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1. The good ole days... - in Features and Ideas Discussion [original thread]
lawl, eve will be better when everyone is broke
- by Infinion - at 2009.01.07 06:41:00
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2. Making sentry drones a little bit more mobile - in Features and Ideas Discussion [original thread]
/signed for 75 m/s return speed
- by Infinion - at 2009.01.05 06:08:00
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3. Preset "Keep at range" distances are useless - in Features and Ideas Discussion [original thread]
Originally by: Koyama Ise r-click on the keep-at-range icon in the selected icons window. That is all. sure it works, but it doesn't fix the fact that warp and orbit have realistic preset distances and 'Keep at Range' doesn't.
- by Infinion - at 2009.01.05 06:06:00
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4. Preset "Keep at range" distances are useless - in Features and Ideas Discussion [original thread]
Edited by: Infinion on 05/01/2009 05:31:36 It's quite surprising that this has been left alone for such a long time. It needs to be fixed. 50 m, 200 m and 500 m are barely different and it's as good as just saying "Approach" to your point of ...
- by Infinion - at 2009.01.05 05:28:00
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5. Idea for next visual improvement - in Features and Ideas Discussion [original thread]
it's not because of lag that CCP hasn't improved it, it's because planets and other objects in space are pending release with the new trinity graphics
- by Infinion - at 2009.01.05 05:24:00
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6. Warp curve - in Features and Ideas Discussion [original thread]
Originally by: Ivena Amethyst the devs talked about this at fanfest according to what they say it was origially supposed to be a big gameplay element to be able to bend your warp around planets to end up at a different place depending o...
- by Infinion - at 2009.01.05 05:22:00
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7. Unread Evemail Sort - in Features and Ideas Discussion [original thread]
no but there should be
- by Infinion - at 2009.01.03 20:41:00
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8. Warp curve - in Features and Ideas Discussion [original thread]
Originally by: Eglarest By the way. The warp waypoint idea is quite a simple and clean solution, definitely better than warp curve on the stress and calculation side. But it would definitely make travels quite longer. The ship would have t...
- by Infinion - at 2009.01.03 20:17:00
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9. brightness. - in Features and Ideas Discussion [original thread]
space is dark
- by Infinion - at 2009.01.03 19:45:00
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10. Warp curve - in Features and Ideas Discussion [original thread]
in warp, we see blue light ahead of us and red light behind us. This is due to the wavelength of the colors. Blue light has a wavelength of about 475 nm and red light 650 nm. Since blue light has a higher frequency than red light, it travels faste...
- by Infinion - at 2009.01.03 19:09:00
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11. Warp curve - in Features and Ideas Discussion [original thread]
Originally by: Onys Cissalc Edited by: Onys Cissalc on 03/01/2009 17:59:52 Warp in most sci-fi pictures/videos I've seen generally involves the ship kind of 'falling' or being 'forced' into a void with electrical interference around th...
- by Infinion - at 2009.01.03 18:40:00
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12. Do a barrel roll (serious topic) - in Features and Ideas Discussion [original thread]
Originally by: Venkul Mul No barrel roll in EVE. Some other computer game has patented it as a emoticon in game and the patent was accepted and enforced (go figure, US law). So it can't be used in a computer game without paying royalties...
- by Infinion - at 2009.01.03 17:41:00
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13. Warp curve - in Features and Ideas Discussion [original thread]
Originally by: Eglarest I would still have to explain my friends why ships pass through solid matter when showing EVE to them. Originally by: Abrazzar - Increased travel times Slingshot effect can make ships travel faster then....
- by Infinion - at 2009.01.03 17:10:00
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14. IDEA for ambulation- ships showcase - in Features and Ideas Discussion [original thread]
hey remember that cool image everyone has seen at least once on Google when they compare the ships in eve to the Eiffel tower, statue of liberty and a human being? Size Comparison I would make sure never to go to a ship showroom if i knew I'd ...
- by Infinion - at 2009.01.03 10:05:00
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15. Warp curve - in Features and Ideas Discussion [original thread]
agreed, this is needed so badly in the game. Every time I have shown eve to friends, they always ask why we can go through planets. It is not easy to change course when going at such high velocities due to the huge amount of inertia. However, th...
- by Infinion - at 2009.01.03 09:50:00
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16. WTF, Fix the Officer Webs plz!! - in Features and Ideas Discussion [original thread]
Edited by: Infinion on 13/12/2008 03:43:07 agreed, the changes completely destroy the value of officer webs.
- by Infinion - at 2008.12.13 03:40:00
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17. towing beams - in Features and Ideas Discussion [original thread]
Although it IS plausible for sub-warp, I don't see any reason why it shouldn't be considered. The only problem that would arise with this is that the module would only be useful when there is actually a ship around. Players who decide to fit it wo...
- by Infinion - at 2008.12.13 02:59:00
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18. Repairing in Stations: Only list damaged items - in Features and Ideas Discussion [original thread]
Originally by: Treelox you can also just select everything in the repair screen with ctrl-a and repair it all at once.... lol, that's great, but it doesn't necessarily fix the problem; would you rather have to figure out ways to get ar...
- by Infinion - at 2008.12.13 02:48:00
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19. Idea to allow Super-Caps to dock - in Features and Ideas Discussion [original thread]
Originally by: Mafaka Edited by: Mafaka on 13/12/2008 02:34:41 ******ed idea - if it would bring any benefit over problems and exploits it would of been done before. And how easy it would be just to drop a super capital ship by simpl...
- by Infinion - at 2008.12.13 02:39:00
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20. Repairing in Stations: Only list damaged items - in Features and Ideas Discussion [original thread]
Pretty much what the title says, it would be helpful to not include items that aren't damaged amongst items/ships that are.
- by Infinion - at 2008.12.13 01:41:00
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