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781. Balance change for ECM: Not chance-based, not max-target-based - in Player Features and Ideas Discussion [original thread]
What if we considered sensor strength as a ressource pool , like capacitor, instead of a raw stat? UI would display your own pool so that you could know at which level your sensor strength is. Activating an ECM module or a remote ECCM m...
- by Altrue - at 2014.02.13 15:34:00
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782. Wormhole - Temporary Stabilizing Gate - in Player Features and Ideas Discussion [original thread]
1- Go check the mobile deployable ideas thread. 2- The idea has been mentionned multiple times, in all its forms (with mass stabilizer, without), you did not invent hot water. 3- For the record here was mine: Altrue wrote: Mobile Wormhole sta...
- by Altrue - at 2014.02.13 14:52:00
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783. Reactive Armor Hardener Cap Scaling (Paper Cut 1001) - in Player Features and Ideas Discussion [original thread]
I agree with this suggestion but don't expect anything to change. Its just a value in their ship stats, there is litterally nothing to code. If they wanted it to change they'd have done that already.
- by Altrue - at 2014.02.13 14:26:00
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784. CCP claiming intellectual property rights of alliance names and logo... - in EVE General Discussion [original thread]
CCP Falcon wrote: In the end, we've listened to the concerns of the involved parties and come to a solution that allows us to both protect our IP, and let players use their alliance logos freely. I'd hardly call that bad press, personally. ...
- by Altrue - at 2014.02.13 13:55:00
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785. CCP claiming intellectual property rights of alliance names and logo... - in EVE General Discussion [original thread]
My bad on this one, I assumed that the surface of the original issue was near the date of the first post. Still, I don't want to take easy leaps here, but maybe posting here had the effect of accelerating the devblog release? Or were they just luc...
- by Altrue - at 2014.02.13 12:26:00
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786. CCP claiming intellectual property rights of alliance names and logo... - in EVE General Discussion [original thread]
CCP Falcon wrote: It's a shame to see that rather than wait for a civil resolution to the situation, people have chosen to jump the gun and try to create drama from it. Keeping other people informed is quite important actually, Brave Colle...
- by Altrue - at 2014.02.13 12:00:00
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787. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: Altrue wrote: Did you know that a void bomb can cap out a logi? Do you know it cant? A guardian takes about 11% damage from bombs. So each void bomb is going to neut about 200, which is less than a single heavy neu...
- by Altrue - at 2014.02.12 15:06:00
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788. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: James Amril-Kesh wrote: Logis aren't overpowered. Besides, if you nerf them, we'll just bring more of them. My experience is that in small engagements, the presence of 3 guardians is a force multiplier of a sc...
- by Altrue - at 2014.02.12 13:03:00
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789. Jita locked out again.... this is getting worst. - in EVE General Discussion [original thread]
Current Eve server hardware is probably one of the best, if not the best, hardware in the whole gaming industry. Also, just like in-game battles, if you increased the server cap of Jita it would just be a matter of time before we reach that cap a...
- by Altrue - at 2014.02.10 11:57:00
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790. Hilmar announces Dust has around 400k active players - in EVE General Discussion [original thread]
James Amril-Kesh wrote: Kagura Nikon wrote: We predicted it would fail because CCP was sttuborn to not release it for PC and not link it DIRECTLY to EVE sov system. Because diversifying your target audience on a different but related prod...
- by Altrue - at 2014.02.07 12:53:00
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791. Hilmar announces Dust has around 400k active players - in EVE General Discussion [original thread]
Mr LaboratoryRat wrote: oh so how does dust finaly worked out? has it died yet? Not yet, its probably still sucking the POS rewamp money to stay alive. Soon it will die, just give it time.
- by Altrue - at 2014.02.07 12:43:00
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792. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Kyt Thrace wrote: Just after spending the last two months training drones skills, I am less then two days from T2 sentries. Can I have my skill points back, please CCP? or Since I will not be using T2 sentries now. PLEX for Removal of Unwa...
- by Altrue - at 2014.02.06 15:50:00
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793. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: What's the lock range on a Condor? Please we all know that if you truly cared about drone assist abuses you'd have either disabled it for sentrys, or if you cared about logi still being able to *****... I mean assist... filt...
- by Altrue - at 2014.02.06 15:36:00
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794. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Can I make my guns assist my fleet commander? No. It should be the same for sentries. In the worst acceptable should be assit by brandwidth calibrated for 50 light drones. The best would be no assist at all.
- by Altrue - at 2014.02.06 15:33:00
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795. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Abernie wrote: 2 people have to take care of their own drones. ISK/h ruined. -17 accounts. Thanks CCP. Lol sad people brutally discovering that they actually need to play the game to make isks. Being able to let someone else control your s...
- by Altrue - at 2014.02.06 15:27:00
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796. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
20 should be enough, no need to go at 50.... Nice change, but as always the baby steps will just ruin the good will. Remember the phoenix and the missile explotion velocity change: Baby step. Did it change the Phoenix in the right direction? Yes...
- by Altrue - at 2014.02.06 15:24:00
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797. Announcement:Worlds Within a World - The EVE Universe Monument - in EVE General Discussion [original thread]
TedStriker wrote: I'm eager to see you swinging the whip and doing something great again, not resting on your past accomplishments. So, the monument is nice for looking back, but when will you start locking ahead again, and letting us know ab...
- by Altrue - at 2014.02.05 15:26:00
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798. Announcement:Worlds Within a World - The EVE Universe Monument - in EVE General Discussion [original thread]
Sounds like a troll. Sounds like a way to squeeze the more money possible out of inactive players. Otherwise you would've put the registering of active players this week end, and not in a month. It didn't desserve a countdown. Meanwhile we are s...
- by Altrue - at 2014.02.05 15:19:00
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799. count down clock on main page - in EVE General Discussion [original thread]
About the monument page wrote: This list of active, paying players will be captured on March 1st, 2014 Sounds like someone needed more money on March 1st. Not at all a stealth "please give us some money, even for one month!" If they didn'...
- by Altrue - at 2014.02.05 15:15:00
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800. count down clock on main page - in EVE General Discussion [original thread]
Tarpedo wrote: I think this boring and featureless statue symbolize latest EVE expansions. You taking my words away from my mouth
- by Altrue - at 2014.02.05 15:11:00
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