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181. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Oh Takashawa wrote: CCP Rise wrote: Affect carriers more heavily than sub-caps (because they can field 10 drones per ship rather than 5) Can we take this as a sign, then, that CCP holds the opinion that capitals should offer even fewer ...
- by Malcanis - at 2014.02.06 14:42:00
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182. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Powers Sa wrote: If you increase it to 100 per player, then carrier drone assist stuff is still relevant, just sayin (unless you think that is broken too). That is precisely why it was reduced to 50.
- by Malcanis - at 2014.02.06 14:28:00
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183. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
C0NRAD wrote: We feel that drone assist, at a large scale, leads to passive gameplay that most players do not enjoy absolutly agree. BUT u just incresing target callers count. 50 dominix - 250 drones - 5 target callers. Well that's 5x as m...
- by Malcanis - at 2014.02.06 14:26:00
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184. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Sort Dragon wrote: Crysantos Callahan wrote: So we just use 5x Wing leaders with drone assists on them for a full fleet? Just saying... Sigh learn to read. And ffs you are in my alliance too. Don't feel bad, there are people in INIT....
- by Malcanis - at 2014.02.06 14:25:00
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185. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Crysantos Callahan wrote: So we just use 5x Wing leaders with drone assists on them for a full fleet? Just saying... Um, for a full fleet you'll need 50 squad leaders with drone assists. The limit is 50 drones , not the drones from 50 play...
- by Malcanis - at 2014.02.06 14:24:00
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186. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
We went through all the use cases we could think of, and 50 dones was enough for every reasonable use. If we missed any (EVE is big!), then let us know. But it's pretty hard to think of a non abusive case that 50 dones won't be enough for.
- by Malcanis - at 2014.02.06 14:23:00
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187. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Debora Tsung wrote: Malcanis wrote: This. Is a god damb Amazing Idea. Did i just witness CSM Malcanis liking or even agreeing to an Idea of Dinsdale Pirannha? But yeah, I like that Idea, could be quite cool. Several ot...
- by Malcanis - at 2014.01.08 17:02:00
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188. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Dinsdale Pirannha wrote: Notorious Fellon wrote: Put them in high-sec, and don't let Concorde in. Then, let WH open up inside of them. Yummy conflict. Actually, I figure something like that is a given. I did not put it in the original co...
- by Malcanis - at 2014.01.08 17:00:00
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189. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Dinsdale Pirannha wrote: OK, using Malcanis' template, I have sent him am email with my rough concept. It was too long to fit in one post, and was terrified of losing it with a dodgy draft system, or by splitting it in 2. It's fine. Post i...
- by Malcanis - at 2014.01.08 10:54:00
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190. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Srs man, flesh this idea out, use this as a guideline and let's make this happen.
- by Malcanis - at 2014.01.07 22:10:00
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191. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Dinsdale Pirannha wrote: Given that CCP has now demonstrated that they have the coding capability to create zones of non-scanability, how about creating stuff like static nebula's and gas clouds that negate the ability to scan in OR out. Where ...
- by Malcanis - at 2014.01.07 22:06:00
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192. Chribbas EvE Who needs to be removed from any access to CCP's Server - in Player Features and Ideas Discussion [original thread]
Zainawa Barviainen wrote: Hi Since the EvE site www.eve-who.com went live, griefer war decs have tripled due to a attacking corp able to look up an entire corp members roster and use locator agents to find targets Bottom line is A corps ...
- by Malcanis - at 2013.12.30 14:06:00
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193. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: Bouh Revetoile wrote: They can remain unique and with a clear serpentis without 90% web. The realm of Fozzie and Rise's creativity seems to be limited to 'add tracking /damage/tanking/optimal range bonuses and then a...
- by Malcanis - at 2013.11.27 14:55:00
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194. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: What was so wrong with them that they needed alteration? People weren't using them much before Dambit Grath, you're supposed to leave at least a small gap before answering your own question.
- by Malcanis - at 2013.11.27 10:17:00
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195. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
Nyancat Audeles wrote: Dinsdale Pirannha wrote: Nyancat Audeles wrote: The Daredevil seems to be a ship centered around solo PvP... When you remove the very thing that makes it so effective at solo PvP, Why would you even use it in the fi...
- by Malcanis - at 2013.11.27 10:16:00
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196. Punishment for ganking in high sec - in Player Features and Ideas Discussion [original thread]
Miner Mule wrote: Gankers in hi sec, are having a ball just ganking thier little heads off. With very little if any punishment. Bountys are a joke anymore, you can have a bounty put on your toon for just about anything. How about a big fine for...
- by Malcanis - at 2013.11.24 17:27:00
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197. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
X ATM092 wrote: Florian Bao wrote: CCP Rise wrote: Thats it, I'm done making balance threads and sticking to market related threads from now on! yes, please pay more attention to market and industry optimization yes, please pay l...
- by Malcanis - at 2013.11.22 14:44:00
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198. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Kyt Thrace wrote: A player (Buyer) creates a buy order and with margin trading and puts 24% of the total buy order in escrow. The other 74% isk does not come out of player's (Buyer) wallet, but the amount is marked against player's (Buyer) wa...
- by Malcanis - at 2013.11.22 14:41:00
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199. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Niena Nuamzzar wrote: Malcanis wrote: Zvaarian the Red wrote: And what of the complete inflexibility of RLMLs in terms of damage type? Agreed that is a disadvantage... ... but there it is. BUT TS
- by Malcanis - at 2013.11.12 22:42:00
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200. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Niena Nuamzzar wrote: Malcanis wrote: Zvaarian the Red wrote: And what of the complete inflexibility of RLMLs in terms of damage type? Agreed that is a disadvantage... ... but there it is. BUT THERE IT IS Quote mining: a re...
- by Malcanis - at 2013.11.12 22:41:00
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