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Thread Statistics | Show CCP posts - 23 post(s) |
Kagura Nikon
Mentally Assured Destruction
459
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Posted - 2013.07.29 15:43:00 -
[181] - Quote
Cearain wrote:CCP Rise wrote:[b]VAGABOND
... The other big problem with the Vaga is the Cynabal. That is not a problem we want to address by having an arms race between the two during this rebalance. The Cynabal needs a look and I'm sure when we get to pirate cruisers we can solve the problem.
Good luck with that. Cynabal and vaga are almost identical ships that are currently stuck in the same exact role. The vaga, due to its reisists, was the one that could have more easilly broke out of the mold to allow it a brawler role. Now cynabals are obsolete until they are buffed to make vagas obsolete. If you try to buff cynabals to the point they can break out of that role they will just be op. Other than that these ships are looking really good. Finally they are worth the isk. Yes even the vaga now that it is a better cynabal for less isk.
That could have been easily solved by moving a vaga low slot into mid slot with the shield boost bonus. Would make it the most brawlish. Also increase vagabond agility a bit (improve).
Nerf cynabal agility a tiny bit, and can even increase a bit its max speed.
One becomes the closer range more resilient and the other keeps the "stay very far away "role. |
Tuxedo Catfish
GoonWaffe Goonswarm Federation
32
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Posted - 2013.07.29 15:43:00 -
[182] - Quote
Veshta Yoshida wrote:I hear the armour rep bonus is immensely popular on the small scale at least after the AAR introduction (tongue in cheek .. or is it! ) Would certainly make it into the quintessential brawler.
I realize you're probably joking but good god, no. CCP should retire the armor repair bonus and never put it on another ship ever again until such time as it's possible to fit upsized armor reps on a ship the way it is with shields. Or never at all, I'm honestly fine with either. |
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CCP Rise
C C P C C P Alliance
1863
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Posted - 2013.07.29 15:44:00 -
[183] - Quote
M1k3y Koontz wrote:Kane Fenris wrote:@ CCP
so you wont fix the vagabond problem that it has to use barrage to do any dmg? this problem keeps it from fullfilling its role as point range kiter, but it seems you feel diffrent about this.
and i strongly believe the stats of beeing one of the most used cruisers is just an afterglow of its former glorious days Rise is happy with a brawling Vaga because of his precious XLASB vaga that he made a video about. Too bad we aren't all Kil2.
Would love to see this video if you can link it for me =)
Generally pretty happy with this feedback. Little nervous about Ishtar and Cerb because of everyone being so happy, but hopefully we haven't gone too far.
For those of you concerned with Vaga I have to say your expectations are a bit over the top, except the complaint that the Cynabal is too good relative to Vaga, which I already said I agree with.
Sacrilege folks seem a bit divided depending on how they imagine using it and I promise to keep an eye on the active capabilities following the cap adjustment once people get to start using it, but I think it will be fine.
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Kagura Nikon
Mentally Assured Destruction
459
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Posted - 2013.07.29 15:46:00 -
[184] - Quote
Orakkus wrote:CCP Rise wrote: MUNINN
Lowering Signature Radius a bit but no large changes here.
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret damage
Heavy Assault Cruiser Bonuses: 10% bonus to Medium Projectile Turret optimal range 7.5% bonus to Medium Projectile Turret tracking speed
Slot layout: 6H(-1), 3M, 6L(+1); 5 turrets, 1 launchers(-2) Fittings: 1160 PWG, 355 CPU Defense (shields / armor / hull) : 1580(-2) / 2000(-4) / 1400(-6) Capacitor (amount / recharge rate / cap/s) : 1300(+50) / 255s (-80s) / 5.1/s (+1.4) Mobility (max velocity / agility / mass / align time): 210(+14) / .571 / 11750000 / 9.3s Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km(+25km) / 294 / 6(+1) Sensor strength: 21 Ladar(+8) Signature radius: 125(-5)
Okay, I am curious about one thing, and one thing only in regards to your changes to the Muninn. Will the new Muninn have Tech 2 Armor resists or Tech 2 shield resists, in line with the "versatility" of Minmatar racial ships?
what?
All T2 resists are RACIAL based. Not based on being armor or shield. Minamtar have rsist improved against Amarr, Amarr have resist improved agaisnt minmatar. Gallente and Caldari hate each other the same way.
It has no correlation to how the ship should tank!
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Kais Fiddler
Merch Industrial Goonswarm Federation
18
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Posted - 2013.07.29 15:47:00 -
[185] - Quote
GeneralNukeEm wrote:Quote:We did look closely at the MWD cap use bonus and in the end decided that there wasn't any replacement compelling enough to warrant a change. How is 7.5% tracking per level for medium hybrid turrets not a compelling replacement for MWD cap use? I agree, 7.5% tracking would make me want to fly the deimos. |
Kagura Nikon
Mentally Assured Destruction
460
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Posted - 2013.07.29 15:48:00 -
[186] - Quote
CCP Rise wrote:M1k3y Koontz wrote:Kane Fenris wrote:@ CCP
so you wont fix the vagabond problem that it has to use barrage to do any dmg? this problem keeps it from fullfilling its role as point range kiter, but it seems you feel diffrent about this.
and i strongly believe the stats of beeing one of the most used cruisers is just an afterglow of its former glorious days Rise is happy with a brawling Vaga because of his precious XLASB vaga that he made a video about. Too bad we aren't all Kil2. Would love to see this video if you can link it for me =) Generally pretty happy with this feedback. Little nervous about Ishtar and Cerb because of everyone being so happy, but hopefully we haven't gone too far. For those of you concerned with Vaga I have to say your expectations are a bit over the top, except the complaint that the Cynabal is too good relative to Vaga, which I already said I agree with. Sacrilege folks seem a bit divided depending on how they imagine using it and I promise to keep an eye on the active capabilities following the cap adjustment once people get to start using it, but I think it will be fine.
I would be a bit nervous about these 2 as well. But the metagame might not allow too much of those 2.
Question Rise.. can you tell us what are the LIKELY next classes that you shall visit? (not askign for ay time, just which direction.. completing t2 cruisers before moving of size? ) |
Novah Soul
20
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Posted - 2013.07.29 15:50:00 -
[187] - Quote
Regarding the cap of the Zealot vs. the Sac, why does the ship with the capless system have more cap, not to mention faster regen, then the one with the lasers? Seems a bit backwards to me. |
Higgs Maken
The Metal Box Company Confederated States of EVE
19
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Posted - 2013.07.29 15:51:00 -
[188] - Quote
CCP Rise wrote:
ISHTAR
I think the Ishtar had the most alarm bells after the first wave of feedback so it got some of the biggest changes. First of all, we rolled the drone bay bonus into the base stats and replaced it. Rather than the blanket 10% tracking and optimal drone bonus, we split the bonus into two more specialized bonuses. One to Sentry drone optimal and tracking, and another on Heavy Drone speed and tracking. Along with that we made a big adjustment to fitting Big smile
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty
Gallente Cruiser Bonuses: 7.5% bonus to Heavy Drone speed and tracking(was 5% bonus to Medium Hybrid Turret damage) 10% bonus to Drone hitpoints and damage
Heavy Assault Cruiser Bonuses: 5 km bonus to Drone operation range per level 7.5% bonus to Sentry Drone optimal range and tracking speed(was bonus to drone bay capacity)
Slot layout: 4H(-1), 5M, 5L; 4 turrets(+1), 0 launchers Fittings: 780 PWG(+80), 340 CPU(+55) Defense (shields / armor / hull) : 1400 (-6) / 1600 (-18) / 2300 (+191) Capacitor (amount / recharge rate / cap/s) : 1400 (+275) / 265s (-70s) / 5.28/s (+1.9) Mobility (max velocity / agility / mass / align time): 195(+4) / .52 / 11100000 / 8.43s Drones (bandwidth / bay): 125 / 375(+250) Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km(+20km) / 294 / 7 Sensor strength: 23 Magnetometric (+7) Signature radius: 145
=============================================================================
Wouldn't it be better if bonus were 7.5% bonus to drone tracking and optimal range for Gallente Cruiser and 7.5% bonus for drone speed and shield/armor resistance for Heavy Assault Cruiser. |
I'm Down
Macabre Votum Northern Coalition.
173
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Posted - 2013.07.29 15:51:00 -
[189] - Quote
CCP Rise wrote:M1k3y Koontz wrote:Kane Fenris wrote:@ CCP
so you wont fix the vagabond problem that it has to use barrage to do any dmg? this problem keeps it from fullfilling its role as point range kiter, but it seems you feel diffrent about this.
and i strongly believe the stats of beeing one of the most used cruisers is just an afterglow of its former glorious days Rise is happy with a brawling Vaga because of his precious XLASB vaga that he made a video about. Too bad we aren't all Kil2. Would love to see this video if you can link it for me =) Generally pretty happy with this feedback. Little nervous about Ishtar and Cerb because of everyone being so happy, but hopefully we haven't gone too far. For those of you concerned with Vaga I have to say your expectations are a bit over the top, except the complaint that the Cynabal is too good relative to Vaga, which I already said I agree with. Sacrilege folks seem a bit divided depending on how they imagine using it and I promise to keep an eye on the active capabilities following the cap adjustment once people get to start using it, but I think it will be fine.
Blind leading the blind
2% ecm resistance as explained in my last post...
virtually no more resistance to sensor dampening... it's like you literally did nothing, and people are too clueless to even realize it. |
Pesadel0
the muppets DARKNESS.
76
|
Posted - 2013.07.29 15:51:00 -
[190] - Quote
CCP Rise wrote:M1k3y Koontz wrote:Kane Fenris wrote:@ CCP
so you wont fix the vagabond problem that it has to use barrage to do any dmg? this problem keeps it from fullfilling its role as point range kiter, but it seems you feel diffrent about this.
and i strongly believe the stats of beeing one of the most used cruisers is just an afterglow of its former glorious days Rise is happy with a brawling Vaga because of his precious XLASB vaga that he made a video about. Too bad we aren't all Kil2. Would love to see this video if you can link it for me =) Generally pretty happy with this feedback. Little nervous about Ishtar and Cerb because of everyone being so happy, but hopefully we haven't gone too far. For those of you concerned with Vaga I have to say your expectations are a bit over the top, except the complaint that the Cynabal is too good relative to Vaga, which I already said I agree with. Sacrilege folks seem a bit divided depending on how they imagine using it and I promise to keep an eye on the active capabilities following the cap adjustment once people get to start using it, but I think it will be fine.
Lul our expectations are a bit over the top on a ship that is supposedly shield tanking with 4 meds?And really nerfing the cyna wont make people fly more the vaga , what will make them is move to better ships at speed/agi skirmish.
What you dont seem to grasp is , if you want the vaga to brawl take one low and put one med, or leave it has is and give it another bonus, agi,speed, whatever. |
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CCP Rise
C C P C C P Alliance
1864
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Posted - 2013.07.29 15:51:00 -
[191] - Quote
Quote:Question Rise.. can you tell us what are the LIKELY next classes that you shall visit? (not askign for ay time, just which direction.. completing t2 cruisers before moving of size? )
I can't be specific, but I can tell you that you should be watching for a post from Fozzie coming up soon =)
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Lucien Cain
Twilight Phoenix Rising Inc.
0
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Posted - 2013.07.29 15:52:00 -
[192] - Quote
I'm Down wrote:So, the Sacrilege still has a useless high slot, and no ability to tank in the lows if it wants any level of decent damage... awesome.
Remove the high slot, add a low slot. It's currently -2 low slots on the zealot, and has a bonus that only recovers one of those slots tank wise. How can you expect it to be a brawler if it's tank is garbage. You already hurt it's tank with the resist bonus changes.
I suppose we can all agree that adding a 6th low(without removing the 6th High) would be the most appealing change to the whole SAC issue. A very doable adjustment i might add. :-) |
W0lf Crendraven
The Tuskers
101
|
Posted - 2013.07.29 15:52:00 -
[193] - Quote
Kagura Nikon wrote:Cearain wrote:CCP Rise wrote:[b]VAGABOND
... The other big problem with the Vaga is the Cynabal. That is not a problem we want to address by having an arms race between the two during this rebalance. The Cynabal needs a look and I'm sure when we get to pirate cruisers we can solve the problem.
Good luck with that. Cynabal and vaga are almost identical ships that are currently stuck in the same exact role. The vaga, due to its reisists, was the one that could have more easilly broke out of the mold to allow it a brawler role. Now cynabals are obsolete until they are buffed to make vagas obsolete. If you try to buff cynabals to the point they can break out of that role they will just be op. Other than that these ships are looking really good. Finally they are worth the isk. Yes even the vaga now that it is a better cynabal for less isk. That could have been easily solved by moving a vaga low slot into mid slot with the shield boost bonus. Would make it the most brawlish. Also increase vagabond agility a bit (improve). Nerf cynabal agility a tiny bit, and can even increase a bit its max speed. One becomes the closer range more resilient and the other keeps the "stay very far away "role.
Why seriously that would nerf it even more for kiting and force it to be a brawler. |
Tuxedo Catfish
GoonWaffe Goonswarm Federation
34
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Posted - 2013.07.29 15:54:00 -
[194] - Quote
Higgs Maken wrote: Wouldn't it be better if bonus were 7.5% bonus to drone tracking and optimal range for Gallente Cruiser and 7.5% bonus for drone speed and shield/armor resistance for Heavy Assault Cruiser.
The proposed Ishtar is already really good; doing this would just step on the Prophecy's toes, I think. |
Kagura Nikon
Mentally Assured Destruction
460
|
Posted - 2013.07.29 15:55:00 -
[195] - Quote
CCP Rise wrote:Quote:Question Rise.. can you tell us what are the LIKELY next classes that you shall visit? (not askign for ay time, just which direction.. completing t2 cruisers before moving of size? ) I can't be specific, but I can tell you that you should be watching for a post from Fozzie coming up soon =)
Should I be scared? |
Rovinia
Exotic Dancers Union SONS of BANE
147
|
Posted - 2013.07.29 15:55:00 -
[196] - Quote
CCP Rise wrote:Quote:Question Rise.. can you tell us what are the LIKELY next classes that you shall visit? (not askign for ay time, just which direction.. completing t2 cruisers before moving of size? ) I can't be specific, but I can tell you that you should be watching for a post from Fozzie coming up soon =)
soonGäó or soon? |
Kagura Nikon
Mentally Assured Destruction
461
|
Posted - 2013.07.29 15:56:00 -
[197] - Quote
W0lf Crendraven wrote:Kagura Nikon wrote:Cearain wrote:CCP Rise wrote:[b]VAGABOND
... The other big problem with the Vaga is the Cynabal. That is not a problem we want to address by having an arms race between the two during this rebalance. The Cynabal needs a look and I'm sure when we get to pirate cruisers we can solve the problem.
Good luck with that. Cynabal and vaga are almost identical ships that are currently stuck in the same exact role. The vaga, due to its reisists, was the one that could have more easilly broke out of the mold to allow it a brawler role. Now cynabals are obsolete until they are buffed to make vagas obsolete. If you try to buff cynabals to the point they can break out of that role they will just be op. Other than that these ships are looking really good. Finally they are worth the isk. Yes even the vaga now that it is a better cynabal for less isk. That could have been easily solved by moving a vaga low slot into mid slot with the shield boost bonus. Would make it the most brawlish. Also increase vagabond agility a bit (improve). Nerf cynabal agility a tiny bit, and can even increase a bit its max speed. One becomes the closer range more resilient and the other keeps the "stay very far away "role. Why seriously that would nerf it even more for kiting and force it to be a brawler.
Yes it would.. as I stated in my post would make them into different ships.. vagabond a Brawlish kiter and the cynabal as a full kitter.
You can make the opposite if youw ant, but its easier to make a HAC the brawlish one than the pirate ship.
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Bouh Revetoile
TIPIAKS
346
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Posted - 2013.07.29 15:57:00 -
[198] - Quote
Pesadel0 wrote:Lul our expectations are a bit over the top on a ship that is supposedly shield tanking with 4 meds?And really nerfing the cyna wont make people fly more the vaga , what will make them is move to better ships at speed/agi skirmish.
What you dont seem to grasp is , if you want the vaga to brawl take one low and put one med, or leave it has is and give it another bonus, agi,speed, whatever. Ships are shield tanking with 4 med slot for years with great success... |
DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
53
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Posted - 2013.07.29 15:57:00 -
[199] - Quote
Lucien Cain wrote:I'm Down wrote:So, the Sacrilege still has a useless high slot, and no ability to tank in the lows if it wants any level of decent damage... awesome.
Remove the high slot, add a low slot. It's currently -2 low slots on the zealot, and has a bonus that only recovers one of those slots tank wise. How can you expect it to be a brawler if it's tank is garbage. You already hurt it's tank with the resist bonus changes. I suppose we can all agree that adding a 6th low(without removing the 6th High) would be the most appealing change to the whole SAC issue. A very doable adjustment i might add. :-)
Actually let it stay with the current slot layout. Adds a ton of flexibility to the number of valid setups that you will be able to use in TQ.
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Maximus Andendare
Future Corps Sleeper Social Club
374
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Posted - 2013.07.29 15:58:00 -
[200] - Quote
CCP Rise wrote:Generally pretty happy with this feedback. Little nervous about Ishtar and Cerb because of everyone being so happy, but hopefully we haven't gone too far. You're happy with the Ishtar only having three bonuses at a time? Why is it that CCP is happy gimping Gallente ships?
Ishtar has three effective bonuses at a time when flown properly, Deimos completely wastes a bonus when fit with an AB, and there are far too many to list that lose out on a bonus when fit for buffer. How does this make any sense, because if I'm missing something here, please let me know. As soon as you step onto the battlefield, you're already dead, born again at the end of the battle to live on and fight another day. |
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Kane Fenris
NWP
52
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Posted - 2013.07.29 15:59:00 -
[201] - Quote
CCP Rise wrote:M1k3y Koontz wrote:Kane Fenris wrote:@ CCP
so you wont fix the vagabond problem that it has to use barrage to do any dmg? this problem keeps it from fullfilling its role as point range kiter, but it seems you feel diffrent about this.
and i strongly believe the stats of beeing one of the most used cruisers is just an afterglow of its former glorious days Rise is happy with a brawling Vaga because of his precious XLASB vaga that he made a video about. Too bad we aren't all Kil2. Would love to see this video if you can link it for me =) Generally pretty happy with this feedback. Little nervous about Ishtar and Cerb because of everyone being so happy, but hopefully we haven't gone too far. For those of you concerned with Vaga I have to say your expectations are a bit over the top, except the complaint that the Cynabal is too good relative to Vaga, which I already said I agree with. Sacrilege folks seem a bit divided depending on how they imagine using it and I promise to keep an eye on the active capabilities following the cap adjustment once people get to start using it, but I think it will be fine.
over the top? ( i never meant to restore it to its op times opness) i woul trade in a lot for just haveingt better dmg/ ammo choice while flying the vaga. i hate barrage cause its a curse to minmatar ship design. id love to have more flexibility in ammo (sure some purposes would need to use barrage) but esp since the nerf (but not just because of it) barrage is the only choice you have cause its the only way to make most intresting minnie ships work.
some kind off toppic...: the only thing barrage should be is a ammo which allows to shoot acs a little but further in case of emergencys. not being the only way to kite effective. my ideas how to fix this by giveing med arty the role of med range kite weapon (would need some fixes) but would add amo flexibility and nice alpha vs trade of ppl could get under their guns which should be the counter to a true kite ship rather than to outlast it
[edit] i m not implying that arty would be the only way to fix the problem so if you dont like the idea dont tell me my proposal is **** if you agree with the problem |
Kais Fiddler
Merch Industrial Goonswarm Federation
19
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Posted - 2013.07.29 16:00:00 -
[202] - Quote
Tuxedo Catfish wrote:CCP Rise wrote:MeBiatch wrote:Why is a tracking bonud compelling on a thorax but not a diemos? Because Thorax doesn't also have a falloff bonus and a second damage bonus. The combination would just be way too much on the Deimos. I missed this the first time around. The Muninn has a double damage, range, and tracking bonus, and yet remains a niche doctrine ship at best. I really don't see how the Deimos, with inferior alpha and a falloff bonus instead of optimal, would end up being overpowered in the same context. CCP Rise could you address this? I don't see a real concern over the deimos getting a tracking bonus. I'd love to try using a deimos as an anti-support ship, but as it stands its only use is as a quickly killed brawler which gets a quirky cap bonus if using an MWD. Not exactly something you'd see often in anything other than a gate camp gang in null sec. |
Bishop Xsi
Red Federation RvB - RED Federation
2
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Posted - 2013.07.29 16:01:00 -
[203] - Quote
Quote:All HACs will gain 7-8 sensor strength, putting their average Sensor Strength at 22 which is right around combat battleship range. All HACs gain 15k to 25k lock range All HACs have their cap recharge per second set to around 5.5 rather than the former 3.5 - 4.5 cap/sec
I really like these buffs coupled with the MWD sig radius bonus. The combination allows these hulls to mitigate -- but not eliminate -- various ewar effects, which gives them a greater degree of freedom in choosing engagements.
That's exactly the kind of balancing I want to see for specialized ships (even though I didn't know I wanted it until now). |
Pesadel0
the muppets DARKNESS.
76
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Posted - 2013.07.29 16:01:00 -
[204] - Quote
Bouh Revetoile wrote:Pesadel0 wrote:Lul our expectations are a bit over the top on a ship that is supposedly shield tanking with 4 meds?And really nerfing the cyna wont make people fly more the vaga , what will make them is move to better ships at speed/agi skirmish.
What you dont seem to grasp is , if you want the vaga to brawl take one low and put one med, or leave it has is and give it another bonus, agi,speed, whatever. Ships are shield tanking with 4 med slot for years with great success...
Ohh really.. |
M1k3y Koontz
Thorn Project Surely You're Joking
214
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Posted - 2013.07.29 16:02:00 -
[205] - Quote
CCP Rise wrote:M1k3y Koontz wrote:Kane Fenris wrote:@ CCP
so you wont fix the vagabond problem that it has to use barrage to do any dmg? this problem keeps it from fullfilling its role as point range kiter, but it seems you feel diffrent about this.
and i strongly believe the stats of beeing one of the most used cruisers is just an afterglow of its former glorious days Rise is happy with a brawling Vaga because of his precious XLASB vaga that he made a video about. Too bad we aren't all Kil2. Would love to see this video if you can link it for me =) Generally pretty happy with this feedback. Little nervous about Ishtar and Cerb because of everyone being so happy, but hopefully we haven't gone too far. For those of you concerned with Vaga I have to say your expectations are a bit over the top, except the complaint that the Cynabal is too good relative to Vaga, which I already said I agree with. Sacrilege folks seem a bit divided depending on how they imagine using it and I promise to keep an eye on the active capabilities following the cap adjustment once people get to start using it, but I think it will be fine.
All right, someone did a video with a dual prop XLASB Vaga, and it did well. Ofc these videos are done by people who could fly an eagle and kill a 20 man blob.
We'll see how the new Vaga performs but I'm not getting my hopes up for something that beats the Cynabal in the original kiting role.
The sensor strength bonus was a good move though. I don't see it making HACs worth the price though, especially given how good T1 cruisers and ABCs are when cost is considered. How much herp could a herp derp derp if a herp derp could herp derp. |
M1k3y Koontz
Thorn Project Surely You're Joking
214
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Posted - 2013.07.29 16:03:00 -
[206] - Quote
CCP Rise wrote:Quote:Question Rise.. can you tell us what are the LIKELY next classes that you shall visit? (not askign for ay time, just which direction.. completing t2 cruisers before moving of size? ) I can't be specific, but I can tell you that you should be watching for a post from Fozzie coming up soon =)
Soon (TM) or soon? How much herp could a herp derp derp if a herp derp could herp derp. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1037
|
Posted - 2013.07.29 16:07:00 -
[207] - Quote
Zdat job on Ishtar: very good, I still have trouble with definition of this HAC using battleship guns (sentries/heavies) but looks sexy now
Zdat job on the Sac: me likes, dmg projection and application was a serious issue on top of being a slug, now it's clearly better.
Zdat job on Vagabond: Zip Zap yabadaba doo !! 295m/s base speed? - looks at Cynabals :sharkteethsmile:
Zdat job on Cerberus: so if I understood correctly "Missile bonus" means RL/HM/HAM? -and zdat little speed boost, very good.
Deimos, you know when you see something ok but you don't know why you're not satisfied? - looks better for that little speed bonus, while the overall EHP loss me thinks it's a bit too heavy, mixed feelings here.
Eagle: well rails/mwd fitted doesn't matter how fast it goes but how agile (turn maneuver warp off etc) still looks the HACs red haired child (no disrespect or mocking), blasters will have a nice dmg projection, good tank, maybe in numbers can be a very good alternative to Deimos "in tha face" setups
Zealot: well as you said it's a very good ship, it has always been so it's just getting better, faster and getting better guns so, good.
Also: Mr Rise, why do you guys have the feeling HACs don't deserve a 3rd rig slot? -common opinion is taht this wouldn't make them any more versatile at their role than T3's but would reinforce one of their major abilities, either more dmg or tank and thus help them make their place more comfortable vs T3's dps abilities (T2's should have more dmg but not sustainable because T3's can mitigate quite well incoming dmg with sign/resists and buffer while delivering decent dps)
Thx for taking some time to answer this rig point eventually.
*removed inappropriate ASCII art signature* - CCP Eterne |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
395
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Posted - 2013.07.29 16:07:00 -
[208] - Quote
Chessur wrote:I am very, very shocked by the complete disregard to any of the advice given to you on the forums.
Sac: Again, 50% MWD bonus is a waste (you even admit this yourself) - No damage application bonus. HAM / HML Is useless unless you have hard tackle on a target - Speed: Still one of the slowest cruisers out there. - Missile velocity bonus: Again CCP, why do you need increased velocity if they only thing this ship can do is brawl? Really another poor, and barckward choice. - Needs another low slot.
Zealot: - No change in its pathetic cap - Still slow as hell, completely eclipsed by the Nomen - MWD sig bonus is wasted here again, because most zealots used in fleet are AB
Vagabond: - I am easily the most shocked with this change. - The fastest cruiser by far - Still retains the OP shield boost bonus
Start training for your vagas boys.
THIS
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War Kitten
Panda McLegion
2449
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Posted - 2013.07.29 16:10:00 -
[209] - Quote
I like the clearer role distinction and the bonuses you added across the board. They add some bang for your buck that the 50% MWD sig role bonus does not.
I think your graph clearly illustrates that there is a very minor, temporary and situational bonus imparted with a seemingly large 50% number.
I think your graph also clearly illustrates how hard you guys nerfed the **** out of HML drakes*.
I think the Ishtar is happier now than the last round, and improved overall. But I saw what you did there reducing 10% into two 7.5% bonuses that can never be used at the same time. Ishtar will still has unhappy for missing bonuses AND missing a slot.
*HML-anything really
I find that without a good mob to provide one for them, most people would have no mentality at all. |
HazeInADaze
L'Avant Garde
57
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Posted - 2013.07.29 16:11:00 -
[210] - Quote
CCP Rise wrote:
Generally pretty happy with this feedback. Little nervous about Ishtar and Cerb because of everyone being so happy, but hopefully we haven't gone too far.
For those of you concerned with Vaga I have to say your expectations are a bit over the top, except the complaint that the Cynabal is too good relative to Vaga, which I already said I agree with.
I think the cerb and Ishtar are now upgrades like the zealot is over the omen. And I think that us just fine - climbing into a HAC should feel like power. |
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