|
Author |
Thread Statistics | Show CCP posts - 38 post(s) |
xttz
GoonWaffe Goonswarm Federation
386
|
Posted - 2014.10.09 19:16:00 -
[1] - Quote
Elise Randolph wrote: Also have you considered increasing the ship maintenance bays of ships like Titans and SCs so that they fit more of a "logistical" role? I think if a titan could have a 20-50million m^3 ship maintenance bay it could start tweaking the role of the ship and make it more en vogue. It would allow an alliance to have a strategic asset in the Titan, have a subcap escort fleet to position the titan (or titans) deep into enemy space, and be able to base out of it instead of forcing every attacking foe to live in NPC null. So in this brave new world with 50million m^3 SMAs, an alliance that would have moved 250 carriers twice - jumping from NPC station to NPC station completely risk free - could instead move 10 Titans + an escort fleet of 200. Through gates. Loaded with billions of isk worth of ships. Think of how glorious that could be! Please I need this.
This would work very well alongside a rethink of Clone Vat Bays (which are one of the longest-running pointless modules in the game). If you could 'export' jumpclones into in-game items and load them onto ships, Titans could be a real fleet logistics base. |
xttz
GoonWaffe Goonswarm Federation
387
|
Posted - 2014.10.09 19:38:00 -
[2] - Quote
Evelgrivion wrote:CCP Greyscale wrote:Quoting first post: Quote:The ease of nullsec logistics permitted by jump freighters and, to a lesser extent, jump bridge networks is not aligned with where we would like nullsec industry to be. It *is*, however, pretty well aligned with where nullsec industry is right now. As we improve the status quo for industry in nullsec, we will want to reevaluate this balance, along with the impact potential changes would have on logistical work for other areas of the game. Well... where do you want nullsec industry to be?
Supplying asylums with fresh patients, presumably. |
xttz
GoonWaffe Goonswarm Federation
388
|
Posted - 2014.10.09 20:10:00 -
[3] - Quote
Is anything happening to prevent supercaps being virtually invulnerable on low-sec gates? Currently the only way to tackle them requires a lock, and without non-targeted interdiction they're easily capable of jumping through a gate then jumping out. |
xttz
GoonWaffe Goonswarm Federation
388
|
Posted - 2014.10.09 20:17:00 -
[4] - Quote
Ripard Teg wrote: Poor man's version? Caches of MWD cloaky Epithals in the corp hangar at source and destination stations on the JB network.
If only there was some drawback to this... perhaps CCP could make these t1 haulers incredibly vulnerable somehow when using gates or when they're >50km from a pos shield... |
xttz
GoonWaffe Goonswarm Federation
389
|
Posted - 2014.10.09 21:09:00 -
[5] - Quote
Medalyn Isis wrote: The way I figure it will work, is you get an dictor on both sides of the gate, and then it will be a matter of the dictor locking and using the infinite point on the super cap before the pilot can initiate jump drive. I imagine due to lag, and slow reactions, you would actually catch quite a few with this method.
Feel free to test this on Sisi.
Then please come back and post here when it doesn't work at all. |
xttz
GoonWaffe Goonswarm Federation
390
|
Posted - 2014.10.09 22:40:00 -
[6] - Quote
Medalyn Isis wrote: So, being able to effortlessly jump all the materials you need from high sec into null sec has nothing to do with the fact that local null sec production never took off?
Do you actually believe what you write, or just propaganda?
Why would the existence of jump freighters have anything to do with the fact that a significant number of absolutely crucial items are simply not locally available in any specific region, and a plethora of others are incredibly inefficient to supply? |
xttz
GoonWaffe Goonswarm Federation
390
|
Posted - 2014.10.09 22:45:00 -
[7] - Quote
xttz wrote:Medalyn Isis wrote: So, being able to effortlessly jump all the materials you need from high sec into null sec has nothing to do with the fact that local null sec production never took off?
Do you actually believe what you write, or just propaganda?
Why would the existence of jump freighters have anything to do with the fact that a significant number of absolutely crucial items are simply not locally available in any specific region, and a plethora of others are incredibly inefficient to supply?
Although I suppose the total absence of regional ice products, moon minerals and NPC-seeded infrastructure hub upgrades is just propaganda, and your next post will prove that these things are actually readily available. |
xttz
GoonWaffe Goonswarm Federation
390
|
Posted - 2014.10.09 22:48:00 -
[8] - Quote
Medalyn Isis wrote:xttz wrote:xttz wrote:Medalyn Isis wrote: So, being able to effortlessly jump all the materials you need from high sec into null sec has nothing to do with the fact that local null sec production never took off?
Do you actually believe what you write, or just propaganda?
Why would the existence of jump freighters have anything to do with the fact that a significant number of absolutely crucial items are simply not locally available in any specific region, and a plethora of others are incredibly inefficient to supply? Although I suppose the total absence of regional ice products, moon minerals and NPC-seeded infrastructure hub upgrades is just propaganda, and your next post will prove that these things are actually readily available. Moon minerals are the only issue. The rest can either be adapted too, or are in low enough quantity that mass hauling won't be required. If you only have Amarr ice, then just use amarr starbases. Would actually add a nice flavour to different regions of the game.
Ahahaha thank you for this I wasn't quite sure if you were trolling or not but now I'm sure. |
xttz
GoonWaffe Goonswarm Federation
390
|
Posted - 2014.10.09 22:55:00 -
[9] - Quote
Saint Hecate wrote:Would love to see Building industrialist be the back bone of alliances again :).
Like ASCN or Big Blue? That ended well!
|
xttz
GoonWaffe Goonswarm Federation
392
|
Posted - 2014.10.10 10:34:00 -
[10] - Quote
CCP Greyscale wrote:Querns wrote:Is trading the drone damage bonus on rorqs for 10LY max range in the interim, before you do a proper balance pass on rorquals, something you all are willing to do? Happy to discuss it, yes :)
How about removing the shield rep and drone bonuses, and replacing them with fatigue and jump range bonuses? It would make Capital Industrial Ships actually worth training to a decent level. |
|
xttz
GoonWaffe Goonswarm Federation
392
|
Posted - 2014.10.10 10:46:00 -
[11] - Quote
Baron Birco wrote:Seems to me the only folks complaining about the JF range were 10yr old chars with JF alts capable of supplying their entire alliance via link to Jita.
The nurf to JF actually made dedicated industrialists extremely valuable to Nullsec alliances to develop their respective local economies. It would have encouraged greater integration of PvE-centric players and game play with PvP. The changes brought lines of communication into existence and all the PvP content that goes along with that.
What we have now is just one set of code contradicting the other.
RIP Phoebe.
Putting aside the other unresolved resource issues with living in null-sec, heavily nerfed logistics in a vacuum would cripple the entire T2 market for everyone. Do you want to pay 200mil for an Interceptor or 800mil for a HAC? The only people who win in that situation are those who have spent years assembling huge stockpiles of moon materials in high-sec and are able to control their distribution. Everyone else will pay through the nose or have to stick with T1.
CCP need to have a long hard look at re-balancing resource distribution before messing around any further with logistical ranges, as it won't be the large nullsec alliances paying the bill for it.
|
xttz
GoonWaffe Goonswarm Federation
393
|
Posted - 2014.10.10 10:58:00 -
[12] - Quote
Ncc 1709 wrote:GreyScale
In the shorter term can you increase the mexallon quantities in nullsec/lowsec ores to help make nullsec less reliant on JF logistics
Presently the value of nullsec ores is below that of highsec ores, due to the lack of Mexallon in nullsec ores 4x more Mexallon in Arkonor would help in the short term, until a more permanent balance can be achieved
Quoting a pretty big reason why JFs are so heavily used in nullsec. |
xttz
GoonWaffe Goonswarm Federation
393
|
Posted - 2014.10.10 11:29:00 -
[13] - Quote
Dwissi wrote: Take some time and roll back a few years - this kind of argument has been used over and over again. It was the exact statement before JF where showing up, then it was used when more caps appeared - hell is was even one of the arguments why everyone wanted to evict BoB back in the days claiming they controlled all of it .
Playing the 'boogie-man' card of T2 is going to be badly expensive wont work on educated players any more. We alreadfy have a inflation of T2 ships compared to player age and necessity - not even mentioning how easy isk comes by these days. Its not special anymore - it has become standard to have easy access to it. And we shouldnt if we want the real Eve back that is challenging like a chess game with a decent oponent.
Firstly, I'd like to thank you for supporting my point. T2 products have gotten relatively cheaper since the years of BoB, thanks in no small part to easier logistics from Rorquals and JFs. While many (including myself) would disagree with this development, is the best solution really a short sharp shock that drops the market back a full decade in one day? I used to manage moon-mining towers with a carrier in 2006, and I can honestly say that was easier and safer than the originally proposed version of this devblog.
Back then many T2 ships and modules cost more than a 30 day timecard. Now you can buy many fitted T2 ships for 30 days of playtime - and you want to change back overnight? I wonder how many people share your devotion to this idea. It must be pretty awesome to be so set on a vision of how the game works you're willing for it to happen overnight at the detriment of the bulk of the player population, and benefit of the large established powers.
Yep, I'm sure suddenly rewinding the clock 10 years for the sake of nostalgia will make many players thrilled. Why don't you just campaign for a server rollback to 2005? So long as your rose-tinted vision of EVE is realised, screw everyone else, right? |
xttz
GoonWaffe Goonswarm Federation
393
|
Posted - 2014.10.10 11:34:00 -
[14] - Quote
Tootenh'amon wrote: That's a lot of bull. JFs are extensively used in nullsec because they can. 6 years ago there were way fewer jfs, yet somehow people still managed to wage huge wars (incidentally now that you can't swing a dead cat without hitting a jf noone seems to be fighting big wars anymore). The reason why jfs are used so heavily is because people need to have 5 replacement ships for each and every one of their 20 doctrines. It's because of people's wants, not because of their needs.
These changes should throw people out of their comfort zones, make them realise that 0.0 is actually the Wild West, bare bones, kill or be killed. You can't push someone out of his comfort zone only to a level he feels comfortable with, and that's what CCP is apparently trying to do.
"Hello, my name is anonymous forums alt. Here is some random theory on how I think a complex economy works although I don't have enough conviction to post this speculation with my real character. Please believe me anyway." |
xttz
GoonWaffe Goonswarm Federation
396
|
Posted - 2014.10.10 11:59:00 -
[15] - Quote
Kagura Nikon wrote:BEfore jf EXISTED, BEFORE JUMP BRIDGES AND before INVETION existed. A HAC costed 300M isk..
So stop exagerating. These changes woould NOT have an impact of more than 20-30% on the prices.
Yep absolutely. HACs did cost 300m isk. However 30 day timecards also cost 100m isk. Using these as a baseline, there has been a pretty substantial amount of ingame inflation since those days. Each single isk buys you less. Eight times less, apparently. With that in mind I was probably a bit low with my 800mil figure, as that's not eight times 300m :/
If you're having trouble following that I'm happy to retype it WITH RANDom capitalisation AND ADDITIONAL SPACES. Just let me know. |
xttz
GoonWaffe Goonswarm Federation
397
|
Posted - 2014.10.10 12:32:00 -
[16] - Quote
Zifrian wrote:Can someone explain to me why jump freighters and rorquals jump ranges limit "force projection"? I just don't get why they are part of these changes at all.
Any change that may improve the in-game quality of life for certain other players must be venomously shouted down by a small but vocal* minority because... reasons. It's pretty much the same arguments used against welfare and immigration in real life:
- They have everything much better than I do, screw them
- They don't think the same way as I do, screw them
- I have an inexplicable and irrational hatred for a large and varied group of people who may only have one thing in common, but screw them anyway
If only we could learn to get along by just shooting each other with spaceships instead of using mean words like meanies :(
*and often anonymous |
xttz
GoonWaffe Goonswarm Federation
398
|
Posted - 2014.10.10 12:53:00 -
[17] - Quote
Retar Aveymone wrote:Kagura Nikon wrote: No.. was makign people play as a group and PROTECT those freighters.
If you cannot make ahalf a dozen friends in an MMO the thing that needs a real buff are not JF, but your social skills
i have organized several freighter ops recently i can assure you not one bit of fun was had by anyone in the game at all as part of those ops, either on our side or hostile
It's odd that the people who most vocally advocate freighter escort ops or guarding mining ops are the ones who would rarely, if ever, have to do it. |
xttz
GoonWaffe Goonswarm Federation
398
|
Posted - 2014.10.10 13:23:00 -
[18] - Quote
Dwissi wrote:That is not CCPs fault but the players fault. If you give a three-year-old a box of matches and he burns the house down, is it his fault?
The players have a sandbox to play in, it's hardly their fault if some areas are much shallower than others. For years we've been actively encouraged to dig as far as we can. It is absolutely CCP's job to look for these problems as far in advance as possible. At the end of the day, it's a bigger problem for them if someone digs too far and buries everyone else around them. |
xttz
GoonWaffe Goonswarm Federation
401
|
Posted - 2014.10.10 16:30:00 -
[19] - Quote
CCP Greyscale wrote: - Battle rorqual -- Lots of cross-training for questionable value and the certainty that we'll nerf it anyway -- Reduced/removed drone bonus
How about just dropping the pointless combat bonuses and give it logistical bonuses for the time being.
Mr Omniblivion wrote:For nullsec industry to take off, we need the following things:
-Null Ore anomalies need less high end ores, and more low ends (specifically those that provide mexallon) -We need to be able to build all station components, rather than components being NPC only items from highsec
Don't forget:
Ihub upgrades Regional moon materials Regional Ice
And to a lesser extent (as they're much easier to import): Implants High-meta level gear Blueprints |
xttz
GoonWaffe Goonswarm Federation
402
|
Posted - 2014.10.10 17:46:00 -
[20] - Quote
Dibble Dabble wrote: I suppose it was to be expected we know who runs Eve and we wonder how many CCP Devs / Mods are in goons.
Actually, all the goon CCP devs are now at Riot.
Also I just realised I can change one letter in that sentence and it would still be true:
Actually, all the good CCP devs are now at Riot.
How cool is that!?!?! |
|
xttz
GoonWaffe Goonswarm Federation
405
|
Posted - 2014.10.10 19:41:00 -
[21] - Quote
snorkle25 wrote:A few suggestions I have:
1. Add a jump route planner function to the star map.
2. Change the Fatigue generation from 1+(LY traveled) to just (LY traveled). Increase fatigue degradation to .25/min. Add Jump Fatigue Compensation skill that increases fatigue reduction by .01/min per level so maxed out skill equates to -.3/min fatigue.
The +1 is there to put a lower bound on the formula. Without it, jumps of under 1LY would actually reduce fatigue as it would be multiplied by a decimal value. |
xttz
GoonWaffe Goonswarm Federation
408
|
Posted - 2014.10.13 09:00:00 -
[22] - Quote
Bohnsen wrote:Hmm This **** up the game in so many ways... can we get all the millions of skill points in caps back there is no use form them anymore who is going to pay a **** load of isk for super that "can't" be used... i love to fly carriers and have fun but thing whit this changes i might have to find another game
If you were refunded those skillpoints, would you invest them into better posting? |
xttz
GoonWaffe Goonswarm Federation
412
|
Posted - 2014.10.14 13:22:00 -
[23] - Quote
Moloney wrote:Ccp, for the love of God, please grow a pair end ensure that there is n't a bloody obvious workaround to your up coming jump distance changes.
Power blocks are simply going to have taxi alts to move / swap out pilots to move caps.
The change is utterly useless unless it cannot be circumvented with the usual player ingenuity/exploitation.
So what you're saying is that Interceptors need a nerf?!?! |
xttz
GoonWaffe Goonswarm Federation
414
|
Posted - 2014.10.16 20:01:00 -
[24] - Quote
CCP Greyscale wrote:rather than not having any changes hit before probably January.
Your initial blog mentioned a rebalance of starbase weapons, but there's been no word on them since then. Is it still planned for the next update? |
xttz
GoonWaffe Goonswarm Federation
432
|
Posted - 2014.10.18 17:21:00 -
[25] - Quote
CCP Greyscale wrote:Querns wrote:Has any thought been given to trading the Rorqual's drone damage bonus for a 10LY range? Yup, nothing's final yet, and that's one of the things where there's clearly good arguments on both sides and we're happy to reconsider.
What about replacing the drone bonus with +20% jump range per level? Might make Capital Industrial Ships worth training :) |
|
|
|