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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Naro Takatsu
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Posted - 2006.11.20 07:25:00 -
[91]
I want to flog the dead horse too. I am about to start a POS of my own for T2 production, and the featured improvements would make me a really happy camper.
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Orrin Danestarr
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Posted - 2006.11.20 20:14:00 -
[92]
Indeed, i am all for this design. Please, also introduce more modules and look n depth at the current POS design. "Imagination is the key that unlocks the door." - ME |
Ryo Jang
Central Defiance Ushra'Khan
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Posted - 2006.11.20 21:52:00 -
[93]
OP has an original and fantastic idea. i love it. this is how POS's should look, like the npc bases in deadspace.
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Tevlent
Caldari PandaSquad
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Posted - 2006.11.21 03:59:00 -
[94]
Has this idea been implamented yet? Cmon, I want a sweet looking, functional POS, not a littered mess.
"Hope is a waking dream" ~Aristotle |
Retrax
Caldari The Forge Association of Science and Industry
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Posted - 2006.11.21 18:48:00 -
[95]
I just gotta say those sketches rock ;)
Isn't that what starbase structures are *supposed* to look like?
Only thing which needs to be added is the third dimension of structure placement, i.e. vertical linking via six-way connector nodes....
"Research is what I'm doing when I don't know what I'm doing." - Dr. Wernher von Braun |
Evelgrivion
Cohort.
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Posted - 2006.11.23 00:03:00 -
[96]
Originally by: Retrax I just gotta say those sketches rock ;)
Isn't that what starbase structures are *supposed* to look like?
Only thing which needs to be added is the third dimension of structure placement, i.e. vertical linking via six-way connector nodes....
Ive thought about that idea, but it cant be to too significant a degree lest the people who erect these bases decide they want to spam the surface around the control tower to make it a bit more difficult to target the sucker.
»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/
Its Cohort. with a C. |
Carniflex
Caldari StarHunt
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Posted - 2006.11.23 11:12:00 -
[97]
Those scetches look very good. And implementing it would open few more oppurunities to make POS management a bit more comfortable. You would no longer need to run around between modules poking around and making sure all guns have their ammo and so on, as that might be available in new command overview. In addition there might be some more opportinities.
For example we all have heard that there is ideas to let our avatars walk around in stations -- if you rearrance POS modules so, that they at least seem linked then it should be reasonably easy to implement same ability to 'new looking POS' also. Add there few gadgets like 'command room' where your admirals can look at nice 3d system overview with all things their fleet sensors can detect and you have even more expanded depth and experience of playing EVE. All in all idea in the same ballbark as walking in stations. Not adding new funtionality on it's own nor forcing players to change their playstyles but opening some new options for those who feel like it.
Very very good idea in my opinion.
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James Duar
Merch Industrial
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Posted - 2006.11.23 12:05:00 -
[98]
I saw this idea a while ago, and it cannot be signed hard enough. This OP should work for CCP, this is the single best explained, best imaged design of what POSs should look like. I mean, we can leave the shield bubble there for safespotting etc. but ****it - these are truly what they should be - much like the structures and things we already see in deadspaces.
CCP! Make this happen! For great justice!
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.24 18:04:00 -
[99]
I love it!
The current POS graphical-ness is unpleasant, ugly and weird. I'd love to see them more like this bundle of loveliness. And being only really a graphical change, it wouldn't effect balancing issues (which are a seperate barrel of fish entirely).
Would love to see a Dev post in here just to say "funky" -----------------------------------------------
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Shenlung
Gallente Di-Tron Heavy Industries
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Posted - 2006.11.25 03:24:00 -
[100]
Originally by: Maya Rkell So, a graphical change...
Er...
No, I'd rather the actual balance issues were changed. Like the issue with POS guns being inside the shield..
...
So, you are saying that a POS should be able to be rendered defenseless by a small group of well-tanked BS's?
Any strategist would put guns inside of the defenses, to ensure that they are able to continue attacking up until the last second. Every armored vehicle in the world, every fortress, every military base has it's guns located inside of the defensive perimeter.
As for graphical changes, I'm going to have to disagree with you there as well. One of the biggest problems with POS's right now, is the inability to have multiple people using them at once. If you are in an Iteron, or any ship that is even remotely unwieldy, maneuvering through a POS is somewhat akin to piloting a Tractor-trailer through an s-curve barricade. By shifting to a modular design, you allow a pilot to go straight to the module (s)he is aiming for, without running the gamut of organized chaos.
Besides, I kinda like the infinite expansion capabilities of this system....might be nice to see if you could link the towers themselves, so that you get a diminishing return deal out of it.
Ex : 150,000 Pg/45,000 CPU per tower
2 towers = 150,000*1.9(Pg) 45,000*1.9(CPU)
every time you add a tower, it only adds 90% of it's full capabilities, so you could effectively add up to 10 towers to get 900% of a single towers PG/CPU. After that, have each tower added only give up 1% or thereabouts. Would make the problem of "5 cpu shy of onlining another corp hanger array" into "plug in another tower, we got work to do"
All in all, I like this idea, though I will also agree, it has the capability of unbalancing the pos warfare a bit. Like all good ideas, I can see how it could use some minor tweaking.
But all in all, simply awesome. "No one was ever free who was unwilling to die to maintain that freedom." -Shenlung- |
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Quarc
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Posted - 2006.11.25 05:45:00 -
[101]
Briliant!
Thats all I have to say...
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Aneerin
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Posted - 2006.11.25 14:46:00 -
[102]
I don't know if I've ever posted on these forums before. Its possible I have, but not many times.
This post made me actually log in *gasp* and say something.
CCP, this rocks. The current POSes suck. Doing this would actually GREATLY reduce the system resources POSes burn.
Imagine somebody docking with the POS (just like a station) and then having some buttons that come up for each type of service available, like stations. No having ships flying from spot to spot to do their thing.
You dock, then you use the stuff attached. Bloody heck...something like this could even make PRIVATE hangers work. Somebody buys a private bay that plugs into an existing cargo pod that the Corp installs, and no more need for clouds of cans orbiting the station.
That ALONE would reduce system load. *sighs*
I LOVE this idea...
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high star
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Posted - 2006.12.01 11:08:00 -
[103]
Now the patch has been deployed I believe this should be seriously considered by CCP Devs.
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Cassius Firebrand
Caldari Dark Horizons
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Posted - 2006.12.01 11:13:00 -
[104]
/signed.
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Slaiv
Caldari Reciprocity Inc.
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Posted - 2006.12.02 10:42:00 -
[105]
Bump
/sign
All reasons stated in this post throughout .. are good reasons.. Minus the flaming.. but hey.. can't blame her for wanting working POS's in the first place..
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HankMurphy
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2006.12.02 23:27:00 -
[106]
i'm glad to see this thread is still alive. hands down one of the best ideas (if not THE best idea) i've seen on these forums for development.
it has it all. and... not to mention is A MILLION TIMES BETTER THAN THE CURRENT POS SYSTEM
current system is bleh, meh and ghaey. A structure people will not only find appealing to look at, but fun to configure/ modify (can you say 'pimp my POS' on eve TV? :P )
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Avera Mikou
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Posted - 2006.12.03 05:54:00 -
[107]
This is a really great idea. Also, nice SketchUp's :P I wouldn't put connectors onto the defensive pieces, but other than that, it looks totally sweet.
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Evelgrivion
Cohort. Storm Armada
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Posted - 2006.12.07 07:02:00 -
[108]
Wow people certainly come up with a lot of ideas, don't they; page 7?
Anyway, more than just a bump, theres another idea I have been toying with in regards to weapon modules. Instead of being a straight out one-gun-module, you attach a module that is a functional weapons platform, to which you attach weapon modules.
These weapon modules would take away a set amount of power grid and CPU, and an equal amount would be available for weapons setup. Appropriate bonuses to the power of the modules follows.
This would, in addition to allowing builders to do something about arming POSs, allow a little more creativity in POS armaments, and make the whole thing perhaps just that bit more entertaining.
To set them up, you could hover outside and get a popup fittings window, or you could dock at the POS using the docking modules mentioned in the first post, and perform the functions from there.
But then, this may well just be change for the sake of change »\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/»\_/
Its Cohort. with a C. |
high star
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Posted - 2006.12.07 07:34:00 -
[109]
Evelgrivion you should become one of the devs. :)
I like this part aswell, atleast it would help as you can find yourself having no power for defence after setting up the modules you wanted.
Another idea could be auxiliary Power modules that would allow you to add say another hanger modules but would increase the amount of fuel used.
There may have to be a limit on the amount of power modules you could fit.
Oh and Devs this needs to be made a sticky!!
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James Duar
Merch Industrial
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Posted - 2006.12.07 08:59:00 -
[110]
I don't know, if you can build a POS that is unassailable but consumes an unbelievable amount of fuel then maybe you should be allowed to keep it and just burn out your enemies efforts to hold onto it.
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high star
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Posted - 2006.12.08 07:09:00 -
[111]
Thinking on this further all you would need is two different modules which you limit to on two of each being able to fit.
One module would give say a 25% boost to power with a 25% increase requirement to liquid ozone usage. The other would give say 25% boost to CPU with a 25% increase requirement to heavy water usage.
This would result in a maximum of 50% boost to power and CPU with the same increase to the two fuels above required.
The percentages used here are just an idea and would probably lower but the principle would be cost equals boost.
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Shanna Kahn
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Posted - 2006.12.12 04:48:00 -
[112]
/signed
Make it so, Number one.
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Greegor
Coreli Corporation Corelum Syndicate
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Posted - 2006.12.12 18:43:00 -
[113]
Bump and /Signed
Classy idea imo
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TomParad0x
Caldari adeptus gattacus Lotka Volterra
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Posted - 2006.12.12 21:21:00 -
[114]
/Signed
Im happy to see this post came back :) This is in my opinion one of the best ideas I have read yet.
--Sig-- Anything posted by me is my opinion and not that of my corp or alliance. |
Rhax
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Posted - 2006.12.12 23:46:00 -
[115]
/signed
Excellent idea and a brilliant design. CCP should hire this man!
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Vyktor Abyss
The Abyss Corporation
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Posted - 2006.12.13 01:07:00 -
[116]
I think this is a genuinely brilliant idea. A lot of thought and effort has gone into the aesthetic side which would certainly give more 'unique-ness' to a corp's POS.
Unlike the repressive //Maya I think as an idea does not need 'specifics' and defined mechanics at this stage as it is just an idea...That bit should be left for the Dev's to run wild with - it'd link in well with walking in stations as well as heat and the new sub-system targetting mechanics they are talking about.
I only hope the Dev's look at this thread. Even if it takes them a couple of years to get round to implementing it, it is something that I believe would excite a lot of players and bring a lot more joy than current POS's.
I'd love to see a much wider range of modules, and greater racial variety...In all fairness I think your images look awesome...for the clunky Caldari, but make Gallente ones much prettier! Solar panels for fuel please (dependent on the spectral class)...the option for spooky Jovian or Sansha add-ons we can 'Salvage' from certain locations with maybe an ORE commissioned salvage ship and drag home...This is a goldmine of new content.
More images and ideas please Evelgrivion - And great work!!
- Ideas are my business...maybe thats why I'm always broke! Science Ships |
Cygnet Lythanea
Ninjitsu Heavy Industries
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Posted - 2006.12.13 06:20:00 -
[117]
Weirdly enough, I lie hte idea of a clone vat at the POS. as it is people have clone everywhere now, so a jump clone vat at a POS really shouldn't be a major issue in terms of game balance. And for those of you that think that clones vats should be limited to Titans/Motherships, remember, yours can move around very easily. This thing is pretty well fixed in place. (and should be hard to set up and take down, and maybe require some other active moduals.)
Second: Personally, I think that POS should be more like ships, with a certain number of slots: no changes to modual size, but make the whole thing a single (dockable) model. It would save a LOT of bandwidth around them, and at the same time allow for more individual looking POS.
She's hunting you, pirate scum...
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Jinx Barker
GFB Scientific
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Posted - 2006.12.13 06:42:00 -
[118]
Edited by: Jinx Barker on 13/12/2006 06:42:36 I am gonnan kick this horse again... I know she is filthy and all that, and rotting away, not to mention the smell of it really stinks up the forums - but, it has to be here, so Devs can read it and implement it.
Someone from the Dev team please respond, this is a brilliant idea, long overdue. Whenever I see this thread I will bump it.
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James Duar
Merch Industrial
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Posted - 2006.12.13 11:01:00 -
[119]
Originally by: Cygnet Lythanea Weirdly enough, I lie hte idea of a clone vat at the POS. as it is people have clone everywhere now, so a jump clone vat at a POS really shouldn't be a major issue in terms of game balance. And for those of you that think that clones vats should be limited to Titans/Motherships, remember, yours can move around very easily. This thing is pretty well fixed in place. (and should be hard to set up and take down, and maybe require some other active moduals.)
Actually it would make for some interesting POS battles since people would store a lot more ships at important POS's (hence if you don't get everyone in to defend it they all go pop).
But yes, the idea as proposed must be implemented!
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high star
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Posted - 2006.12.15 11:33:00 -
[120]
bumping this again
Come on dev's this needs to be a sticky!!
And when are you going to do something about this?
Come on devs. answers on a postcards please
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