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101. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: The problem with the attribute system is it is too restrictive, especially to new entrants to the game, and who do view a "measly" +3 Implant at 10M a costly investment. Imagine if they could remove a +1 that they outgrew, ...
- by Malcanis - at 2014.12.20 09:25:29
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102. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
I'd be quite happy for CCP to keep stats and make them matter in some other way.
- by Malcanis - at 2014.12.14 21:55:19
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103. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Mharius Skjem wrote: Bullet Therapist wrote: Aiyshimin wrote: Bullet Therapist wrote: Honestly, I care less about learning implants and boosters than I do about the attribute system. I'd be happy to see it go, but it wouldn't bother m...
- by Malcanis - at 2014.12.14 21:08:01
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104. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Ab'del Abu wrote: I like the booster idea because they give you a good reason to log in every other day or so. However, I wouldn't add the limiting factor that they're lost at podding. Also I wouldn't introduce those learning implants for slot...
- by Malcanis - at 2014.12.14 20:42:42
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105. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Shakira Akira wrote: Malcanis wrote: Character attributes are meaningless and stupid, and only serve to punish players who haven't trained up the basics already (primarily new players, but also older players who have previously focused on sp...
- by Malcanis - at 2014.12.14 20:25:23
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106. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Malcanis wrote: Nevyn Auscent wrote: Malcanis wrote: So your objection to the proposal to replace a range of 25 implants with a range of 5 implants is "because we don't need more implants"? OK. Just to be clear o...
- by Malcanis - at 2014.12.14 00:52:33
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107. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Malcanis wrote: So your objection to the proposal to replace a range of 25 implants with a range of 5 implants is "because we don't need more implants"? OK. Just to be clear on my view, your system is an improvement ...
- by Malcanis - at 2014.12.14 00:15:56
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108. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
So your objection to the proposal to replace a range of 25 implants with a range of 5 implants is "because we don't need more implants"? OK.
- by Malcanis - at 2014.12.14 00:02:25
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109. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: I think, Mags means that all possible skill training speed modifiers should be removed and every always and unchangeably trains with 2,700 SP/Hr. Your suggestions keeps the training speed modifiers in place, just with differe...
- by Malcanis - at 2014.12.12 19:05:50
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110. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Mag's wrote: If you wish to remove attributes, then simply remove them and any implant bonuses linked to them. Then give everyone a flat 2700 for every skill. As much as I love you Malc, I dislike your suggestion and booster idea. The sug...
- by Malcanis - at 2014.12.12 18:55:31
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111. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Catiz Soren wrote: This feature will not solve the main problem you mentioned, high risk PvP amongst new players. They will still need implants/boosters to train faster. Yes but the point being that they're only risking a single dose of boos...
- by Malcanis - at 2014.12.12 12:37:09
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112. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Additional advantage of this system: slots 1-5 are opened up for potential use for skill hardwirings.
- by Malcanis - at 2014.12.12 11:59:58
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113. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Character attributes are meaningless and stupid, and only serve to punish players who haven't trained up the basics already (primarily new players, but also older players who have previously focused on specific areas of gameplay). The cost of impl...
- by Malcanis - at 2014.12.12 11:54:48
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114. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Erika Tsurpalen wrote: Sluht Hunter wrote: or risk our expensive assets to attempt to fly there to get it. An Interceptor is expensive? An Inty could easily do that entire run, not only within about 20minutes, but with little Risk, jus...
- by Malcanis - at 2014.12.10 07:55:09
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115. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Locke Deathroe wrote: Hoyy Lawson wrote: You could get it in 4C-B7X and in NM-OEA like Retriever and Covetor BPOs. But pay attention, stations are camped and it's nullsec. Thanks mate, already been there and back again. Just wish ...
- by Malcanis - at 2014.12.09 20:42:25
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116. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Locke Deathroe wrote: CCP Rise wrote: Acquisition will work the same as freighters - there will be a NPC seeded BPO (with the same distribution as the Orca), it will be a bit cheaper than a freighter BPO, the Bowhead build materials will als...
- by Malcanis - at 2014.12.09 20:38:37
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117. Restrict NPC Corporation Posting Abilities. - in Player Features and Ideas Discussion [original thread]
(It's goons! Goons all the way down!)
- by Malcanis - at 2014.05.28 06:33:00
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118. Restrict NPC Corporation Posting Abilities. - in Player Features and Ideas Discussion [original thread]
La Nariz wrote: Nevyn Auscent wrote: La Nariz wrote: You would have something there if NPC alt poster wasn't an endemic thing to EVE. There's no such thing as a goon alt poster. E: You are also forgetting that we've always been allowed...
- by Malcanis - at 2014.05.28 06:32:00
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119. Remote Researching from NPC Station to POS -- DO NOT TAKE AWAY - in Player Features and Ideas Discussion [original thread]
Domanique Altares wrote: Malcanis wrote: Dinsdale Pirannha wrote: Malcanis wrote: OP failed to notice that slots are being removed altogether, so he'll always be able to research a BPO in any station with research facilities with no wa...
- by Malcanis - at 2014.05.28 06:28:00
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120. Remote Researching from NPC Station to POS -- DO NOT TAKE AWAY - in Player Features and Ideas Discussion [original thread]
Dinsdale Pirannha wrote: Malcanis wrote: OP failed to notice that slots are being removed altogether, so he'll always be able to research a BPO in any station with research facilities with no waiting time. Yup, and his costs only go up se...
- by Malcanis - at 2014.05.27 20:23:00
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