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Nyphur
Pillowsoft Total Comfort
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Posted - 2007.09.18 01:20:00 -
[181] - Quote
Edited by: Nyphur on 18/09/2007 01:26:47
Originally by: CCP Ginger
Originally by: Tharrn If you want to make it the awesome version then please, please, please make it so that someone who has ****ed off a faction enough can no longer dock at their stations. Nothing turns me off as much as supposed enemies of Amarr being based out of the Emperor Family Station in Amarr...
This has been a hot topic of discussion here. There are alot of problems with denying docking rights to someone and the fact that the empires seem to have allowed each other to set up stations in their sovereign space is somewhat of an issue. But yes, its being discussed.
Docking fees, then? I've touched on my expectations from faction warfare on my website when discussing the recent closure of the AURORA department and future cancellation of major storyline arcs. There's not much more I could add without spending a few pages babbling like I usually do so I'll leave it with that.
All I'll say is faction warfare had better be pretty amazing. Good luck.
Originally by: CCP Ginger Oh one thing we missed was that the standings requirements wont be against every individual in the corp, just the corporation as a whole.
Are you aware that real player corporations always have messed up faction standings? I have 7.59 to Gallente Federation but my corp only has 1.16. This is the typical thing you'll find in most corps and those with high faction standing are usually only populated with zero-standing alts and artificially increased by hiring someone with high standings to join the corp and run a storyline mission or two.
If you really want people to be able to participate on the corporate level without forming all new corps just for the war, you'll have to allow corps to elect a number of members whose standings will be representative of the corp and all others ignored. I have amarr pilots in my corp who run amarr missions but if I were to enter my corp in the war, we'd side with the Gallente.
 Eve-Tanking.com - We're sorry, something happened. |

Axel Vindislaga
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Posted - 2007.09.18 02:38:00 -
[182] - Quote
The role of CONCORD is clearly critical. Rather than dissolved CONCORD's role needs to be boosted. The engagements would be illegal. The hardliners bent on war would be people like MILOSOVIC in Serbia. Every now and then CONCORD should show up on missions and annihilate the all the evil aggressors who are engeged in ILLEGAL warfare. They would provide the answer to the changing borders question in that they could step in on the side of the losers as an omnipotent barrier until they recover perhaps. BUT if it is the destiny of EVE online to become EVE TOTAL WAR ONLINE then I guess those who scream for war will have their way as they do in this world. You can see from posts here in this thread who the losers are going to be already with people piping up about who they will prefer to comit genocide upon. Also there is vessel missing in this game....The JUMPGATE CREATION SHIP. This is the ship that is launched through a gate to build the gate on the other side. Also the gates need to be able to be AIMED at different systems. Thats me for now AXEL out. 
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Axel Vindislaga
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Posted - 2007.09.18 03:04:00 -
[183] - Quote
---------------->For example, if you're a pirate, or someone with a bio that reads "Death to the Caldari", you probably shouldn't have that 7.5 standing from working for CalNav's agents so much. I guess what I'm saying is this: exclusion from a station might be too harsh, but exclusion from their agents is a must.<------------------
I am horrorfied. This is imbecilic. Station exclusion to harsh for a Genocidal manic??? If the hated faction ever discovered the opinion of this "pirate" they would destroy the "pirate" INSTANTLY and petition CONCORD deny CLONING RIGHTS. However this does raise a few interesting thoughts regarding CONCEALED IDENTITIES and ILLEGAL CLONING. Damn that'd make things complex and seedy. I like it.
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.18 07:12:00 -
[184] - Quote
Originally by: CCP Ginger Oh one thing we missed was that the standings requirements wont be against every individual in the corp, just the corporation as a whole.
The rest of the posts we will try to reply to tomorrow if we can. Thanks for the feedback and ideas guys, keep them coming please!
Thats a baaaaaaaaad idea. Speak to the guys who dealt with Jump Clones and they'll tell you.
Corp standings are worthless to the point of obscurity, in that any corp of more than about 10 active members is guaranteed to have enough variety of standings to reduce all of them to an average of about "1".
With Jump Clones, this meant that anyone who wanted to get a JC was required to mindlessly quit their corp for 24 hours, buy the clone, then rejoin. This will just happen to FW corps too- people will quit so the corp can join up with only 1 member in it and have the right standings, then everyone will rejoin. This doesn't really achieve anything other than give a silly bureaucratic hoop to jump through.
JC's have since had this changed so personal standings count where appropriate. It'd be daft to have to learn the same lesson again for FW. ------

Originally by: CCP Prism X There's no such thing as playing too much EvE! You all obviously need more accounts!
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Dr Aryandi
Hematite Rose Bionic Dawn
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Posted - 2007.09.18 07:29:00 -
[185] - Quote
Originally by: CCP Ginger Oh one thing we missed was that the standings requirements wont be against every individual in the corp, just the corporation as a whole.
The rest of the posts we will try to reply to tomorrow if we can. Thanks for the feedback and ideas guys, keep them coming please!
Are you going to do something about the way corporate standings work then? At the moment if you want to accept new players it is IMPOSSIBLE to have good standings with caldari state.
For example we have a high sec POS and we have 3 members with >8 standing with caldari state that we anchored before we started recruiting.
Despite the fact that virtually every member of our corp has positive caldari standings the corporate standing is around 1.0 - simply because we recruit new players and all it takes is one or two people with a standing of 0 or 1 and suddenly the entire corporate standing is screwed.
Someone REALLY needs to revisit this mechanism. I have been thinking of a few ways it could work and am not completely happy with them but there are definitely options. For example corp standing could be the standing of the highest member of the corp (as he is the corp spokesman/the one with the contacts) then subtract every negative standing (as people with negative standings are considered a security risk).
i.e. if we have one guy with 9.0 standing, and 2 with -0.5 then the corporate standing would be 8.0 as we have someone caldari state really like and trust but we also have 2 people they consider a security risk. (everyone else being ignored as they are not considered a security risk and the highest standing guys are the ones the state are talking to).
Another alternative (and I quite like this one) would be to only count the standings of directors and CEOs to average - possibly with reductions for security risks as described above.
Blueprint Research Service Available See thread for details.
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Dr Aryandi
Hematite Rose Bionic Dawn
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Posted - 2007.09.18 07:41:00 -
[186] - Quote
WHY more low sec?
You asked for why, and you are right that so far I have presented the idea but not the reasons for it.
There are several reasons:
1. It breaks up the markets and the empires, make them feel separate. At the moment they all blurr into one and most people neither know nor care where the boundaries are. It's just another region. If travel from Gallente to Caldari space was risky business then that would open up a lot of new options for traders and PvPers and also decentralise the market a little.
2. It gives a natural war zone for faction warfare to use in addition to the other low sec space around the empires.
3. More space for things to happen in. Eve is starting to feel very crowded, more so in 0.0 and empire but more space in general will help.
4. Potentially in the future those systems could become a proper war zone, with the factions fighting for sovereignty and control of those systems.
Blueprint Research Service Available See thread for details.
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Mikal Drey
Angels and Demons
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Posted - 2007.09.18 07:51:00 -
[187] - Quote
hey hey
Just a Couple of Q's please.
As FW is based in low sec and not empire i tae it there isnt a war dec system in place for it and the low sec element is because you get non consensual pvp etc etc.
If i go and find my local amarrian scumbag and shoot the bastard what happens to my sec status ? What system will be in place to diffrenciate between FW and common piracy ?
Also . . . . . Should i wish to go hunt said amarrian scumbag and his caldari **** wife and dog faced children how do i get into their systems without going through empire space to get into their low sec systems ?
If im -9 to amarr then everytime i go on a hunting trip then im gonna get fubarred by the local and soonV to be boosted navy ?
Also as this is "low sec" based whats to stop me from cynoing into amarrian low sec with a hel and just smartbombing the gates till ive ammassed enought KMs to sate my blood lust ?
Many Thanks Mikal Drey Loyal Minmatar.
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CCP Ginger

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Posted - 2007.09.18 09:06:00 -
[188] - Quote
Another quicky, i think your all assuming that we are going to require some kind of super high standing that to join factional warfare. This simply will not be the case so dont panic people :)
The number we had entertained to join FW was 1.0 standing towards faction. Of course this is subject to change and review but its a number we are happy with atm.
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Sulerian
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Posted - 2007.09.18 10:51:00 -
[189] - Quote
you are WAY overanalyzing this guys
the original comment was about enemy x docking at empire y's station - if empire y dislikes ship x if it is reasonable to think they could blow up enemy x's ship as it comes in to dock
oh yeah in Eve station defenses are so pathetic enemy x can TANK empire y's station close in defense emplacements
second simply view unfriendly stations in another empire's space as embassies - sovereign territory of the owners's empire given the economic nature of stations via its market orders/blueprints/missions this makes a lot of sense
third besides the escalating docking fee concept mentioned, station services could be affected after a certain level neg standing like repairs becoming less effective such as a 50% reduction in total repairs possible up to at -10 no repairs. Fees top access markets could be boosted
fourth how is corp standing going to play into this
example my corp has a guy with uber Minn standing with multiple 10 agent standings who stays in Metro with rest of us in Amarr space?
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Telemicus Thrace
Thrace Inc Ushra'Khan
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Posted - 2007.09.18 11:15:00 -
[190] - Quote
Hmmm, well speaking as a role-player I have a bit of a quandry. Telemicus Thrace is regarded as a traitor to the Republic for helping Karishal Muritor. Aside from being a member of the Ushra'Khan my external loyalties are to the Thukker tribe.
To reflect this I have been working on my standings with the Thukker and plan to continue doing so. However the Republic has low standings to the Thukker. I of course want to help bring the Slaver Empire to it's knees but at the same time I do not wish to serve Midular nor lose standing with the Thukker.
Will this be an issue? will I just have to pony up the now sizable ISK to war dec loads of people? How long before fringe factions like the Thukker get involved?, assuming they would to some degree fight the Amarr?
>> RECRUITING << |
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.09.18 12:02:00 -
[191] - Quote
Originally by: CCP Greyscale
On forcing people to fly the "right" ships: it's an appealing idea, but I think it ends up being counterproductively restrictive. As has been pointed out though, don't expect to get equipment for Minmatar ships from the Amarr! The biggest problem with this sort of approach though is just that balance work is done on the basis that gangs contain a mix of races, and rebalancing everything to accommodate single-race gangs would both be a massive workload and create undesirable knock-on effects for the game as a whole.
I don't think it needs to be that unbalanced if you work it out in concrete terms. I understand the point that a fleet consisting of just 1 race is somewhat unbalanced compared to fleets that combine various race ships, but on the other hand, if the rewards for restricting yourself are suitably high, it doesn't have to be unbalanced in the long run. If rewards include stuff like Tribal Tempests, or maybe new ships like faction Sleipnirs for Minmatar, or Rattlesnakes and Caldari State Ravens for the people who 'gimp' themselves initially a bit by only flying one race can later catch up by getting all the really cool faction toys.
And I wouldn't suggest that everyone who flies for a certain faction to be forced to fly only those faction ships, but I do think that you could introduce 'tiers' in faction involvement. From 'normal guys' who just go for helping the Minmatar in their spare time and fly whatever they like, to exclusively Minmatar corporations that work towards becoming the 'Pride of the Republic', flying exclusively Minmatar ships, with access to the finest and newest toys the Minmatar fleet has to offer.
------------------------------------------------ Murphy's Golden Rule: Whoever has the gold, makes the rules.
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Ellaine TashMurkon
MetaForge Ekliptika
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Posted - 2007.09.18 12:30:00 -
[192] - Quote
Naming contested systems; Keep 5 names for each system in the contested FW areas, and change it dependent on current controller; No control; AB-CDE Caldari; Abcdhikken Amarr; Abcetheba Gallennte; Abceille Minmatar; Abc
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CCP Ginger

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Posted - 2007.09.18 13:22:00 -
[193] - Quote
Originally by: Telemicus Thrace Hmmm, well speaking as a role-player I have a bit of a quandry. Telemicus Thrace is regarded as a traitor to the Republic for helping Karishal Muritor. Aside from being a member of the Ushra'Khan my external loyalties are to the Thukker tribe.
To reflect this I have been working on my standings with the Thukker and plan to continue doing so. However the Republic has low standings to the Thukker. I of course want to help bring the Slaver Empire to it's knees but at the same time I do not wish to serve Midular nor lose standing with the Thukker.
Will this be an issue? will I just have to pony up the now sizable ISK to war dec loads of people? How long before fringe factions like the Thukker get involved?, assuming they would to some degree fight the Amarr?
We have every intention of expanding this outwards, but for the initial release we are planning on just the four empires. We've always wanted to get the other factions involved and I can see us doing this after the initial release.
Of course, there is nothing to stop you from signing up to fight for the Republic and still denounce Midular and get to shoot slavers at the same time. The Republics not going to hate you unless you start killing their ships.
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Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
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Posted - 2007.09.18 14:54:00 -
[194] - Quote
Edited by: Macmuelli on 18/09/2007 14:55:17 What kind of rewards woud be come to ppls which join faction warfare?
Medaills / ranks ?
serveral advantages faction based ( % less prouction costs on faciltys ...
Will it be possible to close up stations ?
like if u do war against a faction and u start hammering your forces against them , they reduce industrial activity.. means close up temporary stations?
Will we see with them with them Faction specific implants ?
as a counterpart to pirate faction implants.
will there be a Rank/ medaill system which s gives me more acess to better qualtiy faction warfare missions?
How u wanna set them up ( pvp based) if with serveral time zones and activitys. pa example u had to protect something... ( but need to log off for real life works etc..) What is in this time? Automaitcly units( faction based)ptotect it then?... include a reinforce mode like poses which let ppls give 24/ 48 time to build up a protecion force.
breg mac
ps : u can see this also as ideas
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
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Ellaine TashMurkon
MetaForge Ekliptika
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Posted - 2007.09.18 15:48:00 -
[195] - Quote
Review on types of space; Currently, we have highsec, lowsec and 0.0 and 0.0 with 4 levels of sov.
FW is a good ocasion to review this.
Let NPCs have sov level too, maybe even allow it to get up to 10 (where 5 requires planetary instalations and 10 requires terraformed planets where your people lived for at least last 5000 thousands of years ;) With the war raging over the universe, CONCORD should be reduced to limited areas - where empires agreed to have neutral ground for FW neutral pilots. This leaves us with following types of space;
0.0 - no rules, as is
0.0 with player sov - current rules, display it as sov level (its not 0.4 security, its 0.4 ISS sov!)
concord space - 0.5 to 1 - like current high sec. Everyone is welcome but people with low security standing. No player killing or Concorddoken, as today. Unify sec status to concord sov level. Neutral Carebears heaven.
FW empire controlled space - no Concord. Everyone friendly to faction is welcome. Enemy of faction is shot on sight. No shooting faction friends and neutrals or (not as invincible as Concord) faction fleet comes and faction players are called (beacon! local! etc). Ok to shoot faction enemies. Faction sov level 0.1 to 1.
FW contested space - replaces lowsec and is aded between fighting empires as war frontlines. FW players are sent here for most fights. Gates and stations may become temporarily controlled by faction that won last encounter for that gate. Faction NPCs fleets may patrol belts and can be killed. Most current lowsec is contested between empires and NPC pirate factions. Faction gaining advantage, instaling (destroyable) sentries and NPC fleets can get its sov level from 0.1 to 0.4.
All 0.0 regions with NPC sov become FW contested, where friends of say Sansha can live without fighting NPCs (to review - they will need other isk sources).
------
And for docking rights - I think that we can go wild with denying people docking rights if people also got player controlled deadspaces. In such station in enemy territory, You could build basic supply lines, make yourself much harder to scan and keep stuff brought by alts, from stations you cannot dock in. In missions, NPC rats do this all the time - setup hidden bases in enemy territory. Given the fact, that PVP in deadspaces is very cool (no warp maneuvers over battlefield = better), that would be amazing thing to introduce :) With this, pirates and FW enemies no longer need docking rights and we have a new wonderful scenery for fights.
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Masu'di
Es and Whizz Hedonistic Imperative
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Posted - 2007.09.18 17:38:00 -
[196] - Quote
Edited by: Masu''di on 18/09/2007 17:45:58
Originally by: CCP Ginger
Originally by: Telemicus Thrace Hmmm, well speaking as a role-player I have a bit of a quandry. Telemicus Thrace is regarded as a traitor to the Republic for helping Karishal Muritor. Aside from being a member of the Ushra'Khan my external loyalties are to the Thukker tribe.
To reflect this I have been working on my standings with the Thukker and plan to continue doing so. However the Republic has low standings to the Thukker. I of course want to help bring the Slaver Empire to it's knees but at the same time I do not wish to serve Midular nor lose standing with the Thukker.
Will this be an issue? will I just have to pony up the now sizable ISK to war dec loads of people? How long before fringe factions like the Thukker get involved?, assuming they would to some degree fight the Amarr?
We have every intention of expanding this outwards, but for the initial release we are planning on just the four empires. We've always wanted to get the other factions involved and I can see us doing this after the initial release.
Of course, there is nothing to stop you from signing up to fight for the Republic and still denounce Midular and get to shoot slavers at the same time. The Republics not going to hate you unless you start killing their ships.
Good to hear the Thukkers will get involved at some point, but it might be worth giving a little thought on how the sub factions will get added into the overall scheme, otherwise they could be severely disadvantaged coming in late.
Also, its worth pointing out that the Thukker and Minmatar are -2 standing with each other. They used to be + some years back, but this was changed without explanation quite some time back too. Problem is, he probably won't be able to work for the Minmatar Republic as will likely have a negative standing with them. If he does manage to work with them, then he will get more negative standing with Thukkers, causing problems when Thukkers are introduced to factional warfare.
I guess this adds to Star Fractions question, will you be able to fight against a faction as well as fight for a faction?
 Es and Whizz is recruiting |

Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.18 18:07:00 -
[197] - Quote
Originally by: Masu'di
I guess this adds to Star Fractions question, will you be able to fight against a faction as well as fight for a faction?
Fighting for no organisation (such as SF) is exactly what we're doing without FW. SF will be entirely able to go to low sec and gank FW participants as they can anyone.
As for High Sec, I'd love to see alliances able to declare war on Empires (translate in to- declare war on the various FW participants). That'd give alliances like Star Fraction an opportunity to compete as "official" anarchists, so to speak. ------

Originally by: CCP Prism X There's no such thing as playing too much EvE! You all obviously need more accounts!
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SiJira
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Posted - 2007.09.18 22:35:00 -
[198] - Quote
i expect factional warfare to bring lots to the game just like ambulation - if it doesnt ruin anything that already exists and by the looks of it itll boost losec then it will be a winner
only ambulation will top it once useful game features become implemented through it  ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |

Dr Cedric
Caldari The Nietzian Way Hydra Alliance
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Posted - 2007.09.18 23:24:00 -
[199] - Quote
Again, I haven't read everything cuz you ppl just keep posting too much!
Here are a few more ideas I've cooked up since scanning whats already out there.
Mechanics to Join Have the players who want to participate in the FW system 'give a donation' to their respective Factions. This buys them an amount of time in the system, gives access to things of the FW nature (see below), and allows a mechanic (similar to starting a corp or alliance) for entry into they system.
War Zones It makes sense to have Low sec be the 'contested territory.' High sec systems already have the structures in place to keep those systems safe, the low sec ones, though, do not. Now...how to protect your small gang from some totally unafilliated non-FW gate camp? Impose an 'act of war' penalty on characters, and those ganged w/ that non-FW character who engage a FW character. "You've commited an act of war and are now enemies of the [insert faction name here]. You have been denied docking rights (or some other penalty) and must pay X amount of money for reparations to [faction]." YOu can put some overview tag on those FW characters to make sure that everyone knows whats going on. In the same way you can penalize those FW players who would just use that as a means to engage in piracy. "You have attacked a civilian under times of war [insert penalty here]." As well, these characters are flagged as 'pirates' and are free game for any FW character to obliterate w/ the authority of the faction.
Faction Starbases Since you have 'donated' to the cause, you get access to a 'hidden Faction Starbase.' It is not at a moon, or in a Deadspace zone. It is just floating out in space, completely hidden and unscannable. YOu can't gang warp there, you can't find it w/o using a bookmark that you get from whatever agent you talked to to make the donation in the first place. More to follow:
Base Channel To communicate with other FWarriors, you get access (via your 'donation') to the "base Channel" Here you and all your buddies can figure out where you need to scout, who you need to 'assassinate', and how you're going to do it all. Still more:
Production This has been something alot of ppl have talked about. I believe industry needs to be a backbone of sorts for this FW idea. It makes sense to need supplies and equipment. So, as an industrialist, you get access to a 'faction store' at the Faction Base you have the secret bookmark to. You can purchase Faction blueprints, only availble to produce at that station, and only available to place for sale on the 'faction market.' These faction markets are only available from the faction stations. SO, therefore, you can only purchase faction equipment if you're doing factional warfare. Seeing as how there will be some form of having to stay enlisted and not go AWOL, you will be able to keep the faction equipment from seeping into the market too much (maybe!)
Thats all I have, I hope you like it. This seems like a great idea if its done the right way (which is not necessarily mine!)
Dr Cedric
Lead Diplomat - Shock and Awe |

Stegnat Gless
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Posted - 2007.09.19 00:09:00 -
[200] - Quote
My thoughts on Factional Warfare -
Location I think each conflict should be focussed on two separate low-sec constellations, one controlled by each side initially. For those participating in FW, the fighting could extend into high-sec regions on both sides, but with faction navies responding to aggression. One issue is how aggression flagging works when the combatants are in gangs of mixed FW/non-FW pilots.
Ranks By signing up for a faction, the pilot can be awarded ranks. Rank enables access to equipment and benefits useful in the conflict. If a pilot just stops participating in a conflict, their rank starts to decay. Perhaps they can retire and retain some rank. Or they can resign. Killing a high rank pilot gets a reward.
Objectives Well, there's the obvious objective of kill as many of the enemy as you can.
Each faction could have a few continuously running, opposing, missions that a player can just join, and they change after some preset time. For example, "We've discovered a secret base that we want destroyed" / "The enemy have discovered our secret base. Go and protect it until reinforcements can arrive"
Small groups could independently deploy hidden tactical structures giving some effect over a wide area E.g. Short range system scanners that, over a long time, can detect nearby structures and give bonuses to anyone from the same faction using probes. Other effects could include cyno field jamming or disruption, sensor dampening, speed reduction etc. A structure that can be fitted with a gang warfare link that applies the effect to all friendly pilots in the area. By deploying these, or finding and destroying them, a small group can give their faction an advantage.
Each faction, particularly the defending faction, probably has hidden gates, repair stations, supply depots etc.. established in a system. These could be available to pilots, perhaps for a charge, and become targets if found.
Victory conditions I think the actual victory conditions, that result in a shift of control in a system, need to be fairly abstract, determined by the accumulated victories and defeats over time, not a count of structures established.
NPC Stations Perhaps the treaties that established CONCORD also required that the empires grant a limited number of licenses to foreign non-military corporations to establish stations within their space? These treaties set limits on the actions these stations can take in the event of faction conflicts.
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Fingapup
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Posted - 2007.09.19 01:30:00 -
[201] - Quote
When the factions go to war, how is that going to affect the market?
I am actually a producer and trader but the way this would work would make stations and the market a real Tool of War.
Each station is constructed and owned by one faction or another. Docking rights are equally open to all according only to Concord security status... not according to faction standings. How will this change if I am at war with the Amarr Empire and decide to dock in an Amarr station?
There follows another question. If I can dock, then I can buy and sell, but for a faction that I am at war with to sell me the weapons to kill their pilots... it may sound politically real, but would that happen everywhere? (I posted about this some while back, but no-one was very interested.) Surely it follows that warring factions would impose ludicrously high tariffs on enemies wishing to trade on their turf.
BUYING and SELLING - a suggestion... I know everyone hates them... but this one is good and incidentally fixes another problem... JitaLAG
Say, I am an Amarrian pilot. I am on a mission to humiliate the Gallente Federation in Verge Vendor. I figure on a new ship or a refit and find a semi-neutral station that will let me dock and I look at the market. Fine so far...
But... I want to buy 6 Megapulse lasers and sell my Tachyons, but though I see the sell prices are close to those in my home space and the buy orders are player generated, the taxes for the transactions are astronomical compared to home! Why? Because the Gallente Federation don't like me killing their pilots! It should be so!
In other words... logically, my market dealings should always be influenced by whether I am in friendly territory or not and that tax rate should relate directly to my standings in the faction space and station that I am in. More so than right now... I mean all the way to prohibitive, if a Gallente dares scheme his way into an amarr station, he should pay! I am sure that the servants of all factions will agree.
Additional bonuses to this form of war taxation would be that Jita would disappear as a trade hub... home faction hubs would sprout wherever the conflicts demanded and localized lag would cease to be an issue.
Finding what I wanted, unless it was originated by my own faction or affiliates (like Carthum), would take a little doing.
If I wanted a Gallente designed bpo, I would have to find a way of getting one, rather than just go shopping in Jita or anywhere else.
I assume that the first thing warring factions would do would be to retract their technology from hostile marketplaces.
So if an Amarrian like myself wanted to purchase an Obelixbpo or a Blaster Rig, I would have to travel through hostile space, find a station where I could safely dock and that has the item I need, or at the very least make friends with someone prepared to commit the treason of selling one to me :)
Blueprints would be contraband in regions they didn't originate from... all that suff... you could have missions to capture a faction's newly released BPOs... that way technologies can be advanced with meaningful invention... ie; you need two races' bpo to create the currently known and all new faction ships... and if they are that hard to come by, they should be worth what the original faction BS used to be a year or two ago... Eve needs a new Impoc... :)
Big love ccp anyway... looking forward to it...
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Saya Crimsonfang
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Posted - 2007.09.19 07:16:00 -
[202] - Quote
Edited by: Saya Crimsonfang on 19/09/2007 07:16:11
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David Zeta
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Posted - 2007.09.19 07:16:00 -
[203] - Quote
Edited by: David Zeta on 19/09/2007 07:16:57 Some of the early posts mentioned the restriction of docking rights, and though the response has been that this will not really occur due to the presence of off-faction stations in every part of space, this would certainly reduce the viability of market superhubs like Jita. The more factional warfare makes it dangerous to travel to enemy faction space, the more market fragmentation you will see.
However, considering the imbalance in the number of players from various races/bloodlines, this could have some detrimental effects. The races with the fewest players may find themselves not only overwhelmed numerically in battle, but worse, with undersized markets.
Just be sure that the faction that is likely to have the fewest players fighting for it doesn't get totally mowed over.
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Erotic Irony
0bsession
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Posted - 2007.09.19 11:29:00 -
[204] - Quote
thread needs more details leaked on the forums ___ Eve Players are not very smart. Support Killmail Overhaul
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Sargeant HAmmer
Caldari Hammers Academy
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Posted - 2007.09.19 11:39:00 -
[205] - Quote
i think if we're gonna be having factional warfare we may be in need of a nice hellbent way of being able to gain standings from other factions without that blinking diplomacy skill. i have been informed that -5 or lower in other areas of space is pew pew time against ya but the dev blog says theyre pansies so i might just venture into there.
What i would like to see is the possibility to be able to change your allegiance without the need for the diplomacy skill. for example, you sign up to gallente and your current faction gets a huge whack off its sec status eg - 5 to caldari and + 5 to gallente or whatever it takes to bring you in with a chance to gain standings for another faction.after all diplomacy doesnt help if you have it at 5 and the faction is below -5.
anyone else agree with me here on being able to change allegiance but instead of just making it for an hour or a day or something a minimum term of maybe a week before you can change again.
i'm all for factional warfare if you can fix the current faction standing system so that you can actually try to gain standings with another faction. Or at least give us a way to increase it without 1. getting ship killed by concord 2. maxing out diplomacy and failing 3. without bringing in same factions in missions eg caldari agent, caldari mission, against caldari. (that should be a no no, unless....) hmm that gave me an idea. what about corupt agents that give you opposing faction standings :) :) :)
anyways, enough rambling, i hope someone reads this.
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2007.09.19 12:02:00 -
[206] - Quote
Originally by: CCP Ginger Another quicky, i think your all assuming that we are going to require some kind of super high standing that to join factional warfare. This simply will not be the case so dont panic people :)
The number we had entertained to join FW was 1.0 standing towards faction. Of course this is subject to change and review but its a number we are happy with atm.
And what would be the point of such a (non-)requirement?
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Zofaman
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Posted - 2007.09.19 14:43:00 -
[207] - Quote
Edited by: Zofaman on 19/09/2007 14:43:43 Im shamelessly presenting a somewhat vague idea:
Political life: -Creating a npc and player political life. Npc politicians have specific lives and policies ever changing with time (at downtime), scriptet, random (important) and is somewhat player interactive. -Politics are news items for each day, maybe its own window in game. Local news, regional news, world news, hidden news. -Players (selected corp officials) also have political roles granting them access to intel, access to special (random) deals with (any)relation to NPC politicians/corp/faction. -Faction politicians have virtual lives and change every day by complex random script but is somewhat coherent/meaningful and plausible over time. -Any change of NPC/player policy could have a limited or prolonged effect onto any players/corporations/factions. -Bribery (dicerolling) could be a new isk sink.
This political life could open up a new way for players to both engage in story and also engage in day to day fight for their corp. This political life should not be a grind, not in any way. Political life should enable the player to interact and make meaningful choices.
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Corrollo
Caldari Astrodynamic Innovations
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Posted - 2007.09.19 14:50:00 -
[208] - Quote
IDEA:
Story: The Caldari Fleet must supply [some type of goods] to XYZ Solar System in order to win a ground battle currently ensuing there.
Goals: Caldari Faction Fighters will need to mount an escort of Industrials and combat ships in order to deliver the goods. There is a COSMOS like free agent at the planet to deliver the goods.
Gallente Faction must mount a blockade to prevent the Industrials from delivering the goods.
Mission Implementation: The mission is offered and lasts a week. There is a quota that the Caldari pilots must make during this week long period.
In order to ensure there is PvP/Action, the deliveries can only be accepted during a specific 2 to 3 hour period every day for the 7 days. This way both sides can know when they will need to be online to fight!!!
I'm sure there are flaws, but I thought it would be cool.
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.09.19 14:59:00 -
[209] - Quote
Originally by: CCP Greyscale
Originally by: Tharrn Edited by: Tharrn on 14/09/2007 16:18:37 If it is a technical problem to completely deny docking - what about docking fees that get increasingly horrendous the lower the standing?
Edit: P.S. I wouldn't mind blowing up Freedom Extension Stations in the Empire if Concord and the Empire turned a blind eye :P
It's less a technical issue and more a gameplay/design one - what do we do about Amarr stations in Minmatar lowsec space, for example? Do we let Amarr FW players dock there? Do we stop Minmatar FW players docking there? What about the ones in hisec? What about Caldari stations in Minmatar space - do we let Amarr FW players dock there? And so on and so forth... It's something we're still considering including, but it's still not clear whether or not we can come up with a consistent, coherent way of restricting docking rights.
Foreign Stations in Faction space sound like Embassies / Enclaves to me. I'd suggest giving those staions (sry Ive no idea how common they are) a form of 'embassy' status and allowing any pilot to dock there. In essence they'll be 'safe points' for an opposing faction player to hide in while he's deep in enemy territory - but perhaps not an unreasonable idea.
Rather nicely it could be that these 'Embassy/Enclaves' are something to fight over and perhaps these can change faction hands - even in empire.
C.
 - sig designer - eve mail |

Ellaine TashMurkon
MetaForge Ekliptika
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Posted - 2007.09.19 15:45:00 -
[210] - Quote
Edited by: Ellaine TashMurkon on 19/09/2007 15:49:05 They (foreign stations) are not embasies of nation, they are stations of corporation. They are like Pizza Hut in Korea, England, Portugal, New Zeland or Pakistan. Those pizza hut restaurants are not embasies nor enclaves of United Stades. They are just restaurants, frenchised by a local firm, from American Restaurants company :) America Restaurants, even though they have "American" in name, are not representatives of US goverment nor army.
In case of war between Portugal and US, economic relations would probably be broken and restaurants would be sold/refranchised to a company with different logo and no connections to enemy nation (US in this example). In eve too - many stations would just be taken over by trade or force, resulting in Minmatar design stations owned by Amarr corporations, located in Amarr space.
However, in Eve, like in Cyberpunk literature, some corporations are insanely powerful.
Political influence and economic power of Poteque Pharmaceuticals in Caldari State and/or Amarr Empire, may be so big, to prevent breaking relations - instead, some agreements would be made to restrict those Poteque stations, as empires will at least try to prevent the risk of Poteque stations being used to hide and supply Gallente expeditionary forces (like pod pilots raiding Caldari space). However, some corporations, in some stations, sometimes - may break those agreements. A lot of space for storyline intrigue and tweaks in mechanics in fact.
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