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141. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Cooter Hamilton wrote: Even a mackinaw isn't worth flying solo anymore. You get ganked and don't even get your insurance back for it. This game has been catering to the pvpers as of two years ago because they are full of more internet trolls th...
- by Malcanis - at 2014.05.13 07:52:00
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142. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Sven Viko VIkolander wrote: Thinking more about the availability of ML NPCs in low sec belts, this is a pretty massive change. Currently, you cannot get pirate battleship blueprints from low sec, you have to do 7/10-10/10 complexes in null for ...
- by Malcanis - at 2014.05.12 19:37:00
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143. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Vulfen wrote: Arthur Aihaken wrote: Michael Harari wrote: I have some estamel torp launchers to sell you That's funny. How much over $50-million/each do you want? It's not gona have the PG to fit torps Well with 6 low slots ther...
- by Malcanis - at 2014.05.12 18:47:00
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144. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: People complaining about the tanking ability of these have to understand they're not designed around tanking Mach base speed 161 Barghest base speed 148 Vindicator base speed 126 Bhaalgorn base speed 101 Nightmare base spe...
- by Malcanis - at 2014.05.12 17:33:00
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145. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Canenald wrote: Point range bonus on the BS seems to be useless. Nope.
- by Malcanis - at 2014.05.12 17:06:00
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146. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Lidia Caderu wrote: Malcanis wrote: IIRC the Hulk can now hold 2 full cycles in it's hold now, effectively doubling it's "convenience" score. Could you guys make all crystals 10m3 in size? Life would be much more easier. Especially for cov...
- by Malcanis - at 2014.04.25 22:32:00
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147. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Last Wolf wrote: Gypsio III wrote: Last Wolf wrote: Personally I think Gruistas should be pure missile boats and lose the drones altogether. Drone faction should be the pirate drone ships. Well, they'd have...
- by Malcanis - at 2014.04.24 22:27:00
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148. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
IIRC the Hulk can now hold 2 full cycles in it's hold now, effectively doubling it's "convenience" score.
- by Malcanis - at 2014.04.24 15:41:00
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149. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Anomaly One wrote: I find the nerf to the mack/retriever.. slightly annoying.. but I'm still gonna use them, really there's no point in using the hulk unless you are desperately trying to get ganked, and no..nerfing the mack/ret to make us use...
- by Malcanis - at 2014.04.24 07:01:00
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150. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Sabriz Adoudel wrote: CCP Fozzie wrote: 20% better agility for the Hulk and Covetor I'm not sure why the Hulk and Covetor need such a powerful defensive bonus. Their entire design is that they are the glass cannons of mining. War...
- by Malcanis - at 2014.04.11 13:46:00
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151. A Bridge to Nowhere... - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Swiftstrike1 wrote: How would it affect the game if Jump Bridges needed 2 bridge capable ships at either end to make them work? All of a sudden, the only people using bridges would be the biggest groups. Unlik...
- by Malcanis - at 2014.03.09 14:05:00
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152. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: Malcanis wrote: Lilliana Stelles wrote: Jeez. These were rebalanced so recently. Stop being World of Warcraft and leave well enough alone. We don't need everything balanced every patch. Flavor of the month garbage...
- by Malcanis - at 2014.02.27 18:35:00
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153. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
Lilliana Stelles wrote: Jeez. These were rebalanced so recently. Stop being World of Warcraft and leave well enough alone. We don't need everything balanced every patch. Flavor of the month garbage. Well that's too bad because rebalan...
- by Malcanis - at 2014.02.27 17:28:00
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154. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Ransu Asanari wrote: I'm honestly not a fan of the Breacher ROF change. Having the damage bonus not be type-specific meant it was one of the few ships that could actually use the missile advantage of selectable damage, and ...
- by Malcanis - at 2014.02.26 12:20:00
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155. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Schmata Bastanold wrote: Inspiration is futile when not backed up by means to act on it. Whiny cynicism is meaningless noise when not backed up by the will to even try and attempt change.
- by Malcanis - at 2014.02.24 14:36:00
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156. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Everyone I have shown this thread to has been inspired by it.
- by Malcanis - at 2014.02.24 11:26:00
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157. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: James Amril-Kesh wrote: If it's so evident as you claim that the drone assist nerf doesn't affect you, then how could it be favoritism towards us? It is simply developmental bias it neither benefits nor detracts from ei...
- by Malcanis - at 2014.02.11 08:49:00
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158. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Kimimaro Yoga wrote: Grath Telkin wrote: Fix Sov wrote: And how does that bolster your claim that CCP implemented this change to "help one side in a war", when that war's already over, and the ending of it had nothing to do with drones? ...
- by Malcanis - at 2014.02.10 17:06:00
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159. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: Malcanis wrote: Grath Telkin wrote: Dave Stark wrote: this change doesn't really fix a single thing. No you dont get it this is to fix a bottleneck created by the CFC on purpose to combat a mechanic that has bee...
- by Malcanis - at 2014.02.09 10:13:00
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160. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: it's all a very clever ruse to lower the isk/hour of incursions! Hi Dinsdale
- by Malcanis - at 2014.02.09 09:26:00
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