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21. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
Hi, This UI needs more clicks than before to do the same things. That's bad. Space is not optimized, for the amount of space on screen you can only display this amount of skills outside of the skillqueue? That's awful. Related to 2-, th...
- by Altrue - at 2016.10.14 15:26:58
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22. Announcement:Dev Blog: EULA Changes Coming With EVE Online: Ascension - in EVE Information Portal [original thread]
I feel like all the bankers leaving IWI a few days/weeks ago knew/felt that this was coming. It's no surprise though, as the current legal issues that Valve is having over CSGO gambling must have raised some alarms at CCP's Legal team.
- by Altrue - at 2016.10.12 13:50:07
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23. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
A bit sad over the higher vulnerability timers and the retaining of the system cost manufacturing index, but I understand why both of these aspects are necessary. What of the ability to use a Market Service Module? Is it limited to L and XL or o...
- by Altrue - at 2016.10.10 16:58:59
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24. Sticky:Dev blog: Clone States - Post CSM Summit Roundup - in EVE Information Portal [original thread]
Everything looks good. I'm glad you guys agreed on most of these things. Now the only (BIG) point remaining is to ensure that nobody can log multiple EVE accounts if one of them is an Alpha. Now eagerly waiting for the Industry devblog, the NPE ...
- by Altrue - at 2016.10.07 16:49:29
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25. Sticky:[November] Orca Changes - in Upcoming Feature and Change Feedback Center [original thread]
Awww nice buff, but I'm a bit sad that the SMA size remains the same. I like this assembled ship suitcase ability of the Orca. Makes for a very tiny mobile home, I'd have loved to see some thoughts given to that kind of nomadic gameplay.
- by Altrue - at 2016.10.04 18:00:53
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26. Sticky:[November] Introducing the Porpoise - in Upcoming Feature and Change Feedback Center [original thread]
I like this. I looks like a noctis, but its tank sure isn't the same! It's more expensive and way more skill intensive than a Procurer, but I could see some people chosing this as a "half bling" option between a Procurer and a Skiff. Don't know i...
- by Altrue - at 2016.10.04 17:54:29
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27. Sticky:[November] New Sunesis destroyer - in Upcoming Feature and Change Feedback Center [original thread]
Arcturus Ursidae wrote: Alphas are racially locked so are restricted by their races ship drone bandwidth limits anyway. Allowing drones 5, medium drone 2 at least makes no difference to many of the ships they can fly. Probably feedback for th...
- by Altrue - at 2016.09.16 04:56:03
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28. Sticky:[November] New Sunesis destroyer - in Upcoming Feature and Change Feedback Center [original thread]
Zappity wrote: And it messed with the Gnosis speculators which was amusing. Unless CCP introduces more Gnosii on a regular basis, the speculators merely had their investment delayed. Remember folks, you don't loose anything as long as you do...
- by Altrue - at 2016.09.15 18:43:50
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29. Sticky:[November] New Sunesis destroyer - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: Like its big brother the Gnosis, the Sunesis is a celebration gift given by CCP to our players at certain important points in EVE history. Doesn't that bother you by the way? The EVE economy is almost entierly player-drive...
- by Altrue - at 2016.09.15 18:33:40
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30. Sticky:[November] New Sunesis destroyer - in Upcoming Feature and Change Feedback Center [original thread]
Always amazed at the SoCT's cargo capacity. Frankly, other ship manufacturers should take inspiration from them... Apart from that, sounds like a fun ship to fly! It seems VERY powerful for a destroyer though, the 4 mids + 4 lows... What are the ...
- by Altrue - at 2016.09.15 18:23:39
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31. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
On the cost of charges: The cost of charges, the duration before reloading, and the overall volume of charges, is way better than I expected. Turns out it shouldn't pose any issues imo. I still think however that it's a bit awkward to use ch...
- by Altrue - at 2016.09.11 17:05:25
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32. Rate the Avatar above you - in EVE General Discussion [original thread]
Simple and efficient, but I'd have picked another pose, crossed arms in EVE are rendered in an horrible way, and it shows. I'd also suggest working a bit more on the lighting, the luminosity seems a tad too bright compared to your background. Sti...
- by Altrue - at 2016.09.02 20:21:59
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33. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
CCP Quant wrote: Nope, there will be a suitable replacement, stay tuned How long do we have to stay tuned approximately? A day? A week? A month? I need to know so that I can either hold on the new player content I'm about to release for y...
- by Altrue - at 2016.08.31 15:48:04
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34. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
What happens to trial invites? I'm assuming that a trial invite would give you an Omega State but with current restriction on skills for 21 days? If the trial changes, will there still be a buddy reward program? - Altrue asking the important que...
- by Altrue - at 2016.08.31 15:23:24
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35. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Tau Cabalander wrote: Playing devils advocate, because I'm still upset another skill wasn't refunded: Unfortunately there is a precedent: Advanced Industry, which has no resemblance to the Material Efficiency skill that the skill points were ...
- by Altrue - at 2016.08.30 23:53:59
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36. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
CCP Fozzie wrote: No. The skills will all continue to exist (under slightly different names) and will impact the same type of gameplay , so there are no plans to refund any skills with this change. I'm sorry but that's just not true. For i...
- by Altrue - at 2016.08.30 23:37:43
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37. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
The range is too short, really too short :(
- by Altrue - at 2016.08.30 13:57:35
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38. So.. Where's the killmail? [Keepstar] - in EVE General Discussion [original thread]
Awesome work from CCP Logibro. However I must point out that there is no point in creating these big "content enablers" single point objectives, if it's to then have limitations on other aspects of the game, like killmails, that are relative to t...
- by Altrue - at 2016.08.26 18:23:13
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39. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Interesting tweaks, but the unification of the number of strip miners does have the disadvantage of reducing gameplay variety. Hulk and Covetor pilots really enjoyed the ability to be able to focus longer on three different asteroids, instead of f...
- by Altrue - at 2016.08.22 23:04:29
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40. Mutli-Use Analyzers Feedback Thread - in Player Features and Ideas Discussion [original thread]
Darkwing Fiftytwo wrote: Why not drop it by 25% or 50%, see how it goes then drop it some more. I'm sorry when was the last time CCP actually followed through on their "baby steps adjustements"? I love CCP devs but you gotta admit, it's not ...
- by Altrue - at 2016.08.11 17:51:59
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