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Thread Statistics | Show CCP posts - 0 post(s) |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1429
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Posted - 2014.02.17 08:25:00 -
[271] - Quote
Some variant of THE CLOUD could have visible timer counting down from some time (10 min / 1 hour / 2 days / whatever) to 0. When it hits 0 your ship and pod explodes. It resets every time you leave THE CLOUD and starts again when you come back.
Few guys in ceptors go in one at the time leaving trail of MMJDs or cans as a way points for following ships and if/when one of them finds something rest of fleet (players/alts/whatever) is jumping in and do whatever is needed.
So no hiding there forever, you gotta move, grab what you can be that site, rats, wrecks or players and GTFO.
But I still don't believe it will ever happen... I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Dinsdale Pirannha
Pirannha Corp
2264
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Posted - 2014.02.17 08:56:00 -
[272] - Quote
Schmata Bastanold wrote:Some variant of THE CLOUD could have visible timer counting down from some time (10 min / 1 hour / 2 days / whatever) to 0. When it hits 0 your ship and pod explodes. It resets every time you leave THE CLOUD and starts again when you come back.
Few guys in ceptors go in one at the time leaving trail of MMJDs or cans as a way points for following ships and if/when one of them finds something rest of fleet (players/alts/whatever) is jumping in and do whatever is needed.
So no hiding there forever, you gotta move, grab what you can be that site, rats, wrecks or players and GTFO.
But I still don't believe it will ever happen...
We just don't know if CCP will implement even a small portion of the concepts people have been throwing around. But it won't happen soon, that is for sure.
That being said, I would think if CCP WAS gung-ho about the idea, they could fairly quickly set up randomized clouds where nothing is in them, and the only effect is no D-Scan, pretty much identical to the modular unit except for the size and randomized locations, and dump that on Sisi. That would be signal that they were messing with the idea. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
SKINE DMZ
Stay Frosty.
317
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Posted - 2014.02.17 20:34:00 -
[273] - Quote
So how come there is no response on this awesome idea yet? The least CCP could do is give a response (really, this thread deserves a response more than most threads CCP give a response to), even if they think the idea does not fit with their long term plan. I disagree |
Dinsdale Pirannha
Pirannha Corp
2270
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Posted - 2014.02.17 21:16:00 -
[274] - Quote
SKINE DMZ wrote:So how come there is no response on this awesome idea yet? The least CCP could do is give a response (really, this thread deserves a response more than most threads CCP give a response to), even if they think the idea does not fit with their long term plan.
I talked with someone in the CSM. I don't think I am breaking any personal trust to tell you that the concept was presented to CCP at the last CSM summit. What CCP does with it though, that is anyone's guess. But given all the other stuff on their plate at this time, I just don't think we can expect a response from CCP.
I don't know if there are many concepts that are directly presented to CCP via the CSM, and I am grateful that was even done. So I guess I am pretty sanguine about any progress on it right now, or acknowledgment from CCP. They know about it.
If you want to get REALLY FUNKY about this, take it one step further: Tie it into Valkyrie.
Now, you are inside the ship, actually seeing everything through headset you are wearing, You have a HUD that shows whatever this area is limited to.
Imagine this:
You are in an asteroid belt, hundreds of km long, where scanning does not work, maybe warp does not work, cloaking may or may not work, or is intermittent at best, and you physically cannot see from one end of the belt to the other because of the physical cloud. Now imagine you are in a frigate, trying to hunt down some miners, OR you are in a frigate, running picket duty for said miners. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Sable Moran
Moran Light Industries
343
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Posted - 2014.02.18 14:03:00 -
[275] - Quote
Finally had time to read the whole thread and what can I say? I wholeheartedly agree that this needs to be implemented post haste.
Eve currently is quite predictable, PvE content much more so. This feature would make space what it should be, vast and unknown. Unknown is what makes people think and put the available tools to new ingenious uses. Some of the stuff that people have come up with here is just pure awesome.
Can't wait to plunge in to one of these Dinsdale Clouds.
+1 Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1435
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Posted - 2014.02.18 14:12:00 -
[276] - Quote
I will believe when I see it on TQ.
I really hope for such "chaotic" system that can't be analyzed and documented on eve-survival but chances are if we ever will get anything it will be another type of cans exploding when timer reaches zero with new color of cloud effect that will kill half of players with boredom and another half with their GPUs melting down.
Prove me wrong CCP :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Harvey James
The Sengoku Legacy
649
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Posted - 2014.02.18 17:28:00 -
[277] - Quote
im not sure from a physics point of view why these would disappear and reappear somewhere else randomly ...
static nebula clouds would make more sense.. people could even live in there ... maybe massive permanent gas clouds would be the main pve.. perhaps some sleepers hibernating in there could be disturbed .. only ships moving appear on overview.. perhaps nebula samples could have some value if given to NPC stations .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Herzog Wolfhammer
Sigma Special Tactics Group
4345
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Posted - 2014.02.18 20:05:00 -
[278] - Quote
About "turret locking" from not being able to lock on:
I would hope that one thing we should be able to do with a ship, whether unable to lock on in a "Dinsdale Cloud Effect Phenomenon" (heh) or just plain jammed by ECM, is to be able to fire our weapons with locked turrets and bays.
We can already see a demonstration in the Stealth Bomber, the bomb launcher, of a weapons system that does not require a lock and shoots straight forward. If all turrets and bays could do this, that at least would be a working "last resort" for the situation prescribed in this thread and being jammed. If the effect is to simply be "unable to lock and then just sit there like you were reloading rapid missile launchers and watching your ship die to smart bombs and scream" then these clouds will be avoided like the plague.
(or the only ship you will see in them will be stealth bombers) Bring back DEEEEP Space! |
Nikk Narrel
Moonlit Bonsai
3955
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Posted - 2014.02.18 20:11:00 -
[279] - Quote
Herzog Wolfhammer wrote:About "turret locking" from not being able to lock on:
I would hope that one thing we should be able to do with a ship, whether unable to lock on in a "Dinsdale Cloud Effect Phenomenon" (heh) or just plain jammed by ECM, is to be able to fire our weapons with locked turrets and bays.
We can already see a demonstration in the Stealth Bomber, the bomb launcher, of a weapons system that does not require a lock and shoots straight forward. If all turrets and bays could do this, that at least would be a working "last resort" for the situation prescribed in this thread and being jammed. If the effect is to simply be "unable to lock and then just sit there like you were reloading rapid missile launchers and watching your ship die to smart bombs and scream" then these clouds will be avoided like the plague.
(or the only ship you will see in them will be stealth bombers) Don't forget the Auto-Targeting varieties of missiles, to go along with the fixed fire turret scheme...
It would certainly create an unusual dynamic, with ships aiming themselves at each other directly in order to crudely target...
Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Liam Inkuras
Mafia Redux Phobia.
838
|
Posted - 2014.02.18 20:34:00 -
[280] - Quote
I love it. +1 I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
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SFM Hobb3s
Vanguard Frontiers Black Legion.
67
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Posted - 2014.02.18 22:33:00 -
[281] - Quote
if no one's already mentioned it...make the effects of the phenomenon remove you from local... |
Malcanis
Vanishing Point. The Initiative.
13943
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Posted - 2014.02.24 11:26:00 -
[282] - Quote
Everyone I have shown this thread to has been inspired by it.
1 Kings 12:11
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Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1447
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Posted - 2014.02.24 12:02:00 -
[283] - Quote
Inspiration is futile when not backed up by means to act on it. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Malcanis
Vanishing Point. The Initiative.
13946
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Posted - 2014.02.24 14:36:00 -
[284] - Quote
Schmata Bastanold wrote:Inspiration is futile when not backed up by means to act on it.
Whiny cynicism is meaningless noise when not backed up by the will to even try and attempt change.
1 Kings 12:11
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Corraidhin Farsaidh
Hello-There
214
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Posted - 2014.02.24 14:46:00 -
[285] - Quote
What has set this thread apart from many others is the fact it has been almost exclusively positive. Almost every post has been supportive, with a great many adding or trying to expand upon the ideas already proposed. That in itself should make CCP take notice (as we have been told it has) and hopefully many of these ideas will find there way into future releases. |
Arya Regnar
Darwins Right Hand
365
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Posted - 2014.02.24 14:49:00 -
[286] - Quote
If there were such areas the number of systems where this could appear should be very limited to prevent scatter effects.
EvE-Mail me if you need anything.
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Dinsdale Pirannha
Pirannha Corp
2298
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Posted - 2014.02.24 15:03:00 -
[287] - Quote
Corraidhin Farsaidh wrote:What has set this thread apart from many others is the fact it has been almost exclusively positive. Almost every post has been supportive, with a great many adding or trying to expand upon the ideas already proposed. That in itself should make CCP take notice (as we have been told it has) and hopefully many of these ideas will find there way into future releases.
Yes, I think there has been pretty much universal acceptance of the general concept across all playstyles, at least I hope there has been.
But as with pretty much anything, the devil is in the details. But as I said before, this is something that could be very iterative, and slowly fleshed out on Sisi long before it goes into production. But I have also said, if CCP was serious about doing something like this, it should be relatively simple to create the very basic cloud, which contains absolutely nothing, and operates just as the new deployable will, except the size is obviously larger, and the locations randomized.
Does this skeleton add any new playstyle? Not really, since there is nothing in the cloud (large PvP fleets may argue that it does change something to the game). But it initiates the process, which would be a good signal. Every skyscraper starts with a big hole in the ground. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1448
|
Posted - 2014.02.24 15:07:00 -
[288] - Quote
Malcanis wrote:Schmata Bastanold wrote:Inspiration is futile when not backed up by means to act on it. Whiny cynicism is meaningless noise when not backed up by the will to even try and attempt change.
So, where are those devs inspired by this thread?
Oh yes, they are responding to bullsh!t on GD.
Thing is Dinsdale managed to create a thread and idea with basically only positive responses and feedback from people all over Eve. Null, lowsec, hisec, pvp, pve - everybody comes here to say "omg, yes please twice". And what? Not a hint of blue badge anywhere near it.
That is why I am cynical about anybody capable to put even 1% of this idea into actual code and feature knows about this thread or recognizes its significance. Either that or there is simply no way it could be implemented even as a prototype in constraints of current Eve implementation. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Anna Karhunen
Inoue INEXP
243
|
Posted - 2014.02.24 15:51:00 -
[289] - Quote
I love this idea. It has all sort of stuff that I wanted for a long time.
Now, I think that it might be good if these were handled by their own server(s) and the edge of the DDC would act in a fashion similar to the jump gate. Thus the TIDI on the system would not be hampering the cloud and vice versa. And in further iterations of the cloud they could indeed start tampering with TIDI on purpose to spice up the cloud.
I recall at the alliance tournament there had been talk about how exciting it might be to have a sped up place. Before DDC there was no excuse, but one could even say that "strange things happen in DDC" and use that as excuse for having 10 times sped up cloud every once in a while. You might even have hard time staying in the cloud if you flew too fast. Of course once you exited the cloud, you would not be able to re-enter until 10 times the time you spent in the cloud had gone by. Or... you could, but if you then engaged the similar looking ship with same name as yours, you would only pop each other. Or if you did not shoot, you'd just merge in short while, or something. Just ideas that came to my mind after thinking about TIDI tampering.
Regarding concoord, if the DDC was placed on its own server, trying to cross the edge of the cloud could trigger event where player would get just blown up, while anyone outside the cloud would see a concoord ship slowing down outside the cloud and shooting high energy beam inside the cloud. There might be even quick and temporary light flicker all over the cloud so people inside would know that someone, somewhere, tried to run from concoord only to get blown into smithereens. As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia |
Sephira Galamore
Inner Beard Society
279
|
Posted - 2014.03.03 12:33:00 -
[290] - Quote
Could this be a first implementation...? https://www.youtube.com/watch?v=O_GZQzrBaKA |
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Torijace
Aliastra Gallente Federation
9
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Posted - 2014.03.03 21:17:00 -
[291] - Quote
Overall I really like this idea just a few thoughts and questions on it though:
For it to work and not be lame:
1)Clouds need to be unpredictable - pve content could include anything from sleepers to 1/10 complex sites. I think it should also be unpredictable on the amount of time it lasts. Say anywhere from 1-30 days before the DDC dissipates but maybe with the bell curve of the timeline on the 4 day mark.
2) Must hinder warping IMO to include emergency warp like a wormhole hole you should prepare to not necessarily have an easy way out
3) Should come with reduced ability to sense danger.. removal of local while in field.. remove or reduce d-scan and if possible reduces gridsize so you really need to look around instead of just staring at D-scan
4) Should not include limits to mass / shiptype etc.. Because its just lame game mechanics..
5) Could potentially include wormhole effects. environmental effects. Sensor distortions, no cloaking mechanics..
Questions:
How does this DDC look from outside and how does a person get into it? |
Dinsdale Pirannha
Pirannha Corp
2315
|
Posted - 2014.03.03 22:04:00 -
[292] - Quote
I have no idea what that was. It does have the effects of Recon 3, and is most certainly death for small ships. I guess the larger question is how long that effect has been on Sisi for. That would give some answers. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Dinsdale Pirannha
Pirannha Corp
2315
|
Posted - 2014.03.03 22:18:00 -
[293] - Quote
Torijace wrote:Overall I really like this idea just a few thoughts and questions on it though:
For it to work and not be lame:
1)Clouds need to be unpredictable - pve content could include anything from sleepers to 1/10 complex sites. I think it should also be unpredictable on the amount of time it lasts. Say anywhere from 1-30 days before the DDC dissipates but maybe with the bell curve of the timeline on the 4 day mark.
2) Must hinder warping IMO to include emergency warp like a wormhole hole you should prepare to not necessarily have an easy way out
3) Should come with reduced ability to sense danger.. removal of local while in field.. remove or reduce d-scan and if possible reduces gridsize so you really need to look around instead of just staring at D-scan
4) Should not include limits to mass / shiptype etc.. Because its just lame game mechanics..
5) Could potentially include wormhole effects. environmental effects. Sensor distortions, no cloaking mechanics..
Questions:
How does this DDC look from outside and how does a person get into it?
1. Yes, all sites would indeed be completely unpredictable, so no one can industrialize the zone. As for how long it lasts, I really don't know what would be a good length. It would depend on a few factors, one being the amount of PvE sites in the zone, plus the potential value as a strictly PvP arena. If a number of players decide that it is really fun place for a different form of PvP, even after the sites have been exhausted, then the length of duration should be longer.
2. Yes, personally I think that warp operations should be not functional, but that functionality is debatable. There are good reasons on both sides of the argument.
3. The whole premise is built on d-scan not working, and I tried to get an answer from dev's in another thread if the Eve game engine allowed for different standard grid sizes in the same system, but that thread was derailed by trolls.
4. Yes, agreed that any size ship should be allowed in the zone. You may not WANT to take certain ships in, based on the various game mechanics that can be applied, but you should not be restricted. One of the proposed uses was that capital ship and supercap fleets could hide in one.
5. The potential environmental effects are wide open, and really limited by the imagination of the dev's and programming limitations of the underlying existing game engine. What effects are fun and interesting, and what is not, well, that I hope would be the deciding factor.
6. Getting into and out of the zone is up for grabs right now. But I would expect it to be no different than getting in or out of a warp bubble today. Hopefully, you could enter at any position. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Caleb Seremshur
Capital Storm. The Storm Collective
206
|
Posted - 2014.03.04 05:57:00 -
[294] - Quote
Why not just re fit wormholes to be less predictable. Such as respawning rats if the players leave. Yhe precedent already exists in several l4 missions. LP store weapon cost rebalance |
Oxide Ammar
78
|
Posted - 2014.03.04 06:20:00 -
[295] - Quote
Vesan Terakol wrote:Reminds me of the nebula from Freespace 2 - no lock-on missiles, messed up sensors, EMP bursts... well, even without those it will still be really nice place to get lost in, wander around, find something shiny, and then...
A BLOODY DREADNOUGHT BUMPS STRAIGHT IN YOUR FACE!
P.S. Did i forgot to say it straight - me wants it ASAP!
Salute from Freespace 2 hardcore player to another o7. |
Callic Veratar
586
|
Posted - 2014.03.04 21:20:00 -
[296] - Quote
My favourite implementation of this idea is one akin to hyperspace in shows like Babylon 5. Jump drive launches you into *other* space where very little works correctly. No local, no scanners, no probes, no d-scan. The only thing that can guide you is cynos. It could fix the other recent topic of slowing down cap movement, by requiring time spent in hyperspace to move.
Mix this with anomalies where hyperspace leaks into kspace we've got something to work with. |
M'ahal D'ownrinium
Arcanum Industry Disturbed Acquaintance
0
|
Posted - 2014.03.14 14:01:00 -
[297] - Quote
Xe'Cara'eos wrote:I'd love to see a bit more detail, could the servers handle shifting boundaries? maybe have it take up several grid squares, and those grids flicker 'on/off' with nebula-effects would be easier for servers
can we have CUBED grid please? -notroll- 2d space exploration isnt fun we need that on 3d. |
Alistair Cononach
The Legion of Spoon Curatores Veritatis Alliance
182
|
Posted - 2014.03.14 14:29:00 -
[298] - Quote
Logged in purely to express strong support for this idea, and the idea of expanded (and true) exploration being a PvE development priority.
EVE needs alot more "great black unknown" in it's space, as for many of us veterans, it's all same old same old static.
Less static, more exploration content, more mystery, more unknown, more brave frontier.
So +1 to the OP and +1 to my friend Malcanis for his strong (and appropriate) support for this concept being explored further. |
M'ahal D'ownrinium
Arcanum Industry Disturbed Acquaintance
1
|
Posted - 2014.03.14 14:45:00 -
[299] - Quote
Notorious Fellon wrote:Put them in high-sec, and don't let Concorde in. Then, let WH open up inside of them.
Yummy conflict. new module, anomaly short range scaner, makes you go suspect. when used, is your eyes and ears, short ranged only, ofc. no need for concord then. faction police? an AOE on landing in or out of the site that "web" anything giving the npc police time to land there and not anywhere inside the site, lore is safe. concord too. |
Debora Tsung
The Investment Bankers Guild
958
|
Posted - 2014.03.24 14:09:00 -
[300] - Quote
Bump for great justice.
Awesome ideas need awesome discussions. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
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