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Author |
Thread Statistics | Show CCP posts - 23 post(s) |
Diesel47
Bad Men Ltd.
801
|
Posted - 2013.07.31 00:45:00 -
[901] - Quote
Koshie Naranek wrote:A few thoughts, but I am probably way off.
Recently every time a Minmatar ship has been redesigned it has been cursed.
The Tempest looks so good. And now is the worst tech 1 BS in the game (7/6/6 slot layout please, who the hell armor tanks this thing with only 6 low slots and still have room for gyro's). Two neuts are nice, if you are trying to kill supers. You will still have one high utility slot left. Geddon is your new neut boat anyways.
The Stabber (especially the vaga variant) looks a lot better, but its a shield tanker with 4 mid slots.
The Muninn (no the Rupture hull hasn't been redesigned, but it should be, but after the Moa...WTF) should get that extra high slot transferred to a mid, not a low slot. Everyone shield tanks Muninns for a reason.
I know you are trying to add variety but Minmatar are shield tankers by nature. Not armor tankers. Look at the t2 resist profile for shields vs armor on mini ships. We have Gallente and Amarr for armor tanking.
I should have posted anonymously, as I am just rambling. But these are some thoughts I've had for a while.
But overall thanks Rise for the changes. All the changes. You must have some really thick skin. Or a lot of tear collection buckets.
+1, I believe minn need to have more shield tanking ships. |
DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
55
|
Posted - 2013.07.31 00:52:00 -
[902] - Quote
Blastil wrote:I like these much better. At least gallente have ONE working HAC. Now as for the other one:
I'm not sure why you're nerfing the diemos so hard on hitpoints? why the mad dash for this? its already a fragile ship, and giving it a 4th mid won't make it a shield tanker through magic and pixy dust.
Its only hope is to be like the taranis: omni tanked, relying on high damage and high hitpoints to do anything significant. At least give me my honor structure tank back rise...
Been running some numbers on the Deimos.
55K EHP fragile ship ? 1700 m/s (2385 m/s overheated) to a armor ship ? 727 DPS (812 DPS overheated) ? Cap stable ? All this without a single gang bonus applied ?
What are you complaining about?
|
Hortoken Wolfbrother
Sniggerdly Pandemic Legion
18
|
Posted - 2013.07.31 01:07:00 -
[903] - Quote
DeadDuck wrote:[quote=Blastil]55K EHP fragile ship ? 1700 m/s (2385 m/s overheated) to a armor ship ? 727 DPS (812 DPS overheated) ? Cap stable ? All this without a single gang bonus applied ?
What are you complaining about?
I wonder if a talos can beat every single one of those stats at once. My guess is yes. 2/3 is easy, but someone should do the 3/3 for me. |
Omnathious Deninard
Novis Initiis
1373
|
Posted - 2013.07.31 01:07:00 -
[904] - Quote
DeadDuck wrote:Blastil wrote:I like these much better. At least gallente have ONE working HAC. Now as for the other one:
I'm not sure why you're nerfing the diemos so hard on hitpoints? why the mad dash for this? its already a fragile ship, and giving it a 4th mid won't make it a shield tanker through magic and pixy dust.
Its only hope is to be like the taranis: omni tanked, relying on high damage and high hitpoints to do anything significant. At least give me my honor structure tank back rise... Been running some numbers on the Deimos. 55K EHP fragile ship ? 1700 m/s (2385 m/s overheated) to a armor ship ? 727 DPS (812 DPS overheated) ? Cap stable ? All this without a single gang bonus applied ? What are you complaining about? Show the fit, remember no deadspace, faction, or officer mods. Ideas for Drone ImprovementTwitter Account-á @Omnathious |
Stridsflygplan
Tigers in the Snow Nyratic
63
|
Posted - 2013.07.31 01:13:00 -
[905] - Quote
Iam satisfied. Even if there are people screaming for moar I think you should wait until pirate and T3 ship are done and then go back and take a look if there is something that need a nerf or buff. |
Bouh Revetoile
TIPIAKS
348
|
Posted - 2013.07.31 01:18:00 -
[906] - Quote
DeadDuck wrote:Blastil wrote:I like these much better. At least gallente have ONE working HAC. Now as for the other one:
I'm not sure why you're nerfing the diemos so hard on hitpoints? why the mad dash for this? its already a fragile ship, and giving it a 4th mid won't make it a shield tanker through magic and pixy dust.
Its only hope is to be like the taranis: omni tanked, relying on high damage and high hitpoints to do anything significant. At least give me my honor structure tank back rise... Been running some numbers on the Deimos. 55K EHP fragile ship ? 1700 m/s (2385 m/s overheated) to a armor ship ? 727 DPS (812 DPS overheated) ? Cap stable ? All this without a single gang bonus applied ? What are you complaining about? I think people want their HAC to have current combat T3 performances, but cheaper ; but they actually care about balance you know...
Besides, real numbers are boring. You can't whine with real numbers : they are not bad enough so it's better to invent a ship which combine everything from any ship you can think about and bringing it on the table with the good number to counter any one number of the HAC. That way, you have an allmighty Talos-Tornado-Thorax-Tengu-Megathron to kill anything with turrets not OP enough to kill a titan with one gun.
More seriously, as said, the railgun Deimos will be a better Talos, and all the problems related to blaster Deimos are pure invention or blaster specific problems (or inherent drawback, like the range). With the Muninn, the problem is that people believe the Tornado is able to one shot any cruiser within 100km, which is completely crazy. And for some reason, people want the Sacrilege to have the same dps of a turret ship with missiles, and still have a BS tank. And finaly the Eagle : the buff is to expect from the railguns themselves. Expect 400dps@50km. Of course the Naga, but the tracking... Large Railgun won't hit anything below 50km... |
Hortoken Wolfbrother
Sniggerdly Pandemic Legion
18
|
Posted - 2013.07.31 01:18:00 -
[907] - Quote
Hortoken Wolfbrother wrote:DeadDuck wrote:[quote=Blastil]55K EHP fragile ship ? 1700 m/s (2385 m/s overheated) to a armor ship ? 727 DPS (812 DPS overheated) ? Cap stable ? All this without a single gang bonus applied ?
What are you complaining about?
I wonder if a talos can beat every single one of those stats at once. My guess is yes. 2/3 is easy, but someone should do the 3/3 for me.
Nailed it- Pretty baller, lol. Good luck killing anyone, but I'm sure what you have is equally hapless.
[Talos, New Setup 1] Damage Control II Magnetic Field Stabilizer II Overdrive Injector System II 1600mm Reinforced Steel Plates II Overdrive Injector System II
10MN Microwarpdrive II Large Shield Extender II Adaptive Invulnerability Field II Large Shield Extender II
Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
|
DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
56
|
Posted - 2013.07.31 01:18:00 -
[908] - Quote
Omnathious Deninard wrote:Show the fit, remember no deadspace, faction, or officer mods.
[Deimos, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I Medium Capacitor Booster II, Navy Cap Booster 800
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Hybrid Burst Aerator I Medium Hybrid Collision Accelerator I
Hammerhead II x5
Enjoy |
DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
56
|
Posted - 2013.07.31 01:21:00 -
[909] - Quote
Hortoken Wolfbrother wrote: Nailed it- Pretty baller, lol. Good luck killing anyone, but I'm sure what you have is equally hapless.
[Talos, New Setup 1] Damage Control II Magnetic Field Stabilizer II Overdrive Injector System II 1600mm Reinforced Steel Plates II Overdrive Injector System II
10MN Microwarpdrive II Large Shield Extender II Adaptive Invulnerability Field II Large Shield Extender II
Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
I have my suspicious that you are not the guy making the PL fits for the Alliance Tournement. |
Omnathious Deninard
Novis Initiis
1373
|
Posted - 2013.07.31 01:37:00 -
[910] - Quote
DeadDuck wrote:Omnathious Deninard wrote:Show the fit, remember no deadspace, faction, or officer mods. [Deimos, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Experimental 10MN Microwarpdrive I Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I Medium Capacitor Booster II, Navy Cap Booster 800 Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Medium Hybrid Burst Aerator I Medium Hybrid Collision Accelerator I Hammerhead II x5 Enjoy Ok I will enjoy.
Ideas for Drone ImprovementTwitter Account-á @Omnathious |
|
Phoenix Jones
Shockwave Innovations Surely You're Joking
119
|
Posted - 2013.07.31 02:05:00 -
[911] - Quote
Blastil wrote:I like these much better. At least gallente have ONE working HAC. Now as for the other one:
I'm not sure why you're nerfing the diemos so hard on hitpoints? why the mad dash for this? its already a fragile ship, and giving it a 4th mid won't make it a shield tanker through magic and pixy dust.
Its only hope is to be like the taranis: omni tanked, relying on high damage and high hitpoints to do anything significant. At least give me my honor structure tank back rise...
.... I have no clue....
Put the hit points in its tank. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1265
|
Posted - 2013.07.31 02:17:00 -
[912] - Quote
Bouh Revetoile wrote:And finaly the Eagle : the buff is to expect from the railguns themselves. Expect 400dps@50km. Of course the Naga, but the tracking... Large Railgun won't hit anything below 50km...
Future Eagle Duality Test Subject:
High: 250 II x 5 Mid: MWD LSE II x 2 Adaptive II TC II x 2 Low: MFS II x 3 RCU II Rigs: EM Shield Ionic Field Projector
480 DPS at 53km with faction AM before overheating is my thoughts - 45k EHP before boost links. With damage implants it will break 500 DPS. You can get a 5% medium hybrid damage implant for less then 9 million isk. Tracking computers give you some help with range vs. tracking. |
Hortoken Wolfbrother
Sniggerdly Pandemic Legion
19
|
Posted - 2013.07.31 02:18:00 -
[913] - Quote
DeadDuck wrote:I have my suspicious that you are not the guy making the PL fits for the Alliance Tournement. You said a ship was good. I made a ship that was better in every possible regard than what you claimed, for what, 1/4 the price?
Sounds to me like you got walked on son. |
DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
57
|
Posted - 2013.07.31 02:31:00 -
[914] - Quote
Hortoken Wolfbrother wrote:DeadDuck wrote:I have my suspicious that you are not the guy making the PL fits for the Alliance Tournement. You said a ship was good. I made a ship that was better in every possible regard than what you claimed, for what, 1/4 the price? Sounds to me like you got walked on son.
Her'e is my advice: wait for papa Shadoo to think for a good Deimos setup based on the good base features the ship now has and then buy it from alliance contracts in order you don'y have to actually fit it. Then just follow orders and be a l33t. |
NinjaStyle
hirr RAZOR Alliance
22
|
Posted - 2013.07.31 02:43:00 -
[915] - Quote
not gonna bother with a big post again since it clearly got ignored last time but the deimos is clearly going to continue being a useless ship I see. Thanks?
it's gonna be fun pretending to be a Talos with the deimos now! but without the range and the dmg? is it even faster than a talos? well if we go rails on it maybe it'll TRUELY SHINE! WHAT A BEAST! /sarcasm off. |
Hortoken Wolfbrother
Sniggerdly Pandemic Legion
20
|
Posted - 2013.07.31 02:47:00 -
[916] - Quote
DeadDuck wrote:Hortoken Wolfbrother wrote:DeadDuck wrote:I have my suspicious that you are not the guy making the PL fits for the Alliance Tournement. You said a ship was good. I made a ship that was better in every possible regard than what you claimed, for what, 1/4 the price? Sounds to me like you got walked on son. Her'e is my advice: wait for papa Shadoo to think for a good Deimos setup based on the good base features the ship now has and then buy it from alliance contracts in order you don'y have to actually fit it. Then just follow orders and be a l33t. NO DONT MAKE FUN OF MY FITTING SKILLS PLS NO.
Guess this is where I get all etough and break out my street cred. Get as far as me in the alliance tourney as a team captain and we can speak buddy. |
Behnid Arcani
24th Imperial Crusade Amarr Empire
2
|
Posted - 2013.07.31 03:10:00 -
[917] - Quote
As a Khanid, thank you for the new Sacrilege. I've been waiting for that bonus to be applied to long range weapons forever. I see it becoming a very popular screen ship in the future... that low sig and resist profile might be overpowered though. We'll see.
I'm kind of hoping the Vengeance gets the same treatment. When I think of a LML kiter with a tiny sig, a great resist profile AND a bonus to MWD bloom... Need to train missile skills now :) |
MeBiatch
Republic University Minmatar Republic
1185
|
Posted - 2013.07.31 03:10:00 -
[918] - Quote
DEIMOS
For the Deimos we are getting rid of the mwd bonus as its outdated and odd. We are replacing it with a 5% to armor per level to give the deimos great armor ehp. Furthermore we are going to remove the 5th high slot and move it to a low making the ship have 7 low slots. to make up for lost dps we are going to switch one of the damage bonus to a 7.5.% to rate of fire which will result in a net loss of 5% of overall turret dps but we feel the loss is worth the extra low slot. Moreover we are also going to switch the falloff bonus for a tracking bonus as this will make the deimos a great blaster ship or a great rail ship.
Side note we are replacing the role bonus on all hacs to a reduction in heat damage to modules. Role Bonus: 37.5% reduction in Heat damage to modules
Gallente Cruiser Bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% to Medium Hybrid Turret Tracking
Heavy Assault Cruiser Bonuses: 5% increase to Armor 7.5% to Medium Hybrid Turret Rate of Fire
Slot layout: 4H(-2), 4M(+1), 7L(+1); 4 turrets, 0 launchers Fittings: 1050 PWG(+60), 360 CPU(+10) Defense (shields / armor / hull) : 1350(+190) / 1750(-290) / 2000(-531) Capacitor (amount / recharge rate / cap/s) : 1600(+225) / 255s (-80s) / 5.5/s (+1.4) Mobility (max velocity / agility / mass / align time): 230(+22) / .475(-.055) / 11460000 / 7.54s(-.875) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km(+20km) / 300(+30) / 6 Sensor strength: 22 Magnetometric(+7) Signature radius: 150(-10) There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
Sal Awat
Emphatically Unaffiliated Industries
0
|
Posted - 2013.07.31 03:12:00 -
[919] - Quote
I'm not quite sure I'm totally onboard with the continued Kinetic restriction for the Cerberus. RLML's or no. It does really downplay one of the biggest strong points of missiles.
It just doesn't feel right. This seems to be the same line of thinking that has the Phoenix where it is usewise. Not that I'm anywhere near experienced enough to comment on capitals.
Hell, I'd rather just see one of the distance bonuses vanish and become an explosion radius bonus maybe? If RLML's are too much of a problem with that, have it only apply to the heavy missiles\HAMS.
I'm as much for becoming a frigates worst nightmare as the next guy; but I REALLY dislike the taste of the flavored missile damage hull bonuses.
My .02isk on the matter.
Would love to see 5 drones and a bit more speed on the eagle though. And maybe drop one of the optimal bonuses for tracking? Rails are going to be hurting for it as it is. |
Akturous
Immortalis Inc. Shadow Cartel
204
|
Posted - 2013.07.31 03:49:00 -
[920] - Quote
MeBiatch wrote:DEIMOS
For the Deimos we are getting rid of the mwd bonus as its outdated and odd. We are replacing it with a 5% to armor per level to give the deimos great armor ehp. Furthermore we are going to remove the 5th high slot and move it to a low making the ship have 7 low slots. to make up for lost dps we are going to switch one of the damage bonus to a 7.5.% to rate of fire which will result in a net loss of 5% of overall turret dps but we feel the loss is worth the extra low slot. Moreover we are also going to switch the falloff bonus for a tracking bonus as this will make the deimos a great blaster ship or a great rail ship.
Side note we are replacing the role bonus on all hacs to a reduction in heat damage to modules. Role Bonus: 37.5% reduction in Heat damage to modules
Gallente Cruiser Bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% to Medium Hybrid Turret Tracking
Heavy Assault Cruiser Bonuses: 5% increase to Armor 7.5% to Medium Hybrid Turret Rate of Fire
Slot layout: 4H(-2), 4M(+1), 7L(+1); 4 turrets, 0 launchers Fittings: 1050 PWG(+60), 360 CPU(+10) Defense (shields / armor / hull) : 1350(+190) / 1750(-290) / 2000(-531) Capacitor (amount / recharge rate / cap/s) : 1600(+225) / 255s (-80s) / 5.5/s (+1.4) Mobility (max velocity / agility / mass / align time): 230(+22) / .475(-.055) / 11460000 / 7.54s(-.875) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km(+20km) / 300(+30) / 6 Sensor strength: 22 Magnetometric(+7) Signature radius: 150(-10)
I too would rather a tracking bonus than the falloff. Falloff does nothing for blasters in optimal and nothing for rails, tracking helps both hugely.
Changing role bonus to overheating bonus on all the HACS would be really cool. I think changing another high to a low will give it too many lows, especially when the Sac only has 5!!. Vote Item Heck One for CSM8 |
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Akturous
Immortalis Inc. Shadow Cartel
204
|
Posted - 2013.07.31 03:54:00 -
[921] - Quote
It's been said adnorsium, but change the utility high on the Sac to a low slot, it has less damn lows than a diemos. Vote Item Heck One for CSM8 |
sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
39
|
Posted - 2013.07.31 03:57:00 -
[922] - Quote
the sac needs the utility high , but it also needs a low so just take away a launcher , tweak the bonuses so the dmg stays the same , and move one high to low slots.
voila , the sacrilege is fixed!
also the zealot needs drones IMMA FIRING MA LAZAR!!! |
Justin Cody
AQUILA INC Verge of Collapse
44
|
Posted - 2013.07.31 04:08:00 -
[923] - Quote
Akturous wrote:It's been said adnorsium, but change the utility high on the Sac to a low slot, it has less damn lows than a diemos.
^pretty much that^
Otherwise all looks good to me. Should be interesting to see all the vaga gangs out. The current meta is all about kite/nano/control so should be popular no matter what.
With the Deimos's 4th mid slot that might give brawlers a bit of an edge in catching or negating some effects of vagas and friends. (TD them to death as an example), or range damp to force in closer. There does need to be some way to force minmatar pilots to commit to a fight. I think most people hate that feeling of being tackled and dying from 1K paper cuts cause your ship is just too slow for no good reason other than...minmatar are fast yo!
Least advanced race in EVE has most advanced ships as far as I can tell. The eagle isn't a counter to the vaga in any way...nor is the zealot thanks to the ridiculous EM resists on t2 minnie stuff. The cerb? maybe. I'll be giving them all a try and with HAC V I'll make a decent report. |
Yahyan
Shayol Ghul Forge
60
|
Posted - 2013.07.31 04:22:00 -
[924] - Quote
sten mattson wrote:the sac needs the utility high , but it also needs a low so just take away a launcher , tweak the bonuses so the dmg stays the same , and move one high to low slots.
voila , the sacrilege is fixed!
also the zealot needs drones
Exactly @CCP You did not fix lasers, at least give amarr some love which you are granting other races generously. |
Zetak
State War Academy Caldari State
16
|
Posted - 2013.07.31 05:02:00 -
[925] - Quote
Great job on the cerb. Every change I like. One thing I do not like though, and that is the missile flight time bonus. Dump it, burn it, exile into another dimension, and increase missile velocity bonus to 2x50%. The problem with missiles at longer ranges -as every player knows - is the infamous missile speed, which makes long range missile combat a pain in the...you know :) I barely dare to say that if you fight at shorter ranges the bonus is wasted (with heavy missiles) Having 100% speed, the projected missiles would get as close to turret insta hit as possible, while the ship keeps the long range dedication. What would change in terms of missile range? Nothing. What would change in terms of efficiency? Everything. I like the idea of a very fast missile much more, than of a longer flight time one. It is a better fit to the med long range missile and assault platform role you want to give the ship. After 5 years of missile pew pew, I can honestly say a fast missile is waaay better than a slower but longer flying one.
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Hannott Thanos
Notorious Legion
634
|
Posted - 2013.07.31 05:12:00 -
[926] - Quote
Akturous wrote:It's been said adnorsium, but change the utility high on the Sac to a low slot, it has less damn lows than a diemos. It's "ad nauseum" fyi, and the slot layout on the Sac is fine. |
Alekseyev Karrde
Noir. Noir. Mercenary Group
1311
|
Posted - 2013.07.31 05:26:00 -
[927] - Quote
Zetak wrote:One thing I do not like though, and that is the missile flight time bonus. Dump it, burn it, exile into another dimension, and increase missile velocity bonus to 2x50%. The problem with missiles at longer ranges -as every player knows - is the infamous missile speed, which makes long range missile combat a pain in the...you know :) I barely dare to say that if you fight at shorter ranges the bonus is wasted (with heavy missiles) Having 100% speed, the projected missiles would get as close to turret insta hit as possible, while the ship keeps the long range dedication. What would change in terms of missile range? Nothing. What would change in terms of efficiency? Everything. I like the idea of a very fast missile much more, than of a longer flight time one. It is a better fit to the med long range missile and assault platform role you want to give the ship. After 5 years of missile pew pew, I can honestly say a fast missile is waaay better than a slower but longer flying one. +1000 "Alekseyev Karrde: mercenary of my heart." -Arydanika, Voices from the Void
Hero of the CSM Noir./Noir. Academy Recruiting: www.noirmercs.com |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
21
|
Posted - 2013.07.31 05:29:00 -
[928] - Quote
Quote:Been running some numbers on the Deimos.
55K EHP fragile ship ? 1700 m/s (2385 m/s overheated) to a armor ship ? 727 DPS (812 DPS overheated) ? Cap stable ? All this without a single gang bonus applied ?
What are you complaining about?
You sure that EHP isn't the current numbers? I plug in your setup and get the same DPS and speed. But, with the reduction in base armor HP and base hull HP, I don't calculate anywhere near 55k. The rest of the setup seems close enough. But, the CURRENT Deimos does 55k EHP before the base HP nerf. I don't think the new is getting that number at all.
Also, it looks like this "barely" fits with AWU 5. Fine by me, but it's a rather unrealistic fit for the vast majority of pilots. |
Hannott Thanos
Notorious Legion
634
|
Posted - 2013.07.31 05:46:00 -
[929] - Quote
Devon Weeks wrote:
You sure that EHP isn't the current numbers? I plug in your setup and get the same DPS and speed. But, with the reduction in base armor HP and base hull HP, I don't calculate anywhere near 55k. The rest of the setup seems close enough. But, the CURRENT Deimos does 55k EHP before the base HP nerf. I don't think the new is getting that number at all.
Also, it looks like this "barely" fits with AWU 5. Fine by me, but it's a rather unrealistic fit for the vast majority of pilots.
[NEW Deimos, test tank] Damage Control II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Armor Explosive Hardener II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I Faint Epsilon Warp Scrambler I Stasis Webifier II Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Hybrid Collision Accelerator I Medium Hybrid Burst Aerator I
Hammerhead II x5
55,263 EHP 1686 m/s 727 dps
Not the fit I would use, but he is right with his numbers |
Devon Weeks
Deadspace Defense Initiative Initiative Associates
21
|
Posted - 2013.07.31 05:47:00 -
[930] - Quote
Quote:Not the fit I would use, but he is right with his numbers
How are you getting 55k ehp with hundreds of points less in base armor and hull?
Quote:Gallente Cruiser Bonuses: 5% bonus to Medium Hybrid Turret damage 5% increase to MicroWarpdrive capacitor bonus
Heavy Assault Cruiser Bonuses: 10% bonus to Medium Hybrid Turret falloff 5% Medium Hybrid Turret damage
Slot layout: 5H(-1), 4M(+1), 6L; 5 turrets, 0 launchers Fittings: 1050 PWG(+60), 360 CPU(+10) Defense (shields / armor / hull) : 1350(+190) / 1750(-290) / 2000(-531) Capacitor (amount / recharge rate / cap/s) : 1400(+25) / 255s (-80s) / 5.5/s (+1.4) Mobility (max velocity / agility / mass / align time): 230(+22) / .475(-.055) / 11460000 / 7.54s(-.875) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km(+20km) / 270 / 6 Sensor strength: 22 Magnetometric(+7) Signature radius: 150(-10)
The bolded portions are showing me a lot less than 55k. 55k is what it gets NOW with that setup. I don't see how it gets that in the future after losing these numbers. |
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