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1. Ship Customization. - in Features and Ideas Discussion [original thread]
The very first sticky at the top of this forum is called "Commonly Proposed Ideas", midway down the first post in that sticky is the entry "Player-Made Ship Skins"... apologising doesn't really cover it, you might want to try grovelling.
- by Tolomea - at 2007.08.10 01:35:00
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2. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Edited by: Tolomea on 08/08/2007 07:27:57 Further to my swiss army knife comments from like 3 posts up... The currently proposed ship fills the following roles. 1: ore compression 2: deep space op staging 3: leadership 4: anti rat defence ...
- by Tolomea - at 2007.08.08 07:25:00
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3. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Originally by: Apertotes the problem is who will train for it. miners will have to train all the leadership and spaceship command skills. but they will already have the reprocess skills. command pilots will have to train the industrial ca...
- by Tolomea - at 2007.08.08 05:06:00
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4. The dark star systems - in Features and Ideas Discussion [original thread]
problem, solution, roleplay explanation, always in that order there are enough broken things, unbalanced things, and bits of game play and UI that just need tidying up that we don't really new features or eye candy eg heat and seamless maps actu...
- by Tolomea - at 2007.08.08 03:48:00
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5. Needed Changes to Current and Planned Capital Ships. - in EVE General Discussion [original thread]
Edited by: Tolomea on 08/08/2007 00:00:17 Originally by: JackOfClubs5150 ok i have to disagree with almost everything you said about the ore capital ship. Funny I agree with almost all of it. Originally by: JackOfClubs515...
- by Tolomea - at 2007.08.07 23:58:00
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6. capitol industrial ship - in EVE General Discussion [original thread]
Edited by: Tolomea on 02/08/2007 06:13:27 Originally by: Mecinia Lua A Hulk would be a better miner unless this one has a CPU reduction for strip miners and a bonus to mining rate. Without the CPU reduction it couldn't mount strip mine...
- by Tolomea - at 2007.08.02 06:08:00
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7. capitol industrial ship - in EVE General Discussion [original thread]
Originally by: MotherMoon Originally by: Tolomea Edited by: Tolomea on 02/08/2007 05:42:28 Originally by: MotherMoon cool. now just make it 0.0 only, and yes non covert ops cloaks were nerfed in rev 2 patch notes. ship...
- by Tolomea - at 2007.08.02 05:52:00
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8. capitol industrial ship - in EVE General Discussion [original thread]
Edited by: Tolomea on 02/08/2007 05:42:28 Originally by: MotherMoon cool. now just make it 0.0 only, and yes non covert ops cloaks were nerfed in rev 2 patch notes. ships that can fit covert ops cloaks are safe. Surely the few and...
- by Tolomea - at 2007.08.02 05:41:00
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9. capitol industrial ship - in EVE General Discussion [original thread]
Originally by: Nagasarete Daphne Originally by: William Hamilton Edited by: William Hamilton on 02/08/2007 02:51:20 Epic, seems it pre-refines ore just like I speculated/suggested/guessed! EDIT: Can only oen industrial core ...
- by Tolomea - at 2007.08.02 05:12:00
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10. C-HULK - in Features and Ideas Discussion [original thread]
Edited by: Tolomea on 01/08/2007 01:55:31 The main points I'm trying to make are like this... First due to a bit of tunnel vision on my part (caused by me very badly wanting a ship with a boost to mining links) I assumed that we were discussi...
- by Tolomea - at 2007.08.01 01:53:00
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11. C-HULK - in Features and Ideas Discussion [original thread]
Originally by: Venkul Mul So essentially your thoughts are: Torothanax I believe genuinely misunderstood some of what I was saying, you however seem to be trying to intentionally misrepresent it. In the event that that is not the ca...
- by Tolomea - at 2007.08.01 01:52:00
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12. Fleshing out carriers/fighters - in Features and Ideas Discussion [original thread]
Originally by: Ellaine TashMurkon Most new ideas solve no problems, just add fun content. yup and that's how we end up with stuff like heat and the "seamless" map
- by Tolomea - at 2007.07.31 23:39:00
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13. Capacitator Sensor Module - in Features and Ideas Discussion [original thread]
I'm not really a nos user so I'm kinda ho hum about it, but it seems like a good idea
- by Tolomea - at 2007.07.31 04:25:00
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14. Fleshing out carriers/fighters - in Features and Ideas Discussion [original thread]
problem, solution and role-play explanation, always in that order I'm really not at all clear what problem you are trying to solve
- by Tolomea - at 2007.07.31 04:23:00
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15. C-HULK - in Features and Ideas Discussion [original thread]
Edited by: Tolomea on 31/07/2007 00:20:29 Originally by: Torothanax Edited by: Torothanax on 30/07/2007 23:45:15 Originally by: Tolomea Having a command character with all the mining command skills maxed out I think it's of...
- by Tolomea - at 2007.07.31 00:18:00
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16. C-HULK - in Features and Ideas Discussion [original thread]
Having a command character with all the mining command skills maxed out I think it's offensive that they'd have to train for barges to use a mining command ship. Two points 1: Command and mining are totally separate skill progressions and there ...
- by Tolomea - at 2007.07.30 23:31:00
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17. evemoon implemented ty - in Features and Ideas Discussion [original thread]
the devs have indicated several times that because they want you to play the game they object to skill queues or web interfaces for changing skills, there is a 2 skill queue compromise on in planning page
- by Tolomea - at 2007.07.30 23:24:00
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18. Get rid of NOS nerf.... - in Features and Ideas Discussion [original thread]
This is the wrong place for this discussion, it should be discussed in the comments thread associated with the devblog
- by Tolomea - at 2007.07.30 23:21:00
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19. Auto Pilot - Warps Up To 10KM+ - in Features and Ideas Discussion [original thread]
The autopilot warps to 15km, as it is supposed to. This is very intentional and not likely to change, if you want to travel faster then sit down and play the game.
- by Tolomea - at 2007.07.30 23:19:00
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20. Purposely Obsolete & Overlap Ship Roles - in EVE General Discussion [original thread]
Having a bunch more ship models that are essentially the same as existing ships would be kinda cool, we are lacking a bit in variety.
- by Tolomea - at 2007.07.28 11:31:00
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