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181. Jump Fuel conservation rigs - in Player Features and Ideas Discussion [original thread]
What would be the drawback? Jump range maybe?
- by Daoden - at 2014.05.02 21:55:00
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182. Warp affect. - in Player Features and Ideas Discussion [original thread]
defiantly looks cool but how would it work with ships that enter warp much slower?
- by Daoden - at 2014.05.02 21:55:00
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183. T3 Subsystem rebalance! It's coming!!! - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Why should it not? As long as Recons are absolutely unusable in fights, T3 are the only choice you have. Exactly how are recons useless? Yeah they cant tank as well as a T3 or a HAC but they arnt meant to. They arnt meant t...
- by Daoden - at 2014.05.02 08:30:00
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184. Idea for Rorqual/Industrial Core as well as Mining fleet! - in Player Features and Ideas Discussion [original thread]
Erutpar Ambient wrote: Also making it immune to EWAR would be nice too. so you want it to be required to need a heavy interdictor to catch this ship even though 99% of the time they sit in POS shields already.
- by Daoden - at 2014.05.02 05:39:00
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185. Make all ships in game modular, with fixed slots. - in Player Features and Ideas Discussion [original thread]
Maybe if it was something more like turrets in the game where adding them on the ship adds the graphic itself to the hull would make it easier.
- by Daoden - at 2014.05.01 03:45:00
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186. High Sector Patrol Fleets and CODE Alliance - in Player Features and Ideas Discussion [original thread]
So you want NPC mercs in high sec that attack CODE guys?
- by Daoden - at 2014.05.01 01:19:00
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187. Expand PI skills - in Player Features and Ideas Discussion [original thread]
How about a skill that increases storage on planet
- by Daoden - at 2014.04.29 13:29:00
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188. Rebalancing - in Player Features and Ideas Discussion [original thread]
that and its easier to change the theme for pirate factions and over haul frigate, cruiser and battlship hulls at once rather then looking at each individual T2 ship.
- by Daoden - at 2014.04.29 01:34:00
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189. New Module: Drone Bandwidth Jammer - in Player Features and Ideas Discussion [original thread]
Yeah, they change guristas ships to have less bandwidth so lets make it so there useless now in PvP completely.
- by Daoden - at 2014.04.29 01:05:00
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190. Kill Right notification - in Player Features and Ideas Discussion [original thread]
I dont see any major problems with this, doesnt really change the mechanic, just does what warp scambling already does. +1
- by Daoden - at 2014.04.29 01:03:00
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191. remove T2 BPOs, compensate with LP vouchers - in Player Features and Ideas Discussion [original thread]
What would removing T2 BPOs really accomplish honestly. Theyve been around for a long time and since the introcution of invention have not been isk printing machines (not counting the trade of the BPOs) You dont really explain the reasoning why th...
- by Daoden - at 2014.04.29 01:02:00
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192. Defender ships. - in Player Features and Ideas Discussion [original thread]
Yeah you could fit several and cycle, but the second someone with heavy drones or guns comes your dead.
- by Daoden - at 2014.04.26 18:56:00
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193. Defender ships. - in Player Features and Ideas Discussion [original thread]
Honestly i wish they would make a dedicated defender missile launcher with a high rate of fire, like 1 second, limited ammo in it and a long reload. would allow 1 defender launcher to take out several missiles early in the engagement but leave you...
- by Daoden - at 2014.04.26 18:33:00
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194. Defender ships. - in Player Features and Ideas Discussion [original thread]
LHA Tarawa wrote: Gatling guns to shoot down incoming missiles, bombs and drones. you can already shoot drones, defender missiles can shoot missiles, and as for bombs they are fine the way they are.
- by Daoden - at 2014.04.26 18:28:00
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195. Doomsday Damage Modules - in Player Features and Ideas Discussion [original thread]
I think taking away the "Guns equipped on this ship deal less damage to smaller targets" would be more usefull
- by Daoden - at 2014.04.26 18:16:00
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196. Game Competition Idea - in Player Features and Ideas Discussion [original thread]
so in other words you want people to waste 6 months of time not playing the actual game so that all thier accomplisments on this new server go away and all they get is a prize on the regular server?
- by Daoden - at 2014.04.26 01:14:00
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197. Strategic Cruiser clones - in Player Features and Ideas Discussion [original thread]
Nalelmir Ahashion wrote: you can abandon your ship when it's on 20-30% hull and not get the penalty for losing it :P I wish more people did this. Would make getting new T3 ships so much easier.
- by Daoden - at 2014.04.23 14:08:00
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198. proposed changes to scrams and long points. - in Player Features and Ideas Discussion [original thread]
so you want to make it even easier to run away in a fast frigate? To catch an interceptor your going to need a high scan res really only able to be obtained by frigates and dessies. Killing the range at which you can scram/disrupt just makes it ev...
- by Daoden - at 2014.04.23 14:05:00
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199. What is with all the drone hate? - in Player Features and Ideas Discussion [original thread]
Angeleh wrote: Omnidirectional Tracking Links were just nerfed. Drones as a weapon system seems to be changed into needing much more training to be useful, inclusive a whole new skill to train. The only shield tanked drone boat in the game (R...
- by Daoden - at 2014.04.23 14:00:00
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200. Remote Armor/Shield Hardeners - in Player Features and Ideas Discussion [original thread]
You want remote resists? Get a command ship then.
- by Daoden - at 2014.04.19 19:28:00
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