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Ris Dnalor
Minmatar Union Enterprises
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Posted - 2007.10.11 04:26:00 -
[271] - Quote
Originally by: CCP Greyscale
It's less a technical issue and more a gameplay/design one - what do we do about Amarr stations in Minmatar lowsec space, for example? Do we let Amarr FW players dock there? Do we stop Minmatar FW players docking there? What about the ones in hisec? What about Caldari stations in Minmatar space - do we let Amarr FW players dock there? And so on and so forth... It's something we're still considering including, but it's still not clear whether or not we can come up with a consistent, coherent way of restricting docking rights.
I know it's a nightmare to think of from your end, but if Amarr and Minmatar go to war and there is an Amarr station in Empire Hi sec, I see that the Republic fleet would plunder it and either destroy or capture it. They have soveriengty and could revoke the station rights to exist there.
In lo sec, The empires do not patrol their low sec areas with npc ships, so it could be arguable that they might exist, at least for a awhile, unchanged. that could go either way.
It would be a hardship on players that don't want to participate in the factional warfare if you go changing ownership of stations.
What I want to know is how much Concord will charge the Republic per week when we war dec Amarr ;)
-- Talking in Circles is more dizzying than walking in them...
Tralala |

Haas Tabris
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Posted - 2007.10.11 07:37:00 -
[272] - Quote
I know I'm late to the party (been too busy pvp'ing to read the forums lately), but I have a real simple idea for this FW stuff...
You sign on as a privateer with one of the factions. You can only sign on with one. That faction is at war with one or more of the other 3 factions. You can now freely attack pilots who have signed on as privateers with the warring factions.
Think of it like another wardec system, except instead of between corps, it's between faction pilots. You can opt in (get your letter of marque) and opt out (resign your commission) anytime. And get this, with the new killmail system, ranks and rewards and medals could be achieved by number of kills or killpoints. And with eve voice it would be pretty easy to round up a raiding party from whoever was online (in your faction) and go hit some enemy systems looking for faction targets. Heck, even give us a faction channel (for everyone who's opted in) to make finding a group and a fight easier.
Do it this way and empire PVP (aka FW) takes off like a crow with domination overdrives. :-) You might even rival world pvp in warcraft before they introduced battlegrounds, and man, that was hella fun.
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J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.10.11 18:30:00 -
[273] - Quote
Originally by: Adhar Khorin Has there been any consideration toward allowing a FW pilot to "call in support" from the faction navy to defend sovereign space?
The amount of support (ie, NPC naval vessels) that you'd be able to call in would depend on your standing, and could also cost standing and/or LP to (literally) call in the favor. It would also introduce one hell of an element of surprise when you're defending your own turf. Invaders see small gang, engage said gang, and then NPC navy shows up to the party.
What this man said. That would add such a level of immersion it would be untrue. Of course, the cost of calling in that favour would have to change depending on how far you are from friendly space 
Which makes me wonder - will there be a secondary level of 'security level' for the systems? Something to represent contested space.
----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account somehow." "Wait, why was there even a flag for that to begin with?" "..." |

Drethon
Gallente Selinir Industries
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Posted - 2007.10.12 12:06:00 -
[274] - Quote
Not sure if this has been mentioned yet but an option to allow for conquerable stations in FW is vary concentration of NPC response inversely based on how many low sec (or even high) systems they own.
The idea is when they have an even number of systems, the NPCs are spread out with an offensive push in one area and defense in another. As they begin to loose systems some of the offense is pulled back and the defense becomes concentrated. As they come down to a few systems left, each system would be defended by fleets large enough to scare even BoB and these fleets would push back out hard enough to reconquer quite a bit of space. This would allow the various warring factions to push back and forth though low sec.
Also to handle people docking, systems that have been held longer than a week or month would have good security set up and would stop ships with low enough standings. Systems that have only recently been conquered, on the other hand, would not have good security in place so as long as you don't shoot any ships while in the system, they will let you dock.
My 0.02ISK |

Blackback Starkiel
EveArt Studios
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Posted - 2007.10.12 12:16:00 -
[275] - Quote
Edited by: Blackback Starkiel on 12/10/2007 12:16:18
Originally by: Drethon [...] As they begin to loose systems some of the offense is pulled back and the defense becomes concentrated. As they come down to a few systems left, each system would be defended by fleets large enough to scare even BoB and these fleets would push back out hard enough to reconquer quite a bit of space. This would allow the various warring factions to push back and forth though low sec.
Similar ideas has been suggested earlier in the thread, but I like it nevertheless. I get this vision of jumping into a system suddenly coming upon two NPC Titans and a full sky of super capitals eyeing me suspiciously ... . Blackback
 Holographic gallery of my artwork |

CommanderInChief
The-Secret-Service Retribution.
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Posted - 2007.10.12 16:31:00 -
[276] - Quote
Wont security space basically become redundant? There will be no safe space to enter, the typical lets wait outside a station and gank any other faction forever syndrome will happen. A new privateer alliance will form and pew pew everything it can in empire. I think perhaps a limit on the gang size would be better. Someway of stopping station camping too, nothing worse than sat in a station for weeks because a huge faction has decided to come to take over the system, which no person dare now enter, so your stuck there. Perhaps it will just become high sec piracy!.
Factional warfare great but make it instanced base, or create/build more 0.0 universe and systems that cannot be claimed etc, its purely for factional warfare. like 0.0 factional battlegrounds
Then people basically have a dedicated battlefield, but then have high space to stay safe if they need to.
There are so many problems with it being eve universe based.
Noobs will join in just for some excitement because they cant get in 0.0 to fight, and some find they are no match for anyone and die quickly, ultimately leaving the game.
If its 0.0 based then you know the risk that you enter you may encounter an enemy faction, having it in empire well you have no idea.
We do not train to be merciful here. Mercy is for the weak. Here, in space, in competition. A man confronts you he is the enemy. An enemy deserves no mercy |

Lux Simian
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Posted - 2007.10.13 16:24:00 -
[277] - Quote
Originally by: Callus Tacticus 3.Faction Missions- If you sign up for a Faction, you can gain access to a special set of faction missions. Perhaps it could be missions that send you into the tcontested areasv or into enemy space to complete. I would think there should be some sort of division here between casual Faction Warfarers, and those who wish to Role-play more.
------------a.Maybe you could get them from Officers in space who move around. Similar to COSMOS agents. These would be agents who reside in ships that can be alone or part of fleets. Perhaps there could even be one that sits in a Titan and gives out missions into low sec for players with capital ships or larger gangs.
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4.Faction Officer Modules- Provide Faction Officer modules to players for completing harder objectives in Factional Warfare. Example: Mithoula Tekkan of the Caldari Navy who has a Raven that flies somewhere in the system of Isinokka, patrolling, gives you if you have reached a certain threshold in standings, can give you a Mithoula TekkanFs Cruise Missile Launcher. Similar to the COSMOS agents that reportedly will give you a Navy Issue ship if you have very high standings with their faction. This can be incorporated with or without having factional missions. I would like for these Officers to be non-static, and moving, but have a general patrol area that is only a system for lower level officers and a region for high level officers. Alright` that is enough typing for now`
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But I also enjoy the ideas of some rewards that arenFt as USEFUL, but still would be fun to have as bragging rights, including medals, titles, or even ranks in the factionFs navy!
I will be back soon with #5` after I finish reading page 2 of this feedback thread.
I particually like the idea of missions being somewhat more open ended than normal missions, allowing also for courier missions (3000 marines need at x, run ammo and kit into a station in the warzone) - which would allow for courier mission players to get involved.
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Windryder
New Fnord Industries Black Scope Project
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Posted - 2007.10.14 11:42:00 -
[278] - Quote
Okay, I just have one stupid question...
How can Factional Warfare work if industrialists do not have the ability to choose to whom they sell - or conversely if pilots cannot choose from whom they buy?
It seems ridiculous to have a system where you might go out to fight for your Faction, destroying the Enemy pilots, only to dock into station and buy all your new gear from corporations allied to that Enemy, thus lining their coffers with Isk and sponsoring their war effort.
If the current anonymous market is to remain we may as well just declare the Caldari victorious because they have the lions share of the economic and industrial power.
As a non-Caldari faction fighter, would you risk losing access to the Jita marketplace? Yes I know, Trading Alts and Gun Runners... but it just strengthens my point that most of the money is going to go to Jita and the Corps aligned with the Caldari Faction.
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Pirokobo
Caldari Anaheim Electronics
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Posted - 2007.10.17 15:57:00 -
[279] - Quote
Edited by: Pirokobo on 17/10/2007 16:03:38 The one problem I see with factional warfare is the degree to which the factions cooperate. The lore would seem to be disjoint about how much each faction hates the others. The Amarr and Minmatar hate each other and this is evidenced by the near total absence of each other's stations in their respective space. The Caldari and Gallente likewise hate each other.
But the lore sometimes suggests an affinity between Gallente and Minmatar, and similiarly between Amarr and Caldari, and a mirror dislike between Minmatar-Caldari and Amarr-Gallente.
These relationships I think are irrelevant in a war sense. Each faction only needs one enemy. Not two.
Further, I think one critical aspect will need to be issuing letters of marque in some way shape or form, so that it becomes COMPLETELY concord-legal to attack convoys and navy ships in empire space (whereas today attacking convoys is a complicated affair). Of course, the spawn rate of convoys will need to be increased.....
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Gragnor
Ordos Humanitas
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Posted - 2007.10.21 02:16:00 -
[280] - Quote
Here's a thought. Feel free to laugh at it.
Eve needs a stock market just like in real life. The trading side to this game is not developing along with pvp aspects of it.
How about you create an Eve stock market and ONLY allow corporations which have entered into faction warfare to use it. The reason is that those corps have agreed to follow the rules associated with factions, which meabs they have sufficient legal standing to trade in that space. In that way the faction corps can play in empire and zero sec space.
Of course, once a corp is aligned with a faction - it could place a station in a low sec for itself, with open acess to all. In this way - role players are encouragd specifically to play a core role in Eve in the development of their faction and have a reason to pvp.
It would also mean the low sec pirates would actually have a real target to fight as an rper who put a station down would have to defend it. Of course, if you lost standings, you lose the station.
As stations are placed on palnets; a factional aligned station would have to maintain moon dominance for that planet and keep its standings up. Of couse, if someone attacked those pos's - the factional aligned navy could spawn to help them plus the normal defence.
To lose a low sec station wiould be the ultimate death for a role player as it means factional warfare would be played out on the same level as zero sec.
The downside would be LAG from hell, but CCP promises us this will be fixed soon(tm).
Just random thoughts.
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Braise Erighani
Gallente Galaxia Entertainment
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Posted - 2007.10.21 15:06:00 -
[281] - Quote
just as a random thought
why try to bring 0.0 to high sec?
why not bringing high sec to 0.0? through factional warfare, why not make 0.0 safe for a faction?
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.10.23 17:25:00 -
[282] - Quote
Long ago, year and a half maybe, I started a thread about what IFd like to see, but I canFt find it. Some of what is below has been suggested, so consider them votes for those ideas,
Letters of Marquee { A player gets his letter from the faction and after 24 hours he can shoot at or be shoot at by the opposing factions. A player can resign his letter and after 24 hours he is tsafev. Resignation of a letter results in the drop of a rank.
Ranks are awarded based tkill pointsv. Kill points are determined by the difference in two things { the difference in ships used and the difference in skill points between the two pilots. A small ship killing a big ship is worth positive points. A big ship killing a small ship would be zero points. A low SP character blowing up a high SP character gives points. A high SP character blowing up a low SP character gives no points.
Podding is allowed, but podding costs a player half his kill points. If a player has more kill points than his victim, concord will blow up the attacker.
Kill points for individuals are public knowledge show right up there on the character info sheets, next to rank and medals.
Ranks require cumulative kill points. A rank one would cost say 1000 kill points on the record, rank 2 costs 2000, rank three requires 4000, 8000, 16000, etc. Note that this encourages players not to pod as podding will slow down rank gain.
Rank rewards { As a players rank goes up, the faction gives the player ships. These ships are special in that each is tagged with a unique ID and only useable by the pilot to whom the ship was awarded. If the ship is destroyed itFs gone. At the next rank, the player will turn in his old ship and get the next ship. If the previous ship has been destroyed, then the player does not have to turn it in. These ships can NOT be insured, can not be sold, can not be traded and players can not eject from them. If they are factional ships, like a CNR or not, I donFt really care.
NPCs, the kind we see floating around gates will shoot at anyone with a letter from an opposing faction. They will however not use that uber scrambler webber deal seems to exist today. The may web and maybe a frig or two will scramble, but that should be it.
Lettered players may NOT shoot at opposing faction pilots within 300 km (same grid) as a gate. LetFs not have huge empire gate camps please. let the NPCs guard the gates, and as NPCs can spawn at a whim, they should be sufficient to stop a smaller group, but could be overwhelmed by a large group. A large group will not stick around long though because sentry guns will also get a nice factional warfare buff. They should be destroyable, but respawn. The idea is, let an invader launch a large attack, create a breach, move the fleet through and get on to the next objective as fast as they can before the cavalry arrives. Killing NPC gate guards/guns rewards zero kill points. They are nothing more than an obstacle to overcome, not the goal.
Opposing stations in factional space.(enemy stations in friendly space) { They will fire on any lettered player from an opposing faction. They will not have ships guarding them. They are a refuge in hostile space but the are not death stars. Their guns can be destroyed and take a long time to respawn, upwards of a few days. They may provide a refuge for a while, but not forever, they may likely become a death trap.
Faction stations in faction space (friendly stations in friendly space) { They will fire on any lettered player from an opposing faction. They are also guarded by the same kind of ships that guard friendly gates. Their guns and ships can be destroyed, but the respawn rate is just a few minutes and behave as gates do for all intensive purposes.
Docking { lettered Players of any faction can dock at any factionFs stations, getting in and out of hostile stations will be the problem. Player wants to dock there, ok sure. Go ahead. Good luck to you however.
-AS |

Myadra
Amarr Cruoris Seraphim
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Posted - 2007.10.24 22:17:00 -
[283] - Quote
here is a post i made 2 years ago with some idea's on factional warfare, way before anyone ever mentioned it ^^
http://myeve.eve-online.com/iNgameboard.asp?a=topic&threadID=214203
thought it might be easyeir to post a link than a big long post here too.. hope some devs actually read it this time..
-Myadra
-Banner coming- Back from long break
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Myadra
Amarr Cruoris Seraphim
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Posted - 2007.10.25 19:26:00 -
[284] - Quote
Edited by: Myadra on 25/10/2007 19:28:28 Edited by: Myadra on 25/10/2007 19:27:20
also forgot to add this one i did almost 1 yr ago also, and some of these ideas where somewhat added already, has some better detailed info on faction warfare too:
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=434990
here is copy of it:
Faction warfare.
I think i did a post about this long ago, about adding Devotion points to factions, as added "LP" Loyalty points to agents. anyway, heres a old post i did on it, about 1 year ago.
Link http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=214203
So Being a member of a faction, you get access to better agents, access to rumor agents that give out bookmarks to other factions complex's and offer rewards and "Devotion points" for doing so.
- Access to more agents - Access to enemys faction complex's for raids - Devotion points for faction. ie. Blood Covenant. - Ability to buy BPC/BPO's of faction items with Devotion points - Ability to enter enemy complex's only if enemy of them.
Disadvantage:
- Anyone of a enemy faction with membership can attack you. - Loss of standings to enemy factions.
Ability to use faction ships and items, requires standings to that faction, here is plan i made for the ships alone. and idea's of their description and bonus's. view link above, with special faction modded ships example.
Faction warfare:
Also, possibly, each faction would have complex's for their supply, factorys enemy faction players can damage & players of corps loyal to faction would need to repair/defend, and for ships, 100% production meaning you can get faction ship right away...
lower RDP production, means some ships are unavailable or long wait times 1-2 days... etc... missions for factions would involve going to destroy other factions convoys, etc. recon duty, supply missions, etc. make eve alot of fun.
give ranking and ranks to players in factions. use ISD/Aurora to run the high command of factions, and/or even players to plan & run events and objectives and give players rewards.... like going to caldari system and destroying a supply depot, the caldari faction members would get notification and objective is placed on it, a mini-war would ensue. and gain/loss's for each taking part...
Idea from: 2006.12.01
-Myadra
-Banner coming- Back from long break
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Roy Gordon
Caldari The Star Wolves Aunni Ti Tsuun Consortium
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Posted - 2007.10.26 15:34:00 -
[285] - Quote
How about making rewards specific only to faction warfare? My idea would be that you could have a 'Faction LP pool'. Faction missions would reward you with only LP's which are put into this pool. At certain LP levels you will receive specific awards i.e. faction ships, faction mods, medals (Come on, medals have to be included in faction warfare, who would not like having a medal displayed on their character sheet?), military ranking (similar to being awarded a medal) etc.
That which does not kill us makes us stronger. The Universe is ruled by three basic principles- Matter, Energy and Enlightened Self-Interest! |

Sidrat Flush
Caldari Life is Experience
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Posted - 2007.10.26 17:26:00 -
[286] - Quote
When it comes to empire wars, they can be fun. When it comes to pvp battles, the quick, merciless, short ranged webbing solo - pure combat trained pilots, can beat out a marginally trained but crap at fitting combat "student" such as myself. Although my bio says one thing, it doesn't say which percentage of SP's I'm currently using for damage/ship defences and such like.
If only that was in there....
Anyway, that's nothing to do with FW.
Factional warfare sounds like either a) it's going to fall flat on its face, especially when you get a gang of x pilots at a certain time of day succeeding their mission because no RL player have chosed to "defend" - or b) it's going to fall flat on its face because you get a few new and/or in-experienced players warping into a blob of +5 with drones out and weapons hot.
PvP is scarily expensive in Eve. If the Factions want to provide ships and equipment, sign me up. If it has to come out of my pocket, then....maybe I'll just work for an agent and they can keep paying me ISK and LP points instead.
Life is about memories the more the better. End Slavery. |

DorXtar
Sebiestor tribe
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Posted - 2007.10.27 18:44:00 -
[287] - Quote
I haven't read the whole thread, so if I repeat someone else's ideas or suggestions, please bear with me.
I envision factional warfare as missions with real effect. Right now, the only in-game effects that can be had are with 0.0 sovereignty.
Factional warfare will be like the 0.0 wars of sovereignty, but with NPC's in empire. Imagine getting a faction mission that is taking place in real-time. Where a call to arms is made to every loyal faction citizen, a call that calls for assembly of combat ships at a certain area in 15 to 30 minutes. To defend, attack, or escort a convoy that actually carries something of value to the faction's overall success.
When I first started playing this game, I didn't think of creating or joining one of the many corporations made by fellow players. I wanted to join an NPC corp and fight for my side. Factional warfare will be a blessing in disguise. It will give new players an opportunity to be involved and affect the bigger picture of eve, instead of having to mission mindlessly, mine, or just be a general carebear until they feel comfortable enough to either venture into lowsec or 0.0 or join a corp that is based there.
Factional warfare will allow new players to feel like they're making a difference from day one of their eve experience. They'll get to fight other players, fight alongside other players they've never met, all for the same cause. Many may even rise to prominence in the factional fleets, a prominence that will not simply yield better agents and rewards, but NPC helpers at first, and entire NPC fleets at their command later on.
In the case of NPC helpers and fleets, players would be rewarded for keeping their NPC wingmates alive. The NPC would gain experience with every successful engagement, much like other helpful NPC's in other MMORPG's. As the player gains standings, reputation, and success on the battlefield, they get more and more NPC's, and soon, an entire fleet of ships is assembled.
Players can make entire careers around factional warfare. It wouldn't be carebear, but it wouldn't be exactly PvP. It would be glorious nontheless. 
________________________________ It never hurts to help! |

Myadra
Amarr Cruoris Seraphim
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Posted - 2007.10.27 18:45:00 -
[288] - Quote
hmmm, is this being done only for the 4 main empire factions again like COSMOS, then a afterthought added for 0.0 factions? doesmt make sense to do for the 4 empire ones and not pirate ones as well, angel, gurista, blood, sansha, serpentis, at least the 5 main pirate factions should be done as well.
I did a whole post how 0.0 cosmos content, actually sucked compared to empire, we need more content in 0.0/low sec and less in high sec for empire huggers.
-Banner coming- Back from long break
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ViperVenom
Labteck Corporation LTD. Libertas Fidelitas
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Posted - 2007.10.28 19:52:00 -
[289] - Quote
OK i have some simple questions.
1) If the FW will only be in lowsec is there going to be a special jump gate to get to the combat? 2) If the combat is in lowsec and lowsec only will the player FW be able to get ganked by Pirates or Players?
3) Will there be a agro timer?
Boo CCP!!!!
 --CCP is run by Bush/Cheany-- |

Sylfamas
Caldari Making Our Way to Stars Knights Of the Southerncross
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Posted - 2007.10.29 01:01:00 -
[290] - Quote
But to be truely awsome , you must make so that the factions economy has to suffer. For example Band of Brothers stop flying in circles and go to war against Caldari. In turn, caldari space becomes a rubble and a living hell for players of that faction. This would intrigue new war between alliances and corporations, to help caldari from going into the dust. The conclusion would be a slow reconstruction of the caldari state. Of course this would be like an Armaggedon war where everyone has to suffer the consequences. But it would be pvp and role-play all-in-one. Of course this is a draft idea but you get the point.
And i'm sorry if anyone has already said that. -----------------Signature-------------------------
I only have one rule: Everyone fights, no one quits. |
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Nachshon
Caldari Gradient Electus Matari
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Posted - 2007.10.31 14:54:00 -
[291] - Quote
About 0.0 alliances deccing empires... I am of the opinion that if this happens, the war within empire would quickly become EVE's equivalent of World War II - that is, where pretty much the entire friggin cluster has chosen a side. With CVA in the Coalition, I'd expect the Coalition to side with the Amarr/Caldari, while Bob & Co join the Minmatar and Gallente.
And I would request that pilots not be required to use ships of the race which they are fighting for. Perhaps you could require, however, that a pilot mark his ships with national insignia. I want to confuse my foes when my Drake bearing the flag of the Republic starts spewing missiles. ____________________________________ Caldari by birth, Minmatar by citizenship.
The True Meaning of Freedom |

Nachshon
Caldari Gradient Electus Matari
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Posted - 2007.10.31 21:54:00 -
[292] - Quote
With the status that capsuleers carry, having them under the field command of a non-capsuleer would not make sense. However, allowing capsuleers to command non-capsuleers would make sense.
One form of this would be bringing support on a mission. Players might be assigned a specific type of support depending on the mission { on a mission to bring down a transport, NPC tackling ships might be provided (with the player expected to bring the firepower). These ships will accompany the player, and be controlled similarly to drones, only with more complicated orders possible. It will be necessary to create an AI that can fight effectively and coordinate with allied players.
Veterans (not only those who have been involved for a long time, but those who were doing missions for a faction before the war) should be able to use their clout to requisition specific units. Loyalty points might be the currency, but standings with specific NPC officers should play a significant role.
Here is an example. A player fighting for the Amarr Empire (letFs call him fArchbishopF) is assigned to destroy a Minmatar outpost. Archbishop organizes a small gang. However, he knows that a gang of Minmatar pilots flying their new Tribal Tempests are active, and he wonFt be able to destroy the outpost with his gang before they show up and turn him and his ships into scrap. Fortunately, one of the pilots in the gang, Gaven LokFri, has been flying missions for the Amarr Imperial Navy since the dawn of time, has about twenty bajillion LP with them, and signed up the day the war began. More importantly, Gaven is good friends with Admiral Kalash Sarum, a big-time Amarrian admiral. Gaven uses his considerable clout with the good admiral to requisition a dozen NPC Abaddons, adding critical firepower that will allow the Amarr to blow up the outpost before the Minnies arrive.
There should also be mission types apart from direct combat. Escort duties, transporting vital war materiel or VIPs from place to place, scouting operations... anything where success is critical, a capsuleer is the man for the job.
And as for the threat of motherships ganking FW ships? I have two words for that: NPC dreadnoughts. Lots of them. ____________________________________ Caldari by birth, Minmatar by citizenship.
The True Meaning of Freedom |

Kirrean
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Posted - 2007.11.02 00:02:00 -
[293] - Quote
Edited by: Kirrean on 02/11/2007 00:06:21 This may be an easy fix but not cheap one. I speak out of ignorance when it comes to computer technology and server technology. I do not know if my suggestion would require seperate accounts. ECT.
I understand that there is a test server that players can get on and they have access to their accounts in a restricted sense. Do the same for FW. Have a seperate server that account holders can log onto and...
- Re aling their character to the faction they want to assist by leaving corp/alliance - Have their standings reset to choice faction...only affected on said server - Faction provide all ships and modules that one is able to use 1) Fighters fit their ships and fight 2) Industrialists start producing/inventing for their faction 3) Miners start mining - All rewards stay on server because the rewards are using all the goodies the faction has
Once again I do not know if this is feasible. I think this would allow all to jump in and get a feel if they want to do it frequently or not. But if one hears that ones race is being decimated in the FW server one can log off Non-FW server and jump in to boost ones faction numbers.
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Ed Anger
Federal Navy Academy
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Posted - 2007.11.06 01:58:00 -
[294] - Quote
Originally by: CCP Greyscale The initial release is definitely not intended as a tool to give 0.0 Alliances more power/influence in lowsec. Maybe at some point in the future Alliances will be able to attack the Empires directly, but for now this isn't part of the game plan.
in fact, it would be more interesting to create some rules that promote smaller corps owning some space in low sec -- ie not letting any corp in an alliance owning a low sec station, and not letting any corp own more then one station for example. leaving the fleet warfare in 0.0.
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The RAv3n
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Posted - 2007.11.06 02:13:00 -
[295] - Quote
Edited by: The RAv3n on 06/11/2007 02:13:25 I think it would be kinda cool to have it so 1) You could bribe with ISK and goods to raise your security status with certain factions.
2) I dislike the idea of having to venture into lowsec to have war. Perhaps certain areas can become battlegrounds, wrought with confusion and destruction, fighting could occur kinda like the beacons in the test severs. Even more so, it would be great to have war anywhere. In a way the EVE universe is entering a time of war, more items need to be built, neutral factions are safe areas but all around it is quite deadly. Imagine what will happen to Jita? The center of trade could be shut down, that would be interesting make the economy much more important to study. Then players could fight against the captures to gain it back along side some Caldari battleships (maybe we could be given ships for an important battle, imagine the turnout),
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Don Z0LA
Caldari Deep Core Mining Inc.
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Posted - 2007.11.06 11:35:00 -
[296] - Quote
Originally by: Axel Vindislaga The role of CONCORD is clearly critical. Rather than dissolved CONCORD's role needs to be boosted. The engagements would be illegal. The hardliners bent on war would be people like MILOSOVIC in Serbia.
why do you talk about things you have nfi about ?

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Romulus Byers
Gallente Interstellar Business Machine VENOM Alliance
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Posted - 2007.11.07 07:31:00 -
[297] - Quote
would factional warfare interfere with multiracial corps? or do you think it would encourage people to side with their own kind.
if CCP is considering this, they are RACIST! 
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.11.08 22:45:00 -
[298] - Quote
Edited by: Princess Jodi on 08/11/2007 22:53:47 Edited by: Princess Jodi on 08/11/2007 22:53:15 edit]Edited by: Princess Jodi on 08/11/2007 22:52:03 This came up in a discussion about T2 components being maxed out due to limited Moon Minerals:
Make one of the bonuses of Factional Warfare the ability to Moon Mine in the Empire's space.
Link to T2 Component Discussion
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Snowcrash Winterheart2
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Posted - 2007.11.09 06:15:00 -
[299] - Quote
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Rod Blaine
Evolution Band of Brothers
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Posted - 2007.11.09 21:57:00 -
[300] - Quote
k, just in case you didn't quite notice in like, 2005 when i spent some time yappin about it on here, or 2006 and 2007 when i spent too much damn time yapping about people yappin about this stuff here as well, read the damn blog in my signature.
thank you.
btw, i quit, i don't actually care, just being nasty cause my accounts still active tause i got lazy on the direct debit.
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