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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
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CCP Fozzie
C C P C C P Alliance
1431
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Posted - 2012.09.18 11:46:00 -
[1] - Quote
Ok now on to the more anticipated cruisers in this rebalance pass. These are the faster and lighter of the fighting cruisers. They're mostly made from the former tier II cruisers, with the exception of the Thorax.
In some ways the gap between Attack and Combat cruisers mirror the gap in the frigate lines, although for cruisers we're not dividing the lines quite so sharply. These ships do have less EHP than the Combat cruisers that will be unveiled next, but you can still buffer tank them decently if you downgrade guns.
Alongside the announcement of these ships, we're also proposing some adjustment to the fitting requirements of certain medium sized turrets which will help us keep the fittings of several ships within better ranges as we go forward: -Drop the powergrid usage of Focused Medium Pulse lasers by 5% -Drop the powergrid usage of Heavy Pulse lasers by 10% -Drop the powergrid usage of all cruiser sized beam lasers by 10% -Drop the powergrid usage of all cruiser sized artillery by 10%
Details of the new gun fittings: metaNamepowercpu 0Focused Medium Pulse Laser I11528 1Focused Afocal Pulse Maser I11525 2Focused Modal Pulse Laser I11523 3Focused Anode Pulse Particle Stream I11526 4Focused Modulated Pulse Energy Beam I11522 5Focused Medium Pulse Laser II12729 8Ammatar Navy Focused Medium Pulse Laser12722 8Dark Blood Focused Medium Pulse Laser12722 8Imperial Navy Focused Medium Pulse Laser12722 8True Sansha Focused Medium Pulse Laser12722 0Heavy Pulse Laser I19033 1Heavy Afocal Pulse Maser I19029 2Heavy Modal Pulse Laser I19028 3Heavy Anode Pulse Particle Stream I19031 4Heavy Modulated Pulse Energy Beam I19026 5Heavy Pulse Laser II20935 6Joust' Heavy Pulse Laser I17126 8Ammatar Navy Heavy Pulse Laser20926 8Dark Blood Heavy Pulse Laser20926 8Imperial Navy Heavy Pulse Laser20926 8True Sansha Heavy Pulse Laser20926 0Focused Medium Beam Laser I13530 1Focused Afocal Medium Maser I13527 2Focused Modal Medium Laser I13525 3Focused Anode Medium Particle Stream I13528 4Focused Modulated Medium Energy Beam I13524 5Focused Medium Beam Laser II14932 6Crossbow' Focused Medium Beam Laser I12224 8Ammatar Navy Focused Medium Beam Laser14924 8Dark Blood Focused Medium Beam Laser14924 8Imperial Navy Focused Medium Beam Laser14924 8True Sansha Focused Medium Beam Laser14924 0Heavy Beam Laser I22535 1Heavy Afocal Maser I22531 2Heavy Modal Laser I22529 3Heavy Anode Particle Stream I22533 4Heavy Modulated Energy Beam I22528 5Heavy Beam Laser II24837 6Arquebus' Heavy Beam Laser I20328 8Ammatar Navy Heavy Beam Laser24828 8Dark Blood Heavy Beam Laser24828 8Imperial Navy Heavy Beam Laser24828 8True Sansha Heavy Beam Laser24828 0650mm Artillery Cannon I18027 1650mm Medium Carbine Howitzer I18021 2650mm Medium Gallium Cannon18025 3650mm Medium Prototype Siege Cannon18022 4650mm Medium 'Scout' Artillery I18024 5650mm Artillery Cannon II19828 6650mm Medium 'Jolt' Artillery I16223 8Domination 650mm Artillery18024 8Republic Fleet 650mm Artillery18024 0720mm Artillery Cannon I22530 1720mm Carbine Howitzer I22524 2720mm Gallium Cannon22528 3720mm Prototype Siege Cannon22525 4720mm 'Scout' Artillery I22527 5720mm Artillery Cannon II24832 6720mm Medium 'Jolt' Artillery I20326 8Domination 720mm Artillery22527 8Republic Fleet 720mm Artillery22527
Now onto the ships themselves:
Omen: Cruiser skill bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret rate of fire Slot layout: 5 H, 3 M, 6 L (+1), 5 turrets Fittings: 925 PWG (+195), 315 CPU (+65) Defense (shields / armor / hull) : 1200(+27) / 1700(+137) / 1600(+37) Capacitor (amount / recharge rate / average cap per second): 1475(+225) / 526s(+79.75s) / 2.8 Mobility (max velocity / agility / mass / align time): 225(+44) / 0.51(-0.05) / 11650000 / 5.6s (-0.5) Drones (bandwidth / bay): 40(+30) / 40(+30) Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10) / 300(+7) / 6(-1) Sensor strength: 15 Radar (+2) Signature radius: 125 Cargo capacity: 400(-50)
Caracal: Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 10% bonus to Light, Heavy Assault and Heavy Missile Velocity Slot layout: 5 H, 5 M, 4 L (+2), 2 turrets, 5 launchers Fittings: 630 PWG (+100), 430 CPU (+80) Defense (shields / armor / hull) : 1700(+137) / 1200(+145) / 1500(+171) Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 225(+47) / 0.425 / 12910000 / 5.1s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 270(+28) / 6 Sensor strength: 16 Gravimetric (+1) Signature radius: 135 (-10) Cargo capacity: 450
Thorax: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed Slot layout: 5 H, 4 M (+1), 5 L, 5 turrets Fittings: 820 PWG, 330 CPU (+30) Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(+175) Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 490s(+25.25s) / 2.8 Mobility (max velocity / agility / mass / align time): 235(+55) / 0.49(-0.0658) / 11280000 / 5.2s (-0.7) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km(-2.5) / 280(+21) / 6 Sensor strength: 15 Magnetometric Signature radius: 130(-10) Cargo capacity: 465(+200)
Stabber: Cruiser skill bonuses: 5% bonus to Medium Projectile Turret firing speed 7.5% bonus to Medium Projectile Turret falloff Slot layout: 6 H, 4 M (+1), 4 L (+1), 4 Turrets, 2 Launchers Fittings: 715 PWG (+15), 340 CPU (+40) Defense (shields / armor / hull) : 1500(+15) / 1400(+150) / 1400(+111) Capacitor (amount / recharge rate / average cap per second): 1200(+137.5) / 427.5s(+46.25s) / 2.8(+0.01) Mobility (max velocity / agility / mass / align time): 285(+54) / 0.5(+0.02) / 11400000 / 5.3s (+0.2) Drones (bandwidth / bay): 5 / 5 Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km(+7.5) / 320(+15) / 5 Sensor strength: 13 Ladar (+3) Signature radius: 105 Cargo capacity: 420 Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Omnathious Deninard
Extrinsic Operations
108
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Posted - 2012.09.18 11:50:00 -
[2] - Quote
First Ideas for drone improvement |
Pinky Denmark
The Cursed Navy
200
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Posted - 2012.09.18 12:00:00 -
[3] - Quote
I love you!! Will look into those stats immediately... |
Cpt Gobla
No Bullshit Jokers Wild.
75
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Posted - 2012.09.18 12:01:00 -
[4] - Quote
Looks good. I especially like the falloff bonus on the Stabber, going to be flying that one for sure.
Reduced fittings and increased powergrid on the Omen will hopefully also turn it into an actual usable ship, looking forward to trying that out. |
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CCP Fozzie
C C P C C P Alliance
1433
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Posted - 2012.09.18 12:02:00 -
[5] - Quote
Omnathious Deninard wrote:First Edit: Looks good, but I am really gonna miss the +5% microwarpdrive capacitor bonus on the thorax
To partially compensate we upped the base cap a bit and it can use a small cap booster in the new mid. If those prove to not be enough we will be re-evaluating again before release. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Ammzi
Imperial Guardians Tribal Band
1028
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Posted - 2012.09.18 12:04:00 -
[6] - Quote
Omen looks juicy quote CCP Spitfire
"Hello Im Blue,"
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Vyktor Abyss
The Abyss Corporation
178
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Posted - 2012.09.18 12:06:00 -
[7] - Quote
Another kiting boost at the expense of blaster ships.
Oh dear. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
17
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Posted - 2012.09.18 12:08:00 -
[8] - Quote
I already only ever see shield null thoraxes. I think after this it's going to get to the point where people ask if I'm seriously fitting an armour tank to my thorax, like it's weird or something. |
Selaya Ataru
Pink Kitten Kommando To The Moon
23
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Posted - 2012.09.18 12:12:00 -
[9] - Quote
The Heavy Pulse Laser buff is great.
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Pinky Feldman
Gank Bangers Moar Tears
348
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Posted - 2012.09.18 12:13:00 -
[10] - Quote
CCP Fozzie wrote: -Drop the powergrid usage of Focused Medium Pulse lasers by 5% -Drop the powergrid usage of Heavy Pulse lasers by 10% -Drop the powergrid usage of all cruiser sized beam lasers by 10% -Drop the powergrid usage of all cruiser sized artillery by 10%
A million times yes. <3
The moar you cry the less you pee |
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Azula Kishtar
Lonely among the Stars
10
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Posted - 2012.09.18 12:13:00 -
[11] - Quote
These changes look good. Especially the massive boost to the fitting power of the Omen was very needed.
I never liked the Stabber as her only advantage over the Rupture for kiting was pure speed. Now with two additional slots and that falloff bonus it actually provides something the Rupture doesn't on the T1 Cruiser level (assuming the still to be announced Rupture changes don't overshadow the Stabber changes of course).
I'm indifferent about the medium artillery changes, but the medium laser changes are great.
Caracal got a massive boost to potential damage and speed with those two extra low slots. And with the kinetic bonus gone that damage can be any damage type without penalty.
Torax looks good too, even though i don't have to say much about it. |
Galphii
Sileo In Pacis THE SPACE P0LICE
64
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Posted - 2012.09.18 12:13:00 -
[12] - Quote
I don't suppose we're going to see some improvements to hybrids in this expansion..?
Otherwise, it all looks pretty good. That Omen looks a hell of a lot more usable now |
Soldarius
TreadStone Standard Tribal Band
284
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Posted - 2012.09.18 12:14:00 -
[13] - Quote
Caracal getting +2 lows and CPU to let it fit more BCS. This is truly awesome! It's damage has always been rather anemic. And changing the damage bonus from kinetic to RoF will make it one of if not the most feared frigate killers in the game. It will also allow it to stand toe-to-toe with any other T1 cruiser.
As a Caldari missile slinger, I take my hat off to you, sir. "How do you kill that which has no life?" |
Cass Lie
State War Academy Caldari State
37
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Posted - 2012.09.18 12:18:00 -
[14] - Quote
TrouserDeagle wrote:I already only ever see shield null thoraxes. I think after this it's going to get to the point where people ask if I'm seriously fitting an armour tank to my thorax, like it's weird or something. It lost 324 shield hp to compensate for the new mid slot. Not that clearly cut. |
Mesh Marillion
Fairlight Corp Rooks and Kings
3
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Posted - 2012.09.18 12:24:00 -
[15] - Quote
General question: have you considered the effects those buffs will have on battlecruisers, specifcly the Cane? Haven't really looked into it, but i'm not sure the cane needs another indirect buff. Granted, tier 2 bcs are going to get reviewed anyway, but still, could make the arty cane even stronger than it is today. |
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CCP Fozzie
C C P C C P Alliance
1436
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Posted - 2012.09.18 12:25:00 -
[16] - Quote
Mesh Marillion wrote:General question: have you considered the effects those buffs will have on battlecruisers, specifcly the Cane? Haven't really looked into it, but i'm not sure the cane needs another indirect buff. Granted, tier 2 bcs are going to get reviewed anyway, but still, could make the arty cane even stronger than it is today.
http://www.youtube.com/watch?v=R6MlHxAzLXA Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Wivabel
Exanimo Inc Anger Management.
3
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Posted - 2012.09.18 12:27:00 -
[17] - Quote
Not happy with the thorax. With an 800 plate I can fit only IONs with a 1600 plate I cant even fit electrons without fitting mods. On the shield side it barely fits with the lack of cpu. looks like you will not have tank or gank on this ship at the moment.
Stabber looks awesome though it is soo soo much faster than the other three may be kinda imbalanced. If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |
Hazen Koraka
HK Enterprises
40
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Posted - 2012.09.18 12:29:00 -
[18] - Quote
On the First page! Looks good! |
Allandri
Liandri Industrial Liandri Covenant
2
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Posted - 2012.09.18 12:30:00 -
[19] - Quote
Would it be possible to exchange the caracal's missile velocity bonus for one of explosion velocity to better fit into the idea of attack cruisers being close range? |
Beagle von Space
Fweddit I Whip My Slaves Back and Forth
6
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Posted - 2012.09.18 12:31:00 -
[20] - Quote
CCP Fozzie wrote:Mesh Marillion wrote:General question: have you considered the effects those buffs will have on battlecruisers, specifcly the Cane? Haven't really looked into it, but i'm not sure the cane needs another indirect buff. Granted, tier 2 bcs are going to get reviewed anyway, but still, could make the arty cane even stronger than it is today. http://www.youtube.com/watch?v=R6MlHxAzLXA
Is this a foreshadowing of what people will be able to do with Arty Canes, what you're going to do to nerf Arty Canes, or both? |
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
55
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Posted - 2012.09.18 12:34:00 -
[21] - Quote
Question, are you going to slow down BC's at all?
It seems to me that a good thing to make more difference in between ships would be to expand the upper/lower speeds (frigs -> battleships)
Not sure about the laser changes, I guess letting more hips fit bigger lasers or lasers AND tank will make them more viable as well as raising the dps of laser boats a bit.
Not sure if its enough but.. I personally think lasers should out dps the other guns from blaster optimal to laser optimal. I always thought they were supposed to rule that mid range.
I also really hope this won't birth armor thoraxes being unusual >_> |
Bagehi
Association of Commonwealth Enterprises Test Alliance Please Ignore
103
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Posted - 2012.09.18 12:35:00 -
[22] - Quote
Being able to fit an Amarr ship without HAVING to fit a RCU or two? Awesome!
Thorax having a better hull tank? Epic. Fingers are crossed that more comes of that.
Caracal turning into even more of a frigate killer? Nice.
Stabber that is even faster. Yes. Very yes.
Someone get this man a beer... then tell him to keep working, it is a fantastic start, but there are half a million ships to go! |
I'm Down
Macabre Votum Against ALL Authorities
70
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Posted - 2012.09.18 12:36:00 -
[23] - Quote
I would also strongly consider giving Medium class Pulse lasers an extra 1-2km base range. Right now, Autocannons ( better tracking, no capacitor, etc) can achieve so much better range. Pulses with scorch should be able to hit about 30km before any TE/TC's are ever added.
This would be a good balancing issue rather than boosting their DPS, which is pretty limited. |
Warde Guildencrantz
TunDraGon
36
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Posted - 2012.09.18 12:36:00 -
[24] - Quote
Wivabel wrote:Not happy with the thorax. With an 800 plate I can fit only IONs with a 1600 plate I cant even fit electrons without fitting mods. On the shield side it barely fits with the lack of cpu. looks like you will not have tank or gank on this ship at the moment.
Stabber looks awesome though it is soo soo much faster than the other three may be kinda imbalanced.
Did you take into account the 25% engineering bonus to PG and the 25% electronics bonus to cpu, as well as weapon upgrades and AWU?
Allandri wrote:Would it be possible to exchange the caracal's missile velocity bonus for one of explosion velocity to better fit into the idea of attack cruisers being close range?
Caracal should always be a long range missile platform and should never not be.
Regarding the changes, I really think another 10m/s on everything cept the stabber would better differentiate attack cruisers from combat cruisers, seeing as the speed difference between attack and combat frigates is huge, whereas on the cruiser level it will be around 10-15 m/s as it currently looks. |
Drew Solaert
Wildcard Inc.
216
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Posted - 2012.09.18 12:37:00 -
[25] - Quote
My excitment level just went through the roof.
Really looking forward to the new Caracal and Thorax stats, and the Stabber should be pretty interesting as well. I lied :o
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
55
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Posted - 2012.09.18 12:38:00 -
[26] - Quote
I'm Down wrote:I would also strongly consider giving Medium class Pulse lasers an extra 1-2km base range. Right now, Autocannons ( better tracking, no capacitor, etc) can achieve so much better range. Pulses with scorch should be able to hit about 30km before any TE/TC's are ever added.
This would be a good balancing issue rather than boosting their DPS, which is pretty limited.
No short range medium gun should be able to shoot that bloody far, Why is there no such thing as short range in this game anymore?
The problem isn't that lasers don't have enough range, its that autos have to great a range >_> |
Wivabel
Exanimo Inc Anger Management.
3
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Posted - 2012.09.18 12:39:00 -
[27] - Quote
Warde Guildencrantz wrote:Wivabel wrote:Not happy with the thorax. With an 800 plate I can fit only IONs with a 1600 plate I cant even fit electrons without fitting mods. On the shield side it barely fits with the lack of cpu. looks like you will not have tank or gank on this ship at the moment.
Stabber looks awesome though it is soo soo much faster than the other three may be kinda imbalanced. Did you take into account the 25% engineering bonus to PG and the 25% electronics bonus to cpu, as well as weapon upgrades and AWU?
Yep with max skills If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
55
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Posted - 2012.09.18 12:40:00 -
[28] - Quote
CCP Fozzie wrote: Caracal: Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 10% bonus to Light, Heavy Assault and Heavy Missile Velocity Slot layout: 5 H, 5 M, 4 L (+2), 2 turrets, 5 launchers Fittings: 630 PWG (+100), 430 CPU (+80) Defense (shields / armor / hull) : 1700(+137) / 1200(+145) / 1500(+171) Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 225(+47) / 0.425 / 12910000 / 5.1s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 270(+28) / 6 Sensor strength: 16 Gravimetric (+1) Signature radius: 135 (-10) Cargo capacity: 450
Does the Caracal really need 100km range in its missiles? Wouldn't it be better if it worked better at a slightly more reasonable range?
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Warde Guildencrantz
TunDraGon
36
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Posted - 2012.09.18 12:41:00 -
[29] - Quote
Wivabel wrote:Warde Guildencrantz wrote:Wivabel wrote:Not happy with the thorax. With an 800 plate I can fit only IONs with a 1600 plate I cant even fit electrons without fitting mods. On the shield side it barely fits with the lack of cpu. looks like you will not have tank or gank on this ship at the moment.
Stabber looks awesome though it is soo soo much faster than the other three may be kinda imbalanced. Did you take into account the 25% engineering bonus to PG and the 25% electronics bonus to cpu, as well as weapon upgrades and AWU? Yep with max skills
Fitting neutrons with a 1600 tank was always something exclusive to battlecruisers for gallente anyhow, the thorax is meant to be quick and wield huge dps.
Garviel Tarrant wrote:CCP Fozzie wrote: Caracal: Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 10% bonus to Light, Heavy Assault and Heavy Missile Velocity Slot layout: 5 H, 5 M, 4 L (+2), 2 turrets, 5 launchers Fittings: 630 PWG (+100), 430 CPU (+80) Defense (shields / armor / hull) : 1700(+137) / 1200(+145) / 1500(+171) Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 225(+47) / 0.425 / 12910000 / 5.1s Drones (bandwidth / bay): 10 / 10 Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km / 270(+28) / 6 Sensor strength: 16 Gravimetric (+1) Signature radius: 135 (-10) Cargo capacity: 450
Does the Caracal really need 100km range in its missiles? Wouldn't it be better if it worked better at a slightly more reasonable range?
As previously stated quite a few times, they want to look at the range of heavy missiles. Caracal has always had this bonus, i don't see why it becomes OP now, when it can actually use it to a reasonable extent. |
Connall Tara
Blue Republic RvB - BLUE Republic
35
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Posted - 2012.09.18 12:41:00 -
[30] - Quote
wivabel:
[Thorax, New Setup 1] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II
Experimental 10MN MicroWarpdrive I X5 Prototype Engine Enervator J5b Phased Prototype Warp Scrambler I
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hammerhead II x5
this is now... I think we'll be fine with the new layout with 30 extra cpu for MOAR WEBBING! :>
Fly reckless cohost and all round bad pilot o7 |
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