| Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 :: one page |
|
|
| Author |
Reply to Topic | Show CCP posts - 25 post(s) |

Elseer Radak
Gallente Paxton Industries Paxton Federation
 |
Posted - 2007.09.14 18:09:00 -
[31] - Quote
Hi All,
This is an interesting idea but I have concern here. IT seems to me that each racial area provides it's own salvage goods and invention centric goods. With both Salvage and Invention goods (Data interfaces), you really need all four races *liking you* to provide an adequate supply of t2 goods in the empire.
If factional warfare takes off, How will it effect the dispersion of low sec / null sec only salvage parts into the eve wide ecomonmy? Also will factional standing impact your research agents? IF so, I foresee a potential economic impact. Racial types effect what t2 items can be Invented http://games.chruker.dk/eve_online/invention.php will various t2 bits become more scarce outside of racial space and their immediate ally (e.g. t2 mining crystals become allot or more expense and scare in Gallette/Minmater space while t2 drones become more expensive/scarce in Amarr and Caldari Space?
Lastly, how will factional standing impact other game play issues like increased tax on items from factions that dislike you and if docking rights or system use rights are limited, folks could not access goods bought contracts in Jita, Ours or Amarr/Tash-Murken prime?
I'm mostly concerned that that this may be an unintended consequence of factional warfare and would like to hear from the devs that this has been considered and either discounted or factored into Eve's economics and the ship balance this could alter.
Thinking of that, however, it might be interesting to have player driven "pipelines" spring up to supply these material (at a markup). That would be really cool but still represents a possible negative economic impact that would be less fun.
Elseer R.
--
Reality: A consensual experience
|

Alora Venoda
Caldari GalTech
 |
Posted - 2007.09.14 18:26:00 -
[32] - Quote
i can see this system working as follows:
- since it will involve PvP and empire space, anyone participating should have some kind of flag that will act similar to the current wardec mechanics. basically, it means you are "enlisted" by that particular faction, and shooting a faction warfare opponent will not invoke CONCORD or change your sec status. and the flag should be a global thing, not related to specific objectives and you could be vulnerable from enemy players at any time. and it will also have a 24 hour transition period like with normal wardecs.
- since the objectives will be in publically accessible space, there could be problems with "neutral" or "civilian" players interfering with faction-based combat objectives. i think the most reasonable solution would be treat it exactly like a wardec in that regard. non-aligned players would be treated the same as a 3rd party between 2 warring corps/alliances. but should they be allowed to attack the NPC navy ships when not flagged for factional warfare? or maybe in that case, doing so could give a temp-flag similar to current corp-warfare assisting mechanics.
- objectives will be publically available "missions" that spawn/despawn in the same way that exploration sites and encounters do. there will be some kind of bulliten board for these objectives, possibly from agents. regardless of how objective info is provided, the availability of the intel should be based on standings. but unlike missions, there will be no "mission offers" but rather you just go complete the objective and receive credit for doing it, similar to rat bounties and triggered events.
- some objectives can be counter-objectives to prevent the enemy from succeeding. its war, so only one side "wins". it could be things like "don't let them destroy X ships/structures" or "don't let them steal X loot". or it could even be something that spans multiple systems, such as courier missions and the enemy tries to destroy or even steal the courier package.
- rewards, in addition to pure loot from the objective itself, will include standings boosts, ISK payouts, or maybe even some new type of loyalty points. of course, the PvP factor is so unpredictable that the risk/rewards may need to be determined simply by "who shows up to the party"... with small variants based on static PvE elements of the objectives.
- to prevent this system from circumventing the existing faction standings system, a second type of standings may be used. basically, we want to prevent the scenario where a few faction warfare gang missions replaces many storyline agent missions. if they used the same standings systems, then either the objectives would need to be VERY difficult or yield very small standings increases. and since we want this to appeal to small gangs and solo players, they should not be super difficult.
- last but not least, factional warfare should have some kind of impact on the markets too... maybe being an enemy of the faction that owns a given station could prevent you from doing business there, or add lots of taxes/fees.
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

Sophia Eve
Ansillon Technology Services
 |
Posted - 2007.09.14 18:29:00 -
[33] - Quote
Factional Warfare is definitely sounding nice, but I'm worried about what kind of standings prerequisites are going to be necessary, especially for veteran players who already have factional standings pretty well stuck the way they are. What about players who, by way of where their corporation operates, ended up raising their standings with the enemies of their native race. Are they forced to fight for their "enemies"?
|

Ki Shodan
Gallente deep blue
 |
Posted - 2007.09.14 18:39:00 -
[34] - Quote
So due to doing Amarr Cosmos stuff first, I am screwed with the Minmatar Cosmos? (Besides getting standing to minmatar back up?) Since I have to fight of Minmatar Roleplayers, when entering minmatar space, in addition to low sec piracy?
Or do I have to sign up for factional warefare to be hunted by the enemy factions? (And therefore can avoid this additional harrasment?) --
Evemail me, if my name is used as guarantor! |

Malachon Draco
eXceed Inc. INVICTUS.
 |
Posted - 2007.09.14 18:45:00 -
[35] - Quote
Edited by: Malachon Draco on 14/09/2007 18:45:38 I am so going to laugh when the faction fighters in lowsec get ripped to shreds by a pirate in his mothership...
Maybe its because I've lived in 0.0 after being ingame 3 months and never really returning to Empire, but do people really care about faction warfare?
Anyway, one suggestion. The faction warfare reminds me a lot of how flagging went in SWG. Learning from the mistakes there, if you want to make faction warfare meaningful, you need 2 things.
1. Shiny rewards 2. Meaningful choices.
By shiny rewards I mean, that if people really choose a side, they need to be able to earn the shinyest toys. I think that if for example CVA aligns itself fully with the Amarr Empire, they should be able to get Imperial Apocs. Likewise, if Ushra'Khan aligns with the Minmatar Republic, they need to be able to earn Fleet Tempests and even Tribal Tempests. Should not be easy or cheap, but it should be inline with how valuable the ships are. The biggest mistake SWG made was that at the start the faction armor was pathetically poor quality and hideously expensive. So what you got was 2 sides in identical 'generic' composite armor.
2. Meaningful choices. Also if you want faction warfare, everyone aligned with Minmatar should be flying a Minmatar ship. Everyone aligned with Amarr should be flying an Amarr ship. Then you get real faction warfare. And choices should be practically permanent. Also no switching sides, no choosing the easy route.
It would IMO be the death of factional warfare if you'd see a fleet of CVA squaring off against Ushra'Khan with a third of the CVA in Megathrons, 15% in Rokhs and 15% in Tempests, vs a UK fleet in 30% megathrons, 20% rokhs and 10% apocalypses. Make the choices tough, and make people stick to them.
------------------------------------------------ Murphy's Golden Rule: Whoever has the gold, makes the rules.
|

Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
 |
Posted - 2007.09.14 18:54:00 -
[36] - Quote
Edited by: Macmuelli on 14/09/2007 18:55:32 In factional warfare it woud be nice if it woud be possible to build up a base for the faction i work for.
this base should be exist as long other factional warfare involed players destroy it.
Maxmimal 1-2 base each constellation
Pa exampe.
Gallente infiltration.
Part I
Gallente need to bring in an bae module which can be anchored in space on a bm the agent gives u. Your work is it to bring it safty to this bm. Means u had to kill multiple spawnbs if u enter the terretory of the enemie faction. + U had to protect the anchoring base for a XXX time.
Part 2
The base is builded and u have the chance to jump to it via an builded jump gate. U had to bring an " base" commander safed to this base. Ppls try to destroy it and u had to protect it all the time. From this base manager u get missions against the faction.
Which coud be attacking convoys in front of stations. Attacking stations which mean that Faciltys cannot be used for a... of time. This woud for sure let ppls think about if they will not do anything against it.( what about if stations where many ppls have there production line are useless for 24/ 48 hrs.) or ppl s need to repair the station then befoire it s getting used again. " war is eypensive so...
Part 3
Build up a base shipyard. u need to bring mins/ equip to such a base. If it s completed after a ... time the shipyard produce ships. This kind of ships should be automaticly drone units which scouting belts and attacking players. Concord is an an politcal conflict and cant take position against it. Players had to rule it.
Part 4
Infiltration s of in system stations via spy agents. U have a chance getting stuff out of the stations ( not from players) and can set docking fees if u have infiltrate a station.
Part 5
Capital fights against your enemie faction.
What i woud like to see from pirate factions is that they could be the only chance in future to make 0.5 systems upon there activity to 0.4. ... 0.6 - > 0.5 etc. If nobody do something against it we will all life in some "years" -> month into 0.0. or lo sec.
breg mac
Ps: u should e also have the chance to change the sides in factonal warfare. Means u coud be contacted by an enemie agent which offering u a mission. This will raise up your enemie- standing or bring it directly to 0.
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
|

XiticiX
Gallente Kudzu Collective Knights Of the Southerncross
 |
Posted - 2007.09.14 18:55:00 -
[37] - Quote
It sounds very intriging, to say the least. I expect the developers should introduce it gradually, expanding upon the idea through multiple patches - see the direction it is taking, tweaking it, and adding content as the idea solidifies into something worthy.
I see Factional Warfare (FW) starting off as the basic ability to attack those players that choose to take part in FW in low-sec. A simple solution that allows for more small gang PVP in low-sec.
That said, I would like to eventually see the EVE universe change dynamically because of FW. This can be accomplished many ways, some of which previous posters have mentioned.
An idea I had is to use the already implemented system of sovereignty. As wars are won/lost, sovereignty of that system is lost/gained. This should NOT be POS-spamming, but rather built around specific objectives of the war. A "Mission" could be broken down into smaller segments, satisfying the need for smaller gang warfare. These objectives could be small things such as taking out a sentry gun, or a small gang of enemies. The objectives themselves would be a small part of a large-scale plan of the Faction you are fighting for. This would require a lot of scripting, somewhat in the way current storyline missions are built, but on a grander scale. Objectives - once completed by players - could have an affect on that particular missions' status as far as it's progression towards "completion" in concerned. When a missions has achieved success, that may mean that soverignty in the system is achieved. This will also rally the players to partake in FW if they want to continue to use the station or system for missioning/mining/carebear-type stuff, as for every offensive mission, there will be an opposing defensive mission for the other Faction. I'm very much looking forward to Faction Warfare though - whatever form it may take. Small-gang PVP is what EVE is currently lacking in, and any attempt made to bring that back to the game would be well-received I'm sure.
~~~ This is my sig. Do you like it? ~~~ |

Savage Manticore
 |
Posted - 2007.09.14 18:58:00 -
[38] - Quote
The thing IFm most interested to know is how you intend to encourage small gang fights in FW while discouraging giant blobfests. Not saying that large fleet battles shouldnFt be part of FW, but maybe they should be more of a capstone at the end of several smaller engagements.
YouFve stated that FW will be freeform, but will there be any mechanics or any sort of factors that encourage smaller engagements?
|

Imperius Blackheart
Caldari Trinity Nova KIA Alliance
 |
Posted - 2007.09.14 19:08:00 -
[39] - Quote
Got a question for you, when I used to mission ***** none stop it had a massively negative effect on my gallente standing, I'm currently in a position that if I do many more missions for the Caldari against the Gallente i'm not gonna have a easy time of it in Gallente space. That situation is kinda impossible for me to get myself into because being a Mercenary I have to be able to fight wherever in Eve a customer requests it, so my simple solution has been to pretty much quit running missions apart from the odd one or two here and there.
When factional warfare starts I might have a renewed interest, especially for the medals which sound cool, and if KIA/TNT are not on contract i'll probably try to take part. But i'm concerned about my reputation... you say fighting for one side will have a massive impact on your reputation? Will this be a situation that realisticly I won't be able to recover from for a very long period of time grinding low level missions to get a decent standing back again? Or next to impossible because I won't be able to use any Gallente agents (I don't think I can now actually) or will there be a easy way out for those who partisipate? Perhaps after the end of the war your reputation being returned to a suitable level?

|

Svetlana Scarlet
Caldari Caldari Independent Navy Reserve
 |
Posted - 2007.09.14 19:11:00 -
[40] - Quote
One note -- Ginger, you say in your blog that it will allow participation on a corporate or individual level, but what about on an alliance level? This would seem kind of imperative for entities like the CVA, Electus Matari, the Acheron Federation, and the Apex Conglomerate. I can certainly see how this could have been an oversight, but it's something that definitely needs to get addressed. -- CAPT Svetlana Scarlet CAIN Chief of Diplomatic Staff
 |
|

Amira Silvermist
The Aegis Militia Aegis Militia
 |
Posted - 2007.09.14 19:14:00 -
[41] - Quote
Edited by: Amira Silvermist on 14/09/2007 19:15:50 I hope this:
Quote: You will not need to leave your corporation to join factional warfare. Individuals as well as corporations can join the cause.
doesn't mean that your corp has to leave your alliance to participate... Edit: Essentially Svetlana's concern above.
Oh, and I hope that the rewards include things as ranks and medals. 
----------------------------------------------------------------------
 |

Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
 |
Posted - 2007.09.14 19:19:00 -
[42] - Quote
Edited by: Kweel Nakashyn on 14/09/2007 19:23:21 I'll try to explain how I saw "Factional Warfare" from my pure imagination (because, even if I hear of it everywhere in every dev's mouth, we still doesn't know clearly how it would be implemented).
So I imagined this system, and was quite happy with this idea. NOte, it is the military version of factional warfare. But things can be done for markets, research, and other type of gameplay. - There is some station named "bases" and "capitals", where a new button is next to the mission button. - You click on it. On a capital stations, things are a little special. Let's start with simple bases. A new screen pop up, it's the mission and form up screen. Here people forms groups to enter a mission. Typically "go there and kill this gang". - When a mission is chosen and a group is complete, every pilot pay to jumpclone to the same base station where the action is told. - When a pilot jumpclone, he have to buy a ship. Each faction have ships, fit and faction equipement ready for you to pay for (a small fee of what are the player's price usually, and even a smallest fee if players have a good standing toward the faction). - Mission occurs, pvp, empire or not, etc. VS another group of players that the faction is at war with choosed a mirror mission. - Mission finish, bravo, reward.
A few more things : - on bases you can jumpclone from bases to bases in the same region. - on capital you can jumpclone from capitals to capital in the whole universe. - you can try to escape with your faction equipement. You'll get a -5 toward this faction until you give back your equipement. - there is a system of lieutenants, general, etc based on what the player acheive, their standing, and their victories. Highest graded get phat loot, low grade get what remains. - types of rewards : "keep your ship", "money", "lp", "standing", "modules", "free research slot", whatever. Of course, you'll get more reward if your alive. - types of mission : "kill that gang", "put/remove a tower", "kill this criminal", "escort this freighter", "spy this titan", etc. I guess CCP have a lot of ideas there. On "kill this criminal" : anywho have a standing of -2 toward a faction can have a group of players as a mission decided by the faction. The "funny" thing about this is the criminal don't know. And yes, concord is a faction. - there'll be a giant killboard. Player's are evaluated by the ELO system, so you'll ever know what your group is made of and what to put against them. It's a lot of balancing, but if things are really been great, it is awesome. - you can capture ennemies's bases (I just don't know how, but you could). You have to capture all bases to start to be able to attack a capital. - quick ideas for the market : "move all these things from Jita, you'll have 10b in a special wallet to buy things there. Put this here".
That's how my imagination told me how it would be. So don't blame me, it's only imagination. I am quite happy with this. But I still don't know what CCP want FW to be...
Anyway, gl for rev3 guys. I prefer it stays out of it (even if I would want... let's wait for the finished thing, I think it'll be better, for us and esp for you). 2isk
 |

Nuyan Zahedi
Amarr PIE Inc.
 |
Posted - 2007.09.14 19:33:00 -
[43] - Quote
Want to have thoughts and ideas? You'll get them.
#1 As Tharrn mentioned docking is a big issue. Docking/undocking games are an annoying form of combat you see a lot in Empire. It annoyed me quite a lot to have an anarchist alliance as the Star Fraction basing out in an Amarr station as Emperor Family Station in Amarr to fight amarr loyalists like me in PIE. Same for all our other foes. It's understandable from a game point of view, but I hope and expect Factional Warfare will do something about it. I think it makes a lot of sense to not being able to dock in a station of a corporation/faction you've negative standings for. And I assume you'd have negative Amarr standings quickly when you join the Minmattar cause when Factional Warfare is out.
#2 Faction-influence on the market. I think it's already a bit annoying that it's hard to see who's selling and buying, that you can't avoid selling your goodies to your enemies or vice-versa. I hope CCP will implement something for this in Factional Warfare. An extra button that you don't want to sell towards people that have negative standings towards your faction/corporation or someone that is at war. Let stuff you can't buy because the sellers don't want you to appear in orange-red or something. Perhaps even let the station-owner (which could be a npc faction, but perhaps a 0.0 alliance too) enforce it, so there isn't stuff that can be sold to foes of the station-owner. Let trading for someone that has a history of fighting for the Federation be totally impossible in Caldari space.
#3 Faction Security Rating. What about adding something like this next to the standings. Some kind of security rating, but then for a faction. As a neutral you can shoot at people with -9 sec in high-sec without Concord being ****ed off, what about having the same but then faction-related. You'd still be able to travel through these hostile high-sec systems, I'd only be rather dangerous. It should be easy enough to see if a player is attackable or not, having to browse through the players' standings would take a bit too much time, so that's why some kind of faction security rating towards the holder of the systems souverinity would be awesome.
#4 Having npc navies patrolling systems and jumping through stargates. I think Eve currently sometimes already feels a bit empty and "dead", especially for a newcomer. You've rats in belts/gates, there is often some patrolling at stargates and there is ofcourse some trader npc's flying from station to station inside a system. But for as far as I know npc's actually don't use stargates.
Also, people currently have no idea of the might of the factions. How much ships does the Amarr Navy have? Do they indeed have a secret cyno-network through most of their systems? My interpretation is that they're huge powers and currently unbeatable for any of the player (pod-pilot) alliances. I think the Amarr Navy could remove BoB if they want to, but know that pod-pilot alliances are rather hard to fight and the losses would be too high compared to what they'd gain. The same for other non-player factions. That's how I look at it and I'd love to see more of it ingame. Let the Amarr Navy show off with a few dreadnaughts or titans every now and then. Aurora lacked numbers for it. Let it be scripted npc's. Let there be patrols of fleets going through their systems. Let them be killable and lootable like rats are (for standing-hits of course). Let them engage pirates and others with negative standings/sec-rate.
A fleet of 50 Amarr vessels moving around. Doesn't matter if it's CVA or just npc's, it'd be an awesome sight and it's something new players don't see often currently.
(Seems I'm needing two posts)
 |

Nuyan Zahedi
Amarr PIE Inc.
 |
Posted - 2007.09.14 19:34:00 -
[44] - Quote
Edited by: Nuyan Zahedi on 14/09/2007 19:36:49 #5 Involve 0.0 player alliances into Factional Warfare. Perhaps something for the future as I saw Ginger posting that first version of Factional Warfare will only be for the 4 major factions. But in the end it should be possible to have a player alliance declare war on other npc factions.
#6 Destructable stations. One day there'll have to be a mechanic that allows destruction of stations, otherwise whole 0.0 will fill up with them for no reason. Problem however it's a bit harsh for a player to loose all his assets because he's away for a week and the station where he got his goodies gathered got blown up. And that is perhaps a bit too painfull, the station wreck should have the players hangar in space floating intact or something like that.
Overall I think Factional Warfare will be very exciting and it has a lot of possibilites. It could turn Eve in one big dynamic world where fights can be everywhere, while right now it's two worlds with dynamic 0.0 (that can feel a bit pointless without a RP cause like Stavros discussed with Ovour on Eve-Tv) on one side and the static Empire world on the other side. At the same time Empire space would stay a not too harsh zone for the more peaceful pilots, where players can do missions without risking their ship on other players, where miners can mine their ass off and where traders can get rich by not choosing sides and trade between hostile factions.
I hope it'll be a bit more than some agents giving missions with bigger standing-hits and a few low-sec systems turned into a battlefield. I hope the above points will be taken into consideration and I think that it really is time to add some real consequences to standings, I don't think it's a that big problem if a player has trouble to get through hostile faction systems, I think that's the point of having hostile factions and systems. Also I think you add some of the ideas I've written above like being able as a neutral to shoot at someone who's hostile to the faction of the system they're in, then you'll see a lot more result and small-scale warfare than just having missions for some shiny rewards.
One big issue I think is how big will the player influence be? For afaik there are a lot more caldari pilots than of any other race and that shouldn't end up in caldari taking other systems quickly, but at the same time it'd feel a bit meaningless if nothing besides ships being blown up ever happens. I think the wars between the factions would be very stalemate with their massive armies, a lot more than in the 0.0 wars which can already be a bit stalemate. But there should be a few systems / planets switching sovereignty every two months and if that happens (and it should), it might be a bit hard to give players the feeling they really contributed to that. I think it'll be quite a challenge for CCP to implement and afterwards moderate this.
The only problem you'll keep having is people metagaming, using alts to do things they can't do on their main, using alts to spy around without consequences, but I'm afraid that's a problem you can't do much about.
Quote: One note -- Ginger, you say in your blog that it will allow participation on a corporate or individual level, but what about on an alliance level? This would seem kind of imperative for entities like the CVA, Electus Matari, the Acheron Federation, and the Apex Conglomerate. I can certainly see how this could have been an oversight, but it's something that definitely needs to get addressed.
Heheh. Imagine two corporations inside an alliance fighting eachother in Factional Warfare. 
 |

britchie
Gallente The Phoenix Rising FreeFall Securities
 |
Posted - 2007.09.14 19:38:00 -
[45] - Quote
It looks good to me.
Does anyone know how to get my name capitalized? |

Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
 |
Posted - 2007.09.14 19:52:00 -
[46] - Quote
Someone said "how about letting low or -10 dock but deny services" (the guy spoke about CONCORD and the Yulan convetion). I'd say yes, it's a damn nice idea. I wish i had it :) Because people can still move their assets, so they are not so blocked/grinded by this situation. If they can't repair/clone, buy things on market, they will die if they stay. Pure pk's with SS -10 can't go to the Empire, I don't see the problem here. They also can't dock.
Maybe only the market servce should not be disabled. It can be activated at distance, so it's not really easy to stop players to do so. Plus it involves player's free will to buy things here and there. Breaking the "free movements of goods and persons" is not really a good thing for the markets.
I found this logical. 2isk
 |

Kyoko Sakoda
Caldari Omerta Syndicate Exuro Mortis
 |
Posted - 2007.09.14 19:55:00 -
[47] - Quote
I have one request:
If you are going to be able to fight for a faction, please, please, please allow for some way to prove to said faction that players with deep negative standing have the potential to be allies and not enemies. The destruction of the standings system is not necessarily my request, but we need more ways to make amends for past "transgressions."
|

Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
 |
Posted - 2007.09.14 20:10:00 -
[48] - Quote
Originally by: Kyoko Sakoda I have one request:
If you are going to be able to fight for a faction, please, please, please allow for some way to prove to said faction that players with deep negative standing have the potential to be allies and not enemies. The destruction of the standings system is not necessarily my request, but we need more ways to make amends for past "transgressions."
He's true. i'd like another scifi game named X3 RTunion, and X2 the Threat. The problem with this game is once your are an ennemy of a faction, you can't repair it. Please allow players to repair it. For example : If your standing is < -5 to a faction, an ammarr agent : "deny your allegiance to Minmatars !". If the player choose yes, they get -2.5 to Minnie's status but +5 to Amarr for example. Same with pirates. 2isk
 |

Sphynx Stormlord
Gallente Anqara Tech
 |
Posted - 2007.09.14 20:18:00 -
[49] - Quote
I am very keen for there to be more than just two sides.
I want to be fighting (as a gallente) primarily the caldari. I dont realy care how many slaves the amarr have, I just want to blow up caldari.
I would like to see this reflected in both missions (too many missions are against both factions at once), and in comming PVP stuff.
|

Demoiselle Gebrier
 |
Posted - 2007.09.14 20:24:00 -
[50] - Quote
Edited by: Demoiselle Gebrier on 14/09/2007 20:24:49 ...
|
|

Seringol
 |
Posted - 2007.09.14 20:26:00 -
[51] - Quote
After reading this topic, Im looking forward to seeing FW come to life.
Heres my opinions- If I am going to be spending time doing this, I would like to see the equivalent of LP rewards, if not better.
Restricting someone to a faction's ships ( not necessarily their characters factions ships ) is a very fair and valid thing to do. If someone continues to want to fly a Raven when flying for Gallente, they should have some sort of disadvantage or loss because of it. Half of rewards may be too much, but it does add up and will make someone think twice.
Give people a one time choice to have all their factional standings wiped- they may lose access to a jumpclone or something else for a while, but hey- No benefits without a disadvantage, and no one is forcing you to wipe your standings.
The players base race shouldnt matter as much as who they want to fight for, and the actions they do. If the character is Caldari and flies Amarr ships, for Amarr Faction, they should not be any different than an Amarr pilot flying for Amarr.
Oh, and smaller T2 ships would be nice as options, instead of Faction BS's. Balancing the relative LP-equivalent costs will be fun, though.
|

Viashivan
Amarr FM Corp Insomnia.
 |
Posted - 2007.09.14 20:27:00 -
[52] - Quote
An idea I had, could be to deny certain individuals, corps or alliances docking rights by spending LP? An individual may donate his LP to his corp. The member donating the LP should be in the corp he is donatig to for a number of time, to prevent corp hopping an selling of LP. That corp has the possibility to expel a certain number of people from station of the npc-corp (not faction) by spending an amount of LP, or other rewards or a combination of both? This denial of docking rights is only for a certain period of time, in order not to abuse the mechanic.
The corp affected gets a message from the npc-corp, similar to a declaration of war. To nullify that announcement the affected corp may spend LP as well to prevent this event form happening.
The advantages from that are: - that way player have more influence on whats happening to their space. - 0.0 NPC region could easily participate in the initial release as well - more resistance to change in certain regions
Via
 |

Emperor D'Hoffryn
No Quarter. Vae Victis.
 |
Posted - 2007.09.14 20:39:00 -
[53] - Quote
Its going to be difficult to have factional warfare really mean something and have an affect while not negatively effecting those who want no part in it.
For example, few months after its released, if I make an emergency run to empire for supplies for my 0.0 based corp, and get my hauler full of POS fuel pwned in Rens because I have bad minnie standing due to amarr missions I ran 2 years ago, I shall be very put out.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
|

Frug
Zenithal Harvest 101010 Alliance
 |
Posted - 2007.09.14 20:48:00 -
[54] - Quote
My one concern is that it's currently impossible (as far as I know) to repair standings with a faction once they've fallen below an effective -2 (after diplomacy and related skills are maxed). I don't think it should be easy to flip flop factions willy nilly, but when I started eve I didn't know who was who, and I started fighting for my academy. This mainly applies to pirate factions. I like them and have been struggling lately to prevent them from hating me forever, but that's not possible now with all of them. For me sansha, guirista and angel cartel all want my head real bad. Not that i blame them. But what if I really -really- want to apologize? And what about other players who are in the hole worse than me?
Also, I think that if you work for pirates they should not attack you in their space. :P
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Kruel
Blunt Force Syndicate
 |
Posted - 2007.09.14 20:49:00 -
[55] - Quote
I don't like the idea of having to fly race-specific ships if we're the ones buying them. If the factions want us to fly their ships then they better hand em over and supply the mods too! Otherwise, let us fly what we want.
Also, I'd really like to see a global 'flag' which would allow us to shoot at members of the enemy faction at all times.
 |

Kruel
Blunt Force Syndicate
 |
Posted - 2007.09.14 20:52:00 -
[56] - Quote
Originally by: Kyoko Sakoda I have one request:
If you are going to be able to fight for a faction, please, please, please allow for some way to prove to said faction that players with deep negative standing have the potential to be allies and not enemies. The destruction of the standings system is not necessarily my request, but we need more ways to make amends for past "transgressions."
Indeed. Pirates in the old days would often be offered official "pardons". It usually only happened once though. If they went back to their pirating ways they would sometimes be able to get another pardon, but usually one chance was all.
 |

Goumindong
Amarr Merch Industrial GoonSwarm
 |
Posted - 2007.09.14 20:55:00 -
[57] - Quote
O.K.
Design Goals
* Provide PvP between players of different factions * Provide rewards for said PvP based on faction * Dynamically alter game world to reflect actions of players
Rewards
* Faction Mods and ships * Faction Standings * War with Opposing Factions
Consequences
* Faction Penalties * War with Opposing Factions
Dynamics
* Belt Rats * Gate Rats * Agents
Implementation
* Factions delcare war officially. Setting up clear allies, neutralities, and enemies in other NPC factions. * Players, Corporations, and Alliances may declare allegiance to a faction. Synchronizing those allies, neutralities, and enemies for their self, corp, alliance. * "Declared Factions" give loyalty points to players which they can claim for rewards based on player vs player actions * Loyalty points are rewarded to the player, corporation, and alliance for attacking a hostile players ship equipment or assets, or hostile NPC. I.E. if Johnny Serpentis Kills Klaakitoa Jim then Johnny Serpentis gains x loyalty points to serpentis, Johnny's Corp recieves a portion of those points if they are declared, and Johnnys Alliance recieves a portion of those points if they are declared. * Loyalty points are rewarded to the player, corporation, and alliance for destroying a hostile players ship equipment or assets, or hostile NPC. I.E. if Johnny Serpentis Kills Klaakitoa Jim then Johnny Serpentis gains x loyalty points to serpentis, Johnny's Corp recieves a portion of those points if they are declared, and Johnnys Alliance recieves a portion of those points if they are declared. * Loyalty Points are removed from the player, corporation, and alliance for attacking an allied players ship, equipment, or assets, or allied NPC. I.E. if Johnny Serpentis kills Jack Serpentis, then Johnny Serpentis, his corp, and his alliance lose loyalty points. * The aggregate of loyalty points in any low-sec system gained each day is summed and system sovereignty goes to the NPC force that has aquired the most loyalty points. * System sovereignty spawns 0.0 quality gate rats of the type that holds sovereignty, and 0.0 belt rats of the type that are enemies of the faction that holds sovereignty. * System sovereignty turns on/off agents of the apropriate type in the area. * Systems held by player alliances spawn system true-sec quality gate rats of the type that the alliance is declared for, and system true-sec quality belt rats of the type that the alliances declared for has as enemies * LP stores for the declared or sov holding factions appear in stations owned by those alliances/factions. * Pirate Factions LP stores have access to best Pirate Gear * Empire Factions LP stores have access to Best Navy Gear * Pirate Alligned players will be attacked by Navy vessles upon entering empire space. Empire alligned players will not necessarily be upon entering pirate faction held low-sec. * No player entity can be considered "allied" when in 0.0 space. * Allied player status can be revoked with a Concord war declaration.
Players now have incentive to shoot each other, opposing factions rats, and low-sec space changes dynamically while giving faction standing gains and loyalty points which can be redeemed for high quality equipment.
|

Entarel Helfir
Freelance Unincorporated Ushra'Khan
 |
Posted - 2007.09.14 21:08:00 -
[58] - Quote
Just a suggestion in between, if you make negative standings count, you should also make _positive_ standings count, and I don't mean only LP stores or stuff like that.
Imagine the following scenario for example :
Player A has high Minnie standing / low Amarr standing (yay, a terrorist) Player B has high Amarr standing / low Minnie standing (yay, a religous maniac slaver)
Player A is drifting around in Minnie space and gets attacked by Player B. Since the Navy doesn't like that, it dispatches a few (NPC) ships to help out Player A, similar to Concord.
Of course this needs to be balanced, heck, the supporting ships don't even need to be very powerful, it just would make standings a lot more meaningful, and would provide an awesome immersive environment, even if those ships are mere paper-tigers and blown to dust easily.
 Therefore, whoever wishes for peace, let him prepare for war. |

The Cosmopolite
Jericho Fraction The Star Fraction
 |
Posted - 2007.09.14 22:21:00 -
[59] - Quote
The approach in the blog looks good so far as it goes. I also agree with much that Nuyan said but with one caveat on the issue of docking.
Before getting to that, I'd like to emphasise that I believe factional warfare should not require allegiance to be declared for anyone. Of course, it should be an option for those who want to do it. However, those who want to fight against a faction without declaring for another faction should have that option. Yes, of course, I would say that given my loyalties but I doubt we'd be the only people wanting that option, particularly if initially it only starts with the big four core empires.
On the controversial subject of docking rights. I'm not surprised this has reared its head but I'm not going to outright oppose it.
What I would say is that if it happens without a quid pro quo then it will be a huge turn off for people and could potentially marginalise factional warfare. The quid pro quo cannot simply be that one's enemies are similarly denied access in your home region. If you don't care about any home region that is no kind of quid pro quo. Again, we won't be the only people who will wish to practise asymmetric warfare and docking restrictions will be a penalty with no plus side for people like us.
My view is that if you want to make it difficult to impossible for an enemy of a faction to operate in a faction's region in one way then you have to offer them ways to operate that are in keeping with their standings to that faction. In other words, if you want to restrict them from doing certain things in the territory of an enemy faction then make it possible for them to do things that loyalists of that faction cannot do.
Restrict their ability to use a market in an empire? Then give them a black market. A real functioning black market which loyalists cannot access.
Restrict their ability to dock in law-abiding stations in an empire? Then give them access to criminal and rebel stations in that empire. Restrict access to loyalists in some manner. Use deadspace and/or have stations shift but alway locatable by those friendly to them.
Just two ideas and by no means perfect or doable on the timescales envisioned. But simply restricting people without in some other way enabling them will not make factional warfare fun for that many people.
Maybe those people who want to have docking rights restricted also want a decent quid pro quo for that in gameplay terms. Really, any kind of restriction has to be balanced by some kind of countering ability.
Cosmo
 The Star Fraction Communications Portal |

Mysterlee
Gallente 5punkorp Betrayal Under Mayhem
 |
Posted - 2007.09.14 22:24:00 -
[60] - Quote
Not sure if this has been said already but how will this affect agent standings? Say I've been working for a Gallente agent and my corp decides to align with Caldari, would this end up ruining my standings with the Gallente I've worked so hard for and result in me losing my agents?
This system has the potential to tear corporations apart if you allow this to happen and will probably cause a large drop in subscriptions. I wouldn't want to lose my agents because my corp has aligned with an opposing faction but I also wouldn't want to be forced to leave my corp to avoid this because of a badly implemented feature.
|
|
| |
Reply to Topic |
| Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 :: one page |
| First page | Previous page | Next page | Last page |