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61. Regulating local spam - in Player Features and Ideas Discussion [original thread]
You can right click on someone in local and select "Block" to block them. It doesn't take long to block enough to see any of the non-spam messages. If you have local open in Jita I'd recommend it although not having local open in Jita also works w...
- by Tchulen - at 2014.07.28 14:29:00
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62. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
SFM Hobb3s wrote: LImiting jumps or bridges to one per day will change absolutely nothing. Just like trying to put a mass limit on cynos, all you'll do is have more titans or cynos standing by to accomplish the same situation. you can slow do...
- by Tchulen - at 2014.07.24 14:22:00
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63. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Change carriers and supercarriers so they can't use drones or fighters/bombers and can use gates. They're capital logistics/EWAR ships. Logistics in terms of reps and moving stuff. EWAR in terms of the remote ECM burst on supers. They can both sti...
- by Tchulen - at 2014.07.24 12:32:00
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64. SKILLPOINTS SHOULD NEVER BE LOST - in Player Features and Ideas Discussion [original thread]
Death Ryder wrote: well, seems there's been some thought into this, and the majority of the objections aren't for any good reason other than, I lost my skill points and had to learn , others should have to do it also... Pretty juvenile to be ho...
- by Tchulen - at 2014.07.23 13:54:00
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65. Combat Engineering ships - in Player Features and Ideas Discussion [original thread]
+1 although I do think it should be able to hit capital ships. Anti-cap frig fleet FTW!
- by Tchulen - at 2014.07.23 12:41:00
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66. Officer modules in pirate LP stores - in Player Features and Ideas Discussion [original thread]
Adding them as LP options would devalue them horribly. They're mostly significant improvements which works specifically due to their rarity. -1
- by Tchulen - at 2014.07.23 11:45:00
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67. SKILLPOINTS SHOULD NEVER BE LOST - in Player Features and Ideas Discussion [original thread]
Buhhdust Princess wrote: Ive lost dread 5 and bs 5 to this and its just human error.. u should remember urself to up it and keep checking if u dont its ur own problem.. Yeah, this. I've lost a couple of high level skills to this early on but ...
- by Tchulen - at 2014.07.23 11:42:00
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68. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: We are talking about commitment from CCP side. ...snipped... Now ask yourself - will people pay for next two years for a HOPE that something will finally change? Considering these changes mostly affect nullsec so one ...
- by Tchulen - at 2014.07.21 14:07:00
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69. ECM Module tweak. - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: Successful ECM activation causes targeted ship to lose all drone bandwidth for the duration of the cycle. As simple as it sounds. If an ECM module jams a ship, that ship can no longer use its drones...so what happens. The ...
- by Tchulen - at 2014.07.16 15:17:00
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70. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Eh, yes you can say that i'm worried about eve. This is nice game , but it is falling apart, because instead of growing ... devs are cutting roots just to make it more colourful and shiny , like this is the reason why mos...
- by Tchulen - at 2014.07.07 11:37:00
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71. Outlaw the Usage of Pirate Ships From High-Sec - in EVE General Discussion [original thread]
Debora Tsung wrote: Lady Spank wrote: Great idea! They have already proven they can add system specific anomalies in wormholes. There is no reason why they cannot extend this to known space. Limiting all damage output in high-sec to safe le...
- by Tchulen - at 2014.07.07 10:01:00
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72. The biggest problem with EVE at the moment. - in Player Features and Ideas Discussion [original thread]
m0jo wrote: CCP Fozzie. I'm sorry but now I really have to say something. CCP Fozzie your changes to this game are completely counter productive... What changes are you talking about specifically and what, specifically, are they counter prod...
- by Tchulen - at 2014.07.07 09:44:00
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73. Possible Rorqual Rebirth - in Player Features and Ideas Discussion [original thread]
Mole Guy wrote: right now, i use mine as a jf that doesnt go into high sec. i have an orca to sit in the pos all day for links. 20% less bonus, but 100% less fuel and 1.8B cheaper. And this is the crux of the issue. The risk does not equate t...
- by Tchulen - at 2014.07.05 16:38:00
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74. [CSM] New Eden Social Club - in Player Features and Ideas Discussion [original thread]
+1 I can't really see any downsides to improving group tools. I probably wouldn't use them myself but the fact that others would use them means we'd probably all get more fights.
- by Tchulen - at 2014.07.04 10:39:00
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75. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Dhaq wrote: Tchulen wrote: Here's a question for you: If everyone who's sick of sov nullsec joined Provi or HERO, would it be enough bodies to threaten CFC or N3/PL? What about if this happened and Provi and HERO joined together?. For a l...
- by Tchulen - at 2014.07.03 14:16:00
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76. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
One thing that people don't seem to understand is this (cold war coalitions) is a natural progression and given enough time would probably self-regulate. Now, I'm not suggesting that it should be given enough time to self-regulate, just that it pr...
- by Tchulen - at 2014.07.03 13:17:00
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77. Possible Rorqual Rebirth - in Player Features and Ideas Discussion [original thread]
This is something that they do really need to sort. Currently, as has already been stated in this and other threads, nobody in their right mind would seige a Rorqual outside of a POS shield. So, in order to make the Rorqual useful and worth it's ...
- by Tchulen - at 2014.07.03 09:07:00
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78. PLEX - New Use - in Player Features and Ideas Discussion [original thread]
Bohneik Itohn wrote: This gets suggested at least once a month. It's never been approved, nor has it gotten wide support. If you want to know why run a search on character training and read the dozens of existing threads. This but more of...
- by Tchulen - at 2014.07.03 08:39:00
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79. [Gameplay] Removing direction in space - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Well, I think Tchulen mixed up the Feature & Ideas Discussion forum with the Tech Issue Forum, otherwise I cant explain the misunderstanding of priorities, playing with ideas and rage about missed opportunities. Tech...
- by Tchulen - at 2014.07.01 18:10:00
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80. [Gameplay] Removing direction in space - in Player Features and Ideas Discussion [original thread]
wopolusa wrote: Tchulen, you know fair enough. While I'm sure a lot of players will notice/use this. There's more important things that can be implemented quicker and by all means they should take priority but at some point this could become a ...
- by Tchulen - at 2014.07.01 15:25:00
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