| Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 :: one page |
|
|
| Author |
Reply to Topic | Show CCP posts - 25 post(s) |
|

CCP Ginger

 |
Posted - 2007.09.15 17:48:00 -
[91] - Quote
Originally by: TJ17 it would be nice to see factional warfare more then just missions/cosmos as in other empires can take over others station like gallante taking caldari stations and so on. it should be based on how many people do the factional warefare in order for station change or something other then a boring pos siege deal you should also expand it to high sec aswell since it is faction vs faction and not just a battle for low sec.
It will defintely not be just another COSMOS or some funky missions. But we are wanting to start it off mainly concentrated in low sec as its the perfect place for such a fight, over the border regions. But later on we will look at expanding the main scrap into other areas.
|
|

4rc4ng3L
Finite Horizon The Red Skull
 |
Posted - 2007.09.15 17:48:00 -
[92] - Quote
Edited by: 4rc4ng3L on 15/09/2007 17:50:19
Originally by: CCP Ginger
Originally by: Helison Some random thoughts:
Originally by: Helison
*) Logistical ops are a must. "Hey this viator is supplying the enemy with ammunition! Shoot it!"
Id like to hear more about ideas for such things, as well as ideas for having industry and such like in factional warfare, we have some cool ideas but id like to hear from you all about this aspect as well.
I agree with this. Not only is it a fun idea, it seems the only way to differentiate the faction missions whatever they might be from actual arduous agent missions.
If you take the pvp touney just gone, each player had a specific role, this should be the way the faction warfare is carried out, as opposed to missions where its a matter of fitting a tank for the two main dmg types than going with that.
BS's providing heavy support, assault frigs providing fighters and frig protection, the logistics to keep everyone in check, etc. That way everyone has a job to do and everyone feels they are providing a needed role.
With this you could then be awarded medals for carrying out that role effectively, aka, pilot in AF - kills 100 firgs in it = fighter support medal, you get the idea but what it does it encourage a multitude of ship types and tactics that take you well away from the agent missions style of play. Its just another way of keeping people intested and prevents them from going static grinds to a certain degree.
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
 |

George K'ntara
Gallente Pale Riders Incorporated Valainaloce
 |
Posted - 2007.09.15 17:59:00 -
[93] - Quote
Originally by: CCP Ginger
Originally by: Jezala So what happens when we have a situation where the Amarr empire is kicking the snot out of the Minmitar Republic and defeating them at every engagement? How is the progress of the war manifested in the universe? What happens when one faction "wins" over the others?
I guess what I'm really asking is: does the outcomes of the factional warfare fights result in meaningful change of the EVE universe or is it just some prearranged fights that impacts your faction standing?
Currently we forssee battles over low sec systems, fighting can occur everywhere but low sec will be the focal point of the too and fro initially.
If one side is beating the snot out of the other, then there beating the snot out of the other, but controlling more systems may mean that they become progressively harder to control, alternatively, maybe they dont and you just get what you get. What do you think?
I think it makes sense as one side advances further into enemy space that the defense goes up and it becomes more dependent on player involvement to make further strides. For a couple reasons. One, as you advance the supposed supply lines get longer, and you haven't had time to build up an infrastructure behind you since you just blew up the enemies when you came through. Two, the defense is able to concentrate its defense on fewer places while the advancing side now has more places to protect.
So basically the further you get the harder it should be to attack and easier to defend. If it was implemented right. No space would ever be completely controlled by an opposing fraction and it could keep the fighting going, allowing you to see results for your work but give you a reason to get more organized and keep fighting.
The only things not in control would be an overwhelming group of players choosing one side to fight for and not being able to be stopped. I don't see how you can avoid this anyway, but I think that the breakdown in the fractions will be balanced enough to prevent one from taking over all of lowsec.
|
|

CCP Ginger

 |
Posted - 2007.09.15 18:53:00 -
[94] - Quote
Originally by: Ellaine TashMurkon
Pretty please avoid making great good versus evil war (amarr+caldari vs minmatar+gallente).
I have to stop you here and point out that there is no good and evil in EVE, you have 4 factions each with multiple facets to their nature but each could, in the given context or view, be thought of as good and evil. However, things are more complex than that
Originally by: Ellaine TashMurkon
Let it have more political complexity, with NPC corporation-level conflicts inside factions, occasional conflicts with "friendly" faction corps and so on and so on. In Eve background, NPC corps always had shareholders and competitors, lets use this information so we can choose to fight in wars more like in Cyberpunk then in Middlearth :) Naturally, people working for navy/fleet or goverment corps, and all other - time to time, would still take part in the great national war.
While bringing in intrigue and infighting in factional warfare is alluring, we are more likely to try to bring this in via some storytelling functionality than have players declare for corporations within an alliance. At least for the first release of factional warfare.
Originally by: Ellaine TashMurkon
Edited for more; Reward for flying the "right" faction ships would be really nice. Nothing to affect ship parameters, my Gallente ship will not start to hate me for flying for the Emperor. Buf FW NPCs may do so. For example they can give me less FW rewards if I used non-Amarr ship in fight - "We had to edit your godless gallentish ship from our propaganda holoreels, what would this do to our peoples morale if they've seen our pilots prefer foreign ships over our superior and blessed technology? We do not like that.".
What this ends up doing is penalizing people for flying the ships they have trained for, if they are not their racial type. While im all for racial diversity im not sure how much or if we want to force it in this context. But I do like the vision of people all flying the racial ships of that faction, im just not sure its something thats pratical to implement.
Originally by: Ellaine TashMurkon
Idea for industrialists; Allow industrialists to get FW patriotism points or whatevers by donating ships and equipment for the country. Somehow make them exposed to enemy pvp attack at least once on the way (maybe let them donate ships in some plex that can be attacked etc). This way industrial characters can get whatever bonuses FW gives if they can manage to get protection etc.
Rather than donating ships and stuff, id rather try to get them more integrally based by building and mining and hauling for that faction, so supply becomes as important as the fight, and you can hurt people by killing their supply chains etc. That way bringing them right into the crux of it all and forcing others to protect them and such things as that.
|
|

Dalyn Arathon
Jericho Fraction The Star Fraction
 |
Posted - 2007.09.15 19:19:00 -
[95] - Quote
CCP Ginger (or Wrangler, or someone else working on the project?), I think that there are probably a large number of people who would like to see that you at least acknowledge the concerns raised in my post and the first part of The Cosmopolite's. I believe that these are some issues that could really add some depth and realism to factional warfare.
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=595206&page=2#59
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=595206&page=3#62
I would also like to emphasize that it's not just Star Fraction revolutionaries/anarchists (depending on which particular way you want to spin us, but everyone does) who would agree with some of the suggestions that I have made. Very few experience pilots outside of roleplay corporations have any but the most superficial allegiance for the empire that birthed them, and it would be a shame to ignore the rich player base that does not want to take a side, but might still want to participate in factional warfare.
Even if you haven't fully thought through these ideas yet, I think it would be nice to at least get an acknowledgment that they are under consideration, and perhaps some occasional updates on what you're thinking.
The second thing that I would like to do is to advocate for the devil, so to speak. You have a very well developed, active and competent roleplay corp player base in two of the four empires at least, and it would be a shame to waste those resources. As an example, (much as I might hate CVA in character) I think that they would be a wonderful resource for the Amarrian faction to work with in the FW process.
Dalyn
 |

Goumindong
Amarr Merch Industrial GoonSwarm
 |
Posted - 2007.09.15 19:39:00 -
[96] - Quote
Originally by: CCP Ginger
Borrowing ships is a bit of a pain in the ass mechanics wise. Being rewarded ships that you can only fly why you participate in factional warfare is somewhat easier.
This is dumb, dont do this.
First of all:
Factional Warfare should not have an "off" switch. If you are fighting for Amarr you cant just say "Oh, i am sorry i dont want to fight right now". Everything should be factional warfare, there should be no set objectives, nothing. It all needs to be fluid.
Second of all: Rewards are rewards and are not to be limited in scope by "how" i can use them. Pod pilots are mercenaries for the empire, treat them like they are.
|
|

CCP Ginger

 |
Posted - 2007.09.15 19:41:00 -
[97] - Quote
They are under our consideration, theres always been a plan to allow people to declare on factional alliances, but im really not sure whether we will get this in the first release.
Id rather see the four empires at war, and get that balanced and working as we all know what happens to the best laid ideas once they hit thousands of players. After that we will be in a better place to open up the ball park.
But I will get to the points, were trying to work through everyone but its the weekend and im just off down the pub. Will write more soon!
|
|

Ellaine TashMurkon
MetaForge Ekliptika
 |
Posted - 2007.09.15 20:30:00 -
[98] - Quote
There is one extremly cool thing that might get implemented when the war begins;
Lowsec separating empires! 2-5 systems wide area of war frontier. This would separate markets, industrial and mission economies of NPC empires. Minerals, capital fuels, T2 equipment and components, NPC trade goods, mission stuff, research stuff, cosmos stuff.
Currently, in economy, all empire is really one place. With few exceptions, every highsec system is just X safe, AFK jumps in a freighter from Jita. Suicide gankers do not change that much. With lowsec isolation lands of safe systems, miners, builders, inventors, and to much bigger degree - traders and pirates - will have much more intresting lives. Much much.
 |

Dalyn Arathon
Jericho Fraction The Star Fraction
 |
Posted - 2007.09.15 20:50:00 -
[99] - Quote
Originally by: CCP Ginger They are under our consideration, theres always been a plan to allow people to declare on factional alliances, but im really not sure whether we will get this in the first release.
Id rather see the four empires at war, and get that balanced and working as we all know what happens to the best laid ideas once they hit thousands of players. After that we will be in a better place to open up the ball park.
But I will get to the points, were trying to work through everyone but its the weekend and im just off down the pub. Will write more soon!
Thanks. I guess it is Saturday in Iceland, too, isn't it? Silly me . . . I guess I assumed you were working today since you'd already gotten such extensive replies out.
Dalyn
 |

Ghostess
United Mining Corporation
 |
Posted - 2007.09.15 20:59:00 -
[100] - Quote
I was just talking about this with a friend. If things go as I think they should there won't be one central system for commerce in eve but one for each faction. Prices would change more between regions and I think that would be great.
Also, this should reduce server loads in Jita and spread it's population a bit. This also creates some opportunities for pilots who choose to stay neutral and move stuff between regions; The profession trader might actually get a meaning. =)
CEO - UMC |
|

kimish
 |
Posted - 2007.09.15 21:33:00 -
[101] - Quote
Originally by: CCP Ginger
Originally by: Ellaine TashMurkon
Pretty please avoid making great good versus evil war (amarr+caldari vs minmatar+gallente).
amarr+caldari vs. gellente+minmatar?! :S will be the shortest war EVER!!! two sec and gellente+minmatar will be dance at the headquerters, while cal+amarr will be ehh.. ekstinct..
balance is NOT a thing that there is right now:P _____ _____ "When the moderators are gone, the trolls dances on the table."
|

Ellaine TashMurkon
MetaForge Ekliptika
 |
Posted - 2007.09.15 21:44:00 -
[102] - Quote
Depends on mechanics of war itself. But thats fact - in real pvp situations, Gallente are great in short range small group skirmish and Caldari constantly whine about own inability to pvp (somewhat untrue, but still theres something in it), and Amarr are best against Caldari ships. Against T2 minmatar ships, all Amarrs but droneships are sadly useless (92.5% base Em resist, than you).
 |

Stakhanov
Katana's Edge
 |
Posted - 2007.09.15 23:44:00 -
[103] - Quote
Will factional warfare also introduce factional piracy ? There are lots of pirates out there (roleplayers or not) who wish they could ally with rats , and preferably raise standings without PvE activities. After all , concord is giving unthinkable amounts of ISK in bounties - it would be normal that pirate factions offer similar incentives for ridding them of overzealous empire loyalists.
Allegiance to pirate factions should give access to hidden deadspace complexes , including in highsec. Being able to fit light ships and perhaps use concord disrupting devices as an outlaw in highsec would be great , and provide new opportunities for pirate hunters.
Originally by: Cipher7 If you manage to get baited, what's your skill, being a good victim?
|

Dr Cedric
Caldari The Nietzian Way Hydra Alliance
 |
Posted - 2007.09.16 00:47:00 -
[104] - Quote
So, I didn't get to read the whole thing, I will come back later and do so. In the mean time, here are a few of my ideas.
I think it would be fun to have a military rank for each faction you fight for. It could be a glory thing "yeah, I'm working to become a general for the Caldari Navy" and when you have certain 'rankings' in the faction you fight for, the cost for LP offers are significantly reduced. This would let people who really wanted to go overboard to fly a Caldari Navy XXXX with Caldari Ammo, Modules, and possibly even rigs!
Also, along with the ranking idea, how about letting a general or some such become 'Viceroy' of a Faction station. He gets to set (within reason, i suppose) taxes on non allied factions, limit this or that. This one might be a bit extreme, but its an idea.
Also, It seems that this will be difficult to separtate non-participants from those who are involved in the FW. How to deal with miners who log on after work to wind down, or the mission runners who just want ISK and cool gear?
Just questions, gotta go, love the idea
Dr Cedric
Lead Diplomat - Shock and Awe |

MasterEnt
 |
Posted - 2007.09.16 01:02:00 -
[105] - Quote
Sorry if this was answered before, but will Factional Warfare have an impact on Empire borders?
I think it would be cool as hell to see fringe systems change territory or see a part of an Amarr region fall to Mimntar hands.
|

Goumindong
Amarr Merch Industrial GoonSwarm
 |
Posted - 2007.09.16 01:42:00 -
[106] - Quote
Originally by: CCP Ginger They are under our consideration, theres always been a plan to allow people to declare on factional alliances, but im really not sure whether we will get this in the first release.
Id rather see the four empires at war, and get that balanced and working as we all know what happens to the best laid ideas once they hit thousands of players. After that we will be in a better place to open up the ball park.
But I will get to the points, were trying to work through everyone but its the weekend and im just off down the pub. Will write more soon!
I dont mean "declare on" i mean "declare for"
What you are describing seems to be PvP that is not integrated into the world and that players can turn on and off at will.[Instanced PvP is bad]
This is bad, dont do that.
|

Farrellus Cameron
Sturmgrenadier Inc R i s e
 |
Posted - 2007.09.16 02:36:00 -
[107] - Quote
As for the docking, I'd like to see enemies faction members having to pay a fee, basically to bribe their way past the docking security.
Also, when you take over a system there should spawn resistance fighter NPCs. The more systems you take the more resistance fighters spawn. That way the more systems you take the harder it will be to keep them all secure. ----------------------------------------------------
 |

Erotic Irony
0bsession
 |
Posted - 2007.09.16 02:42:00 -
[108] - Quote
Originally by: Goumindong
Originally by: CCP Ginger
Borrowing ships is a bit of a pain in the ass mechanics wise. Being rewarded ships that you can only fly why you participate in factional warfare is somewhat easier.
This is dumb, dont do this.
First of all:
Factional Warfare should not have an "off" switch. If you are fighting for Amarr you cant just say "Oh, i am sorry i dont want to fight right now". Everything should be factional warfare, there should be no set objectives, nothing. It all needs to be fluid.
Agree again but let me harp on the fluidity point because in my mind its the most important part of FW; the more complicated this process becomes, the more its linked to empire fueling or grinding faction npcs to gather argent dawn tokens to turn into for the more terrible and unattractive it becomes. Similar complaint with faction ship constraints and other such arbitrary nonsense, it doesn't make sense and isn't practical.
The question CCP needs to be asking is: How can we create a model and mechanism for PVP in empire as a means to enhance the prospects and activity in low sec. The factional stuff is just symbolism or a gameplay conceit that I think too many players are tripping up on and trying to recreate the current banal mission running system with a side of pvp. The focus should be pvp from the outset and not rehashing mission schemes and as Guo says, once you're in you can't just toggle it off on a whim. I and others who are pragmatisits couldn't care less who owns what system or whose name is where, I want to know if FW is worth my time and if it has tangible & competative rewards. If its not natural and intuitive, chances are it won't be fun either.
I would love some ambitious scheme to annex this space and that but lets be realistic, the more grandiose these plans become the more inaccessible and cumbersome they become too as we worry about new logic for npcs, new triggers, new code, and an experiance that will likely be stillborn on release. Eve is in desperate need for some kind of PVP that doesn't demand three or four hours of 0.0 roaming to find clueless ratters or an alternative to breaking newb 0.0 camps and this has the possibility to be that feature.
We know people like to roam and small ships are quite popular so naturally the system should mimic this, 4 sides, 4 wars, so far so good. Play sloppily and you turn into points for the rival side, play well and you enhance your ability to gain 0.0 npc spawns in empire, that gives you the option to skirmish near the 0.0 entry ways and give you some incentive to move out there or just bide your time in low sec and deny others the spawns. I don't think low sec boosters are going to be enough of an incentive to give this the kind of appeal and long term resiliance that it really needs. Whatever the mechanic keep it simple, but elegant.
I think the problem here with injecting some more life into the FW schema beyond, 0.0 style combat in empire is not FW proper but the extremely primitive war system, if we could enhance our war options then I suspect we may see more options for FW as a consequence. If the war system doesn't see some love I fear the FW will turn into cosmos v2 and its all about the beacon spawns and tedium. ___ Support Killmail Overhaul
|

Bellum Eternus
Gallente Blood Corsair's The Red Skull
 |
Posted - 2007.09.16 03:11:00 -
[109] - Quote
Ginger:
Why not implement some sort of bounty system, so that when you attack/destroy enemy factional warfare targets (player ships, not NPCs), you get an ISK payout. Additionally, if you're flying the 'correct' ship for your faction while doing the killing, then you get a further bonus.
This would motivate people to choose to attack factional warfare targets over normal neutrals a bit, and it would also motivate people to use their faction specific ships while not providing a performance advantages to anyone who chooses not to.
As for it being a disadvantage to those who wish to fly the wrong race of ship for the faction that they trained up and miss out on a bounty bonus, then maybe that's a choice they need to examine when they willingly sign up for a faction opposite to that of the ship type they're trained for.
IMO in order to make factional warfare interesting and fun, there needs to be *significant* rewards for the players involved in order to make it interesting and worthwhile to participate in.
RPing for the simple sake of RP isn't enough for most players IMO, otherwise you'd see a much larger number of players doing it. Personal gain is the #1 motivating factor in Eve. Use that as a tool to drive participation in FW, and you'll see it grow into something huge. Ignore that, and it will probably be just another small part of Eve that a few players take part in, but no one really pays any attention to. Similar to how most RP/events are now.
I think that making FW low-sec focused is an *outstanding* idea. Lowsec is a unique environment and IMO it's going to waste. Anything to improve the lowsec population will be a huge improvement to Eve overall.
Bellum Eternus [Vid]Blood Corsairs - Day One |

Lui Kai
Intergalactic Space Defense Force
 |
Posted - 2007.09.16 03:22:00 -
[110] - Quote
As a sidenote - if docking is restricted for enemies of a faction, the Caldari will have the biggest fighting force Eve has ever seen: Everyone that doesn't want to stop shopping at Jita-mart. ----------------
 |
|

StarMartyr
Freelancing Corp Confederation of Independent Corporations
 |
Posted - 2007.09.16 04:15:00 -
[111] - Quote
I would like to see either a new smuggler mini-profession and/or the tools necessary to be an effective smuggler made available so that you could run guns or troops or militants or medicine or whatever for your faction. Running a load of Minnie freedom fighters and some hi-tek small arms and explosives deep into Amarr space would be a rewarding and exciting experience. If you get caught you get a system-wide flag that allows hostile factions to hunt you down and friendly factions to offer assistance. "Gun Runner in local! Get 'em!"
The necessary tools would be skills and modules that allow you to move contraband with varying chances of getting busted depending on what you're trying to move and where you plan on moving it. Modules like hidden/cloaked cargo holds and scanner shields or skills that give you a chance of having an inside man/sympathizer willing to look the other way or allow you to capitalize on someone else's greed and bribe your way through would be fundamental to making it work.
Scanner shields should have a high cpu cost and use a high slot and could be balanced towards the races scanning methods: some are really effective vs Amarr and not so good versus anyone else just like ECM is balanced now.
Hidden or cloaked cargo holds would also have a high cpu cost (a significant percentage of you base cpu after skills and mods would work here) and perhaps cost you some cargo space to take into account all the false bulkheads and hidden spaces that are spread all your hull and the difficulty in maintaining the cargo fields in those spaces without alerting the authorities by their presence.
The skills would only be available through certain channels (Read: Lp Store.) to people who have proven their worth. I think most of them would be Leadership or Social based.
Wherever you have war you have war profiteering so let's not forget the amoral players. I'd have no problem running some guns into Amarr space for the Minnies and returning with Vitoc supplies for sieged Amarr Holders on the front lines as long as my fee is paid. Maybe it's time for the rise of an Empire wide criminal cartel that the players have a hand in creating and establishing. Of course, the Syndicate and perhaps the Angels may have a thing or two to say about this but their opinions are of no concern to us.
Anyway, it looks like it will be an epic release when it goes live so don't listen to the whiners: do it right and release it when it's ready and no sooner.
SM ================================================== Think of how stupid the average person is, and realize half of them are stupider than that. -George Carlin (1937 - )
|

Halycon Gamma
Caldari
 |
Posted - 2007.09.16 05:24:00 -
[112] - Quote
Okay, this is an odd question but.. what about mercenaries ? I really don't care about factions one way or another, and unless the rewards are somewhere on the other side of very good, I don't see myself changing my career path to bring myself in line with factional warfare. With all of that being said, is there any chance on a seperate career path for a mercenary type player in the pipeline for FW?
Higher risk missions(why risk our best on something we can send disposable Merc Scum at) with a much reduced payout in LP toward faction rewards? Mercenaries won't be liked, won't be trusted, and they sure as heck wouldn't progress as fast toward a goal. But on the other side, they don't take AS MANY NPC, factional dings. Mercenaries would still be flagged PVP though, but to all factions they aren't fighting for, its a career choice. But it would provide a resource for larger FW battles as it progresses out of its infancy.
For example, you're part of the Gal Faction, and you need 300 ships to complete some goal you've set, or the game has set you. You can only find 250 Gal's willing to take part, but you can also find a Corp flagged as a FW Merc Corp with 50 players in it. You hire them, they get flagged Gal Merc for the duration of the contract to make it easier for everyone to see what faction they belong to, and the engagement goes off as planned.
Its limiting in how many players would be willing to do it; by its risks(everyone hates you PVP wise, think NBSI!), and its limited rewards(you're an infidel and don't deserve our best payouts). The upside is; the NPC factions themselves won't really ever completely hate you(you're just doing a job), and you can progress in all LP stores for FW only goods(granted much much more slowly). You could do something on number of kills to where the Merc in question couldn't ever kill to many of one factions ships compared to another to make it a balancing act in keeping your Merc status as well(you've killed too many Min vs Am, so you can't take contracts from Min until you bring the numbers more in line to each other). Think of it as Faction Warfare Hard Mode.
Making it harder and slower, limits the number of people that will do it, keeping factional warfare as a complete system alive. But it would be a great drop-in companion system for people who want to involve themselves in it, but really dislike the idea of wedding themselves to a faction.
|

Muchlove Kebab
 |
Posted - 2007.09.16 05:31:00 -
[113] - Quote
If and when you can fight for a pirate faction, aint the life gonna get quite hard as alliances tend hunt trespassers down like dogs?
Just comparatively imagining neutrals going out for pirate missions... Oh well, maybe i just got the picture all wrong.
|

Phantom Speedrunner
 |
Posted - 2007.09.16 05:54:00 -
[114] - Quote
To me this is another example of a new feature catering to the PVP (minority) crowd and not the PVE (majority) crowd. The fact it is in lowsec will mean the same dudes who gate camp, grief and other "legitimate gameplay" will send those curious carebares back to Empire minus thier pod ... and they wont be back.
So ultimately will be a tool catered to the 10% of the gaming population rather than the vast amount in Empire screaming for something to do they havent been doing already. (just look at the map and see how empty 0.0 is in players online)
Factional warfare should of been instanced so at least some level of a playing field and consesual nature would have been involved. Factional warefare was meant to be the bridge to get PVE'ers to ease their way into PVP but in the latest blog seems the hardcore dev crowd has won over again. (you guys should buy Everquest , you seem to share the same mentality as the uber raiders that run that game)
|

Seringol
 |
Posted - 2007.09.16 06:59:00 -
[115] - Quote
Originally by: Phantom Speedrunner To me this is another example of a new feature catering to the PVP (minority) crowd and not the PVE (majority) crowd. The fact it is in lowsec will mean the same dudes who gate camp, grief and other "legitimate gameplay" will send those curious carebares back to Empire minus thier pod ... and they wont be back.
So ultimately will be a tool catered to the 10% of the gaming population rather than the vast amount in Empire screaming for something to do they havent been doing already. (just look at the map and see how empty 0.0 is in players online)
Factional warfare should of been instanced so at least some level of a playing field and consesual nature would have been involved. Factional warefare was meant to be the bridge to get PVE'ers to ease their way into PVP but in the latest blog seems the hardcore dev crowd has won over again. (you guys should buy Everquest , you seem to share the same mentality as the uber raiders that run that game)
See, im agreeing with this person right now- I dont want this to be open lowsec based for the same reason I dont go to lowsec right now as it is: I dont want to deal with random people warping in and blowing up all my ****, when they are uninvolved with the task(s) at hand.
Give me a ship and its not that big of a deal, but if I am going to be flying *my* ships that I ratted up the money for, no, I will not be risking it when someone in something bigger is right around the corner.
And this is lowsec/ 0.0 - someone is always right around the corner.
If you want me to enter 0.0 on anything near a constant basis, I better have a damn security blanket of some sort, or guess what- nothing is changing for me and likely many others.
|

Albrecht Wassenar
Caldari Tsurokigaarai APEX Conglomerate
 |
Posted - 2007.09.16 07:01:00 -
[116] - Quote
So FW is scheduled for Rev III or after? ------------------------------------- Join "TKI-net" for more information |

Erotic Irony
0bsession
 |
Posted - 2007.09.16 07:36:00 -
[117] - Quote
Originally by: Seringol
Originally by: Phantom Speedrunner To me this is another example of a new feature catering to the PVP (minority) crowd and not the PVE (majority) crowd. The fact it is in lowsec will mean the same dudes who gate camp, grief and other "legitimate gameplay" will send those curious carebares back to Empire minus thier pod ... and they wont be back.
So ultimately will be a tool catered to the 10% of the gaming population rather than the vast amount in Empire screaming for something to do they havent been doing already. (just look at the map and see how empty 0.0 is in players online)
Factional warfare should of been instanced so at least some level of a playing field and consesual nature would have been involved. Factional warefare was meant to be the bridge to get PVE'ers to ease their way into PVP but in the latest blog seems the hardcore dev crowd has won over again. (you guys should buy Everquest , you seem to share the same mentality as the uber raiders that run that game)
See, im agreeing with this person right now- I dont want this to be open lowsec based for the same reason I dont go to lowsec right now as it is: I dont want to deal with random people warping in and blowing up all my ****, when they are uninvolved with the task(s) at hand.
Give me a ship and its not that big of a deal, but if I am going to be flying *my* ships that I ratted up the money for, no, I will not be risking it when someone in something bigger is right around the corner.
And this is lowsec/ 0.0 - someone is always right around the corner.
If you want me to enter 0.0 on anything near a constant basis, I better have a damn security blanket of some sort, or guess what- nothing is changing for me and likely many others.
Seringol & Phantom: Can I have your stuff?
Some of the things said in here are unreal, instancing? Getting free ships? Jesus, what game are you guys playing?
You guys do understand that a leaner, more skilled minority can disrupt, demoralize and ultimately destroy larger groups right? ___ Eve Players are not very smart. Support Killmail Overhaul
|

Aramendel
Amarr Coreli Corporation Exuro Mortis
 |
Posted - 2007.09.16 08:56:00 -
[118] - Quote
Edited by: Aramendel on 16/09/2007 08:57:15 Reposting from the thread about thison the information portal:
------------------
Originally by: CCP Ginger We are simply aiming for a design which encourages, rewards and makes it more viable to achieve objectives with a small gang as opposed to a large fleet. Of course there won't be anything stopping people from bringing large fleets if they so wish.
The problem here is that if people can bring a blob they *will* bring a blob.
Even if you make the mission "objectives" only completeable by 5 people similar to the gang mission feature people will simply get a 20 man blob to finish 4 different engagements fast and without major losses by steamrolling their opponents with everyone in the group being able to claim the reward from one engagement. ---------------
Of cource they will have a smaller reward/time ratio, but it will still be worth it. The reward/time would decrease by the factor 4. But the risk over time will decrease by at least the factor 10. In an even engagement you will have around 50% chance to loose your ship. In four 20 vs 5 battles you have *maybe* a 5% chance for that.
Essentially, if people will have a way to "grind" in factional warfare - doing it with reduced efficiency, but even more reduced risk - it will happen. Hell, we might see *isk farmer* groups doing it if the rewards are good & sellable. You would have to reduce the rewards for factional warfare exponentially with increased gang sizes (or multiple gangs working together), because likewise the risk is reduced exponentially with more people. A 10 people gang has far more than only twice the chance to win vs a 5 people gang than a 5 people gang has vs a 5 people gang.
|

Badjak
eXceed Inc. INVICTUS.
 |
Posted - 2007.09.16 10:37:00 -
[119] - Quote
Make 0.1 - 0.4 FW only. If you want to travel trough it freely you have to make a choice for with faction you fight. Or pay for a pass trough say 1M for 1 day.
The faction fighters can shoot each other without interference of concord and guns. But make a new faction: The pirate faction. This faction can shoot all other faction fighters, but can't shoot the people with a pass(concord comes in or someone else who kicks there butts).
Make missions for the basic 4 factions but not for the pirates, they are pirates nothing else they dont care about missions .
There could be a problem with pirates not shooting pirates, but i dont know if they do that now anyway.
Create a communication channel with a mission system(lets call it the faction warfare mission system fwms). That calls people for help whene there is a mission or something(a base or so) is under attack. And let that system make it easy to contact the people who are going for the missions even if there are like 3 jumps out. The system then puts you in a gang of some sort and your reward is based on you damage, EW, support, kills and ship loss. This gang can also record you achievenents and put you on some sort of faction board so you can compete within your own faction.
The fwms can also call in for industrial support. Lets say fwms creates a mission for the need mexallon and tritanium for the building of ammo. Based on the ammounts of minerals brought in compaired with the ammounts of the other factions the faction ammo LP cost reduces.
There can also be a industrial missions to get stuff in for building a turret at a gate(web turret/painter turret or somthing). Then there is a (combat)mission to help transport the buildded turret to it destination. and so on.....
ps. sorry for the bad english.
|

Iluminat
Minmatar WASTELAND MINERS Inc.
 |
Posted - 2007.09.16 11:12:00 -
[120] - Quote
MayB some agents for mini profesions like: Spying, corpteft, mercenary jobs, transport etc..... Not for lp's and isk and standings. only for ranks and medals. Make missions for fleetbattles between factions with a timer so you can sign in and battle takes place 2 days later. If you dont show up you lose ranks.
|
|
| |
Reply to Topic |
| Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 :: one page |
| First page | Previous page | Next page | Last page |