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121. dscan - overview settings - in Player Features and Ideas Discussion [original thread]
This is quite a good idea. Well, the dropdown is anyway. I've often wanted to be scanning a different subset of stuff to what I want to see on grid. Not sure about the more tabs although I can't think of a reason against currently. +1 overall. N...
- by Tchulen - at 2014.06.12 09:38:00
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122. Impairor - Increase cargo space. - in Player Features and Ideas Discussion [original thread]
Not supported as unnecessary. Just use cheap T1 modules.
- by Tchulen - at 2014.06.12 08:28:00
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123. changing skill points arould - in Player Features and Ideas Discussion [original thread]
Mag's wrote: No Nej +ä+º jo geen +++¦ he+º bir ez aª¿aª+ ne -+-¦ Dili neniu ei hindi a¦äa+ía¦ê aucun non -î-ç+¦ ßâÉßâáßâÉßâáßâÿßâí a¬òa½ïa¬ê Pa gen Ba +£+É añ¿añ¦aÑÇañé tsis mba tidak Uimh Nei püäpüäpüê Ana +º+Ö+Ö+ƒ a¦ça¦¦a¦ìa¦¦ ßPé߃ÆßPÿßP¦ßPô...
- by Tchulen - at 2014.06.12 08:22:00
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124. Character Respec / Biomass suggestion. - in Player Features and Ideas Discussion [original thread]
Bal'Ayle wrote: worth while contribution there, any purpose behind this? Followed by a request to lock the topic under what grounds exactly? I am arguing for an idea and validating my suggestion as much as possible with this audience by respon...
- by Tchulen - at 2014.06.11 13:03:00
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125. AFK cloaked camper - in Player Features and Ideas Discussion [original thread]
Owen Levanth wrote: Tchulen wrote: I sometimes hate this forum. Showed no post through several forced refreshes so reposted and whamo, post duplicated. Apols. Don't worry, at least this time the forum didn't eat your post completely, like...
- by Tchulen - at 2014.06.11 11:47:00
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126. Character Respec / Biomass suggestion. - in Player Features and Ideas Discussion [original thread]
Bal'Ayle wrote: ... Then do some research and you'll find the answers. This has been argued to death already.
- by Tchulen - at 2014.06.11 11:45:00
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127. Character Respec / Biomass suggestion. - in Player Features and Ideas Discussion [original thread]
NO nee jo na+» laa votch xeyir ez -¥-¦ na a+»lle ne nann n+¬ ma hoke phu no tla p+¦ shi n+¦ ne ne nej nee no ne ei nei ei non nee no non nanni ara nein ohi nah+íniri non -+aole lo nahin nem nei mba tidak no ii+¬ ala thay oya ahneo no bo minime n-ô...
- by Tchulen - at 2014.06.11 11:40:00
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128. how about a jump clone pos mod - in Player Features and Ideas Discussion [original thread]
Nope. There is a reason you can't jump clone into the clone bay on a Rorqual whilst it's inside a WH. No jump clones in wormholes.
- by Tchulen - at 2014.06.11 11:26:00
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129. AFK cloaked camper - in Player Features and Ideas Discussion [original thread]
This is a thorny issue. As I've explained in other threads on the same thing I can and have proved that with only some household items I can make my mouse spoof slight and random movement. This would utterly negate the AFK by lack of mouse movem...
- by Tchulen - at 2014.06.11 11:23:00
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130. AFK cloaked camper - in Player Features and Ideas Discussion [original thread]
This is a thorny issue. As I've explained in other threads on the same thing I can and have proved that with only some household items I can make my mouse spoof slight and random movement. This would utterly negate the AFK by lack of mouse movem...
- by Tchulen - at 2014.06.11 11:22:00
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131. Suggested New Deployable Module: Warp Gate Disruptor - in Player Features and Ideas Discussion [original thread]
Firstly, I assume you mean jump gates. I'm sorry to be negative about your idea but it's pretty darned terrible. It buffs gate camping massively (you can jump into the gate camp but not back out of it). It buffs large fleets over small fleets (...
- by Tchulen - at 2014.06.06 07:27:00
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132. Ability to refund partially trained skills at a 75% loss - in Player Features and Ideas Discussion [original thread]
As with every other suggestion of this ilk.... No thanks. Now for the constructive part - For those with 100mill+ sp who have no real need to increase any particular skill they could simply start training cap skills they'll never need so that wh...
- by Tchulen - at 2014.06.05 12:22:00
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133. Subterfuge and deceit mechanic - in Player Features and Ideas Discussion [original thread]
There is already an inherant Subterfuge and deceit mechanic by the very nature of the players being human beings. If you can think of a way to deceive someone else it's right there. It happens all the time in EVE. As for subterfuge, that's there a...
- by Tchulen - at 2014.06.04 11:38:00
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134. Name the system!!! - in Player Features and Ideas Discussion [original thread]
Danika has a point. I don't want to have to forget all the systems names I have in my head and remember thousands more. The naming convention is fine as it is. No need for a change here.
- by Tchulen - at 2014.06.04 11:32:00
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135. An idea for new T2 Battleships - in Player Features and Ideas Discussion [original thread]
I like the concept although I do think the resists need to be partial or preferably full T2. In fleet fights these things are going to be primaried for sure. They need to be able to stand up to a fair amount of punishment in the same way that com...
- by Tchulen - at 2014.06.04 11:27:00
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136. After specialization comes Mastery! - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: The entire point behind the skill system is "diminishing returns" for the amount of time you dump into it. This is what allows newbies to more or less match multi year veterans. This. Entirely this.
- by Tchulen - at 2014.06.04 11:16:00
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137. Remove interceptor immunity to HIC bubbles - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: Karen Avioras wrote: No. **** off. this. These.
- by Tchulen - at 2014.06.04 11:13:00
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138. Shield and sword/lance - new ship concept idea. - in Player Features and Ideas Discussion [original thread]
Jaz Antollare wrote: Tchulen wrote: There are two issues with this that I can see immediately: 1) suicide gankers - It would make them WAY too powerful. 2) large fleets - Logi would become obsolete if your fleet could increase their dps b...
- by Tchulen - at 2014.06.03 09:22:00
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139. Shield and sword/lance - new ship concept idea. - in Player Features and Ideas Discussion [original thread]
There are two issues with this that I can see immediately: 1) suicide gankers - It would make them WAY too powerful. 2) large fleets - Logi would become obsolete if your fleet could increase their dps by 10 times. Alpha fleet would become the o...
- by Tchulen - at 2014.06.02 12:31:00
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140. Improve Hi Sec Wars - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Well, point one breaks incursions, and point two is meaningless. Well done OP. Post your lossmails. Yeah, ok, I didn't think of that. Good point. I also completely and temporarily forgot that you can't wardec NPC corps...
- by Tchulen - at 2014.05.30 12:14:00
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