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81. Faction drone HP and Augmented Drone skills - in Player Features and Ideas Discussion [original thread]
considering you can get more DPS out of augmented drones then T2 drones yes they should require the racial skill
- by Daoden - at 2014.08.14 15:43:00
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82. Hackable Stargates - in Player Features and Ideas Discussion [original thread]
"hey guys we just rerouted all star gates coming in to our null sec, no one can get in now so were all safe to nullbear it up." meanwhile in jita the price of everything has dropped since no one has been able to move in or out of the system for w...
- by Daoden - at 2014.08.14 15:38:00
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83. P.O.S ideas - in Player Features and Ideas Discussion [original thread]
I don't think that you will ever be able to dock at a POS. CCP and the CSM once talked about a possible moorings for ships rather then a docking bay. If they made a POS modular then I could see the upgrade part being possible, have a module for P...
- by Daoden - at 2014.08.14 15:35:00
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84. Some Cyno Jammed Low sec systems - in Player Features and Ideas Discussion [original thread]
General Guardian wrote: Oh noes, don't create a 4th class sec system, how dare you try to create content. I Present to you, WORMHOLE SPACE. No cynos, No local, tons of PvP opportunities. AND its a 4th class of system with an ADDTIONAL FREE ...
- by Daoden - at 2014.08.13 19:18:00
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85. Change Marauder Bonus From Tractor Range/Velocity to Salvage Chance - in Player Features and Ideas Discussion [original thread]
Actually I've found the tractor bonus kind of nice for blitzing certain missions where I kill something that drops a can I need an item from, tractor it in and take the item and run with most the rats still on grid.
- by Daoden - at 2014.08.12 04:30:00
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86. Armor/shield hardeners kept active thru warps/jumping systems - in Player Features and Ideas Discussion [original thread]
The only way they could do this is by dropping the cloak on gate which most players would not go for. Id rather them make the gate cloak break when you attempt to target or online a module, so annoying when someone gets away cause your cloak gave ...
- by Daoden - at 2014.08.10 20:06:00
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87. Bubble painter? - in Player Features and Ideas Discussion [original thread]
NEONOVUS wrote: I like the idea of all ewar having a bomb equivalent. Oh and the removal of anchored bubbles, my dics need loving. ECM does and look how often that gets used.
- by Daoden - at 2014.08.10 20:03:00
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88. Anti-Gravity Low Module. - in Wormholes [original thread]
The abuse this would have wouldn't make it worth it, further more it would give power to the already more powerful alliances. WH space is more or less meant for the smaller groups rather then the capital blob. WH space is meant to not be easy to a...
- by Daoden - at 2014.08.10 19:59:00
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89. [IDEA] Vertical Channel Tabs - in Player Features and Ideas Discussion [original thread]
totally would love this +1
- by Daoden - at 2014.08.10 19:55:00
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90. Improve Ransoming: Incapacitated Ships - in Player Features and Ideas Discussion [original thread]
you want to ransom and not get shot, bring a jammer.
- by Daoden - at 2014.08.09 20:48:00
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91. Proteus Rebalance )) - in Player Features and Ideas Discussion [original thread]
Rowells wrote: wtf is going on here? I think a 5 year old got ahold of someone's account.
- by Daoden - at 2014.08.09 20:36:00
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92. Fozzie new wormholes systems only accessable be new frigate pipe - in Player Features and Ideas Discussion [original thread]
Madeleine Lemmont wrote: - Later smuggling frigate sized haulers (call them light haulers) with a cargo hold up to 1500m-¦. - Expedition frigates which are able to assist tower launches or to be converted into a tower once. - Maybe a light towe...
- by Daoden - at 2014.08.08 16:17:00
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93. Marauder Jump Engine - in Player Features and Ideas Discussion [original thread]
He wants to hot drop on ppl with marauders instead of BLOPs without needing a titan to bridge im guessing.
- by Daoden - at 2014.08.08 15:28:00
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94. Fozzie new wormholes systems only accessable be new frigate pipe - in Player Features and Ideas Discussion [original thread]
Would be interesting since there really wouldn't be an permanent residence such as a POS.
- by Daoden - at 2014.08.08 15:17:00
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95. New CCP Competition and Nullsec Conflict Driver - in Player Features and Ideas Discussion [original thread]
We don't need this at all. If players are playing the game to have special ships they can compete in the tournament. If they want a monument erected in their name, their egos are to big. Not only that but 3 months of doing nothing but fight over 1...
- by Daoden - at 2014.08.07 12:52:00
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96. Possible Stagnation/ Popularity Fix - in Player Features and Ideas Discussion [original thread]
Some people don't like that you click to move your ship and that you have to target your target rather then click and hold to fire a continuous stream of lead at your enemy who then blows up in a ball of fire while screaming at you over a micropho...
- by Daoden - at 2014.08.06 16:55:00
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97. [Industry] - Create personal hangars in POS Assembly arrays/labs - in Player Features and Ideas Discussion [original thread]
+1 to this but I would like it open to the alliance as a whole or even have it open to the public so we can make some money on the side. Also get rid of the needing corp wallet access to start a job.
- by Daoden - at 2014.08.06 16:11:00
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98. Power Down mode for PI factories - in Player Features and Ideas Discussion [original thread]
Can we put automatic timers on them to so they online/offline at specific times?
- by Daoden - at 2014.08.06 16:05:00
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99. Add drone control range to fitting window - in Player Features and Ideas Discussion [original thread]
+1
- by Daoden - at 2014.08.06 16:00:00
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100. Sticky:Reserved #1 - in Wormholes [original thread]
Looks good overall, though I'm a little concerned about a Pulsar now increasing how fast your regen cap as well as being able to increase neut strength. Part of what made neuts what they are is that they take a lot of cap, now in a pulsar it does ...
- by Daoden - at 2014.08.06 15:51:00
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