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1. Raise Acolyte damage mod to 1.3x - in Player Features and Ideas Discussion [original thread]
You might actually see some people use them, slow warrior or not. We need fewer useless items and more useful items.
- by Eckyy - at 2013.07.10 05:39:00
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2. Raise Acolyte damage mod to 1.3x - in Player Features and Ideas Discussion [original thread]
As title says, raise Acolyte damage mod to 1.3x. C/d.
- by Eckyy - at 2013.07.10 04:52:00
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3. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
My suggestions: New category "Electronics Superiority" for electronic warfare. Advanced Drone Interfacing -> Capital Drone Interfacing or Drone Control Unit Operation Electronic Warfare Drone Interfacing -> Ranged/Long Range Drone Co...
- by Eckyy - at 2013.07.10 04:09:00
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4. Had nighhawk trained and now you want 32 more days of training? - in Ships and Modules [original thread]
Why don't you try sitting in your ship.
- by Eckyy - at 2013.06.05 00:50:00
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5. What you rememebr the most? - in EVE General Discussion [original thread]
20KM/s bumping Nightmares in Rens and Dodoxie, nanoPhoons.
- by Eckyy - at 2013.06.04 12:41:00
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6. chance of blueprint destruction for T2 BPOs - in Player Features and Ideas Discussion [original thread]
The price of acquiring one of these BPOs from someone already reflects their isk-making potential. I doubt any of them are still with their original owners.
- by Eckyy - at 2013.05.25 21:00:00
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7. Improving the Inventory UI - What matters the most? - in Player Features and Ideas Discussion [original thread]
I would like to have the option of not having assembled containers appear in the items hangar, but only from the tree on the left. I have accidentally repackaged cans of sorted loot many times due to assembled cans appearing in with the rest of th...
- by Eckyy - at 2013.05.19 06:49:00
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8. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
o/ Raivi Love the changes, you probably know how I pushed form some dread changes a while back.
- by Eckyy - at 2013.05.19 05:33:00
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9. $800 PC Build for Eve (tired of Macbook Pro) - in Player Features and Ideas Discussion [original thread]
Ager Agemo wrote: i can help you with that, for 800$ I would suggest the next parts: Intel Core I5 3570k 200$ http://www.amazon.com/Intel-Core-i5-3570K-Quad-Core-Processor/dp/B007SZ0E1K/ref=sr_1_2?ie=UTF8&qid=1368198951&sr=8-2&ke...
- by Eckyy - at 2013.05.10 15:53:00
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10. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Keno Skir wrote: Abaddon... 1% armor resist per level... I try to remain fairly constructive generally, but seriously what a load of bull. Remove the bonus entirely if your going to give us 5% for lvl5, give us something remotely worth having ...
- by Eckyy - at 2013.04.18 17:43:00
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11. Opting out of intensive graphics - in Player Features and Ideas Discussion [original thread]
Food for thought, I maintain 60fps on Intel integrated graphics (HD4000) undocking in Amarr, and I run at 1920x1200. This iGPU is about as fast as a mainstream card made in 2005. (My HD7850 is out for RMA right now) Grated, I run mostly low s...
- by Eckyy - at 2013.04.15 03:32:00
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12. drake still pve on easy mode - in Ships and Modules [original thread]
The Drake is still a great ship, but it took a pretty serious kick in the nads when using heavies, and is now basically restricted to kinetic damage. It had more damage flexibility before. That said, it's still arguably the best battlecruiser. I...
- by Eckyy - at 2013.02.25 19:56:00
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13. Fleet Role: Anti-Frig/Drone/Cruiser Navy Caracal - in Ships and Modules [original thread]
Regular Caracal also has damage type flexibility.
- by Eckyy - at 2013.02.24 23:33:00
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14. Sticky:[Winter] Attack Cruisers - in Player Features and Ideas Discussion [original thread]
Jon Marburg wrote: What I don't get is why all the races have the same cap recharge rate. You'd think that the ships with cap intensive weapon systems would have stronger capacitors than those with less cap demand. Because Amarr is differen...
- by Eckyy - at 2012.10.06 06:24:00
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15. Sticky:[Winter] Combat Cruisers - in Player Features and Ideas Discussion [original thread]
Sard Caid wrote: Increasing the speed as drastically as you are will make these ships much more aggressive, which is pretty scary considering the increased damage potential of the Maller and Moa, as well as EWAR/tackle potential of the Rupture ...
- by Eckyy - at 2012.10.03 04:42:00
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16. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
serras bang wrote: Ellente Fervens wrote: So for every weapon system, except long range missiles, T2 ammo offers you a choice of short range high damage v's long range medium/low damage. Under this proposal though, long range missiles T2 amm...
- by Eckyy - at 2012.10.03 00:13:00
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17. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Ellente Fervens wrote: So for every weapon system, except long range missiles, T2 ammo offers you a choice of short range high damage v's long range medium/low damage. Under this proposal though, long range missiles T2 ammo gets the choice of n...
- by Eckyy - at 2012.10.03 00:02:00
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18. Sticky:[Winter] Combat Cruisers - in Player Features and Ideas Discussion [original thread]
I haven't looked at the actual numbers between the ships, but looking just at utility vs slots, it doesn't look perfectly even to me. Maller: 9 mids + lows 0 utility highs 0 dronebay ^ has 9 mids/lows because it lacks utility. Vexor: 9 mids + l...
- by Eckyy - at 2012.10.02 16:38:00
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19. New Minnie destroyer... o.O - in Test Server Feedback [original thread]
I kinda like it, reminds me of an ant lion .
- by Eckyy - at 2012.10.02 01:53:00
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20. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: HELLBOUNDMAN wrote: Also, does this essentially make guided missiles longer range short range weapons now. I mean, I'm a little lost on this. There's no buff to precision range, but a massive nerf to fury range putting ...
- by Eckyy - at 2012.10.01 18:11:00
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