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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Liang Nuren
Heretic Army Heretic Nation
2290
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Posted - 2012.10.01 16:30:00 -
[571] - Quote
CCP Fozzie wrote:Hey guys. Don't worry I have not forgotten this thread. I just finished reading all the posts I had missed over the weekend.
We're very aware of the issues facing armor tanking, and how those issues hurt ships like the Omen. We're working on it, although I can't give you all an ETA quite yet.
Until you fix armor tanking, the Omen and all other ships which are expected to armor tank are at an extreme disadvantage. Please remember that the key reasons that people are shield tanking is damage mods and mobility. Frankly, even if you fix armor tanking I think you should give build that cap bonus into the Omen and give it an optimal + damage bonus. :)
Yes, I'm looking for a bigger Slicer.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Ashriban Kador
Amarrian Retribution Amarr 7th Fleet
13
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Posted - 2012.10.01 16:44:00 -
[572] - Quote
Liang Nuren wrote: Frankly, even if you fix armor tanking I think you should give build that cap bonus into the Omen and give it an optimal + damage bonus. :)
Yes, I'm looking for a bigger Slicer.
-Liang
Mmm, yes please! Your goals may align with some ... and with others, collide with the force of suns. |
Alara IonStorm
3225
|
Posted - 2012.10.01 22:04:00 -
[573] - Quote
CCP Fozzie wrote: We're very aware of the issues facing armor tanking, and how those issues hurt ships like the Omen. We're working on it, although I can't give you all an ETA quite yet.
I was thinking about the Thorax and how to make it more Armor Friendly besides the base shield nerf.
Most Cruisers can not use NOS / Neuts and many of the Frigates can not either. Cruisers especially find themselves dropping to small Neuts or Small Cap Boosters.
So I think you should drop the fitting req down to 5 Small, 50 Medium for Energy Warfare Modules. I know your Cane Nerf was around their fitting but giving it 7 Guns - Dmg Bonus would fix that and leave the second bonus open to a real role.
Anyway point of that is I think you should make the Thorax more like this.
Thorax: Cruiser skill bonuses: 10% bonus to Medium Hybrid Turret damage 5% bonus to Medium Hybrid Turret falloff Slot layout: 5 H, 3 M, 6 L (+1), 4 turrets Fittings: 820 PWG, 330 CPU (+30) Defense (shields / armor / hull) : 1200(-324) / 1600(-41) / 1700(-175) Capacitor (amount / recharge rate / average cap per second): 1450(+75) / 490s(+25.25s) / 2.8 Mobility (max velocity / agility / mass / align time): 235(+55) / 0.49(-0.0658) / 11280000 / 5.2s (-0.7) Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km(-2.5) / 280(+21) / 6 Sensor strength: 15 Magnetometric Signature radius: 130(-10) Cargo capacity: 465(+200)
That would give it slightly less base Dmg then before + second slot for a Mag Stab, the free high lets you mount a Nos without killing your fitting for fighting larger targets with more Cap to run Neuts or a Neut for smaller or equal targets. A slight falloff bonus that isn't great for Blaster kiting with and while most ships run 5% Dmg / !0% secondary stat the loss of a turret lets you reverse that to the Dmg effect the lesser second bonuses hit is a tradeoff for the utility. The Drone space helps define it above the rest as a Gallente Drone Boat letting hold Frig and Cruiser Drones without increasing current Dmg potential.
This would nerf the Shield Tank and Duel Web but for an Armor Dmg Brawler I think it would make better over all. |
Lord Calus
Fractured Core Fatal Ascension
18
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Posted - 2012.10.01 22:54:00 -
[574] - Quote
Liang Nuren wrote:CCP Fozzie wrote:Hey guys. Don't worry I have not forgotten this thread. I just finished reading all the posts I had missed over the weekend.
We're very aware of the issues facing armor tanking, and how those issues hurt ships like the Omen. We're working on it, although I can't give you all an ETA quite yet. Until you fix armor tanking, the Omen and all other ships which are expected to armor tank are at an extreme disadvantage. Please remember that the key reasons that people are shield tanking is damage mods and mobility. Frankly, even if you fix armor tanking I think you should give build that cap bonus into the Omen and give it an optimal + damage bonus. :) Yes, I'm looking for a bigger Slicer. -Liang
I have to agree. It seems like every other race is getting 2 nifty useful flavorful (adjective)ful bonuses, and amarr get the same old, "OMG I CAN ACTUALLY USE MY WEAPON SYSTEM!!" bonus. If you want to look at why minmattar is so popular, look at the ship bonuses. falloff + tracking, tracking + damage, speed + tracking. Simply put, you are giving a pair of useful bonuses on every ship, while they maintain the obvious advantage shield tanking has. So you are stacking imbalance upon imbalance.
To fix? Give amarr better base cap and increase the cap regen amount. It is frankly silly that the race whose weapons are pure energy have the same ship power technology as the rust bucket, "my guns don't use cap and have selectable damage types el oh el smiley face", race does.
Armor tanking vs shield tanking fix? You screwed the pooch on this one guys. ASB is too powerful. No ifs ands or buts. It is the single most powerful module I have seen in YEARS. And the armor tanking mod? Something that has less utility and draws more cap than another rep. I am astounded. The crap armor mod also has a skill, which makes it suck up MORE cap, doesn't boost effectiveness any, and still does nothing to bring equity between the two tank types.
There is a reason I tell EVERY new person to train mattar, shield tanks, projectile weapons. You have created through the various inexplicable buffs upon buffs to this very select group of ship, weapon, and tank type which forces a homoginzation of skills and equipment used. Until such time as there is a VALID and not COMEDY reason to use anything but the preferred and frankly overpowered "winmattar" combination, you are just deluding yourself that you are actually balancing anything. |
Serwenta
TOHA Heavy Industries TOHA Conglomerate
2
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Posted - 2012.10.02 13:37:00 -
[575] - Quote
CCP Fozzie wrote:
Thorax: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed
Wouldn't it be more in line with how you have reshaped the Atron to make the Tracking bonus a fall-off bonus? It'd also make sense when you consider the Deimos's fall-off bonus too ...
If there is a reason why you have done it this way round could you please explain? |
Harvey James
Prospero's Sight
41
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Posted - 2012.10.02 14:38:00 -
[576] - Quote
Serwenta wrote:CCP Fozzie wrote:
Thorax: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed
Wouldn't it be more in line with how you have reshaped the Atron to make the Tracking bonus a fall-off bonus? It'd also make sense when you consider the Deimos's fall-off bonus too ... If there is a reason why you have done it this way round could you please explain?
yes attack cruisers are meant to be like T1 HACS surely. So kiting being the theme so a healthy 10% falloff makes more sense as blasters already have strong tracking close range the only issue is getting into range. Especially now the moa is a brawler it makes more sense. Also buff its shield HP a little. |
MIrple
BSC LEGION Tactical Narcotics Team
135
|
Posted - 2012.10.02 14:51:00 -
[577] - Quote
Harvey James wrote:Serwenta wrote:CCP Fozzie wrote:
Thorax: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed
Wouldn't it be more in line with how you have reshaped the Atron to make the Tracking bonus a fall-off bonus? It'd also make sense when you consider the Deimos's fall-off bonus too ... If there is a reason why you have done it this way round could you please explain? yes attack cruisers are meant to be like T1 HACS surely. So kiting being the theme so a healthy 10% falloff makes more sense as blasters already have strong tracking close range the only issue is getting into range. Especially now the moa is a brawler it makes more sense. Also buff its shield HP a little.
Dont you dare touch how they have this ship set up. I have 2 fits that work perfectly with the bonuses. If you don't believe me put together a Shield 200mm Rail Rax. It can kite at 2200m/s and hit for around 400 dps. It is going to own :)
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Harvey James
Prospero's Sight
42
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Posted - 2012.10.02 15:41:00 -
[578] - Quote
Stabber could definitely do with another turret and remove drones or add some. |
Lavitakus Bromier
The Scope Gallente Federation
7
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Posted - 2012.10.02 17:08:00 -
[579] - Quote
CCP Fozzie wrote:Hey guys. Don't worry I have not forgotten this thread. I just finished reading all the posts I had missed over the weekend.
We're very aware of the issues facing armor tanking, and how those issues hurt ships like the Omen. We're working on it, although I can't give you all an ETA quite yet.
Well omen should just be buffer tanked anyways. What IM worried about is the maller doing dam near the same damage as the omen. And it's got more cap to. Could we remove cap turret bonus and replace it with a damage bonus. Or to counter heavy armor tanking draw back. remove cap bonus and replace it with a slight damage and speed bonus instead. This would make it do more alpha then the maller. And make it more agile thus increasing survivability.
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Meldorn Vaash
State War Academy Caldari State
41
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Posted - 2012.10.03 05:09:00 -
[580] - Quote
I like the direction the Stabber is going but I think it needs a little bit more:
1 more turret (Puts it inline with the others in this class) +50 Base grid (For the additional turret) Drone bay and bandwidth for 5 light drones... (Shooting for the moon here. Only having 1 drone is laughable at best. Maybe 2 or 3? ) Ditch the split weapons (I personally don't see the point of the guns/missiles combo. Call me a purist) |
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Jon Marburg
The Executioners Capital Punishment.
32
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Posted - 2012.10.03 09:03:00 -
[581] - Quote
What I don't get is why all the races have the same cap recharge rate. You'd think that the ships with cap intensive weapon systems would have stronger capacitors than those with less cap demand. |
Kai'rae Saarkus
Ganja Labs Exodus.
0
|
Posted - 2012.10.03 09:30:00 -
[582] - Quote
Vyktor Abyss wrote:Another kiting boost at the expense of blaster ships.
Oh dear.
Rupture epitomises this. More base speed than the Thorax coupled with it's Neut blows the Rax out of the water.
Armour Rupture vs Armour or Shield Thorax = scram, web (maybe neut) dead Rax.
Shield Rupture vs Shield Rax = Long point, kite; dead Rax.
Shield Rupture vs Armour Rax = Long point, kite; dead Rax. You may get lucky and land the web/scram (unlikely because you're so much slower and less agile than a Ruppie if you're Armour tanked); but even then the Ruppie's neut makes it chancy. |
King Rothgar
Black Watch Guard Gl0rious Bastards
309
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Posted - 2012.10.03 10:06:00 -
[583] - Quote
The proposed omen is still a broken ship. No ship should ever have a "10% per level cap usage" bonus. Remove that bonus from the game completely. By giving it that bonus, it is effectively a single bonus ship like the current maller, omen and the old punisher you recently fixed. Additionally, the omen as an armor tanker is going to be a relatively slow cruiser just like the maller. As such the bonuses need to reflect that fact. The proposed maller realizes that by being an all out brawler with a tanking and damage bonus. Since the omen is in the attack line, both bonuses should be offense based. I suggest a 5% damage and 5% RoF bonus. Another viable alternative is a 5% damage and 10% range bonus.
On a related note, the stabber is once again looking like it will be the best of the attack cruisers. It has far superior speed to the rest combined with excellent damage projection and it doesn't sacrifice tank or dps to do this. That is clearly unbalanced. I suggest setting the stabber up to have that great speed and damage projection, but at the expense of tank and raw damage output. To achieve this, nerf the crap out of it's HP and PG. Aim for a max skilled stabber to be stuck with 180mm AC's, MWD and single LSE. If they can fit anything bigger than 180's, it's overpowered.
Also, the thorax needs more base speed. Since it is an armor tanker (or it's supposed to be) with the shortest ranged weapons, it needs the speed and agility with a plate fitted to close the gap and get on its target. I suggest giving the thorax the highest base speed of them all because of this. Something around 400m/s would be appropriate. It should be a quick, nimble point blank range face melter. It's weakness is that it can't hit anything beyond 7-8km. The Troll is trolling. |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
307
|
Posted - 2012.10.03 10:27:00 -
[584] - Quote
King Rothgar wrote:...Also, the thorax needs more base speed. ... Check the mass on it, a single heated MWD cycle and it will probably be able to catch the faster Stabber. It shouldn't be fast as such, but primarily when under thrust which the lower mass achieves.
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Kai'rae Saarkus
Ganja Labs Exodus.
1
|
Posted - 2012.10.03 11:47:00 -
[585] - Quote
Veshta Yoshida wrote:King Rothgar wrote:...Also, the thorax needs more base speed. ... Check the mass on it, a single heated MWD cycle and it will probably be able to catch the faster Stabber. It shouldn't be fast as such, but primarily when under thrust which the lower mass achieves.
Do the research.
The Thorax is 120,000 Kg lighter than the Stabber.
An 800mm Reinforced Rolled Tungsten Plate adds 1,375,000 Kg. (The lightest non-faction plate that is worth fitting to a cruiser)
You could reduce the weight of a 800mm RRT plate by an order of magnitude and an 800mm tanked Rax will still have more mass than a shield tanked Stabber.
Edit: Wow... even a 200mm RRT Plate (137,500Kg) is enough to bump the Rax's mass over the Stabber. |
Harvey James
Prospero's Sight
48
|
Posted - 2012.10.03 11:55:00 -
[586] - Quote
mm... perhaps reducing the base mass of armour boats would help negate the speed/agility loss as-well as adding a little more speed, but i definitely think they need to sort out the use of over-sized mods in the game cruisers and bs shouldn't share the same tank/prop mods any day of the week.
on the Omen and maller they both could use stronger damage/ROF bonus's. and maybe split the omens drones with the maller. For the omen think of it as compensation for the omen having to use the cap bonus |
Dread Pirate Pete
Tribal Core Defiant Legacy
63
|
Posted - 2012.10.03 12:22:00 -
[587] - Quote
Harvey James wrote:mm... perhaps reducing the base mass of armour boats would help negate the speed/agility loss as-well as adding a little more speed, but i definitely think they need to sort out the use of over-sized mods in the game cruisers and bs shouldn't share the same tank/prop mods any day of the week.
Introducing a wider variety of plate/extender sizes would probably be a good idea. Having a single viable size would not be much better than the current oversize meta. |
Spugg Galdon
APOCALYPSE LEGION
200
|
Posted - 2012.10.03 13:42:00 -
[588] - Quote
Dread Pirate Pete wrote:Harvey James wrote:mm... perhaps reducing the base mass of armour boats would help negate the speed/agility loss as-well as adding a little more speed, but i definitely think they need to sort out the use of over-sized mods in the game cruisers and bs shouldn't share the same tank/prop mods any day of the week. Introducing a wider variety of plate/extender sizes would probably be a good idea. Having a single viable size would not be much better than the current oversize meta.
A redesign of the plates overall needs to be considered really. For example, one plate should offer excellent hp's but be very heavy. Another should offer reasonable hp's without ruining your ships speed/agility. Another plate would be an all rounder (good hp's average decrease in speed/agility) etc. This way one plate (rolled tungstun) doesn't became the only plate in use.
Also, oversizing your tank should have far greater penalties to your ship. For example fitting large extenders on cruisers or medium extenders to frigates should blow your sig up a lot more than it does and fitting 1600mm plates to cruisers should really penalise their speed/agility |
Kai'rae Saarkus
Ganja Labs Exodus.
1
|
Posted - 2012.10.03 14:13:00 -
[589] - Quote
Harvey James wrote:mm... perhaps reducing the base mass of armour boats would help negate the speed/agility loss as-well as adding a little more speed, but i definitely think they need to sort out the use of over-sized mods in the game cruisers and bs shouldn't share the same tank/prop mods any day of the week.
Seconding the post above: it's not Armour Boats mass that is the problem, it's the mass of plates.
1600mm plates are balanced. Right sized for BS/BCs; oversized for Cruisers so you trade big tank for big mass increase. 400mm plates are balanced. Too little EHP to be worth it on Cruisers; oversized for Frigs so you trade a big tank for fitting issues and a big mass increase. 200mm plates are barely balanced. Good enough EHP buff to be worth it and not too difficult to fit but does hurt your maneuverability.
The rest aren't really worth it, unless fitting means you have no other option.
Look at the mass and volume of the T1 and T2 plates: Plate | Mass | Volume 50mm | 18,750Kg | 5m3 100mm | 37,500Kg | 5m3 200mm | 187,500Kg | 10m3 400mm | 375,000Kg | 10m3 800mm | 1,875,000Kg | 20m3 1600mm | 3,750,000Kg | 20m3
It's apparent 50 and 100mm are Frigate sized, 200 and 400mm are Cruiser sized and 800mm and 1600mm are BS sized.
However, it's just not worth fitting a 50 or 100 mm on a Frigate, a 400mm on a Cruiser or a 800mm on a BS. So at present; 200 and 400mm are used on Frigs and Destroyers, 800 and 1600mm on Cruisers and BCs, and 1600mm on BSs.
I'd suggest modifying plates to something like this as a baseline (leaving their EHP and volumes unchanged):
Plate | Mass 100mm | 37,500Kg (honestly, you could probably get rid of this as well as the 50mm) 200mm | 75,000Kg 400mm | 375,000Kg 800mm | 750,000Kg 1600mm | 3,750,000Kg
This means that for Frigs and Cruisers you have 2 real options for Armour tanking: fit a heavy mod for more tank but drastically less manoeuverability; or a light mod for decent tank (one 800mm Plate II adds similar EHP to a LSEII) and only a (noticable) but minor hit to manoeuvreability.
The result of this, is that armour fit Attack Cruisers are more viable than at present and balancing them should be easier. |
Harvey James
Prospero's Sight
52
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Posted - 2012.10.03 14:17:00 -
[590] - Quote
nah the bs ones should be unfittable to cruisers. So they need to buff the 200 and 400mm plates to be worthwhile on cruisers and do the same for 50 and 100mm for frigs. |
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Dread Pirate Pete
Tribal Core Defiant Legacy
64
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Posted - 2012.10.03 14:28:00 -
[591] - Quote
Harvey James wrote:nah the bs ones should be unfittable to cruisers. So they need to buff the 200 and 400mm plates to be worthwhile on cruisers and do the same for 50 and 100mm for frigs.
Bah, just redesign the system entirely.
Each class should have at least 3 viable sizes, different ones giving maluses to different combinations of top speed, acceleration or inertia. Not just Hp for mass. A frig could fit the smallest Cruiser plate with fitting mods/implants, but it would be silly/bait. |
Spugg Galdon
APOCALYPSE LEGION
201
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Posted - 2012.10.03 14:35:00 -
[592] - Quote
Dread Pirate Pete wrote:Harvey James wrote:nah the bs ones should be unfittable to cruisers. So they need to buff the 200 and 400mm plates to be worthwhile on cruisers and do the same for 50 and 100mm for frigs. Bah, just redesign the system entirely. Each class should have at least 3 viable sizes, different ones giving maluses to different combinations of top speed, acceleration or inertia. Not just Hp for mass. A frig could fit the smallest Cruiser plate with fitting mods/implants, but it would be silly/bait.
The variantion should come in different materials within the sizes. For Example: Nanofibre plates should be lightweight and offer moderate HP Steel plates should offer good HP but moderately heavy Rolled Tungstun plates should be very heavy with excellent HP |
Kai'rae Saarkus
Ganja Labs Exodus.
2
|
Posted - 2012.10.03 14:45:00 -
[593] - Quote
@ Harvey James
You're suggesting 1600mm plates on a Cruiser are OP'd?
Or, are you suggesting 1600mm plated T1 cruisers have too much EHP?
Or, are you suggesting that 1600mm plates are Nerfed on BS's and BS's need more EHP?
Because if none of those are true, then 1600mm plates are balanced as they are.
Because if you buff 200mm and 400mm plates to be relevent on a Cruiser, then you either make 800mm and 1600mm irrelevent on BSs OR you increase the potential EHP you can get on a BS.
My solution leaves the balanced modules (400mm and 1600mm plates) alone.
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Harvey James
Prospero's Sight
53
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Posted - 2012.10.03 14:55:00 -
[594] - Quote
Kai'rae Saarkus wrote:@ Harvey James
You're suggesting 1600mm plates on a Cruiser are OP'd?
Or, are you suggesting 1600mm plated T1 cruisers have too much EHP?
Or, are you suggesting that 1600mm plates are Nerfed on BS's and BS's need more EHP?
Because if none of those are true, then 1600mm plates are balanced as they are.
Because if you buff 200mm and 400mm plates to be relevent on a Cruiser, then you either make 800mm and 1600mm irrelevent on BSs OR you increase the potential EHP you can get on a BS.
My solution leaves the balanced modules (400mm and 1600mm plates) alone.
mm... well 1600 is probably too much for a cruiser but not a great deal so i would say buff the 1600 and 800 and make them only usable on bs. Then buff the 400 and 800 to about 85% of where the current 800 and 1600 is and same with the frig sized ones. |
Kai'rae Saarkus
Ganja Labs Exodus.
3
|
Posted - 2012.10.03 16:28:00 -
[595] - Quote
Harvey James wrote: mm... well 1600 is probably too much for a cruiser but not a great deal so i would say buff the 1600 and 800 and make them only usable on bs. Then buff the 400 and 800 to about 85% of where the current 800 and 1600 is and same with the frig sized ones.
Because what Eve needs is more EHP in Armour BSs? Right?
And I don't buy "probably too much for a Cruiser". 1600mm Plate cruisers aren't going around wiping the floor with everything else (well the Rupture is... but that's not 'cos of the plate).
Really, your argument is about an aesthetic choice that 'BS modules shouldn't be on Cruiser hulls'. |
Harvey James
Prospero's Sight
53
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Posted - 2012.10.03 16:44:00 -
[596] - Quote
Kai'rae Saarkus wrote:Harvey James wrote: mm... well 1600 is probably too much for a cruiser but not a great deal so i would say buff the 1600 and 800 and make them only usable on bs. Then buff the 400 and 800 to about 85% of where the current 800 and 1600 is and same with the frig sized ones.
Because what Eve needs is more EHP in Armour BSs? Right? And I don't buy "probably too much for a Cruiser". 1600mm Plate cruisers aren't going around wiping the floor with everything else (well the Rupture is... but that's not 'cos of the plate). Really, your argument is about an aesthetic choice that 'BS modules shouldn't be on Cruiser hulls'.
well you also have to consider the penalties of using oversized mods on hulls they were not designed for i.e. it helps to lessen the speed and agility penalty on armour cruisers and the same goes for sig bloom on shields.
Plus bs will be looked at anyway so they can reduce thier HP if needed |
Aurelius Valentius
Imperial Academy Amarr Empire
198
|
Posted - 2012.10.06 03:50:00 -
[597] - Quote
Meldorn Vaash wrote:I like the direction the Stabber is going but I think it needs a little bit more:
1 more turret (Puts it inline with the others in this class) +50 Base grid (For the additional turret) Drone bay and bandwidth for 5 light drones... (Shooting for the moon here. Only having 1 drone is laughable at best. Maybe 2 or 3? ) Ditch the split weapons (I personally don't see the point of the guns/missiles combo. Call me a purist)
I agree
5x turrets - fights in fall-off, needs tracking, and fall-off bonuses and can be an attack cruiser if it can fight outside of web-scram range... or some at least be fast with an AB on it.
1x missile is ok for a rocket launcher - anti-drone work.
1x drone is worthless, drop it or put on at least 3, 5 would be better... but 1 is just pointless, less it's a salvage drone.
If it's going to be a glass cannon with speed it def needs to focus totally on range and speed tanking.
Love the new model, not sure how this ship is going to kit out though as proposed... seems like it's the odd ship of the class, and not really a cruiser, but a heavy dessie. Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |
Eckyy
EVE University Ivy League
34
|
Posted - 2012.10.06 06:24:00 -
[598] - Quote
Jon Marburg wrote:What I don't get is why all the races have the same cap recharge rate. You'd think that the ships with cap intensive weapon systems would have stronger capacitors than those with less cap demand.
Because Amarr is different than Minmatar. Laser boats aren't expected to have the same cap available to other mods because they are flown differently and have different strengths and weaknesses. Ideally, it's a tradeoff. Amarr use more cap because they have good damage projection and don't need to MWD around to apply it. They also often have resistance bonuses instead of active ranking bonuses which can ease cap use too. |
King Rothgar
Black Watch Guard Gl0rious Bastards
312
|
Posted - 2012.10.06 11:53:00 -
[599] - Quote
You sir have a poor grasp on how the game works. Cruisers MWD around, that's what they are for. The whole point of a cruiser is greater mobility than a BC or BS. If your cruiser is slower than your BC/BS, then why would you ever bother with it? Amarr use MWD's just as much as the minnies do.
The Troll is trolling. |
Major Killz
Chaotic Tranquility Casoff
83
|
Posted - 2012.10.06 13:03:00 -
[600] - Quote
The Thorax is already as powerful as a Rupture. Which isn't suppose to be the case, based on what CCP has said. Apparently, a Combat cruiser has more defense and does significantly more damage compared to an attack cruiser.
The Thorax is an anomaly and is more of a Combat cruiser, instead of a attack cruiser. It has non of the weakness of attack cruisers. The only other attack cruiser that comes close to Combat cruiser damage is a Omen, but it has a pretty weak tank by comparison.
Both a Rupture and Thorax do around the same damage @ 20,000m (20km). Both have around the same effective hit-points with any close range setup. The velocity of both ships is similar too.
Gallente tech 1 cruisers have been boosted far beyond the rest and they SHOULD because of blaster range limitations. Which kinda got delt with in another boost, by making them more inline with Minmatar falloff. However, I believe the Vexor may have been boosted TOO much. |
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