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101. Mines - in Player Features and Ideas Discussion [original thread]
I would love mines. Put some in the bubbles around my POS in WH space, wait for unsuspecting player to warp to that bubble, watch the explosion. And since pods move so slow I could also get that to I imagine.
- by Daoden - at 2014.08.05 00:41:00
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102. Just a Suggestion about the Barghest - in Player Features and Ideas Discussion [original thread]
When they buff the point range and hugely buff DPS of the Arazu and Lachesis then you can have your DPS and point range increase. Until then be happy with a ship that can long point AND dps effectively, even if its with crummy missiles.
- by Daoden - at 2014.08.05 00:35:00
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103. T2 Algos/Corax/Dragoon/Talwar - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: In Brief The T2 version of these destroyers would/should be a cross between interdictors and stealth bombers. Explanation EDIT: forgot to add the all important does not have covert cloak capability . They have a ...
- by Daoden - at 2014.08.05 00:32:00
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104. New game mechanic: Exploding ship splash damage - in Player Features and Ideas Discussion [original thread]
Well if you want this I also want it so that when a POS tower gets blown up the entire grid is wiped out dealing damage comparable to current doomsdays. Also if you kill someone with a jump bridge open it should create a blackhole sucking everyt...
- by Daoden - at 2014.08.05 00:24:00
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105. New ORE control tower and ORE Transport ship - in Player Features and Ideas Discussion [original thread]
"CCP releases new ORE control tower for miners. In other news war decs against miners has increased 100 fold."
- by Daoden - at 2014.08.05 00:20:00
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106. Carrier balance proposals - in Player Features and Ideas Discussion [original thread]
I think carriers are fine atm. Carrier are still very reliant on others in game and that is more the balancing factor. Personally I want them to bring back the 125Mbit Bandwidth Moroes with 20% to drone dmg and HP per level. =)
- by Daoden - at 2014.08.04 04:23:00
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107. Remote repairers are too powerful fix - in Player Features and Ideas Discussion [original thread]
they are overpowered because OP has no friends to rep him.
- by Daoden - at 2014.08.01 14:10:00
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108. Automatic Wormhole Locator for w-space POS - in Player Features and Ideas Discussion [original thread]
The rule for my corp is this. If you want unlimited access to the WH even when I'm not online to scan it down, train a scanning alt. If you don't agree to that to bad.
- by Daoden - at 2014.07.27 16:37:00
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109. [Idea] Add "AFK" Auto-reply messages to incoming convos wi... - in Player Features and Ideas Discussion [original thread]
I think OP just wants to know when he has a afk cloaky in system so he doesn't have to stay docked up
- by Daoden - at 2014.07.27 16:09:00
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110. Shield Slave and Armour Crystal Implant Sets - Why U No Exist? - in Player Features and Ideas Discussion [original thread]
Yes because if they had a shield slave set my nice little passive tanked rattlesnake wouldn't get ANY huge bonuses to passive regen. BTW its currently sitting at over 1k passive regen not counting resists, now imagine it with almost 50% bonus shie...
- by Daoden - at 2014.07.27 16:05:00
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111. Nerf medium turrets. - in Player Features and Ideas Discussion [original thread]
OP is stupid and the way this thread is going IB4L
- by Daoden - at 2014.07.27 16:01:00
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112. Mothership class ship - in Player Features and Ideas Discussion [original thread]
Clearly I'm dating myself here but believe it or not, super carriers were once called MOTHERSHIPS. They have simply changed named to super carriers years ago. Further more we don't need more cap ships. Fights should be dictated by organized groups...
- by Daoden - at 2014.07.26 16:30:00
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113. POS job payment - in Player Features and Ideas Discussion [original thread]
Same issues I've had, needs to be so people can pay from their own wallet even if it requires a check box that says pay from own wallet.
- by Daoden - at 2014.07.23 03:58:00
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114. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
A module that turns incoming missiles into either a bowl of petunias or a whale.
- by Daoden - at 2014.07.17 04:08:00
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115. Electronic Warfare Drones - in Player Features and Ideas Discussion [original thread]
Id rather they keep drones the way they, with the 5/10/25 Mbit drones, but they add in a 50 and 125 Mbit ewar drones as well with the exception of ECM and Neut drones. The 125 would be equal to a T1 item of its kind eg: 125 webber drone has 60% sl...
- by Daoden - at 2014.07.16 22:38:00
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116. Addressing and resolving New player retention. - in Player Features and Ideas Discussion [original thread]
From someone who has attempted to get some of my other friends to play, one of the big issues is its not there type of gameplay. Some people prefer pressing buttons to have control over their character, and be able to kill opponents by shooting th...
- by Daoden - at 2014.07.15 18:04:00
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117. caps in high sec..test server accuracy.. - in Player Features and Ideas Discussion [original thread]
uh no.
- by Daoden - at 2014.07.12 22:33:00
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118. POS access features - in Player Features and Ideas Discussion [original thread]
More access to POS's for ALL I SAY +1
- by Daoden - at 2014.07.12 22:30:00
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119. drone bay modules for pos - in Player Features and Ideas Discussion [original thread]
This would just be a bad idea. Even if you made it the battery would increase drone hit points and damage, and hell even speed, all someone would have to do is pop the drones and now you have an online battery shooting nothing. Unless the drone ba...
- by Daoden - at 2014.07.12 22:27:00
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120. Interdictor Bubbling Outside Station OR Allow Smartbombs Again - in Player Features and Ideas Discussion [original thread]
Last time I checked you could just fly away from the station to get out of the bubble, if he chases you get your friends to kill him with you off station.
- by Daoden - at 2014.07.10 14:42:00
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