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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Marsha Greeves
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Posted - 2007.10.18 18:41:00 -
[331]
bump
CCP any comments?
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Jinx Barker
GFB Scientific
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Posted - 2007.10.18 22:14:00 -
[332]
Seeing how it is page 12,
I am pasting a compressed version with links again. So people who are not yet familiar with the notion - if there are any left that haven't seen this thread - can see it in full glory.
Originally by:
Anyway, here we go the awesome idea: Exhibit A
Exhibit: B
Exhibit: C
Exhibits: D & E (Large File)
Exhibit: F
Exhibit: G
Exhibit: H
Exhibit: I (Fully Realised Modular POS)
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Remko Marr
Caldari First And Only
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Posted - 2007.10.19 00:04:00 -
[333]
I'm not sure if I've replied to this topic already, but I think this is an incredibly fantastic idea, I really love it. Please do this CCP.
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Marsha Greeves
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Posted - 2007.10.20 04:07:00 -
[334]
Thanks for re-posting the links Jinx. Haha Ryhme
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Yoshihito
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Posted - 2007.10.20 04:56:00 -
[335]
Being a graphics designer by trade I can tell you from my personal experience that something like this would be fairly easy to implement from the designers standpoint. Also, in response to Maya, this is a game and as such it can be easily changed and implemented without taking time away from other needs the game may have. Your post on the first page was the first one to totally shoot down a great idea and you didn't even back it up with any experience or knowledge of what it takes to do something like this.
When CCP works on upcoming expansions and patches, do they strictly do only the important stuff that players decide? No, they do what they think needs to be done and take into consideration however much input they should accept from the players. After all, it's not your game that you're designing. It's theirs and they will do what they think needs to be done and whether or not they take a players idea is strictly up to them.
This is a well thought out and perfect example of how player ideas should be presented. With detail like this there is no reason that if this caught the eye of a CCP developer, it wouldn't be implemented. Ultimately it's up to them in the long run, but if they choose to listen to their players then this is the kind of thread that they are going to take notice of.
Flame me back and say I'm ********, but from personal experience Maya this isn't too hard to do. Will the developers do it? Who knows. But just because you don't think something will work don't try and shoot someone down and make them feel lower than you because you think you're always right. My first assumption was correct and was then reinforced when the guy said to ignore you because all you do is spread negativity.
~Yoshihito
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Abrazzar
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Posted - 2007.10.20 12:43:00 -
[336]
The idea of making the POS fit together in a modular style is exactly what is missing at the current POS design. The idea presented by the OP might be a bit too tightly packed but if walls, junctions and elevators were to be introduced a POS could be spread out farther and more conveniently organized/customized.
Every module would need a anchoring point, the tower maybe two or three levels of anchoring points, walls only anchor straight, junctions have four perpendicular points, elevators have two sets of four points and can be used to scale one level.
The interface would need to get a change in that modules are not just dropped in space but instead added to the construct by accessing an anchoring menu option. After selecting this option all open anchoring points are displayed (a sphere with an arrow or something) and the module can be dragged from the cargo hold onto the anchoring point (with a 'are you sure?! query to prevent oopsies). The module will then be placed and become working part of the POS after the anchoring delay has ticked off. Unanchoring works the same just the steps follow the other way around. A restriction might be that you need to be within 1500m of the anchoring point to install/uninstall a module.
So much for my little blurb. I think a modular POS system just *needs* to be implemented. Heck, I'm sure the level designers at CCP would just *love* to have such a simple station construction set available as this.
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.10.20 16:35:00 -
[337]
/bump
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Marsha Greeves
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Posted - 2007.10.21 17:33:00 -
[338]
Bump
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Tawrich Tistrya
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Posted - 2007.10.21 22:26:00 -
[339]
/signed
The whole concept of having a POS has always interested me but my interest took a big dent when i first saw one. I think there plain ugly as they are now , sure they are functional and in that essense very usefull , but comeone , WE WANT EYECANDY ASWELL.
The entire game looks great as it is , and with upcoming new engine will only look better , not changing the look on these things is silly imo.
/signed again , and again and again.
Oh and /signed
P.s /signed
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.10.22 12:28:00 -
[340]
argh rescue from 3rd page
New Idea to Diminish Blobs
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Marsha Greeves
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Posted - 2007.10.22 19:12:00 -
[341]
Bump ; So Cal is on FIre :(
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Jinx Barker
GFB Scientific
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Posted - 2007.10.22 20:41:00 -
[342]
Originally by: Marsha Greeves Bump ; So Cal is on FIre :(
Dude, I am sure we all appreciate the enthusiasm, however, saying "BUMP" and not a complete sentence is a good way to get this thread locked for spam. I know that we will be able to unlock the thread fairly quickly, but I am sure you do not want to feed ammunition to some overly diligent member of the mod squad , he he he.
Anyway, you can always say: "CCP please implement this great idea as soon as possible!"
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maarud
Knight of Anubis
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Posted - 2007.10.23 10:46:00 -
[343]
I'm not gonna go through all the posts, just gonna express my view on this.
First off, the concept is good and it looks very pretty, but I don't think it will work.
A) This puts the guns and alot of modules back inside the shield of a POS. B) You design doesn't seem to put limitations on the POS, so there's not much stopping you from making it a very indestrucable. C) It would almost make stations obsolete. D) What happens when I want to unachoar a module in the middle of the structure or a interconnecting one, I'd have to potentially offline and unanchoar a whole bunch of mods to get to one, making it very time consuming?
Basically, while making POS's look prettier, it's going to do nothing for making POS warefare better.
It does look pretty though :)
Maarud.
Proudly a Ex-BYDI member <t20> i'd rather have a python in my pants than a sleipnir |
sg3s
Caldari O.W.N. Corp FREGE Alliance
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Posted - 2007.10.23 11:12:00 -
[344]
Originally by: maarud I'm not gonna go through all the posts, just gonna express my view on this.
First off, the concept is good and it looks very pretty, but I don't think it will work.
A) This puts the guns and alot of modules back inside the shield of a POS. B) You design doesn't seem to put limitations on the POS, so there's not much stopping you from making it a very indestrucable. C) It would almost make stations obsolete. D) What happens when I want to unachoar a module in the middle of the structure or a interconnecting one, I'd have to potentially offline and unanchoar a whole bunch of mods to get to one, making it very time consuming?
Basically, while making POS's look prettier, it's going to do nothing for making POS warefare better.
It does look pretty though :)
A) Yes well read my posts here http://oldforums.eveonline.com/?a=topic&threadID=391410&page=10#297 I gave some more suggestions regarding that, and possibly making POS warfare a little more interesting. B) He gave a basic design, the idea, nobody here is saying it should be unlimited except you now, in fact it should be limited so outposts don't become obselete C) see B D) also has been mentioned in comments, possible solutions are that limitations don't allow you to have modules nestled in very deep and that possibly whenever a module is still connected to something else it will be able to work although then maybe not as efficient. Anyways, if you want to switch say a tower now, you need to unanchor EVERYTHING
It's a concept wich has loads of possibilities, think wide.
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high star
EARLS OF MAELSTROM
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Posted - 2007.10.23 12:49:00 -
[345]
Originally by: maarud I'm not gonna go through all the posts, just gonna express my view on this.
First off, the concept is good and it looks very pretty, but I don't think it will work.
A) This puts the guns and alot of modules back inside the shield of a POS.
Maarud please note that this thread was started before the guns and other modules were located outside the shields, and therefore not considered a problem. But I have to agree with that this would have to change.
This being the case the idea itself is the best idea i have read on this forum on pos'es and I can not see any reason why this could not be implemented.
So CCP please answer this thread and let us know whether or not you are going to act on this.
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Remko Marr
Caldari First And Only
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Posted - 2007.10.23 21:33:00 -
[346]
Bump because we need CCP feedback on this.
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FistinYall
Caldari
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Posted - 2007.10.24 13:02:00 -
[347]
Edited by: FistinYall on 24/10/2007 13:02:57 After reading through some information about Rev. 3, I would find it hard for CCP to not be implementing something of this nature. They are probably keeping tight-lipped so that they can surprise the players. I have a feeling we are in for a treat.
"All spaceships, stargates and space stations in EVE Online have been remodeled; each object is comprised of several million polygons and multiple layers of high resolution textures"
"Its shininess includes 50 man-years of work remodeling all spaceships, stargates and station exteriors and interiors, plus all the improvements and additions that go hand in hand with introducing this kind of burning luminosity."
Player owned stations has to fit in there somewhere.
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Aladdin InSane
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Posted - 2007.10.24 22:14:00 -
[348]
Bump
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.10.26 15:39:00 -
[349]
WHO IS RESPONSIBLE FOR LETTING THIS DROP TO PAGE 4?????
I DEMAND TO KNOW!
New Idea to Diminish Blobs
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sg3s
Caldari O.W.N. Corp FREGE Alliance
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Posted - 2007.10.26 16:37:00 -
[350]
Originally by: FistinYall Edited by: FistinYall on 24/10/2007 13:02:57 After reading through some information about Rev. 3, I would find it hard for CCP to not be implementing something of this nature. They are probably keeping tight-lipped so that they can surprise the players. I have a feeling we are in for a treat.
"All spaceships, stargates and space stations in EVE Online have been remodeled; each object is comprised of several million polygons and multiple layers of high resolution textures"
"Its shininess includes 50 man-years of work remodeling all spaceships, stargates and station exteriors and interiors, plus all the improvements and additions that go hand in hand with introducing this kind of burning luminosity."
Player owned stations has to fit in there somewhere.
Don't count on it eh :( Although if it would be included I might seriously think about sending in beers hehehe.
Originally by: Khanak Hryad WHO IS RESPONSIBLE FOR LETTING THIS DROP TO PAGE 4?????
I DEMAND TO KNOW!
I'm sorry! I will take any punishment for this sin! >.<
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Remko Marr
Caldari First And Only
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Posted - 2007.10.27 16:23:00 -
[351]
Bump to rescue this from the 3rd page.
CCP, where are you?
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Karentaki
Gallente federation navy taskforce
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Posted - 2007.10.27 17:11:00 -
[352]
This idea rocks - When I first heard of POS's this is what I imagined - then I saw a screenshot of one
Seriously - CCP - Do this now or I won't give you any huggles!!! RAWR!!! =======================
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high star
EARLS OF MAELSTROM
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Posted - 2007.10.29 09:29:00 -
[353]
Rescue this post from page 4
It is a shame that such a good idea as this gets no feed back from the devs
come on ccp give us an update on wether we are going to see this idea implemented or not.
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.10.29 20:10:00 -
[354]
Originally by: sg3s
Originally by: Khanak Hryad WHO IS RESPONSIBLE FOR LETTING THIS DROP TO PAGE 4?????
I DEMAND TO KNOW!
I'm sorry! I will take any punishment for this sin! >.<
20 lashes....then toss him in the brig...
New Idea to Diminish Blobs
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ITTigerClawIK
Amarr PIE Inc.
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Posted - 2007.10.29 20:46:00 -
[355]
i personly woudl love this to be implimented.. so much better than existing system
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |
Annie Maye
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Posted - 2007.10.30 05:30:00 -
[356]
bump
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Syberbolt8
Gallente soni Corp Imperium Sonorumance
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Posted - 2007.10.30 16:09:00 -
[357]
Love this idea, Bump it up people, CCP needs to look into improving the current pos setup. it kind of leaves a lot to be wanted. ------------------------------------ Soni-Corp Co-CEO
Start a fire for a man, he stays warm for a day. Catch a man on fire and he will be warm for the rest of his life |
James Swindle
Caldari Caldari Provisions
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Posted - 2007.10.30 16:46:00 -
[358]
Love the idea. Would be nice if a DEV could make a comment on the idea to let us know they have read it and what they think.
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Xenomorphea
Gallente
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Posted - 2007.10.30 19:11:00 -
[359]
Awesome idea! CCP, please employ this guy :-)
Cheers, Xeno
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Syberbolt8
Gallente soni Corp Imperium Sonorumance
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Posted - 2007.10.31 04:02:00 -
[360]
This needs to be looked at by CCP would be so nice to have a new look at the tired old pos design please DEVs check it out.
BUMP ------------------------------------ Soni-Corp Co-CEO
Start a fire for a man, he stays warm for a day. Catch a man on fire and he will be warm for the rest of his life |
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