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161. Variable torpedo speeds for micro-management of torpedoes - in Player Features and Ideas Discussion [original thread]
Slow: T2 fury missiles Medium: Regular/faction or T2 non fury Fast: Rapid heavy missile launcher Fixed it
- by Daoden - at 2014.05.17 23:24:00
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162. Band-aid for the "40% just levels his raven": highsec issu... - in Player Features and Ideas Discussion [original thread]
The point of this game is to make your own meaning in it and your own goals, why those of us that have played for years enjoy it and those who just want a grinding competition play WoW. What your suggesting is a grinding competition just so you ca...
- by Daoden - at 2014.05.17 22:11:00
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163. Increase Application of Limited Engagements - in Player Features and Ideas Discussion [original thread]
People who tend to fight in WHs generally do it on a WH to another WH, or in sites when they catch someone doing sites. The fact that there is no local helps those who want to catch other players in WHs by being smart and scouting ahead of time. T...
- by Daoden - at 2014.05.14 20:51:00
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164. Increase Application of Limited Engagements - in Player Features and Ideas Discussion [original thread]
Limited engagements are meant to help control the entire flag system in high sec so that suspects and criminals and those who choose to duel. It helps keep concord off of people in high sec for certain actions. It was never meant to be a "I shot y...
- by Daoden - at 2014.05.14 19:17:00
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165. Increase Application of Limited Engagements - in Player Features and Ideas Discussion [original thread]
I disagree with the OP. Limited engagements were made to avoid a suspect having his well timed flag drop as another person begins to shot him, thus getting concorded. It happened a lot and allowed them kill several ships with concord help sometime...
- by Daoden - at 2014.05.14 17:20:00
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166. Skill Queue; Allow Skill To Be Inserted If It's Prereq Is In Que... - in Player Features and Ideas Discussion [original thread]
Or you could just put in another skill that you plan to train in there until next time you log in rather then waking up in the middle of the night to add it to your queue.
- by Daoden - at 2014.05.13 23:27:00
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167. System overload - in EVE General Discussion [original thread]
Just wait until they become destructible and all the warnings youll hear
- by Daoden - at 2014.05.08 21:54:00
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168. Make lighting in Minnie CQ more red - in Player Features and Ideas Discussion [original thread]
Because CCP has nothing better to do then play with CQ lightning in minmatar stations. edit: typo
- by Daoden - at 2014.05.08 19:58:00
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169. Elliminate siege, buff XL guns - in Player Features and Ideas Discussion [original thread]
this would largely effect battles where a dread can do its same DPS WHILE being remote reped, cap transferred, remote sensor boosted, remote tracking linked, etc. The possibilities from this would be staggering and make this ship way to powerful i...
- by Daoden - at 2014.05.08 00:56:00
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170. Drone Class Limitations - in Player Features and Ideas Discussion [original thread]
Highest Frigate bandwidth allows for 1 heavy drone or sentry, which will reduce its DPS, ability to project its damage quickly, and also make it harder to hit smaller targets. They have to give up something to use these drones just like someone ad...
- by Daoden - at 2014.05.08 00:50:00
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171. Make DCU Effect on Shields Equal to Armor - in Player Features and Ideas Discussion [original thread]
Would be interesting to see meta version with more armor over shield resist and vice versa. Would be interesting to see one with high hull resists and reduced armor and shield. Don't really see a lot of possibilities with meta-cide on DCUs though ...
- by Daoden - at 2014.05.08 00:41:00
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172. Make DCU Effect on Shields Equal to Armor - in Player Features and Ideas Discussion [original thread]
Its fine the way it is, no need to increase shield resist on this module.
- by Daoden - at 2014.05.08 00:33:00
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173. Cloak Disruption Sov Module - in Player Features and Ideas Discussion [original thread]
oh yay another one of these threads....
- by Daoden - at 2014.05.07 21:36:00
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174. Align Time in the Fitting Window - in Player Features and Ideas Discussion [original thread]
+1
- by Daoden - at 2014.05.07 21:34:00
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175. Contact limit of 999 sucks! - in Player Features and Ideas Discussion [original thread]
No need for me to add more contacts since I'm mainly in null. And even when I was in high sec I didn't need to put that many contacts for wars because I wasn't out starting them with everyone I could. I think keeping tabs on that many people who a...
- by Daoden - at 2014.05.04 20:57:00
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176. Contact limit of 999 sucks! - in Player Features and Ideas Discussion [original thread]
If you need to keep track of that many WTs I suggest getting neutral alts then. Now your limit is 2997 contacts =) But honestly if you want to actually hunt people do the work and don't rely on your contacts list. You should know what systems your...
- by Daoden - at 2014.05.04 20:44:00
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177. Expedition Ships, the "Prophecy" trailer and beyond K-/W-S... - in Player Features and Ideas Discussion [original thread]
honestly I think it would be awesome if they were only able to go one way, and only allowed to bring frigate sized ships so that they would have to build up the system they were in before being able to start building stargates. A way imo to limit ...
- by Daoden - at 2014.05.04 20:41:00
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178. New Power Projection Bottleneck - in Player Features and Ideas Discussion [original thread]
id rather it have a jumping ship land within like 30KM of the cyno instead of limiting how many can go, spread people a little more, and make it more interesting for JFs trying to jump straight to a station =) Feel free and complain about not bei...
- by Daoden - at 2014.05.04 20:26:00
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179. Make Interceptors actually hard to lock - in Player Features and Ideas Discussion [original thread]
Yes with the right fitting a solo ship can lock an interceptor, however they are going to have to give up prop modules, webs, possibly even a disruptor as well. and even if they have a disruptor if they don't kill the interceptor quickly he can ju...
- by Daoden - at 2014.05.04 18:44:00
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180. Jump Fuel conservation rigs - in Player Features and Ideas Discussion [original thread]
Uriel Paradisi Anteovnuecci wrote: A better drawback would be shield/armor/hull integrity loss- reducing jump range would defeat the purpose. +1, this is a great idea, especially with the revamp of freighters and jump freighters coming up. i...
- by Daoden - at 2014.05.03 05:10:00
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