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1. How do I change the location for shared cache? - in Linux [original thread]
I don't think that option exists. However. You can symlink the directory. The launcher puts the cache at ~/.eve, so you can just: mv ~/.eve /media/yourexternaldrive/ ln -s /media/yourexternaldrive/.eve ~/.eve
- by Batolemaeus - at 2017.04.21 09:01:39
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2. EVE Launcher for Linux - in Linux [original thread]
Neuntausend wrote: You'd either need to do /some/folder/evelauncher.sh or, if you are in /some/folder/ already ./evelauncher.sh Why exactly it works if you just put a path in front of it is beyond me, but I know it does, and that's good ...
- by Batolemaeus - at 2016.12.20 23:28:31
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3. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
CCP Rise wrote: Small sidenote on activities: many of you mentioned PVP, remember that this is always problematic because the most effective way to PVP for rewards is just kill your own alt, which isn't very fun or interesting. But grinding...
- by Batolemaeus - at 2016.04.11 18:51:55
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4. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
I play Eve because, unlike literally every single other MMO on the market, it does not use passive-aggressive tricks to manipulate me into logging in. I log into Eve when I want to play Eve. I, also, play Eve because, unlike literally every singl...
- by Batolemaeus - at 2016.04.08 18:07:35
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5. We want your corp little things! - in EVE General Discussion [original thread]
I'm just going to leave this here Considering that my line of work (Trader/Logistician) intersects heavily with corp roles and how assets are handled on a corp level, I'd greatly appreciate some changes to make creating packets for delivery eas...
- by Batolemaeus - at 2014.12.19 16:27:23
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6. Brain-in-a-box status - in EVE General Discussion [original thread]
Sol Project wrote: And I want some of the drugs CCP Prism X uses, because that was some confusing read. This is your brain on code...
- by Batolemaeus - at 2014.10.31 21:14:59
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7. Sticky:Dev blog: 'Little Things' coming to EVE Online in Crius - in EVE Information Portal [original thread]
I feel like shamelessly promoting my own little thing for inclusion in future little things. So here it is . Also, that fleet warp exempt thing. Finally. No more fleetwarping freighters along with their escorts for 290AU
- by Batolemaeus - at 2014.07.07 14:38:00
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8. Alarm and/or Local Time Settings - in Player Features and Ideas Discussion [original thread]
Mai Kun wrote: The second feature would be the ability to display local time somewhere in-game, mostly for the same reasons as above. Playing with people all over the would makes talking about meeting times a bit difficult especially when diff...
- by Batolemaeus - at 2014.05.31 12:47:00
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9. Allow logisticians to wrap items in plastic wraps - in Player Features and Ideas Discussion [original thread]
I have amended the original post to make it clearer. As clear as my wall of text can be. Maybe. Hopefully.
- by Batolemaeus - at 2014.05.30 20:33:00
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10. Allow fitting of non usable modules - in Player Features and Ideas Discussion [original thread]
Joraa Starkmanir wrote: The PVPer that use these modules or the industrialist fitting ships so they are available to PVPers Usually those are one and the same. However, I, too, can not fit absolutely every single module there is in Eve.
- by Batolemaeus - at 2014.05.30 11:11:00
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11. Allow logisticians to wrap items in plastic wraps - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Plastic wrap is when you place a courier contract package into a courier contract. The goods inside cannot be scanned and the package has the same volume as the goods inside. The proposal is to allow a system to put t...
- by Batolemaeus - at 2014.05.30 07:06:00
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12. Allow logisticians to wrap items in plastic wraps - in Player Features and Ideas Discussion [original thread]
Kasli Catal wrote: I like this idea. It might make most freight containers obsolete though. Why use a set of 50k cans that you only fill part way to separate items for different clients when you can custom wrap them. But that is already the ...
- by Batolemaeus - at 2014.05.29 17:25:00
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13. Allow logisticians to wrap items in plastic wraps - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: I'd say make it an NPC seeded item to start with from each of the Empires main Courier\Hauling corporations (I've read EVE Source, they exist!) and this will add an ISK sink in as well. Not too expensive but not dirt ch...
- by Batolemaeus - at 2014.05.29 15:30:00
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14. Sticky:Dev Blog: Little Things in Kronos: The Changes and Fixes You Ask... - in EVE Information Portal [original thread]
Is this where I can post a shameless plug for your next sprints? Also, nice changes, especially for the broadcasts.
- by Batolemaeus - at 2014.05.27 15:00:00
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15. Industry Website - Manufacturing/Invention, Mining and Compression - in EVE Technology Lab [original thread]
Batolemaeus approves of this.
- by Batolemaeus - at 2014.05.24 18:50:00
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16. [IGB Request] Google docs support for IGB is slowly getting deprecia... - in EVE Technology Lab [original thread]
CCP FoxFour wrote: To be frank, there are no plans to look at upgrading the IGB. It's not even on any backlog or anything. Our strategy is more to try and get things into CREST and get the same kind of features you expect from the IGB into CRES...
- by Batolemaeus - at 2014.05.22 05:43:00
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17. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
NickSuccorso wrote: Eve was so much more fun before the introduction of jump bridges and jump freighters. People had to mine and build things locally. That meant there were players in the asteroid belts, hauling things through gates, out in sp...
- by Batolemaeus - at 2014.05.19 20:44:00
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18. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: this is true. missions also take too long and are boring. let me run missions faster but make the same amount of money per mission. what could go wrong. Mining too falls into this scenario. increase my yield and lower cyc...
- by Batolemaeus - at 2014.05.19 20:38:00
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19. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: S1euth wrote: Does anyone actually find internet spaceship truck driving fun in this game? Why nerf something to ensure more time is spent doing something that is not enjoyable?! This is an opportunity to make the ga...
- by Batolemaeus - at 2014.05.19 20:17:00
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20. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Marc Rene wrote: I can understand the changes to jump freighters to a certain extent, as this is an attempt to force people to source locally Local production without local resources. You are a funny guy.
- by Batolemaeus - at 2014.05.19 19:37:00
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