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1. Display distance on Watchlist - in Player Features and Ideas Discussion [original thread]
Tragot Gomndor wrote: just rightclick the person you want to know the range of and look at keep at range, it shows you its range :D j/k i WAAANT THIS... i want range in watchlist really really bad... maybe only updates every 5 seconds, if its...
- by Tchulen - at 2015.08.24 15:02:46
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2. Display distance on Watchlist - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: Holy **** are you people really trying to say "that's what your overview is for, find your WL members on the overview" ??? Yeah, this. I sometimes wonder whether the people posting negative replies to things like this ...
- by Tchulen - at 2015.08.24 14:29:55
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3. Covert cyno activation in complexes - in Player Features and Ideas Discussion [original thread]
Dark Drifter wrote: with the iminant recon changes. those plexes are about to get a whole lot harder. so thats a no from me QFT
- by Tchulen - at 2014.12.22 14:40:56
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4. Make WHs 100% like Anoms - in Player Features and Ideas Discussion [original thread]
If WHs showed up as anoms it would mean that it would be impossible to get stuck in a WH. The risk of getting stuck in a WH is part of the risk/reward balance for some of a small fleet not wasting a high slot on a probe launcher. Personally, I do...
- by Tchulen - at 2014.12.08 14:58:18
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5. [REBALANCE] Nestor.... again - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: This is exactly what I was talking about. More of the same. Instead of trying to get into my head you should be focusing on the issue and producing something of quantifiable worth. Right now you're just saying, "They do because I...
- by Tchulen - at 2014.12.08 08:30:26
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6. [REBALANCE] Nestor.... again - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: >>me - Other than the fact that there are people using them in WHs. Such argue, very point, wow, amaze, very effect. What the fuq? Have you just strung a random bunch of words together because you have nothing useful to...
- by Tchulen - at 2014.12.05 14:42:44
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7. [REBALANCE] Nestor.... again - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: Useless from a blob warrior perspective. Nope, from pretty much anyone's perspective. Kaerakh wrote: As a wormhole player I can safely say that this abomination is useless for the previously stated reasons. Other than t...
- by Tchulen - at 2014.12.03 16:01:36
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8. CCP...rebalance in next patch? - in Player Features and Ideas Discussion [original thread]
So, recently I've seen Tengu, Proteus, Dominix, Vexor, Ishtar, Ferox, Armageddon, Caracal, Cerberus, Eagle, Naga, Rokh and more as the main fleet components and then there's all the support ships, then fleets of assault frigates etc. I'm not sure...
- by Tchulen - at 2014.12.01 15:50:51
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9. Family - a new type of bonus - in Player Features and Ideas Discussion [original thread]
Oh how I laughed on reading the OP. Excellent troll post indeed! And then I read on and looked at other posts the OP's made and realised with sinking certainty that we have another *one* here. TheExtruder, the requests for you to stop posting ut...
- by Tchulen - at 2014.12.01 15:41:39
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10. ship idea, module idea mega thread :) - in Player Features and Ideas Discussion [original thread]
1) No. This has been discussed ad infinitum. 2) Erm.... Maybe, although numbers would need to be figured out to balance it properly. 3) Simply put, no. They have drones for damage. 4) No point. All BSs can remote rep already. BS spider tanking ...
- by Tchulen - at 2014.12.01 15:31:02
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11. Ships that need damage nerfs - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: I feel there are too many cruiser hulls that do more dps than combat battlecruisers do .. and some ships that are just OP on damage .. not including T3's as we know they need there nerf cycle first Hahahahahahahahahaha. ...
- by Tchulen - at 2014.12.01 15:09:54
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12. [REBALANCE] Nestor.... again - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: Finally, a T3 hull can do all of the above for half the price and with considerably higher survivability. The Nestor is completely over shadowed and only liked by sentimental bears that don't make any pvp considerations. You m...
- by Tchulen - at 2014.12.01 15:05:09
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13. [Ship Proposal] Skiff is overpowered & needs a rebalance. - in Player Features and Ideas Discussion [original thread]
Bethan Le Troix wrote: Tchulen wrote: Reaver Glitterstim wrote: I can't even find the OP's killboard. The OP's kills don't show up on EVE-kill, and the OP doesn't show up at all on Battleclinic. https://eve-kill.net/?a=pilot_detail&...
- by Tchulen - at 2014.11.26 10:17:59
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14. Pod Death Consequences - in Player Features and Ideas Discussion [original thread]
Dr Cedric wrote: Tchulen wrote: Anhenka wrote: I assume we totally remove learning implants in this scenario? Cause there's already an "upgraded pod". It's one with implants in it. It already "Increases training speed until you get podd...
- by Tchulen - at 2014.11.26 10:13:42
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15. Pod Death Consequences - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: I assume we totally remove learning implants in this scenario? Cause there's already an "upgraded pod". It's one with implants in it. It already "Increases training speed until you get podded" Because implants. No to anything ...
- by Tchulen - at 2014.11.25 15:54:23
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16. [Ship Proposal] Skiff is overpowered & needs a rebalance. - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I can't even find the OP's killboard. The OP's kills don't show up on EVE-kill, and the OP doesn't show up at all on Battleclinic. https://eve-kill.net/?a=pilot_detail&view=kills&plt_id=2214190&m=10&...
- by Tchulen - at 2014.11.25 14:22:55
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17. [Ship Proposal] Skiff is overpowered & needs a rebalance. - in Player Features and Ideas Discussion [original thread]
The OP's OP is hilarious when coupled with the OP's killboard which consists entirely of mining ship kills with a notable ommission of any Skiffs. Seems to me that the OP is butthurt that people use them and he can't kill them in his frigate. I me...
- by Tchulen - at 2014.11.25 12:49:20
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18. would the world end if modules automatically stopped overheat at 99% - in Player Features and Ideas Discussion [original thread]
Personally, I think making overheating so that it doesn't break modules is a bad idea. There is a risk associated with overheating and that is the possibility of burning out modules if you're not paying attention to them. This is good as it's the ...
- by Tchulen - at 2014.11.25 12:01:55
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19. Pod Death Consequences - in Player Features and Ideas Discussion [original thread]
The OP idea is utterly stupid. Most of the reasons have already been stated so I'm just voicing my "absolutely f**king no!" vote.
- by Tchulen - at 2014.11.25 11:57:31
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20. Variable Skill Training Time - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: the current method is great , i love it and id have serious reservations about changing it. This. The character progression part of EVE is extremely good and is one thing that really doesn't need to be messed with an...
- by Tchulen - at 2014.11.17 15:58:38
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