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1. I found the answer!! Remote ECCM!!! - in Ships and Modules [original thread]
Originally by: Gierling IMHO, I think the best counter to the falcon would be to release a logistics ship only module that passively boosts Sensor strength of everyone in your gang. Because IMHO diverse fleets are interesting fleets. ...
- by Wannabehero - at 2009.01.07 01:40:00
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2. Requesting CCP to comment on Stealth Bomber Issues - fix: WHEN? - in Ships and Modules [original thread]
To quote myself from another thread: Bomb deployment and bombs - Worth it? A list of improvements that I would like to see to give bombers the role of anti-fleet area-denial ships. Reduction of reactivation delay on bomb launcher from 1...
- by Wannabehero - at 2009.01.05 06:21:00
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3. warrior II's vs. crusader - in Ships and Modules [original thread]
With Drone Nav IV Warrior II's should top out at just over 6 km/s, within reason of the speeds achievable from a normal 'sader pilot. If that pilot is boosted/implanted and using overheating, then he will be able to stay out of your warrior's for...
- by Wannabehero - at 2009.01.05 05:47:00
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4. Cerberus for lvl 4s - in Ships and Modules [original thread]
Like TimMC said, you would probably be better off in the drake, due to both superior tank and firepower, and much easier fitting. If you really have your heart set on it though, something along these lines wouldn't be out of the question I guess ...
- by Wannabehero - at 2009.01.03 00:14:00
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5. Artillery in missions - in Ships and Modules [original thread]
To answer the OP Yes, Artillery is a viable weapon system to use in Missions. The awful tracking afforded by Artillery can be compensated for by fitting your boat with an afterburner and making the NPC's chase you to reduce transversal. The low...
- by Wannabehero - at 2009.01.03 00:05:00
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6. Maximum DPS for missions - in Missions & Complexes [original thread]
What missions? Against Sansha/Blood, Pulse Geddon, Apoc, or Abbadon would be good, or a Nightmare Against Angels, Typhon or Tempest would be a good bet, or a Machariel Serpentis/Gurista? Megathron maybe, or a Rokh for the extra range, or a ...
- by Wannabehero - at 2009.01.02 23:53:00
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7. Bomb deployment and bombs - Worth it? - in Ships and Modules [original thread]
What Sid said. With everyone fitting DD tanks, it takes an unreasonable amount of bombs to destroy enemy battleship fleet blobs (10 to 15 bombs), and only in 30km diameter spheres. If bomb launcher reactivation delays were much shorter, and bomb...
- by Wannabehero - at 2009.01.02 23:00:00
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8. Force Recon Balancing: Falcons - in Ships and Modules [original thread]
The most reasonable options I have read so far anywhere have been: Reduce the jamming strength bonus to 15% per level Reduce the base targeting range of the hull to 75km. -- Don't harsh my mellow
- by Wannabehero - at 2009.01.02 17:41:00
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9. T3...Only for the super rich? - in Ships and Modules [original thread]
Originally by: FT Diomedes So, what skills are you training in preparation for T3? Understanding of course that this is all very speculative. Everything to V ? -- Don't harsh my mellow
- by Wannabehero - at 2009.01.02 17:24:00
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10. Stealthbombers, suggestion: missles -> arty. - in Ships and Modules [original thread]
Also, thread belongs in 'Features and Ideas Discussion' -- Don't harsh my mellow
- by Wannabehero - at 2009.01.02 17:17:00
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11. Stealthbombers, suggestion: missles -> arty. - in Ships and Modules [original thread]
Or fix bombs, so, ya know, it becomes a bomber. 60 second reactivation delay on the launcher, double the bomb flight speed, reduce the bomb explosion delay to 10 seconds, reduce the cost per bomb to approx 3 mil ISK, reduce the m^3 size of bombs ...
- by Wannabehero - at 2009.01.02 17:16:00
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12. Of Assault Ships and the changes to speed - in Ships and Modules [original thread]
I am a personal fan of fitting Harpy's and Jags with both an MWD and an AB, with a Nos to keep things running under neuts. -- Don't harsh my mellow
- by Wannabehero - at 2009.01.02 05:22:00
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13. How to beat the Falcon. - in Ships and Modules [original thread]
Use an Arazu, Just my advice. -- Don't harsh my mellow
- by Wannabehero - at 2009.01.02 05:12:00
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14. Baby Drake (AKA Nubby McPassivecurse) - in Ships and Modules [original thread]
Very nice. I still prefer the passive Vaga for silly passive shield fun [Vagabond, Passive Sillyness] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Large Shield Extender II Large S...
- by Wannabehero - at 2009.01.02 05:06:00
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15. EVE ships and Star Trek ships - in Ships and Modules [original thread]
Originally by: Kessiaan Star Trek ships would just get brutally massacred in Eve . They're always passive shield tanked, do nothing but EM/Therm damage, have a max range of around 1km, and have awful tracking (as evidenced by the fact tha...
- by Wannabehero - at 2009.01.02 04:29:00
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16. PWNAGE question. - in Ships and Modules [original thread]
Here is a Figure I found to try and clarify my post If you flip the figure around horizontally, it depicts the relative shape of a graph representing hit chance versus how far into falloff you are. The vertical axis represents hit % chance, and...
- by Wannabehero - at 2009.01.02 04:27:00
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17. PWNAGE question. - in Ships and Modules [original thread]
For all things that have an optimal and falloff, you have 100% chance to hit based on range (this is excluding transversal in the case of turrets) up until the optimal range. Past that, you are in falloff. The old tracking guide explained this rea...
- by Wannabehero - at 2009.01.02 04:16:00
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18. Vexor or Osprey - in Ships and Modules [original thread]
Unless you are planning on mining, skip the Osprey. Stay in your frig until you can fly the Vexor well. Skills you will want minimum for your Vexor Gallente Cruiser III Drones V Combat Drones IV Drone Navigation III Drone Interfacing III Train...
- by Wannabehero - at 2008.12.31 20:24:00
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19. Myrmidon Small Gang PVP Setup. - in Ships and Modules [original thread]
I've never been a fan of the Myrmidon as a Cap warfare platform, some people are though. Medium Cap Battery could be replaced with something far more useful, you are already running a Cap Injector. Something such as ECCM, Sensor Booster, or a tra...
- by Wannabehero - at 2008.12.31 19:59:00
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20. Domi Assurance - in Ships and Modules [original thread]
Originally by: nismosen that looks very close to what i have now. is there any sort of counter measure against say a falcon or another type of eWAR packing ship. I guess another question would be am i safe by myself in low sec . You a...
- by Wannabehero - at 2008.12.31 18:21:00
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