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1. Giving carriers some utility: util fighters or launching subcaps - in Player Features and Ideas Discussion [original thread]
make them be able to launch rookie ships only, it could be how new players start eve online, right in the middle of a fleet fight.
- by Daoden - at 2016.03.08 03:32:49
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2. Reworking the Bounty System - in EVE General Discussion [original thread]
Bounties irl work because the person is arrested, or in older times their body brought back. Killing someone in eve is a little harder, you know that whole clone thing. There is no real way to make a bounty system great and the system we have is b...
- by Daoden - at 2016.03.08 03:29:49
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3. For conspicuous bravery, in the face of the enemy - in EVE General Discussion [original thread]
Have your CEO award a decoration maybe?? pretty much the only thing they are in the game for
- by Daoden - at 2015.08.27 08:18:07
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4. Restrict the Alliance Tournament to sov-holding alliances - in Player Features and Ideas Discussion [original thread]
They should make a 2nd AT for sov holders, and if you lose, the winner gets all the Sov from the losers hows that sound then. ps: op is afraid of us WH dwellers
- by Daoden - at 2015.08.22 16:54:36
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5. Corporation Missions - in Player Features and Ideas Discussion [original thread]
So a corporation contract basically only 100 times more complicated then "X amount of tritanium for Y amount of ISK."
- by Daoden - at 2015.08.05 21:20:56
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6. Need for repair structure. - in Player Features and Ideas Discussion [original thread]
Ele Rebellion wrote: Currently there is no cost effective repair system for pilots living out of POSes. If we take damage to our ships we have to refit for modules to repair hull and such. If our drones are damaged we have to exit the forcefie...
- by Daoden - at 2015.06.10 20:22:13
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7. Mining needs a make over - in Player Features and Ideas Discussion [original thread]
so he wants AFK mining while doing combat?
- by Daoden - at 2015.06.02 11:18:57
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8. Jove and Drifter Alloys - in Player Features and Ideas Discussion [original thread]
I don't know of any war in eve that was caused because of miners wanting more isk.
- by Daoden - at 2015.06.02 11:10:20
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9. 3h per week. - in EVE General Discussion [original thread]
Machimpy wrote: Daoden wrote: what is it that you do that only affords you 3 hours a week? are you sleeping 16 hours a day? do you work 60 hours a week? or is it a limit that your parents put on you? is this a temporary thing or are you stuc...
- by Daoden - at 2015.06.01 01:17:04
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10. One sport to rule them all - in Out of Pod Experience [original thread]
Being from Chicago all I will say is this. GO BLAKCHAWKS!!!
- by Daoden - at 2015.05.31 21:55:57
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11. Primae ship purpose? - in EVE General Discussion [original thread]
its purpose is to require next to no skills to start PI when they first introduced PI. If you look at the reqs any one can fly them.
- by Daoden - at 2015.05.31 21:37:36
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12. 3h per week. - in EVE General Discussion [original thread]
what is it that you do that only affords you 3 hours a week? are you sleeping 16 hours a day? do you work 60 hours a week? or is it a limit that your parents put on you? is this a temporary thing or are you stuck at 3 hours a week permanently?
- by Daoden - at 2015.05.31 21:30:17
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13. Factional Players engaging neutrals in the warzone. - in Player Features and Ideas Discussion [original thread]
Um no, just because someone is in a warzone doesn't mean you should get to shoot them without penalty. If you want to shoot them go ahead, just don't cry about the sec hit. You really don't lose that much any way when you shoot someone's ship any ...
- by Daoden - at 2015.05.30 12:11:37
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14. The Time has Come for RE-USABLE RIGS - in Player Features and Ideas Discussion [original thread]
No. I just have multiple ships with different sets of rigs to do different things. I don't have an issue with them being destructible if you want them removed.
- by Daoden - at 2015.05.30 11:58:04
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15. Attention please! Cyno beacons and FW beacons - in Player Features and Ideas Discussion [original thread]
+1
- by Daoden - at 2015.05.28 11:54:03
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16. Removing the blue doughnut - in Player Features and Ideas Discussion [original thread]
The idea in this game is if someone else has what you want TAKE IT FROM THEM. If you cant take it from them that's your problem. If the moon goo wasn't a static source why would any one fight over the moon goo? they wouldn't, they would in fact bu...
- by Daoden - at 2015.05.28 01:03:29
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17. Strategic Industrial proposal - The Proletariat - in Player Features and Ideas Discussion [original thread]
So every time I kill a miner I also get the satisfaction of knowing I took away some SP from him as well, sweet.
- by Daoden - at 2015.05.23 16:48:22
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18. Pirate Faction Sentry Drones - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: So why pirate factions cannot introduce their own sentry drones. - Angel Bouncers - Sansha Curators - Guristas Wardens - Serpentis Gardens Serpentis Gardens
- by Daoden - at 2015.05.22 13:38:33
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19. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
2nd
- by Daoden - at 2015.05.21 13:44:01
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20. Targeted Cyno Suppression Module - in Player Features and Ideas Discussion [original thread]
I don't think there should be any module that can deactivate another persons modules (short of neuts or course). if your really worried about cynos that much there are several things you can do to avoid them. 1. as stated before cyno inhibitors 2....
- by Daoden - at 2015.05.21 13:43:14
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