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Thread Statistics | Show CCP posts - 15 post(s) |
Cyberus
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Posted - 2006.09.19 17:53:00 -
[61]
i like it!!!!
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high star
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Posted - 2006.09.20 06:47:00 -
[62]
Edited by: high star on 20/09/2006 06:48:33
Originally by: Duhmad IbnRa
About placing the POS elsewhere than moons, well yeah i like the idea. However, u would have to reconfigure the aggression behaviour of it, or players would start to claim whole belts to be there own. but it adds nice new features like placing it near a gate making gate camping extremly hard and also making it easier to seal off systems from your enemies.
If CCP allow the POS to be place elsewhere than moons then to using them as gate camp they just have to place a distance restriction on the anchouring say 1au from any man-made structure (ie stargate). this should stop that problem. As for belts well thats a tricky one. Perhap putting penalties on for anchoring in free space such as a 50% deduction in opt. range and falloff on turrets and bays would help?
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Duhmad IbnRa
Gallente
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Posted - 2006.09.20 12:38:00 -
[63]
i'd allow to place it within 40km of a gate, however the new POS's should only be allowed to shoot at induviduals that: 1. attack them 2. committed a criminal act in their vicininty 3. have a negative standing with the owner (-5 and below)for more than 24 hours (as an option you could only allow this in 0.0) 4. are at war with you
This way it is not a gate camp, because you cannot simply set a negative standing with everybody...
however you can keep your foes out... but keep in mind that they might have such a POS as well, so you set them to negative, your POS will shot them, but their POS's will shot you _________________________________________________
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Jinx Barker
Gallente Federal Bank
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Posted - 2006.09.20 16:48:00 -
[64]
Originally by: Duhmad IbnRa i'd allow to place it within 40km of a gate, however the new POS's should only be allowed to shoot at induviduals that: 1. attack them 2. committed a criminal act in their vicininty 3. have a negative standing with the owner (-5 and below)for more than 24 hours (as an option you could only allow this in 0.0) 4. are at war with you
This way it is not a gate camp, because you cannot simply set a negative standing with everybody...
however you can keep your foes out... but keep in mind that they might have such a POS as well, so you set them to negative, your POS will shot them, but their POS's will shot you
I disagree on placing a POS ner a gate idea. It would effectivley seal the system off from the rest of the universe. If this was possible, this is what I would do:
1) Place a 'Deathstar' class POS near a gate. 2) Set every single Noob Corp, and there are only few of them, to -5. (There, no more noob scouts) 3) Keep an eye out on people passing through the system, note their corporations/alliances, and set them to -5 4) Set my enemies to -5 and people I do not want accessing the system.
This will effectivley seal off the system to 90% of the threats. If I have anough fuel and Strontium Calthrates this pretty much assures me a safe 0.0 system. Virtually inaccesible to anyone else w/o a major offensive.
So, placing POS near the gates = bad idea. Might as well allow Sentry Guns.
As far as setting POS near asteroid belts, kinda intriguing, but then again raises the issue of 100% safe crokite mining, no? Where I can bring my super-duper Hulk out and just mine to my heart content. Anyone warps in at less than 300k is pulverised by my POS. So, this will kill belt PVP in 0.0 and gate PVP in 0.0.
Anyway, for now, I think it is imperative to keep his thread alive, and on its original topic. Integration of POS structures into a single, modular structure. Again, great thanx goes to Evelgrivion for the awesome models.
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Agent Kenshin
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.09.20 17:12:00 -
[65]
Just now took a look at the actual images...
Yes this would be a very nice thing to do. Would take lots of work to fix all the current POS. But would still love to see something like this get implemented later on. Kinda reminds me of the deadspace complexes. ----- Station Invunerablity POS Module
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Toriatrix
The Blackwater Brigade
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Posted - 2006.09.20 17:50:00 -
[66]
Edited by: Toriatrix on 20/09/2006 17:50:52 dbl post
-Toriatrix The Blackwater Brigade. Support POS Overhaul - Read it NOW! |
Toriatrix
The Blackwater Brigade
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Posted - 2006.09.20 17:51:00 -
[67]
Edited by: Toriatrix on 20/09/2006 17:51:25
Originally by: Agent Kenshin Just now took a look at the actual images...
Yes this would be a very nice thing to do. Would take lots of work to fix all the current POS. But would still love to see something like this get implemented later on. Kinda reminds me of the deadspace complexes.
You would'nt need to "FIX" the current POS'es... just let them stay, ppl will phase them out with new ones once they become avaliable, and ppl see the benefits of the new POS'es. Or even stop selling NPC POS towers and mods. And/or Nerf the current ones if ppl think they are so great compared to the "tech 2" pos'es that hopefully comes.
-Toriatrix The Blackwater Brigade. Support POS Overhaul - Read it NOW! |
Ardent Rellik
Gallente MURAKAMI INDUSTRIES
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Posted - 2006.09.22 00:12:00 -
[68]
This is a grand idea. POS should be integratd and that might help with the lag.
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Jinx Barker
Gallente Federal Bank
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Posted - 2006.09.25 22:06:00 -
[69]
*/me make wird movements with hand*
Yarrrr, keep this thread alive, so more devs can take a look at this stuff and implement it as soon as possible.
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HankMurphy
Pelennor Swarm Knights Of the Southerncross
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Posted - 2006.09.30 21:44:00 -
[70]
There is sooooo much more you can do with this idea as a foundation.
Hell, outposts could become an nothing more than an upgrade of a super-deathstar POS.
I think what i like the most about it, is its scalability/versatility. Would become much more than the cookie cutter s/m/l we have now.
Of course you could implement some kind of command pnts system so ppl can only make them so big... or make one really really big but restrictions on how big you can make others in the system, but then we suddenly find ourselves driving down a road towards fixing the current POS spamming needed in 0.0... and i'm not sure CCP has ever acknowleged the current spamming wars are not what they wanted and the road ahead (what theyve told us) seems to be heading right towards MORE spamming of towers etc...
anyways, kinda went off on a rant there. Very nice idea Evelgrivion, well illustrated and excellent concept. The possibilities on a POS system based off something like this are limitless
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Silent Fox
Amarr Cereal Killerz
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Posted - 2006.09.30 23:24:00 -
[71]
If this were to take place i would evently be able to view the whole pos in its glory as of now i can only look insde the bubble as the bubble tends to make my computer freeze, and with this happens its hard to lvie out of a pos in 0.0 and other sec systems
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Nicoli Voldkif
Caelli-Merced
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Posted - 2006.10.01 05:17:00 -
[72]
I love this.. and I see how this can work for both POS and Out posts.
1. POS modules can only be placed X pieces away from the Tower/Outpost say 4-5. This limits the size while still allowing them to be fairly large.
2. POS towers either have 2/3/4 attachement points on them all on one plane. number of attachment points are based on the size of tower.
3 Outposts. can use the same POS modules but instead Have a large amount of attachments say 6-7 so they are used for large bases. and they can be on several different planes.
By the way great Pics Evel!! This is what POS/Outpost should be like
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Mesuno
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Posted - 2006.10.01 12:53:00 -
[73]
/me thinks that it is about time we had some dev input into this thread. There are some great ideas here, even aside from the modular graphics change.
I know they are all caught up in kali but if they really want more people living in 0.0 they need to make it more comfortable for them to do it. A large part of that is making POSs more aesthetically pleasing and easier to manage.
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Savio
Caldari Perkone
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Posted - 2006.10.02 10:24:00 -
[74]
Cool idea.. also this could make it easy to just add new modules when ever something new comes up like diffrent weapons types for defence, moon harvesting module ? and so on........ hopefully the dev will read this and be inspired! good work on the illustrations!
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Kayne Darklight
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Posted - 2006.10.02 19:41:00 -
[75]
Skimmed through this, took note of Maya`s constructive criticism, and final thought?
Very nice idea, my home would look so much more....tidy?
As regards code changes, if we thought everything was `ok`, then we would still be in the Stone Age. It`s CCP`s job to make changes and improvements as and when they are needed or when a genius thinks of them and brings them to our attention. So we can demand them....
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Sobon
Caldari Phantom Squad iPOD Alliance
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Posted - 2006.10.06 03:16:00 -
[76]
I love this Idea, It has so many good things to it... Reduces lag, makes it look more "Real" :) Cures cancer...Oh wait it cont do that last one :( ---------------------------------------------------
TQ Server Status: "BLACK HAWK ____" Does this mean we can expect down time in the near future? |
Nicoli Voldkif
Caelli-Merced
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Posted - 2006.10.10 22:25:00 -
[77]
After looking at assembling a POSoverthe past few days I want this more than ever.
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Evelgrivion
Cohort. Storm Armada
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Posted - 2006.10.16 15:59:00 -
[78]
Amazing how quick an idea can fall to the wayside. I wonder if the devs have a policy of not commenting on ideas they were already considering themselves... hmm.
»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/
Its Cohort. with a C. |
Nicoli Voldkif
Caelli-Merced
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Posted - 2006.10.16 23:54:00 -
[79]
no idea but I really hope this would take place over the odd ball structures floating in space design that is there now
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Droewa
Dark Centuri Inc. Firmus Ixion
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Posted - 2006.10.17 02:54:00 -
[80]
I love this idea. CCP please crap the old pos system and use this.. it is what i would expect a POS to be in the first place.
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Jinx Barker
Gallente Federal Bank Ratel Alliance
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Posted - 2006.10.17 22:46:00 -
[81]
/me *Slaps the rotting, filthy, decomposing, and putrid corpse of the proverbial 'dead horse' back to the top.
We need the POS re-evaluation and fix CCP! This thread is the definatley a great asset.
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high star
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Posted - 2006.10.18 08:50:00 -
[82]
I must agree with you Jinx.
CCP must take note of this post and re-vamp POS'es
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Cap0
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Posted - 2006.10.23 06:21:00 -
[83]
This is a very well thought out idea and would be something all corps could strive for in 0.0 space. Please oh please take this into consideration CCP!
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Tolomea
Gallente 5th Front enterprises New Eve Order
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Posted - 2006.10.23 07:45:00 -
[84]
On the topic of setting them up next to gates, perhaps that could be a bonus for system or maybe constellation sovereignty. It would lead to some wicked system sieges. There'd be the initial heavy losses break-in to get a cynosural beacon down so you can start warping in enuf artillery to take out the station, after which the assault could begin in earnest.
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Tolomea
Gallente 5th Front enterprises New Eve Order
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Posted - 2006.10.23 11:57:00 -
[85]
Images posted are very nice and the whole concept nearly made me cry. However I do have to wonder what it would look like as hex units instead, square is so blocky.
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Shiftless
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Posted - 2006.10.24 16:02:00 -
[86]
I. Love. This. They look 100% better first off. Secondly, even if this is just a graphical update on the surface, so much could be done on the back end with the way POS actually work.
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TheMessanger
Amarr
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Posted - 2006.10.26 03:32:00 -
[87]
"warms up the ibis of bumping" i think this is a great idea
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Jeiden Rougal
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Posted - 2006.10.26 21:41:00 -
[88]
I read the whole thing and was so overjoid over the pics i could cry. Ever since i first heard about POS that was wich came to my mind until i first saw what they really look like -.-
About the implementaition i¦m sure CCP would workot something thats sufficient but i appreciate the mentioned Idea that changes the Moduls for their respective equivalent and the owner have 7 days to anchor them as they wish since it seems the easiest one.
Well ¦nuff said except...
/Signed^^
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Jinx Barker
GFB Scientific
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Posted - 2006.11.20 03:56:00 -
[89]
I know this is not making it into Kali/Revelations; however, the proposals in this thread are excellent and deserve to be exposed to the first page of the suggestion Forums once in a while. It would be a great shame if Developers simply ignored it w/o at least letting us know they are doing something about it... SoonÖ
I know that TomB has changed his NerfbatÖ for the content creation part of the job, as I also know Sadie (/me waves) does content stuff. I also know Oveur frequently visits up here, as do many other developers, it would be extremely refreshing if one of them looked over thread and realized that the proposals here are pretty vital to our game-play.
For now, however, I will be bumping this thread with pleas for developers to take a look at the content.
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Dogged
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Posted - 2006.11.20 05:40:00 -
[90]
This concept is truly what I imagined a POS would look like. The first time I saw a POS...I almost laughed at how rediculous it looked. This idea should really get some attention for future redesign plans if possible in anyway.
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