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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
Thelonious Blake
Usurper.
129
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Posted - 2014.10.09 20:06:00 -
[211] - Quote
CCP Greyscale wrote:Hi everyone [...] changes we are making to the previously-announced plan: - Jump freighter max range will be bumped up to 10LY, and they will keep the 90% fatigue-distance reduction. This represents a slight range reduction compared to TQ, so some cynos will need to be repositioned, but otherwise leaves them largely alone. Note that, because ranges multiply together for fatigue purposes, one 10LY jump is *substantially* less fatiguing (multiply by 11) than two 5LY jumps (multiply by 36). Rorquals will stay at 5LY/90%
These changes should all be hitting Singularity in the next few days; please give us feedback when they land! Thanks, -Greyscale [edit 19:21 added bullet point 5 to first list]
You don't have to do this. Just increase the mineral yield out of reprocessing in null. JF range at 5 ly makes the universe alot more bigger and this IS awsome. I too at the begining was baffled when I read that you plan to make JFs not be able to jump more than 5 ly but as I think of it it is not bad, but very very good thing.
Regards. |
Veskrashen
Justified Chaos Spaceship Bebop
663
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Posted - 2014.10.09 20:07:00 -
[212] - Quote
CCP Greyscale wrote:Evelgrivion wrote:Well... where do you want nullsec industry to be? Somewhere where we feel comfortable nerfing JFs further :P We're not in a position to discuss details right now, but people building a significant percentage of their basic needs on-site without relying on JF chains is likely to figure in the final intention. Does this mean actually building a significant percentage or capable of building a significant percentage based on locally sourced goods or raw materials reasonably imported from Empire?
Otherwise, folks will just keep importing finished goods and no nerf ever comes.
We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..." |
Eryn Velasquez
66
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Posted - 2014.10.09 20:07:00 -
[213] - Quote
Ripard Teg wrote:CCP Greyscale wrote:- The ease of nullsec logistics permitted by jump freighters and, to a lesser extent, jump bridge networks is not aligned with where we would like nullsec industry to be.
- It *is*, however, pretty well aligned with where nullsec industry is right now. As we improve the status quo for industry in nullsec, we will want to reevaluate this balance, along with the impact potential changes would have on logistical work for other areas of the game.
Just to be clear: the combination of these two statements seem to say that the JF range change is likely to be a temporary compromise fix while you put phases 2 and 3 of your plan into effect. And that once more of the overall plan is in place, the range of JFs is then likely to be reduced. Is that more or less accurate with the information you have today?
If this is a temporary fix, please split the cargobay of the JFs. 50.000m³ free use, the rest should not be able to take packaged ships. So fast mass deployment of cruisers/frigs via JF is not possible.
GÇ£A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.GÇ¥-áGÇò Jean-Jacques Rousseau-á |
DexterShark
The Night Watchmen The Bastion
52
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Posted - 2014.10.09 20:08:00 -
[214] - Quote
Yroc Jannseen wrote: I'd be really happy if they embraced the Rorqs tower logistics role and gave some sort of bonus for carrying fuel blocks.
POS-related bays could be very useful. A Moon Goo specialised bay, a Fuel Block specialised bay, a POS-module category bay, etc
So that total hauling m3 matches or exceeds JFs, but only in those specific areas. Nerf the general cargo bay if you want, for balance.
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Yuri Thorpe
Jump Drive Appreciation Society Test Alliance Please Ignore
36
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Posted - 2014.10.09 20:08:00 -
[215] - Quote
Celthric Kanerian wrote:Battle Rorquals... I didn't even know such a thing existed... They are great fun, you can get around 900 DPS out of it. Fill the highs with Neuts Mids with tonk and cap booster along with a duel web + scram or disrupt Lows DCU and damage IDGAF for rigs
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Querns
GBS Logistics and Fives Support Goonswarm Federation
867
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Posted - 2014.10.09 20:08:00 -
[216] - Quote
Yuri Thorpe wrote:Mr Omniblivion wrote:I'm reiterating this again in hopes that Greyscale reads it:
Please- remove drone bonus on Rorqs, if that's a concern for you, and give them the 10ly jump range.
We are all still waiting for a change for Rorqs, but that could be another several updates out. In the mean time, Rorqs are one of the most commonly used ships for logistics, and the 5ly nerf to them is just as bad as it is to JFs. It's not a matter of projecting our power, it's a matter of not committing suicide by trying to do day-to-day logistics. Not really, most of them sit in a POS their whole life, some people use it over a JF, but no enough to give them 10 and make them lose the drones. The rorqual is one of the most common logistics vessels used to service starbases. It excels at the role by being able to haul a decent amount, having a fleet hangar and a ship maintenance bay (have you tried scooping starbase modules without a blockade runner to zip around and grab them? It isn't fun!), and by having some rudimentary defense features like highslots (for cloaking and cyno) and the ability to field an okay tank. Drone damage bonuses don't fit this all that well, especially due to the rorqual's tiny drone bay (not to mention it only has three lowslots, limiting its total damage considerably.)
This role may not be what is written on the box, but it's what the ship currently does, and it excels mightily at it. Kneecapping its range just serves to unnecessarily hamper POS logistics, which is an already thankless, soul-rending task. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Vesan Terakol
The Vo'Shun Bad Intention
97
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Posted - 2014.10.09 20:08:00 -
[217] - Quote
I want to raise a question about the Prospect - would it be treated as industrial (90% reduction) or covert (50% reduction) ship in therms of fatigue? https://forums.eveonline.com/default.aspx?g=posts&m=4259327 - more suff in the Zero.Zero collection |
Ripard Teg
Stimulus Rote Kapelle
960
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Posted - 2014.10.09 20:08:00 -
[218] - Quote
CCP Greyscale wrote:Etrei Kordisin wrote:It's nice to know that CCP trusts the playerbase to not use the massive loophole that these changes open up, too. Nullsec players are absolutely above the idea of swapping to T1 industrials in order to utilise a starbase bridge network to jump halfway across eve in hardly any time. It's not a question of trust, it's a question of a) it's not immediately obvious that this will be particularly viable in practice, and b) if it is, we'll just nerf it. The goals of this change are pretty clear, and we're keen to follow up and ensure that we hit them over time.
It does make it pretty easy for vets to get in and out of null, though: have an alt with a Blops, jump in your Viator, have your Blops bridge you out, presumably taking advantage of both the 90% Viator bonus and the 50% Covert Portal bonus (how will those stack, BTW?). Then reverse the process to return.
Poor man's version? Caches of MWD cloaky Epithals in the corp hangar at source and destination stations on the JB network. aka Jester, who apparently was once entrusted to Wield The Banhammer to good effect. |
Overlord Invictus
The Graduates Forged of Fire
4
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Posted - 2014.10.09 20:08:00 -
[219] - Quote
CCP Greyscale wrote:Overlord Invictus wrote:CCP Greyscale wrote:
Here, let me quote a little snippet of the blog that you might've missed:
so basically the line you're towing is we cannot critique the changes because if we do your retort is that there are more changes on the way that may or may not quell your issues, but unfortunately for you, you will not know if theyre going to make life better until you're fully chained down and lubed up (ie fully committed to the full plan)? No, I'm saying that our opinion on whether or not this constitutes a complete fix is very thoroughly laid out in the blog, and it's not clear how asking me to explain how this change fixes everything is constructive.
forgive me for not 'feeling' all warm and fuzzy that your overall plan is thoroughly thought out and planned to cover all eventualities when you expressly point out that the changes you make are NOT thoroughly thought out because doing so removes the 'chance' of getting it right. as detailed below:
CCP Greyscale wrote:
If we can predict the consequences of changes we make, players will be able to (some of you are always smarter than us), and changes that can be predicted are changes that can be solved, and solved problems are boring. If we can know what the exact consequences will be for changes we're making, we've already failed.
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CCP Greyscale
C C P C C P Alliance
3373
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Posted - 2014.10.09 20:08:00 -
[220] - Quote
Mr Omniblivion wrote:CCP Greyscale wrote:a significant percentage of their basic needs on-site without relying on JF chains AKA: rebalancing nullsec ore anomalies
Good idea. It's been a while since I messed with nullsec anomalies. I think I remember how to do it...
Medalyn Isis wrote:CCP Greyscale wrote:The ease of nullsec logistics permitted by jump freighters and, to a lesser extent, jump bridge networks is not aligned with where we would like nullsec industry to be. CCP Greyscale wrote:Jump freighter max range will be bumped up to 10LY, and they will keep the 90% fatigue-distance reduction. This represents a slight range reduction compared to TQ, so some cynos will need to be repositioned, but otherwise leaves them largely alone. This doesn't make any sense. After all this you are leaving JFs almost completely unchanged.. I did agree that 5LY was perhaps a little to low, but what is the reason for doubling this and leaving them almost completely unchanged? It really makes no sense given your original statement, and is a massive backward step. Something like 6 to 8 light years max would have been fine, and a 80% fatigue reduction to balance that out. Also black ops getting bumped to 8...? Do you not realise how lame black ops dropping is already, and you want to make this worse. 5L years is honestly more than enough. Why don't you ask the community then you'd get proper feedback, as no one has been suggesting 8LY is needed for black ops. Also, seems with the fatigue reduction to jump bridge networks when using haulers will mean that actually not much has changed much at all on the logistics side. That is very disappointing as they were going to be interesting changes.
- See the bullet point after the one in your first quote. - 7.875 -> 8 is not a hugely significant buff, we don't believe. And, uh, we are asking the community - that's what this thread is. - Yes, we know, and we're sad too.
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Polo Marco
Four Winds
17
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Posted - 2014.10.09 20:09:00 -
[221] - Quote
Vhaine Vhindiscar wrote:The whole fatigue thing still sounds over complex, opaque, annoying to implement, and frustrating to track. Now you're having to go back and make exception after exception. I'd really just prefer you take the entire concept back to the drawing board. Nerfing combat capital jump drives and adding a jump timer just sounds so much easier then all of this. I feel like 5 years from now someone will just be cleaning all this messy crap up. It's just uselessly complex for what it offers.
There's too much collateral damage here.
1) More grinding, more egg timers. Fun factor = 0. Is this really necessary?
2) The massive revocation of training time value. Players spent a year's training time to ride a HORSE, not a TURTLE.
3) Small player entities still take the brunt of the nerf hammer. You SAID it was to help them.......
4)Economic mayhem. The markets were getting closer and closer to be truly competitive. Big Bloc ability to leverage supply just got a new lease on life.
We all see what you are trying to do, and most of us want you to succeed. It's never too late to go back and find a better way. It will be a lot easier on you if you do it NOW instead of ending up later shaking your head and looking down at Humpty-Dumpty. |
xttz
GoonWaffe Goonswarm Federation
388
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Posted - 2014.10.09 20:10:00 -
[222] - Quote
Is anything happening to prevent supercaps being virtually invulnerable on low-sec gates? Currently the only way to tackle them requires a lock, and without non-targeted interdiction they're easily capable of jumping through a gate then jumping out. |
Ripard Teg
Stimulus Rote Kapelle
960
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Posted - 2014.10.09 20:11:00 -
[223] - Quote
CCP Greyscale wrote:Ripard Teg wrote:CCP Greyscale wrote:- The ease of nullsec logistics permitted by jump freighters and, to a lesser extent, jump bridge networks is not aligned with where we would like nullsec industry to be.
- It *is*, however, pretty well aligned with where nullsec industry is right now. As we improve the status quo for industry in nullsec, we will want to reevaluate this balance, along with the impact potential changes would have on logistical work for other areas of the game.
Just to be clear: the combination of these two statements seem to say that the JF range change is likely to be a temporary compromise fix while you put phases 2 and 3 of your plan into effect. And that once more of the overall plan is in place, the range of JFs is then likely to be reduced. Is that more or less accurate with the information you have today? That's broadly in alignment with our current position, yes. We would like to reach a point where JF power can be significantly curtailed without causing massive problems, at which point we would be minded to do so.
Thankee sai. aka Jester, who apparently was once entrusted to Wield The Banhammer to good effect. |
Lallante
Blue Republic RvB - BLUE Republic
479
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Posted - 2014.10.09 20:11:00 -
[224] - Quote
Thanks Greyscale, I understand your concern with depopulating nullsec by making large areas untenable in the near term.
On a separate point, this reddit thread (http://www.reddit.com/r/Eve/comments/2ipkzo/phoebetest_apexforce_post_phoebe_alive_fast/) has analysed and tested supercapital movement and concluded it will still potentially be too fast to project over long distances.
I dont really agree with the assumptions they made and think it will be easier said than done in practice, but would you consider removing the ability of Supercaps/caps to use smuggler gates (only)? This would give eve a LOT more geography and would be an easy fix for any extremes of projection using jump gates.
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Pen Ris
Deep Core Mining Inc. Caldari State
3
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Posted - 2014.10.09 20:12:00 -
[225] - Quote
*resubs JFer account*
The nerf is still a shame, but at least we only need 1 more cyno and 11 more minutes; rather than 4 more cyno alts and +31 minutes. I guess there won't be time to play the LoL mini-game between jumps in Phoebe.
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CCP Greyscale
C C P C C P Alliance
3373
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Posted - 2014.10.09 20:13:00 -
[226] - Quote
Veskrashen wrote:CCP Greyscale wrote:Evelgrivion wrote:Well... where do you want nullsec industry to be? Somewhere where we feel comfortable nerfing JFs further :P We're not in a position to discuss details right now, but people building a significant percentage of their basic needs on-site without relying on JF chains is likely to figure in the final intention. Does this mean actually building a significant percentage or capable of building a significant percentage based on locally sourced goods or raw materials reasonably imported from Empire? Otherwise, folks will just keep importing finished goods and no nerf ever comes.
If part of the goal is for people to not have to rely on large-scale JF usage, then changing it in a way that it still relies on JFs isn't meeting that goal.
Vesan Terakol wrote:I want to raise a question about the Prospect - would it be treated as industrial (90% reduction) or covert (50% reduction) ship in therms of fatigue?
Not designated as a hauler so not getting the industrial bonus; can use covert portal so will get 50% bonus while using covert portal. |
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CCP Greyscale
C C P C C P Alliance
3373
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Posted - 2014.10.09 20:14:00 -
[227] - Quote
xttz wrote:Is anything happening to prevent supercaps being virtually invulnerable on low-sec gates? Currently the only way to tackle them requires a lock, and without non-targeted interdiction they're easily capable of jumping through a gate then jumping out.
Discussing it.
Lallante wrote:Thanks Greyscale, I understand your concern with depopulating nullsec by making large areas untenable in the near term. I still think you could remove or reduce the -90% fatigue bonus from JFs to make people meaningfully choose between them and freighters/transports, without killing vast areas.
On a separate point, this reddit thread (http://www.reddit.com/r/Eve/comments/2ipkzo/phoebetest_apexforce_post_phoebe_alive_fast/) has analysed and tested supercapital movement and concluded it will still potentially be too fast to project over long distances.
I dont really agree with the assumptions they made and think it will be easier said than done in practice, but would you consider removing the ability of Supercaps/caps to use smuggler gates (only)? This would give eve a LOT more geography and would be an easy fix for any extremes of projection using jump gates.
See post earlier in the thread and edit to OP; we have solutions in mind, not allowing access to some gates is not high up our list. |
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Altrue
Exploration Frontier inc Brave Collective
1316
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Posted - 2014.10.09 20:14:00 -
[228] - Quote
Very very nice adjustments, all good now IMHO. Signature Tanking - Best Tanking
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Larkonis Trassler
Doctrine. FEARLESS.
245
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Posted - 2014.10.09 20:15:00 -
[229] - Quote
If JFs are getting 10LY jump range their fatigue bonus shouldn't be as substantial as 90% (Maybe 50% like blops).
As for applying the cooldown bonus to other industrials... For most veteran players training for an Orca is trivial (as is the expense) and allows you to move 3-4 fitted and rigged cruiser hulls. It should by rights only apply to blockade runners and only if they are using covert portals. Larkonis Trassler, slayer of the NC.
Tired of hisec wardecs and bullies kicking sand in your face? Look me up... |
Manfred Sideous
North Eastern Swat Pandemic Legion
950
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Posted - 2014.10.09 20:15:00 -
[230] - Quote
@CCP
Most people don't understand the roadmap. They can't fill in the blanks even though some have been able to for a long time . I think it would make things so much better for one of you or Seagull to reiterate the roadmap. To fill in some of the holes. You don't have to give particulars or dates but I think it will pay dividends on community relations. If everyone was able to understand what some of us do people would be more receptive. I don't have any special or privileged knowledge of the roadmap for instance. However , I have listened carefully and considered what would fundamentally change Eve and make it a more exciting healthier place. Once you have done that it's easy to see what will be done. So far i'm batting a 1000. So please I implore you to give consideration to talking more about the roadmap and the steps that will reach the destination. @EveManny
https://twitter.com/EveManny |
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Zhul Chembull
Phantom Power Incorporated Rebel Alliance of New Eden
90
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Posted - 2014.10.09 20:15:00 -
[231] - Quote
I can deal with that, thank you for coming to a balance. Us industrialist just wanted to be able to move our goods. I have to fork out cash for a JF but I can deal with that. |
Lallante
Blue Republic RvB - BLUE Republic
479
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Posted - 2014.10.09 20:16:00 -
[232] - Quote
I think unless some change is made to JF's ability to hold packaged ships, fast deployment of t3 cruiser, hac and frigate fleets by JF is going to be a real problem. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
861
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Posted - 2014.10.09 20:16:00 -
[233] - Quote
CCP Greyscale wrote:xttz wrote:Is anything happening to prevent supercaps being virtually invulnerable on low-sec gates? Currently the only way to tackle them requires a lock, and without non-targeted interdiction they're easily capable of jumping through a gate then jumping out. Discussing it. Lallante wrote:Thanks Greyscale, I understand your concern with depopulating nullsec by making large areas untenable in the near term. I still think you could remove or reduce the -90% fatigue bonus from JFs to make people meaningfully choose between them and freighters/transports, without killing vast areas.
On a separate point, this reddit thread (http://www.reddit.com/r/Eve/comments/2ipkzo/phoebetest_apexforce_post_phoebe_alive_fast/) has analysed and tested supercapital movement and concluded it will still potentially be too fast to project over long distances.
I dont really agree with the assumptions they made and think it will be easier said than done in practice, but would you consider removing the ability of Supercaps/caps to use smuggler gates (only)? This would give eve a LOT more geography and would be an easy fix for any extremes of projection using jump gates. See post earlier in the thread and edit to OP; we have solutions in mind, not allowing access to some gates is not high up our list.
in your discussions about catching supercaps, please look at web-warping and mwd-warping. in addition to being immune to everything, most lowsec supers are brought down to a 10 second align time, instead of the 30 or so that they're supposed ot have. |
xttz
GoonWaffe Goonswarm Federation
388
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Posted - 2014.10.09 20:17:00 -
[234] - Quote
Ripard Teg wrote: Poor man's version? Caches of MWD cloaky Epithals in the corp hangar at source and destination stations on the JB network.
If only there was some drawback to this... perhaps CCP could make these t1 haulers incredibly vulnerable somehow when using gates or when they're >50km from a pos shield... |
Belinda HwaFang
Coreli Corporation Ineluctable.
28
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Posted - 2014.10.09 20:17:00 -
[235] - Quote
CCP Greyscale wrote:Hi everyone,
We've collected, parsed and thoroughly discussed your *extensive* feedback on the proposed long-distance travel changes, both in the official thread and elsewhere, consulted with the CSM, and made adjustments accordingly.
Conclusions we have reached through this exercise: [list] The ease of nullsec logistics permitted by jump freighters and, to a lesser extent, jump bridge networks is not aligned with where we would like nullsec industry to be. It *is*, however, pretty well aligned with where nullsec industry is right now. As we improve the status quo for industry in nullsec, we will want to reevaluate this balance, along with the impact potential changes would have on logistical work for other areas of the game.
Don't you see that by bowing to pressure from the renter serf and lord accounts that this means it is even less likely that Nullsec industry takes off? Remember your goal was to make the universe bigger, and to make it a meaningful decision to live in Omist, instead of it just being yet another convenient region to rent.
I can see that there is a potential problem with the way T2 resources are spread out for nullsec self-sufficiency, and if this is the only reason you are watering down your nerf so much for JF's and titan bridged freighters, then so be it, but please get working on a new moon system so that we can have the original planned changes in all their glory.
By keeping JF's at 10 , and buffing groups that can just bridge freighters around you just destroy any chance of nullsec industry taking off. People will just continue to stock nullsec from Jita and the industry game continues to stagnate, not to mention the already noted potential to deploy HAC / T3 fleets quickly across the universe with a JF + pods in ceptors.
Why the random nerf to the rorqual btw? I know we've been waiting for a Rorqual update for years but since the ship isn't being used how you originally imagined it (in a belt, tractoring jetcans, crushing ore etc) you just decide to nerf it because the players are using it as a hauler? Why not wait until you have the new rorqual redesign ready and nerf it then?
Do the right thing CCP Greyscale, do what is right in terms of game design, not what those who control the CSM are crying out for.
-- Fang |
Adrie Atticus
Shadows of Rebellion The Bastion
422
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Posted - 2014.10.09 20:18:00 -
[236] - Quote
CCP Greyscale wrote:xttz wrote:Is anything happening to prevent supercaps being virtually invulnerable on low-sec gates? Currently the only way to tackle them requires a lock, and without non-targeted interdiction they're easily capable of jumping through a gate then jumping out. Discussing it.
I genuinely hope your marketing people explained to you how you can either gain or lose customers if you fiddle with their supers to the point of them being useless versus them having a use outside of massive fleets? |
Zhul Chembull
Phantom Power Incorporated Rebel Alliance of New Eden
90
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Posted - 2014.10.09 20:19:00 -
[237] - Quote
Belinda HwaFang wrote:CCP Greyscale wrote:Hi everyone,
We've collected, parsed and thoroughly discussed your *extensive* feedback on the proposed long-distance travel changes, both in the official thread and elsewhere, consulted with the CSM, and made adjustments accordingly.
Conclusions we have reached through this exercise: [list] The ease of nullsec logistics permitted by jump freighters and, to a lesser extent, jump bridge networks is not aligned with where we would like nullsec industry to be. It *is*, however, pretty well aligned with where nullsec industry is right now. As we improve the status quo for industry in nullsec, we will want to reevaluate this balance, along with the impact potential changes would have on logistical work for other areas of the game. Don't you see that by bowing to pressure from the renter serf and lord accounts that this means it is even less likely that Nullsec industry takes off? Remember your goal was to make the universe bigger, and to make it a meaningful decision to live in Omist, instead of it just being yet another convenient region to rent. I can see that there is a potential problem with the way T2 resources are spread out for nullsec self-sufficiency, and if this is the only reason you are watering down your nerf so much for JF's and titan bridged freighters, then so be it, but please get working on a new moon system so that we can have the original planned changes in all their glory. By keeping JF's at 10 , and buffing groups that can just bridge freighters around you just destroy any chance of nullsec industry taking off. People will just continue to stock nullsec from Jita and the industry game continues to stagnate. Why the random nerf to the rorqual btw? I know we've been waiting for a Rorqual update for years but since the ship isn't being used how you originally imagined it (in a belt, tractoring jetcans, crushing ore etc) you just decide to nerf it because the players are using it as a hauler? Why not wait until you have the new rorqual redesign ready and nerf it then? Do the right thing CCP Greyscale, do what is right in terms of game design, not what those who control the CSM are crying out for. -- Fang
Just get into the business of industry for awhile. Everyone forgets all those T2 goodies, hulls and supplies that areas depend on are supplied by us "renters", "carebears" or whatever name you would like to label us. This is still a hell of a nerf for rorqual pilots. Going to be tough as hell to get it out of null once its there.
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Evelgrivion
Calamitous-Intent Feign Disorder
325
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Posted - 2014.10.09 20:19:00 -
[238] - Quote
I suspect that people invested in Industry would be much more comfortable with operating from Nullsec if Blockade Runners, or perhaps other ships, through some sort of game mechanic, could dock at any outpost of their choosing, regardless of standings. |
Lallante
Blue Republic RvB - BLUE Republic
482
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Posted - 2014.10.09 20:20:00 -
[239] - Quote
CCP Greyscale wrote:xttz wrote:Is anything happening to prevent supercaps being virtually invulnerable on low-sec gates? Currently the only way to tackle them requires a lock, and without non-targeted interdiction they're easily capable of jumping through a gate then jumping out. Discussing it.
A possible solution to this would be an alternative dictor bubble probe that is useable in lowsec but only blocks capitals jumping out to cynos, not warping. |
Adrie Atticus
Shadows of Rebellion The Bastion
422
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Posted - 2014.10.09 20:20:00 -
[240] - Quote
Evelgrivion wrote:I suspect that people invested in Industry would be much more comfortable with operating from Nullsec if Blockade Runners, or perhaps other ships, through some sort of game mechanic, could dock at any outpost of their choosing, regardless of standings.
That is an open invitation to hobojam every single station in the universe. |
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