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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
Dwissi
Miners Delight
24
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Posted - 2014.10.09 22:55:00 -
[391] - Quote
Lallante wrote:I still wonder if Greyscale got forced to make this JF change by someone higher up in CCP. It really doesnt fit with the rest of his vision at all and does substantially reduce the impact of the changes taken as a whole. In some of his replies he sounds pretty remorseful at having to compromise on this.
Aint that hard to figure out how this works - > list to http://themittani.com/news/401k-june-alliance-update -> check the military head and the comments about GMs -> where is that person now and which allinace/coalition -> note change in reaction between original and this -> result Should i do anything when all 3 things on my ship are fully red?
My thanks to all Eve players for the continued forums drama - i had no idea how much i missed it while i was away :) |
Medalyn Isis
Rosewood Productions Stain Confederation
392
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Posted - 2014.10.09 22:55:00 -
[392] - Quote
xttz wrote:Medalyn Isis wrote:xttz wrote:xttz wrote:Medalyn Isis wrote: So, being able to effortlessly jump all the materials you need from high sec into null sec has nothing to do with the fact that local null sec production never took off?
Do you actually believe what you write, or just propaganda?
Why would the existence of jump freighters have anything to do with the fact that a significant number of absolutely crucial items are simply not locally available in any specific region, and a plethora of others are incredibly inefficient to supply? Although I suppose the total absence of regional ice products, moon minerals and NPC-seeded infrastructure hub upgrades is just propaganda, and your next post will prove that these things are actually readily available. Moon minerals are the only issue. The rest can either be adapted too, or are in low enough quantity that mass hauling won't be required. If you only have Amarr ice, then just use amarr starbases. Would actually add a nice flavour to different regions of the game. Ahahaha thank you for this I wasn't quite sure if you were trolling or not but now I'm sure. Why do you think I am trolling? I can only see moon minerals as being the big issue. The only other thing I can think of is fuel for capital ships, which again you would still be able to get the ice for specific to the region. Anything else I am missing? |
xttz
GoonWaffe Goonswarm Federation
390
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Posted - 2014.10.09 22:55:00 -
[393] - Quote
Saint Hecate wrote:Would love to see Building industrialist be the back bone of alliances again :).
Like ASCN or Big Blue? That ended well!
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Psyatt
penguins are your nefarious end Serenitas Solutus
1
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Posted - 2014.10.09 22:57:00 -
[394] - Quote
The new numbers are much better. I have no doubts that further tweaks will follow through either patches or in the next update.
The Time of The Rorqnaught is upon us. If it is done right, then the "revisiting" that CCP has mentioned will be towards more combat and less whatever the heck it is supposed to do now. Give it the ability to team up into a triad of spider tanked Rorqs and field a decent wing of both miners and combat ships.
It was supposed to be some sort of deep-space mothership, so let's make it one. Rip through some belts, then reload the ships and be gone into jump. One Rorq with mining links and the other(s) with combat command links. Indi AND combat ship bays. Concurrent users to 20.
More fitting variety. Teams of Rorqs reach a synergy with the escorts and miners, as well as increased security for those expensive hulls.
The revisted Rorq... Not quite a Carrier.
Back on topic...
Will be fun to see just how quickly the creative ones find a way to make these changes work. Moving ships INSIDE JFs to be re-assembled, fitted, and then given to pilots... yeah, that will be an easy process.
The early gate battles are going to be bloody.
Shield-tanked, low-mass Wspace-traversing fleets may increase. Why risk the Titan bridge way the hell and gone from home when with 6 wspace transits the fleet is at the target? Rokhs become useful.
Dispersion of super-cap pilots. Predators always achieve a natural balance of hunting territory. Why get tired humping all those jumps when you can just live near the action? New corps that are aligned with old alliances, with pockets all over to spread the wealth, pilot alts, and supers.
Some pilots may even transition to newer entities to assist them in securing holdings. Nothing makes for pew-pew like being the new kids on the block.
Being a big fish in a small pond may begin to have meaning when the batphone cannot ring. Three of four Titans and a supporting fleet may mean something.
Going to be fun to observe...
Already hilarious that pilots would unsub then resu |
Querns
GBS Logistics and Fives Support Goonswarm Federation
878
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Posted - 2014.10.09 22:58:00 -
[395] - Quote
JEFFRAIDER wrote:Querns wrote: Interceptors are essentially invincible going gate to gate, outside of one specific scenario (that can easily be scouted.) No amount of jump bridges increase safety of travel more than an interceptor does.
guys my afktar :( I meant gate to gate. :V
Ishtars that get caught ratting and die to interceptors are idiotlords and deserve their fate This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Camios
Minmatar Bread Corporation
152
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Posted - 2014.10.09 23:01:00 -
[396] - Quote
Querns wrote:Camios wrote:Querns wrote:Camios wrote:CCP Greyscale wrote:Hi everyone,
- All ships designated as having a "hauling" role in ISIS (ie the following ship groups: Industrial, Blockade Runner, Deep Space Transport, Industrial Command Ship, Freighter) will similarly get a 90% reduction to distance counted for the purpose of fatigue generation. Obviously they can't jump themselves, but this also applies on use of bridges or portals.
I want to emphasise that this can be exploited. Everyone takes an industrial ship, moves to the nearest-to-objective ship cache using the jump bridge network and titan bridges, then reships. I think this will be really easier than using swarms of jumpclones, especially with the 90% fatigue reduction. How exactly is this faster than taking gates in an interceptor? Jump bridges usually cut away a lot of jumps, danger and time. Interceptors are essentially invincible going gate to gate, outside of one specific scenario (that can easily be scouted.) No amount of jump bridges increase safety of travel more than an interceptor does.
If what you say is correct, basically the nerf can totally be negated by using ship caches. |
Medalyn Isis
Rosewood Productions Stain Confederation
394
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Posted - 2014.10.09 23:04:00 -
[397] - Quote
Alp Khan wrote:Skia Aumer wrote:CCP Greyscale wrote:a) it's not immediately obvious that this will be particularly viable in practice, and b) if it is, we'll just nerf it. And you call it a sandbox? I'm getting the uneasy feeling that Greyscale is not as proficient as I would have hoped when it comes to macro systems design, which would maintaining and up keeping a sandbox would necessitate. Rather, he seems to be only keen on looking at the issues in micro scale. He is trying to make a change a series of changes at micro level to tackle certain issues, which is not a good method of sandbox design. This is why, so far, Greyscale hasn't managed to focus on the source of the issues we all have been complaining about. Since he is seemingly unwilling to scrutinize the macro design, he has, so far, as the head of the null working group, only have been able to visit symptoms that he can perceive at a micro level. The right way to do it would be to make adjustments at macro level and leave the rest to the players, in the true sandbox sense. Let's not forget that EVE is able to stand on a foundation of a relatively stable amount of subscriptions currently solely because it is a sandbox MMO, not a theme park. If you take a moment and notice how Greyscale is feeling comfortable calling shots and making decisions on how players should play EVE, I'm sure you'll be as worried as I am right now. In contrast, Unifex always struck me as a thinking man. He was extremely proficient at visiting game design at a macro level. His absence is clearly being felt here. We don't need somebody dictating a certain vision of how life should be in particular regions of New Eden. We don't need somebody making calls on which regions should be able to trade between themselves. Sadly, Greyscale comes off to me as exactly that man. Not at all. Every sandbox needs to have rules. Being not able to teleport instantly around the galaxy doesn't mean that the game isn't still a sandbox.
Greyscales vision is probably ahead of its time, and I'm sure many people just don't see the bigger picture. Ironically given your statement, it is people like yourself when focusing on your own individual situations who are looking at this on the micro level, when Greyscale is trying to implement changes to enable greater gameplay for the entirety of the game.
It is in everyone's interest to see the game flourish, and to be honest, Goonswarm will benefit as they will most likely adapt to any changes the most efficiently and still come out on top, but on top of a vastly improved game. Hopefully in the future he will get to implement his idea as he sees fit. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
878
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Posted - 2014.10.09 23:04:00 -
[398] - Quote
Medalyn Isis wrote: Why do you think I am trolling? I can only see moon minerals as being the big issue. The only other thing I can think of is fuel for capital ships, which again you would still be able to get the ice for specific to the region. Anything else I am missing?
Planetary Command Centers, Infrastructure Hub upgrades, outpost upgrades, and (hardly worth mentioning) skillbooks.
Booster gas is also extremely regional and multiple types from disparate regions are needed to craft Improved and Strong boosters. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Catherine Laartii
Providence Guard Templis CALSF
312
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Posted - 2014.10.09 23:04:00 -
[399] - Quote
Capqu wrote:dunno why you incur a fatigue on blops at all tbh, all it does is make you idle in your client for 30 mins afk cloaked in your targets' system while fatigue runs down. just a waste of time, it's not like you're vulnerable while you're cloaked there
everything else seems gr8, im glad our logistics players wont be committing sudoku You're thinking of seppuku bro. A lot of us commit sudoku daily every morning and manage to make it through the day unscathed. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
878
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Posted - 2014.10.09 23:05:00 -
[400] - Quote
Camios wrote:If what you say is correct, basically the nerf can totally be negated by using ship caches. And it just got a lot easier now that Jump Freighters have nearly their entire range back! This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Andraea Sarstae
Circle of Steel Inc. Care Factor
11
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Posted - 2014.10.09 23:07:00 -
[401] - Quote
Isengrimus wrote:These changes are great. Many thanks for taking the playerbase feedback into account and carry on with reshaping nullsec.
Hahaha, that's sweet. Well, that's exactly the point - if you, as a carebear, can't get organised to defend your system against possible BO drop, then you will lose it as you should. Changes to BO are still nerfing them too much, but as a compromise, the actual players of EvE (i.e., PVPers) are ready to accept them I believe.
Who said I was a carebear? This is just my industry alt. I haven't mined or ratted in months :-P
I just know that game mechanics that allow someone to *easily* and *repeatedly* turn 1-on-1s into a mostly risk-free 20 on 1 is bad game design, especially when there is no practical defense against the initiator other than "go somewhere else", because said initiator is cloaked up and untouchable.
You should have to work for your kills a little. |
Nazri al Mahdi
Federal Navy Academy Gallente Federation
114
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Posted - 2014.10.09 23:11:00 -
[402] - Quote
Querns wrote:Camios wrote:If what you say is correct, basically the nerf can totally be negated by using ship caches. And it just got a lot easier now that Jump Freighters have nearly their entire range back! They are still being heavily nerfed due to fatigue. Only JF's ping pong cyno. |
Bytestorm
Hoplite Brigade Iron Oxide.
17
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Posted - 2014.10.09 23:15:00 -
[403] - Quote
There it goes... Players cry, devs backpedal. |
Nazri al Mahdi
Federal Navy Academy Gallente Federation
115
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Posted - 2014.10.09 23:16:00 -
[404] - Quote
Bytestorm wrote:There it goes... Players cry, devs backpedal.
Moar tears please. |
Plukovnik
Everyone vs Everything THE R0NIN
8
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Posted - 2014.10.09 23:18:00 -
[405] - Quote
ADarwinAward Winner wrote:9 LY lets jump freighters cover most of the regional gaps. Don't go all the way to 10.
That is very bad idea. 9Ly would be very small handicap for nullsec sov holders, but terrible pain for Stain residents, because there would be no way to reach Stain than taking way via enemy territory, which is crazy with JF. And making something that would mean just minor hassle to sov holders near Stain, but mean total unreachability of Stain for Stain residents is not very fair is it? I even think that CCP should add some 2-3 lowsec systems with good stations (Saminer has kickout station I think) in distance below 10Ly from Stain to make life of Stain residents little bit possible and not make it that way that Stain would actually be inhabittable only by those who hold Catch. |
Grath Telkin
Sniggerdly Pandemic Legion
2603
|
Posted - 2014.10.09 23:19:00 -
[406] - Quote
Way to cave to the whining, now because you can have 9-10 jump clones around places and since you've made it even EASIER to move bulk freight around your collected power projection changes amount to ****, existing alliances will now be completely entrenched until you change the rest of sov, so instead of fixing the stagnation of 0.0, you're making it worse.
How can you screw this up so bad when you had it, you were so close, then Baaaw its not fair that EVERYBODY has to take gates so you trash all the progress you'd made and basically pitch underhanded.
"Let Down" doesn't begin to describe my reaction to reading this bullshit.
EDIT: And if you're so incredibly worried about Stain, how about just adding a gate to the game that connects stain to either NPC Delve or lowsec Aridia, (Venal needs this same gate) and then all your NPC sec would be easier access and you wouldn't need to soft hand these changes that the game needs. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Medalyn Isis
Rosewood Productions Stain Confederation
394
|
Posted - 2014.10.09 23:20:00 -
[407] - Quote
Plukovnik wrote:ADarwinAward Winner wrote:9 LY lets jump freighters cover most of the regional gaps. Don't go all the way to 10. That is very bad idea. 9Ly would be very small handicap for nullsec sov holders, but terrible pain for Stain residents, because there would be no way to reach Stain than taking way via enemy territory, which is crazy with JF. And making something that would mean just minor hassle to sov holders near Stain, but mean total unreachability of Stain for Stain residents is not very fair is it? I even think that CCP should add some 2-3 lowsec systems with good stations (Saminer has kickout station I think) in distance below 10Ly from Stain to make life of Stain residents little bit possible and not make it that way that Stain would actually be inhabittable only by those who hold Catch. Why can we not have one region which is difficult to access with jump freighter. CCP could then use it as a test bed to see how things adapt. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
879
|
Posted - 2014.10.09 23:22:00 -
[408] - Quote
Grath Telkin wrote:Way to cave to the whining, now because you can have 9-10 jump clones around places and since you've made it even EASIER to move bulk freight around your collected power projection changes amount to ****, existing alliances will now be completely entrenched until you change the rest of sov, so instead of fixing the stagnation of 0.0, you're making it worse.
How can you screw this up so bad when you had it, you were so close, then Baaaw its not fair that EVERYBODY has to take gates so you trash all the progress you'd made and basically pitch underhanded.
"Let Down" doesn't begin to describe my reaction to reading this bullshit.
Yeah, I agree -- backpedaling on the JF range made me pretty disappointed. Geography almost mattered again.
Also, increasing blackops BS range is a bit of a WTF, but at least it's not that much. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Alavaria Fera
GoonWaffe
6437
|
Posted - 2014.10.09 23:23:00 -
[409] - Quote
Medalyn Isis wrote:Greyscales vision is probably ahead of its time The time for freighter convoys and 5ly jump range for JFs is now. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
El Deuce
Pwn 'N Play Nulli Secunda
15
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Posted - 2014.10.09 23:29:00 -
[410] - Quote
Who wants to design the first fleet comp that'll fit inside a t1 hauler repackaged? |
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Medalyn Isis
Rosewood Productions Stain Confederation
394
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Posted - 2014.10.09 23:31:00 -
[411] - Quote
Querns wrote:Grath Telkin wrote:Way to cave to the whining, now because you can have 9-10 jump clones around places and since you've made it even EASIER to move bulk freight around your collected power projection changes amount to ****, existing alliances will now be completely entrenched until you change the rest of sov, so instead of fixing the stagnation of 0.0, you're making it worse.
How can you screw this up so bad when you had it, you were so close, then Baaaw its not fair that EVERYBODY has to take gates so you trash all the progress you'd made and basically pitch underhanded.
"Let Down" doesn't begin to describe my reaction to reading this bullshit.
Yeah, I agree -- backpedaling on the JF range made me pretty disappointed. Geography almost mattered again. Also, increasing blackops BS range is a bit of a WTF, but at least it's not that much. To be honest, if we could tone back both those changes, then things would be looking a damn sight better. The jump freighter doesn't have to be 10 light years, 8 light years would be still be enough to make things a little more interesting but still not completely gimp logistics. 10 LY is basically keeping the status quo as geography has no relevance at that range.
Jump freighter 8 LY and black ops at 6 LY with the 50% fatigue, and that would be progressive without completely upturning everything in one fell swoop. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
880
|
Posted - 2014.10.09 23:31:00 -
[412] - Quote
El Deuce wrote:Who wants to design the first fleet comp that'll fit inside a t1 hauler repackaged? If it's a Deep Space Transport (and you have Transport Ships 5, I think,) you can fit a packaged battleship inside its fleet hangar with about 10k to spare for modules and ammo.
Nevermind that they align and warp like pigs. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Nazri al Mahdi
Federal Navy Academy Gallente Federation
115
|
Posted - 2014.10.09 23:37:00 -
[413] - Quote
Medalyn Isis wrote:Querns wrote:Grath Telkin wrote:Way to cave to the whining, now because you can have 9-10 jump clones around places and since you've made it even EASIER to move bulk freight around your collected power projection changes amount to ****, existing alliances will now be completely entrenched until you change the rest of sov, so instead of fixing the stagnation of 0.0, you're making it worse.
How can you screw this up so bad when you had it, you were so close, then Baaaw its not fair that EVERYBODY has to take gates so you trash all the progress you'd made and basically pitch underhanded.
"Let Down" doesn't begin to describe my reaction to reading this bullshit.
Yeah, I agree -- backpedaling on the JF range made me pretty disappointed. Geography almost mattered again. Also, increasing blackops BS range is a bit of a WTF, but at least it's not that much. To be honest, if we could tone back both those changes, then things would be looking a damn sight better. The jump freighter doesn't have to be 10 light years, 8 light years would be still be enough to make things a little more interesting but still not completely gimp logistics. 10 LY is basically keeping the status quo as geography has no relevance at that range. Jump freighter 8 LY and black ops at 6 LY with the 50% fatigue, and that would be progressive without completely upturning everything in one fell swoop.
I'm one of the main whiners and even I said giving JF the same range as BLOPS (which I thought would be 7.5 LY) would be acceptable. 10LY is... shocking. I asked for it, but only as a negotiating position....
5LY is way too ****ing short though.
I wonder what the Telkin thinks of 7.5 or 8 LY for JF? |
Grath Telkin
Sniggerdly Pandemic Legion
2608
|
Posted - 2014.10.09 23:38:00 -
[414] - Quote
Hey guys, lets nerf sub caps ability to travel by anything but gates, oh except t1 haulers, thats a good idea because they take about 20 minutes to train to use and suddenly you can have unimpeded access to your JB network and travel just as fast as before, and because CCP collectively have the spine of a Man O War, theres a ton of ships waiting for you after you moved from Tenal to Delve through bridges because making logistics guys take gates is a sin but making the people who sit mind numbling bored shooting structures have the same rules applied to them sounds like a crime.
Thanks for literally nothing. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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TheGreatConstructo
Electrocuted Wanderers
1
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Posted - 2014.10.09 23:38:00 -
[415] - Quote
Going back on the previously proposed changes is very disappointing.
By including jump freighters in the changes it would have made geography and regional differences meaningful again. The people whom were whining about the original proposal lack creativity.
When the original proposal many of us got together to discuss how to start doing more industry in null. How to adjust our logistics to make things work, and how to utilize the resources in our area to get the best results. How combat might be changed. Myself and many others were excited about the changes.
If a region was far out in space for the whiners to adjust, then fine let them abandon it! Creative corporations will move in and take their place creating a new, more vibrant nullsec.
Oh well back to the status quo I guess. Nullsec geography is once again meaningless. There is no point in building anything in null because we can just go to jita. The renter empires will persist and the existing powerblocks will continue to be able to control their moons far from their bases of operations with ease.
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Celly S
Concord Attraction Services The Ditanian Alliance
299
|
Posted - 2014.10.09 23:39:00 -
[416] - Quote
CCP Greyscale wrote:Mr Omniblivion wrote:CCP Greyscale wrote:Rorquals will stay at 5LY/90%
Is there a reason that Rorquals don't get the same 10LY range as JFs? Rorquals are used just as much for logistics as JFs, especially because their actual intended use isn't really...useful. We didn't think it was sensible to let it keep its drone bonus and have a 10LY range, and at the end of the day the bonus won out. The ship needs a large rework anyway, and we'll revisit all this when that happens :) Querns wrote:Mixed feelings on this.
* I am really happy that non-combatant hauling ships are getting the 90% fatigue reduction -- that is something I had been pushing for and I'm happy you guys saw the light on that. Maybe extend this to mining ships, too? * Pretty sad to see JFs getting 10LY range. Their 5LY range allowed for some meaningful ability to disrupt incoming logistics. 10LY eliminates a lot of possibilities here. * Rorquals not getting the 10LY treatment is a little weird. Care to elaborate on why only JFs get the extra range? - Mining ships we'd rather have moving through space, this is *just* intended to help with logistics - Yes, but that logistics is already in too fragile a place to be able to reliably survive that disruption - See above
I think that the JF ranges as now proposed are fine, it puts a little difficulty on the JF usage while not hobbling it totally for the little guys.
as far as the rorqual, I would like to see it be farther than 5 ly, however, I understand the moving through space aspects of the decision and I also think that the short range will help deter the whole battle rorqual idea as well...
Thanks Sir your listening to our concerns is appreciated, and even (because of some recent things) a little bit of a nice surprise.
o7 Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
Nazri al Mahdi
Federal Navy Academy Gallente Federation
115
|
Posted - 2014.10.09 23:44:00 -
[417] - Quote
Querns wrote:El Deuce wrote:Who wants to design the first fleet comp that'll fit inside a t1 hauler repackaged? If it's a Deep Space Transport (and you have Transport Ships 5, I think,) you can fit a packaged battleship inside its fleet hangar with about 10k to spare for modules and ammo. Nevermind that they align and warp like pigs.
You have literally every slot open to fix the alignment and warp though, which is exactly how I fit mine. It's no interceptor, but it's close to a cargo-fit blockade runner. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
880
|
Posted - 2014.10.09 23:46:00 -
[418] - Quote
Grath Telkin wrote:Hey guys, lets nerf sub caps ability to travel by anything but gates, oh except t1 haulers, thats a good idea because they take about 20 minutes to train to use and suddenly you can have unimpeded access to your JB network and travel just as fast as before, and because CCP collectively have the spine of a Man O War, theres a ton of ships waiting for you after you moved from Tenal to Delve through bridges because making logistics guys take gates is a sin but making the people who sit mind numbling bored shooting structures have the same rules applied to them sounds like a crime.
Thanks for literally nothing. I don't normally like to make posts like this, but those are some oddly specific example systems you're using there :V This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
883
|
Posted - 2014.10.09 23:48:00 -
[419] - Quote
Nazri al Mahdi wrote:Querns wrote:El Deuce wrote:Who wants to design the first fleet comp that'll fit inside a t1 hauler repackaged? If it's a Deep Space Transport (and you have Transport Ships 5, I think,) you can fit a packaged battleship inside its fleet hangar with about 10k to spare for modules and ammo. Nevermind that they align and warp like pigs. You have literally every slot open to fix the alignment and warp though, which is exactly how I fit mine. It's no interceptor, but it's close to a cargo-fit blockade runner. Very true. I guess I am blinded by using the slots for tank and prop mods. Goddamn DSTs are awesome now. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
JEFFRAIDER
Sniggerdly Pandemic Legion
341
|
Posted - 2014.10.09 23:49:00 -
[420] - Quote
CCP this is a really good reason to get rid of the industrial/transport/freighter fatigue reduction changes:
3.7s align 7.1au/s 6M isk stabbed game breaker |
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