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HeIIfire11
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Posted - 2011.04.23 22:49:00 -
[61]
Edited by: HeIIfire11 on 23/04/2011 22:50:28
Originally by: Corina's Bodyguard
The wreck isn't yellow. The cargo container that must be inside the wreck so that the server doesn't boom is yellow.
If you want to look at it from a role playing point of view be my guest but fact is that its a yellow pixel wreck with my name on it.I can role play and say it's yellow because sleepers ****ed on it..doesn't make it so.
And if the server goes boom it's not my fault but due to bad game design lol.
There is no can inside that wreck..it's spawned when you salvage it.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.23 22:52:00 -
[62]
Edited by: Tippia on 23/04/2011 22:53:49
Originally by: HeIIfire11 Where is the technical limitation first of all?
From what I understood, grouping together a cloud of items into one scannable object.
Quote: Quote where ccp states that this is the case.
Fanfest 2009 roundtable.
Quote: Like I said,It's designed for "people who want to roam and look for salvage" but you dont look for salvage now do you?
Sure you do. You look for it where you think you might find it.
Quote: It's bad game design because the salvager doesn't do anything or take any risks to earn it.
So in other words, you want NPCs to not create any wrecks, or at least limit mission runners from being able to salvage the rats they kill. After all, ninjas certainly have to do things to get to those wrecks (far more than the mission runners at least), and as mentioned, both parties have to win the competition in the endà
Ok, I have to rephrase my question it seems: why do you want to buff ninja salvagers so much? What have they done to deserve that?
Quote: Its a free give away for him protected by concord.
It's not protected by CONCORD until after you've earned it.
Quote: It's not risk free to the mission runner who has to fit his ship right,tank the dps and risk a ship that costs 20 more than the salvagers ship
And again: those risks are already compensated for through bounties, loot, mission rewards, time bonuses, LP, and standings. For the mission runner, the salvaging part has exactly the same risks as for the ninja (wellà perhaps not exactly ù they're lower for the MR since he has to do a hell of a lot less work to earn the salvage as well, and is starting out ahead in the competition).
Quote: Again..we are going in circles.The mission runner has earned it by killing it and having earned the ship and tools to do so in a lvl 4 mission.
No. That's how he earns the mission rewards. Salvage is not part of those rewards. If he wants to earn the salvage, he has to do what everyone else does: he has to be a salvager, with all the risks and rewards that entail (but you claim that there are no risks, so you can't really claim the mission runner has any more rights to the salvage for that reason).
Quote: The ninja does nothing but risk free scanning.
àwhich a lot more than the mission runner does.
Quote: It's the same risk?
Yes. Or wellà no: MR: Decides where and when a wreck appears. Is already on the scene. Can use tractors. Ninja: None of the above. He has to do the work of finding the wrecks and travelling between each and every one of them. So there's a higher risk for him that he won't get there in time.
Quote: I guess you started playing a day or two ago and missed the part where 90% of the time the goal of the salvager is to get into a fight with the mission runner or **** him off.
So now you're saying that there's a pretty darn huge risk of the salvager losing his ship, if he succeeds with his job.
So not only does the ninja have to work harder for the salvage, he also faces a much larger chance of losing his ship, and the mission runner has the advantage in every wayà and yet, the ninja isn't more entitled to the rewards?
Quote: Something has my name on it ßnd concord protects it when anyone but me touches it..it's mine.
àand seeing as how they don't protect it, it's obviously not yours.
Quote: There is no can inside that wreck.
Have you ever gone up to a wreck and tried to open it? Yes, there is a can inside that wreck. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Myshella Drake
Caldari Omega Exploration And Reclaimation
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Posted - 2011.04.23 22:53:00 -
[63]
"Thief Salvaging"
Thieves can be salvaged?
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HeIIfire11
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Posted - 2011.04.23 23:01:00 -
[64]
Edited by: HeIIfire11 on 23/04/2011 23:05:54 Edited by: HeIIfire11 on 23/04/2011 23:05:34 I was about to break down your last post Tippia but I had to stop as I noticed you're losing ground.Your answers are nonsense and you are running out of arguments and resorting to confusing your opinions with facts again.
Your using things that you claim were said at fanfest 2009 which are documented nowhere and can't be proven.Looks like you hit a dead end what?
As fun as it was I'll leave you to your opinion.Better luck next time I'd say.
My arguments on the other hand are facts.
1.Wrecks are and stay yellow. 2.The player is scanned and not the wrecks which rules out roaming for wrecks lol. 3.Scanning down a mr and freely picking off his wrecks includes no risk at all. 4.Concord will still pwn you if you shoot my emty wreck proving that it is mine or bad game design.CCP Prism x's quote proves that it is the later..and like I stated in my original post.Bad game design.
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Corina's Bodyguard
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Posted - 2011.04.23 23:05:00 -
[65]
Originally by: HeIIfire11 Edited by: HeIIfire11 on 23/04/2011 22:50:28
Originally by: Corina's Bodyguard
The wreck isn't yellow. The cargo container that must be inside the wreck so that the server doesn't boom is yellow.
If you want to look at it from a role playing point of view be my guest but fact is that its a yellow pixel wreck with my name on it.I can role play and say it's yellow because sleepers ****ed on it..doesn't make it so.
And if the server goes boom it's not my fault but due to bad game design lol.
There is no can inside that wreck..it's spawned when you salvage it.
There is a can inside the wreck, otherwise you could not open it.
As for your giving up, its very lame to stop making arguments and continuing to claim you are right.
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Yuki Kulotsuki
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Posted - 2011.04.23 23:08:00 -
[66]
Originally by: HeIIfire11 Your using things that you claim were said at fanfest 2009 which are documented nowhere and can't be proven.
Hurf blurf furf. You're not even trying anymore are you? -- Did you know there's an alliance who's name you're not allowed to say, or website you're not allowed to link? |
HeIIfire11
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Posted - 2011.04.23 23:10:00 -
[67]
Originally by: Corina's Bodyguard
Originally by: HeIIfire11 Edited by: HeIIfire11 on 23/04/2011 22:50:28
Originally by: Corina's Bodyguard
The wreck isn't yellow. The cargo container that must be inside the wreck so that the server doesn't boom is yellow.
If you want to look at it from a role playing point of view be my guest but fact is that its a yellow pixel wreck with my name on it.I can role play and say it's yellow because sleepers ****ed on it..doesn't make it so.
And if the server goes boom it's not my fault but due to bad game design lol.
There is no can inside that wreck..it's spawned when you salvage it.
There is a can inside the wreck, otherwise you could not open it.
As for your giving up, its very lame to stop making arguments and continuing to claim you are right.
No one said anything about giving up.If he's too hard headed to accept when hes wrong thats not my problem.
I'm sorry you can't come up with anything better than "there's a can inside and that's what makes it yellow lol.Now thats just plain stupid if you ask me.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.23 23:14:00 -
[68]
Edited by: Tippia on 23/04/2011 23:15:43
Originally by: HeIIfire11 Your answers are nonsense
Prove it. You have yet to even explain why it's poor game designà
Quote: you are running out of arguments and resorting to confusing your opinions with facts again.
You are confusing me with you. You have yet to post a single fact, and have only ever thrown out opinions about how things should be without explaining why.
Quote: Your using things that you claim were said at fanfest 2009 which are documented nowhere and can't be proven.Looks like you hit a dead end what?
Not really, no. You're just moving the goal posts to the point where they're now sitting in the parking lot in the next town over. The problem is still the same: you have yet to provide a single shred of argument as to why things should be the way you want them to be.
So the dead end is this: there is nothing wrong with ninja salvaging and you can't state a single reason why it should change. You are stating opinions that are contrary to facts. You make truth-claims based on these contrafactual opinions. You cannot keep your story straight ù one minute you want to see mission runners protected against ninjas, the other you want to buff ninjas and nerf mission runners. You are judging past features based on present and future mechanics that were not available at the time.
At any point when you feel like you want to back out of that dead end, you're free to do so.
Of course, seeing as how you always fall back on ad hominems and arguments from ignorance, which ruins any argument you would have had, backing up might not be available to you any longerà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
HeIIfire11
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Posted - 2011.04.23 23:15:00 -
[69]
Originally by: Yuki Kulotsuki
Originally by: HeIIfire11 Your using things that you claim were said at fanfest 2009 which are documented nowhere and can't be proven.
Hurf blurf furf. You're not even trying anymore are you?
No because his last post put him on the same lvl as a troll and his answers are no longer productive.They have the purpose of just being there to have answered something but have no real ground.At that point it really becomes a whaste of my time.If anyone els has a reasonable argument to add to this discussion I will be glad to answer.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.23 23:17:00 -
[70]
Originally by: HeIIfire11 If anyone els has a reasonable argument to add to this discussion I will be glad to answer.
How about you start? Provide a reasonable argument why mission runners should get rewards they haven't earned. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Yuki Kulotsuki
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Posted - 2011.04.23 23:19:00 -
[71]
Originally by: HeIIfire11
Originally by: Yuki Kulotsuki
Originally by: HeIIfire11 Your using things that you claim were said at fanfest 2009 which are documented nowhere and can't be proven.
Hurf blurf furf. You're not even trying anymore are you?
No because his last post put him on the same lvl as a troll and his answers are no longer productive.They have the purpose of just being there to have answered something but have no real ground.At that point it really becomes a whaste of my time.If anyone els has a reasonable argument to add to this discussion I will be glad to answer.
Clearly you missed the point while feverishly mistyping your response. Fanfest roundtables are on youtube. -- Did you know there's an alliance who's name you're not allowed to say, or website you're not allowed to link? |
HeIIfire11
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Posted - 2011.04.23 23:21:00 -
[72]
Edited by: HeIIfire11 on 23/04/2011 23:21:46 Edited by: HeIIfire11 on 23/04/2011 23:21:16
Originally by: HeIIfire11
Originally by: Yuki Kulotsuki
Originally by: HeIIfire11 Your using things that you claim were said at fanfest 2009 which are documented nowhere and can't be proven.
Hurf blurf furf. You're not even trying anymore are you?
No because his last post put him on the same lvl as a troll and his answers are no longer productive.They have the purpose of just being there to have answered something but have no real ground.At that point it really becomes a whaste of my time.If anyone els has a reasonable argument to add to this discussion I will be glad to answer.
Originally by: Tippia
Originally by: HeIIfire11 Your answers are nonsense
Prove it. You have yet to even explain why it's poor game designà
This is what I'm talking about.All my proof is stated in the post above and can be seen in game. Troll on fanboy...troll on.
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HeIIfire11
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Posted - 2011.04.23 23:24:00 -
[73]
Originally by: Yuki Kulotsuki
Originally by: HeIIfire11
Originally by: Yuki Kulotsuki
Originally by: HeIIfire11 Your using things that you claim were said at fanfest 2009 which are documented nowhere and can't be proven.
Hurf blurf furf. You're not even trying anymore are you?
No because his last post put him on the same lvl as a troll and his answers are no longer productive.They have the purpose of just being there to have answered something but have no real ground.At that point it really becomes a whaste of my time.If anyone els has a reasonable argument to add to this discussion I will be glad to answer.
Clearly you missed the point while feverishly mistyping your response. Fanfest roundtables are on youtube.
It's not my place to prove his point,let him do it and link.Where are your arguments other than hanging on his ****?
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.23 23:27:00 -
[74]
Edited by: Tippia on 23/04/2011 23:36:38
Originally by: HeIIfire11 This is what I'm talking about.
How is explaining basic facts not productive? How is asking you to provide some kind of argument for change not productive? How is asking you to provide some explanation and reasoning for your claims not productive?
Quote: All my proof is stated in the post above and can be seen in game.
Then it should be very simple for you to provide all of the above. How about you go on and do that?
Quote: It's not my place to prove his point
It's your place to explain why the change you want to see is needed. How about you go on and do that?
Oh, and as for your edit: Originally by: HeIIfire11 My arguments on the other hand are facts.
Your arguments for what exactly?
Quote: 1.Wrecks are and stay yellow.
àbecause they contain a cargo can that has an owner, like all cargo cans.
Quote: 2.The player is scanned and not the wrecks which rules out roaming for wrecks lol.
àexcept that roaming for wrecks is still entirely possible, and that looking for wrecks where you stand a good chance of finding them doesn't mean it's not "roaming".
Quote: 3.Scanning down a mr and freely picking off his wrecks includes no risk at all.
So what? The risk is the same for all salvagers ù at least ninjas have to work for their wrecks.
Quote: 4.Concord will still pwn you if you shoot my emty wreck
àbecause they contain a cargo can that has an owner, like all cargo cans.
Quote: Bad game design.
What is? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Yuki Kulotsuki
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Posted - 2011.04.23 23:29:00 -
[75]
I make no arguments. Just pointing out someone making a provably false assertion. Continue sputtering on. -- Did you know there's an alliance who's name you're not allowed to say, or website you're not allowed to link? |
I Love Boobies
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Posted - 2011.04.23 23:34:00 -
[76]
Get a second account with a Noctis. If someone comes in, warp in the Noctis with your other account. The ninja salvagers usually leave shortly afterwards. That has been my experience anyway.
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.04.23 23:38:00 -
[77]
Edited by: Jennifer Starling on 23/04/2011 23:38:48
Originally by: Amarraz So I'm running a level 4 mission in high-sec, and a thief (Andromeda555) comes in and starts salvaging all my wrecks. Since this is high-sec, I can't do anything about it, without losing standing. When I submit a help petition, I'm told this is a feature of the game. Now I would expect this kind of thing in low sec, but high sec where I can't blow the thief out of the sky? This is no feature, but just plain bad game design.
Well if it's bad or good or questionable or just what it is - that's personal taste. CCP decided that it's allowed so until further notice it's "legal".
On the positive side: it gives new players a chance to practice their scanning skills and make some more money than the poor rewards L1 or L2s or mining in a frigate give them. Now that's can't be bad can it?
Next to that, how much exactly can they "steal" from you at all? A few armor plates, tritanium alloys, perhaps a few million if they're lucky enough to catch you in a Sansha/Angel/Blood mission?
And really, how often does this happen? I had 2-3 ninja salvagers in my missions the past year and I mission a lot. Is it really worth it to get this upset about it? Why bother?
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HeIIfire11
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Posted - 2011.04.23 23:40:00 -
[78]
Originally by: Yuki Kulotsuki I make no arguments. Just pointing out someone making a provably false assertion. Continue sputtering on.
Good then I'm glad we agree that you are of no importance.
Originally by: Tippia
Originally by: HeIIfire11 All my proof is stated in the post above and can be seen in game.
Then it should be very simple for you to provide all of the above. How about you go on and do that?
Originally by: HeIIfire11
My arguments on the other hand are facts.
1.Wrecks are and stay yellow. 2.The player is scanned and not the wrecks which rules out roaming for wrecks lol. 3.Scanning down a mr and freely picking off his wrecks includes no risk at all. 4.Concord will still pwn you if you shoot my emty wreck proving that it is mine or bad game design.CCP Prism x's quote proves that it is the later..and like I stated in my original post.Bad game design.
This...
Originally by: CCP Prism X it's a mini profession designed for people who want to roam and look for salvage.
Plus this = bad game design.
Those are my facts.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.23 23:41:00 -
[79]
Originally by: HeIIfire11 This... Plus this = bad game design.
Why is that? Bad in what way? And why does it matter?
Quote: Those are my facts.
And what's your argument? What do you want changed? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
HeIIfire11
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Posted - 2011.04.23 23:46:00 -
[80]
Originally by: Tippia
Originally by: HeIIfire11 This... Plus this = bad game design.
Why is that? Bad in what way? And why does it matter?
Quote: Those are my facts.
And what's your argument? What do you want changed?
I want the salvager flagged.I want him to risk losing his ship just like the mission runner does even though you can't compare the prise of the two losses.
Simple easy change that brings forth what you say this game is all about..pvp.Nothing more ,nothing less.
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Zora'e
Amarr Omni Industrial Coalition Talocan United
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Posted - 2011.04.23 23:50:00 -
[81]
This entire topic can be remedied in one fell swoop.
CCP... Flag Ninja Salvagers as thieves. Let the carnage begin!
Oh I forgot, if they did that, then these threads would become filled with the screams and threats of a hundred thousand mission runners crying about they lost their 2 billion isk mission ship to a ninja gank setup.
Idiots will never be happy with the rules, even when they get what they whine for because they don't THINK of the consequences that could come from their demands.
~Z -
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2011.04.23 23:51:00 -
[82]
Originally by: Kranwe Sentai If you shoot someone driving a car in the head, and the car crashes into a bridge, does that automatically mean the car wreck is yours? No.
If a tow truck comes along and takes the wreck away, did he do something wrong to you? No.
If you wanted the wreck yourself, you would have salvaged it before the tow truck came along. Yes?
Say you wallet was in the wrecked car, you could go an get it before the tow truck came along. However, if the tow truck driver takes your wallet from the car, that is stealing from you, so you can shoot him too.
PhD that, professor.
I could care less about this topic, that being said.
Real world analogies are bad, and you should feel bad for using them.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.23 23:52:00 -
[83]
Originally by: HeIIfire11 I want the salvager flagged.
Why?
Quote: Simple easy change that brings forth what you say this game is all about..pvp.
Is this the reason why? At any rate, there is already PvP: you compete against other players for the salvage.
Quote: I want him to risk losing his ship just like the mission runner does
The mission runner does not risk his ship any more than the salvager does for one simple reason: they're both salvagers at that point. If there is any risk to the mission runner, there is risk for the ninja as well; if there is no risk for the ninja, there is no risk for the mission runner either.
The mission runner may (and I stress that due to how very unlikely it is) lose his ship in the mission, but that's what the mission rewards are for: to compensate for that risk.
Now, if you want salvaging to be risky (beyond the risk of the competition between the two), how do you want to make it equally risky for both parties? Spawn in NPCs? Flag everyone on grid against each other? How will this be handled when it's not NPC wrecks we're talking about? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
HeIIfire11
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Posted - 2011.04.24 00:04:00 -
[84]
Originally by: Tippia The mission runner may (and I stress that due to how very unlikely it is) lose his ship in the mission, but that's what the mission rewards are for: to compensate for that risk.
Right because 20 million isk compensates for losing a mission battleship,t3 cruiser etc.Sorry I see no compensation there. It's a risk for the mission runner because he has to tank the mission with his ******ed pve fitting and at the same time defend his salvage while the salvager is in a fast frig.The mission runner is webbed and scrammed in most cases which gives the salvager a clear advantage.The risk of competeing for the salvage is hardly fair.
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HeIIfire11
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Posted - 2011.04.24 00:08:00 -
[85]
Edited by: HeIIfire11 on 24/04/2011 00:09:48
Originally by: Tippia How will this be handled when it's not NPC wrecks we're talking about?
This..is the reason for the unfinished miniprofession and bad game design.They don't take the time to figure this out so they just threw in sloppy content without thinking it through.Hence bad game design like I said.
Edit:And unfinished content which they are very known for.I'm sure you're not going to argue there
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.24 00:14:00 -
[86]
Edited by: Tippia on 24/04/2011 00:16:49
Originally by: HeIIfire11 Right because 20 million isk compensates for losing a mission battleship,t3 cruiser etc.Sorry I see no compensation there.
No, but you won't lose a ship for every mission, will you?
Quote: It's a risk for the mission runner because he has to tank the mission with his ******ed pve fitting and at the same time defend his salvage while the salvager is in a fast frig. The mission runner is webbed and scrammed in most cases which gives the salvager a clear advantage. The risk of competeing for the salvage is hardly fair.
The mission runner is still the one who decides where and when the wrecks appear and can deny the salvagers wrecks in more ways than one, and in some missions, he will be able to spawn new ships at will to threaten that frigate. He also has more tools at his disposal to get to those wrecks than the ninja has. Moreover, the mission-runner can choose to delegate the task of collecting the salvage and basically transfer all his advantages to this second party.
Most importantly, though, why should the mission-runner get a break because he brought the wrong tool for the job and the ninja did not?
Quote: This..is the reason for the unfinished miniprofession and bad game design.They don't take the time to figure this out
But there's nothing to figure out. The problem only exists if they make the change you want. As it is, with current mechanics, there is no bad game design ù the problem simply isn't there. So, if anything, they avoided bad game design in this case. Here, you are the one who didn't figure out the issue or its solutionà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Glyken Touchon
Independent Alchemists
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Posted - 2011.04.24 00:17:00 -
[87]
Originally by: HeIIfire11 It's the same risk?really?Last I checked a t2 bs costs a bit more than some cheap destroyer.Not to mention the mission runner has to tank it all at the same time.Sry you're talking out your ass and pushing your completely pointless opinion here again.Doesn't make your case any stronger.
If you are already in a maurauder, aren't you even further ahead in the race to salvage the wrecks?
Originally by: HeIIfire11 No it's a fact.If I choose to cloak an alt or two in t3 cruisers to wait for the scum it wont be my expensive ship that dies now will it.Sadly we will never know due to bad game design.
If you are willing to have a couple of t3 alts hanging around just in case a ninja arrives, why don't you have them hanging around now salvaging? That way there are no wrecks to be "stolen"
Originally by: HeIIfire11 I guess you started playing a day or two ago and missed the part where 90% of the time the goal of the salvager is to get into a fight with the mission runner or **** him off.
The people who only salvage are probably in it for the ISK. If they start looting as well, then they are either chancers or after a fight.
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HeIIfire11
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Posted - 2011.04.24 00:28:00 -
[88]
Edited by: HeIIfire11 on 24/04/2011 00:36:23 Edited by: HeIIfire11 on 24/04/2011 00:29:39
Originally by: Glyken Touchon
Originally by: HeIIfire11 It's the same risk?really?Last I checked a t2 bs costs a bit more than some cheap destroyer.Not to mention the mission runner has to tank it all at the same time.Sry you're talking out your ass and pushing your completely pointless opinion here again.Doesn't make your case any stronger.
If you are already in a maurauder, aren't you even further ahead in the race to salvage the wrecks?
Originally by: HeIIfire11 No it's a fact.If I choose to cloak an alt or two in t3 cruisers to wait for the scum it wont be my expensive ship that dies now will it.Sadly we will never know due to bad game design.
If you are willing to have a couple of t3 alts hanging around just in case a ninja arrives, why don't you have them hanging around now salvaging? That way there are no wrecks to be "stolen"
Originally by: HeIIfire11 I guess you started playing a day or two ago and missed the part where 90% of the time the goal of the salvager is to get into a fight with the mission runner or **** him off.
The people who only salvage are probably in it for the ISK. If they start looting as well, then they are either chancers or after a fight.
I have maurauders maxed just like all the weapons I use including the support skills.My certificates are public.Might need an update but for the most part they are public.I don't salvage either.1 or 2 missions at most if they are worth it and I feel like it.I hardly get a ninja in my mission at all because I complete them too fast for the fail ninja to scan me down.I'm not trying to say change this for me,but just stating that its unfair that a ninja risks nothing and its due to lazy coding and unfinished game content.
Edit:Thats like me going into a wormhole with a two week old character and happily salvaging sleeper salvage risk free under the protection of concord.I did not earn access to that type of salvage anymore than a ninja earned access to lvl 4 salvage which a mission runner works months just to be able to get at.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.24 00:32:00 -
[89]
Originally by: HeIIfire11 just stating that its unfair that a ninja risks nothing and its due to lazy coding and unfinished game content.
And the counter-question is: why should he risk something when the competitor doesn't risk anything either? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Corina's Bodyguard
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Posted - 2011.04.24 00:38:00 -
[90]
Edited by: Corina''s Bodyguard on 24/04/2011 00:40:56
Originally by: HeIIfire11
Originally by: Corina's Bodyguard
Originally by: HeIIfire11 Edited by: HeIIfire11 on 23/04/2011 22:50:28
Originally by: Corina's Bodyguard
The wreck isn't yellow. The cargo container that must be inside the wreck so that the server doesn't boom is yellow.
If you want to look at it from a role playing point of view be my guest but fact is that its a yellow pixel wreck with my name on it.I can role play and say it's yellow because sleepers ****ed on it..doesn't make it so. When you try to add something to the wreck, a popup says you cannot add to this container. It also happens to have the exact space of a jet can.
Also, the server recognizes the existence of the can contained in the wreck. At one point, there were no wrecks. Just loot cans. Then CCP added wrecks. The loot cans are still there (allowing for aggro mechanics and ownership of the loot), but the wrecks are separate entities from the cans. its very lame to stop making arguments and continuing to claim you are right.
No one said anything about giving up.If he's too hard headed to accept when hes wrong thats not my problem.
I'm sorry you can't come up with anything better than "there's a can inside and that's what makes it yellow lol.Now thats just plain stupid if you ask me.
There is a can. If you try to add tot he wreck, a popup will say you cannot add to this container. Also, the size of the "wreck" is the same as the size of a jet can.
At one point, there were no wrecks. Only loot cans. CCP decided to make wrecks over those cans. The cans still exist, allowing for loot ownership. But the wrecks are separate, and require a unique tool to get stuff from them.
Also, salvaging has risk. You risk not making any money at all, and wasting time. The mission runner will make money whether they salvage or not.
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