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161. Carebear vs. pirate - in Player Features and Ideas Discussion [original thread]
Alyth Nerun wrote: Titan Andronicus wrote: Should this even be in F&I? No, this should be in /dev/null hahaha. This.
- by Tchulen - at 2014.05.13 18:16:00
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162. Roqual ideas - in Player Features and Ideas Discussion [original thread]
I like this idea too although it's been discussed quite a lot and there are some potential gotchas: 1) Only industrial ships can access the bubble shield - If this isn't done there are a few nasty combat tactics which could potentially be employe...
- by Tchulen - at 2014.05.13 15:44:00
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163. An Idea on Jump Bridges - in Player Features and Ideas Discussion [original thread]
Leyete Wulf wrote: 1) Jump Bridges (structure) should die. Yes, but not because of force projection. Jump bridges discourage active game play by creating lanes of safe passage away from gate camps and roaming fleets. There should always be ri...
- by Tchulen - at 2014.04.22 14:56:00
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164. Rookie systems policy suggestion: Disallow mining barges and exhumer... - in Player Features and Ideas Discussion [original thread]
I don't believe there are any rules about ganking people who aren't new in starter systems so I don't think any change needs to be made. If you don't like exhumers and orcas in those systems you can either wardec their corp or suicide gank them. ...
- by Tchulen - at 2014.04.17 15:12:00
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165. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Cardano Firesnake wrote: Perharps it is a good thing but I don't like the idea that someone can fly a ship and dumbly fly gate to gate in all Eve with no risk. The fact that people in interceptors die means that you're wrong. No one can fly a...
- by Tchulen - at 2014.04.17 13:59:00
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166. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Diivil wrote: So many people have said how Provi block easily deals with these 2.0s interceptors so I checked on that. Turns out they don't. What a surprise. You obviously can't read. I didn't say anything of the sort. I said that we didn't ...
- by Tchulen - at 2014.04.16 13:06:00
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167. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Burneddi wrote: Cardano Firesnake wrote: I am sure that flying a fleet of interceptors is funny. The problem is that it is so easy that there is nothing else now. No, the problem is that every other way of roaming is so hard that there's ...
- by Tchulen - at 2014.04.16 11:48:00
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168. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Cardano Firesnake wrote: The problem is that it is so easy that there is nothing else now. If this is true in your space it's because you've never actually countered any of the interceptor fleets who cause you and your corp/alliance/coalition...
- by Tchulen - at 2014.04.16 11:43:00
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169. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Burneddi wrote: Tchulen wrote: In large enough quantities to threaten your sov, a few smart bombing battleships would kill a lot of them. In small enough numbers that smart bombing battleships aren't much use they won't be threatening sov. Y...
- by Tchulen - at 2014.04.16 10:42:00
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170. One way to fix missiles without breaking Eve - in Player Features and Ideas Discussion [original thread]
Last Wolf wrote: scorchlikeshiswhiskey wrote: Last Wolf wrote: Maybe if missiles acted more like turrets we could actually get a decent weapon system out of them. Missiles and missile boats are gimped, and have a complete lack of range/"t...
- by Tchulen - at 2014.04.16 10:39:00
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171. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Cardano Firesnake wrote: The idea of a scout able to pass though hostile barrages and tackle something seemed really cool. But in fact we see now only fleets of inties. They roam across all systems in total (near total) impunity they engage l...
- by Tchulen - at 2014.04.16 09:57:00
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172. Sausages in Space - in Player Features and Ideas Discussion [original thread]
Luwc wrote: Tchulen wrote: Luwc wrote: GIVE US THE MEAT WE ARE CRAVING FOR. I think you'll need to go to The Blue Oyster Bar to get the meat you're craving Their meat was too raw. Didnt enjoy it. Please help #Sausage_2014 I know...
- by Tchulen - at 2014.04.16 09:06:00
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173. Sausages in Space - in Player Features and Ideas Discussion [original thread]
Luwc wrote: GIVE US THE MEAT WE ARE CRAVING FOR. I think you'll need to go to The Blue Oyster Bar to get the meat you're craving
- by Tchulen - at 2014.04.16 08:40:00
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174. Gas Cloud Harvesting on Mercoxit Damage Clouds - in Player Features and Ideas Discussion [original thread]
In order not to screw over those who've learned Mercoxit mining to V, the Mercoxit gas clouds would still need to be created although less frequently and with significantly reduced damage output if not no damage output.
- by Tchulen - at 2014.04.16 08:21:00
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175. Free to play? - in Player Features and Ideas Discussion [original thread]
This has come up many times and as with each and every one of those.... Hell NO!
- by Tchulen - at 2014.04.16 08:13:00
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176. Own Faction Ship FW Bonus - in Player Features and Ideas Discussion [original thread]
Alundil wrote: Tchulen wrote: I do think it's odd that the best ships in a lot of cases for FW appear to be the opposite faction's vessels. .... From who's perspective? From anyone's perspective? So then you mean balanced against each oth...
- by Tchulen - at 2014.04.15 15:15:00
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177. Own Faction Ship FW Bonus - in Player Features and Ideas Discussion [original thread]
Flyinghotpocket wrote: idea has been proposed several times and should be implemented. but it wont be. dont hold your breath Yeah, iterations of this have come up quite a lot and you're right, it's never going to be implemented. I do thin...
- by Tchulen - at 2014.04.15 14:20:00
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178. Buff local! - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Not in favor of hunters at all. Like any tool, it should help you be more effective, but not with absolute certainty. Imagine a player happily mining somewhere. Someone else in their corp submits their name into another sys...
- by Tchulen - at 2014.04.15 13:46:00
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179. Buff local! - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: As to the second, where another player can report your presence, I would enable this with an added detail: Lying. Have the mechanic be that the reporting player simply pastes your name into local, but on the list side rathe...
- by Tchulen - at 2014.04.15 13:29:00
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180. Buff local! - in Player Features and Ideas Discussion [original thread]
Taoist Dragon wrote: But you are right the majority of people probably won't like it because they are incapable of seeing the simplistic beauty of the system. It actually incorporates a logic pathway that most people will fail to see therefore ...
- by Tchulen - at 2014.04.15 10:09:00
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