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161. Thoughts on Tech I and II BPOs - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: If we have a specific case where the person sinks their entire funds into a single T2 BPO that might be different, but what we have is an obvious case where the rich get richer via the T2 BPO's because the new guy on the b...
- by Laendra - at 2013.07.15 05:56:00
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162. Changes Overdue/Necessitated by Odyssey - in Player Features and Ideas Discussion [original thread]
I concur with the need for Ice compression changes. I'd be fine if it was 10 ice per run, compressed to 1000m-¦, and you could keep the compression time per run the same, or maybe even move it up to a minute or two per run.
- by Laendra - at 2013.07.10 18:49:00
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163. LOOKING FOR A PROFESSIONAL EVE API PROGRAMMER!!! - in EVE Technology Lab [original thread]
Looking into this in the recent past, because I just didn't have the time to just do it myself, I was quoted in the billions for this. Just trying to eliminate sticker shock...
- by Laendra - at 2013.07.02 20:29:00
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164. Sticky:The King is dead, long live the new King! (API switched ownerships!) - in EVE Technology Lab [original thread]
I'd still like to see starbaseList and starbaseDetail combined, so two calls don't have to be made to know of what changed....
- by Laendra - at 2013.06.26 19:20:00
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165. Sticky:API Deployment: Odyssey 1.0.10 - in EVE Technology Lab [original thread]
Nice stuff
- by Laendra - at 2013.06.26 19:19:00
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166. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Kekminator wrote: Does Hoarder's ammo bay accept POS fuel blocks as cargo? They can be built in Ammo Assembly Array, so it should. Also, maybe it's time for ore hold / PI hold extender rigs? Special Bay extender rigs would definitely add mo...
- by Laendra - at 2013.06.26 19:03:00
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167. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
@CCP Rise, I like the changes. Just a question for ya. With the advent of special bays, are we still going to be able to put them into Carriers/Rorquals/Orcas with those bays filled (esp. Ammo bay, but the others too, would be nice)?
- by Laendra - at 2013.06.26 18:49:00
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168. Suggestion: Graphics Update - Remote Armor and Remote Hull repair modules - in Player Features and Ideas Discussion [original thread]
These modules are indistinguishable to look at on your fitted ships. Much like Microwarpdrives and Afterburners were before their very nice graphical changes. Suggestion - Replace the welders mask, on the modules, with an image of an armor plat...
- by Laendra - at 2013.06.17 02:59:00
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169. Unrefined Solerium Reaction change - in Player Features and Ideas Discussion [original thread]
Well, someone liked it anyway :)
- by Laendra - at 2013.06.13 21:38:00
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170. (NOT WHAT YOU THINK) T3 Mining Barge - in Player Features and Ideas Discussion [original thread]
Gorgoth24 wrote: I like your ideas, but I think this ship should focus on mobility and evading detection. I was thinking something more along the lines of ORE Offensive - Ore Mining reconfiguration (X% Yield bonus per level, X% Bonus to Drone...
- by Laendra - at 2013.06.13 21:37:00
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171. (NOT WHAT YOU THINK) T3 Mining Barge - in Player Features and Ideas Discussion [original thread]
Kor'el Izia wrote: @Laendra The bonus for the Electronics subsystem Scanning Efficiency would be to Survey Scanners like the Orca(500%) and Rorqual(900%). Other than that it looks like a copy pasta from current with custom-tailored Offensive...
- by Laendra - at 2013.06.13 03:27:00
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172. (NOT WHAT YOU THINK) T3 Mining Barge - in Player Features and Ideas Discussion [original thread]
For my variant of the T3 Mining Barge: ORE Offensive - Covert Reconfiguration (Role Bonus: 100% reduction in Cloaking Device CPU use, 5% bonus to ore yield per level) ORE Offensive - Drone Reconfiguration (Role Bonus: 100% increase in Drone Hold ...
- by Laendra - at 2013.06.12 23:35:00
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173. Unrefined Solerium Reaction change - in Player Features and Ideas Discussion [original thread]
As there are, at last check, 3 alchemy reactions that use Scandium (Caesarium Cadmide, Fernite Alloy, and Solerium), and only one that uses Tungsten (Rolled Tungsten Alloy), yet Cobalt and Titanium enjoy 2 alchemy reactions each. My proposal is t...
- by Laendra - at 2013.06.12 20:10:00
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174. Announcement:EVE Online: Odyssey Issues - in EVE Information Portal [original thread]
Hyper Visor wrote: I remember watching the Fanfest feed and hearing the woops from the crowd, when the new jump effect was shown. For me, I didn't really like the "thunder cloud" look, didn't really seem like space to me. After a few hours of ...
- by Laendra - at 2013.06.06 16:31:00
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175. Announcement:EVE Online: Odyssey Issues - in EVE Information Portal [original thread]
KBRacer wrote: I realy like the new expansion but the camera is rotaing way TOO MUCH. When i do missions and click on enemy targets with my mouse the view is constantly rotating. And in missions this happens like for every enemy + can. So basic...
- by Laendra - at 2013.06.06 16:25:00
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176. Announcement:EVE Online: Odyssey Issues - in EVE Information Portal [original thread]
So, why is it that the Capital Rig Blueprints have times that are 15x the length of the Large Rig Blueprints, while Large is double Medium and Medium is approx double Small? Someone get too slap-happy with the "0" key and add one too many?
- by Laendra - at 2013.06.06 16:23:00
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177. Trade Goods Missing from Market - in Test Server Feedback [original thread]
seriously, what is the deal? Is it that hard to fix the missing things from the market??? Come on CCP
- by Laendra - at 2013.06.01 12:48:00
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178. New undock animation feedback - it's missing something. - in Test Server Feedback [original thread]
Actually, I thought it would be awesome to actually, you know, have the ship traverse through the undocking process...
- by Laendra - at 2013.06.01 12:47:00
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179. Trade Goods Missing from Market - in Test Server Feedback [original thread]
Still missing, please fix
- by Laendra - at 2013.05.31 21:29:00
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180. Sticky:Dev Blog: U and I made some changes - in EVE Information Portal [original thread]
Not something that could go in for the upcoming release, but... Firstly, While you are in a fleet, it would be nice to be able to have broadcasts filtered and auto added to a special watch list, if you will Use Case: I am in a logi ship, and hav...
- by Laendra - at 2013.05.30 18:32:00
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