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21. Amarr drone ship fix - in Player Features and Ideas Discussion [original thread]
you can have that when they give my rook more low slots and armor bonuses so I don't have to balance between tank or ECM
- by Daoden - at 2015.05.21 13:33:33
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22. A null/low/high sec constellation reachable only through w-space. - in Player Features and Ideas Discussion [original thread]
you want high sec that's only accessible through a WH, isn't that the entire basis of the game where we colonized New eden when we went through a WH that then collapsed. gonna have to go with no on this one simply because it would not add anythin...
- by Daoden - at 2015.05.21 13:32:27
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23. Mobile Tractor Unit II - in Player Features and Ideas Discussion [original thread]
One of the problems with this would be it reduces risk in say WHs where you usually have a dedicated salvager but he is usually alone on grid while the rest of the group is doing another site. if you did this they would just drop it after the site...
- by Daoden - at 2015.05.21 13:29:27
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24. Idea - Battle Simulations - in Player Features and Ideas Discussion [original thread]
Agana wrote: My solution is to allow for simulated combat to create an outlet for people who want to do pvp but simply can not afford it. We have one, its called DUST514
- by Daoden - at 2015.05.21 13:20:41
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25. Thousands Separator for the In-game Calculator! - in Player Features and Ideas Discussion [original thread]
there are so many things they need to do to make the in game calc better, this is definitely one of them
- by Daoden - at 2015.05.21 13:14:41
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26. Killrights market - in Player Features and Ideas Discussion [original thread]
The biggest issue is if you don't put any money on it, ill kill myself in a shuttle so I can get rid of it, where as if I have to pay for the KR ill just wait it out so I don't give that guy any money. But then if you put the KR to high no one wil...
- by Daoden - at 2015.03.01 18:29:47
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27. Capital Shield Ships - in Player Features and Ideas Discussion [original thread]
As long as it follows the same rules as the regular POS shields and triage/siege modules. Meaning it can be targeted and shot but cannot be repaired or receive cap, cant launch fighters/bombers/drones inside, drains a large portion of cap, nothing...
- by Daoden - at 2015.02.16 12:09:25
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28. Space Creatures - in Player Features and Ideas Discussion [original thread]
they first need to allow me to come to your CQ and shoot you OP. after that's implemented then you can get your "space dog" fighting feature.
- by Daoden - at 2015.02.06 09:07:39
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29. New Eden Tube - in Player Features and Ideas Discussion [original thread]
I think he just wants a reason to stay docked other then people hunting him down for his posts.
- by Daoden - at 2015.02.06 09:05:53
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30. Super Station - in Player Features and Ideas Discussion [original thread]
Can we have a landmark of where we all decide to kill Yige in game.
- by Daoden - at 2015.02.06 09:04:38
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31. The Planet Problem - in Player Features and Ideas Discussion [original thread]
Why bother with any of this? Id rather they spend time fixing things that need fixing
- by Daoden - at 2015.02.06 09:03:26
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32. Scout Probe - in Player Features and Ideas Discussion [original thread]
Yige Shen wrote: Third off the more people that come up with the same idea the better, 1000 people saying the same stupid thing doesn't mean it isn't stupid
- by Daoden - at 2015.02.06 09:01:02
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33. Balancing of potential isk per hour over ratting, mining and mission... - in Player Features and Ideas Discussion [original thread]
you want to make more mining, go to null sec and mine. just don't count the amount of isk lost in ships and youll love the numbers
- by Daoden - at 2015.02.02 00:50:37
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34. Null Player Stations -> Needs easy way to remotly see if you can ... - in Player Features and Ideas Discussion [original thread]
This is where the diplomacy game comes into play in eve. If you don't like playing then stay in high sec. Also not many would allow neutrals to be able to dock in there station because then they could hide in there, so just assume you cant dock an...
- by Daoden - at 2015.02.02 00:42:56
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35. Ore Processing and Trace Elements - in Player Features and Ideas Discussion [original thread]
Firstly if this was to be implemented it would not be ANY high sec ores at all. Secondly mining for those materials should require a larger investment as they do now, POS, Fuel, Time and of course defending said POS. Your idea takes away most of t...
- by Daoden - at 2015.02.02 00:37:12
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36. Anti-gravity bombs - in Player Features and Ideas Discussion [original thread]
so you want to launch machariels at your enemy?
- by Daoden - at 2015.01.09 10:23:31
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37. Expectation-Levelling Tutorial - in Player Features and Ideas Discussion [original thread]
Then they should change the warning for new players to when trying to enter low or null from high saying "Concord cannot avenge you" rather then saying "Concord can not guarantee your safety"
- by Daoden - at 2015.01.08 10:10:45
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38. TP starbase batteries - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Missiles aside, what would really make pos turrets shine is a tracking enhancer battery for the pos turrets. roooaaarr because the webs don't slow targets down enough?
- by Daoden - at 2015.01.04 18:54:04
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39. Rorqual - New mining platform - in Player Features and Ideas Discussion [original thread]
I see WH miners loving this idea since they can still close there system off
- by Daoden - at 2015.01.04 06:00:41
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40. Command Ships and battlecruisers - in Player Features and Ideas Discussion [original thread]
Im going to say no to this idea
- by Daoden - at 2015.01.04 05:54:22
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