED-SEC ~ AND The Blatantly Obvious |
Syberbolt8
Gallente Terminal Impact Kairakau
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Posted - 2009.12.05 16:16:00 -
[1690]
support the new Dead horse pos thread in assembly hall The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
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Mekela
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Posted - 2009.12.08 08:21:00 -
[1691]
CCP of all the things you have listened to, why is this one so hard for you to work with?
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Rian Fothe
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Posted - 2009.12.08 15:37:00 -
[1692]
/signed.
Thanks for the work evelgrivion looks really good
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2009.12.10 13:24:00 -
[1693]
How much longer must the POS stand for pieces of ****?
Should/would/could have, HAVE you chav!
Also Known As |
Isabella Thresher
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Posted - 2009.12.10 17:31:00 -
[1694]
/signed.
impressive thread opening with all the graphics...
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Esiel
Renegade Serenity
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Posted - 2009.12.14 19:58:00 -
[1695]
It seems some people have given up on this (found on page 7), but I refuse to give up. I have a dream of one day actually having my POS look like a station and not a floating debris field.
...
Beat the dead horse |
Syberbolt8
Gallente Terminal Impact Kairakau
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Posted - 2009.12.14 20:17:00 -
[1696]
I haven't given up, just on holiday lol.. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
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CCP Incognito
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Posted - 2009.12.15 11:07:00 -
[1697]
Still lurking :)
I haven't forgotten you.
----- I am a programmer, not a designer, all design comments are just speculation and have no grounding in fact! |
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CCP Incognito
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Posted - 2009.12.15 15:00:00 -
[1698]
Edited by: CCP Incognito on 15/12/2009 15:00:12 There has been a few posts that say I am working on this. Just to be clear I am working to get time put on the schedule for this to be redone. The problem with that is that reworking something that is mostly working is harder than getting something new added to the schedule.
Things that are new are things that sell EvE and bring in new players, are also cool and shiny... Reworking old stuff only has a small impact, so is less cost effective...
Sad cold truth there....
But still fighting the good fight. ----- I am a programmer, not a designer, all design comments are just speculation and have no grounding in fact! |
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Syberbolt8
Gallente Terminal Impact Kairakau
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Posted - 2009.12.15 23:20:00 -
[1699]
Originally by: CCP Incognito Edited by: CCP Incognito on 15/12/2009 15:00:12 There has been a few posts that say I am working on this. Just to be clear I am working to get time put on the schedule for this to be redone. The problem with that is that reworking something that is mostly working is harder than getting something new added to the schedule.
Things that are new are things that sell EvE and bring in new players, are also cool and shiny... Reworking old stuff only has a small impact, so is less cost effective...
Sad cold truth there....
But still fighting the good fight.
Something to keep in mind on that point however, read through the first 20 pages, people sill complain about how pos's look and feel, how when they first heard about them they thought "cool" and when they seen them they said "Is that it, is there nothing more"
Pos's are one of the biggest disappointments in the game, and considering you HAVE to use pos's for t2 reactions, and t3 ships, they will continue to be used and disappoint people when they first see them.
It goes further to point out that though seeing the pos disappoints them, using the pos is even worse, and turns even the most happy go lucky people into mindless, angry zombies sitting at their PC for hours to anchor and setup that reactions pos, make sure the links are all connected, make sure the right goods are in the right place, etc, it might work, but its the last thing in EvE I would call fun.
Not that I or very many people will quit over it, but I am sure it has happened in the past.
The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Veebora
Caldari
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Posted - 2009.12.16 01:21:00 -
[1700]
Originally by: CCP Incognito Edited by: CCP Incognito on 15/12/2009 15:00:12 There has been a few posts that say I am working on this. Just to be clear I am working to get time put on the schedule for this to be redone. The problem with that is that reworking something that is mostly working is harder than getting something new added to the schedule.
Things that are new are things that sell EvE and bring in new players, are also cool and shiny... Reworking old stuff only has a small impact, so is less cost effective...
Sad cold truth there....
But still fighting the good fight.
I hope you succeed on this fight!
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Naran Darkmood
Gallente BlackSite Prophecy 101010 Alliance
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Posted - 2009.12.16 17:21:00 -
[1701]
page 3 rescue!
*takes out the whip*
Originally by: Kahega Amielden Don't worry, CCP. We here at Suddenly NinjasÖ are working hard to add social interaction to generic missions
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2009.12.16 18:12:00 -
[1702]
It's not a small thing. I hardly want to go to our POS, let alone hang out there because they look horrible and off-putting.
Should/would/could have, HAVE you chav!
Also Known As |
Infinion
Caldari Endless Destruction BricK sQuAD.
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Posted - 2009.12.16 18:16:00 -
[1703]
Originally by: Syberbolt8
Originally by: CCP Incognito Edited by: CCP Incognito on 15/12/2009 15:00:12 There has been a few posts that say I am working on this. Just to be clear I am working to get time put on the schedule for this to be redone. The problem with that is that reworking something that is mostly working is harder than getting something new added to the schedule.
Things that are new are things that sell EvE and bring in new players, are also cool and shiny... Reworking old stuff only has a small impact, so is less cost effective...
Sad cold truth there....
But still fighting the good fight.
Something to keep in mind on that point however, read through the first 20 pages, people sill complain about how pos's look and feel, how when they first heard about them they thought "cool" and when they seen them they said "Is that it, is there nothing more"
Pos's are one of the biggest disappointments in the game, and considering you HAVE to use pos's for t2 reactions, and t3 ships, they will continue to be used and disappoint people when they first see them.
It goes further to point out that though seeing the pos disappoints them, using the pos is even worse, and turns even the most happy go lucky people into mindless, angry zombies sitting at their PC for hours to anchor and setup that reactions pos, make sure the links are all connected, make sure the right goods are in the right place, etc, it might work, but its the last thing in EvE I would call fun.
Not that I or very many people will quit over it, but I am sure it has happened in the past.
I think ccp needs to get their priorities straight the posses of right now don't even have their animations working.
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Sollunux
Gallente Dawn's Requiem
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Posted - 2009.12.16 21:19:00 -
[1704]
Keepin' the dream alive
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sg3s
Caldari Deep Core Mining Inc.
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Posted - 2009.12.17 09:37:00 -
[1705]
Originally by: Syberbolt8
Originally by: CCP Incognito Edited by: CCP Incognito on 15/12/2009 15:00:12 There has been a few posts that say I am working on this. Just to be clear I am working to get time put on the schedule for this to be redone. The problem with that is that reworking something that is mostly working is harder than getting something new added to the schedule.
Things that are new are things that sell EvE and bring in new players, are also cool and shiny... Reworking old stuff only has a small impact, so is less cost effective...
Sad cold truth there....
But still fighting the good fight.
Something to keep in mind on that point however, read through the first 20 pages, people sill complain about how pos's look and feel, how when they first heard about them they thought "cool" and when they seen them they said "Is that it, is there nothing more"
Pos's are one of the biggest disappointments in the game, and considering you HAVE to use pos's for t2 reactions, and t3 ships, they will continue to be used and disappoint people when they first see them.
It goes further to point out that though seeing the pos disappoints them, using the pos is even worse, and turns even the most happy go lucky people into mindless, angry zombies sitting at their PC for hours to anchor and setup that reactions pos, make sure the links are all connected, make sure the right goods are in the right place, etc, it might work, but its the last thing in EvE I would call fun.
Not that I or very many people will quit over it, but I am sure it has happened in the past.
Couldn't have put this better myself
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Carniflex
Fallout Research Fallout Project
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Posted - 2009.12.17 14:01:00 -
[1706]
I hope you can sell the idea to others once Incarna starts to arrive. It would be rather nice if you could walk around in there and it would be kinda like new content.
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Syberbolt8
Gallente No Limit Soldiers Looney Toons.
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Posted - 2009.12.17 19:16:00 -
[1707]
It Saddens me to say, that this thread will see yet its 4th Christmas, that's 4 years of the Dead Horse Pos Thread. I hope you can push this CCP Incognito, CSM is also going to bat on this one, If Song Li can help it, Hopefully it being pushed on both fronts will change the designers minds on the subject.
I wanted to thank you for your efforts in this project, and wish good luck to you when you make your proposal to the design team.
Also, Marry Christmas, to everyone that celebrates it, and Happy Holidays to anyone that doesn't
Ill be bumping the thread when I get the chance but I'm on holiday, so lets get some help here guys :) The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Zanaraxtarus
Knowledge Stick Station
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Posted - 2009.12.18 14:02:00 -
[1708]
Agree! Yeah, I know it's not really a question of whether or not people agree with this topic, since we all know, pretty much everyone DOES agree... I just wanted to let the devs know my EVE story... I started playing several years ago, after hearing how players could own their own stations and use them to create manufacturing empires... I thought that was incredible.. After a few weeks in the game, I learned more about POSes... I quit.. I recently heard there have been MANY changes to EVE in the last couple of years, so I came back to see if what had attracted me to the game originally had been worked on.... I have to say, the things which have been changed are impressive (granted, they still need work to be great) but to know that the POS system is STILL so incredibly....what's a good word....boring is kind of sad.. I think a topic staying alive for this long shows that it most certainly matters to the players.. If what the devs are concerned with is cost effectiveness, they need to imagine all of the people (like myself) who quit EVE because of finding out how horrid the POS system really is.. What's more important, drawing in new players, or KEEPING current players?? And what in the world is wrong with the posting code???? Is it not possible to write code that lets people see what they type when a post is longer than average?? --Zan-- |
Esiel
Renegade Serenity
|
Posted - 2009.12.19 00:05:00 -
[1709]
Originally by: CCP Incognito Edited by: CCP Incognito on 15/12/2009 15:00:12 There has been a few posts that say I am working on this. Just to be clear I am working to get time put on the schedule for this to be redone. The problem with that is that reworking something that is mostly working is harder than getting something new added to the schedule.
Things that are new are things that sell EvE and bring in new players, are also cool and shiny... Reworking old stuff only has a small impact, so is less cost effective...
Sad cold truth there....
But still fighting the good fight.
This should be sold as "new" and "shiny" I can see the eve promo with a POS in a factory set up then in a research setup, then as a moon mining setup. And then having a ship flying in to dock in your own personal station. This could have as much, if not more of an impact than any new ship could have.
PS thanks for keeping up the fight, we the players are behind you in your efforts
...
Beat the dead horse |
Syberbolt8
Gallente No Limit Soldiers Looney Toons.
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Posted - 2009.12.20 19:21:00 -
[1710]
I agree, this would be pretty easy to sell as new and shiny if it was done right. I know a lot of players over the last 4 years have expressed positive interest in this idea, and it could only serve to make them happy to do this, or something like it.
Keep in mind, that this is just the best current idea for pos's I think pos reform of any kind would be welcome provided we get away from the stick in space aspect, have a UI that is easier to manage, and takes less time to setup and online.
The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
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Taladool
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Posted - 2009.12.22 03:58:00 -
[1711]
Edited by: Taladool on 22/12/2009 03:58:19 TO THE TOP!!!
CCP Incognito, I love you, will you have my babys??
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CCP Incognito
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Posted - 2009.12.22 09:45:00 -
[1712]
Originally by: Taladool Edited by: Taladool on 22/12/2009 03:58:19 TO THE TOP!!!
CCP Incognito, I love you, will you have my babys??
No I don't like cats! ----- I am a programmer, not a designer, all design comments are just speculation and have no grounding in fact! |
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Avernus
Gallente Imperium Technologies
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Posted - 2009.12.23 00:29:00 -
[1713]
The CSM just voted on supporting this, 9/9 in favor of this proposal.
Fight the good fight Incognito!
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Taladool
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Posted - 2009.12.23 01:16:00 -
[1714]
Originally by: CCP Incognito
Originally by: Taladool Edited by: Taladool on 22/12/2009 03:58:19 TO THE TOP!!!
CCP Incognito, I love you, will you have my babys??
No I don't like cats!
Fine be that way :( :P
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Syberbolt8
Gallente No Limit Soldiers Looney Toons.
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Posted - 2009.12.23 15:30:00 -
[1715]
Edited by: Syberbolt8 on 23/12/2009 15:32:20 Im not sure if you seen this CCP Incognito, but it makes your pushing the subject easier,
http://wiki.eveonline.com/wiki/Modular_Starbase_%28CSM%29
Seems the CSM will be talking to the dev team about this Idea when they come to Iceland, this should make it a lot easier for you to push the subject as well, Don't mind me that I'm getting a bit excited, that this might happen in the next 2 years :)
And I am a little more excited that something will happen with pos's in the next few years all together, as its been a long time coming. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Syberbolt8
Gallente No Limit Soldiers Looney Toons.
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Posted - 2009.12.24 07:42:00 -
[1716]
Saved from page 3 The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Great Artista
Caldari Veto. Veto Corp
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Posted - 2009.12.24 17:57:00 -
[1717]
(s)up?
____ Rockets need a boost. CCP status: [_] Told. [x] Not told.
◕◡◕
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sg3s
Caldari Deep Core Mining Inc.
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Posted - 2009.12.27 03:11:00 -
[1718]
Originally by: Great Artista (s)up?
nm....
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Syberbolt8
Gallente No Limit Soldiers Looney Toons.
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Posted - 2009.12.28 17:03:00 -
[1719]
after Christmas Bump, if this is still up next year Ill host a new years EvE party for people supporting the dead horse pos thread, or anyone supporting getting drunk..
Either way, saved from page 4 The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Kyle Cataclysm
Blue.
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Posted - 2009.12.28 17:23:00 -
[1720]
bump
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Lordofdarkness13
Gallente
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Posted - 2009.12.30 12:30:00 -
[1721]
/signed POSs: Flogging the Dead Horse |
Orgust Brem
|
Posted - 2009.12.30 13:49:00 -
[1722]
Edited by: Orgust Brem on 30/12/2009 13:48:51 Didn't know if it was mentioned (58 pages)
/signed (besides the fact it's 2D, not 3D. There should connectors up|down, too)
It's a LOT of work. We should discuss and determine ways to switching from the last system to the next (if idea will be implemented).
What way would be the best to change? - All POS are deleted and will be found in corp-hangar as fresh items to set them up? - There are old and new POS-BPOs/BPCs to build up the new system?
...guess a lot more ...the change IS a LOT of work.
And there are still things on TODO-List, if idea will be implemented (and it isn't mentioned above): - Creating the models - Creating the grid - setting all zero-positions for weapon-graphics, incoming-graphics, ... - ...
I want to push discussion to help devs identifying all depending TODO-things. I guess the idea is good, but not implemented, because it's much unidentified stuff where some devs would have a hard time.
but in all, another vote from an eve-player /signed
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Syberbolt8
Gallente No Limit Soldiers Looney Toons.
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Posted - 2009.12.30 18:22:00 -
[1723]
Originally by: Orgust Brem Edited by: Orgust Brem on 30/12/2009 13:48:51 Didn't know if it was mentioned (58 pages)
/signed (besides the fact it's 2D, not 3D. There should connectors up|down, too)
It's a LOT of work. We should discuss and determine ways to switching from the last system to the next (if idea will be implemented).
What way would be the best to change? - All POS are deleted and will be found in corp-hangar as fresh items to set them up? - There are old and new POS-BPOs/BPCs to build up the new system?
...guess a lot more ...the change IS a LOT of work.
And there are still things on TODO-List, if idea will be implemented (and it isn't mentioned above): - Creating the models - Creating the grid - setting all zero-positions for weapon-graphics, incoming-graphics, ... - ...
I want to push discussion to help devs identifying all depending TODO-things. I guess the idea is good, but not implemented, because it's much unidentified stuff where some devs would have a hard time.
but in all, another vote from an eve-player /signed
here is a summery of the last 50 some odd pages,
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1208972
The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Esiel
Renegade Serenity
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Posted - 2010.01.05 08:55:00 -
[1724]
Never surrender never retreat, except for the holidays where my wife will kill me if I don't do family stuff.
(All that means is I still support the dead horse and wish to bump it back to the top)
...
Beat the dead horse |
Syberbolt8
Gallente Mercurialis Inc. Wildly Inappropriate.
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Posted - 2010.01.05 23:14:00 -
[1725]
Originally by: Esiel Never surrender never retreat, except for the holidays where my wife will kill me if I don't do family stuff.
(All that means is I still support the dead horse and wish to bump it back to the top)
Just be sure your not killed by your wife. Or get her to support this thread...
My wife does :)
Bump The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
mundus123
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Posted - 2010.01.08 08:30:00 -
[1726]
Though i love my new shinny report isk spammer button for the dreaded times i must be in highsec, Most my time I'm at a pos in a wh and i have to say, the pos is rather pathetic looking . Unless the next expansion has more t3 mods/ships this is what i want! you started fixing the ugly sov/0.0 situation, keep it going!
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Sollunux
Gallente Dawn's Requiem
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Posted - 2010.01.08 18:03:00 -
[1727]
My next bump will contain ideas >_>, but for now
/shameless bump
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Zifrian
Licentia Ex Vereor
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Posted - 2010.01.08 18:16:00 -
[1728]
Looks great but honestly all I want to do is be able to repackage things and open cans in the hanger :(
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Caliglia
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Posted - 2010.01.08 20:28:00 -
[1729]
i think this thret is a waist of time for 1 reason and only 1 reason. if any one takes 5 min to look at pos moduals you will see that they where made to be connected to itch other. so ill conclude that some one at CCP allready hade the idea to make it like you peeps are proposing only 2 thngs are missing 1 the pos towers dont have any slots on there sides where one could place the moduals that are just floating inside the shields atm and 2 in 0.0 the shield booble is used to hide in or log off inside so place slot on the sides of the curent pos towers to fasen the moduals on and place a large sheild emiter on top of the pow tower from where the new sheild sphere comes out from and we are done. and yes yes it takes worke but alot less than redoing it all and hey it fixes the problem with range on any ship attacking the pos course now the shield run down the sleek pos tower with all its moduals and people still got there booble to hide in . ohh meby set a 50 km range from sheidls for turets to be places course now the sheid is not that big around the tower ..
cali ...
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grant manson
Caldari Interstellar eXodus BricK sQuAD.
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Posted - 2010.01.09 03:57:00 -
[1730]
i think this is a great idea and im surprised ccp hasn't really done much about it. get it done or there will be riots!
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Midori Amiiko
Revival Of The Talocan Empire
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Posted - 2010.01.09 07:22:00 -
[1731]
I think this would be cool. Fund it. I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way John Paul Jones |
mundus123
|
Posted - 2010.01.09 07:52:00 -
[1732]
Originally by: Caliglia i think this thret is a waist of time for 1 reason and only 1 reason. if any one takes 5 min to look at pos moduals you will see that they where made to be connected to itch other. so ill conclude that some one at CCP allready hade the idea to make it like you peeps are proposing only 2 thngs are missing 1 the pos towers dont have any slots on there sides where one could place the moduals that are just floating inside the shields atm and 2 in 0.0 the shield booble is used to hide in or log off inside so place slot on the sides of the curent pos towers to fasen the moduals on and place a large sheild emiter on top of the pow tower from where the new sheild sphere comes out from and we are done. and yes yes it takes worke but alot less than redoing it all and hey it fixes the problem with range on any ship attacking the pos course now the shield run down the sleek pos tower with all its moduals and people still got there booble to hide in . ohh meby set a 50 km range from sheidls for turets to be places course now the sheid is not that big around the tower ..
cali ...
Part of the main focus of this push is the tossing out of the artwork of the old pos' and recreating new artwork to fit the modular system. As for the force field, as shown in the artwork, it is still there emited from the tower so the ss for the cap ships awaiting the jump command is still there.
Btw no i have not read every post, just the main beefy ones i could find and any ccp remarks. Personally im taking a page form the spammers and isk sellers page and every time im outside of the WH's i think ill run through a ocuple systems spamming the link for this thread. Company and more spammers are welcomed
|
Roeth Whitestar
Gallente Gemstone Mining
|
Posted - 2010.01.10 12:42:00 -
[1733]
Supported. Bigtime.
|
Syberbolt8
Gallente Mercurialis Inc. Wildly Inappropriate.
|
Posted - 2010.01.12 22:49:00 -
[1734]
saved from page 4, there is also another thread that is right here, if your interested, its a summery of this thread. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Jinx Barker
Caldari GFB Scientific
|
Posted - 2010.01.13 01:42:00 -
[1735]
I am glad this is still alive!
YAY for never dying and most asked for feature in the history of this game...
|
Gattman
|
Posted - 2010.01.16 14:15:00 -
[1736]
Come on, supported. With Dust 514 coming we need a new POS that people can actually walk across rather than jumping out an air lock and hope.
|
Xiese
The Graduates Morsus Mihi
|
Posted - 2010.01.17 20:50:00 -
[1737]
Originally by: Caliglia i think this thret is a waist of time for 1 reason and only 1 reason. if any one takes 5 min to look at pos moduals you will see that they where made to be connected to itch other. so ill conclude that some one at CCP allready hade the idea to make it like you peeps are proposing only 2 thngs are missing 1 the pos towers dont have any slots on there sides where one could place the moduals that are just floating inside the shields atm and 2 in 0.0 the shield booble is used to hide in or log off inside so place slot on the sides of the curent pos towers to fasen the moduals on and place a large sheild emiter on top of the pow tower from where the new sheild sphere comes out from and we are done. and yes yes it takes worke but alot less than redoing it all and hey it fixes the problem with range on any ship attacking the pos course now the shield run down the sleek pos tower with all its moduals and people still got there booble to hide in . ohh meby set a 50 km range from sheidls for turets to be places course now the sheid is not that big around the tower ..
cali ...
Cal you should realize that the problem might be with the "its crap but working so we will put it on the back burner" attitude that some have. We are trying to convince CCP that is unaceptable and we want this problem fixed. -
- |
Sobon
Caldari Phantom Squad
|
Posted - 2010.01.19 09:52:00 -
[1738]
Old school bump. ---------------------------------------------------
TQ Server Status: "BLACK HAWK ____" Does this mean we can expect down time in the near future? |
sg3s
Caldari Deep Core Mining Inc.
|
Posted - 2010.01.20 15:17:00 -
[1739]
Originally by: Caliglia i think this thret is a waist of time for 1 reason and only 1 reason. if any one takes 5 min to look at pos moduals you will see that they where made to be connected to itch other. so ill conclude that some one at CCP allready hade the idea to make it like you peeps are proposing only 2 thngs are missing 1 the pos towers dont have any slots on there sides where one could place the moduals that are just floating inside the shields atm and 2 in 0.0 the shield booble is used to hide in or log off inside so place slot on the sides of the curent pos towers to fasen the moduals on and place a large sheild emiter on top of the pow tower from where the new sheild sphere comes out from and we are done. and yes yes it takes worke but alot less than redoing it all and hey it fixes the problem with range on any ship attacking the pos course now the shield run down the sleek pos tower with all its moduals and people still got there booble to hide in . ohh meby set a 50 km range from sheidls for turets to be places course now the sheid is not that big around the tower ..
cali ...
oh hy, sup troll? Go away.
|
Jinx Barker
Caldari GFB Scientific
|
Posted - 2010.01.20 23:34:00 -
[1740]
More floggin is needed...
Throw us another bone CCP, tell us what you thinking guys... even if it is rubbish at the moment, just make sure and tell us that it is rubbish, do not want to give some people ideas that you actually seriously considering this... can we? !
|
|
Omal Omal
|
Posted - 2010.01.21 05:56:00 -
[1741]
9/9 votes! GO GO
I'd like to see this come to fruition before I'm old and grey.
|
Patrice Macmahon
Department of Defence
|
Posted - 2010.01.22 23:25:00 -
[1742]
Get back on page one!
Bump, For great justice.
Though I think they are trying to incorporate this concept with the soverignty(spelling sucks) structures. That way they can impliment something like this easier in the future. If everyone has to re-build their poses after the switch happens, soverignty does need to be covered by a seperate mechanic, just for Aliance Warfare stability stuff...
The Intakis have an obligation to defend the Federation, but not to assult others on its behalf. |
Naran Darkmood
Gallente BlackSite Prophecy 101010 Alliance
|
Posted - 2010.01.26 20:56:00 -
[1743]
page 6 () rescue!
Originally by: Kahega Amielden Don't worry, CCP. We here at Suddenly NinjasÖ are working hard to add social interaction to generic missions
|
Ragedman
The Phoenix Enclave
|
Posted - 2010.01.27 16:03:00 -
[1744]
Posting to confirm a page three bump.
|
Syberbolt8
Gallente Mercurialis Inc. RAZOR Alliance
|
Posted - 2010.01.28 22:35:00 -
[1745]
Originally by: Patrice Macmahon Get back on page one!
Bump, For great justice.
Though I think they are trying to incorporate this concept with the soverignty(spelling sucks) structures. That way they can impliment something like this easier in the future. If everyone has to re-build their poses after the switch happens, soverignty does need to be covered by a seperate mechanic, just for Aliance Warfare stability stuff...
I believe there was a post in here about that a while ago, before CCP Incognito posted, If thats true then that would be cool to see the upgrades on the hubs, but we will see how it works out, mean while this idea is back on the first page and needs help to keep it there. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Renetta
|
Posted - 2010.01.31 07:54:00 -
[1746]
I cant believe this hasn't been implemented yet.
|
Sphit Ker
|
Posted - 2010.01.31 20:47:00 -
[1747]
Originally by: Evelgrivion
Exhibit E
Space chimney are the best kind of chimneys!
You have my proverbial drop in the ocean worth of support. You already did a whole lot of work on this. Clearly you care for EVE.
The following statement is not my signature. The preceding statement is my signature. |
Dacryphile
|
Posted - 2010.01.31 22:29:00 -
[1748]
Flogging for goodness.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
|
Jinx Barker
Caldari GFB Scientific
|
Posted - 2010.02.02 00:30:00 -
[1749]
I want to confirm that I am flogging this horse, again. Although it is making terrible racket, one would think that all the flesh has been flogged off, but no - there is still some raggedy ends left.
So, CCP, please, do not forget about the POS - lets hope we can allow this thread to die, one day; even create a monument somewhere in space to the valiant "Dead Horse" that brought all denizens of EVE a new and redesigned POS system - a noble sacrifice after all these years of being kicked!
|
Neo Maximus
Gallente Forging Industries Einherjar Alliance
|
Posted - 2010.02.02 01:46:00 -
[1750]
Edited by: Neo Maximus on 02/02/2010 01:46:21 This is a great idea, and the illustrations are great; a system for POS's that allows them to be fully customizable and look good!
I wish CCP would pick up on this.
|
|
Costomojin
|
Posted - 2010.02.02 11:46:00 -
[1751]
I just recently saw my first POS during a Faction Warefare outting. We were told to meet up at a Corps POS and I thought "Cool, I've read about these and what all they offer and now I get to see one". I was quite disappointed . As others have said I was expecting to see something like what is seen in the combat missions, but instead I saw a tower with a bunch of stuff floating around it.
I'd love to see something like this implemented.
|
riverini
Gallente MOTHER-CORP Majesta Empire
|
Posted - 2010.02.02 15:22:00 -
[1752]
Bumped bcz it deserves it!!!! CCP WE WANT THIS AND INCARNA ASAP!!!
German Shrugs Riverini
|
Esiel
Renegade Serenity
|
Posted - 2010.02.04 04:05:00 -
[1753]
This is still the best idea ever produced on these forums. So I bump this back to the top with a resounding "Please do this soon"
...
Beat the dead horse |
Thargat
Caldari The Executives IT Alliance
|
Posted - 2010.02.05 15:07:00 -
[1754]
Back to page 1 you go. Still one of the best ideas around imo.
Necroing the old 0.0 thread
|
Veritaal
|
Posted - 2010.02.05 16:41:00 -
[1755]
Bumping the greatest idea in EvE's history!
|
Dacryphile
|
Posted - 2010.02.06 16:57:00 -
[1756]
Flogged to page 1.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
|
KAELA MENSHA
|
Posted - 2010.02.07 14:44:00 -
[1757]
needs to be on page one
|
boeboe joe
Gallente Sons Of Sins and Shadow
|
Posted - 2010.02.07 20:36:00 -
[1758]
/signed if that helps
Everyone needs to share this with others so that this idea gains popularity! Let it be known to CCP that this is what we want. "I tohught of that!" Lester Stickins, my father. |
Tbear
Cave Bear Mining
|
Posted - 2010.02.07 21:19:00 -
[1759]
I support this idea
|
Michael Corin
|
Posted - 2010.02.08 20:36:00 -
[1760]
+1
|
|
Krennel Darius
Caldari Nova Security Systems
|
Posted - 2010.02.09 22:52:00 -
[1761]
Page 3 is not the new page 1.
Gorammit CCP! Grow some balls and implement this!
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
Ris Dnalor
Minmatar Ex Cruoris Libertas
|
Posted - 2010.02.13 11:14:00 -
[1762]
This idea's been awesome for nearly 3.5 years, and it's still receiving support in this thread. I hope CCP considers bumping up the priority of this a bit, if they're considering it, or something like it. Eve is otherwise such a visually stunning game... and by far most of the other mechanical bits make so much more sense than the POS stuff does. It's a blemish that should be wiped away and replaced with something that is beautiful to our inner artists and our inner mathematicians ;)
|
Captian Conrad
Minmatar
|
Posted - 2010.02.13 13:19:00 -
[1763]
bump for approval
|
Avalon Ranger
Caldari Exitus Acta Probat
|
Posted - 2010.02.13 14:28:00 -
[1764]
POS and the POS method needs a lot of love, it would be a lot of work for them to implement but I think it would make POS's not seem so much of a strange concept. It would make more sense as we have outposts.
The hardest part would be how to convert the current POS's to new POS's. Unless they feel like making them automatically update to the new method and look like a bit of a jumbled mess.
If they could find a method where it would not disrupt current POS procedures that I agree this is a much needed idea.
POS need some love CCP, even if it's only aesthetically.
|
Zann Mei
Gallente The Scope
|
Posted - 2010.02.13 16:23:00 -
[1765]
Originally by: Avalon Ranger The hardest part would be how to convert the current POS's to new POS's. Unless they feel like making them automatically update to the new method and look like a bit of a jumbled mess.
They could do the same as they did with System Scanner Arrays - buy them all back via NPC markets. ---------------------------------------------------------
|
Ramon Wilco
Caldari Psycho Corp
|
Posted - 2010.02.13 17:18:00 -
[1766]
Supported !
Fear your incomprehension, but love the differences. Ramon Wilco |
CantStopThe Rokh
Red Federation
|
Posted - 2010.02.13 18:58:00 -
[1767]
I support this idea, implement it before the world ends, please.
|
Marlona Sky
D00M. Triumvirate.
|
Posted - 2010.02.13 22:53:00 -
[1768]
I support anything that puts this fail excuse of a feature to this game in the grave and replaced by something completely revamped from the ground up.
CCP, for the love that is all holy and unholy, can you throw us a bone (update) on the POS situation???
|
Joe Astor
Gallente Federal Navy Academy
|
Posted - 2010.02.13 22:53:00 -
[1769]
Just read the OP. Nice work on the illustrations.
CCP, this player has an excellent idea...hope you seriously consider it.
Would support if there was a ticky box...heh.
|
kano donn
|
Posted - 2010.02.14 02:08:00 -
[1770]
another +1 to the idea
|
|
Woobly shnufflepops
|
Posted - 2010.02.14 03:33:00 -
[1771]
Edited by: Woobly shnufflepops on 14/02/2010 03:35:40 /signed /flogged /Bump /60th freaking post
Implementation please!
|
Grideris
|
Posted - 2010.02.14 09:43:00 -
[1772]
For great justice!
This need doing!
|
Woobly shnufflepops
|
Posted - 2010.02.14 13:09:00 -
[1773]
This probably will never die until CCP implements it into the game... which of course is a good thing
|
Darod Zyree
Gallente Zyree Holding
|
Posted - 2010.02.14 19:54:00 -
[1774]
quick, someone kidnap a dev and then trade the dev back to CCP for implementing this -Darod- |
Woobly shnufflepops
|
Posted - 2010.02.15 19:20:00 -
[1775]
lol, where would you get one? ;)
|
Destruction Theory
|
Posted - 2010.02.15 22:02:00 -
[1776]
/SIGNED , module I is epic ultra wtfpwned win. ccp. Get your modellers to work :D or slip a few dollars under the counter to the guy who made this thread.
|
Patrice Macmahon
Department of Defence
|
Posted - 2010.02.16 02:40:00 -
[1777]
I wonder if this is the longest (time wise) running "natural" MMO thread out there... outside of Locked Forum rules threads and such...
I mean, its been what, YEARS, the player base has kept this thing alive...
and *Twap*
One more beat for what is by now, nothing more than a pile of goo....
The Intakis have an obligation to defend the Federation, but not to assult others on its behalf. |
OR4NGEWRATH
|
Posted - 2010.02.16 04:43:00 -
[1778]
pulling thread back to the top
|
Darod Zyree
Gallente Zyree Holding
|
Posted - 2010.02.17 17:12:00 -
[1779]
Originally by: Woobly shnufflepops lol, where would you get one? ;)
How about Iceland? :P
could kidnap Oveur and not give him beer for weeks, that'll make CCP act on this im sure! -Darod- |
Avalon Ranger
Exitus Acta Probat manufacturing disaster
|
Posted - 2010.02.18 12:03:00 -
[1780]
There is a few thread for this but I've not flogged it in a while so. Back to page 1!
|
|
Altered Ego
Lone Star Academy Lone Star Partners
|
Posted - 2010.02.18 15:29:00 -
[1781]
Every couple of months, I come back to this post and just look.
This concept is what good design is all about.
/bump
|
Krennel Darius
Caldari Nova Security Systems
|
Posted - 2010.02.20 23:28:00 -
[1782]
Rawkits?
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
Ragedman
The Phoenix Enclave
|
Posted - 2010.02.21 03:48:00 -
[1783]
This thread was around about a week before I started playing big business internet spaceships.
|
No X
|
Posted - 2010.02.21 13:23:00 -
[1784]
This would be the most complex, awesome and incredible expansion for EVE. CCP please take action into this !!!
|
Raigir
Gallente
|
Posted - 2010.02.21 19:42:00 -
[1785]
Edited by: Raigir on 21/02/2010 19:42:11 /signed /bumped
I would kill to have POS's look like this, the current system is definatly ugly and disappointing. I am worried though at the excess amount of programing and work it might require to redo the current stuff to the new stuff to the point that CCP might not even bother.
|
Sojanth
|
Posted - 2010.02.21 21:08:00 -
[1786]
Edited by: Sojanth on 21/02/2010 21:09:51 There are several things in EVE that appear to be in place to purposely frustrate, annoy, and waste players time. Nothing does all three of these better than a POS. Frustrating and annoying are one thing, but the giant waste of time that POS's induce is a big fat "F". Getting stuck between arrays, having to move things from one hanger to another...that seems to always be out of range. Abnoxious fueling mechanics, inability to name hangers and other structures to reference them, broken capacity indicators, inability to refit Tech III ships, and inability to segregate peoples items more readily, and ammo disappearing from guns... all suck.
This proposal would go a long way to making living out in the wilds a bit more palatable.
For those of us who have to live out of our POSs -- disappointing is an understatement
Signed/ Amen
|
Davral
|
Posted - 2010.02.22 13:21:00 -
[1787]
Idea is superb and it would definitely worth the amount of work. I also think that POS is too limited and you can not upgrade it in any way to fit even more modules. As a solution for this we could increase the cost of POS maintenance for every module or gun that you attach, you can make this increase even exponential but in my opinion the ideea is superb.
This way any corp can make their own base and everybody can contribute paying for maintenance but no one has to, no one is forced to pay if doesn't want to, everybody will upgrade the POS for how much they aford.
This will bring a lot of love to POS-player owned station.
CCP please plan an entire expansion for this :)
|
T'san Manaan
Minmatar
|
Posted - 2010.02.23 03:05:00 -
[1788]
woohoo! 60 pages
I hope this is coming with the next expansion but I'm not willing to bet on it
|
Bael Gar
|
Posted - 2010.02.24 17:03:00 -
[1789]
/bumped from wrong page
|
Hagis McBree
Minmatar
|
Posted - 2010.02.24 20:00:00 -
[1790]
wonder if/when this will happen..
Originally by: CCP Fallout If you've not yet done so, please file a bug report.
|
|
Naran Darkmood
Gallente BlackSite Prophecy 101010 Alliance
|
Posted - 2010.02.25 22:18:00 -
[1791]
page 3 rescue
*whipcrack*
Originally by: Kahega Amielden Don't worry, CCP. We here at Suddenly NinjasÖ are working hard to add social interaction to generic missions
|
Agent Kenshin
Public Security Section IX
|
Posted - 2010.02.26 05:23:00 -
[1792]
So crappy POSes still around i thought they would have fixed this system by now. DO it DO it NAO!
Brilliant ideas here. ----- I wish I still had my old Rizzy sig. :(
|
Psyentific
|
Posted - 2010.02.26 05:28:00 -
[1793]
/beat /beat /beat /carve name into goop
|
Aranh Sivorti
|
Posted - 2010.02.26 10:33:00 -
[1794]
/signed!
|
Caratacos
|
Posted - 2010.02.26 14:01:00 -
[1795]
/SUPPORTED
Spent ten hours ingame two days ago while some alliance mates were upgrading a small to a medium pos; despite the pos-owning characters concerned having a great deal of experience in the matter, I had to sit and camp the system for a good four hours while they tried to unanchor a bugged hangar array, scanning all the while to make sure neuts didn't come through and catch us at our most vulnerable.
Fix this please.
|
Albetta
|
Posted - 2010.02.26 23:32:00 -
[1796]
well, you have my support. hell, you deserve a couple in-game billions just for suggesting this.
|
Severin Emmeram
Minmatar Red Eagle Intl.
|
Posted - 2010.03.01 07:38:00 -
[1797]
Still a good idea
|
White Tree
|
Posted - 2010.03.03 00:52:00 -
[1798]
Fantastic idea.
|
Gad'ui
|
Posted - 2010.03.03 01:24:00 -
[1799]
I propose we contact the UN to threaten sanctions on iceland until CCP implements something similar to this.
|
Artifexis
|
Posted - 2010.03.04 03:05:00 -
[1800]
This would make the greatest patch ever. /signed
|
|
Lusulpher
Blackwater Syndicate Systematic-Chaos
|
Posted - 2010.03.04 10:06:00 -
[1801]
Originally by: Sojanth Edited by: Sojanth on 21/02/2010 21:09:51 There are several things in EVE that appear to be in place to purposely frustrate, annoy, and waste players time. Nothing does all three of these better than a POS. Frustrating and annoying are one thing, but the giant waste of time that POS's induce is a big fat "F". Getting stuck between arrays, having to move things from one hanger to another...that seems to always be out of range. Abnoxious fueling mechanics, inability to name hangers and other structures to reference them, broken capacity indicators, inability to refit Tech III ships, and inability to segregate peoples items more readily, and ammo disappearing from guns... all suck.
This proposal would go a long way to making living out in the wilds a bit more palatable.
For those of us who have to live out of our POSs -- disappointing is an understatement
Signed/ Amen
Hallelujah.
This is probably my third time bumping this. Fighting the "good fight" I guess... 7 |
Mjinko
|
Posted - 2010.03.04 11:38:00 -
[1802]
Bump....ccp give this guy a job !!
|
Krennel Darius
Caldari Nova Security Systems
|
Posted - 2010.03.07 07:55:00 -
[1803]
*Breaks out the whip*
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
Fohacidal
SPORADIC MOVEMENT
|
Posted - 2010.03.08 04:37:00 -
[1804]
Bump
dont die on me now dawg!
|
Gerard Deneth
Caldari Pavlov Labs GmBH Independent Faction
|
Posted - 2010.03.08 20:27:00 -
[1805]
Flogging the POS some more. I have to deal with this stuff on a daily basis and I heartily support everything in here.
---------------------------- The Game's always changing under your feet; don't start moaning when you get a toe caught in the gears. |
hikuson
|
Posted - 2010.03.09 16:36:00 -
[1806]
Originally by: Fohacidal Bump
dont die on me now dawg!
Don't worry, it wont die, not until ccp take this thread and implement at least 1/2 of it anyway.
|
odama jasonsson
Caldari Asteroid Cowboys Pest Control Union
|
Posted - 2010.03.09 18:56:00 -
[1807]
Time to flog the 'ole trusty pos treath again....
|
Agent Kenshin
Public Security Section IX
|
Posted - 2010.03.09 20:36:00 -
[1808]
I'll give it a good flogging; someone needs to make sure the CSM harasses CCP about this until they do something. The ideas are here it's a matter of kicking some peoples butts into gear. I know this is a challenge but they already have POS style structures linked together in agent missions. ----- I wish I still had my old Rizzy sig. :(
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Syberbolt8
Gallente
|
Posted - 2010.03.09 23:16:00 -
[1809]
Originally by: Agent Kenshin I'll give it a good flogging; someone needs to make sure the CSM harasses CCP about this until they do something. The ideas are here it's a matter of kicking some peoples butts into gear. I know this is a challenge but they already have POS style structures linked together in agent missions.
CSM4 took it back to ccp with less then surprising results, as such, I would say, we don't expect the CSM to get anywhere else with this and just keep the idea alive for a few more years, till CCP gets tired of seeing it. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
HeliosGal
Caldari
|
Posted - 2010.03.10 05:30:00 -
[1810]
Planetary interaction how will this change things
NPC goods and other things sourced form planets
What happened to fuel pellets idea where u manfacture all the materials into a pallet and each pose uses so many pellets per hour - this could be tied into new planetary industrial interaction Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
|
Syberbolt8
Gallente
|
Posted - 2010.03.10 13:50:00 -
[1811]
Edited by: Syberbolt8 on 10/03/2010 13:52:37
Originally by: HeliosGal Planetary interaction how will this change things
NPC goods and other things sourced form planets
What happened to fuel pellets idea where u manfacture all the materials into a pallet and each pose uses so many pellets per hour - this could be tied into new planetary industrial interaction
Sadly, I don't see us getting fuel pellets any time soon.
List of top 10 things everyone would love to see on pos's but will prob never happen.
1. Fuel Pellets 2. Anchor and Online queue (no more baby sitting pos's while they are being setup) 3. Modular Pos 4. Fighterbays 5. New UI 6. Pos access by standings (this one might happen SOONÖ) 7. Jump Bridge toll 8. Pos Gunners get pos attacked mail (this one might happen SOONÖ) 9. Missile Batteries stay online while in RF 10. Centralized Hangers.
I don't take credit of any of these suggestions, and a few of them came from other pos related threads in F&I, I think the dead horse pos thread represents our wanting change to the system as a whole more then just the gfx updates it suggests, and you can tell that by all the replys with different ideas
These are just some of the best Idea's in this thread, while I would love to see all of them put into the game, even if CCP did 1/2 of them, Im sure pos managers everywhere would be a lot happier. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Esiel
Renegade Serenity
|
Posted - 2010.03.15 17:18:00 -
[1812]
Edited by: Esiel on 15/03/2010 17:18:55 Syber I suggest you change the order our #1 request - modularization (is that a word?) I want a station not a stick with large parts floating nearby.
...
Beat the dead horse |
Lekegolo Khanid
|
Posted - 2010.03.15 18:18:00 -
[1813]
Currently with POSes you have to be near a structure to tinker with it right? What if with this idea there was walking in POSes, giving the player access to tinker with everything connected from the control tower, maybe have it so you need a hanger. I dunno how gunners work but maybe that could be tied in too. Would be pretty cool. |
Syberbolt8
Gallente
|
Posted - 2010.03.16 13:39:00 -
[1814]
Edited by: Syberbolt8 on 16/03/2010 13:40:34 Edited by: Syberbolt8 on 16/03/2010 13:40:19
Originally by: Esiel Edited by: Esiel on 15/03/2010 17:18:55 Syber I suggest you change the order our #1 request - modularization (is that a word?) I want a station not a stick with large parts floating nearby.
How about the order I would like to see it in? lol I did say that list was in no real order..
1. Modular Pos 2. New UI 3. Fuel Pellets 4. Anchor and Online queue (no more baby sitting pos's while they are being setup) 5. Centralized Hangers. 6. Fighterbays 7. Pos Gunners get pos attacked mail (this one might happen SOONÖ) 8. Pos access by standings (this one might happen SOONÖ) 9. Jump Bridge toll 10. Missile Batteries stay online while in RF
The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
JeanLuc Blindtard
|
Posted - 2010.03.16 13:49:00 -
[1815]
You people are sick... you realize what you're saying??
You're saying that CCP would make the poses actually look cool and be something fun and interesting.
Afaik These will never happen as long as people keep paying for eve the way it is now...
10/10 for the effort and thank you for the nice dream but I think it will grow old and unnoticed like the "bounty hunters" profession idea...
|
Syberbolt8
Gallente
|
Posted - 2010.03.16 13:51:00 -
[1816]
Originally by: JeanLuc Blindtard You people are sick... you realize what you're saying??
You're saying that CCP would make the poses actually look cool and be something fun and interesting.
Afaik These will never happen as long as people keep paying for eve the way it is now...
10/10 for the effort and thank you for the nice dream but I think it will grow old and unnoticed like the "bounty hunters" profession idea...
LOL, check the date on the OP..
also thanks for the bump and interest The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
OMG No
|
Posted - 2010.03.16 15:55:00 -
[1817]
Even tough the OP is old, the issue is more then valid.
I like it.
Stupid flying around the shield to anchor everything floating unconnected in space...
|
Syberbolt8
Gallente
|
Posted - 2010.03.16 16:05:00 -
[1818]
Originally by: OMG No Even tough the OP is old, the issue is more then valid.
I like it.
Stupid flying around the shield to anchor everything floating unconnected in space...
you do know you dont have to fly around to anchor stuff right? you can just move the anchor widget around and select anchor and the pos mod will move there...
Aye, I agree, very valid issue, CCP however disagrees that its a major issue, 2nd time its been to CCP in Iceland with the CSM, 2nd time its been shot down. So We will keep this going forever or till eve dies. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
NeoFusion
Caldari Freelancer Union Unaffiliated
|
Posted - 2010.03.17 12:43:00 -
[1819]
Bump for fantastic ideas
|
Xeross155
Minmatar Fusion Death Inc. Intrepid Crossing
|
Posted - 2010.03.17 15:15:00 -
[1820]
+1 this system looks pretty damn good, CCP give your own spin to it if you want but at least make the POSs continue the excellence theme from last FanFest --------------------------------------------- Xeross' ventures into EVE |
|
Ivanna Nuke
Gallente Daralux
|
Posted - 2010.03.17 15:16:00 -
[1821]
I think as a byproduct of various types of high end reactions, a rare occurance could happen. In this occurance we would see the creation of a single piece of cowbell. This highly valued commodity would sell for hundreds of millions.
|
Titus Balls
Minmatar Balls Independent Traders
|
Posted - 2010.03.17 15:18:00 -
[1822]
Originally by: Ivanna Nuke I think as a byproduct of various types of high end reactions, a rare occurance could happen. In this occurance we would see the creation of a single piece of cowbell. This highly valued commodity would sell for hundreds of millions.
I'm sorry to disagree, but I think it would need more.
Also +1 from me for this thread, please give some POS loving CCP
|
Ivanna Nuke
Gallente Daralux
|
Posted - 2010.03.17 15:25:00 -
[1823]
Originally by: Titus Balls
Originally by: Ivanna Nuke I think as a byproduct of various types of high end reactions, a rare occurance could happen. In this occurance we would see the creation of a single piece of cowbell. This highly valued commodity would sell for hundreds of millions.
I'm sorry to disagree, but I think it would need more.
Also +1 from me for this thread, please give some POS loving CCP
/Agreed, can never have enough cowbell.
|
Krennel Darius
Caldari Nova Security Systems
|
Posted - 2010.03.20 19:14:00 -
[1824]
Gotta have me new shiny POS!
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
Finn McCaan
|
Posted - 2010.03.21 18:58:00 -
[1825]
See this is the sort of thing i imagined POS's to be when my freind was gushing about eve.
How about T2 pos's like this? More depth more complexity - we like these things...Keep hammering away.
|
Dacryphile
|
Posted - 2010.03.22 02:05:00 -
[1826]
Daily flogging.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
|
Erik Finnegan
Gallente Polytechnique Gallenteenne
|
Posted - 2010.03.22 18:42:00 -
[1827]
I wished they were pretty.
Oh, and can I have boarding sleeves in stations, too ? Didn't hear of beaming on and off a ship yet in EVE....
---- Erik Finnegan, CSM III Delegate (retired)
|
Mekela
|
Posted - 2010.03.24 19:20:00 -
[1828]
So what are the reasons CCP isn't doing this? I don't understand they have done alot of things that don't change gameplay. (updated graphics for ships, planets...) why is it so hard for them to do some updating for POS's?
|
Beta Miner
|
Posted - 2010.03.25 03:38:00 -
[1829]
Bump
|
Cyberman Mastermind
|
Posted - 2010.03.25 05:27:00 -
[1830]
Edited by: Cyberman Mastermind on 25/03/2010 05:28:06
Originally by: Mekela So what are the reasons CCP isn't doing this? I don't understand they have done alot of things that don't change gameplay. (updated graphics for ships, planets...) why is it so hard for them to do some updating for POS's?
Old code. Very old code. (My guess at least.)
No one dares going near it. Besides, why bother? New shiny stuff brings new money. Old money stays anyway :-(
I think they're waiting for some divine intervention when something completely new will be introduced that can replace the POS system entirely. |
|
Krennel Darius
Caldari Nova Security Systems
|
Posted - 2010.03.25 23:17:00 -
[1831]
Edited by: Krennel Darius on 25/03/2010 23:21:05 Edited by: Krennel Darius on 25/03/2010 23:20:44
Originally by: Mekela So what are the reasons CCP isn't doing this? I don't understand they have done alot of things that don't change gameplay. (updated graphics for ships, planets...) why is it so hard for them to do some updating for POS's?
CCP enjoys adding more and more broken things far more than they enjoy fixing things.
Edit: 62nd page! Woot!
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
Elrica bloodbane
|
Posted - 2010.03.27 15:21:00 -
[1832]
Originally by: Krennel Darius Edited by: Krennel Darius on 25/03/2010 23:21:05 Edited by: Krennel Darius on 25/03/2010 23:20:44
Originally by: Mekela So what are the reasons CCP isn't doing this? I don't understand they have done alot of things that don't change gameplay. (updated graphics for ships, planets...) why is it so hard for them to do some updating for POS's?
CCP enjoys adding more and more broken things far more than they enjoy fixing things.
Edit: 62nd page! Woot!
Quoted for the truth of it
|
Syberbolt8
Gallente
|
Posted - 2010.04.01 03:59:00 -
[1833]
Saved from page 8,
Still trying to get CCP to see the light and fix our pos's since 2006. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Yilan Cheran
Gallente
|
Posted - 2010.04.03 20:39:00 -
[1834]
I am still betting that something like this will be implemented at about the same time as ambulation. Would be nice for Tech 3 stuff, too- and totally fit the theme! After all, the Strategic Cruisers are all nice and modular as well, so why not the POSes?
But just in case: bump |
Gerard Deneth
Caldari Pavlov Labs GmBH Independent Faction
|
Posted - 2010.04.04 06:20:00 -
[1835]
Originally by: Yilan Cheran I am still betting that something like this will be implemented at about the same time as ambulation. Would be nice for Tech 3 stuff, too- and totally fit the theme! After all, the Strategic Cruisers are all nice and modular as well, so why not the POSes?
But just in case: bump
We can only hope!
---------------------------- The Game's always changing under your feet; don't start moaning when you get a toe caught in the gears. |
KuroiOokami
|
Posted - 2010.04.04 19:07:00 -
[1836]
Just adding my First Flogging into the thread, poses need to be like this at the very least. I don't see why they have to be the way they are now, plus if you look at the mission areas, all there modules are pretty much connected abeit rather crap like, though they are still connected.
|
Syberbolt8
Gallente Mercurialis Inc. RAZOR Alliance
|
Posted - 2010.04.09 00:44:00 -
[1837]
Zombie Horse never dies,
/me Picks up old stick smeared in gore, and beats the carcass for the umpteenth time
The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
clay trax
|
Posted - 2010.04.09 12:58:00 -
[1838]
Edited by: clay trax on 09/04/2010 12:58:46 Here is my wish-list
1. Pos access by standings (this one might happen SOONÖ) 2. Fuel Pellets 3. Anchor and Online queue (no more baby sitting pos's while they are being setup) 4. Modular Pos 5. Fighterbays 6. New UI 7. Jump Bridge toll 8. Pos Gunners get pos attacked mail (this one might happen SOONÖ) 9. Missile Batteries stay online while in RF 10. Centralized Hangers.
POS access needs to be extended to standings AND/OR "allow lists" limited to 5-10 members pr. module.
|
Syberbolt8
Gallente Mercurialis Inc. RAZOR Alliance
|
Posted - 2010.04.10 00:38:00 -
[1839]
Originally by: clay trax Edited by: clay trax on 09/04/2010 12:58:46 Here is my wish-list
1. Pos access by standings (this one might happen SOONÖ) 2. Fuel Pellets 3. Anchor and Online queue (no more baby sitting pos's while they are being setup) 4. Modular Pos 5. Fighterbays 6. New UI 7. Jump Bridge toll 8. Pos Gunners get pos attacked mail (this one might happen SOONÖ) 9. Missile Batteries stay online while in RF 10. Centralized Hangers.
POS access needs to be extended to standings AND/OR "allow lists" limited to 5-10 members pr. module.
Where have I seen this list before... The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Kyle Cataclysm
Blue.
|
Posted - 2010.04.10 20:16:00 -
[1840]
up
|
|
Seby
Caldari OMICRON HighTech Development
|
Posted - 2010.04.12 09:35:00 -
[1841]
signed.
************************************************************** The voices in my head may not be real, but they have some good ideas! |
Borgh Brainbasher
Path of Now and Forever
|
Posted - 2010.04.13 09:26:00 -
[1842]
If there are children who have been born, learned to walk, talk and possibly read this very thread after it was created, something went wrong somewhere.
Also, Bump --- Warning: You are on the pvp only server. |
Syberbolt8
Gallente Mercurialis Inc. RAZOR Alliance
|
Posted - 2010.04.13 20:53:00 -
[1843]
Originally by: Borgh Brainbasher If there are children who have been born, learned to walk, talk and possibly read this very thread after it was created, something went wrong somewhere.
Also, Bump
Thats kinda funny, kinda sad. but Its possible.. lol
Bumps are fun The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Taladool
|
Posted - 2010.04.14 18:28:00 -
[1844]
Lets not let this fall to many pages.
Still the best idea regarding pos's
|
Goyathla
|
Posted - 2010.04.14 18:37:00 -
[1845]
Just went to check the fuel status of a POS today, accidentally his put offline instead of manage. I am appauled to find that there is no warning asking you to confirm. The rest of my afternoon is now spend reonlining the damn thing. Thank god I dont have to anchor anything. If you ask me, they could put an entire patch towards fixing POSs and they wouldnt even come close. The simplest, most easy to fix things never get done. I mean how long have POSs been out, and the offline button is right next to the manage button? What happens when my pos is under attack and my guys start manning guns, then someone accidentally offlines everything. I mean come on, fix this **** already.
~Goya
|
Syberbolt8
Gallente Mercurialis Inc. RAZOR Alliance
|
Posted - 2010.04.14 19:07:00 -
[1846]
Originally by: Goyathla Just went to check the fuel status of a POS today, accidentally his put offline instead of manage. I am appauled to find that there is no warning asking you to confirm. The rest of my afternoon is now spend reonlining the damn thing. Thank god I dont have to anchor anything. If you ask me, they could put an entire patch towards fixing POSs and they wouldnt even come close. The simplest, most easy to fix things never get done. I mean how long have POSs been out, and the offline button is right next to the manage button? What happens when my pos is under attack and my guys start manning guns, then someone accidentally offlines everything. I mean come on, fix this **** already.
~Goya
There is a warning you just have it turned off.
But I agree it could be in a better place. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Bael Gar
|
Posted - 2010.04.18 10:02:00 -
[1847]
/bump
|
Syberbolt8
Gallente Mercurialis Inc. RAZOR Alliance
|
Posted - 2010.04.21 14:10:00 -
[1848]
saved from page 5 The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
RedLion
Caldari State Constructions
|
Posted - 2010.04.25 14:31:00 -
[1849]
/flog
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |
Laboratory Monkey
|
Posted - 2010.04.27 18:32:00 -
[1850]
Three and a half years later, and this is still an awesome idea.
|
|
Novs Slave
|
Posted - 2010.04.28 13:21:00 -
[1851]
Originally by: Laboratory Monkey Three and a half years later, and this is still an awesome idea.
agreed!!
|
Kidzior
|
Posted - 2010.04.29 09:38:00 -
[1852]
Originally by: Novs Slave
Originally by: Laboratory Monkey Three and a half years later, and this is still an awesome idea.
agreed!!
yup - but getting some x-box and ps players is much more important than complaining from hundreds ppl - it's just because it's complaining and ppl will not leave because of that simple bugs ;p
|
Novs Slave
|
Posted - 2010.04.29 16:44:00 -
[1853]
Originally by: Kidzior
Originally by: Novs Slave
Originally by: Laboratory Monkey Three and a half years later, and this is still an awesome idea.
agreed!!
yup - but getting some x-box and ps players is much more important than complaining from hundreds ppl - it's just because it's complaining and ppl will not leave because of that simple bugs ;p
Sure, 62 pages of thread proves this is a complain of just a few who want to bring casual players care about this topic
|
wr3cks
Combat Support Associates Reckoning.
|
Posted - 2010.04.29 18:02:00 -
[1854]
I am trying to set up a POS for small-scale corp member use, and it is a huge headache.
I cannot give anyone access to take things from a single hangar without also giving them access to offline the entire damn POS and unanchor structures.
ARE YOU KIDDING ME?!?
|
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.04.29 18:16:00 -
[1855]
Edited by: Tonto Auri on 29/04/2010 18:16:36
Originally by: Cyberman Mastermind Edited by: Cyberman Mastermind on 25/03/2010 05:28:06
Originally by: Mekela So what are the reasons CCP isn't doing this? I don't understand they have done alot of things that don't change gameplay. (updated graphics for ships, planets...) why is it so hard for them to do some updating for POS's?
Old code. Very old code. (My guess at least.)
No one dares going near it. Besides, why bother? New shiny stuff brings new money. Old money stays anyway :-(
I think they're waiting for some divine intervention when something completely new will be introduced that can replace the POS system entirely.
There's new outposts code that is closely resembling current POS mechanics without current POS deficiencies.
Originally by: wr3cks I am trying to set up a POS for small-scale corp member use, and it is a huge headache.
I cannot give anyone access to take things from a single hangar without also giving them access to offline the entire damn POS and unanchor structures.
ARE YOU KIDDING ME?!?
You are doing it wrong then... -- Thanks CCP for cu |
wr3cks
Combat Support Associates Reckoning.
|
Posted - 2010.04.29 19:14:00 -
[1856]
Originally by: Tonto Auri Edited by: Tonto Auri on 29/04/2010 18:16:36
Originally by: wr3cks I am trying to set up a POS for small-scale corp member use, and it is a huge headache.
I cannot give anyone access to take things from a single hangar without also giving them access to offline the entire damn POS and unanchor structures.
ARE YOU KIDDING ME?!?
You are doing it wrong then...
Awesome, glad to hear! Maybe you can enlighten me?
So I created a title, Foreman, give him Hangar Access(Other), Query and Take access to the Mining hangar, Query access to the Production hangar.
But when a guy with that title tries to go to the POS, open the corporate hangar, and take things from the Mining hangar, he gets an error. You need Config Starbase Equip roles. However, that role also allows offlining towers, unanchoring hangars, etc. How do I accomplish my goal without giving him Config Starbase Equip?
Thanks in advance,
Wr3cks
|
Syberbolt8
Gallente Mercurialis Inc. RAZOR Alliance
|
Posted - 2010.04.29 19:48:00 -
[1857]
Originally by: wr3cks
Originally by: Tonto Auri Edited by: Tonto Auri on 29/04/2010 18:16:36
Originally by: wr3cks I am trying to set up a POS for small-scale corp member use, and it is a huge headache.
I cannot give anyone access to take things from a single hangar without also giving them access to offline the entire damn POS and unanchor structures.
ARE YOU KIDDING ME?!?
You are doing it wrong then...
Awesome, glad to hear! Maybe you can enlighten me?
So I created a title, Foreman, give him Hangar Access(Other), Query and Take access to the Mining hangar, Query access to the Production hangar.
But when a guy with that title tries to go to the POS, open the corporate hangar, and take things from the Mining hangar, he gets an error. You need Config Starbase Equip roles. However, that role also allows offlining towers, unanchoring hangars, etc. How do I accomplish my goal without giving him Config Starbase Equip?
Thanks in advance,
Wr3cks
This is quite easy, Goto your control tower, right click it and click manage, find the access tab and click on it, you will see a list of the arrays you have anchored/onlined for each of them you can set an access level, for instance in your case you would set the corp hanger array to corp, this will allow your corp member use the hanger provided he has roles in the corp to use normal corp hangers. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Party Scout
|
Posted - 2010.04.29 20:27:00 -
[1858]
I approve of this horse flogging!
Man, this idea is so old, why hasn't CCP picked up on it? This is simply an awesome idea.
|
wert668
|
Posted - 2010.04.30 13:13:00 -
[1859]
Edited by: wert668 on 30/04/2010 13:13:18
Originally by: Party Scout I approve of this horse flogging! Man, this idea is so old, why hasn't CCP picked up on it? This is simply an awesome idea.
They give a **** on what forum says, they stop reading forum years ago. They even miss this thread when they were making new graphic.
|
RedLion
Caldari State Constructions
|
Posted - 2010.05.01 20:22:00 -
[1860]
This could also be copied for PI.
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |
|
Kara Sharalien
|
Posted - 2010.05.06 04:06:00 -
[1861]
*FLOGS*
Back to the first page with you!
Originally by: Thuul'Khalat WHY YOU VIOLENCE MY BOAT?!
|
Kidzior
|
Posted - 2010.05.06 06:26:00 -
[1862]
Originally by: Kara Sharalien *FLOGS*
Back to the first page with you!
same. Please stop DUST (which is for console ppl, not for us to be honest) and repair all old issues before that!
|
Esiel
Renegade Serenity
|
Posted - 2010.05.08 22:29:00 -
[1863]
Its a little to late to "stop" DUST and quite frankly Scarlet my dear I don't give a damn about dust. (I am guess a majority of the people that play eve are of the mindset from listening to what they say about it)
That being said CCP would make a majority of the POS's owners happy if they did do something to fix the look and feel of POS's. So its been a while but I'm back kicking the dead horse and hoping that this thread is getting to someone in CCP and someday they do something about it.
...
Beat the dead horse |
munkyhunter
|
Posted - 2010.05.09 02:42:00 -
[1864]
Originally by: Alski i love it! ccp, employ this man!
This is most definitely what my vision of a real fully functional corporate home in 0.0 should be, minus all the annoying problems such as not being able to have more than one person using ship maint hangers and such.
POSÆs as they stand now are truly a mess, even when you have one of those few peeps in your corp that are skilled in setting up and arranging pos modules in a nice, tidy and non-disorientating way, its still merely damage control.
10/10 for the 3D modelling as well man, good job, if I idea threads could get stickyedà Ænuff said.
/me *mentally wills random ccp employees to notice this thread, print it out, and leave copys ALL over the office*
^What he said.
This is awesome. When I first heard of POSs I imagined something like this and I was truly excited until I saw one.
If they were like this I would actually want one again.
|
Woobly shnufflepops
|
Posted - 2010.05.10 05:16:00 -
[1865]
Here's my question, why hasn't CCP implemented this? I mean, it's been 3 1/2 years or so, people are STILL flogging this thing to death (it's a zombie now), and we hardly get any replies from CCP about this! Come on! Everybody in EVE would LOVE this to be implemented! I mean, it would make it so much more efficient and easy for newer players to make themselves more ISK, and make them stick around longer! It would require a pretty big overhaul of the whole POS system as is, but we know you can do that! You've showed us with Dominion and more than likely Tyrannis!
Please respond CCP, we really, REALLY want this in the awesome game you created.
/SUPER FLOG!
|
Seth Ruin
Minmatar Ominous Corp Primary.
|
Posted - 2010.05.10 08:33:00 -
[1866]
Originally by: Woobly shnufflepops Here's my question, why hasn't CCP implemented this?
To rephrase the CCP response: "It's too hard."
... which is why I agree with the DevBlog stating that "Impossible is [CCP's] middle name." The majority of great ideas proposed by players are, as CCP states, "impossible."
|
Hodgekiss
|
Posted - 2010.05.11 13:03:00 -
[1867]
I'll give this a support bump too...
Apart from anything else I find the green-cube game hugely annoying. Everything is snap-to-grid which is ok, apart from the grid doesnt seem to centralise on the tower (which plays heck with my OCD), and finding a place to put your viewpoint where you can still manoevre the green cube to where you want it is frustrating to say the least. The viewpoint system used in scanning and probing still uses cubes and viewpoint but is vastly more user friendly.
Also, you need to have the arrays in a POS spaced out so as not to bump into them and get stuck whilst warping, but you need to be close to them to use them, so you spend forever flying about inside the bubble. This is supposed to me a massively technological future, so surely it would not be unreasonable for a pod pilot to be able to "log in" to the command room of a POS control tower and instruct the minions in the different arrays to move stuff about, instead of flying around doing it manually?
As well as the excellent graphics changes posted by the author I would like to see a "POS UI" that encompasses all the arrays you have fitted. You could "dock" in the same way as a station (it would be cool to have the ship come alongside a docking hardpoint at a POS instead of going inside like a station) and then be presented with a UI that allows you to open the inventories and functions of all the online arrays including the tower management functions that we already have. It would feel a lot more like a "Player Owned Structure" as the owner takes real command of the whole site.
You dont see the owner of a manufacturing company packing his product into cardboard boxes and driving the fork-lift to the truck-bay. He sits in an office and commands it.
+1 to this thread.
|
Darod Zyree
Gallente Zyree Holding
|
Posted - 2010.05.15 11:03:00 -
[1868]
Back to page one. -Darod- |
BzydaL
|
Posted - 2010.05.15 21:07:00 -
[1869]
and again - all standing and def on pos were set correctly - but pos is attacking ally-members. Ty CCP - another JF would be die but we learned to take all guns offline before jumping near. around 30 jumps - without any problem - yesterday and today - 3 "accidents"
|
arbiter reformed
Minmatar The Waiting Room.
|
Posted - 2010.05.15 21:43:00 -
[1870]
yes
|
|
Trebor Daehdoow
Gallente Sane Industries Inc. Initiative Mercenaries
|
Posted - 2010.05.16 10:58:00 -
[1871]
First of all, back to page one!
Secondly, a paid political announcement: I am running for CSM, and I fully support the POS Dead Horse concept, or failing that, a set of tweaks to POS mechanics to remove as much of the pain as possible.
My candidate thread is here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1305694
I am running on a platform of encouraging CCP to spend more resources fixing and improving current game functionality in preference to the endless rush to add new features to the game.
I hope you will favor me with your vote.
Kill Lag, Fix the UI - Trebor Daehdoow for CSM5
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Marchocias
Silent Ninja's
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Posted - 2010.05.16 11:24:00 -
[1872]
This is STILL GOING?
Won't somebody think of the poor horse!
---- I belong to Silent Ninja (Hopefully that should cover it). |
Yudi Sky
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Posted - 2010.05.17 15:27:00 -
[1873]
*BUMPZ* Back¦the 1st page, man! =)
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RedLion
Caldari State Constructions
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Posted - 2010.05.18 17:51:00 -
[1874]
watching the cool pictures again!
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |
Qeacka
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Posted - 2010.05.19 00:56:00 -
[1875]
This thread will never die :P
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GavinGoodrich
Destry's Lounge Important Internet Spaceship League
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Posted - 2010.05.19 01:10:00 -
[1876]
Who even wanted planetary interaction anyway?
We have a nearly 4-year, 60+ page thread, STILL going, and CCP still hasn't bit on it?
\o |
Hodgekiss
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Posted - 2010.05.19 09:21:00 -
[1877]
Originally by: BzydaL and again - all standing and def on pos were set correctly - but pos is attacking ally-members. Ty CCP - another JF would be die but we learned to take all guns offline before jumping near. around 30 jumps - without any problem - yesterday and today - 3 "accidents"
This is very true. We lost a corp member in an NCP corp'd alt who we had set to +10. The POS is set to shoot anyone with standing below 0.1 (NBSI) yet it still killed him. As 10 is clearly not below 0.1 we petitioned it, and were told that the standings for POS aggression only count for corp/alliance standings. The actual words on the management system are "Attack if standing below:" not "Attack if corp/alliance standing below:"
For the sake of changing one litte bit of text...
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Kidzior
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Posted - 2010.05.19 10:31:00 -
[1878]
Originally by: GavinGoodrich Who even wanted planetary interaction anyway?
We have a nearly 4-year, 60+ page thread, STILL going, and CCP still hasn't bit on it?
60+ pages means nothing - we are children and they know better what is good for us ;p The most important is made some planet interaction (preludium to DUST) and gather console players at last. Do anybody leave game cos of these bugs? ;p no? means there's no problem with that at all.
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Rebal 88
Minmatar The Exploited. Gentlemen's Club
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Posted - 2010.05.19 10:47:00 -
[1879]
C'mon CCP, this is a good idea! |
Esiel
Renegade Serenity
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Posted - 2010.05.21 22:48:00 -
[1880]
Edited by: Esiel on 21/05/2010 22:50:09 CCP keeps saying "we are looking in to it" Come on allready stop looking and start doing. Something, anything.
I believe this is a poem that makes me think of CCP's feeling for this idea.
This is a little story about four people (at CCP) named Everybody, Somebody, Anybody, and Nobody. There was an important job to be done and Everybody was sure that Somebody would do it. Anybody could have done it, but Nobody did it. Somebody got angry about that because it was Everybody's job. Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it. It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done
...
Beat the dead horse |
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Cygnet Lythanea
Shamrock Technical Solutions
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Posted - 2010.05.22 15:14:00 -
[1881]
*sigh*
CCP promised planetary interactions... back around launch, actually, now that I think about it, they started talking about them.
Remember, folks: you are asking CCP to FIX SOMETHING.
CCP does not fix bugs. CCP makes NEW bugs. (Which is why a lot of older EvE vets don't log on until the day after 'patch day')
Remember: If you find a bug, and report it, CCP will ignore it. If you go on the forums and complain about it, CCP will ban you. If you exploit the crap out of it for years as a member of one of CCP's favored alliances, CCP will give you billions of isk.
I've been asking for a fix for this since 2005. Five years.
I doubt that no matter how the fanbase shouts, CCP will never actually listen to us. The CSM is a joke popularity contest and despite a few of them having asked about this since it's founding, CCP have no intentions of ever fixing POS.
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RedLion
Caldari State Constructions
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Posted - 2010.05.22 23:36:00 -
[1882]
ccp should be faster paced!
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |
Kidzior
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Posted - 2010.05.27 07:13:00 -
[1883]
seems that few ppl should thx to CCP for doing GREAT JOB with POS repairing:
http://www.ushrakhan.com/alliance/edk/?a=kill_related&kll_id=126342
:D
Seems that they added few new problems to old ones, just to keep ppl aware that everything can kill them - even their own POS. It's great idea because all known that null is full of ppl who love peace and they have not even one problem with living there ;p
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Mekela
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Posted - 2010.06.01 07:25:00 -
[1884]
This is what POS's should be so why not?!?!?!
I would like to see CCP actually take the time to explain the problems the reasons they haven't done this so far as I can tell the only reason ever given is "its too hard". Explain and perhaps we wouldn't be so annoyed.
CCP does a good job with hard things I don't think PI was something easy, so please for the love of Pete (or any other guy you love) take some time and talk about this.
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Darod Zyree
Gallente Zyree Holding
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Posted - 2010.06.02 14:31:00 -
[1885]
apply sticky so we dont have to keep bringing this thread back to front page? -Darod- |
nartela
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Posted - 2010.06.02 15:46:00 -
[1886]
ah here we are again brilliant bumpetey bumpetey bump
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Party Scout
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Posted - 2010.06.04 00:11:00 -
[1887]
Bump. This idea cannot die. And also because I just felt like it.
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Eve Mione
Gallente Eve Industry Unlimited
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Posted - 2010.06.04 04:02:00 -
[1888]
- Bump for the sake of all that is good.
I approve this idea through and through. Plus this is a mighty thread. - I once knew a Ming Monyo... |
BzydaL
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Posted - 2010.06.04 11:24:00 -
[1889]
Originally by: Eve Mione - Bump for the sake of all that is good.
I approve this idea through and through. Plus this is a mighty thread.
wonder if they do anythign with that. I wish to have something smaller than outpost but bigger (and better) than POS. Just for not-****ing-big allies usage. CCP is complaining on blobs and trying do somethign with that - but still didnt do anything with old problems and forcing ppl to create huge aliances (only these are able to build, manage and deffend stations). These things - bugs, big-allies orientation, and cloakers who pretend to be pvp without pvp makes this game peace of crap if we are talking about living in null.
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Ceylous Nirod
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Posted - 2010.06.04 16:01:00 -
[1890]
most if not all of the 'implements' in this game are broken.
The soverignty structure in this game is completely busted. Basically its who can spam the most number of pos's wins. :( Not very original if you ask me. but thats just my 2 cents.
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Mr Adama
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Posted - 2010.06.05 19:14:00 -
[1891]
Edited by: Mr Adama on 05/06/2010 19:15:56 CCP Please implement this into our eve universe, bout time the Poss of $hI# system gets refurnished.
/signed
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Tsabrock
Gallente Circle of Friends
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Posted - 2010.06.05 22:08:00 -
[1892]
I had some ideas of my own for Tech 2 POS's I've written over the last couple weeks and posted the other day HERE.
I do like the OP's ideas, although I would envision them as a potential Tech 3 POS setup - modular and more "generic" while my Tech 2 POS's would represent more "specialized" roles (which Tech 2 is supposed to excel at). Also my ideas (apart from the changes to how Storage & Corporate hangers work) would likely be easier to implement and code. --- I don't read the forums all the time here - if you read something here and want to respond to me directly, EVE-Mail me, and I'll eventually read it. |
gunnar aztek
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Posted - 2010.06.05 23:01:00 -
[1893]
Bumping ancient thread...
This thread should live on, forever, or until this get's implemented. ---- oRly? |
Warindustry
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Posted - 2010.06.06 12:16:00 -
[1894]
Amen to a long overdue change.
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Hayaishi
Gallente Aperture Harmonics
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Posted - 2010.06.06 12:28:00 -
[1895]
/flog
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Darod Zyree
Gallente Zyree Holding
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Posted - 2010.06.07 11:16:00 -
[1896]
whew just in time to save the topic from page 3! -Darod- |
Fournone
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Posted - 2010.06.09 15:21:00 -
[1897]
The doesn't belong on page 4! 30 lashes for everyone!
/me notices dead horse has turned into mush after 4 years of kicking /me goes and buys new dead horse to kick
come on ccp, this has gone thru revelations, emp age, trinity, apoc, dominion, and tryannis (and maybe others, not good with eve expansion history) without you even saying 'we'll talk about it', HURRY UP AND DO SOMETHING, ATLEAST STICKY THIS!!!
me and my corp signs this /signed x 24
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Jahooley
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Posted - 2010.06.10 16:58:00 -
[1898]
3 years, 9 months and 2 days. whats the point of a suggestion forum when a genuinely good idea with such overwhelming support is dismissed for so long?
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GavinGoodrich
Destry's Lounge Important Internet Spaceship League
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Posted - 2010.06.10 17:32:00 -
[1899]
Originally by: Jahooley 3 years, 9 months and 2 days. whats the point of a suggestion forum when a genuinely good idea with such overwhelming support is dismissed for so long?
took the words right out of me. Amen. \o |
Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
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Posted - 2010.06.11 15:18:00 -
[1900]
Edited by: Syberbolt8 on 11/06/2010 15:18:16
Originally by: Jahooley 3 years, 9 months and 2 days. whats the point of a suggestion forum when a genuinely good idea with such overwhelming support is dismissed for so long?
Has it been that long? Man time slips by so quickly, it seems the other day my son was in diapers when I started supporting this thread. now he is going to school in the fall.
At the current rate of progress on this thread I expect my kids will be coming out of collage before CCP starts work on it..
EDIT: Oh, but I'll still be here to push the idea :D The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
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Party Scout
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Posted - 2010.06.12 13:23:00 -
[1901]
Originally by: Jahooley 3 years, 9 months and 2 days. whats the point of a suggestion forum when a genuinely good idea with such overwhelming support is dismissed for so long?
Oh my... It's been that long? Come on CCP! you guys have some awesome programmers and designers and can make this work!
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FlyingStoner
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Posted - 2010.06.13 07:59:00 -
[1902]
Bump for an epic idea!
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Patrice Macmahon
Department of Defence
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Posted - 2010.06.13 11:23:00 -
[1903]
This thread is almost two years old! Who hoo!
Happy Birthday Pos Flogging Thread,
You Go You!
The Intakis have an obligation to defend the Federation, but not to assult others on its behalf. |
RedLion
Caldari State Constructions
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Posted - 2010.06.13 17:55:00 -
[1904]
Why can't they implement this instead of bugging up non-broken things?
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |
Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
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Posted - 2010.06.13 20:05:00 -
[1905]
Originally by: Patrice Macmahon This thread is almost two years old! Who hoo!
Happy Birthday Pos Flogging Thread,
You Go You!
This thread is almost 4 years old, not 2, :D The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
AtheistOfFail
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Posted - 2010.06.13 20:16:00 -
[1906]
/me will offer spiced wine to any dev who replies.
i'll even throw in a free Sham-WoW.
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Khaymann Draven
Minmatar
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Posted - 2010.06.16 01:05:00 -
[1907]
i love this its one of the best improvements ive seen yet to bad ccp doesn't pay more attention to there forums especially to topics that have been around this long with this much support Bump for support
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Zisi
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Posted - 2010.06.16 01:28:00 -
[1908]
/flog
I own 4 pos's personally, and my alliance many more. We are big into wormholes, and thus pos's are pretty important to us. An attached modular approach as described in the OP would be vastly superior.
The new animation for the silo's (with the arm moving up and down) I think underscores the need for a complete overhaul. The arm is actually a pretty nice animation, but seriously, how long can you really look at it and not laugh its just nonsensical to the point of hilarity. What's it doing? catching space dust? did the arm control program become mentally handicapped? hehe. A new modular design for the pos's would make it much easier to add some meaningful animations.
I would like to add to this, that it would be absolutely fantastic if once incarna comes out that you could add a habitation module to pos's so my corpies and I could hang out when nothings going on in our wh :)
wohh down boy (I think that silo arm tried to get frisky with my buzzard)
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Durin Sarga
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Posted - 2010.06.16 01:50:00 -
[1909]
We likes this precious, yes, we do
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2010.06.16 08:00:00 -
[1910]
Edited by: CrestoftheStars on 16/06/2010 08:01:21 very nice idea. would like it although i think the guns would have to still be set on gun platforms free in space. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
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Chiana Moro
Dark Shadow Industries
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Posted - 2010.06.16 09:04:00 -
[1911]
YES!! Fecking yes. 3 years and counting yes. Maybe it wasn't clear I approve?
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bartos100
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Posted - 2010.06.16 10:52:00 -
[1912]
i think ccp really has to do something about this
but just a visual update the POS mechanic's are are something else
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thebarry
SRS Industries SRS.
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Posted - 2010.06.16 11:59:00 -
[1913]
Yah this is a good idea...ccp also needs to substantially increase the size of stations and ship hangar arrays so that they don't look so silly when a bunch of big ships come flying out of them. Capitals coming out through an exit even a battleship couldn't fit in makes me sad...
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Party Scout
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Posted - 2010.06.17 12:48:00 -
[1914]
I'm still waiting for this. It's bad to keep people waiting too long :(
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Fournone
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Posted - 2010.06.17 19:28:00 -
[1915]
Edited by: Fournone on 17/06/2010 19:29:08 bump
CCP realy needs to add this. When i saw my first pos i was like.....wtf is that? Its ugly, and needs to be fixed. Modular (but not floating hunks) POS = winsuace
EDIT: wow, post number 1915, almost to 2000, woohoo
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Woobly shnufflepops
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Posted - 2010.06.18 00:53:00 -
[1916]
Hey CCP, maybe instead of "fixing" level 5's, you should of been implementing/designing/fixing this POS system!
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kano donn
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Posted - 2010.06.18 04:22:00 -
[1917]
After the graphics of PI. This project looks more and more like the direction EVE is going. Please CCP, Overhaul POS
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Drakoulia
Caldari Broken Cannon
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Posted - 2010.06.20 09:43:00 -
[1918]
Bumpetty bump bump bumpetty bump bump POS's were what finally convinced me to join EVE. The thought that even small stations/outposts could be player owned and created was so amazing that it became my goal. Until I realized the truth... that POS's are just small disconnected objects floating within kilometers of each other. This still makes me mad. Also, just because, because: ♥ Frosty the snowman, was a jolly happy soul, with a corncob pipe and a button nose and two eyes made out of coal
Frosty the snowman, is a fairy tale they say, he was made of snow but the children know how he came to life one day
There must have been some magic in that old silk hat they found For when they placed it on his head he began to dance around
Oh, Frosty the snowman, was alive as he could be, and the children say he could laugh and play just the same as you and me
Bumpetty bump bump bumpetty bump bump Look at Frosty go Bumpetty bump bump bumpetty bump bump Over the hills of snow
Frosty the snowman, knew the sun was hot that day, So he said "Let's run and we'll have some fun now before I melt away"
Down to the village, with a broomstick in his hand, Running here and there all around the square saying "Catch me if you can"
He led them down the streets of town right to the traffic cop And he only paused a moment when he heard him holler "Stop!"
Frosty the snowman, had to hurry on his way, But he waved goodbye saying "Don't you cry, I'll be back again some day"
Bumpetty bump bump bumpetty bump bump Look at Frosty go Bumpetty bump bump bumpetty bump bump Over the hills of snow |
Vaneshi SnowCrash
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Posted - 2010.06.21 14:59:00 -
[1919]
What are you doing on this page... off you trot little dead horse.
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Da'iel Zehn
Bloodnaut Wayfarer Stellar Initiative
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Posted - 2010.06.22 01:41:00 -
[1920]
The player owned moon station needs to be overhauled.
The current system = poor (for a universe where stations are plain amazing, though player stations need guns)
This would make a huge difference and be a great change. Then maybe I wouldn't mind the pain in the rear fuel/maintenance system.
--
DZ's website
Got a problem? Talk to my gun.
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Jehanne D'ark
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Posted - 2010.06.22 02:21:00 -
[1921]
I've seen this system implemented in game with NPC deadspace complexes. It looks like a good idea on paper, but the capsuleer version is superior.
With the capsuleer version, you have the freedom to design any module layout you can dream of and still be able to navigate your ship through the area.
With the OP's proposed version, you cannot. You only have six-axis of freedom.
If this were to be implemented for capsuleers, it would be like 100 years backpedal in technology. It would be immersion breaking.
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Jennifer Rizea
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Posted - 2010.06.22 11:28:00 -
[1922]
Yeah, but right now starbases are basically a stick, inside a translucent orb, surrounded by bits of metal.
Anyway, I support the OP's idea, and it's been four years, CCP. Sixty five pages and close to two thousand posts, even if there are a portion of posts against the idea, it's still overwhelming support.
So, bump.
~ Jenni
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Ulviirala Vauryndar
Gallente Vauryndar Dalharil
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Posted - 2010.06.22 14:18:00 -
[1923]
Last time I checked, when anchoring a structure, I could only move it into 6 directions, either (3 axis). And then it magically started to draw power from the tower.
I realize that was a lame reason but so is yours in my opinion. Depending on how you build components or anchor structures with either system, you can or cannot move inbetween the modules or get stuck ;)
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Soapy5
Gallente Eve University Ivy League
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Posted - 2010.06.23 03:36:00 -
[1924]
*looks for support button*
oh well
+1
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Esiel
Renegade Serenity
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Posted - 2010.06.25 15:06:00 -
[1925]
Originally by: Jehanne D'ark I've seen this system implemented in game with NPC deadspace complexes. It looks like a good idea on paper, but the capsuleer version is superior.
With the capsuleer version, you have the freedom to design any module layout you can dream of and still be able to navigate your ship through the area.
With the OP's proposed version, you cannot. You only have six-axis of freedom.
If this were to be implemented for capsuleers, it would be like 100 years backpedal in technology. It would be immersion breaking.
I take it you have never set up a moon mining POS. Those free floating siloÆs, hangers and factories are a pain in the but to navigate. CCP had to keep extending the transfer distance because it was such a pain to get to each part in order to service your station.
The OPÆs version you dock and do all your servicing inside the station, I am willing to bet 99% of moon goo harvesters would find that a much better system than the û fly to each silo, unload, transferà that we have to do ever couple of days. I would much prefer to just dock and do everything from a single interface than what I do now.
As for immersion breaking try having energy and cpu magically drift across space to each part but the parts canÆt transfer with other and require a spaceship to come periodically to set thing in order and transfer even though the station is 100 times more powerful than said ship. The POS as it stands now is immersion breaking for me and I am willing to bet it is for a lot of other people as well.
...
Beat the dead horse |
Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
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Posted - 2010.06.26 05:16:00 -
[1926]
Originally by: Esiel
Originally by: Jehanne D'ark I've seen this system implemented in game with NPC deadspace complexes. It looks like a good idea on paper, but the capsuleer version is superior.
With the capsuleer version, you have the freedom to design any module layout you can dream of and still be able to navigate your ship through the area.
With the OP's proposed version, you cannot. You only have six-axis of freedom.
If this were to be implemented for capsuleers, it would be like 100 years backpedal in technology. It would be immersion breaking.
I take it you have never set up a moon mining POS. Those free floating siloÆs, hangers and factories are a pain in the but to navigate. CCP had to keep extending the transfer distance because it was such a pain to get to each part in order to service your station.
The OPÆs version you dock and do all your servicing inside the station, I am willing to bet 99% of moon goo harvesters would find that a much better system than the û fly to each silo, unload, transferà that we have to do ever couple of days. I would much prefer to just dock and do everything from a single interface than what I do now.
As for immersion breaking try having energy and cpu magically drift across space to each part but the parts canÆt transfer with other and require a spaceship to come periodically to set thing in order and transfer even though the station is 100 times more powerful than said ship. The POS as it stands now is immersion breaking for me and I am willing to bet it is for a lot of other people as well.
QFT The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Xalorous
Radiant Rejects
|
Posted - 2010.06.28 15:43:00 -
[1927]
Love the modular nature of this. Weapon/bubble issue....get rid of the bubble, have the POS just have a 'personal' shield. Have a separate SOV structure forcefield bubble for parking supercaps.
And for the modular design, certain modules should add a vertical aspect so you can have layers. I'm seeing weapons on top and bottom, hangar, storage and refining in the middle.
As far as I'm concerned, if you make modules that allow for increasing CPU and grid, and modules which carry out all the functions of an outpost, you can replace POS and Outpost with a new breed of modular, customized, player structures...
Sandbox indeed.
P.S. Kudos to the OP for the modelling. Xalorous --- I hold no position of authority. All comments are my own, and I take sole responsibility for them.
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LegallyDead
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Posted - 2010.06.28 16:13:00 -
[1928]
This looks amazing, kudos to the OP. +1 from me.
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Mr IX
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Posted - 2010.06.30 03:05:00 -
[1929]
I have spent most of my time in game doing stuff with or related to a pos in some fashion. I like the modular set up the OP has but have been thinking about it for th epast month or so.
I think the pos setup would work well if you had a housing array that all other arrays fit into like a module on a ship. The base housing array would have zero slots for anything and would only gain build/lab/storage slots with the addition of different arrays.
This would help the pos be more flexable, less modules in space making LESS LAG, and would basicly be a large cube array. The housing array would get the attributes of each item added to the the base housing, and would count towards the CPU and PG of the pos.
Everything on the housing array would feed into the same corp hanger set up instead of having 20 different corp arrays on each array around the pos. This would help in moving pos stuff around and take the pain out of doing various build jobs.
Some things that I think should remain seperate is Ship Maint arrays (both normal and capital) and Capital ship building arraysfor MS and Titans, and all moon mining and drug manufacture setups as wel. Regular ships up to carriers and dreads including tech 2 and 3 should be able to be added to the housing array.
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Party Scout
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Posted - 2010.07.01 15:10:00 -
[1930]
If someone can make this happen, CCP can. You guys rock, so make this happen and earn the love, respect and undying dedication of your.... er... you get the idea. Make this happen.
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Cyn0 M0nkey
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Posted - 2010.07.02 11:09:00 -
[1931]
65 pages of support and 4 years later, why hasnt this been done yet ccp?? |
RedLion
Caldari State Constructions
|
Posted - 2010.07.02 23:02:00 -
[1932]
this would be awesome with planetary interaction!
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |
Redflare
Caldari Pandemic Fleet Inc. DEM0N HUNTERS
|
Posted - 2010.07.05 01:08:00 -
[1933]
Originally by: Cyn0 M0nkey 65 pages of support and 4 years later, why hasnt this been done yet ccp??
They're the big game company, we're the little people that are a blip in their hundreds of thousands of subscribers (many of whom don't even need to pay anymore due to PLEX), why should they care? You'll play anyway, won't you?
Go to this other group instead. It's an indie project, community is involved and the nature of that process requires even more depth and detail than what the OP has suggested. It's flipping awesome!
http://www.fl-tw.com ____________________________________________ [center]Due to the overwhelming number of people with "Red" in there name, I'd consider it required that everyone call me LOMPOCUS from now on![/c |
RedLion
Caldari State Constructions
|
Posted - 2010.07.05 19:24:00 -
[1934]
Originally by: Redflare
Originally by: Cyn0 M0nkey 65 pages of support and 4 years later, why hasnt this been done yet ccp??
They're the big game company, we're the little people that are a blip in their hundreds of thousands of subscribers (many of whom don't even need to pay anymore due to PLEX), why should they care? You'll play anyway, won't you?
Go to this other group instead. It's an indie project, community is involved and the nature of that process requires even more depth and detail than what the OP has suggested. It's flipping awesome!
http://www.fl-tw.com
GB2WOW
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |
Sabrina Al'Kian
|
Posted - 2010.07.05 20:53:00 -
[1935]
It definitely says something about a company when almost their entire player base says POSs suck in their current state, the company itself says POSs suck in their current state and are "looking into the issue", and there's a well-publicized thread about an excellent and ingenious fix to the problem that's been floating around the forums for 4 years and they still refuse to take a hint. Unbelievable.
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Alexial
Gallente IT Alliance
|
Posted - 2010.07.06 16:32:00 -
[1936]
Edited by: Alexial on 06/07/2010 16:32:45
Originally by: Jehanne D'ark
With the capsuleer version, you have the freedom to design any module layout you can dream of and still be able to navigate your ship through the area.
With the OP's proposed version, you cannot. You only have six-axis of freedom.
Have you tried flying through the control tower structure or any other modules, because u cant, theres no difference with this, if anything u could just expand/change the shield a little to even out the space inside the tower, problem solved |
Signe Tesk
|
Posted - 2010.07.06 19:27:00 -
[1937]
Originally by: Sabrina Al'Kian It definitely says something about a company when almost their entire player base says POSs suck in their current state, the company itself says POSs suck in their current state and are "looking into the issue", and there's a well-publicized thread about an excellent and ingenious fix to the problem that's been floating around the forums for 4 years and they still refuse to take a hint. Unbelievable.
It's old, but it works. In fact, it affects not that many players. With all the stuff going on at CCP, this is perfectly understandably a low priority.
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Krennel Darius
Caldari Nova Security Systems
|
Posted - 2010.07.06 20:30:00 -
[1938]
Originally by: Signe Tesk
Originally by: Sabrina Al'Kian It definitely says something about a company when almost their entire player base says POSs suck in their current state, the company itself says POSs suck in their current state and are "looking into the issue", and there's a well-publicized thread about an excellent and ingenious fix to the problem that's been floating around the forums for 4 years and they still refuse to take a hint. Unbelievable.
It's old, but it works. In fact, it affects not that many players. With all the stuff going on at CCP, this is perfectly understandably a low priority.
I don't think this is a low priority for CCP, I would say that they have completely dismissed this thread, and all of the ideas contained within
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
|
Posted - 2010.07.07 04:12:00 -
[1939]
Originally by: Signe Tesk
Originally by: Sabrina Al'Kian It definitely says something about a company when almost their entire player base says POSs suck in their current state, the company itself says POSs suck in their current state and are "looking into the issue", and there's a well-publicized thread about an excellent and ingenious fix to the problem that's been floating around the forums for 4 years and they still refuse to take a hint. Unbelievable.
It's old, but it works. In fact, it affects not that many players. With all the stuff going on at CCP, this is perfectly understandably a low priority.
I'm going to disagree with this, it affects the following things in eve:
1. Reactions 2. t1 production 3. Mining pos's (no station in system) 4. Fleet staging 5. Reverse Engineering 6. Needed for T2 production Tree 7. Needed for T3 production Tree 8. Refining (i know i know, lets not talk about what a bad idea this is) 9. Living in wh's 10. Research Labs.
Ok, I have just hit pretty much every major thing in eve aside from PI.
Now consider this, without these pos's you don't get those T2 and T3 ships, and the people, those lucky few, that can be bothered to do pos work, They do have to put up with it.
Now lets be honest don't you think that something the whole eve economy rides on needs to be brought up to date, or at very least CCP can tell us were they stand with this or poses in general? I would hope CCP would think so, but then again I have been wrong before. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
llllSeraphimllll
|
Posted - 2010.07.07 16:41:00 -
[1940]
sounds and looks awesome.
why hasn't this been implemented yet?
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Kontalaa
Amarr Trinity Core
|
Posted - 2010.07.08 13:36:00 -
[1941]
I'm Kontalla and i support this idea. :D
Looks really great and thought-through.
CCP implement this pls :D
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ATOM ANT
|
Posted - 2010.07.08 18:45:00 -
[1942]
This is the first i've heard of this modular thing and i've often thought that the modules should be a pysical attachment to the tower. I also agree that docking and taking care of things from inside is a much better situation. This also leads to being able to move around in one's own POS. Another good applicaton for Ambulation or what ever its being called now.
Has anyone noticed that there is a line in the menu indicating that you can repackage items in your POS hanger? My thought is either take it out or make it work..... preferably... make it work :-) I dont like dumping ships in a class one wh just because i cant repackage them in order to get them out thru a scrawny sized wh.
A.A.
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Simeon Tor
|
Posted - 2010.07.08 19:08:00 -
[1943]
How come this isn't in the CSM Assembly Hall? Wouldn't it get more attention there?
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Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
|
Posted - 2010.07.09 23:12:00 -
[1944]
Originally by: Simeon Tor How come this isn't in the CSM Assembly Hall? Wouldn't it get more attention there?
It is, matter of fact its there in 3 different forum posts, each made by someone else supporting this idea or the revamp of it. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Esiel
Renegade Serenity
|
Posted - 2010.07.12 09:31:00 -
[1945]
It has been brought up to CCP and so far the only response we have ever gotten was "too hard" which leaves us wondering why is it too hard.
So far as I can tell CCP just doesn't care enough to either do the hard work, or care enough to explain why it is too hard. Till they decided to explain or do I don't think this dead horse is going anywhere, while it just rots a little more and stinking up the place the longer it sits around.
...
Beat the dead horse |
Huhuhuhuhuhuh
|
Posted - 2010.07.12 13:05:00 -
[1946]
Bump. Dont understand what is "too hard" ? OP is basically saying - we dont want control tower model + 1000s of models for everything else, we want single outpost model (probably changeable based on the modules deployed). Should not be hard, and surely will reduce lags.
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Simeon Tor
|
Posted - 2010.07.12 13:52:00 -
[1947]
Originally by: Esiel while it just rots a little more and stinking up the place the longer it sits around.
Well that's the great thing about stinks, eventually they get so bad that someone will start to pay attention to them.
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Gerard Deneth
Caldari Pavlov Labs GmBH Independent Faction
|
Posted - 2010.07.13 09:47:00 -
[1948]
Originally by: Esiel It has been brought up to CCP and so far the only response we have ever gotten was "too hard" which leaves us wondering why is it too hard.
Agreed. Was redesigning the models for EVERY ship, EVERY station, EVERY planet hard? Wasn't one of CCP's pithy slogans "War on the Impossible"?
No, it's not too hard. It's just not important enough for them. Well I say we keep this fire lit till it -becomes- important to them. POS mechanics and use is a core component of the industrial chain and the game. It's not something that can be just left to gather dust.
---------------------------- The Game's always changing under your feet; don't start moaning when you get a toe caught in the gears. |
Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
|
Posted - 2010.07.14 03:28:00 -
[1949]
Edited by: Syberbolt8 on 14/07/2010 03:29:34 Edited by: Syberbolt8 on 14/07/2010 03:29:06
Originally by: Simeon Tor
Originally by: Esiel while it just rots a little more and stinking up the place the longer it sits around.
Well that's the great thing about stinks, eventually they get so bad that someone will start to pay attention to them.
Oh believe me, this thread isn't going anywhere, I am committed to keeping this post going as long as possible in the hopes that future players might not have to put up with the pita I put up with today that is the pos, and I know a lot of people feel the same as I do in this matter.
EDIT: lol quoted the wrong post :D The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Party Scout
|
Posted - 2010.07.15 19:09:00 -
[1950]
This thread won't die. The only way to kill it, is to actually implement it. So CCP, do us a favor, implement this so we can let the poor horse rest.
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ghosttr
Amarr Muppet Factory WE FORM VOLTRON
|
Posted - 2010.07.15 20:32:00 -
[1951]
This would also reduce lag, instead of having to display 20+ modules on screen, you would only have to display the pos itself. Ships would be 'docked' inside so no more redneck poses with ships all around, meaning a few less things the server has to keep track of. And most of the checks for pos routing could be removed aswell, freeing up even more server cycles.
The only thing that may kill this idea is docking, i dont think CCP has a docking mechanism other than stations, and station services and docking are 1 in the same. Which is why i dont think weve seen any real 'docking' features added. Prospecting! |
Schwester Minotaur
|
Posted - 2010.07.16 10:41:00 -
[1952]
I like the idea, of a new pos. What i wish, is in case of incarna, that players will be able to walk on POS.
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BeanBagKing
Ch3mic4l Warfare STR8NGE BREW
|
Posted - 2010.07.17 04:32:00 -
[1953]
4 year old suggestion is best suggestion
bump
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Fournone
|
Posted - 2010.07.18 00:34:00 -
[1954]
/flog
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Zach 101
|
Posted - 2010.07.18 12:00:00 -
[1955]
Good Idea but you should still be able to d-scan the players even if they are docked up because that is one major thing that seperates a pos from a station.
Zach |
Ghorth
|
Posted - 2010.07.18 14:00:00 -
[1956]
wow old post... well I dont know if you changed your ideas during these other 66 pages, but its actually just a graphical change of something else
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Simeon Tor
|
Posted - 2010.07.18 15:56:00 -
[1957]
Edited by: Simeon Tor on 18/07/2010 15:58:15 Edited by: Simeon Tor on 18/07/2010 15:57:36
Originally by: Ghorth wow old post... well I dont know if you changed your ideas during these other 66 pages, but its actually just a graphical change of something else
True, but there's no reason it can't be a catalyst for some much needed POS mechanic changes.
/flog Edit: Double Edit:
Originally by: BeanBagKing 4 year old suggestion is best suggestion
You mean like a vintage w(h)ine or something?
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Quadtro
|
Posted - 2010.07.18 16:04:00 -
[1958]
pos fuel pelets, all the normal required items +bp to make a run of fuel pelet which is 1 days worth of fuel.
Starbase charters still added to the pos for high sec pos and stront still in stront bay for defense.
regular pos should have 25-30 days fuel capability @ sov 0 faction pos should have 30-45 days of fuel capagility @ sov 0
start it out easy for us, give all online poses max fuel pellets and seed the bpos at ever station in the game, including player owned, for 1 week for small price. Then scale the bpos back to be sold at the proper stations.
Gallented towers would use gallente fuel caldari would have caldari bpos amarr and so on including faction fuels for faction towers +D. Nothing special about them excdpt after the first week you would need to buy them at the station s that have those factions.
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Dreae
Black Talon Federation
|
Posted - 2010.07.18 17:24:00 -
[1959]
This is a great idea. Come on CCP, you know you want to.
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Jinx Barker
Caldari GFB Scientific
|
Posted - 2010.07.18 18:43:00 -
[1960]
More flogging less slacking damn it...
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Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
|
Posted - 2010.07.18 20:39:00 -
[1961]
Originally by: Ghorth wow old post... well I dont know if you changed your ideas during these other 66 pages, but its actually just a graphical change of something else
You can vote for this in the assembly hall, there is also a link to the summery of the last 4 years worth of posts included in the op: Resurrecting the Dead Horse
Originally by: Jinx Barker More flogging less slacking damn it...
Wow, long time no see man, You quit EVE for a while or just get tired of waiting on CCP? The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Strogen Mkok
Aliastra
|
Posted - 2010.07.19 05:21:00 -
[1962]
This thread needs its daily flogging, so /flog
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Jinx Barker
Caldari GFB Scientific
|
Posted - 2010.07.20 00:56:00 -
[1963]
Originally by: Syberbolt8
Originally by: Jinx Barker More flogging less slacking damn it...
Wow, long time no see man, You quit EVE for a while or just get tired of waiting on CCP?
Account is active all the time, YAY for unlimited ISK and GTC! Working too much, so been skill jokey for a while.
Ahh, and BUMP for the best idea to hit EVE since... well, forever.
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gunnar aztek
|
Posted - 2010.07.20 01:54:00 -
[1964]
Edited by: gunnar aztek on 20/07/2010 01:54:22 1964'th post
/SUPPORTED! ---- oRly? |
Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
|
Posted - 2010.07.21 01:28:00 -
[1965]
Originally by: gunnar aztek Edited by: gunnar aztek on 20/07/2010 01:54:22 1964'th post
/SUPPORTED!
Someone at ccp needs to tell us what a great idea this is again, and give us false hope, I think they killed CCP Incognito, at least I haven't seen him/her in a very very long time.
we will make 2500 posts at this rate before we get another dev reply. |
sedee
|
Posted - 2010.07.21 01:55:00 -
[1966]
interesting... +1
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Jinx Barker
Caldari GFB Scientific
|
Posted - 2010.07.21 21:23:00 -
[1967]
Edited by: Jinx Barker on 21/07/2010 21:23:56
Originally by: Syberbolt8
Someone at ccp needs to tell us what a great idea this is again, and give us false hope, I think they killed CCP Incognito, at least I haven't seen him/her in a very very long time.
we will make 2500 posts at this rate before we get another dev reply.
You do know Iceland is the land of Volcanos? Right? So, do you think CCP sacrificed CCP Incognito to an angry volcano god in order to further their cause for world domination?
Oh, maybe, because ISK (Kroner) fell so much they could not afford to buy proper lunch meat for the fish in the fish tank, and they used him as fish food.
I am not sure which one of the above sounds plausible, but I think both lines of thought have merit....
Oh, and Flogggggggg......Gloooooogggggggg...>Flogggggggggg
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Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
|
Posted - 2010.07.22 03:54:00 -
[1968]
Edited by: Syberbolt8 on 22/07/2010 03:55:31
Originally by: Jinx Barker Edited by: Jinx Barker on 21/07/2010 21:23:56
Originally by: Syberbolt8
Someone at ccp needs to tell us what a great idea this is again, and give us false hope, I think they killed CCP Incognito, at least I haven't seen him/her in a very very long time.
we will make 2500 posts at this rate before we get another dev reply.
You do know Iceland is the land of Volcanos? Right? So, do you think CCP sacrificed CCP Incognito to an angry volcano god in order to further their cause for world domination?
Oh, maybe, because ISK (Kroner) fell so much they could not afford to buy proper lunch meat for the fish in the fish tank, and they used him as fish food.
I am not sure which one of the above sounds plausible, but I think both lines of thought have merit....
Oh, and Flogggggggg......Gloooooogggggggg...>Flogggggggggg
Considering the recent eruptions of the volcano, that does seem the most likely thing to have happend out of the options you provided. That or CCP Incognito was fired and or kidnapped, killed, for even asking about the dead horse pos thread.
Edit: Now that I think about it, who were the devs that posted in this thread? and Have we ever heard from any of them again? The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Covert Kitty
Amarr ISK Solutions SRS.
|
Posted - 2010.07.22 21:16:00 -
[1969]
/flog /kick /???? /implement!
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Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
|
Posted - 2010.07.23 02:26:00 -
[1970]
Originally by: Covert Kitty /flog /kick /wait 7 years from the OP. /???? /implement!
Fixed it for you. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
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Rohani Olson
|
Posted - 2010.07.23 04:23:00 -
[1971]
Bumpty bump bump.
/flog
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teh mole
|
Posted - 2010.07.23 08:56:00 -
[1972]
Edited by: teh mole on 23/07/2010 08:56:36 I'm not sure if this has been mentioned already. Why not add this as a T3 component to the game? You could easily add the mechanics to build it in reverse engineering and also add it to game lure. I figure the telocans were masters of nomad life. Maybe add some structures that can be salvaged or analyzed then reversed engineered. Once a bpc is made you could add special stuff to planets in wormhole space to make the components. Construction time could possibly take 2~3 months.
These special T3 towers would be ultra expensive but allow for new special mechanics like mining moons with 2 of the same mineral, docking, creation of T2 salvage materials in factories, corp jump clone facilities (that don't require a ship), corpie personal hangers (with limits to storage amount), ore compression facilities, and maybe the ability to launch scanning probes while docked. It could have a set max ship storage amount. So no cap ships or large numbers of battleships.
That would allow room for current towers to still serve a purpose and give corps the ability to setup their personal hideaways ether in low, null, or wormhole space.
To protect them you could maybe add the need for multiple control towers. Like say, to launch this tower you need 4 large control towers in system. To kill the T3 tower you will need to destroy the large control towers first before being able to even lock the T3 tower. The T3 tower itself would have no defenses but made invincible by way of a special field powered by the 4 large towers. At this point the T3 tower is vulnerable and can be destroyed.
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Jint Hikaru
OffWorld Exploration Inc
|
Posted - 2010.07.23 12:36:00 -
[1973]
Edited by: Jint Hikaru on 23/07/2010 12:37:07 Have to bump as 1973 was the year of my birth, and now the 1973rd post in this epic thread.
I may just add that I am a strong supporter of updating POSs.
------------------------ Jint Hikaru - Miner / Salvager / Explorer "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
Esiel
Renegade Serenity
|
Posted - 2010.07.24 22:24:00 -
[1974]
There has been several discussions on ways to do this including t3. However what you seem to be talking about is something that almost mirrors sov in 0.0
I would prefer they just simply swap all towers with the new towers and simply require any new modules added be done with the modular setup and leave all the old modules just floating in space. Its simple and covers all bases and I doubt anyone would complain.
KISS [keeping it simple stupid]
...
Beat the dead horse |
whedbee
|
Posted - 2010.07.26 22:47:00 -
[1975]
Daily bump.
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wizard87
|
Posted - 2010.07.26 23:17:00 -
[1976]
FIX POS NOW CCP YOU ****ING BUNCH OF USELESS BASTARDS.
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Hurtado Soneka
Caldari Costolle Military Assistance Corporation
|
Posted - 2010.07.26 23:48:00 -
[1977]
truly amazing idea
signed!
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Covert Kitty
Amarr ISK Solutions SRS.
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Posted - 2010.07.27 01:18:00 -
[1978]
I found this not on page 1, not acceptable I say!
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Dristra
Amarr Idle Haven
|
Posted - 2010.07.27 09:51:00 -
[1979]
Originally by: Esiel
I would prefer they just simply swap all towers with the new towers and simply require any new modules added be done with the modular setup and leave all the old modules just floating in space. Its simple and covers all bases and I doubt anyone would complain.
KISS [keeping it simple stupid]
Why not simple auto-mount the components during the feature-addition. As long as pg\cpu needs are the same it should work out fine.
If the modular system prevents this, just have the ill-fitting components work but turn invisible, and with a certain time limit (minimum current active process) before they auto-dismount.
Then all stations are fully operational after the patch have been applied (to prevent anyone from abusing possible suddenly defenseless stations), and illegal configurations must be sorted out by the owner before the system auto-dismounts.
|
Esiel
Renegade Serenity
|
Posted - 2010.07.30 02:48:00 -
[1980]
Originally by: Dristra
Why not simple auto-mount the components during the feature-addition. As long as pg\cpu needs are the same it should work out fine.
If the modular system prevents this, just have the ill-fitting components work but turn invisible, and with a certain time limit (minimum current active process) before they auto-dismount.
Then all stations are fully operational after the patch have been applied (to prevent anyone from abusing possible suddenly defenseless stations), and illegal configurations must be sorted out by the owner before the system auto-dismounts.
Because CCP said this is too hard to do, so I am trying to make it as easy as possible. No change means less coding. All they have to do is redo the graphics, so that they connect automatically when placed next to another module. Then add some simple code that forces people to place a module next to an existing module or control tower. This would create the modular layout.
As for the rest of the changes that are needed to make POS's work properly I am not sure there is an easy answer. I would hope that they might be able to solve that in a year or 6.
...
Beat the dead horse |
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Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
|
Posted - 2010.07.30 22:48:00 -
[1981]
Edited by: Syberbolt8 on 30/07/2010 22:49:37 Edited by: Syberbolt8 on 30/07/2010 22:48:44
Originally by: Esiel
Originally by: Dristra
Why not simple auto-mount the components during the feature-addition. As long as pg\cpu needs are the same it should work out fine.
If the modular system prevents this, just have the ill-fitting components work but turn invisible, and with a certain time limit (minimum current active process) before they auto-dismount.
Then all stations are fully operational after the patch have been applied (to prevent anyone from abusing possible suddenly defenseless stations), and illegal configurations must be sorted out by the owner before the system auto-dismounts.
Because CCP said this is too hard to do, so I am trying to make it as easy as possible. No change means less coding. All they have to do is redo the graphics, so that they connect automatically when placed next to another module. Then add some simple code that forces people to place a module next to an existing module or control tower. This would create the modular layout.
As for the rest of the changes that are needed to make POS's work properly I am not sure there is an easy answer. I would hope that they might be able to solve that in a year or 6.
This would go a long way in the right direction.
Originally by: Syberbolt8 List of top 10 things in no real order a lot of people would love to see on pos's but will prob never happen.
1. Fuel Pellets 2. Anchor and Online queue (no more baby sitting pos's while they are being setup) 3. Modular Pos 4. Fighterbays 5. New UI 6. Pos access by standings (this one might happen SOONÖ) 7. Jump Bridge toll 8. Pos Gunners get pos attacked mail (this one might happen SOONÖ) 9. Missile Batteries stay online while in RF 10. Centralized Hangers.
I don't take credit of any of these suggestions, and a few of them came from other pos related threads in F&I, I think the dead horse pos thread represents our wanting change to the system as a whole more then just the gfx updates it suggests, and you can tell that by all the replys with different ideas
These are just some of the best Idea's in this thread and other threads relating to pos's, while I would love to see all of them put into the game, even if CCP did 1/2 of them, Im sure pos managers everywhere would be a lot happier.
The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Nikolyy
|
Posted - 2010.07.31 03:18:00 -
[1982]
This is a several year old idea, and it is still the best one on this forum. I always thought POSs would look like the OP described, and when I found out what they really looked like, I was extremely disappointed.
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Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
|
Posted - 2010.08.04 02:32:00 -
[1983]
Originally by: Nikolyy This is a several year old idea, and it is still the best one on this forum. I always thought POSs would look like the OP described, and when I found out what they really looked like, I was extremely disappointed.
I think most of the new players that see pos's are like WTF?!?! Thats a pos? when they see their first one.
It slowly grows on you, its been a little over 4 years for me so far, and I'm finally past the AHHHHEEEE!!!! phase, I'm told you never grow to love pos's though, they are ugly, but not that so ugly they are cute kind of ugly.
So, Basicly, the sharp pain you feel when you see a pos now will just become a throbbing sore feeling in the next 2 to 4 years, but don't expect it to ever go away. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
kano donn
|
Posted - 2010.08.06 10:29:00 -
[1984]
bump for consideration
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Darod Zyree
Gallente Zyree Holding
|
Posted - 2010.08.07 01:09:00 -
[1985]
Originally by: by someone, im to lazy to get it right
Because CCP said this is too hard to do
WTF?
CCP you attempt the impossible with a lot of things, show some effort and own this hard to do thing! -Darod- |
Goremageddon Box
Minmatar Guerilla Gorilla
|
Posted - 2010.08.07 12:43:00 -
[1986]
wasitng my two minute post on this post.
post.
bump _______________________ Hottest Character Ever. |
cyndrogen
|
Posted - 2010.08.07 16:46:00 -
[1987]
Nice ideas, I hope CCP implements this in the future, or hires you to design the modules.
I would be happy to help you model and texture them.
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Mecha Polcha
Cause of Crisis
|
Posted - 2010.08.12 21:38:00 -
[1988]
Whatever is done, if anything, a modular POS should be infinitely scalable... for bragging rights if nothing else Each module should have its own force field that merges with that of any further structure(s) that are attached to create the shield. Thus each shield combines to create the overall force field that is boosted by the addition of modules and that can then be further boosted by adding dedicated structures or additional control towers to generate a stronger defensive barrier.
Each module must be targetable with the Control Tower(s) the toughest to bring down.
I'd suggest also that moon mining should not be done from a POS but from a dedicated mining platform. That way no POS could be used to hog moon resources.
Obviously a POS should still be primarily an operational and construction base, but should not take over the role of Outposts and Stations.
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Esiel
Renegade Serenity
|
Posted - 2010.08.14 03:51:00 -
[1989]
Originally by: Mecha Polcha Whatever is done, if anything, a modular POS should be infinitely scalable... for bragging rights if nothing else Each module should have its own force field that merges with that of any further structure(s) that are attached to create the shield. Thus each shield combines to create the overall force field that is boosted by the addition of modules and that can then be further boosted by adding dedicated structures or additional control towers to generate a stronger defensive barrier.
Each module must be targetable with the Control Tower(s) the toughest to bring down.
I'd suggest also that moon mining should not be done from a POS but from a dedicated mining platform. That way no POS could be used to hog moon resources.
Obviously a POS should still be primarily an operational and construction base, but should not take over the role of Outposts and Stations.
Well you are full of oxymoron's. First you want them infinitely scalable which would indeed take over the role of Outposts and then you state you don't want that. You want each module to add to the shield making it more powerful the more modules you have then you want each piece to be individual targeted.
-If you want an outpost build an outpost. They named Outposts poorly, they should be called "Frontier Stations" or something that indicates they are stations only smaller than those in Empire. As for making POS's infinitely scalable and then asking they don't take over the role of Outposts is ridicules. And I seriously doubt POS's will ever be infinitely scalable for many reasons including need for speed.
POS's serve a couple of specific roles. {They used to be about SOV thank heavens that is gone} What they are is an outpost in the classical sense. They are a defensible position for you to stage out of. (Think old west where deep in Indian territory they would build a fort to protect themselves and stage attacks from) The shield acts as the fort wall once breached the stuff inside is vulnerable, until then they are pretty safe. You can already add stuff to make your wall stronger so I see no need to change it.
Another purpose of POS's is industry, the manufacture of ships and items. POS's also provide a large amount of the research that is done especially in empire space. Final purpose is that of moon mining.
The idea of how to make high end moon goo more available has been the subject of many other posts. This post is not about that I suggest you find one of the many forum post on moon goo and post your idea's there. (I highly doubt your idea would stand ground seeing as it makes no difference if you make it from a mining platform. Alliances will still control the moons with the good stuff - in addition the only thing it is likely to do is start lowering the supply of the goo as it won't be mined 24/7 any more and less will be mined as a result)
...
Beat the dead horse |
Mekela
|
Posted - 2010.08.19 01:45:00 -
[1990]
Still the best idea put on this forum in the last 4 years
PS page 7 was way to low for this topic.
|
|
Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
|
Posted - 2010.08.19 22:40:00 -
[1991]
Originally by: Mekela Still the best idea put on this forum in the last 4 years
PS page 7 was way to low for this topic.
Sorry, I was out of town :( It wont happen again :( The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
sejkwhfsdjklfhas
|
Posted - 2010.08.21 17:37:00 -
[1992]
Best topic in this forum
|
RavenNyx
|
Posted - 2010.08.22 13:51:00 -
[1993]
/signed
The best idea yet for a player-controlled expansion of operations. I would buy and build one, just for the hell of it :)
|
Contracting
|
Posted - 2010.08.23 20:41:00 -
[1994]
/Signed
When I started playing EVE I was excited at the ability to have your own "starbase." You should have seen my face when I actually found out how crappy they are in game.
|
Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
|
Posted - 2010.08.24 21:29:00 -
[1995]
Saved from page 3. This thread is soon to be another year old, Its just growing up so fast. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Groden Fate
|
Posted - 2010.08.28 13:48:00 -
[1996]
Bump a 4 year old idea that CCP has shrugged off. it's a great idea.
|
Marcus Gideon
Gallente Federal Defense Operations
|
Posted - 2010.08.28 14:00:00 -
[1997]
I'd love to see the Sleeper buildings, and the PI colony organization, tied into POS construction.
Once you deploy a tower, you start arranging pieces like you would PI extractors and processors and such. Drawing supply channels between manufacturing components, or just power lines to independent systems.
Then you confirm, and the whole thing starts standing itself up. No more "anchor, wait, online, wait, anchor next, wait, online, wait..."
Once the tower is in place, there's no sense in waiting on pieces. I'd imagine the key reason for the delays was to slow down Sov claims, which no longer rely on POS.
So once the entire POS is deployed, it'll look more like the Sleeper buildings. Pieces interconnected, so it actually looks like a combined space station, instead of just sh!t floating in space around a tower. |
Eonuss Militus
|
Posted - 2010.08.28 15:37:00 -
[1998]
bump
i want this to happen, thumbs up
|
Ibin far'tin
|
Posted - 2010.08.29 17:44:00 -
[1999]
/bump
OP: Posted - 08/09/2006 22:54:00
CCP, this is a nearly 4 year old thread, still active. That has to count for something :)
|
Mataki Onimareu
BURN EDEN
|
Posted - 2010.08.31 05:11:00 -
[2000]
/signed
#2000 woohoo
|
|
Magnus Nordir
Caldari Nordir Industries
|
Posted - 2010.08.31 12:45:00 -
[2001]
/signed
Make this happen, CCP. --------------------------- Only those who surrender are lost |
Keatro
|
Posted - 2010.08.31 17:12:00 -
[2002]
this is just way to awesome to not be kept under CCP's noses until they cant stop thinking about it even off work
|
Corel Kic
|
Posted - 2010.08.31 20:02:00 -
[2003]
Well its only been since 06' that is idea was brought up but i support it!
|
Fournone
|
Posted - 2010.09.01 00:22:00 -
[2004]
6 more posts and we will match the current year
2010 posts has got to be a record
|
Illfindyou
|
Posted - 2010.09.01 00:56:00 -
[2005]
signing this petition. Also would like to see some integration with PI - for example shipments shoot straight to a tower in orbit near the planet rather than a customs off.
Fuel rods are a DEFINITE yes, and something that I think CCP could do easily as a first step. The rest is a complex and challenging problem to tackle requiring many man-hours of redesign, but I believe CCP has a chance to a) gain a lot of new players and b) make old players happy through the fixing of the POS system and making it user-friendly and attractive.
|
Kary Tamona
Crom Demons
|
Posted - 2010.09.01 07:23:00 -
[2006]
Edited by: Kary Tamona on 01/09/2010 07:25:16 Last month I built my first POS in Singularity as a test, I've been training skills and saving for a year to create one in game, but oh man, what a disappointment when I saw how a POS looks like, now I don't think I'll built a POS in game, I just don't like it.
I don't know, I didn't expect much, but a bunch of free floating modules thrown together as space debris sure wasn't it.
Now, I haven't got the heart to create a POS in game. I'm damn proud of my ships, I love the look of the empire stations where I dock daily, I love the planets and even the roids, but POS are a mesh. I rather play this game without having to look at them.
CCP, please show some love to this part of EvE, it may be hard to implement but it sure wold make lots of us happy, plus you could use those new POS graphics to advertise the game. People like to build their own stuff... just think of it and get some people to work on it before starting a new feature.
|
Kanatta Jing
|
Posted - 2010.09.01 08:47:00 -
[2007]
POS prices are falling and fast, soon they will be available to all.
This initiative could move from helping a few POS owners to helping a majority of players.
And if you feel the need to ensure everyone will enjoy it institute the personal mini POS.
|
redstar8368
Caldari Phoenix Industries
|
Posted - 2010.09.02 18:34:00 -
[2008]
just do it ccp
see you in space |
Kifii
|
Posted - 2010.09.03 06:07:00 -
[2009]
Quote: I didn't expect much, but a bunch of free floating modules thrown together as space debris sure wasn't it.
lol nice quote.
/flog
|
Chi Quan
Bibkor Enterprises
|
Posted - 2010.09.03 10:42:00 -
[2010]
/yearquote
/reminderofsupport ---- Ceterum censeo blasters need some tracking love |
|
akuro arishima
|
Posted - 2010.09.03 12:08:00 -
[2011]
super idea. the pos systems need an overhaul anyway technically and graphicaly.
|
T'san Manaan
Minmatar
|
Posted - 2010.09.03 19:35:00 -
[2012]
Thats wierd this wasn't on page 1 anymore
|
Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
|
Posted - 2010.09.06 14:13:00 -
[2013]
Still one of the best idea's in F&I since 2006 The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Albetta
|
Posted - 2010.09.06 14:20:00 -
[2014]
Why hasn't this been implemented yet?
|
Keti Loovic
|
Posted - 2010.09.06 16:12:00 -
[2015]
It would be kinda cool to see the modules connected to each other instead of the current system which to be honest looks a bit pants... Maybe they could make it in such a way that it has lifts to different "levels" much like some of the mission complexs I've seen.
I'd like to see this done sometime. It would make a base more complex to take out but also more dynamic (more fun and interesting) as modules could be moved around to create a defensive perimeter around the main sections.
|
Zeuth Proxy
Caldari Nomadic Asylum
|
Posted - 2010.09.07 00:47:00 -
[2016]
Ah its nice to see the dead horse still being kicked after 4 years.
Awesome idea... CCP do it.
|
Wynter Demile
|
Posted - 2010.09.08 16:17:00 -
[2017]
Thank Isksense ads for letting me see this post!
Yes, CCP you could learn something from Evelgrivion here.. These look far more appealing and like they would be less of a lag hassle to design and far more functional.
/Sign, Bump, and Implement!
|
Andy Landen
Caldari
|
Posted - 2010.09.08 16:23:00 -
[2018]
+1 from me The key to pvp is effective fleet teamwork. |
Dinta Zembo
|
Posted - 2010.09.08 18:05:00 -
[2019]
Great idea
/me wants it!
|
Private Langvann
|
Posted - 2010.09.09 17:03:00 -
[2020]
/signed. do want. All hail the mighty fluffy. The destroyer of worlds! |
|
De'Vadder
Minmatar
|
Posted - 2010.09.10 18:35:00 -
[2021]
Obviously better than the pain we call a POS today. And why is there still nothing that sets content apart from signature? Is that intentional or technically imposible? |
Jinx Barker
Caldari GFB Scientific
|
Posted - 2010.09.12 16:01:00 -
[2022]
Edited by: Jinx Barker on 12/09/2010 16:02:06 So, I have been in the cave, on mars, with my ears and eyes shut... have not visited in a long time. If you look at the CSm work, it is listed here: http://wiki.eveonline.com/en/wiki/August_2010_Prioritization_Crowdsourcing_%28CSM%29 You will not find this POS overhaul anywhere, not even bellow item # 168, which is the last item on the list...
Nice... obviously the fact that this thread has been kept alive for 4 years is irrelevant. Trading of the Navy Cap Boosters is ohhh so much more important than this! Awesome CSM... monkey arses.
|
Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
|
Posted - 2010.09.12 18:43:00 -
[2023]
Originally by: Jinx Barker Edited by: Jinx Barker on 12/09/2010 16:02:06 So, I have been in the cave, on mars, with my ears and eyes shut... have not visited in a long time. If you look at the CSm work, it is listed here: http://wiki.eveonline.com/en/wiki/August_2010_Prioritization_Crowdsourcing_%28CSM%29 You will not find this POS overhaul anywhere, not even bellow item # 168, which is the last item on the list...
Nice... obviously the fact that this thread has been kept alive for 4 years is irrelevant. Trading of the Navy Cap Boosters is ohhh so much more important than this! Awesome CSM... monkey arses.
Mate you missed this:
Quote: Listed below are all 168 items that had been passed by CSM and are listed as "in process"; this means they have neither been implemented nor rejected by CCP.
On that wiki page, keep in mind CCP said it was "too hard" and rejected it remember, its not the CSM's fault, but CCP's.
Now I am not the biggest fan of the CSM, but at least we have some CSM members wanting pos improvements for a change.
[PROPOSAL] Possibly Practical POS Performance Progress
Keep in mind this in no way replaces this thread.
The Resurrection: The Dead Horse pos thread Comes back to LIFE!!
but both could use support. :D The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Axel Vindislaga
|
Posted - 2010.09.13 07:27:00 -
[2024]
Modular items are already available in the form of T3 ships. Just make a T3 ship that happens to be huge and a 'station'. Interractable such as an ORCA. You pop it together and switch it on but oh dear it is now immobile. Modelling, Texturing and coding as with a regular ship.
The parts would be subsystems... perhaps as a death star stationalry defensive vessel and not a full POS but definately doable.
Hangar subsystem, POS guns go in the high slots, hardners in the med, recator core and efficientcy boosting mods in the lows.
New Item T3 Station ship and this would not hurt all those with Bazillions invested in POS equipment
|
Spurty
Caldari D00M. Northern Coalition.
|
Posted - 2010.09.15 17:32:00 -
[2025]
Bumping for 'SERIOUSLY, WHY ISN'T THIS DONE ALREADY?' status or something.
Yelp!
|
Taladool
Minmatar JIta-Hosting
|
Posted - 2010.09.19 05:03:00 -
[2026]
Saved from page 6
TS3 and TS2 servers for rent, order here |
Covert Kitty
Amarr ISK Solutions SRS.
|
Posted - 2010.09.20 08:34:00 -
[2027]
/flog
|
caka ringrawer
|
Posted - 2010.09.21 01:34:00 -
[2028]
get your ass on this ccp,we are tired of waiting,a huge porting of your sub base,if not all wants this!
|
Axel Vindislaga
|
Posted - 2010.09.21 04:25:00 -
[2029]
Is the horse even still discernable from the dust?
I think that the current system would be pretty easily tweaked... just make the models fit together differently on the grid and the models match up.
CCP: MODELERS!!! MOAR WORK!! MODELERS: *groan* Takes lots longer than you'd think to make such great art and wireframes that dont kill your laptops puny 3D capabilities...
You guys need to ask yourselves what YOU can put into Eve Online...Migrating from Laptop would be a great move. Most aspects of Eve can be played GFX free. How many POS users dont even look at the models after they are deployed or ever?
Speak up. I know there are those that dont close the star map.
|
Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
|
Posted - 2010.09.23 03:15:00 -
[2030]
To the top.
/me whips dead horse's horseshoes as they are all that is left. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
|
Kashon Rea
King's Empire
|
Posted - 2010.09.23 05:54:00 -
[2031]
OMG the bones of the dead horse are still being flogged
This idea has to go ahead, for one thing it will reduce server load
Though i would say the projected shields would have to be removed Death is not the answer only a means to an end. |
Theel Maas
The Praxis Initiative Majesta Empire
|
Posted - 2010.09.25 05:21:00 -
[2032]
This really should be the top of the CSM agenda at every meeting. POSes are not cool. They should be cooler. This would help. It would also enhance the desire for Planetary Interaction and migration to low and nullsec space as people fight to have their own POS.
|
Covert Kitty
Amarr ISK Solutions SRS.
|
Posted - 2010.09.25 07:33:00 -
[2033]
|
Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
|
Posted - 2010.09.29 01:19:00 -
[2034]
Page 6 is no good.
Flogging the best horse. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
GizzyBoy
|
Posted - 2010.09.30 12:29:00 -
[2035]
Bump,
Also getting really tired of half our fleet getting tangled up in structures Whilst trying to warp :/
|
Goremageddon Box
Minmatar Guerrilla Flotilla
|
Posted - 2010.09.30 12:50:00 -
[2036]
implement this god damnit _______________________ Hottest Character Ever. |
Mindnut
|
Posted - 2010.09.30 13:14:00 -
[2037]
thumbs up
|
Ereanur
|
Posted - 2010.10.01 07:40:00 -
[2038]
This....must....be....done
|
Elder Thorn
|
Posted - 2010.10.02 03:30:00 -
[2039]
Do it! DO IT NAO!
|
Darod Zyree
Gallente Zyree Holding
|
Posted - 2010.10.05 14:53:00 -
[2040]
page 5?! |
|
Lyra Meilee
|
Posted - 2010.10.05 16:08:00 -
[2041]
/signed & bumpiddy bump bump bump
|
LordElfa
|
Posted - 2010.10.05 18:39:00 -
[2042]
signed.
|
RedLion
Caldari State Constructions
|
Posted - 2010.10.06 23:05:00 -
[2043]
i heard the word flogging, and i got remiinded of this.
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |
razor haze
|
Posted - 2010.10.06 23:48:00 -
[2044]
we need more than flogging,we need necro-bestiality!
*plays with the corpse*
|
Ker'Plah
|
Posted - 2010.10.07 00:42:00 -
[2045]
My god I remember reading this topic during my first trial account. I'm I considered a necrophiliac now?
|
caka ringrawer
|
Posted - 2010.10.07 01:29:00 -
[2046]
Originally by: Ker'Plah My god I remember reading this topic during my first trial account. I'm I considered a necrophiliac now?
yes you are!
Now drag it into the vila plaza!
|
Morgs44
Kangaroos With Frickin Lazerbeams Important Internet Spaceship League
|
Posted - 2010.10.07 06:15:00 -
[2047]
slap
|
Shinsa Cortul
Amarr Futurus Validus
|
Posted - 2010.10.07 07:02:00 -
[2048]
/signed.
A very well thought out and fantastically presented idea. ____________ Strength through ingenuity, ingenuity through intelligence. |
Tarron Sarek
Gallente Biotronics Inc. Initiative Mercenaries
|
Posted - 2010.10.07 08:14:00 -
[2049]
Posting (again?) in an epic thread.
I wholly support this product.
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |
bartos100
|
Posted - 2010.10.07 08:40:00 -
[2050]
recently i have been living in a POS and i am gething ****ed off about it if you put the arrays too close to each-other you start bumping around like hell (a corpmate in a rorq was bumped out the shield) and if you put them farther away from each-other any industrial operation is a PAIN to move the minerals around
a change is realy needed
|
|
matila donn
|
Posted - 2010.10.07 08:55:00 -
[2051]
bump now. just drop everything and do this now. your community will love your souls. do it. now.
|
Simeon Tor
|
Posted - 2010.10.08 03:59:00 -
[2052]
Just got a new stick and feel like flogging something..
|
Xialis
NQX Innovations
|
Posted - 2010.10.08 06:07:00 -
[2053]
*whack!*
Back to the top with you, lazy dead horse.
|
hellwarz
|
Posted - 2010.10.09 20:44:00 -
[2054]
WHY CCP!!! WHY don't you get this????????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! why is this on the secend page?
|
Miriam Letisse
|
Posted - 2010.10.09 23:33:00 -
[2055]
If they're not going to look at the idea soon then they could at least sticky this so we don't have to keep flogging this poor horse
|
Edpon Kenshir
|
Posted - 2010.10.10 12:15:00 -
[2056]
/bump for great justice!!
I would love to have station/ship like pos's. You add modules and upgrade them just like ships only this way you actually get nice visual representations.
|
Neros D
|
Posted - 2010.10.13 10:41:00 -
[2057]
/bump
This is the most important update needed to EVE. POS in their current state is ****.
Please start taking ideas and add this CCP! And do it like... yesterday.. or the day before yesterday - at the latest NOW!!!
|
Svandis Illuvatar
|
Posted - 2010.10.13 15:31:00 -
[2058]
I think the most important question here is not "is this a good idea," but why has CCP either not implemented something like this, or reached out to the player base and said, "we're going to do this, its incredibly important."
It seems to me that incarna would be the perfect time for a station revamp......
|
Commander TGK
Gallente The Deep Space Armada Rising Phoenix Alliance
|
Posted - 2010.10.13 21:04:00 -
[2059]
/signed with great fervor
|
Niker Belli
Gallente Imperial Tau Syndicate Warped Aggression
|
Posted - 2010.10.13 21:51:00 -
[2060]
/signed, plus beating the horse.
Cheers; Niker
|
|
hellwarz
|
Posted - 2010.10.14 04:16:00 -
[2061]
yae!!!! its on the frist page agen
|
Darod Zyree
Gallente Zyree Holding
|
Posted - 2010.10.15 13:53:00 -
[2062]
-Darod- |
Lusulpher
Sinister Elite Supremacy.
|
Posted - 2010.10.21 11:03:00 -
[2063]
Out of my love of Hatred; I stab at thee, CCP! I bumpeth this dead, floggeth mammalian mount to thine firsteth page.
Creative Customer Person 7 |
ninjaholic
Gallente Federal Defence Union
|
Posted - 2010.10.21 11:12:00 -
[2064]
Space lego!! Also, horse flogging. This thread is win.
+ Support EVE's own IN-GAME fight record tool!
|
Esiel
Renegade Serenity
|
Posted - 2010.10.24 04:27:00 -
[2065]
While my play time has greatly diminished, my desire for this to be implemented has not.
CCP just do it.
...
Beat the dead horse |
GreaseMonkeyAlt
|
Posted - 2010.10.24 07:33:00 -
[2066]
2065th!
/signed
|
Bishop120
Caldari Steel Fleet Important Internet Spaceship League
|
Posted - 2010.10.24 10:29:00 -
[2067]
More horse flogging!!
/signed again bumped for the Greater ZIG!
|
hellwarz
|
Posted - 2010.10.26 14:32:00 -
[2068]
its on the 4th page agen
|
Kara Sharalien
Gallente Federal Navy Academy
|
Posted - 2010.10.27 05:49:00 -
[2069]
*flogs back to first page*
Originally by: Thuul'Khalat WHY YOU VIOLENCE MY BOAT?!
|
Xiese
The Graduates Morsus Mihi
|
Posted - 2010.10.31 23:59:00 -
[2070]
Probably the most supported thread ever (besides movie threads like ClearSkies) Says a lot.
|
|
Polly Prissypantz
Dingleberry Appreciation Society
|
Posted - 2010.11.01 08:53:00 -
[2071]
Hai. Poasting in a "****ing common sense" thread. CCP not so good at the common sense, though.
|
Baeryn
Sol Enterprises
|
Posted - 2010.11.01 17:51:00 -
[2072]
Edited by: Baeryn on 01/11/2010 17:53:03 Now available as an EVE Uservoice Suggestion. Vote for it. ________ RolePlayGateway || EVE UserVoice: A Supplement to the CSM |
Jint Hikaru
OffWorld Exploration Inc
|
Posted - 2010.11.03 14:56:00 -
[2073]
Once in a while I like to re-read the OP in this and take another look at the pictures and think about how insanely awesome the OPs POS is than the current 'random modules in space' rubbish that we have at the moment.
Then I wonder how this was posted in 2006!
Then I like to bump it from page 3! ------------------------ Jint Hikaru - Miner / Salvager / Explorer / SpaceBum "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
|
Posted - 2010.11.03 17:47:00 -
[2074]
This thread is a perfect example of why Features and Ideas section is useless.
|
Romulus Activus
Amarr Tokos Securities M E T H O D
|
Posted - 2010.11.03 19:09:00 -
[2075]
Signed
|
L'Informatore
|
Posted - 2010.11.08 22:22:00 -
[2076]
/signed This thread doesn't belong on page 6, but the sticky glue is old and covered with dust.
|
Syberbolt8
Gallente The Good the Bad and the UGLY Incorporated
|
Posted - 2010.11.13 16:07:00 -
[2077]
First page from page 6, Time to show more support :) The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Makindi
|
Posted - 2010.11.16 12:03:00 -
[2078]
Bump from page 4.
|
Lord Kytano
Caldari 101airborne
|
Posted - 2010.11.17 17:56:00 -
[2079]
still like the idea
|
Vertisce Soritenshi
O.W.N. Corp OWN Alliance
|
Posted - 2010.11.17 22:10:00 -
[2080]
Edited by: Vertisce Soritenshi on 17/11/2010 22:11:30 I am not going to read 70 pages of this...but...
To the OP...this is a brilliant idea. I do not so much like the idea of clone bays or anything that would make a POS act more like a station. I think the current POS abilities should remain relatively the same in terms of storage, refining and so on. However...POS guns inside the shield does make much more sense and it seems this would also reduce server lag to have fewer items floating in space. This could also make it more feasable for those of us that want to walk inside a POS when Incarna releases.
This is a great idea overall. Props to the OP.
I just realized that this was originally posted back in 2006...wow...CCP how could you ignore this? |
|
Wen Jaibao
PAX AUGUSTA
|
Posted - 2010.11.17 22:33:00 -
[2081]
Originally by: Sader Rykane This thread is a perfect example of why Features and Ideas section is useless.
Yep. Four years, several dev responses in favor of the idea, and POS are still stupid, broken, and ugly.
|
hellwarz
|
Posted - 2010.11.18 04:48:00 -
[2082]
Christmas?
|
Markus Reese
Caldari Lorentzian Expeditionaries
|
Posted - 2010.11.18 05:09:00 -
[2083]
/me still wants interlinking pos stuff, it will come :p
|
Carniflex
StarHunt R.A.G.E
|
Posted - 2010.11.18 11:21:00 -
[2084]
Was there this industrial expansion promised somewhere ? You know ... the one where they were supposed to fix the pos labs to work again properly cropss corporation ? I must be getting old ... I think it has been like three years ago by now ?
Anyway - back on topic - I would rather like this stuff to be implemented. POS'es have been just floating piles of debris now for sooooo long. Please make them pretty ?
|
amberstar
|
Posted - 2010.11.20 00:38:00 -
[2085]
Bump.
This is probably the best idea I have seen in this forum. Its kinda disappointing that such a great idea has been out there for so long and has not been implemented.
|
Simeon Tor
|
Posted - 2010.11.20 04:30:00 -
[2086]
There's been a recent trend of Dev's using players ideas, with any luck this thread will get another look in and perhaps 2011 is the year for dead horse POS's!
/flog
|
Covert Kitty
Amarr ISK Solutions SRS.
|
Posted - 2010.11.20 20:10:00 -
[2087]
/me roundhouse kicks the remains of the horse.
|
Squeaks
Minmatar Extemporaneous MPA
|
Posted - 2010.11.20 23:47:00 -
[2088]
I've always thought this is a fantastic idea, so now if you agree you can make your voice heard too.
It's number 82 in this list
http://wiki.eveonline.com/en/wiki/November_2010_Prioritization_Crowdsourcing_(CSM)
vote for it!!!
Squeaks |
Reddx Panther
|
Posted - 2010.11.21 01:02:00 -
[2089]
Edited by: Reddx Panther on 21/11/2010 01:01:50 Unfortunately there's and overlap between item 82 and 114 (where 82 is the more detailed one):
http://wiki.eveonline.com/en/wiki/Modular_Starbase_%28CSM%29
Once the votes are cast, insist on merging the votes from item 82 and 114 so that the POS overhaul gets prioritized properly.
|
Caldari 5
Amarr The Element Syndicate
|
Posted - 2010.11.25 07:04:00 -
[2090]
Page 6.... Bump
|
|
Jinx Barker
Caldari GFB Scientific
|
Posted - 2010.11.26 03:31:00 -
[2091]
Ohhh, I am just sticking my skill-training-spaceship-twirling-bored-head in here..... Figured I haven't been a while.
Keep up the good work guys, I am glad this still alive. The best idea to hit EVE since, well, since before the removal of learning skills...
Oh, and I just realized I have been subscribing to EVE ONLINE for over 7 years, damn,,, give or take a few months...
|
Miriam Letisse
|
Posted - 2010.11.26 08:51:00 -
[2092]
Bomp!
|
Jinx Barker
Caldari GFB Scientific
|
Posted - 2010.11.26 23:22:00 -
[2093]
Istvaan, come into this thread... you can build a real castle.... with guns... and stuff!!!!!
(Need more Bumpiness)
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Miriam Letisse
|
Posted - 2010.11.27 06:43:00 -
[2094]
Originally by: Jinx Barker Istvaan, come into this thread... you can build a real castle.... with guns... and stuff!!!!!
(Need more Bumpiness)
It's a new day! Time for bump..
|
Mibad
Sickle Moon
|
Posted - 2010.11.27 08:11:00 -
[2095]
Cross your fingers this is the secret santa item that CCP says everyone wants.
|
Jennifer Rizea
|
Posted - 2010.11.27 11:19:00 -
[2096]
/signed
Again.
|
Angie McFish
Gallente Caldari Industrial Capitalist Consortium
|
Posted - 2010.11.27 12:58:00 -
[2097]
I say, this is a brilliant idea. Would be nice if we could "dock" with those stations and walk around inside them. (While the ship still being outside, however, you could simply place it in a hangar and then dock with your pod to remove your ship from the grid)
|
Miriam Letisse
|
Posted - 2010.11.28 07:03:00 -
[2098]
Page 2..
Aaand back up.
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vikari
Serenity Engineering and Transport Company True Reign
|
Posted - 2010.11.28 15:28:00 -
[2099]
/me approves of this
|
Kyle Cataclysm
Blue.
|
Posted - 2010.11.28 17:17:00 -
[2100]
:up:
|
|
Mibad
Sickle Moon
|
Posted - 2010.11.28 17:33:00 -
[2101]
Concept 100% player approved.
|
Vlad Wormwing
StarHunt R.A.G.E
|
Posted - 2010.11.29 11:03:00 -
[2102]
I would like to see it happen.
|
Janos Saal
|
Posted - 2010.11.29 13:02:00 -
[2103]
Has this ever been posted in Assembly Hall?
|
odama jasonsson
Caldari The Dark Space Initiative Revival Of The Talocan Empire
|
Posted - 2010.11.29 19:17:00 -
[2104]
no idea....
(see what i did there? STEALTH BUMP FTW) --
|
Neros D
|
Posted - 2010.11.30 14:06:00 -
[2105]
To the TOP!
|
Thoraxe Rig
Gallente
|
Posted - 2010.11.30 16:39:00 -
[2106]
Originally by: odama jasonsson no idea....
(see what i did there? STEALTH BUMP FTW)
I also have no idea if this has been posted in assembly hall.
(Icwutudidthar)
And If I haven't said it already (although I probably have.) /supported.
|
Miriam Letisse
|
Posted - 2010.11.30 17:54:00 -
[2107]
I think it has been posted in the Assembly hall but it disappeared a while ago, like this thread does all too often..
Bomp!
|
Jinx Barker
Caldari GFB Scientific
|
Posted - 2010.12.01 02:11:00 -
[2108]
Oh... well, BUMP! Just a reminder that this dead horse aint going anywhere.
|
Cygnet Lythanea
Shamrock Technical Solutions
|
Posted - 2010.12.01 03:11:00 -
[2109]
CSM will hopefully act on this. Finally.
FIVE YEARS CCP. We've been at this LONGER THEN AMBULATION HAS BEEN DISCUSSED.
Read your damn forums!!!
|
Davelantor
Caldari The Hunt United Front Alliance
|
Posted - 2010.12.01 07:17:00 -
[2110]
/signed I am davelantor and i approve this message
The Hunt |
|
Suiteii
Amarr BlackSky inc. Vanguard.
|
Posted - 2010.12.01 07:53:00 -
[2111]
Edited by: Suiteii on 01/12/2010 07:53:26 signed for awesome idea.
|
ASLKHGXFCVZ
|
Posted - 2010.12.01 15:51:00 -
[2112]
Originally by: Evelgrivion I suppose the biggest barrier to implementation would be treatment of the current POSs. CCP would need to do something to let people setup all of their present POSs in this new format before they go live on Tranquility, else all POSs would cease to function, and I doubt it would be worth the effort to code an auto-setup
Does anyone have any ideas on how to solve this dilemna?
they could implement the change over several days giving corps a window to restructure their POS's and make POS's invulnerable for the restructuring grace period like they did with the new solv. stucture in 0.0. In adition they could make it so that if u cannot turn a module on it can not be anchored or conected to the POS (ei u would not be able to put an extra set of guns on a POS to be activated as other guns are incaped). this would force you to use some thought when putting up a tower, what do we actually need on this tower. I personally see too many towers in the game that have enough components on them to fill 2 or more large towers with most of them just being anchored in place.
|
Jinx Barker
Caldari GFB Scientific
|
Posted - 2010.12.03 03:21:00 -
[2113]
Originally by: Cygnet Lythanea CSM will hopefully act on this. Finally. ...FIVE YEARS CCP...
Hehe, actually going on 6 now... funny, where did the time go! It boggles the mined that this thread has literally been alive for over five years.
|
Miriam Letisse
|
Posted - 2010.12.03 07:43:00 -
[2114]
/flog
|
Dave Darec
|
Posted - 2010.12.03 13:42:00 -
[2115]
flog, bump and support added.
|
Hisomi
Gallente Suicidal Intentions Blade.
|
Posted - 2010.12.03 14:31:00 -
[2116]
Flogging for more POSage!
|
Simeon Tor
|
Posted - 2010.12.03 20:59:00 -
[2117]
Well lookie here, a good idea! These are hard to come by isn't that right CCP.
|
Cygnet Lythanea
Shamrock Technical Solutions
|
Posted - 2010.12.04 06:04:00 -
[2118]
I find it boggling that this idea has been pushed for this long for this issue, and CCP have avoided it like the plague.
|
KnightWhoSays NeeeWom
|
Posted - 2010.12.05 06:29:00 -
[2119]
I demand a shrubbery
|
Vas Vadum
Amarr Kenshao Industries Galactic Acqisition Specialists
|
Posted - 2010.12.05 06:35:00 -
[2120]
This is a wonderful idea. I like it. CCP should put this towards the top of their list just after banning all macro miners and fixing the UI.
Originally by: Cygnet Lythanea I find it boggling that this idea has been pushed for this long for this issue, and CCP have avoided it like the plague.
well it does happen to be a very hard thing to do mind you.
|
|
Stig Sterling
Gallente Federal Defence Union
|
Posted - 2010.12.05 07:05:00 -
[2121]
Keep flogging the horse!
If anything in this post was mean, rude, offensive, or just uncalled for, remember this; It was directed towards you! |
Abaddon Nergal
|
Posted - 2010.12.05 07:50:00 -
[2122]
Can I just say wow!!!
This idea is what I thought POS's would look like when I first started playing eve.
well CCP please please please look at it.
/signed abaddon
|
Jinx Barker
Caldari GFB Scientific
|
Posted - 2010.12.06 22:07:00 -
[2123]
Rescued from page 6....
|
Syberbolt8
Gallente The Good the Bad and the UGLY Incorporated
|
Posted - 2010.12.07 04:44:00 -
[2124]
Originally by: Jinx Barker Rescued from page 6....
Really page 6?, geez, I must be slacking, normally I keep up with it better then that, my excuse?
Finals week in collage :(
oh look at that, bump. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Miriam Letisse
|
Posted - 2010.12.07 08:42:00 -
[2125]
Turns out there is a thread in Assembly Hall, so flog the horse in here and in there and we'll get double coverage! \o/
|
Bobby D'Alden
Caldari Hole Diggers United Front Alliance
|
Posted - 2010.12.07 23:17:00 -
[2126]
/bump
|
cyndrogen
|
Posted - 2010.12.08 00:16:00 -
[2127]
Edited by: cyndrogen on 08/12/2010 00:18:02 The concept is great, supported!
Die bubble stick, DIE! Long live modular LEGO like POS!
|
Miriam Letisse
|
Posted - 2010.12.10 11:34:00 -
[2128]
Page 4 .. A sad day indeed
Vote in the Assembly Hall thread!
|
Syberbolt8
Gallente The Good the Bad and the UGLY Incorporated
|
Posted - 2010.12.12 17:42:00 -
[2129]
Page 4 save,
I have been posting in this thread since my 6 year old was 2, he can now read, and write, and say and do all kinds of things.
Come on CCP do this already and let the poor horse's carcass get some rest. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Aerilis
Gallente Percussive Diplomacy
|
Posted - 2010.12.12 19:55:00 -
[2130]
/flog
|
|
Intercepta
|
Posted - 2010.12.13 14:16:00 -
[2131]
a player owned structure is not a load of modules floating in space, it as A player owned structure, for 4 years i believe thats pos' have been the same, please change them!
imagine the tech that would have to go into keeping all of these seperate items in low orbit! and how would the fuel to power the extra modules get to them?
this guys is perfect!
signed!
/bumped
|
Xtops
Minmatar ldiocracy
|
Posted - 2010.12.13 22:41:00 -
[2132]
beating life into a dead horse +1 , implement it
|
Covert Kitty
Amarr ISK Solutions SRS.
|
Posted - 2010.12.13 23:33:00 -
[2133]
The horse does not want to go on the cart.
|
Achurua
|
Posted - 2010.12.14 00:14:00 -
[2134]
CCP if you can add the T3 ships in
You can do this new POS idea -- why has this been neglected
|
Esiel
Renegade Serenity
|
Posted - 2010.12.18 10:02:00 -
[2135]
CCP for some reason is afraid of the POS, it is their kryptonite and if they get to near it they all become weak and vulnrable. This is why DUST, incarta, and sansha attacks are so much more important, so they don't have to go near the horse. [/end sarcasm]
We still want it and ignoring doesn't make it go away.
...
Beat the dead horse |
Mr Mvoice
Gallente
|
Posted - 2010.12.19 03:03:00 -
[2136]
bump....
CCP please stop ignoring this one.. and please tell us what you acctually think
its 5th birthday is looming around the corner.. and this idea is still getting support.
|
Jay Wareth
|
Posted - 2010.12.19 07:21:00 -
[2137]
Edited by: Jay Wareth on 19/12/2010 07:21:03 Found this near the end of the first page. Really needs to be at the top.
|
Syberbolt8
Gallente The Good the Bad and the UGLY Incorporated
|
Posted - 2010.12.21 01:15:00 -
[2138]
Page 4 save, smacking the dead horse with a stick every post. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Xiese
The Graduates Morsus Mihi
|
Posted - 2010.12.24 00:23:00 -
[2139]
Give us the best christmas ever, make the dead horse thread die. (for those of you who can't figure it out, that means they implement the modular POS)
|
Syberbolt8
Gallente The Good the Bad and the UGLY Incorporated
|
Posted - 2010.12.26 15:41:00 -
[2140]
Originally by: Xiese Give us the best christmas ever, make the dead horse thread die. (for those of you who can't figure it out, that means they implement the modular POS)
That would be the best present CCP could give its player base. maybe for 2012?
And yet another Christmas comes and goes for the dead horse thread. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
|
Karn Velora
|
Posted - 2010.12.26 17:21:00 -
[2141]
This is one of the oldest threads on the forum, and one of the most ignored by CCP it seems. Suggestions and fan art hidden in here are well thought through, nicely designed - it's great stuff. POSs are confusing and crappy from top to bottom. Seeing how nice they were able to make PI, surely it's time to fix the POS.
Put a bullet to the horse. Let it die.
|
Syberbolt8
Gallente The Good the Bad and the UGLY Incorporated
|
Posted - 2010.12.31 00:46:00 -
[2142]
Saved from page 5, will CCP please do this already, or atleast revamp pos's in some way? The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Jokerface666
Amarr The Warp Squad
|
Posted - 2010.12.31 03:28:00 -
[2143]
Bump +100 sign
i live in a pos for weeks... and i hate bumping around things before warp... pllllllllllls do something! a modular pos would be awesome! Br, Joker o7
|
Bael Gar
|
Posted - 2011.01.02 16:03:00 -
[2144]
/When?
|
Sally Poe
|
Posted - 2011.01.04 11:35:00 -
[2145]
flogged good |
WHYnotTRYit20202
|
Posted - 2011.01.04 19:03:00 -
[2146]
I know doing this idea would turn a lot people back onto eve and out doing POS things.
|
Solena Rain
|
Posted - 2011.01.04 19:29:00 -
[2147]
+1, the design of the modular POS is flawless, do it before a competitor steals the idea!
|
Lila Omor
|
Posted - 2011.01.04 20:21:00 -
[2148]
This was posted 4 years ago and we are still keeping it up here, this should be a sign dont you think? JUST MAKE THIS HAPPEN TODAY. And add in the ability to have manufacturing components added to it as well so we dont have to have 2 types of POS.
|
Kara Sharalien
Gallente Federal Navy Academy
|
Posted - 2011.01.05 13:07:00 -
[2149]
How has this not yet been implemented yet?
*flogs* The Adelaide meet, be there! |
Alvin Exe
Corporation.exe
|
Posted - 2011.01.05 14:24:00 -
[2150]
Up for this immortal thread.
|
|
Namek
|
Posted - 2011.01.06 16:26:00 -
[2151]
/signed /flog |
Vak'ran
|
Posted - 2011.01.06 22:30:00 -
[2152]
*flogs*
I remember reading this thing waaayyy back, thought it was such a logical idea (in opposition to the less than logical current implementation) that it would surely end up implemented at some point, as well as thoughts from the same era such a personal hangar or 'residence' type POS modules, etc, etc.
We can only keep dreaming I guess...
Vak'Ran is your local official non-dedicated part-time advocate of reading comprehension and proliferation of intelligence on the EVE Online Forum |
Gerard Deneth
Caldari Pavlov Labs GmBH Independent Faction
|
Posted - 2011.01.08 10:51:00 -
[2153]
*Flogs* C'mon devs don't forget us!
---------------------------- The Game's always changing under your feet; don't start moaning when you get a toe caught in the gears. |
Akira Katsurou
|
Posted - 2011.01.08 16:43:00 -
[2154]
slaps dead horse
|
TheScanBabe
|
Posted - 2011.01.08 17:48:00 -
[2155]
Did someone start a partition for this?
I don't mean an in eve one, i mean a survey or something to see how many names we can get for support.
Start one and spam the link, common common :)
|
TheScanBabe
|
Posted - 2011.01.08 19:01:00 -
[2156]
Edited by: TheScanBabe on 08/01/2011 19:02:33 I'm running this, but ill run numbers to those who care.
I really want to see this idea come into eve.
Partition Survey Everyone do this if you want to improve the chances of it happening
|
Cygnet Lythanea
Shamrock Technical Solutions Independent Faction
|
Posted - 2011.01.10 01:14:00 -
[2157]
CCP HOW MUCH DOES IT TAKE?
|
Darod Zyree
Gallente Zyree Holding
|
Posted - 2011.01.12 10:13:00 -
[2158]
CCP implement this before the bones of this dead horse are gone!!!
also, kicking bones, no fun :(
-Darod- |
Nisshoku
|
Posted - 2011.01.12 21:09:00 -
[2159]
Bestest thread ever.
Never let this thread die!
And CCP should either come up with a good reason not to. Or just do it! (TM)
|
Syberbolt8
Gallente The Good the Bad and the UGLY Incorporated
|
Posted - 2011.01.13 02:01:00 -
[2160]
This is the best thread in the F&I Forums, and will be cross-posted to the new version of the forums if ccp doesn't move it themselves. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
|
Delta Bacat
|
Posted - 2011.01.17 09:36:00 -
[2161]
Edited by: Delta Bacat on 17/01/2011 09:36:29 Say, anyone know the status of this this?
Noo! Missed my first sniper option for a page 70+ thread!!!
|
Mr Mvoice
Gallente
|
Posted - 2011.01.17 16:52:00 -
[2162]
Ding....
CCP, its now been a year from last comment on this thread..
Could we have a update plz
p.s. this thread is never going to die
|
Syberbolt8
Gallente The Good the Bad and the UGLY Incorporated
|
Posted - 2011.01.19 02:54:00 -
[2163]
Originally by: Mr Mvoice
p.s. this thread is never going to die
Never ever ever ever ever ever gonna die!!, least till ccp does this in the year 2147 The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Roland Massatari
|
Posted - 2011.01.20 03:36:00 -
[2164]
This is sure epic awsomeness!
Even if I'm jumping on the band wagon a year or so late Bah who cares about that. POS's and Caps were what got me into EVE. But with how POS's are now there is no way in hell you could get me and my short attention span to spend time throw a POS together with current design.
BUT THIS!!!
Good god man! It leaves me wondering if CCP even really cared about their POS designs. Evelgrivion just blew CCP's idea of a POS out of the water and then some.
I say +1 for Evelgrivon keep up the awesome idea even if CCP has forgotten it or hasn't bothered looking at it.
CCP make this come to EVE! |
Svandis Illuvatar
|
Posted - 2011.01.20 06:24:00 -
[2165]
This thread cannot be allowed to die until CCP announces their plans for the POS revamp (hopefully along the modular lines)
Keep it going!
|
Kidzior
|
Posted - 2011.01.20 12:00:00 -
[2166]
Originally by: Svandis Illuvatar This thread cannot be allowed to die until CCP announces their plans for the POS revamp (hopefully along the modular lines)
Keep it going!
Dont complain man - weve got another SIMS like bonus instead to repaired game ;p
|
Jokerface666
Amarr The Warp Squad
|
Posted - 2011.01.20 12:26:00 -
[2167]
Already on the wagon,
they still can repair stuff / witht the new POS revamp they could repair POSes too (Best example POS shoting at you after your corpmate has webbed you wit the POS webber for fun. and you have an aggro timer, becouse of shooting at someone outside the POS) wasn't only once i barely saved my ass getting inside the Shields or warping somwhere. :-P
I LOVE THE PICTURES OF THE POS!!! BUT.... what will happen to the Shields, how will the guns fire if they are in the shields, and how will you take out guns if they are in the shields?
look damn nice, but HOW... Shields.... guns... blow up.... safe place... and stuff ^^
BR, Joker o7
|
Dr Prometheus
Caldari Gears of Construction
|
Posted - 2011.01.21 12:18:00 -
[2168]
Edited by: Dr Prometheus on 21/01/2011 12:19:02 CCP, implement this, or i will put a dead horse in your HQ! - Dude where is my Charon? - |
Dalton Vanadis
|
Posted - 2011.01.21 18:36:00 -
[2169]
CCP, wouldn't this be a great way to integrate Incarna functionality into the POS system too? Certainly might allow some interesting thoughts and ideas. Please please do this. I love my POS' but I would love this more, essentially since they're such an important resource EVERYWHERE. And I want to build my own space station that would look really awesome and badass. Maybe be able to make superbases with multiple control towers contributing cpu and powergrid to the overall station... Just saying, could make some very interesting bases in 0.0. And you could probably cut down to one tower size, if you can add more, perhaps with a limit... Doesn't seem like it would be that hard to do. Besides the overhaul of what's currently in space, but I'd gladly deal with that headache. Listen to your players!
|
Barakkus
|
Posted - 2011.01.21 18:41:00 -
[2170]
I would love this.
I hate anchoring POS mods as it is now, and I REALLY REALLY hate trying to anchor defensive mods outside the shield. - - [SERVICE] Corp Standings For POS anchoring
|
|
cyndrogen
|
Posted - 2011.01.21 19:05:00 -
[2171]
+11
|
Pasmerktas
|
Posted - 2011.01.22 19:30:00 -
[2172]
+1 never letting this die
|
Darod Zyree
Gallente Zyree Holding
|
Posted - 2011.01.23 20:04:00 -
[2173]
How dare this thread be on page 3!
-Darod- |
Zaboth Garadath
Amarr Ore Extraction Corporation
|
Posted - 2011.01.23 23:57:00 -
[2174]
I'm going to go and bump this thread again.
I do it on a yearly basis _____________________________________________
'If you really want to make someone hate you, explain to them, logically and politely, why they are wrong' - J. Baylock |
hellwarz
Gallente Death's first legion
|
Posted - 2011.01.24 04:51:00 -
[2175]
Edited by: hellwarz on 24/01/2011 04:51:53 bump up to the top of page 1
edit i did do it to lol
|
ninjaholic
NME1
|
Posted - 2011.01.24 05:23:00 -
[2176]
This is listed in the CSM Issues In Process category in the Eve wiki. (source)
So, it's something that will at the very least be brought up in a meeting. I too hope that it makes it into the game! This, along with the POS fuel revamp idea, are much needed additions!
+ Support EVE's own IN-GAME fight record tool! |
Cygnet Lythanea
Shamrock Technical Solutions Independent Faction
|
Posted - 2011.01.25 22:53:00 -
[2177]
Gets up on a chair and starts egging on the crowd:
What do we want? FIX POS! What do we need? FIX POS!
|
Syberbolt8
Gallente The Good the Bad and the UGLY Incorporated
|
Posted - 2011.01.27 22:31:00 -
[2178]
Page 8 save, Looking at your crappy pos's dreaming about these CCP. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Khamiz
Catholic School for Boys
|
Posted - 2011.01.28 02:02:00 -
[2179]
/supported ... lived out of a POS for long enough to utterly hate the current system.
WTT expendable/useless features (char creator, evegate ...) for an improved POS system - and for the love of god, don't let the guys who "improved" PI go anywhere near it :P
|
Drebble
Gallente North Star Networks The Kadeshi
|
Posted - 2011.01.28 14:55:00 -
[2180]
From fanfest 2012:
"So, we thought why not give you this POS. ...and this POS, and this POS, and this and this..." (crowd cheers).
I would love to see this type of modular system implemented.
+1 internets to OP
Drebble
|
|
Plantagenarbeiter 2
|
Posted - 2011.01.29 15:29:00 -
[2181]
i support this!
|
Jinx Barker
Caldari GFB Scientific
|
Posted - 2011.01.30 04:26:00 -
[2182]
Hmmm, haven't been here in a while, thought I would bump it. CCP this thread has been alive and kicking for a while, I suggest ya all just do it already!
|
Alec Freeman
Minmatar Adventurers Matari Visionary Coalition
|
Posted - 2011.01.31 03:12:00 -
[2183]
cant believe this thread has been active for 4 years and CCP have never acted on it... instead they give us silly sim citys PI and working on literally taking the spaceship pilot out of his spaceship on internet spaceships . POSes need an overhaul... they dont need it NOW they needed it 5 years ago!
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Namek
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Posted - 2011.02.02 20:29:00 -
[2184]
*flog*
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Ardamalis
Caldari A Third Betrayal Circle of the Shadows
|
Posted - 2011.02.03 01:12:00 -
[2185]
Bump for great justice. |
Lilla Kharn
Amarr
|
Posted - 2011.02.03 14:15:00 -
[2186]
/support. ============================================= "Only the dead have seen the end of war" - Plato
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LordElfa
Gallente Tri Corp
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Posted - 2011.02.05 06:38:00 -
[2187]
Supported, stopbeing lazy and make this so CCP. ;) ⎝⏠⏝⏠⎠
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Blubber Bubba
|
Posted - 2011.02.05 10:05:00 -
[2188]
Edited by: Blubber Bubba on 05/02/2011 10:05:48 Bump
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Shin Dari
|
Posted - 2011.02.05 10:15:00 -
[2189]
Well the modular pos concept might sound too difficult to CCP for them to implement. So I would like to present an alternative vision of what and how the new POS system should be, in the hope to get to situation moving forward.
Implementation I believe it would be unrealistic to have CCP automatically replace all the old player owned starbases, therefore I think that it would be best to leave them alone, and try implementing the new POS system independently of the old POS code. All this combined with turning NPC sell orders into buy orders, will send the old player owned starbases into a path of slow extinction. Implementing them like that will save CCP from the headache of trying to implement Incarna (walking in stations) with old player owned starbases.
The goal is to make player owned starbases more aesthetic, flexible and compatible from the start with Incarna. The Incarna area (cell) assigned to the POS will include the most basic facilities and hallways for free. The basic facilities include but aren't limited to: basic command center, bar, ship hangers, personal quarters, etc.
For the average user little should change, when the ship enters the Incarna cell, the player will should still see the station interface sceen. The new elements will be a button for entering Incarna and a 'POS control' tab for players that own or regulate that POS.
Owner The owner (or the character with the starbase role) can set who may or may not dock, the accessibility of all service modules, and all taxes, rents and fees. A large public station could end up being a good source of income. Because the owner can give docking rights to everybody he/she will also need to be able to jettison bad guests. When a player is jettisoned, all their jobs will be canceled, the player will be arrested and thrown in their ship (or in a rookie-ship if they don't have a ship). Then the ship and a container with all their possessions will be jettisoned from the POS. The jettison feature should be password protected.
Base/Station destruction It could happen one day that your POS or the POS that you are in is destroyed. It will be one of the few events from outside the Incarna cell that can be noticed in the cell. When the shield is hit an alert will sound. When the armor is damaged the Incarna rooms will sometimes shake. During deep structure damage there is a chance of service modules, cargo & hanger content being destroyed. In the Incarna cell this is experienced as small explosions, rooms being crushed or being exposed to space. When a station is destroyed it will turn into a ruin and all the players that managed to survive until now in the Incarna cell are killed. This ruin can be hacked to retrieve any surviving modules and hanger content, however only 1 item will be retrieved per successful hack. The ruin will disappear after one week.
Mobile vs Fixed The concept will be divided into two main concepts: mobile bases and player stations.
A mobile base is partly a spaceship and is capable of inter-system travel. The purpose of a mobile base is to give nomadic player the option to be truly nomadic or to support an offensive campaign. Players can enter it and exit it at anytime (don't want anybody getting trapped inside). A mobile base can only make use of its offensive and defensive modules when its in siege mode.
A mobile base has in general slightly more DPS then a player station of the same size class, as it can also use its ship modules and drones even while sieged. Another difference between them is that mobile ones have less hanger space for the same docking class limit. To pilot an mobile base one must have Command Ship or Industrial Command Ship (ORE) skills equal to its size class, and the required skills for the specific type of hull.
part (1/4)
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Blubber Bubba
|
Posted - 2011.02.05 10:19:00 -
[2190]
Edited by: Blubber Bubba on 05/02/2011 10:20:02 More please
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Shin Dari
|
Posted - 2011.02.05 10:25:00 -
[2191]
The advantages of a mobile base are: * No POS fuel required * Can use its ship modules and drone bay * Inter-system travel [Nomadic/Offensive]
The advantages of a player station: * Can fabricate larger ships * Doesn't have limited hanger space * Can use Moon Harvesting Modules * No skill requirements for use, only for placement. * More HP [Industrial/Defensive]
Types of Player Stations:
Alliance Capital A true display of military and economic might. The construction of such a player owned structure requires 3 things: high level sovereignty, an orbital interface (custom office/outpost hybrid) and a planet-side central complex/capital. Orbital interfaces are designed to handle the traffic from/to the surface and to defend the Alliance HQ. The CEO of the Alliance is allowed to name the planet after an alliance headquarter has been successfully placed. An Alliance Capital is never truly finished as there is no practical expansion limit to what can be placed on and below the surface of the planet. It is self sufficient for PI materials, but requires continuous injection of isk to operate. Skill: Anchoring V & Command Center Upgrades V
Castle Player Station The equivalent of an very large NPC station. Manufacturing limit: Carrier Docking limit: Carrier class Skill: Anchoring V
Large Player Station The stat equivalent of current large starbase. Manufacturing limit: Battleship Docking limit: Battleship class Skill: Anchoring IV
Medium Player Station The stat equivalent of current medium starbase. Manufacturing limit: Battlecruiser Docking limit: Battlecruiser class Skill: Anchoring III
Small Player Station The stat equivalent of current small starbase. Manufacturing limit: Cruiser Docking limit: Cruiser class Skill: Anchoring II
Micro Player Station A very small station with only room for 1 service module and only frigates and shuttles can dock with it. Should have low enough EHP for use in missions as enemy structures. Could allow the creation of interesting missions that require the taking over of a small station using Incarna. Service Slots: 1 Manufacturing limit: Frigate Docking limit: Frigate class Skill: Anchoring I
part (2/4)
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Shin Dari
|
Posted - 2011.02.05 10:29:00 -
[2192]
Types of Mobile Bases:
Hive Mobile Base The Hive class POS is only semi-mobile as its lacks a planetary drive. However it does have a very advanced inter-system drive (wormhole drive) that allows it to force its way through 1 or 2 wormholes. Any used wormholes will collapse after use. There is only large problem with the wormhole drive, is that after it has been activated for the first time, it can't be shut down. Hive can only remain in the same system for 24 hours before the energy buildup in the wormhole drive causes it to automatically jump to a random system within one or two wormholes distance. So the pilot is advised to select one of the systems as the destination before that time is reached. Docking limit: Carrier (10) Manufacturing limit: Battleship Inter-system drive: Wormhole Drive Skills: Command Ships V & Capital Ships V
Assault Mobile Base This type of POS is based upon a super carrier hull. However to make room for player ships and the service modules, it will not be able to deploy fighters and bombers but is restricted to normal drones. Docking limit: Battleship (8) Manufacturing limit: Battlecruiser Inter-system drive: Jump Drive Hull: Super-carrier* Additional Skills: Command Ships IV & Carrier V
Raider Mobile Base This type of POS is based upon a carrier hull. However to make room for player ships and the service modules, it will not be able to deploy fighters but is restricted to normal drones. Docking limit: Battlecruiser (6) Manufacturing limit: Cruiser Inter-system drive: Jump Drive Hull: Carrier* (Rorqual for ORE) Additional Skills: Command Ships III & Carrier IV
Harasser Mobile Base This is a sub-capital hull that can store and service a small collection of cruisers. Docking limit: Cruiser (4) Manufacturing limit: Frigate Inter-system drive: Gate-system Hull: Semi-capital (Orca for ORE) Skills: Command Ships II & Spaceship Command V
Scout Mobile Base This is a battleship hull that can store and service a small collection of frigates. Can be used as flagship. Docking limit: Frigate (2) Manufacturing limit: Drone Inter-system drive: Gate-system Hull: Battleship (tier 3) Skills: Command Ships I
part (3/4)
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Shin Dari
|
Posted - 2011.02.05 10:38:00 -
[2193]
Service modules Each POS has a number of service slots. These slots can be used to install service modules into a POS. Some service modules take up multiple service slots. A couple services are free and don't need to be installed, such as insurance, repair and fitting.
Nearly all starbase structures will have service module counterparts. However some will be slightly different, for example the owner must install manufacturing lines instead of a manufacturing array, the maximum product size will be determined by the size of the POS. And there will be service module counterparts for NPC station services, such as processing facilities, corporate offices, medical, etc. Each service module will also expand the Incarna cell of the POS.
Finally, there will also be service modules that are unique to this POS concept so that the concept can work such as the bubble shield generator.
Bubble shield generator It is visually similar to the old POS shield. It main purpose is to protect the POS and to give exiting ships room to organize. When it is activated, it will stay up until its own fuel tank of Strontium Clathrates runs out. When online this module will drain all POS weapons of power. After it shuts down it will take time to cool off before it can be reactivated or removed. The cool down time is an quarter of the time it was active. Fuel consumption depends upon the size of the POS. It can be set to automaticly activate should the POS get shield, armor or hull damage. A player owned starbase can only have 1 bubble shield generator installed.
Covert Field Emitter This highly expensive module can isolate the grid from probes and D-scan. However a POS can fit only 1 covert field emitter and there is an duration limit, afterwards the module will need to cool down before it can be reactivated or removed. The cool down time is an quarter of the time it was active.
Possible pure Incarna modules: Gambling Center (Caldari style), Luxurious Resort (Gallente style), Stadium..
Showing Modules I would like to be able to see what kind of service modules have been installed in a mobile base or player station, however I think that is a luxury and not a requirement.
But if CCP want to make as such that the service modules are shown then I suggest that how much modules would show up on the model. For example: a micro player station can only mount 1 module and this module should show itself in its full glory, as it could constitute over half of the combined volume. For a large player station there will be very few modules that wouldn't fit in its internal volume. So there will be situations in which some modules will show their entire model, a slice of that model or nothing of that model. If number of possible weapon batteries become a problem then modelers should try and group weapons into a couple of battlements with firing ports.
Sovereignty Structures Keeping sovereignty the same as before but with few differences. Because new Capital Ship Assemblies and Maintenance Arrays can't be anchored in a POS shield anymore, they will require a replacement in the new system. I would suggest more aesthetically pleasing yards placed in orbit around a planet. These will need massive EHP to make them practical. These should behave like outposts in regards to sovereignty.
Super Capital Construction Yard The replacement for Capital Ship Assembly Arrays for the construction of super capital ships.
Super Capital Maintenance Bay The replacement for Capital Ship Maintenance Arrays for the maintenance of super capital ships.
part (4/4)
Well that is what I have, feedback please.
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Esiel
Renegade Serenity
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Posted - 2011.02.06 03:01:00 -
[2194]
Do you really think it is because the modular system would be too hard to implement (All it requires is the modules to overlap and restrict where you can place a module.)
The problem is too much work to redo the code is what they have said. I highly doubt your suggestions would be easier to do than creating a simple modular system. It would also change the dynamics of POS's and outpost what you suggest which would create even more problems when it came to implementing it.
...
Beat the dead horse |
Syberbolt8
Gallente The Good the Bad and the UGLY Incorporated
|
Posted - 2011.02.06 06:57:00 -
[2195]
Originally by: Esiel Do you really think it is because the modular system would be too hard to implement (All it requires is the modules to overlap and restrict where you can place a module.)
The problem is too much work to redo the code is what they have said. I highly doubt your suggestions would be easier to do than creating a simple modular system. It would also change the dynamics of POS's and outpost what you suggest which would create even more problems when it came to implementing it.
I agree with Esiel, this would be a complete redesign of how pos's and outposts work.
Past that I think that your posts belong in a thread of their own, just because its an almost completely different take on how pos's should be, it would draw more views on its own and be more likely to give you useful feedback. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Emmerik
Gallente NED-Clan Goonswarm Federation
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Posted - 2011.02.06 07:46:00 -
[2196]
/signed
Great idea, modulair POSs...
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Shin Dari
|
Posted - 2011.02.06 11:45:00 -
[2197]
Edited by: Shin Dari on 06/02/2011 11:46:39
Originally by: Esiel Do you really think it is because the modular system would be too hard to implement (All it requires is the modules to overlap and restrict where you can place a module.)
I imagine that the placing of modules would be very difficult to implement in the UI.
Quote: The problem is too much work to redo the code is what they have said. I highly doubt your suggestions would be easier to do than creating a simple modular system. It would also change the dynamics of POS's and outpost what you suggest which would create even more problems when it came to implementing it.
From what I have heard the old code is rigid and has become partly obscure. That is why I think that CCP should forget about changing the code and focus on creating a parallel system from scratch. This would allow them to make it compatible with new ideas from the start.
But then again that basic idea of leaving the old stuff alone and inserting new stuff in might also be a good way to implement the modular pos concept....
edit: now that I think about it modify my idea to fit with the OP, let me get back to the drawing board.
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c'dus
|
Posted - 2011.02.07 23:16:00 -
[2198]
/signed
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NinjaSpud
|
Posted - 2011.02.07 23:39:00 -
[2199]
Wow way to much content here to comment on
Overall, though, this is a awesome idea
+1/signed/supported/ccp read this thread
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SpaceDCDC
|
Posted - 2011.02.08 02:26:00 -
[2200]
+1. Think outside the box.
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Mitherien
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Posted - 2011.02.08 04:14:00 -
[2201]
+1 got my vote.
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hellwarz
Gallente Aliastra
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Posted - 2011.02.09 00:51:00 -
[2202]
slap the dead horse
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Khamiz
Catholic School for Boys
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Posted - 2011.02.09 00:54:00 -
[2203]
*flog*
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Drebble
Gallente North Star Networks The Kadeshi
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Posted - 2011.02.09 01:03:00 -
[2204]
I hate flogging dead horses as much as I hate having my nipples polished with industrial sand paper.
Djambi, the chocolate icing!
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Gnulpie
Minmatar Miner Tech
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Posted - 2011.02.10 13:21:00 -
[2205]
Still a wonderful idea!
*flogs a bit more* |
Kivak Wolf
Caldari Lions of Judah Incorporated
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Posted - 2011.02.10 16:44:00 -
[2206]
*flogs the dead horse even more*
Too much to read everything, but the first post is a great idea I think needs to be done.
_________________________________________________
-Kivak Wolf- Creator of the Opaxse POS Designer |
frsd
Caldari Kleinrock Heavy Industries The Laughing Men
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Posted - 2011.02.10 19:57:00 -
[2207]
This is the horse, the horse is amazing!
/me gets a Cat o' nine tails
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Brooks Puuntai
Minmatar Nomadic Asylum
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Posted - 2011.02.11 11:28:00 -
[2208]
Originally by: Drebble I hate flogging dead horses as much as I hate having my nipples polished with industrial sand paper.
Djambi, the chocolate icing!
Nice Futurama reference.
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Syberbolt8
Gallente The Good the Bad and the UGLY Incorporated
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Posted - 2011.02.14 01:25:00 -
[2209]
This is a bump, it is like many bumps, but this one is my own. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Shieko Chan
|
Posted - 2011.02.14 02:14:00 -
[2210]
The pictures are a nice touch.. but the completed station looks like it would be claustrophobic-ally congested.. I would hate to try to remove a piece or even get in there to power down something... unless you no longer did that from a ship.
I always kind of liked the camping out feel to poses. |
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Avernus
Gallente Paragon Fury Cascade Imminent
|
Posted - 2011.02.14 04:01:00 -
[2211]
This here horse is so flogged it wears latex and a ball gag.
/flog
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Erai
Minmatar
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Posted - 2011.02.15 18:39:00 -
[2212]
I'm guessing that this idea might be implemented around the time that we also get ambulation. It also seems to yell "tech 3 y'all" somehow.
(and woops, accidentally flogged a dead horse back to page one. Bad, bad Erai ) |
Nemtar Nataal
Demonic Retribution
|
Posted - 2011.02.16 07:58:00 -
[2213]
Originally by: Shin Dari Well the modular pos concept might sound too difficult to CCP for them to implement. So I would like to present an alternative vision of what and how the new POS system should be, in the hope to get to situation moving forward.
...
I dont really agree with this statement, the modular pos is a concept that can be moulded to fit into the EVE sandbox. The idea is to get a modular POS that looks like a small station in some way shape or form, hopefully with the added bonus of making POS management way more easy.
The POS as it is today is a extremely complicated structure, because CCP kept adding new responsibilities to it instead of inventing new structures. The direction of CCP have changed to what we have today where they usually implement new structures and workflows, thus a new POS concept would properly split up the responsibilities a POS have today and separate them from each other, it will make the structure less complicated.
Imo a POS should be all about providing the services of a station on a small scale, to facilitate the move to 00 of smaller entities. I dont think the modular concept should be just another way TO make POS management more easy for alliances. That would also go well with the name Personal Owned Station...
I could se a new system looking a bit like this. First of all keep the POS role as a strategic platform, for invasions and defence. Use the POS to provide services that facilitate industrial production, but remove some or all the industrial services directly from the POS. Change moon mining completely to use the PI system OMG alliance income nerf... Move all the mining and reaction to the PI system. This will be more fair as it makes the values of a moon accessible on a larger scale, and it will require more players to run, which is more in line with the current work effort that PI requires. Allow a POS to anchor a Customs Office out side the shield of the POS. The office will be available to personal, corp or alliance use depending on settings. Alliance income should be moved to taxation of what ever is exported from the planet. This way more players can participate in the actual work, hopefully that will yield a larger volume of T2 materials all together. This way alliance income will more correctly reflect how similar work and income would look IRL. Moving the PI system to affect moons will also open up a wider range of options once (if ever) Dust514 hits. Having the Command Center out side the shield of the POS will also give a option for small gangs to achieve raiding goals at the POS's like its possible today at the Planets. The factory, hangar, refining and refitting structures should still be kept at the POS, as modules that can be put together as this thread suggests. Hangar space should be added together to form one pool, same goes for ship storage of space to make life more easy. Also capacity should be removed completely from assembly arrays so you always have to anchor 1 corp hanger or use what ever space is available from the POS (something that should be added).
What i propose are all radical changes even to the original suggestion of this thread, but personally i like similar things to work the same way, so it would be nice if a POS worked like a small station moon industry worked like PI, makes transition more easy for players. Most people in alliances will properly hate this but imo the POS is there to facilitate small corps access to 00 and not just a tool to help alliances. Personally i love the idea of splitting up alliance income over more people, and make a alliance more dependable on the collective effort of its members...
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Jokerface666
Amarr
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Posted - 2011.02.16 11:20:00 -
[2214]
Every change to POSes wuld be great,
the biggest problem i see with implementing a modular POS is:
How to change the currently existing POSes? Remove all Structures besides the Tower, so you have to anchor them again? uhm no!!!! Just anchor them randomly... uhm no!!!
and so on....
Br, Joker w00t w00t wtfpwnage train |
Yilan Cheran
|
Posted - 2011.02.17 18:30:00 -
[2215]
Originally by: Jokerface666 Every change to POSes wuld be great,
the biggest problem i see with implementing a modular POS is:
How to change the currently existing POSes? Remove all Structures besides the Tower, so you have to anchor them again? uhm no!!!! Just anchor them randomly... uhm no!!!
and so on....
Br, Joker
If I were CCP, I'd retain the current POS structures as they are, and simply introduce the modular structures as Tech 2 or 3 additions. That way the transition will go smooth and gradually, and the players themselves will do most of the work |
Jokerface666
Amarr
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Posted - 2011.02.18 11:54:00 -
[2216]
Originally by: Yilan Cheran
Originally by: Jokerface666 Every change to POSes wuld be great,
the biggest problem i see with implementing a modular POS is:
How to change the currently existing POSes? Remove all Structures besides the Tower, so you have to anchor them again? uhm no!!!! Just anchor them randomly... uhm no!!!
and so on....
Br, Joker
If I were CCP, I'd retain the current POS structures as they are, and simply introduce the modular structures as Tech 2 or 3 additions. That way the transition will go smooth and gradually, and the players themselves will do most of the work
Sounds good to me, but what if you do not have enough money to buy 10 large faction towers? :-D Couse noone would buy the old one lolz. Br, Joker w00t w00t wtfpwnage train |
Jokerface666
Amarr
|
Posted - 2011.02.18 13:13:00 -
[2217]
Originally by: CCP Abathur Bump!
This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
Having said that, we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul.
Well "we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul" wher's the overhaul? :-D
Br, Joker w00t w00t wtfpwnage train |
Esiel
Renegade Serenity
|
Posted - 2011.02.20 04:16:00 -
[2218]
Edited by: Esiel on 20/02/2011 04:16:56 There are tons of ways to make the changes, many have been suggested before.
- The simplest is leave the old ones the way they are. Require all new towers to be set up modularly.
- Just do what you did with guns, automatically move them. Some will change the layout others won't care.
- Have a grace period that will allow people time to make the change, any left over automatically do it. Lower or remove the delays of setup during the grace period
There are tons more. I prefer the last one with the lowered or removed delays.
If they are smart they would also do an interface change as well as a setup change
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Jinx Barker
Caldari GFB Scientific
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Posted - 2011.02.22 03:48:00 -
[2219]
Edited by: Jinx Barker on 22/02/2011 03:48:36 Rescued from page 5. This horse will never die!
Originally by: Paraphrased Winston Churchill
...we shall fight on the forums, we shall fight in the private chats, we shall fight in the blogs and in the game, we shall fight in the CSM; we shall never surrender....
(Yes I was little bored)
Anyway, come on CCP, new POS system please - I know there are a lot of plans for the game, please make this one of them. MODULAR POS = WIN.
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Syberbolt8
Gallente The Good the Bad and the UGLY Incorporated
|
Posted - 2011.02.22 23:29:00 -
[2220]
Originally by: Esiel Edited by: Esiel on 20/02/2011 04:16:56 There are tons of ways to make the changes, many have been suggested before.
- The simplest is leave the old ones the way they are. Require all new towers to be set up modularly.
- Just do what you did with guns, automatically move them. Some will change the layout others won't care.
- Have a grace period that will allow people time to make the change, any left over automatically do it. Lower or remove the delays of setup during the grace period
There are tons more. I prefer the last one with the lowered or removed delays.
If they are smart they would also do an interface change as well as a setup change
This has been suggested to death yet no one ever reads it, it is by far the best way to deal with old pos's
Like you said leave them there, leave them part of the game, remove the bpo's and change them for the new pos bpo's, put up npc buy orders for them and if people decide to keep them then so be it, if they dont then great, wont matter if the new pos's are written in fresh code, CCP doesn't want to play with the old code anyway. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
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hellwarz
Gallente Aliastra
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Posted - 2011.02.26 02:58:00 -
[2221]
they are working on a lot of old stuff so i hope they see these finely
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Esiel
Renegade Serenity
|
Posted - 2011.02.26 21:34:00 -
[2222]
We are nearing the end of this thread and it is kind of sad that it will have to be resurected on to the new forums. CCP this is a little ridiculus that this has been here so long. Make the game a little bit better for us all and redo the POS.
...
Beat the dead horse |
Manc
|
Posted - 2011.02.27 15:32:00 -
[2223]
As much as I like shooting a transparent sphere that is anchored next to a grey sphere, I think this is pretty rad.
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Syberbolt8
Gallente The Good the Bad and the UGLY Incorporated
|
Posted - 2011.02.27 18:23:00 -
[2224]
Originally by: Esiel We are nearing the end of this thread and it is kind of sad that it will have to be resurected on to the new forums. CCP this is a little ridiculus that this has been here so long. Make the game a little bit better for us all and redo the POS.
Ill be sure that if no one else re-posts it I will, with a nice linky back to this thread in the archives. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Lan Staz
|
Posted - 2011.02.27 19:13:00 -
[2225]
CCP looked at how hard it would be to implement this POS idea, then looked at how hard it would be to implement entirely new forums hence killing off this thread, and made the only rational decision....
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KAELA MENSHA
|
Posted - 2011.02.28 00:20:00 -
[2226]
Originally by: Syberbolt8
Originally by: Esiel We are nearing the end of this thread and it is kind of sad that it will have to be resurected on to the new forums. CCP this is a little ridiculus that this has been here so long. Make the game a little bit better for us all and redo the POS.
Ill be sure that if no one else re-posts it I will, with a nice linky back to this thread in the archives.
Amen to that
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Xiese
Sebiestor Tribe
|
Posted - 2011.03.03 21:12:00 -
[2227]
untill something is changed with the POS this topic should never die.
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Syberbolt8
Gallente The Good the Bad and the UGLY Incorporated
|
Posted - 2011.03.05 16:32:00 -
[2228]
Originally by: Xiese untill something is changed with the POS this topic should never die.
It might have to be remade on the new forums, but this topic wont die till CCP does something about this old dead horse. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Covert Kitty
Amarr ISK Solutions SRS.
|
Posted - 2011.03.06 03:50:00 -
[2229]
/monthly flog
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Cairn Bolete
|
Posted - 2011.03.06 06:11:00 -
[2230]
/flog
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Pix gEn2
|
Posted - 2011.03.06 12:38:00 -
[2231]
5 years... and this still sounds awesome!
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pix101
Pleadians Inc.
|
Posted - 2011.03.06 12:41:00 -
[2232]
^ What he said _________________________
CCP nerfed my sig |
Turix
Interstellar eXodus BricK sQuAD.
|
Posted - 2011.03.06 13:53:00 -
[2233]
/flog - Seriously CCP, this is getting a bit silly now! __________________________
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Desert Ice78
Gryphon River Industries R-I-P
|
Posted - 2011.03.07 03:11:00 -
[2234]
This is quite remarkable that after 75 pages and 5 years there has never been any move by CCP on this issue, which was simply bad design work and a lack of ambition on their behalf at the initial phase.
I think the OP concept design and art is stunning and should be the template for a redesign of the POS system. I went trawling through the pages looking for the Dev replies, and they all tend to amount to the same response; making a change like this would require a huge amount of work to implement. My response is sooner started, sooner finished.
My real concern now is that with the advent of Incarna this summer, the POS mechanism is going to fall even further behind, and in fact will become totally out of whack with the feel of the rest of the game. We know that the POSÆs are not going to get any love, and trying to implement any changes after Incarna will require even more work.
Therefore, though I may hang for it, I would propose that Incarna be shelved, and a complete overhaul of the POS system be developed instead. Once that is done, then do Incarna, and include POSÆs in it...
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Illucius Thantium
|
Posted - 2011.03.07 17:43:00 -
[2235]
Originally by: Desert Ice78 This is quite remarkable that after 75 pages and 5 years there has never been any move by CCP on this issue, which was simply bad design work and a lack of ambition on their behalf at the initial phase.
I think the OP concept design and art is stunning and should be the template for a redesign of the POS system. I went trawling through the pages looking for the Dev replies, and they all tend to amount to the same response; making a change like this would require a huge amount of work to implement. My response is sooner started, sooner finished.
My real concern now is that with the advent of Incarna this summer, the POS mechanism is going to fall even further behind, and in fact will become totally out of whack with the feel of the rest of the game. We know that the POSÆs are not going to get any love, and trying to implement any changes after Incarna will require even more work.
Therefore, though I may hang for it, I would propose that Incarna be shelved, and a complete overhaul of the POS system be developed instead. Once that is done, then do Incarna, and include POSÆs in it...
They are too far into the incarna process to shelve it. I think a POS overhaul might come in with a future release of incarna as the new features will contrast even more deeply with the old POS system.
/flog
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Heidron Zateki
|
Posted - 2011.03.09 10:25:00 -
[2236]
Edited by: Heidron Zateki on 09/03/2011 10:31:43 Guys I think we're going to need a replacement horse soon. We're beating this one into the ground.
http://i67.photobucket.com/albums/h293/Defender_16/horse_skeleton_tel-daba-t.jpg
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Alexander Vallen
Caldari
|
Posted - 2011.03.09 10:34:00 -
[2237]
Originally by: Illucius Thantium
My real concern now is that with the advent of Incarna this summer, They are too far into the incarna process to shelve it. I think a POS overhaul might come in with a future release of incarna as the new features will contrast even more deeply with the old POS system.
/flog
Once that`s out of the way they had better get back to the POS situation. All it would really take is a deployable shell of some kind that you would place station modules into like a specialist cargo hold. You anchor the deployable shell and throw a tower into the Tower hold. Guns and things would still go outside as though it were a shield and you could choose what look of station shell to buy. Faction station models could be used the as shells available at the start and just scale them down in size. Eventually people could submit their own shell designs for approval. Heck, you could even choose weather or not you wanted undocking ramps this way.
I just took 10 minutes to come up with a comparatively easy solution CCP. It shouldn't be much more trouble to create than the Orca was. |
Esiel
Renegade Serenity
|
Posted - 2011.03.11 17:39:00 -
[2238]
There is a tiny hope that they are working on the POS at the same time as WIS. I mean we want to walk around our stations right. But that hope is teeny tiny and I'm not holding my breath.
...
Beat the dead horse |
Kaeden Teresect
|
Posted - 2011.03.11 22:02:00 -
[2239]
Just casting my vote: I like it. I hope the dev's consider implementing this.
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Dalton Vanadis
|
Posted - 2011.03.15 08:09:00 -
[2240]
I definitely hope they've got at least some small team that's chugging away at this, maybe if everyone on this forum bugs Hilmar and t0rfifrans at fanfest about it they might cough up an answer to our liking...
5 years of players begging for the feature seems to be something a company as focused on its players as CCP wouldn't ignore...
|
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Gryphius
Caldari The Concordiat Valor Empire
|
Posted - 2011.03.15 15:50:00 -
[2241]
Getting too close to dropping off the first page.
Bumping for great god damn justice! --------------------------------- >> There is truly nothing to be said here. <<
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DJ's Brother
|
Posted - 2011.03.17 15:39:00 -
[2242]
its a shame that the new forums will close the longest running thread in eve |
Dalton Vanadis
|
Posted - 2011.03.17 23:59:00 -
[2243]
Originally by: DJ's Brother its a shame that the new forums will close the longest running thread in eve
The only way they could kill this thread was by making new forums?
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Xaziar Nortocus
Forces Unknown Inc
|
Posted - 2011.03.18 04:09:00 -
[2244]
Originally by: Dalton Vanadis
Originally by: DJ's Brother its a shame that the new forums will close the longest running thread in eve
The only way they could kill this thread was by making new forums?
That'll never happen!
5 years later and this is still fresh!
Need moar horses to flog! --------------------------------------------------
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Eve Mione
Gallente Eve Industry Unlimited
|
Posted - 2011.03.18 06:41:00 -
[2245]
Hmmm, I swear I flogged already... has it been a year already, certainly feels like it. 5 years too long and no concrete mention on CCP's part. Here's hoping we get a mention at Fanfest while they do their Incarna demonstrations.
Well here goes again, for love *Flog/Bump to the top we go. - I once knew a Ming Monyo... |
Marija Vanszar
Caldari
|
Posted - 2011.03.18 10:19:00 -
[2246]
Hello,
so i flogged too, seems like most of the people playing eve
What i want to say now is: CCP, this is really not fair, we are flogging for 5 years already, and no comment, no info, no "NO" just NOTHING!? This is really not fair, any information would be nice about this topic. Just a short "we will discuss this topic in the next meeting" would be enough. We are not asking about a release date, we are asking if someone is taking us serious.
There are 5 Years already, hundrets of people, just waiting for a single drop of juce...
So be fair, and say something... if it's "**** off" or "will be released with incarna", but we have a response from you guys. It's absolutly not fair to STFU....
So, i'm waiting for any kind of info from CCP. I hope i'm not gonna be dissapointed.
Br
|
Lan Staz
|
Posted - 2011.03.20 12:04:00 -
[2247]
Are all the floggers here going to be voting for one of the several CSM candidates who are promising to put pressure on CCP about POS mechanics? Seems to me that this is the best way to make something happen, though we need to be somewhat realistic in our expectations.
|
Twilight Runner
|
Posted - 2011.03.20 13:20:00 -
[2248]
I Votead Team Roc,
as for the pos's, the code is pretty much untouchable cause the programmer left the company i heared
|
Esiel
Renegade Serenity
|
Posted - 2011.03.22 21:42:00 -
[2249]
Edited by: Esiel on 22/03/2011 21:46:55
Originally by: Twilight Runner I Votead Team Roc,
as for the pos's, the code is pretty much untouchable cause the programmer left the company i heared
If that is true then GREAT start over, do it right.
...
Beat the dead horse |
Templewood Terrinsbar
Minmatar AntiMacro Decimation
|
Posted - 2011.03.23 04:17:00 -
[2250]
Mas Floggage... :)
and
/Supported Fully ---------------------- All your roids are belong to us.... |
|
Xaziar Nortocus
Forces Unknown Inc
|
Posted - 2011.03.23 09:04:00 -
[2251]
Originally by: Marija Vanszar Hello,
so i flogged too, seems like most of the people playing eve
What i want to say now is: CCP, this is really not fair, we are flogging for 5 years already, and no comment, no info, no "NO" just NOTHING!? This is really not fair, any information would be nice about this topic. Just a short "we will discuss this topic in the next meeting" would be enough. We are not asking about a release date, we are asking if someone is taking us serious.
There are 5 Years already, hundrets of people, just waiting for a single drop of juce...
So be fair, and say something... if it's "**** off" or "will be released with incarna", but we have a response from you guys. It's absolutly not fair to STFU....
So, i'm waiting for any kind of info from CCP. I hope i'm not gonna be dissapointed.
Br
Their reluctance to take this on is because of the amount of resources necessary to implement it (code, mechanics balancing (<--- yah right), and art.) With CCP running full bore on Incarna, it may fall into their dev pipeline afterwards, but...with us flogging horses for 5 years on this, TBH, some of us are losing hope. --------------------------------------------------
|
Sirinda
|
Posted - 2011.03.23 13:05:00 -
[2252]
Eh, if you think of taking a break from flogging the dead horse, I'll happily take your place for a while.
A more integrated POS management like the modular system proposed in this thread would really be appreciated.
|
Consortium Agent
|
Posted - 2011.03.27 00:25:00 -
[2253]
This needed a bump. With CCP putting so much attention on actual stations for walking around and such, now would be a good time to insert an addendum to this idea.
First, I agree with, and have agreed with this design concept since it was first proposed in 2006. The concept was good then, it's still good now and beat anything CCP came up with. Why they didn't take the time to implement it when they had a chance when doing the whole PI thing I'll never know.
So, take your whole walking in stations corporate office thing there CCP and tack it onto this modular player owned structure concept and let's have a game where players can not only walk in stations, but around their own POSs too. It's only logical ;)
Current POSs are now and have always been these ugly blobs of stuff stuck in space that somehow, magically transfers stuff from one piece to another (in the instance of moon moo processing, for example) so it doesn't even go with the whole space simulation thing from the get-go, and never really has. Don't get me wrong, we're all happy to have them to do research and manufacturing and to protect us (somewhat) in our ventures into more dangerous territories - but don't you think it's way overdue for a revamp CCP?
I mean, we've only been asking since 2006. Pretty please? With sugar and chocolate and cherries and sprinkles on top? Can we have some movement on this? :)
|
Dalton Vanadis
|
Posted - 2011.03.27 06:22:00 -
[2254]
Just a note, POS overhaul is on the CSM list (fairly high up), it popped up as on the list of priorities for CCP during CCP Presents! and when directly asked about walking in POS', it was stated that it would eventually become a part of the game... Though given one of the dev's jokingly said that the vision they showed us at fanfest was pretty much a 10 year vision (please no), it could be a while.
Also, they have more than one team of developers, and not all of them work incarna, and given the features they were talking about for soon^tm, it seems CQ is kind of small on the list atm, so I don't think all resources are incarna focused, but that's were everyone's attention is focused.
But we shall see what happens. Also, it almost looks like a skinned version of the original model in the first post appears in this video at about 0:21. Thoughts? Or is that a station I just haven't seen before?
|
Xiese
Sebiestor Tribe
|
Posted - 2011.03.28 20:50:00 -
[2255]
Edited by: Xiese on 28/03/2011 20:52:55 Yes that was a little odd on several levels. First it looks a bit too big to be a POS but I've never seen that station before. Second it has a pile of Dreads and carriers around it. (Very POS like in that manner), but it has Frieghters docking with it. Then what is the guy standing in overlooking it, it feels like he is suposed to be in another station.
All in all I wouldn't take that video too serious as it looks more like CCP screwing around with videos than what would actually happen in a game.
Orbital bombardment that would screw with their new game DUST In station PVP Air strike with what looks to be a megathon Frigates attacking a Dread
This video is screwy on many levels.
|
Kristina Vanszar
|
Posted - 2011.03.30 19:37:00 -
[2256]
Originally by: Xiese Edited by: Xiese on 28/03/2011 20:52:55 Yes that was a little odd on several levels. First it looks a bit too big to be a POS but I've never seen that station before. Second it has a pile of Dreads and carriers around it. (Very POS like in that manner), but it has Frieghters docking with it. Then what is the guy standing in overlooking it, it feels like he is suposed to be in another station.
All in all I wouldn't take that video too serious as it looks more like CCP screwing around with videos than what would actually happen in a game.
Orbital bombardment that would screw with their new game DUST In station PVP Air strike with what looks to be a megathon Frigates attacking a Dread
This video is screwy on many levels.
LOL you ever had pvp?
1. marketing gag 2. in station pvp = awesome 3. Why not? 3. That were stealth bombers which can't be hit by a dread, and deal about 400 dps each
Buit still, nothing said about POSes at Fanfest ccp... this is really disapointing!
|
Syberbolt8
Gallente The Sacred Order of the Space Weasels Beacon Light Alliance
|
Posted - 2011.04.02 01:42:00 -
[2257]
First page, saved from page 3.
Looking forward to CCP adding this or something like it someday, in the next 10 years or so, till then, keep on flogging. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Xaziar Nortocus
Forces Unknown Inc
|
Posted - 2011.04.03 04:47:00 -
[2258]
Thread needs to be seen by all!
B U M P! --------------------------------------------------
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Bender 01000010
Caldari EVE-RO -Mostly Harmless-
|
Posted - 2011.04.04 11:06:00 -
[2259]
Originally by: Dogged This concept is truly what I imagined a POS would look like. The first time I saw a POS...I almost laughed at how rediculous it looked. This idea should really get some attention for future redesign plans if possible in anyway.
same here...
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Horizonist
Yulai Guard 2nd Fleet Yulai Federation
|
Posted - 2011.04.05 15:41:00 -
[2260]
Never forget. Bump.
|
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shadowace00007
Amarr Beyond The Gates
|
Posted - 2011.04.05 17:45:00 -
[2261]
Put simply.
Hell yes!
I was just talking to my corp buddy's about this yesterday it looks like I am late to the punch but that's cool with me I cant make pretty pics =) ----------- Born Amarr, Raised Minmatar. |
Brooks Puuntai
Minmatar Solar Nexus. -Mostly Harmless-
|
Posted - 2011.04.07 11:14:00 -
[2262]
I will never lose hope on this thread.
5 years and still going strong. This is a prime example of the fact that CCP doesn't listen/care about their player base.
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Danzig256k
Caldari Mortal Devastating Kin Black Sun Alliance
|
Posted - 2011.04.07 11:43:00 -
[2263]
Edited by: Danzig256k on 07/04/2011 11:43:00 I've had the very same thought, just too lazy and not skilled to plot it out Evelgrivion did..
I think it would be awesome if ccp redesigned the pos's like this.. it really can't be that hard, look at the complexes and some of the mission pockets, there are structures setup like a pos really should be.. long live the dead horse!!!!!
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Evelgrivion
Gunpoint Diplomacy
|
Posted - 2011.04.07 14:13:00 -
[2264]
You didn't think I'd let something like the imminent closure and archival of the old forums keep this idea down, did you?
|
Brooks Puuntai
Minmatar Solar Nexus. -Mostly Harmless-
|
Posted - 2011.04.07 14:34:00 -
[2265]
Originally by: Evelgrivion You didn't think I'd let something like the imminent closure and archival of the old forums keep this idea down, did you?
Good then the saved version I had I can get rid of. Was gonna repost on new since was unsure if you where still even active.
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Esiel
Renegade Serenity
|
Posted - 2011.04.15 01:46:00 -
[2266]
who knows if when or if the new forums will come back so for now we have this old dead horse to keep kicking around.
...
Beat the dead horse |
GizzyBoy
|
Posted - 2011.04.15 11:46:00 -
[2267]
LAST!@
erh first wait whut?
IBF new forums, erh old forums, whens that happening again?
|
Reten Kip
Everset Dropbears Fidelas Constans
|
Posted - 2011.04.16 00:06:00 -
[2268]
Fell off the first page, so I bumped it.
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Vint Rotach
|
Posted - 2011.04.18 15:30:00 -
[2269]
Bumping so it doesn't get lost in the s/n ratio.
This one is ALL signal. |
Narisa Bithon
Caldari
|
Posted - 2011.04.18 15:43:00 -
[2270]
as ccp nerfed the new forums into oblivion your links on the op is useless now
please repair links
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Steve Thomas
Minmatar Sebiestor Tribe
|
Posted - 2011.04.18 18:09:00 -
[2271]
Originally by: GizzyBoy LAST!@
erh first wait whut?
IBF new forums, erh old forums, whens that happening again?
I think were in the new coke-classic coke now with corn syrup forum era.
.End of line.
If your too paranoid to play EvE. . . ...then your not paranoid enough to play EvE ----------------
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Consequence Zero
Non Affiliation
|
Posted - 2011.04.19 07:38:00 -
[2272]
Free Flog of the horse...
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Mr Kidd
|
Posted - 2011.04.19 11:40:00 -
[2273]
A 5 year old thread, nothing has changed. There's nothing to beat here. The horse has decayed to dust.
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Taladool
Minmatar JIta-Hosting
|
Posted - 2011.04.20 00:10:00 -
[2274]
Originally by: Mr Kidd A 5 year old thread, nothing has changed. There's nothing to beat here. The horse has decayed to dust.
THEN I WILL BEAT THE DUST!! TS3 and TS2 servers for rent, order here |
Yanshee
|
Posted - 2011.04.20 02:20:00 -
[2275]
Bump right to the top.
CCP you might as will sticky this piece of genius.
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cyndrogen
|
Posted - 2011.04.20 03:25:00 -
[2276]
while a nice idea, it is absolutely NOT necessary.
It's better for a new game to steal this idea then force a square peg into a circle.
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Tsual
Minmatar
|
Posted - 2011.04.23 07:24:00 -
[2277]
Edited by: Tsual on 23/04/2011 07:24:33
Originally by: Xiese Edited by: Xiese on 28/03/2011 20:52:55 Yes that was a little odd on several levels. First it looks a bit too big to be a POS but I've never seen that station before. Second it has a pile of Dreads and carriers around it. (Very POS like in that manner), but it has Frieghters docking with it. Then what is the guy standing in overlooking it, it feels like he is suposed to be in another station.
All in all I wouldn't take that video too serious as it looks more like CCP screwing around with videos than what would actually happen in a game.
Orbital bombardment that would screw with their new game DUST In station PVP Air strike with what looks to be a megathon Frigates attacking a Dread
This video is screwy on many levels.
I'd say the video points into some direction as it can't be to hard to create a tower model which models can be applied to like turrets to ships, except for the ammount of design art and modelling work that might have flown into character designer recently.
Took a picture from the video.
Looks similar to a caldari control tower that has been upgraded at the top with something (closes looking would be jump bridge), four ship maintenance arrays or large weapon batteries attached and something at the bottom.
Just wondering what it does in orbit of a planet ... but seems like there is a possibility that this dead horse got secretly revived in the graphic design pipeline.
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Xaziar Nortocus
Forces Unknown Inc
|
Posted - 2011.04.25 18:48:00 -
[2278]
This needs a desperate
B U M P!
That is all! --------------------------------------------------
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DoubleD231
Minmatar Independent Faction
|
Posted - 2011.04.26 13:27:00 -
[2279]
As someone who lives entirely in wormhole space i say this is in dire need. Not only because the graphics updates would be shiney but it would (hopefully) mean that the POS system got an overhaul...to be frank they do feel rather half finished.
I dislike living in my scrapyard floating in a bubble surrounded by shiny space and sleeper sites.
Also, 10 free beers at the next fanfest to the dev that comments on this giving a yay or nay ^_^ |
Otorp
Minmatar
|
Posted - 2011.04.26 14:41:00 -
[2280]
Instead of reading 75 pages,
I've cut to the chase and read the 1st Opening Post....
What's being proposed was introduced wasn't it ? Modular PoS... is basically the modern day Station that we all deploy at the moment, It has its sections depending on the features/facilities you wish to add. (its just different wording.)
Granted I may be missing the point. But this doesn't seem like the collasal issue everyone is making it out to be.
|
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Esiel
Renegade Serenity
|
Posted - 2011.04.30 21:37:00 -
[2281]
There are 2 things that need to be done, I really wish they wouldn't wait to do them both together as that is just cruel.
The POS look needs to be updated (see modular)
The functionality of the POS needs to be updated. (UI and alot of other things)
These can be done separately but CCP just keeps putting it off saying they can't do it unless they do it all. (imho) Someone needs to just decided to do something as this is a joke on how long it has been for them to try anything.
...
Beat the dead horse |
Syberbolt8
Gallente Swallows And Amazons AAA Citizens
|
Posted - 2011.05.07 00:24:00 -
[2282]
Originally by: Esiel There are 2 things that need to be done, I really wish they wouldn't wait to do them both together as that is just cruel.
The POS look needs to be updated (see modular)
The functionality of the POS needs to be updated. (UI and alot of other things)
These can be done separately but CCP just keeps putting it off saying they can't do it unless they do it all. (imho) Someone needs to just decided to do something as this is a joke on how long it has been for them to try anything.
+1 The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Illucius Thantium
|
Posted - 2011.05.07 10:32:00 -
[2283]
When this thread can be left to rest I will be so happy. Maybe within the next two years?
|
Derth Ramir
|
Posted - 2011.05.07 19:54:00 -
[2284]
bump
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Virtue Maulerant
|
Posted - 2011.05.09 14:44:00 -
[2285]
Originally by: Illucius Thantium When this thread can be left to rest I will be so happy. Maybe within the next two years?
This must be implemented,it must stay alive until it has !
|
Reeno Coleman
|
Posted - 2011.05.09 19:49:00 -
[2286]
what comes first?
Fire-Spitting Space Dragons or a POS rework?
place your bets. GO
|
David Grogan
Gallente The Motley Crew Reborn Warped Aggression
|
Posted - 2011.05.11 15:49:00 -
[2287]
bump fix the goddam pos interface...... and models......... and allow alliance pos gunnery SIG: if my message has spelling errors its cos i fail at typing properly :P |
Esiel
Renegade Serenity
|
Posted - 2011.05.15 21:03:00 -
[2288]
Dev's have this Q and A and still avoid this topic.
I suggest if others are intrested in CCP answering the question of why not modular for the POS they ask away in this thread
...
Beat the dead horse |
Covert Kitty
Amarr ISK Solutions SRS.
|
Posted - 2011.05.16 06:02:00 -
[2289]
/signed again
|
Creetalor
Caldari Revenent Defence Corperation Ishuk-Raata Enforcement Directive
|
Posted - 2011.05.16 13:54:00 -
[2290]
Like the idea it would overhaul a old system and actually allow use for them! ----------------------------------------
Creedance Shora Talor I-RED Sosho
|
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ninjaholic
House Aratus Fatal Ascension
|
Posted - 2011.05.16 14:11:00 -
[2291]
Erection-worthy POS models pls thx <3
P.S.: Support my Battle-Recorder cuz I'm supporting your awesome ideas )
+ Support EVE's own IN-GAME fight record tool! |
Spartis Reave
Gallente Applied Creations
|
Posted - 2011.05.16 21:35:00 -
[2292]
+1
|
SilentSkills
Gallente THE F.E.A.R
|
Posted - 2011.05.18 15:29:00 -
[2293]
When is CCP going to do this? It looks like winsauce
|
Mike deVoid
Firebird Squadron Terra-Incognita
|
Posted - 2011.05.18 20:10:00 -
[2294]
Scheduled for 2012 guys. Just in time for the end of the world!
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1508537&page=1#9
Quote: Many People: Starbase Related Questions At a recent Creative Board meeting we put the much requested Starbase improvements into 2012. This needs to actually be scheduled in by product management but it's high on our list of to-dos.
-----
|
Darod Zyree
Gallente Zyree Holding
|
Posted - 2011.05.19 13:49:00 -
[2295]
Images are gone from OP.
Originally by: Jinx Barker Seeing how it has been 10 days since the last time someone voiced a need for this, I am gonna kick the horse. Also, I am pasting a compressed version with links again. So people who are not yet familiar with the notion - if there are any left that haven't seen this thread - can see it in full glory.
Originally by:
Anyway, here we go the awesome idea: Exhibit A
Exhibit: B
Exhibit: C
Exhibits: D & E (Large File)
Exhibit: F
Exhibit: G
Exhibit: H
Exhibit: I (Fully Realised Modular POS)
-Darod- |
Wannabehero
Wayward Ventures
|
Posted - 2011.05.19 20:56:00 -
[2296]
I signed this three years ago and I will sign it again.
Beauty ---
≡√≡ Don't harsh my mellow |
c'dus
Minmatar The Kairos Syndicate Transmission Lost
|
Posted - 2011.05.20 12:02:00 -
[2297]
/flog
|
Syberbolt8
Gallente Swallows And Amazons AAA Citizens
|
Posted - 2011.05.21 18:29:00 -
[2298]
Originally by: Mike deVoid Scheduled for 2012 guys. Just in time for the end of the world!
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1508537&page=1#9
Quote: Many People: Starbase Related Questions At a recent Creative Board meeting we put the much requested Starbase improvements into 2012. This needs to actually be scheduled in by product management but it's high on our list of to-dos.
Believe it when i see it. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Taladool
Minmatar JIta-Hosting
|
Posted - 2011.05.28 19:31:00 -
[2299]
Saved from page 9 TS3 and TS2 servers for rent, order here |
Syndic Thrass
Wrecking Shots Wildly Inappropriate.
|
Posted - 2011.05.29 00:30:00 -
[2300]
Bumping to say that page 100 snipe is mine.
|
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Evelgrivion
Gunpoint Diplomacy
|
Posted - 2011.05.29 04:49:00 -
[2301]
Originally by: Darod Zyree Images are gone from OP.
I just put them back.
|
Covert Kitty
Amarr ISK Solutions SRS.
|
Posted - 2011.05.30 05:34:00 -
[2302]
/flog
|
Xiese
Sebiestor Tribe
|
Posted - 2011.06.01 04:35:00 -
[2303]
So they are redoing code, does this mean the POS revamp is going to happen in my lifetime?
|
Natalia Kovac
Minmatar Stimulus Rote Kapelle
|
Posted - 2011.06.05 06:32:00 -
[2304]
Do you know, I think this deserves a bump.
|
Ris Dnalor
Minmatar Fleet of Doom RaVeN Federation
|
Posted - 2011.06.05 09:00:00 -
[2305]
Originally by: Mike deVoid Scheduled for 2012 guys. Just in time for the end of the world!
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1508537&page=1#9
Quote: Many People: Starbase Related Questions At a recent Creative Board meeting we put the much requested Starbase improvements into 2012. This needs to actually be scheduled in by product management but it's high on our list of to-dos.
would be nice. long overdue.
|
Kolya Medz
|
Posted - 2011.06.05 23:30:00 -
[2306]
Support 100%
It's depressing to see CCP wasting resources on "Pay to play Barbie dress-up" when there are thing that are WAYYY more important to EVE itself that need fixing.
|
Syberbolt8
Gallente Swallows And Amazons AAA Citizens
|
Posted - 2011.06.08 23:59:00 -
[2307]
page 9 save The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Altered Ego
Meatshield Bastards The Bastards.
|
Posted - 2011.06.09 07:47:00 -
[2308]
/win
|
Desert Ice78
Gryphon River Industries R-I-P
|
Posted - 2011.06.10 04:30:00 -
[2309]
Greyscales answer to one of the "Ask a Dev a question" thread:
>> Starbase revamp: sooner than you'd think, not as soon as I'm sure you're all hoping
Soon then...
CCP: Consistency since 2003 |
Ametius
|
Posted - 2011.06.12 13:24:00 -
[2310]
Absolute Win! /signed
Bumping back to the first page from page 4 for awesomeness. CCP please implement some version of this.
|
|
Lahha
Lahha Kata
|
Posted - 2011.06.12 19:02:00 -
[2311]
/signed
Keep it going! Almost 5 years now.
|
James StormRider
|
Posted - 2011.06.16 21:30:00 -
[2312]
It would be great to see a over haul of the current pos system. I see all the cool set ups during missions from a pirate base made into the face of roids to the research stations that look so cool. A nice and easy over haul of the current pos system would be making a smaller version of the current outpost system. Make them to were you install your mods into them and not anchored around in space like floating junk yards. And make it to were all the current mods will work with the mini-outpost set up. I know alot of people spend there time in stations but just as many players spend there time at there pos. |
cyclobs
Minmatar
|
Posted - 2011.06.17 06:21:00 -
[2313]
wow, and i thought this thread had died.. amazing
|
shadowace00007
Amarr Beyond The Gates
|
Posted - 2011.06.17 15:33:00 -
[2314]
+1 (again) ----------- Born Amarr, Raised Minmatar.
|
Malcorath Sacerdos
|
Posted - 2011.06.18 12:09:00 -
[2315]
+1*10^n
where n is a number to high to expess.
Very suported!
|
Haoibuni
Solar Nexus. -Mostly Harmless-
|
Posted - 2011.06.18 23:07:00 -
[2316]
Coming back to do my annual +1 and bump
|
Dalton Vanadis
|
Posted - 2011.06.19 07:14:00 -
[2317]
Please CCP, put this thread out of its misery, give us this awesome POS system and make our sci-fi experience more immersive and awesome and less "gouge-out eyes ******ed"
I think the nearly 80 pages of people wanting this 5 year old idea would bounce like giddy children if you finally implemented this.
|
Van Derka
|
Posted - 2011.06.19 07:49:00 -
[2318]
I like this, and such an old idea...
maybe the guns should be changed from static anchored mods, to satelites that need to be tasked to positions around the pos forcefield (task time = anchor time?) then the pos can be of a construct like in the OP and the guns can still be shot out..
Although, the change would take some of the 'fun' out of designing your anchoring layout...
|
Natalia Kovac
Minmatar Stimulus Rote Kapelle
|
Posted - 2011.06.20 05:26:00 -
[2319]
I'm pretty sure it's law to keep bumping this thread until we hit the 5 year mark, or CCP fix POSes (or hell freezes over)
|
Sarina Berghil
Minmatar New Zion Judge Advocate Yulai Federation
|
Posted - 2011.06.20 22:15:00 -
[2320]
I'll add a bump to a worthy cause.
|
|
Jace Errata
Caldari New American Syndicate
|
Posted - 2011.06.20 22:47:00 -
[2321]
Assuming the idea hasn't changed since the first post (I skipped 80 pages. So sue me.), I like it! The visual design, the functional changes...awesomesauce.
Incidentally, were the 3D models made with Google Sketchup?
|
Ciar Meara
Amarr Virtus Vindice
|
Posted - 2011.06.21 13:45:00 -
[2322]
Hey this thread is still around, I am still inhere somewhere with a /signed from some way back.
Anyway
/signed again,
POS system now is ugly and totally not realisitic, not to mention a bore!
Perhaps with walking in station one day walking in a decent pos like this would be achievable.
Imagine walking around in a station you build yourself... ------------------------------------------------- A friend of death, a brother of luck and a son of a *****
|
SilentSkills
Gallente Tax Evaders Inc.
|
Posted - 2011.06.23 01:40:00 -
[2323]
bumping because POSes have been broken for years
|
Esiel
Renegade Serenity
|
Posted - 2011.06.24 18:26:00 -
[2324]
Originally by: Natalia Kovac I'm pretty sure it's law to keep bumping this thread until we hit the 5 year mark, or CCP fix POSes (or hell freezes over)
Its like Star Trek (original) it might have a 5 year mission but it will live on forever in re-runs.
I do wonder if this thread will actually die when/if CCP implements this or something like it?
...
Beat the dead horse |
Dr Gustof
|
Posted - 2011.06.27 19:30:00 -
[2325]
I'd much rather they were working on revamping the POS then alowing us to walk around stations. Does anyone know if they have a team working slowly on this?
There are so many little things wrong with the pos that just build up...
Maybe once Dust is intergrated with eve they can push this through. |
Dograzor
The Black Rabbits The Gurlstas Associates
|
Posted - 2011.06.27 20:22:00 -
[2326]
Since CCP might be taking this community serious again, I will give this piece of genius a bump. -
"We don't gank, we just apply force in a disproportionate manner during an uneven tactical combat situation to maximize revenue and increase shareholder value" |
Mike Voltage
Minmatar Majestic Trust
|
Posted - 2011.06.27 21:13:00 -
[2327]
a pos like this base in earth 2160 right?
"My God -- It's Full of Stars!"
|
GizzyBoy
|
Posted - 2011.06.28 11:43:00 -
[2328]
Inb4 new new forums,
I dont think they have any love for poses :/ and after dust its all emo vampire stuff... soo yeah.
but fingers crossed?
|
Syberbolt8
Gallente Swallows And Amazons AAA Citizens
|
Posted - 2011.07.05 03:33:00 -
[2329]
+1 The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Albetta
|
Posted - 2011.07.05 04:00:00 -
[2330]
FUND IT
|
|
Erik Finnegan
Gallente Polytechnique Gallenteenne
|
Posted - 2011.07.05 10:31:00 -
[2331]
Torfi said (approximately) that with all major technologies now in place CCP would be able to really iterate on the game content.
So, yeah, +1 |
Uber Root
|
Posted - 2011.07.06 10:08:00 -
[2332]
BUMP... +1 insane idea ... in the time this thread exists they could have already realized this
|
Battleangel Libby
Stellar Solutions Factory
|
Posted - 2011.07.06 18:17:00 -
[2333]
+1
|
shadowace00007
Amarr Beyond The Gates
|
Posted - 2011.07.06 20:01:00 -
[2334]
Just so you guys are aware this is post 2304 ----------- Born Amarr, Raised Minmatar.
|
Syberbolt8
Gallente Swallows And Amazons AAA Citizens
|
Posted - 2011.07.07 01:38:00 -
[2335]
Originally by: shadowace00007 Just so you guys are aware this is post 2304
Wrong, it was post 2334 but this one is 2335
Best Idea for pos's ever.
In all the years I have lived out of pos's in WH's or in 0.0, I can honestly say, you don't get used to pos's, they still suck, and will continue to do so until CCP changes them. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Solarais
|
Posted - 2011.07.07 05:49:00 -
[2336]
+1
Make this happen CCP.
|
shadowace00007
Amarr Beyond The Gates
|
Posted - 2011.07.07 12:56:00 -
[2337]
Originally by: Syberbolt8
Originally by: shadowace00007 Just so you guys are aware this is post 2304
Wrong, it was post 2334 but this one is 2335
Best Idea for pos's ever.
In all the years I have lived out of pos's in WH's or in 0.0, I can honestly say, you don't get used to pos's, they still suck, and will continue to do so until CCP changes them.
Oops your right. Must have missed a page. ----------- Born Amarr, Raised Minmatar.
|
Ciar Meara
Amarr Virtus Vindice
|
Posted - 2011.07.07 13:30:00 -
[2338]
Edited by: Ciar Meara on 07/07/2011 13:31:21
Originally by: CCP Soundwave Are there plans to do anything for industrialists - like making a pos more usable and useful?
>> Yeah, youÆre likely to see some industry changes this winter, and some re-distribution of resources. In terms of POSs, Greyscale has a pretty awesome idea of making them modular. So youÆll basically have POS you can ôfitö with different stuff. Hopefully, making them cheaper to run (fuel bill based on attached mods?) and easier to deal with will make them more popular with the average player.
So CCP Greyscale thought of an awesome idea! Have a modular POS that you can 'fit with different stuff' wouldn't that be awesome? - Hilmar getur ekki tala= vi= ¦ig n·na, hann er a= fara ß japanska Tfskuverslun.
|
Plyn
|
Posted - 2011.07.07 15:42:00 -
[2339]
+1
|
Zarak1 Kenpach1
Minmatar Aperture Harmonics K162
|
Posted - 2011.07.07 22:27:00 -
[2340]
bump for the most overdue changes to game play ever
|
|
Black Bonnie
|
Posted - 2011.07.08 04:36:00 -
[2341]
Nice. Build it, SeeSeePee! Please. With sugar on top. |
Callean Drevus
Caldari Icosahedron Crafts and Shipping Silent Infinity
|
Posted - 2011.07.08 10:40:00 -
[2342]
Showing support for this. Totally epic!
+1 |
Maxizinian
|
Posted - 2011.07.10 06:10:00 -
[2343]
Count me in. I too was let down when I first saw a POS. How worth while it would be to actually have a skill mean something. Owning a slick a$$ POS would mean exactly that.
5 years of not doing anything is a little excessive, CCP. Glad you guys care to even say "Hey, we're pondering the idea... here's where it lies on our giant list of things to do". |
Mr Adama
|
Posted - 2011.07.10 19:18:00 -
[2344]
hmm so can some one remind me why this hasn't been implemented yet? oh yea... monocles were higher up on the list. |
sulf0r
Caldari The Imperial Assassins
|
Posted - 2011.07.11 14:51:00 -
[2345]
Originally by: Mr Adama hmm so can some one remind me why this hasn't been implemented yet? oh yea... monocles were higher up on the list.
^ This |
shadowace00007
Amarr Beyond The Gates
|
Posted - 2011.07.11 14:54:00 -
[2346]
Originally by: sulf0r
Originally by: Mr Adama hmm so can some one remind me why this hasn't been implemented yet? oh yea... monocles were higher up on the list.
^ This
^ This X2 ----------- Born Amarr, Raised Minmatar.
|
Sarah Scarlett Mackenzie
|
Posted - 2011.07.12 11:27:00 -
[2347]
Come on CCP show us some love. (If you know what that is...)
|
Imiarr Timshae
Caldari Funny Men In Funny Hats
|
Posted - 2011.07.12 19:05:00 -
[2348]
Posting in a 5 year "Proof that CCP doesn't know what a playerbase is" thread. -----
Originally by: GM Horse
Remember kids, both meth and macro use are Really Quite Bad Things.
Originally by: CCP Shadow Tragic smelting accidents.
|
Lusulpher
Gallente
|
Posted - 2011.07.14 03:31:00 -
[2349]
We shall overcome... We shall overcome...
We shall overcome... We shall overcome..........someday... Creative Customer Person 7 |
Ciar Meara
Amarr Virtus Vindice
|
Posted - 2011.07.14 09:35:00 -
[2350]
Originally by: CCP Soundwave In terms of POSs, Greyscale has a pretty awesome idea of making them modular. So youÆll basically have POS you can ôfitö with different stuff.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1508537&page=3
All the way at the bottom.
khtxbye - Hilmar getur ekki tala= vi= ¦ig n·na, hann er a= fara ß japanska Tfskuverslun.
|
|
Dr Prometheus
Caldari Gears of Construction
|
Posted - 2011.07.16 22:07:00 -
[2351]
You shall not pass dead horse! - Dude where is my Charon? - |
Bael Gar
|
Posted - 2011.07.19 20:12:00 -
[2352]
When?
|
Shin Dari
Caldari
|
Posted - 2011.07.19 22:44:00 -
[2353]
Why Not? Lets make a better EVE. |
Sarah Scarlett Mackenzie
|
Posted - 2011.07.21 11:07:00 -
[2354]
If this would be an EVE expansion ("Dead Horse Rise") it will beat the last expansion hands down.
|
Crazy Renegade
|
Posted - 2011.07.22 16:23:00 -
[2355]
Over 2300 replies, not bad. Perhaps CCP will act on this.
|
Syberbolt8
Gallente Swallows And Amazons AAA Citizens
|
Posted - 2011.07.25 01:01:00 -
[2356]
Originally by: Crazy Renegade Over 2300 replies, not bad. Perhaps CCP will act on this.
Check the date the original post was posted, 2006. Been needed for a long time. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Laechyd Eldgorn
Caldari draketrain
|
Posted - 2011.07.25 03:28:00 -
[2357]
Edited by: Laechyd Eldgorn on 25/07/2011 03:28:29 There is no hurry, they'll release content we really want first. Like: CQ and nex.
almost forgot the door.
|
John Sinak
|
Posted - 2011.07.25 08:53:00 -
[2358]
Nice Job on the POS ! Fixing the basics is more important to me then some FPS expansion.
|
Neros D
|
Posted - 2011.07.25 12:30:00 -
[2359]
Maybe it's time to get this to the top of the list on the July 2011 Prioritization Crowdsourcing
This idea is sadly split into two votes again... but its
#46 Funky POS recommendation #75 Modular starbases
Go votes for them here NOW!
|
Syberbolt8
Gallente Swallows And Amazons AAA Citizens
|
Posted - 2011.07.25 20:54:00 -
[2360]
Originally by: Neros D Maybe it's time to get this to the top of the list on the July 2011 Prioritization Crowdsourcing
This idea is sadly split into two votes again... but its
#46 Funky POS recommendation #75 Modular starbases
Go votes for them here NOW!
All ready voted. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
|
Joey Chickens
|
Posted - 2011.07.26 00:20:00 -
[2361]
Voted!
|
Neros D
|
Posted - 2011.07.26 06:20:00 -
[2362]
Nice to see that some are voting - don't forget to get people you know to do the vote as well. POS's really need some love! |
Justice Starcatcher
Volatile Nature
|
Posted - 2011.07.26 16:03:00 -
[2363]
-1
I like my POS to look like a white trash backyard.
If we do have to change, why do we need to re-invent the wheel? Look at NPC POS setups, give us walls and elevators to link up structures.
If we can dock ships to a POS I think the bubble should be removed. Let 'em shoot everything to hull. |
Syberbolt8
Gallente Swallows And Amazons AAA Citizens
|
Posted - 2011.07.26 22:17:00 -
[2364]
Originally by: Justice Starcatcher -1
I like my POS to look like a white trash backyard.
If we do have to change, why do we need to re-invent the wheel? Look at NPC POS setups, give us walls and elevators to link up structures.
If we can dock ships to a POS I think the bubble should be removed. Let 'em shoot everything to hull.
First -1 I have seen it like 2 years. WOW, never thought I would see another one of those. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Neros D
|
Posted - 2011.07.30 04:17:00 -
[2365]
Originally by: Neros D Maybe it's time to get this to the top of the list on the July 2011 Prioritization Crowdsourcing
This idea is sadly split into two votes again... but its
#46 Funky POS recommendation #75 Modular starbases
Go votes for them here NOW!
Just a friendly reminder that the voting stops 1th of August after DT - still time enough for you to vote on this!
|
Syberbolt8
Gallente Swallows And Amazons AAA Citizens
|
Posted - 2011.08.01 00:49:00 -
[2366]
Originally by: Neros D
Originally by: Neros D Maybe it's time to get this to the top of the list on the July 2011 Prioritization Crowdsourcing
This idea is sadly split into two votes again... but its
#46 Funky POS recommendation #75 Modular starbases
Go votes for them here NOW!
Just a friendly reminder that the voting stops 1th of August after DT - still time enough for you to vote on this!
YEP The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
Planetary Genocide
Gallente White Sail Anarchists Yarr Collective
|
Posted - 2011.08.01 19:08:00 -
[2367]
This might POSsibly (sorry, I couldn't resist, someone shoot me) the longest-lived topic on the entire forums. Shows how much of a problem it's been since 2006.
Even now, the OP's 3d renders far outclass what the current POS system is/looks like. There's not much I wouldn't do (short of non-vanity MT supporting, lololol) to get a system like that into EVE.
Lucky for us, it ended up something like 12th in the crowdsourcing, though seeing as it's under much more useless **** such as "who kicked this guy from corp" and "medal control" I'm not hoping for much. Still, good to see it made it up there.
|
BeanBagKing
Terra Incognita Intrepid Crossing
|
Posted - 2011.08.07 21:37:00 -
[2368]
it makes me happy this is still here, and bump :)
|
Sarah Scarlett Mackenzie
|
Posted - 2011.08.08 13:36:00 -
[2369]
Make it happen!
|
Kolya Medz
Gallente PyroStorm Enforcers STR8NGE BREW
|
Posted - 2011.08.09 00:20:00 -
[2370]
Edited by: Kolya Medz on 09/08/2011 00:20:11 CCP we don't want barbie dress up, we want awesome internet space stations!!!
This is a sig. |
|
Esiel
Renegade Serenity
|
Posted - 2011.08.15 04:59:00 -
[2371]
They say it is on the list, if that is true please let us know where it is on your list of things you are doing.
- This is incredibly close to being done and we will put it in before the next major update.
- This is being worked on and will be in the next update or the one after.
- This is being worked on but is still a long way off.
- This is on our priority list and is one of the things we will work on the future.
- This is on our wall of crazy and we hope to get to it someday.
Please choose one and respond
...
Beat the dead horse |
Elemure Sushi
|
Posted - 2011.08.15 07:01:00 -
[2372]
Bump for great justice.
|
Vanessa Vansen
|
Posted - 2011.08.24 04:33:00 -
[2373]
doh ... I should have placed my ideas in here ... starbase reworked
|
Gizan
Hounds Of War R-I-P
|
Posted - 2011.08.24 07:47:00 -
[2374]
can we get some fixes for abundance?
|
TharOkha
|
Posted - 2011.08.24 17:07:00 -
[2375]
I cannot believe that this thread is 2006 and nothig had been done so far . Such a great idea
|
Esiel
Renegade Serenity
|
Posted - 2011.08.29 20:02:00 -
[2376]
They are re-re-starting the forums, so Evelgrivion please feel free to restart this thread and perhaps they will create your vision (or some part of it) before it reaches 80 pages long and 5 years of age.
...
Beat the dead horse |
Jint Hikaru
OffWorld Exploration Inc
|
Posted - 2011.08.29 21:12:00 -
[2377]
Originally by: TharOkha I cannot believe that this thread is 2006 and nothig had been done so far . Such a great idea
Yeah, this is a HUGE fail by ccp! This is and will always be the greateds idea that has been proposed on this forum. --- Jint Hikaru - Miner / Salvager / Explorer / SpaceBum I can tell you that this is one of the moments when we look at what those at CCP will do and less of what they say. |
Ciar Meara
Amarr Virtus Vindice
|
Posted - 2011.08.30 07:37:00 -
[2378]
In the (not so) distant and dark future:
Its almost 2012 and the new forums have arrived
it is a time of great despair and lonelyness for the likes and ignores are everywhere
old threads have died and new ones are made by fanboys and noobs
what we need is a hero, somebody to believe in, what we need is someone to post
to post the "flogging a dead horst thread" on the new forums as soon as they are
online... what we need is a dark crusader, a valiant knight of the dead horse, what we need ... is EVELGRIVION - Hilmar getur ekki tala= vi= ¦ig n·na, hann er a= fara f japanska tfskuverslun.
|
Gemberslaafje
Vivicide
|
Posted - 2011.08.30 11:16:00 -
[2379]
POSsibly CCP have devoted their resources into things which actually affects everyone, like LagFests and such like.
I'm not saying POSses are fine, nor that this isn't a good idea, but POSses are not broken at this point. They work OK-ish. Therefor, other things have higher priorities. ---
Creator of the Eve Character Appraiser/Assembler: http://gemblog.nl/skill/ http://gemblog.nl/assembler/
Originally by: De'Veldrin Welcome to the ****ing sandbox
|
Nautsyn Thome
Minmatar Shark Investments
|
Posted - 2011.08.30 12:16:00 -
[2380]
Originally by: Gemberslaafje They work OK-ish.
They work like a dead horse. It just doesnt make fun to use them, and if you live in wh's, you know what i mean. Also the rights-managment makes it impossible to recruit new members without sacrifying the security of your assets. Leaving you no choice but not to recruit who you dont know well enough, or making the live for you and the recruit ridicolous hard. Also bookmarks....the horror..
All these things are terrible obsolete.
|
|
Gemberslaafje
Vivicide
|
Posted - 2011.08.30 12:35:00 -
[2381]
Originally by: Nautsyn Thome
Originally by: Gemberslaafje They work OK-ish.
They work like a dead horse. It just doesnt make fun to use them, and if you live in wh's, you know what i mean. Also the rights-managment makes it impossible to recruit new members without sacrifying the security of your assets. Leaving you no choice but not to recruit who you dont know well enough, or making the live for you and the recruit ridicolous hard. Also bookmarks....the horror..
All these things are terrible obsolete.
Oh, I've decided long ago I never ever shoot or manage or fuel a POS ever again. And I do agree they need an overhaul. But if I need to choose between POSses from 2006 and Lag from 2006, well, I know which one I take. ---
Creator of the Eve Character Appraiser/Assembler: http://gemblog.nl/skill/ http://gemblog.nl/assembler/
Originally by: De'Veldrin Welcome to the ****ing sandbox
|
Nautsyn Thome
Minmatar Shark Investments
|
Posted - 2011.08.30 12:47:00 -
[2382]
Originally by: Gemberslaafje
Oh, I've decided long ago I never ever shoot or manage or fuel a POS ever again. And I do agree they need an overhaul. But if I need to choose between POSses from 2006 and Lag from 2006, well, I know which one I take.
Sure, i think i would choose the same. Now that the lag is gone up to 500ish players, i dont see something more critical on the priority list. It would affect almost every player which lives in 0.0 or wh space.
Also they look ugly!
|
Esiel
Renegade Serenity
|
Posted - 2011.09.01 23:04:00 -
[2383]
Originally by: Gemberslaafje
Originally by: Nautsyn Thome
Originally by: Gemberslaafje They work OK-ish.
They work like a dead horse. It just doesnt make fun to use them, and if you live in wh's, you know what i mean. Also the rights-managment makes it impossible to recruit new members without sacrifying the security of your assets. Leaving you no choice but not to recruit who you dont know well enough, or making the live for you and the recruit ridicolous hard. Also bookmarks....the horror..
All these things are terrible obsolete.
Oh, I've decided long ago I never ever shoot or manage or fuel a POS ever again. And I do agree they need an overhaul. But if I need to choose between POSses from 2006 and Lag from 2006, well, I know which one I take.
You almost sound as if the only thing CCP managed to do sence 2006 was fight lag
- they introduced WH
- re-skined every ship and every POS structure
- re-did the client a couple of times
- made T3 ships
- Changed how SOV is handled
- made WIS
- Ect. ect. ect.
They have had ample opportunity to deal with the dead horse if they wanted to.
...
Beat the dead horse |
Taladool
Minmatar JIta-Hosting
|
Posted - 2011.09.05 01:41:00 -
[2384]
Originally by: Esiel
Originally by: Gemberslaafje
Originally by: Nautsyn Thome
Originally by: Gemberslaafje They work OK-ish.
They work like a dead horse. It just doesnt make fun to use them, and if you live in wh's, you know what i mean. Also the rights-managment makes it impossible to recruit new members without sacrifying the security of your assets. Leaving you no choice but not to recruit who you dont know well enough, or making the live for you and the recruit ridicolous hard. Also bookmarks....the horror..
All these things are terrible obsolete.
Oh, I've decided long ago I never ever shoot or manage or fuel a POS ever again. And I do agree they need an overhaul. But if I need to choose between POSses from 2006 and Lag from 2006, well, I know which one I take.
You almost sound as if the only thing CCP managed to do sence 2006 was fight lag
- they introduced WH
- re-skined every ship and every POS structure
- re-did the client a couple of times
- made T3 ships
- Changed how SOV is handled
- made WIS
- Ect. ect. ect.
They have had ample opportunity to deal with the dead horse if they wanted to.
I agree 100%. CCP has had plenty of time to work on this. and I have been an huge supporter of this on my ex-main syberbolt8. Its to the point however that CCP isn't going to mess with pos's at all,and the best you can hope for is personal pos's or mini stations for this Idea.
Its a shame really, one of the most used items in the game still looks like a junkyard in space. Since pos's first came out. TS3 servers for rent, order here |
Sir Substance
Minmatar Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2011.09.07 01:56:00 -
[2385]
Flog this ***** guys, its gotta be on the front page when the forums are frozen.
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Ida Nolol
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Posted - 2011.09.07 23:47:00 -
[2386]
Bamp.
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Sir Substance
Minmatar Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2011.09.08 13:29:00 -
[2387]
Nightly bump, forums archived sometime tomorrow.
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Sir Substance
Minmatar Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2011.09.08 22:20:00 -
[2388]
NO! *BUMP*
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Sir Substance
Minmatar Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2011.09.09 14:40:00 -
[2389]
Edited by: Sir Substance on 09/09/2011 14:45:02 *FLOG*
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