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361. Competitive Gaming - in EVE General Discussion [original thread]
I love you Harry. You never fail to amaze me with your complete lack of anything resembling a grasp on how eve works and the knock on negative effects of your proposals. This is just another thread in the long list of completely ridiculous posts...
- by Tchulen - at 2013.09.16 13:00:00
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362. The Future of T3 Cruisers - in Player Features and Ideas Discussion [original thread]
Kitty Bear wrote: Arya Regnar wrote: T3 are perfectly fine as they are right now. if by fine you actually mean "I fly T3's because they're OP!!!. CCP plz don't nerf my T3" ... then yes your right fyi, I can fly a Cerberus and a Tengu I fi...
- by Tchulen - at 2013.09.10 17:30:00
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363. The Future of T3 Cruisers - in Player Features and Ideas Discussion [original thread]
... or have T3 rig subsystems which take very little cargo capacity up so you can carry multiple configurations just as you do for the other subsystems and modules. That way you don't need to change rigs or add duplicate rigs into the game.
- by Tchulen - at 2013.09.10 15:07:00
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364. CCP we need a Purge DAY - in EVE General Discussion [original thread]
Wolf Kruol wrote: I'm waiting for ccp's answer. So, what did CCP say to you about your great idea then? Did they contact you and tell you that you're a genius and they'll implement your genius concept immediately? No, of course they didn't....
- by Tchulen - at 2013.09.03 11:16:00
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365. Introduce "Warp Scramble Probe" (Ammunition/Charges) - in EVE General Discussion [original thread]
Lyris Nairn wrote: Not sure why you think I'm drunk to suggest things that already have related things in the game? People think you're drunk because your idea is unbalanced. The fact that you're claiming not to be drunk points disturbingly ...
- by Tchulen - at 2013.09.03 09:42:00
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366. Erm pls pls Jove vid??????????? or RP - in Player Features and Ideas Discussion [original thread]
Amusing, albeit ultimately pointless, suggestion. Far too many question marks though so for that you get a -1.
- by Tchulen - at 2013.08.30 11:29:00
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367. When are the Marauder Changes going on Sisi - in Player Features and Ideas Discussion [original thread]
Dinsdale Pirannha wrote: Only way null sec cartels get all the renters they want is to destroy high sec income. These ongoing nerfs to high sec income are not a surprise. I guess I am taken aback at the audacity of the attacks, but then again,...
- by Tchulen - at 2013.08.30 09:55:00
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368. Marauder Rollback Style - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: But short of saying it never needs ammo, and has a ship based repair all bonused to be beyond all repair modules, it needs something to avoid needing a return to friendly space to repair and resupply. Which is exactly what th...
- by Tchulen - at 2013.08.29 14:30:00
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369. Marauder Rollback Style - in Player Features and Ideas Discussion [original thread]
Hmm... I can see where you're coming from with the need for the Marauder to have a unique benefit and a specialisation but I really don't think this is likely to be it. Firstly, it's not really that good (in my opinion). Being able to self repai...
- by Tchulen - at 2013.08.29 13:58:00
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370. *FEATURE IDEA* Alliance Tournament Like PvP Arena - in Player Features and Ideas Discussion [original thread]
As I've said in every pvp arena request post: Make it yourself. The entire point of EVE is that it's a sandbox. You have the tools at your disposal to make this happen already. @OP - I've documented how to do this so many times and not one pe...
- by Tchulen - at 2013.08.29 13:44:00
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371. Freedom for Freighters - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: Freighters are meant to travel with an escort if they wish to avoid ganking and camps etc. An RL example is the Atlantic Convoys in WWII.[snipped]. This. Just because people chose to fly them without an escort doesn't...
- by Tchulen - at 2013.08.29 13:27:00
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372. Drone Gate - in Player Features and Ideas Discussion [original thread]
I like the idea. Anything to help reduce the overall number of unused systems in null. It could also be a nice way for people who normally play in high sec to get out to null for a bit. +1
- by Tchulen - at 2013.08.28 14:06:00
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373. Gravimetric Probe - in Player Features and Ideas Discussion [original thread]
Your probe can measure gravity in it's vicinity. My cloak creates a bubble of false zero gravity as far as any outside the bubble is concerned. So by all means, your gravimetric probe can detect my cloaked ship when the probe is within the area...
- by Tchulen - at 2013.08.28 13:43:00
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374. Combat Recon: DECLOAK BUBBLE. - in Player Features and Ideas Discussion [original thread]
This is a great idea! However, in order to maintain balance all cloaking modules should no longer have any negative penalties for use, should have no lock delay, should give +25% resists across the board and give a 200% hp bonus. /sarcasm in a...
- by Tchulen - at 2013.08.28 09:41:00
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375. Proposal: Remove "Core" Skills - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: In order to somewhat level the playing field between new characters and old, and ultimately make Eve a more satisfying experience for all, I propose removing or changing many of the "core" skills..... Don't be daft. You'r...
- by Tchulen - at 2013.08.28 09:35:00
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376. FIRE AT WILL!!! - in Player Features and Ideas Discussion [original thread]
Nice idea but due to the nature of the beast, people will always figure out a way of firing at the same person because it's the most efficient way to kill the opposing fleet. For example, ship type and range. The counter for that is take away r...
- by Tchulen - at 2013.08.07 18:39:00
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377. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Tchulen, 13, 04, 26, 42, 22, 56, 47, 65, 53, 07, 55
- by Tchulen - at 2013.08.07 13:35:00
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378. Marauder Extreme Hostility - in Player Features and Ideas Discussion [original thread]
You really do come up with some interesting concepts, Nik. Personally I liked the emergency jump one better but this definitely has it's merits. The only thing that strikes me about this is whether it would either be of any realistic use or over...
- by Tchulen - at 2013.08.06 15:18:00
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379. Clone Cost Reduction Skill - in Player Features and Ideas Discussion [original thread]
suid0 wrote: Harvey James wrote: christ that's a lot of time and money for a skill. You've obviously not skilled for caps... Yeah, I chortled a bit when I read that as I thought that the OP was being pretty fair with the price myself.
- by Tchulen - at 2013.08.06 15:06:00
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380. Hey CCP, whatever happened to Ring Mining? - in Player Features and Ideas Discussion [original thread]
It does seem to have gone quiet although I'm not sure that unsubtley suggesting that the CCP devs are incompetent is the right way to go about getting them to do anything about it. I doubt very much that the reason they haven't done it yet has an...
- by Tchulen - at 2013.08.06 14:32:00
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