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41. ORE Titan and expand mining a bit - in Player Features and Ideas Discussion [original thread]
Bob Maths wrote: So essentially a mobile reprocessing, compression and ore storage hub on a much more massive scale than the Rorqual - Can use 6 Warfare Link modules simultaneously but then you would have to leave a POS shield for anything ...
- by Daoden - at 2015.01.04 05:51:06
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42. TP starbase batteries - in Player Features and Ideas Discussion [original thread]
Ill be 100% honest, my POS has faction guns webs and scrams. Those faction webs are 97.5% slow, the faction guns have reduce sig resolution, small guns are 40, medium are 120 and large guns are 400. I don't see the point in a target painter for gu...
- by Daoden - at 2015.01.04 05:48:12
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43. Need: Warp Drive Spooling Up sound effect - in Player Features and Ideas Discussion [original thread]
it does spool up, it makes a little pop sound that spools up in 0.2 seconds
- by Daoden - at 2014.12.19 17:06:06
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44. MWD SCRAM Immunity for Combat Recons - in Player Features and Ideas Discussion [original thread]
no, i am much more pleased with the being undetectable by D-scan then this, mainly because of 2 reasons. 1 undetectable means more possibility of catching someone off guard increasing the chance of having a fight especially in WH systems. 2 These...
- by Daoden - at 2014.12.19 17:04:42
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45. Chribba's Modified Strip Miner - in Player Features and Ideas Discussion [original thread]
Its almost like the OP is complaining about the gag gift whoopee cushion he got because it doesn't make a real fart.
- by Daoden - at 2014.12.18 06:03:55
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46. [Rhea] The Confessor (T3 Destroyer #1) - in Test Server Feedback [original thread]
Cant wait for when the modes work, fairly impressed with the ship even without the modes.
- by Daoden - at 2014.11.26 19:47:01
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47. New Deployable: The Thunderdome - in Player Features and Ideas Discussion [original thread]
We just close off our WH when we do events like this and fight 500 off our tower.
- by Daoden - at 2014.11.21 11:08:55
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48. War dec Fees - in Player Features and Ideas Discussion [original thread]
The biggest issue with the war dec system atm is players looking for easy targets and going after non combat groups. These players arnt looking for a fight they are looking for easy kills and there is very little indy corps can do to counter this ...
- by Daoden - at 2014.11.19 11:35:40
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49. Humble request to revisit warp speeds for BS / BC's - in Player Features and Ideas Discussion [original thread]
you want to get into a fight while using a battleship fleet? go shoot an Ihub
- by Daoden - at 2014.10.23 22:28:34
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50. Logistics ships thoughts from a Logistics ships pilot. - in Player Features and Ideas Discussion [original thread]
I vote they increase the lockbreaker bombs jam strength to make it useable
- by Daoden - at 2014.10.23 22:23:41
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51. Logistics ships thoughts from a Logistics ships pilot. - in Player Features and Ideas Discussion [original thread]
Cr Turist wrote: baltec1 wrote: What we need is something like stacking penalties on logi to end the unkillable fleets. i find most people that say a fleet is not killable dont know what a falcon are. maybe a keres? people dont put pressu...
- by Daoden - at 2014.10.23 22:18:12
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52. Changing the Lock Formula - in Player Features and Ideas Discussion [original thread]
*Daoden needs armor* 1 sec man still targeting *the object you were targeting is no longer there* logi pilots will HATE this and their fleet will hate them
- by Daoden - at 2014.10.23 22:08:09
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53. Logistics ships thoughts from a Logistics ships pilot. - in Player Features and Ideas Discussion [original thread]
No offense but ever since Bastion module came out everyone and their mother wants a "something" mode on a new ship or an existing one. If you want a logi ship you don't need a "mode". You just need a logi ship. trying to add in something for the s...
- by Daoden - at 2014.10.23 22:00:45
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54. Moar battleships. - in Player Features and Ideas Discussion [original thread]
I don't think we need more ewar battleships. The geddon unlike its smaller counterparts can make use of the large nuets and vamps where the cruiser sized vessels cannot use the large versions without significant loss to another area. The Scorpio...
- by Daoden - at 2014.10.23 21:46:14
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55. Logistics ships thoughts from a Logistics ships pilot. - in Player Features and Ideas Discussion [original thread]
Progression of a logi pilot Logi frigate --> T1 logi Cruiser --> T2 Logi Cruiser --> Carrier a T2 logi frigate would be interesting but a logi BC is not needed and we don't really need anything between cruiser and carrier for logi. A sm...
- by Daoden - at 2014.10.23 21:40:26
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56. Module to allow covert ops ships to see cloaked fleet members - in Player Features and Ideas Discussion [original thread]
Here is what I don't get, your able to lock onto the coordinates of a cloaked ship if they are your fleet. So why cant we get a signal from said ship that appears on the overview. If I can warp to it is clearly telling me where it is.
- by Daoden - at 2014.10.22 14:20:29
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57. Unlock All Targets Except ... - in Player Features and Ideas Discussion [original thread]
definitely a +1 from me for this
- by Daoden - at 2014.10.22 14:17:44
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58. Nb4DEVBLOG - The New T3 Tactical Destroyer OMG I FORGIVE CCP FOZZIE ... - in Player Features and Ideas Discussion [original thread]
this will definatly make thins interesting, wonder how well these will be able to fair against interceptors in null
- by Daoden - at 2014.10.19 02:21:00
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59. Sniper Module (passive low slot) - in Player Features and Ideas Discussion [original thread]
Because ships like the eagle with essentially 100% bonus to hybrid optimal really aren't enough of a sniper boat to begin with. I already get almost 50KM optimal with antimatter rounds in it and with Spike ammo it can shoot further then I can get ...
- by Daoden - at 2014.10.17 17:54:00
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60. Mass-based capacitor use of warp disruptors and stasis webifiers - in Player Features and Ideas Discussion [original thread]
all this would do is make fast tackle or hero tackle pretty much impossible. It wouls also mess to much with the cap stability of a ship that is tackling, and for amarr laser boats sometimes that can be an issue already. This would give to much po...
- by Daoden - at 2014.10.12 14:04:00
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