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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Fozzie
C C P C C P Alliance
9320
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Posted - 2014.02.26 11:31:00 -
[1] - Quote
Hello everyone! Today I'm bringing you a set of tweaks to some T1 frigates and cruisers that we are planning to release in Rubicon 1.3. Nothing that revolutionizes the core roles of the ships, but hopefully these changes will go a small way to further increasing the number of good options when flying these accessible ships.
I'll give some blurbs for each set of ships, but one thing you'll see throughout these changes is a slight shift for the mass/speed pattern surrounding some Amarrian ships. We're trying something new with these ships and although the results are somewhat subtle and can be a bit hard for newer players to understand, we hope that it will be a pattern we can weave into the Amarrian lineup as a bit of a subtheme. Basically it's taking ships that fit the heavy armor plated pattern of the Amarrian race and increasing their mass quite a bit, with significant buffs to speed and agility to compensate. The end result is ships that have similar align time as before, and similar speed with their prop mod on. The big advantage is that they will essentially feel less negative effects to their agility and speed from fitting plates. We'll see how people like it. Like I said it's a bit subtle but it should be a noticeable improvement if you know what to look for. The important thing to remember with the mass additions to the Amarrian ships is that thanks to the counterbalancing adjustments to agility and base speed, the change will result in a slight buff for most normal usage.
Combat Frigs: Couple of changes here. The Punisher is getting the new Amarrian high mass pattern, as well as some small buffs to cap recharge and fitting. The Kestrel will be getting a mobility buff. The Breacher is seeing its missile damage bonus changed into RoF (which means higher dps) and getting some more speed at the cost of agility. The Rifter is getting a very significant bonus change, swapping its old SPT tracking bonus (which was/is extremely common among minmatar frigates) for a 10% falloff bonus that will give it much improved projection with both autocannons and artillery.
PUNISHER: +2 PWG +3 CPU -20s Cap Recharge Time +25 m/s velocity +143000 mass -0.45 inertia +1 sensor strength
KESTREL: +5 m/s velocity -50000 mass
RIFTER: Removed +7.5% Small Projectile Turret tracking bonus Added +10% Small Projectile Turret falloff bonus +10 m/s velocity +0.01 inertia
BREACHER: Removed +5% missile damage bonus Added -5% missile RoF bonus +2 PWG +10 m/s velocity +0.02 inertia
Support Frigates: Besides the Inquisitor getting the high mass high speed treatment, we're also making a few changes to this class as a whole. We're adding more base cap (but slowing down cap recharge rates to compensate) and adding more base speed to the whole class (with lower agility to compensate). Part of the original idea behind these ships was to make their downside a fairly low agility, to reward skilled piloting. These changes help push them farther in that direction.
INQUISITOR: +50 Capacitor +25000 Cap Recharge Time +95 m/s velocity -0.05 inertia +160000 mass
BANTAM: +30 Capacitor +15000 Cap Recharge Time +70 m/s velocity +0.35 inertia
NAVITAS: +35 Capacitor +17500 Cap Recharge Time +75 m/s velocity +0.35 inertia
BURST: +30 Capacitor +15000 Cap Recharge Time +80 m/s velocity +0.35 inertia
Cruisers: The Augoror, Maller and Omen are getting the Amarr increased mass increased speed treatment, and there are also several other minor tweaks here and there.
AUGOROR: +25 m/s velocity -0.12 inertia +2140000 mass
OSPREY: +10 m/s +0.02 inertia -130000 mass
MALLER: +10 m/s velocity -0.044 inertia +1100000 mass
MOA: +200 shields -100 hull +50 capacitor +15s cap recharge time -220000 mass
VEXOR: -10 m/s velocity +0.03 inertia -210000 mass
OMEN: +25 m/s velocity -0.08 inertia +1950000 mass
CARACAL: +0.01 inertia
Thanks for reading, and we look forward to your feedback. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Ransu Asanari
Powder and Ball Alchemists Union The Predictables
90
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Posted - 2014.02.26 11:38:00 -
[2] - Quote
I'm honestly not a fan of the Breacher ROF change. Having the damage bonus not be type-specific meant it was one of the few ships that could actually use the missile advantage of selectable damage, and was very versatile. I really enjoyed flying the Breacher during the Stay Frosty Frigate FFA and used this to great effect.
Changing this to a ROF bonus feels like a nerf, since it means you're doing less damage between reloads and you're running out of ammo faster. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1212
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Posted - 2014.02.26 11:38:00 -
[3] - Quote
why do the amarr get the plate changes ? i always thought that the gallente were the closerange brawlers GRRR Goons |
Swiftstrike1
Swiftstrike Incorporated
505
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Posted - 2014.02.26 11:40:00 -
[4] - Quote
Changing the SPT tracking bonus on the Rifter to Falloff bonus will make a lot of people very happy. +1
The new amarr sub theme is interesting. I'm not sure how successful it will be in the frigate department since most of those use local armor reps, not plates. It should be a nice little buff for the cruisers though Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
Callduron
Boob Heads Black Legion.
608
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Posted - 2014.02.26 11:43:00 -
[5] - Quote
Yum, those Moas look nice. CAOD: The premier source for news, commentary and discussion of EVE Online and other games of interest. |
Delicious Charen-Teng
Do Not Ride The Bomb
0
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Posted - 2014.02.26 11:45:00 -
[6] - Quote
Ya, that Rifter change is bloody brilliant. Thank you! |
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CCP Fozzie
C C P C C P Alliance
9321
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Posted - 2014.02.26 11:50:00 -
[7] - Quote
Ransu Asanari wrote:I'm honestly not a fan of the Breacher ROF change. Having the damage bonus not be type-specific meant it was one of the few ships that could actually use the missile advantage of selectable damage, and was very versatile. I really enjoyed flying the Breacher during the Stay Frosty Frigate FFA and used this to great effect.
Changing this to a ROF bonus feels like a nerf, since it means you're doing less damage between reloads and you're running out of ammo faster.
I think you'll find that the increase in dps will be significant enough to more than balance out the more common reloads. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Colman Dietmar
Red Federation RvB - RED Federation
24
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Posted - 2014.02.26 11:50:00 -
[8] - Quote
Frig logies already have cruiser aligning speed, I don't think it needs to be any worse, especially considering their short repair range.
I like the change to the rifter, but it could probably use a bit more love.
The mobility change to amarr ships seems like a good idea, I just hope that the actual numbers are adjusted so that there are no drawbacks.
One thing this update seems to be missing is replacing the activation bonus on Tormentor with something useful. That bonus is very weak compared to virtually any other one. |
Nadeko Hakomairos
Mi Mie Miao
0
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Posted - 2014.02.26 11:56:00 -
[9] - Quote
Oh more speedy frigates! and I'll mourn for the poor Vexor and Caracal...
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Kaeda Maxwell
Calamitous-Intent Feign Disorder
286
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Posted - 2014.02.26 12:00:00 -
[10] - Quote
Ransu Asanari wrote:I'm honestly not a fan of the Breacher ROF change. Having the damage bonus not be type-specific meant it was one of the few ships that could actually use the missile advantage of selectable damage, and was very versatile. I really enjoyed flying the Breacher during the Stay Frosty Frigate FFA and used this to great effect.
Changing this to a ROF bonus feels like a nerf, since it means you're doing less damage between reloads and you're running out of ammo faster.
Actually this is deffo a buff, I'd even go so far as saying the rocket breacher might be slightly to strong now, it could already do very respectable dps now it' ll do even more.
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Mizhir
Euphoria Released Triumvirate.
58207
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Posted - 2014.02.26 12:00:00 -
[11] - Quote
How will the changes affect the Vexor? Will it be the opposite of what you are doing with amarr ships, thus making plates slow it down furthere? One Man Crew - Collective solo pvp |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
526
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Posted - 2014.02.26 12:00:00 -
[12] - Quote
fix light missiles pls. frigates won't stop being really dumb until you do this.
give logistics frigates normal speed and agility. it really sucks when I'm taking out a frigate gang, and people respond by camping a gate and killing our logistics because they're all totally awful (please fix crimewatch also so that people cannot engage outlaws without being shot back). it's strange because all the larger logistics ships get stupidly powerful stats, and then you guys release the frigate logis and are suddenly very careful and don't want them to be too useful or anything.
have a look at rockets, they have to reload far too often, and you end up spending a fair amount on ammo. just like torps.
the negative impact from armour tanking has really mostly always been from armour rigs and their ridiculous penalty.
and finally, nothing for attack frigates? my atron has a falloff bonus instead of a tracking bonus. I don't really benefit very much from a falloff bonus when using railguns, and I don't benefit when using blasters very much, because it's usually stuck with the lowest tier blasters available. but also, when brawling with it, it survives by doing a very fast, close orbit of the target. even electron blasters cannot really hit anything when doing that. also, my executioner is just a bad atron. |
Loyalty Points
Loyalty Points Wallet
1
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Posted - 2014.02.26 12:09:00 -
[13] - Quote
CCP Fozzie wrote:Support Frigates: Besides the Inquisitor getting the high mass high speed treatment, we're also making a few changes to this class as a whole. We're adding more base cap (but slowing down cap recharge rates to compensate) and adding more base speed to the whole class (with lower agility to compensate). Part of the original idea behind these ships was to make their downside a fairly low agility, to reward skilled piloting. These changes help push them farther in that direction.
INQUISITOR: +50 Capacitor +25000 Cap Recharge Time +95 m/s velocity -0.05 inertia +160000 mass
BANTAM: +30 Capacitor +15000 Cap Recharge Time +70 m/s velocity +0.35 inertia
NAVITAS: +35 Capacitor +17500 Cap Recharge Time +75 m/s velocity +0.35 inertia
BURST: +30 Capacitor +15000 Cap Recharge Time +80 m/s velocity +0.35 inertia
What does "Cap Recharge Time" mean? |
zbaaca
POD Based Lifeforms DarkSide.
73
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Posted - 2014.02.26 12:12:00 -
[14] - Quote
CARACAL: +0.01 inertia
huh ? just to get it to list ? Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn GÖíGÖíGÖí |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
526
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Posted - 2014.02.26 12:12:00 -
[15] - Quote
Loyalty Points wrote:CCP Fozzie wrote:Support Frigates: Besides the Inquisitor getting the high mass high speed treatment, we're also making a few changes to this class as a whole. We're adding more base cap (but slowing down cap recharge rates to compensate) and adding more base speed to the whole class (with lower agility to compensate). Part of the original idea behind these ships was to make their downside a fairly low agility, to reward skilled piloting. These changes help push them farther in that direction.
INQUISITOR: +50 Capacitor +25000 Cap Recharge Time +95 m/s velocity -0.05 inertia +160000 mass
BANTAM: +30 Capacitor +15000 Cap Recharge Time +70 m/s velocity +0.35 inertia
NAVITAS: +35 Capacitor +17500 Cap Recharge Time +75 m/s velocity +0.35 inertia
BURST: +30 Capacitor +15000 Cap Recharge Time +80 m/s velocity +0.35 inertia What does "Cap Recharge Time" mean?
time to completely fill the capacitor. those numbers are very wrong, fyi. |
Dimitri Forgroth
Dark Destiny Inc.
0
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Posted - 2014.02.26 12:16:00 -
[16] - Quote
TrouserDeagle wrote:Loyalty Points wrote:CCP Fozzie wrote:Support Frigates: Besides the Inquisitor getting the high mass high speed treatment, we're also making a few changes to this class as a whole. We're adding more base cap (but slowing down cap recharge rates to compensate) and adding more base speed to the whole class (with lower agility to compensate). Part of the original idea behind these ships was to make their downside a fairly low agility, to reward skilled piloting. These changes help push them farther in that direction.
INQUISITOR: +50 Capacitor +25000 Cap Recharge Time +95 m/s velocity -0.05 inertia +160000 mass
BANTAM: +30 Capacitor +15000 Cap Recharge Time +70 m/s velocity +0.35 inertia
NAVITAS: +35 Capacitor +17500 Cap Recharge Time +75 m/s velocity +0.35 inertia
BURST: +30 Capacitor +15000 Cap Recharge Time +80 m/s velocity +0.35 inertia What does "Cap Recharge Time" mean? time to completely fill the capacitor. those numbers are very wrong, fyi.
Probably just in milliseconds, so divide by 1000 |
Zarnak Wulf
In Exile. Imperial Outlaws.
1536
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Posted - 2014.02.26 12:17:00 -
[17] - Quote
The punisher needed a bit more grid. I'm glad to see it get it. I like the Rifter change. It will definitely need a web now- shield Rifter is dead. Shrug. |
Ayallah
SniggWaffe WAFFLES.
109
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Posted - 2014.02.26 12:18:00 -
[18] - Quote
The Fallof bunus on the rifter is amazing! Fix all the Minmatar ships!
Also looking forward to Punisher fitting. Still not sure how the cruiser changes will play out but I am liking the new direction! -áFear The Tribes |
Malcanis
Vanishing Point. The Initiative.
13957
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Posted - 2014.02.26 12:20:00 -
[19] - Quote
CCP Fozzie wrote:Ransu Asanari wrote:I'm honestly not a fan of the Breacher ROF change. Having the damage bonus not be type-specific meant it was one of the few ships that could actually use the missile advantage of selectable damage, and was very versatile. I really enjoyed flying the Breacher during the Stay Frosty Frigate FFA and used this to great effect.
Changing this to a ROF bonus feels like a nerf, since it means you're doing less damage between reloads and you're running out of ammo faster. I think you'll find that the increase in dps will be significant enough to more than balance out the more common reloads.
The DPS increase is tiny: 105.26% vs 105.00%
I don't think that 0.26% extra damage over time is going to swing any fights. What is relevent is that the Breacher will get it's extra volley in more often.
1 Kings 12:11
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Jason Itiner
Fleet of Fog
49
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Posted - 2014.02.26 12:22:00 -
[20] - Quote
+15000 cap recharge time?? So the Batman will recharge in 15190 s?? |
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2027
|
Posted - 2014.02.26 12:25:00 -
[21] - Quote
This will do nothing to help the punisher, its still going to be utter garbage.
The rifter will be a bit better... Could you also make it possible to fit arties on T1 frigates? The fitting differential between small arties and small AC's is batshit insane.
One big flaw with both these ships is that utility highs are about as useful as half a extra midslot/lowslot.. so they effectively have less slots than the ones that don't have ****** utility highs. BYDI recruitment closed-ish |
sytaqe violacea
Circus of midnight
17
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Posted - 2014.02.26 12:26:00 -
[22] - Quote
CCP Fozzie wrote: RIFTER: Removed +7.5% Small Projectile Turret tracking bonus Added +10% Small Projectile Turret falloff bonus +10 m/s velocity +0.01 inertia
Yes! This is what I have been waiting for. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
526
|
Posted - 2014.02.26 12:26:00 -
[23] - Quote
Garviel Tarrant wrote:This will do nothing to help the punisher, its still going to be utter garbage.
The rifter will be a bit better... Could you also make it possible to fit arties on T1 frigates? The fitting differential between small arties and small AC's is batshit insane.
One big flaw with both these ships is that utility highs are about as useful as half a extra midslot/lowslot.. so they effectively have less slots than the ones that don't have ****** utility highs.
just like medium and large.
edit: also, I hear nos and neut is really good for scram kiting. |
Morwennon
Aliastra Gallente Federation
89
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Posted - 2014.02.26 12:27:00 -
[24] - Quote
The falloff bonus is probably more useful than tracking for the RIfter, but I don't think that it's going to be enough to make it competitive in the current frigate meta. Ceterum censeo, the RLML and HML nerfs must be undone. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2027
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Posted - 2014.02.26 12:28:00 -
[25] - Quote
TrouserDeagle wrote:Garviel Tarrant wrote:This will do nothing to help the punisher, its still going to be utter garbage.
The rifter will be a bit better... Could you also make it possible to fit arties on T1 frigates? The fitting differential between small arties and small AC's is batshit insane.
One big flaw with both these ships is that utility highs are about as useful as half a extra midslot/lowslot.. so they effectively have less slots than the ones that don't have ****** utility highs. just like medium and large. edit: also, I hear nos and neut is really good for scram kiting.
Well its not AS batshit insane.
Also yes neuting that guy you're keeping at 7.5km works great. BYDI recruitment closed-ish |
Jason Itiner
Fleet of Fog
50
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Posted - 2014.02.26 12:29:00 -
[26] - Quote
Garviel Tarrant wrote:This will do nothing to help the punisher, its still going to be utter garbage.
The rifter will be a bit better... Could you also make it possible to fit arties on T1 frigates? The fitting differential between small arties and small AC's is batshit insane.
One big flaw with both these ships is that utility highs are about as useful as half a extra midslot/lowslot.. so they effectively have less slots than the ones that don't have ****** utility highs.
I tested a Punisher fitted purely for neuts in PVP once. It worked, but our 3-man gang wasn't enough to capitalize on that against two opponents. We agreed that if it were a 3-1 or a 4-2 (another neuting Punisher), it would have been quite an effective little bugger. |
scruff decima
Large Collidable Object.
16
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Posted - 2014.02.26 12:29:00 -
[27] - Quote
Are the changes to logi frig cap recharge (ms I assume) significant? or just to offset the recharge from increased base cap? (ie, if I was cap stable before, will I be cap stable after?) |
TAckermassacker
New Republic The Initiative.
41
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Posted - 2014.02.26 12:33:00 -
[28] - Quote
is the + cap recharge time in milliseconds? |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
526
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Posted - 2014.02.26 12:34:00 -
[29] - Quote
Jason Itiner wrote:Garviel Tarrant wrote:This will do nothing to help the punisher, its still going to be utter garbage.
The rifter will be a bit better... Could you also make it possible to fit arties on T1 frigates? The fitting differential between small arties and small AC's is batshit insane.
One big flaw with both these ships is that utility highs are about as useful as half a extra midslot/lowslot.. so they effectively have less slots than the ones that don't have ****** utility highs. I tested a Punisher fitted purely for neuts in PVP once. It worked, but our 3-man gang wasn't enough to capitalize on that against two opponents. We agreed that if it were a 3-1 or a 4-2 (another neuting Punisher), it would have been quite an effective little bugger.
a neuting punisher is EVEN WORSE than a neuting tristan. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
526
|
Posted - 2014.02.26 12:36:00 -
[30] - Quote
scruff decima wrote:Are the changes to logi frig cap recharge (ms I assume) significant? or just to offset the recharge from increased base cap? (ie, if I was cap stable before, will I be cap stable after?)
CCP have this crazy idea that larger cap pools with the exact same amount of cap/sec generated are actually better or something. even though sensible people use cap boosters. |
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