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1. learning implants - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Tolomea wrote: Are toxic to the game in the same way the learning skills were and they need to be removed for the same reasons. Specifically they don't add anything useful to the game and they incentivise unfun behavior...
- by Tolomea - at 2012.05.06 01:39:00
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2. clones (of the non jump variety) - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: It's an ISK sink. Deal with it. It's a fairly stupid ISK sink, it doesn't really sink that much overall and it punishes people who PvP and longer standing players.
- by Tolomea - at 2012.05.06 01:04:00
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3. clones (of the non jump variety) - in Player Features and Ideas Discussion [original thread]
Let me add to this, if I forgot to pay the tax and subsequently my SP got reduced to 900k, I would never be playing eve again, that is literally years of training, paid for by my subscription $.
- by Tolomea - at 2012.05.05 12:29:00
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4. clones (of the non jump variety) - in Player Features and Ideas Discussion [original thread]
Aside from a death tax that increases the longer you play the game and a nasty trap for noobs, what useful thing do the limited SP clones add to the game?
- by Tolomea - at 2012.05.05 12:20:00
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5. learning implants - in Player Features and Ideas Discussion [original thread]
Are toxic to the game in the same way the learning skills were and they need to be removed for the same reasons. Specifically they don't add anything useful to the game and they incentivise unfun behavior.
- by Tolomea - at 2012.05.05 12:14:00
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6. Ship Customization. - in Player Features and Ideas Discussion [original thread]
The very first sticky at the top of this forum is called "Commonly Proposed Ideas", midway down the first post in that sticky is the entry "Player-Made Ship Skins"... apologising doesn't really cover it, you might want to try grovelling.
- by Tolomea - at 2007.08.10 01:35:00
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7. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Edited by: Tolomea on 08/08/2007 07:27:57 Further to my swiss army knife comments from like 3 posts up... The currently proposed ship fills the following roles. 1: ore compression 2: deep space op staging 3: leadership 4: anti rat defence ...
- by Tolomea - at 2007.08.08 07:25:00
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8. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Originally by: Apertotes the problem is who will train for it. miners will have to train all the leadership and spaceship command skills. but they will already have the reprocess skills. command pilots will have to train the industrial ca...
- by Tolomea - at 2007.08.08 05:06:00
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9. The dark star systems - in Player Features and Ideas Discussion [original thread]
problem, solution, roleplay explanation, always in that order there are enough broken things, unbalanced things, and bits of game play and UI that just need tidying up that we don't really new features or eye candy eg heat and seamless maps actu...
- by Tolomea - at 2007.08.08 03:48:00
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10. Needed Changes to Current and Planned Capital Ships. - in EVE General Discussion [original thread]
Edited by: Tolomea on 08/08/2007 00:00:17 Originally by: JackOfClubs5150 ok i have to disagree with almost everything you said about the ore capital ship. Funny I agree with almost all of it. Originally by: JackOfClubs515...
- by Tolomea - at 2007.08.07 23:58:00
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11. capitol industrial ship - in EVE General Discussion [original thread]
Edited by: Tolomea on 02/08/2007 06:13:27 Originally by: Mecinia Lua A Hulk would be a better miner unless this one has a CPU reduction for strip miners and a bonus to mining rate. Without the CPU reduction it couldn't mount strip mine...
- by Tolomea - at 2007.08.02 06:08:00
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12. capitol industrial ship - in EVE General Discussion [original thread]
Originally by: MotherMoon Originally by: Tolomea Edited by: Tolomea on 02/08/2007 05:42:28 Originally by: MotherMoon cool. now just make it 0.0 only, and yes non covert ops cloaks were nerfed in rev 2 patch notes. ship...
- by Tolomea - at 2007.08.02 05:52:00
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13. capitol industrial ship - in EVE General Discussion [original thread]
Edited by: Tolomea on 02/08/2007 05:42:28 Originally by: MotherMoon cool. now just make it 0.0 only, and yes non covert ops cloaks were nerfed in rev 2 patch notes. ships that can fit covert ops cloaks are safe. Surely the few and...
- by Tolomea - at 2007.08.02 05:41:00
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14. capitol industrial ship - in EVE General Discussion [original thread]
Originally by: Nagasarete Daphne Originally by: William Hamilton Edited by: William Hamilton on 02/08/2007 02:51:20 Epic, seems it pre-refines ore just like I speculated/suggested/guessed! EDIT: Can only oen industrial core ...
- by Tolomea - at 2007.08.02 05:12:00
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15. C-HULK - in Player Features and Ideas Discussion [original thread]
Edited by: Tolomea on 01/08/2007 01:55:31 The main points I'm trying to make are like this... First due to a bit of tunnel vision on my part (caused by me very badly wanting a ship with a boost to mining links) I assumed that we were discussi...
- by Tolomea - at 2007.08.01 01:53:00
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16. C-HULK - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul So essentially your thoughts are: Torothanax I believe genuinely misunderstood some of what I was saying, you however seem to be trying to intentionally misrepresent it. In the event that that is not the ca...
- by Tolomea - at 2007.08.01 01:52:00
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17. Fleshing out carriers/fighters - in Player Features and Ideas Discussion [original thread]
Originally by: Ellaine TashMurkon Most new ideas solve no problems, just add fun content. yup and that's how we end up with stuff like heat and the "seamless" map
- by Tolomea - at 2007.07.31 23:39:00
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18. Capacitator Sensor Module - in Player Features and Ideas Discussion [original thread]
I'm not really a nos user so I'm kinda ho hum about it, but it seems like a good idea
- by Tolomea - at 2007.07.31 04:25:00
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19. Fleshing out carriers/fighters - in Player Features and Ideas Discussion [original thread]
problem, solution and role-play explanation, always in that order I'm really not at all clear what problem you are trying to solve
- by Tolomea - at 2007.07.31 04:23:00
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20. C-HULK - in Player Features and Ideas Discussion [original thread]
Edited by: Tolomea on 31/07/2007 00:20:29 Originally by: Torothanax Edited by: Torothanax on 30/07/2007 23:45:15 Originally by: Tolomea Having a command character with all the mining command skills maxed out I think it's of...
- by Tolomea - at 2007.07.31 00:18:00
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