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1. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Bruce T Wolf wrote: Well after having invested a massive amount of time training skills around the Gila I am pissed about the nerf. I mean totally its not like all of those skills affect other ships in the game... total waste of time.
- by MeBiatch - at 2015.12.08 21:57:48
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2. Sticky:[December] Remote Rep Tiericide and Falloff - in Player Features and Ideas Discussion [original thread]
Any chance we will also see Ancillary remote repair mods? .. increase the rep amount then add a 40 second reload
- by MeBiatch - at 2015.11.27 01:39:47
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3. Changes to gridsize - in Test Server Feedback [original thread]
Great work... any chance now that the grid is bigger we can get more then 250km max target range? There are so many ships and setups that can in theory target past that but we are cutt of for some silly reason
- by MeBiatch - at 2015.11.13 18:42:17
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4. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
Just add the ability to semi to fully dock... semi dock is the mechanic as proposed. fully dock is the standard interior dock that allows the current system... CCP please ask yourself how many times has removing existing functionality worked wel...
- by MeBiatch - at 2015.10.29 02:55:38
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5. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Just add the ability to semi to fully dock... semi dock is the mechanic as proposed. fully dock is the standard interior dock that allows the current system... CCP please ask yourself how many times has removing existing functionality worked wel...
- by MeBiatch - at 2015.10.29 02:54:48
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6. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
A few things I wish you guys added... I recently started to play the game again and found that my capital ships was way down on one side of the map and my corp on the other... I tried to calculate in jump planer how long it would take to move my...
- by MeBiatch - at 2015.10.27 15:54:47
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7. Customizable "Local" settings - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Thus giving you the information much, much quicker and easier than before, thus making local a more powerful intel tool... not more powerful more reliable. it makes local more redundant... having by design a system wh...
- by MeBiatch - at 2015.10.23 00:58:38
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8. Customizable "Local" settings - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: How, exactly, does this not make local a more powerful intel tool? it gives you no new information that you did not have before... it just removes the tedium...
- by MeBiatch - at 2015.10.23 00:49:24
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9. Customizable "Local" settings - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Oh, hey, it's another 'please make local an even more powerful intel tool because I am too damn lazy to read' thread! No. this does not make local more powerful it simply makes it customizable. its a quality of life i...
- by MeBiatch - at 2015.10.23 00:37:26
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10. Customizable "Local" settings - in Player Features and Ideas Discussion [original thread]
I am a big fan of having custom settings on the overview... as it provides key abilities for intel and combat. the other really great tool in eve for intel is local... in some place local can be extremely cluttered here's looking at you jita... ...
- by MeBiatch - at 2015.10.23 00:11:10
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11. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Quote: Quality of life bonus for roaming Sacs so we talking boxers or briefs?
- by MeBiatch - at 2015.10.16 20:40:29
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12. Sticky:Dev blog: EVE Online Roadmap Update (Winter 2015-Spring 2016) - in EVE Information Portal [original thread]
falloff for RR?!?!?!?! hell yes... finally 80km logi will be no more... here is hoping for 60km optimal 20km falloff.. its a start but RR still needs to stack IMO... also tech II desies!??!?!?! wooohoooooo!
- by MeBiatch - at 2015.10.02 21:43:40
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13. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Awesome. .. thumbs up on this one... cant wait to play with setups on sisi
- by MeBiatch - at 2015.10.02 19:38:51
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14. The PR is getting old - in EVE General Discussion [original thread]
CCP Ytterbium wrote: Kazini Jax wrote: "Long story short, we have had long meetings about the structure attack system, and came to the conclusion that, while Entosis Links do indeed achieve our design goals for the Citadels, they are not act...
- by MeBiatch - at 2015.09.24 14:28:58
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15. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Ty fozz... cant wait to see whats in store for battleships
- by MeBiatch - at 2015.09.11 22:25:06
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16. Sticky:Dev Blog: Next set of Sov and Capital Movement Iterations - in EVE Information Portal [original thread]
159Pinky wrote: So, now that all gates will be bubbled to **** to prevent entosis. When will you start add a limited timer for bubbles to be in space? SO ppl at least have to put an effort in to keeping their entrances bubbled or maybe you s...
- by MeBiatch - at 2015.09.11 21:54:52
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17. Sticky:Dev Blog: Next set of Sov and Capital Movement Iterations - in EVE Information Portal [original thread]
Marcus Tedric wrote: I'm sad that the fitting restriction is to Interceptors only - it's too trite. Much more sensible would be to restrict it to Destroyers, perhaps even Cruisers, and above - due to 'size' constraints. I dunno I think from...
- by MeBiatch - at 2015.09.11 21:47:25
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18. Sticky:Dev Blog: Next set of Sov and Capital Movement Iterations - in EVE Information Portal [original thread]
All Positive so far. Thanks for acting on this and iteration as you promised. I can only say i hope the weekend CSM summit goes well and next week i get to mull over the proposed capital changes... Since its really hard to judge this new system w...
- by MeBiatch - at 2015.09.11 21:45:11
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19. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Galphii wrote: MeBiatch wrote: ill say it again make fozziesov a mesh between structure and elink grind. make it so you use the elink to reinforce the 1st time then you have to use elinks for the 1st capture event. this then would cause ...
- by MeBiatch - at 2015.08.19 01:19:15
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20. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Reagalan wrote: I'm saying this as nicely as possible. Fozziesov is a broken and fundamentally flawed system . No amount of tweaking will ever make it work as well as either of the two previous sov systems. The only solution to the problems ...
- by MeBiatch - at 2015.08.19 00:46:24
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