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Doc Iridium
Amarr Viziam
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Posted - 2008.05.04 10:13:00 -
[451] - Quote
Originally by: Andreus Ixiris I am of the opinion that it would be devastatingly unrealistic for the Caldari State and the Gallente Federation to go to war with each other. The Federation has nothing to gain by starting a war with the State, and the only thing the State could possibly gain would be renewed ownership of Caldari Prime - at the cost of billions of lives on both sides, the enmity of the Minmatar, and, eventually, let's face it, the possibility of being overstretched when the Amarr declare war on them - which will happen. If the Amarr go to war with the Minmatar and the Gallente in an attempt to "reclaim" them, they won't stop there - they'll go for the Caldari as well, and both sides know this.
Obviously, it can't be Caldari, Gallente and Minmatar on one side and only Amarr on the other, but I've got to say I don't think that a war between the Federation and the State is in any way appropriate.
Hrm, The Caldari and the Amarr like one another, they are both highly controlling states, one theocracy, the other pseudo-fascist. The Gallente are capitalist/democratic and the Minmatar are, ummm, Anarchist seeking guidance?
How would a war start?
I suspect the Amarr would decide enough is enough and start retaking Minmatar planets. The Gallente would object and come to the aid of the Minmatar. The Caldari would look at the possible ramifications of a defeated Amarr and realize that the balance of power would not be pretty if Amarr went down, so they would backstab the Gallente, ostensibly to take back their home planet, but really to keep the Amarrians around. The homeworld is a nice place but business is business.
War isn't always about who hates each other, sometimes it's about who likes each other too  |

Titas Agor
TITANS OF PEACE
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Posted - 2008.05.05 19:59:00 -
[452] - Quote
Edited by: Titas Agor on 05/05/2008 20:02:16 A lot has been discussed in this particular thread and some if not all of what i might say has already been said but i'd like to add my thoughts anyway.
Factional warefare in my opinion should be just that, factions going to war. Having the ability to descide if you want to take part in it or not i can see why thats there but i seriously think that it would be much better and a hell lot more realistic if you didn't have a choice in the matter. If your an Amarr char, then you should be at war with all minmatar char. and same for gallente and caldari.
I think people want to get more involved with the stories and make more of a bigger impact on the game in general and one way to do this would having the ability to invade the enemies boarders and conquer territories. When i personally first ever head about the concept of factional warefare however long ago it was now, the visions of defending the Kisogo gate from large forces of gallente absolutely rocked! The ability to change certain control of systems like jita no longer being a caldari system anymore. Defending gates or invading gates, making the enemies moving their home starter systems because they've been invaded, one of the many costs of war.
Instead of having to go a damn agent to do anything, it should be almost freelance, jus a whole group of missplaced groups of races going on roaming runs thru enemy systems, perhaps having the possibility of allowing cap ships finnally in empire while the wars are raging would be a neat idea and would actually be an awsome sight to see for any empire based player who normally may never see a real capital ship.
The players that wish to remain neutral could pay like a fee or something, a mil or 500k isk or something to STAY neutral so you dont show up red when going thru enemy systems jus like going through an alliance 0.0 territory. Gate camping with Caldari NPC's would be very good indeed making you feel like your defending the caldari boarders for example.
The introduction to factional NPCs i think would be very important in the lage scale of things, would make you feel like your REALLY getting involved in the story. Jus imagine the story you could tell people how you defended Rens from the ebil amarr trying to enslave such an important system or how 1000 players with Caldari Concord defeated an onslaught of kisogo to defend all the noobs from certain death for several days of gallente capital ship attacks at the station.
I think racial warefare should be extremely important, as that is really the whole point of the factions going to war. If it does end up being like getting missions from agents, having the ability to call for NPC backup every 10 mins or so would really put you right in the middle of the storyline, as someone or many hav mentioned in this thread before.
Being able to control friendly NPCs in large scale battles would give a very rewarding feeling i think, and you could do this in lots of different ways, one way could be that it costs you loyalty points to add NPCs squads and commanders into your fleet/gang and depending on WHAT you want with you, determins how many LP it costs. Like a Caldari navy Raven could cost like 30k LP each for example... Bonus rewards would only be given if your using racial ships to complete the mission, ect... incetives to make it worth while using racial ships to fight these wars...
Am sorry i got to this forum so late, i never really look at this section of the forums before or would hav mentioned my idea's a lot sooner... sorry if all this is repeated, read thru about 10 pages but not every page on this topic.
thx
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Travis Shireen
Gallente Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.05.06 05:18:00 -
[453] - Quote
I did a big rules/mechanic proposal that was a little big to be posted here.
Player Action Points: A suppliment to Faction Warefare
It addresses potential Soverinty Border changes and allows non PVP style payers to contribute to the war effort.
- Nothing unexplainable in this universe can ever reach the state of being understood if we first do not abandon and ultimately re-invent our current paradigm. |

Seishi Maru
Infinity Enterprises Odyssey.
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Posted - 2008.05.06 12:13:00 -
[454] - Quote
Originally by: usemypic Having read the mmorpg.com interviewI felt as though the games developers were trying to force everybody into pvp. As far as I'm concerned pvp is not all that fun. I am looking forward to the ambulation release so that I can walk around a station with stunning graphics, grab a drink, sit, talk.. walk my pet? Anyway comments like: "The goal with this expansion, Woodward tells us, is to try to bridge the gap between players who play in safe space, generally running missions and the like and the players who are actively engaging in the gameFs PvP." and "YouFre going to die a lot because thatfs what PvP is about. Still, once you get into the mindset of fIFm going to lose this shipF, itFs all a lot more fun.v Make me think that we are being forced out of safe space.. ....What if we don't want to? Sure you could just say you don't have to if you dont want to .. but surely all the new features are going to be based around this...
A friend suggested that the GMs were in goonfleet and wanted to change the game to suit their playing style.. Well, true or not I stopped playing GuildWars because the devs openly said they were making the game how they wanted because they played it.
I will most certainly stop paying if I feel I am being forced to play pvp.

So stop. But do yourself a favor and TRY before? Being a preconceptious child is not very smart. |

sgt carlini
Caldari The 10th Order
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Posted - 2008.05.06 18:07:00 -
[455] - Quote
Yeah but, as a miner, my skills are industrial. I don't want to have to worry about the fact that my enemy is blowing up around my belt. If I wanted that I could go to 0.0 and get more isk! Its al very well introducing all this new content for the combatters among us but what effect will this have on the guys who patiently set a mining op in hi-sec only to get blown up by a galleante battleship?
This might be very good (even for industrials) but I think that something should be included for the industrials. Contribute to the war effort kinda thing? When the war comes, caldari are going to kick some galleante and minmatar rear! |

Kagura Nikon
Minmatar Infinity Enterprises Odyssey.
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Posted - 2008.05.06 22:34:00 -
[456] - Quote
Originally by: sgt carlini Yeah but, as a miner, my skills are industrial. I don't want to have to worry about the fact that my enemy is blowing up around my belt. If I wanted that I could go to 0.0 and get more isk! Its al very well introducing all this new content for the combatters among us but what effect will this have on the guys who patiently set a mining op in hi-sec only to get blown up by a galleante battleship?
This might be very good (even for industrials) but I think that something should be included for the industrials. Contribute to the war effort kinda thing?
Of course there will be! You willbe able to mine like you do and then give everythgin for free for your faction, in an act of patriotism and self sacrifice. |

Travis Shireen
Gallente Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.05.06 22:46:00 -
[457] - Quote
Edited by: Travis Shireen on 06/05/2008 22:46:39 *points to above topic*
Actually I think I figured out way so that everyone can contribute to the war effort and adresses MANY of the issues people have and how they work. Take a look, tell me what you think. *points to link three messages up* |

Katana Seiko
Gallente
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Posted - 2008.05.07 07:05:00 -
[458] - Quote
Edited by: Katana Seiko on 07/05/2008 07:11:18 Can we please have an arena type of PvP game where you can go and sign up to "defend your races' territory"? Become "defenders"?
More thoughts about that arena: It should be highsec where you can enlist to become a "defender". Enlisting gives you a timer of 10 hours where you can freely attack "defenders" that enlisted for the other side. Being podded removes that timer. For that time, killing a player that signed up for the opposing faction doesn't result in a sec standing drop, but it renews your timer. Every enlisted "defender" has a bounty for other "defenders" to catch, but not for the common players. Every enemy defender you pod raises your "Defender Bounty" by 50%.
Well, where should you be able to enlist? I guess, an event agent at the Navy HQs should solve that. (If you're a -10 pirate you'll have to do something to get this form of PvP fun). Enlisting costs 100k ISK (your initial "bounty"). With that increase of 50% per ship kill that sounds little, but you just have to calculate a little. You reach one million after just 7 enemy "defenders", one billion after 23 of them. Okay, maybe it should be capped somewhere - maybe after 10 ships for a cruiser and after 20 for a battleship (or bigger)...
Every 20 "defenders" you shot down you should get a reward, maybe something like a 0.05 increase of faction standing, and your agent gives you an "important target" (a random enemy "defender"'s name) that you can either hunt and shoot down or ignore (without any consequences)...
All in all, Pods should be left out of the equation, and the equipment of a "defender" shouldn't drop if he was shot down by an other "defender". As the enemies get harder, the bounty rises... Should be well worth the risk, don't you think?
And before someone comes up with that question: Yes, of cause you'll get killmails! Including those bounty numbers... "Victim A in a Caracal with fitting [whatever] shot down, all fitting and cargo gone - but he was worth over 10 million in bounty" "Victim B in a Raven with fitting [whatever] shot down, all fitting and cargo gone - but he was worth over 332 million in bounty." How does a killmail like that sound? |

Gombar
Caldari No Wise Guy's
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Posted - 2008.05.07 12:38:00 -
[459] - Quote
Originally by: Seishi Maru
Originally by: usemypic Having read the mmorpg.com interviewI felt as though So stop. But do yourself a favor and TRY before? Being a preconceptious child is not very smart.
Well, will be hard to bring the players back, after they tried it, and didn't like it. Face it, most of the players stay in high sector, because they feel that it is no fun, to be podded by people, playing the game a little longer. Though I see that old players would like to see more victims, gangs would like to have more solo players to exploid them, the majority of the players doesn't seem to be thrilled by this idea.
So yes, I fear too, that fraction wars is forcing first all people into pvp and then out of the game.
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Ditadit
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Posted - 2008.05.08 11:33:00 -
[460] - Quote
How about implementing a "factional security status" system. The objective of this would be feature is to limit the traveling restrictions in high sec dued to security status.
ATM When you kill someone in low sec, your security status goes down and you suffer traveling restrictions universe wide.
In the case of a factional security status:
you kill someone in low sec, your security status goes down and you suffer traveling restrictions as before.
BUT....
If the person you kill is part of the opposing factiong, then your factional security status doesn't suffer. And "factional security status" determins which systems you can access within your own factions areas.
On the other hand, if you attack someone from your own faction in low sec, your factional security status ges down.
Basically if you're Gallente and you kill loads of Caldari pilots in low sec, you'll suffer traveling restrictions in Minmatar (maybe), Caldari, Amarr space; but not in Gallente space.
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Boon McBwen
Caldari BoonDock Avengers
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Posted - 2008.05.09 16:54:00 -
[461] - Quote
Ive been thinking about this whole docking in hostile stations. In RL, if a jet fighter for instance, lands in hostile territory, the pilots would be taken as a POW and his ship captured. Today, even when a plane lands in neutral territory it is interred along with the pilot. Like the Iraqi air force during desert shield/storm. Imo, you should be denied access to enemy stations altogether.
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Soporo
Caldari
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Posted - 2008.05.10 23:32:00 -
[462] - Quote
I hope they consider the idea of NPC Faction Navies actually spawning in an opposing/adjacent Factions systems on occasion.
Naturally a Local wide SYSTEM ALERT! would tell (FW) folks in system about the invasion.
X-UP M*******ERS, THE DIRTY MIMS HAVE COME FOR A BEATING!
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Vindicore
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Posted - 2008.05.11 09:08:00 -
[463] - Quote
Edited by: Vindicore on 11/05/2008 09:13:17 Basically I want the faction war to allow all players to engage in PvP quickly and easily if they wish.
To do this players should be able to:
1. Easily see which is freindly, nuetral and enemy territory. 2. Be able to judge where they can attack successfully (by gathering intel). 3. Be able to make a difference (ie, capturing territory, cutting supply lines, etc).
Faction alligned players should be freely atackable by enemy factions (except in high sec space.
Players that quit a faction should very slowly lose faction standing(it could take months to lose it all), both positive and negative until it evens out.
I also want nuetral characters to gain some faction standing when they supply a faction with goods, so to stay nuetral in the war they have to supply all the empires more or less equally. Perhaps nuetral suppliers would get less money that faction alligned suppliers, who get a bonus for being exclusive to that faction. However, the alligned supplier is going to be hit by enemy factions.
Systems must be capturable, and that is going to rely on capturing stations.
Simply do not allow faction ships to dock in their enemies stations, but it needs to be obvious when they are in an enemy system (shot at!). No problems with caldari stations in mimitar space, just have them capturable and its sorted.
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Heroldyn
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Posted - 2008.05.11 22:56:00 -
[464] - Quote
i assume factional warfare will be one of thoose "cool" features that i'll not be looking into, unless forced to.
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Sheha
Amarr Royal Amarr Institute
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Posted - 2008.05.13 08:27:00 -
[465] - Quote
Factional warfare has to have a market effect.
I've said it before, but allowing enemies and friends alike to dock and buy from the market at the same prices will make a mockery of the whole concept of warfare, let alone faction warfare.
In war, you deny your enemy the ability to supply himself cheaply (or at all, if possible).
Failing to constrain hostile purchases will just be a dead giveaway that the Faction War is not supposed to be resolved, but is just an artificial high for combat hungry gamers.
Make it realistic by making the logistics realistic as well please.
Make it so that high Amarr standings mean it is nearly impossible to buy or sell for a good price in enemy regions, etc etc... i.e; You should need a degree of espionage skills to access enemy markets.
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procurement specialist
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Posted - 2008.05.14 17:45:00 -
[466] - Quote
why not allow them to dock but charge much higher for station services or deny them at bad enough levels. simply exclude market buy ability (pretend it is out of reach) or up teh tax to 10 , 20, 50%.
flying a faction ship should give a bonus for nothing better than the holoreel footage back to the folks at home. Flying an opposing faction could be fun too though. No bonuses but get a note about being a reformed whatever you are. (pirate faction ships would be very bad on the holoreels though)
opening cynos in high sec for any reason is a bad idea. not because i don't want them there but because i would hate to see a cap ship die by concord for accidently hitting a neutral with an aoe or mistarget. building an empire carrier or dread in a gate system should still be allowed to use it. if you built it there you certainly knew the risks.
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Nocturnal Hunter
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Posted - 2008.05.15 01:50:00 -
[467] - Quote
Originally by: Sheha Factional warfare has to have a market effect.
I've said it before, but allowing enemies and friends alike to dock and buy from the market at the same prices will make a mockery of the whole concept of warfare, let alone faction warfare.
In war, you deny your enemy the ability to supply himself cheaply (or at all, if possible).
Failing to constrain hostile purchases will just be a dead giveaway that the Faction War is not supposed to be resolved, but is just an artificial high for combat hungry gamers.
Make it realistic by making the logistics realistic as well please.
Make it so that high Amarr standings mean it is nearly impossible to buy or sell for a good price in enemy regions, etc etc... i.e; You should need a degree of espionage skills to access enemy markets.
completely agree, and this would lower lag in places like jita :) and participate should not be a option, should be a obligation
ps: i want to take caldari prime from gallente hands 
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Sunbird Huy
Ardent Industrial
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Posted - 2008.05.15 12:14:00 -
[468] - Quote
ok, since I was too late to follow the forum all the way, and 16 pages is too much to read, I got 3 questions:
1.Are there gonna be organised fleet engagements of NPC, that we will be able to join in?
2.Are we gonna be able to join only one side, i.e. Caldari, and be forced to stick with them, or we will be able to swap sides?
3.Are Caldari gonna have the chance of Caldari Prime liberation, Minmatars to rescue slaves, Amarr to continue the Reclaiming and Gallente...well whatever the heck they were up to, wipe out Caldari state?... Great Idea. And sort the lagg as well! heheh
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Sq7
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Posted - 2008.05.15 22:09:00 -
[469] - Quote
mkay
pretty much everything seems pretty well thought out. My only real concern was the alliance involvement. So no problem.
If you want ideas:
-You should get rank and medals. -Rank and medals are not related. -Medals you get for whatever awesome reason. -For rank you have to fill a kill/objective quota. Say... monthly. With points awarded for different class ships. -You consistently fill your quota you get promoted. -Consistently fail and you are demoted. -Some kind of leave card system you can play if you felt you missed your quota because you did not have enough playing time or something just to be fair and nice (it is a game) -rank could determine some kind of salary or other perk. Loyalty points with war npc corps maybe... (please... faction fleet issue ship LP shop options maybe.. rediculously expensive and with the right to a personal signature decal on the hull... please-please-please-please) -Loyalty points would be a great salary currency come to think of it.
-Your faction standing should never be penalised to the point where an enemy faction will want nothing to do with you. That would just be boring. A good enemy can be a great ally if you can persuade him to join your ranks. -You should be allowed to defect for an incentive based on your medals and your rank(your honor...:) Once off would probably be best. -Of course your honor is out the door if you defect and you are stripped of you medals and rank. The Gallente spit on Caldari medals anyway. You have to earn respect in any case. So start over on the rank and medals. -So when you defect it can be very profitably once off, but of course no serious corp member will lightly defect if it means he's going to have to fight against his own corp. So defecting will be more due to good honest arguments than greed. I mean you lose your salary! eek! Of course I personally value my corp. -All the rest can just be low life mercenaries with small incentives based on kill history.
In the end war should be filled with intrigue! (Matarr commander chief boss fellow) Fellow Matarr citizens the Amarr paid PlayerX (admiral) a bijillion isk to defect to them from the us after he lost faith in the strategies decided upon by the matari council of war and he had an argument about it with his fellow corp members. Aaah! Look at his kill history. We are doomed! Growl... 10 million isk to the first soldier who pods him! And a million isk for each pod kill thereafter. Make his career in the Amarr navy hell! Pod him till he defects right back!! (spittle) (2 weeks and 50 pod kills later) Woops! There he goes to the Gallente. My God! Did anybody know he can fly Gallentean Battleships? (whisper from an advisor) Cough-cough! Yes sir. Remember he used to pilot a vindicator while he was still with us. (commander) Erm... Yes well... Business as usual everybody. Are you laughing soldier?!! Your next five assignments will be asteroid belt gaurd duty. (Maniacal grin) Everybody... Dismissed!
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TTwainn
The Nakano Seafood Concern
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Posted - 2008.05.17 02:42:00 -
[470] - Quote
My concerns:
1) A lot of the "carebears" talk about losing their head full of implants as a major barrier to PvP, so any sort of gateway between Empire mission running and 0.0 pvp will probably need to strongly discourage podding. I have heard that the mechanics of the perpetual warfare will allow podding without consequences, if this is true - then FW will likely fail at this primary goal.
2) Low-Sec, if the contested sites are basically in low-sec - Then chances are very good that all this does is tell pirates which gates to camp. It is the Pirate gatecamps which keep a lot of high-sec players from entering low-sec in anything other than a stabbed frig. It makes complete sense that the low-sec systems would be the ones where the fighting would take place, but if combatants aren't able to get to the site because the gate into the system is camped - then the only ones which will participate are those who already pvp.
3) Deadspaces. I was so hoping they would not be deadspaces - so that you could create gangs, use cov ops for warp ins, and try to tactically attack the enemy within the contested area -- but I suppose that the coding to allow this level of freedom without allowing cap ships, might be very difficult. The biggest problem with this is that if everyone warps in to 0 at the same spot, then whichever side is able to must a 50man gang and get in there first, wins - as the other side will have to deal with the grid load issues associated with warping into a camp. At the very least you should allow pilots to warp in at range from the beacon, if possible.
4) Roleplaying Alliances - Should be able to team up with a faction, unless they already claim SOV somewhere. ... Signature ...
In a previous life, I was a fisherman. I am looking to reclaim the simple life of a fisherman. |
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Battlestar Galactica
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Posted - 2008.05.17 22:12:00 -
[471] - Quote
stop being stupid and allow RP alliances to take part. If CCP are using this as a noob PvP training ground then this is fricking pointless.
People like Usha'k and CVA are two groups that are being kicked out and i would feel very annoyed for them, there good enough for the emperor to give them a imperial apoc full of navy mods but not good enough to fight in the militia as a alliance? Me see's a issue here.
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Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2008.05.18 14:29:00 -
[472] - Quote
Edited by: Dex Nederland on 18/05/2008 14:30:58
Originally by: Battlestar Galactica stop being stupid and allow RP alliances to take part. If CCP are using this as a noob PvP training ground then this is fricking pointless.
People like Usha'k and CVA are two groups that are being kicked out and i would feel very annoyed for them, there good enough for the emperor to give them a imperial apoc full of navy mods but not good enough to fight in the militia as a alliance? Me see's a issue here.
Please refer to post 138 of this thread from September of 2007 where Greyscale states that at getting alliances into FW will be difficult.
Originally by: "CCP Greyscale" On entire alliances signing up: this is a very sticky point and one we're still working at. In theory yes, we'd love for alliances to be able to sign up. In practice, EVE has two containers - the corp, which holds players, and the alliance, which holds corps. We don't have a container for alliances as of yet, which makes alliance-level signups difficult to say the least.
Founder Heiian Society |

Erotic Irony
0bsession
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Posted - 2008.05.18 23:49:00 -
[473] - Quote
So are we going to see a white paper or some documentation on this thing before release? ___ Eve Players are not very smart. Support Killmail Overhaul
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ZERG RUSHKEKE
Gallente Royal Enterprise Infinite Innovation
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Posted - 2008.05.19 13:57:00 -
[474] - Quote
I have been wondering about Industrialists & the war. Seeing as more ammunition, turrets and modules will be used as the war goes on, will we be able to make a substantial profit off of them? What about hauling loads of ammunition to the frontlines, major combat zones, and hot spots to sale to a certain corp/militia. Wouldn't the demand for certain minerals go up beacuse of the need of more ships and equipment?
I can understand that some people like flying around and blowing each other up but we are the backbone of EVE....or at least I think we are. I don't want to have to worry about some moron in a battlecruiser warping in on me while I am mining and destroying me. Also a quick question. I am a Gallente pilot who flies a Badger MKII (Beacuse its sexy). The station where I am at is in Gallente space but is owned by the Caldari and has Caldari sentry guns outside. When the war starts will I be destroyed by them? What if I am hauling and my fellow Gallente see me in a Badger and think its a Caldari? Or is that not a problem? ----------------
"O Maker, help us to cover their smiling fields with the pale forms of their patriot dead; help us to drown the thunder of the guns with the shrieks of their wounded." |

David Flavius
Gallente
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Posted - 2008.05.19 20:34:00 -
[475] - Quote
Originally by: ZERG RUSHKEKE I have been wondering about Industrialists & the war. Seeing as more ammunition, turrets and modules will be used as the war goes on, will we be able to make a substantial profit off of them? What about hauling loads of ammunition to the frontlines, major combat zones, and hot spots to sale to a certain corp/militia. Wouldn't the demand for certain minerals go up beacuse of the need of more ships and equipment?
I can understand that some people like flying around and blowing each other up but we are the backbone of EVE....or at least I think we are. I don't want to have to worry about some moron in a battlecruiser warping in on me while I am mining and destroying me. Also a quick question. I am a Gallente pilot who flies a Badger MKII (Beacuse its sexy). The station where I am at is in Gallente space but is owned by the Caldari and has Caldari sentry guns outside. When the war starts will I be destroyed by them? What if I am hauling and my fellow Gallente see me in a Badger and think its a Caldari? Or is that not a problem?
i would think they have friend foe systems for your ship... and i say... Caldari station in gallente space? TAKE IT OVER (the Gallenete that is)like they would let the enemy keep a station in their system
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Nomen Clay
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Posted - 2008.05.20 16:32:00 -
[476] - Quote
16 pages... alot to try and read when I'm getting ready for work heh. To much infact so I'll just post my idea under the assumption that it hasn't been suggested yet and well, if it has... so be it.
Temporary Duty (tdy). Those of us in the military or previously enlisted know this term quite well. Why not apply it to alliances/corporations for use with factional warfare. An alliance decides a number of its members want to participate in factional warfare in the name of their loyal to empire of choice. Said empire is willing to take on individuals but not the alliance. Said alliance pays a top fee per head for each member who goes tdy to the choosen faction militia. The fee is determined by the length of the tdy. Once paid, the following mornings maintenance cycle sees the tdy alliance members no longer members of their alliance, they are now part of the militia for the duration of their contract.
I suppose this would be a rp version of alt corps, but really... who wants alt corps? Make it so that this transfer to factional warfare does not show as a corp change on the employment history. As far as anyone who looks at said tdy player, they'll see the players current alliance/corp, nothing more. Could even show a tag somewhere on their portrait to suggest that they are tdy.
If ccp is worried about titans showing up in contested low sec space, limit the ships a tdy member can fly to say... sub capital class. Yes, corporations who join fw could potentially use capital ships in this combat but hey, that'd be their reward for fully enlisting instead of going tdy.
Alliances / corporations would have the ability to pull the member prematurely out of tdy with a sizable fee for doing so should the need arise (another alliance attacks owned space, etc). When the member is tdy, as previously stated they are still shown as a member of their corp/alliance, they appear on the corp roster as normal, maybe with a tdy icon next to their name or somesuch.
Anyways, just rambling. Take or ignore this idea as a brilliant or stupid concept heh, see you all in fw :)
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Nomen Clay
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Posted - 2008.05.20 16:47:00 -
[477] - Quote
another thought, how does fw fit in with corp history anyways? lets say i join and after afew weeks i notice my funding lacking due to ship losses, ammunition usage, etc. i leave fw and go run standard missions for afew weeks to rebuild my resources and once thats accomplished, i return to fw. after a year of this my corp employment history will potentially be 20 pages long heh.
perhaps a new portion to employment history which displays 'total time in fw', 'current time in fw', etc and make it so that when leaving fw it dosent add additional listings for the default npc corp that you fall back into. hell, ive never liked cluttered employment histories anyways, alot of 0.0 alliances look pretty hard into that section of a character app.
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Major Death
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2008.05.21 09:40:00 -
[478] - Quote
In think the main source of existing RP players annoyance is not that they cannot take part in FW directly, but more that they will be left out of the EVE storyline. If CCP make the developing (RP) storyline of the EVE universe a blend of FW events and non-FW events, then I think the exclusion of the RP Alliances and Minor Faction RP Corps will not be such a big thing.
On allow people to War Dec the faction militias, this is ok, but those doing so should have the same penalties as if they were fighting for the opposing faction, i.e. attacked by the militias factionFs navies. This would make sense for both RP and gameplay reasons.
Allow people to get a standing reset to a faction. Setup a set of agents for each faction that offers the option to reset standings to that faction to 0. However there should be a corresponding hit to the players standings with all enemy factions of the resetting faction. This would prevent abuse. A time based lockout would also help, similar to the counter for jump cloning, e.g. one standing reset every 180 days.
(These are my personal views, not those of my corp or alliance)
My original sig was 'Enjoy lag free play in a dynamic space MMORPG'. It was removed for lack of EVE content! ;) CCP say 'Shut up about bugs and eat your eye candy!' |

Parduhn
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Posted - 2008.05.22 02:31:00 -
[479] - Quote
I suspect that the vast majority of posters here are already pretty clued-up pvpers who see fw as a way to kill the clueless carebears.
Looking at the map you see the majority of players (90% someone mentioned) concentrated into high-sec - WHY? because they don't want to loose their hard earned mission ships to the rabid gank squads eager to pod u at the first chance. There are no fair fights.
The BIG question is how do you introduce pvp to the carebears without confirming their suspicions? I haven't a clue, but can see this as a total waste of time unless unless an answer is found.
Forget all the technical hair-splitting details - persuading the carebear majority to participate against their better judgement is the real problem with this. |

Nomen Clay
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Posted - 2008.05.22 04:19:00 -
[480] - Quote
Edited by: Nomen Clay on 22/05/2008 04:22:25 self admitted carebear here, and all in all it isnt the loss of a ship that concerns me. if i know im going out to pvp then i simply grab something affordable, insure it, and toss abunch of tech 1 unnamed junk on it. if i win, woo! if i loose, well it wasn't that much of a loss.
my hesitation would come from my implants. i cant insure them like i can my ship. if i get podded, they are gone. no recovery, no wreckage to loot in the hopes of salvaging some of them, their just gone. pure lost cash, 100% profit loss heh.
sure, jump clones are possible, but udunno. im always skill training, so i always want to have at the very least attribute implants in there to speed up my training.
and nope, not a rant here either. i fully plan on participating in fw when it comes out, finally get my feet wet so to speak. ill have several sets of affordable versions of my extremely expensive 6-piece crystal set to keep my skill training at an affordable and reasonable learning rate. i just hopefully fine tuned the above posters observations regarding the carebear community. at least from my perspective :)
my implants are EXTREMELY expensive :) |
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