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1. Forbid <5 sec players to board ships in high sec - in Features and Ideas Discussion [original thread]
Originally by: Dmian Edited by: Dmian on 03/12/2008 14:56:56 Originally by: 5pinDizzy Edited by: 5pinDizzy on 03/12/2008 14:51:31 Soooo, not only are you effectively using a sledgehammer to kill a fly if you even consider ...
- by Evelgrivion - at 2008.12.03 15:38:00
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2. Starbase Fuel Monitoring - in Features and Ideas Discussion [original thread]
Edited by: Evelgrivion on 02/12/2008 11:34:26 Bit of a bump - I can't see any negative impacts in integrating these features, and they would certainly make logistics less miserable than they are now. Oh and nice job fixing the forums (at le...
- by Evelgrivion - at 2008.12.02 11:33:00
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3. Desert Bus For Hope - in Out of Pod Experience [original thread]
Originally by: Penny Arcade Desert Bus For Hope is continuing to roll through the virtual badlands, and the $25,520 dollars raised (as of this writing) must certainly be some comfort to those in command of that cursed chariot. But this pos...
- by Evelgrivion - at 2008.12.01 23:51:00
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4. Game policy improvement.. - in Features and Ideas Discussion [original thread]
With the game play changes made, it shouldn't be possible to mess with a mission to the degree you're complaining about within the bounds of high security space. As for low security space, those are the breaks. Missions aren't private, either. The...
- by Evelgrivion - at 2008.11.29 01:30:00
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5. Game policy improvement.. - in Features and Ideas Discussion [original thread]
I presume that you're not entirely serious, because an integral part of the game is the fact that nothing is instanced, and there is no sharding of the game, anywhere, at any time.
- by Evelgrivion - at 2008.11.29 00:53:00
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6. Starbase Fuel Monitoring - in Features and Ideas Discussion [original thread]
I don't think I know anyone who actually likes the current system of receiving an Eve-mail for every Starbase with less than 24 hours of fuel left in it, where the only way to find out exact levels is to go to each one, and look at it. God forbid ...
- by Evelgrivion - at 2008.11.29 00:25:00
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7. What if it wasn't an exploit to escape or fight Concord off? - in EVE General Discussion [original thread]
Originally by: gfldex In a 0.5 system CONCORD will be on you in 5 sec and one volley your BS. With the current mechanics you would need a 0.5 system with a gate to 0.4 that is so big that you warp for more then 1 minute. A halve second of ...
- by Evelgrivion - at 2008.11.28 12:50:00
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8. What if it wasn't an exploit to escape or fight Concord off? - in EVE General Discussion [original thread]
How would Eve Online be affected if it was possible to escape Concord if your reflexes, reaction time, and outmaneuvering of both the NPCs and players in 0.6 or 0.5 space?
- by Evelgrivion - at 2008.11.28 12:39:00
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9. A scary question. - in EVE General Discussion [original thread]
IIRC, the absolute maximum SP loss you can take is 2,048,000 points.
- by Evelgrivion - at 2008.11.28 12:35:00
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10. By a few mnutes? Fu..me ? - in EVE General Discussion [original thread]
Originally by: CCP Gangleri Originally by: Jana Clant Originally by: Zivoril Edited by: Zivoril on 27/11/2008 15:29:25 tHEY SAID 1530 NOW ITS UP AT THE 27 MARK, LIKE I SAID! BY A FEW MINUTES!!?! ON MY SERVER...
- by Evelgrivion - at 2008.11.27 21:04:00
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11. pirates in FW - in Features and Ideas Discussion [original thread]
Edited by: Evelgrivion on 27/11/2008 11:53:45 Perhaps one should step back for a moment and consider that your statements are true for everybody , not just participants in Faction Warfare. If they fit and plan ahead well enough to take out th...
- by Evelgrivion - at 2008.11.27 11:53:00
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12. Why stop with walking in stations? Why not ships? - in EVE General Discussion [original thread]
We do get to - we can walk around in our own private captain's quarters. I think we can also invite people into them.
- by Evelgrivion - at 2008.11.22 10:44:00
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13. Medal Collection - in EVE General Discussion [original thread]
The Golden Chalice of Failure Awarded for outstanding failure beyond all comprehension. Seriously, how the hell did you manage to do that?
- by Evelgrivion - at 2008.11.21 10:25:00
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14. JOVE goes on the attack...... - in Features and Ideas Discussion [original thread]
Originally by: fllow i was thinking that something to do with the jove could be used to explain the new t3. say some ships have been watching jove activity to get a new report on the numbers and what not as i expect in millitery terms the...
- by Evelgrivion - at 2008.11.21 06:24:00
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15. Siege Battleships - in Features and Ideas Discussion [original thread]
Originally by: AndzX11 Edited by: AndzX11 on 19/11/2008 11:32:00 Well its all good. But heres the kicker. Moros has 187 000 armor no skills taken into account. And that T2 proposed abaddon would have around 100 000 armor HP. I'd propo...
- by Evelgrivion - at 2008.11.19 11:43:00
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16. Siege Battleships - in Features and Ideas Discussion [original thread]
Originally by: Cheopis Originally by: Dyaven Edited by: Dyaven on 17/11/2008 21:15:59 Originally by: Muskiet Sounds a bit too much like a mission runner's dream to me. 3 unbonused guns, unless you use the Seige mod...
- by Evelgrivion - at 2008.11.19 05:12:00
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17. Encouraging small scale pvp over blobbing. - in Features and Ideas Discussion [original thread]
Unfortunately, this mechanic does nothing to make smaller numbers of ships more attractive to work with. Instead, it only mitigates the ability of command ships to make large numbers of people inherit bonuses. The advantage of flying with superior...
- by Evelgrivion - at 2008.11.18 23:55:00
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18. JOVE goes on the attack...... - in Features and Ideas Discussion [original thread]
This idea doesn't really fit the back story of either the Jove or the Sansha, nor the other groups that are implied to be involved. The pirates, sans for the Jove and Sansha, use bootleg ship designs (The cartel bootlegged its designs off of the J...
- by Evelgrivion - at 2008.11.18 23:50:00
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19. EVE Mail changes to come in EVE Online: Quantum Rise 1.0.1 - in EVE General Discussion [original thread]
With the importance of history to a significant portion of the Eve Online population, it would be considerate to provide a tool to allow for at least relatively simple export for Eve-Mails. I think there is credence to the concerns of eve-mail fl...
- by Evelgrivion - at 2008.11.18 22:15:00
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20. Siege Battleships - in Features and Ideas Discussion [original thread]
Originally by: Jason Edwards Originally by: Evelgrivion Edited by: Evelgrivion on 16/11/2008 06:54:23 Overcharge Module I Similar to it's Siege Module I counterpart, this module provides an increase in firepower and in the ...
- by Evelgrivion - at 2008.11.18 02:54:00
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