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121. Training Points? without training anything? - in EVE General Discussion [original thread]
Johan Civire wrote: No, this is just wrong so you make a account then you make a char you do nothing just login ones go offline then you come back 4 years later done training now i can sell this account for some money. No just no this is just t...
- by Laendra - at 2013.09.19 18:48:00
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122. Training Points? without training anything? - in EVE General Discussion [original thread]
Schmata Bastanold wrote: Settings skills means commitment to training those skills, means paying for skillbooks, means earning for those skillbooks. You want to have more trained character just buy it. This is a terrible and poorly thought o...
- by Laendra - at 2013.09.19 18:37:00
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123. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
Laendra wrote: Going to jump out, and back in and see. And it now works. *sigh*
- by Laendra - at 2013.09.04 04:28:00
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124. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
Went to fuel some POS (ugh)...first one was fine, no problems. Second one, I opened up the fuel bay of an online POS, and it was empty (I expected about 2k+), went to Manage the POS, and it showed no fuel on the fuel tab either. I tried to add fue...
- by Laendra - at 2013.09.04 04:24:00
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125. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Add Scripts to Smartbombs No Script - default damage Range Script - Increased range, decreased damage Damage Script - Decreased range, increased damage Disruptor Script - Range multiplied by x%, only causes cloaks to fail - may be u...
- by Laendra - at 2013.09.04 00:08:00
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126. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
POS Super Smartbomb that hits everything on grid outside of the shield, including cloaked vessels
- by Laendra - at 2013.09.04 00:05:00
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127. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Decloaking module for POS, disrupts cloaking devices on same grid
- by Laendra - at 2013.09.04 00:05:00
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128. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Add Skillpoints for Aurum
- by Laendra - at 2013.09.04 00:01:00
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129. Announcement:EVE Online: Odyssey 1.1 Feedback - in EVE Information Portal [original thread]
Thane Kuvora wrote: I don't like the new layout when you 'show info' on anything. It was easier to read the way it was before PLEASE CHANGE IT BACK. Why was the Badger Mark II renamed to a word that is hard to pronounce? Tayra doesn't even rol...
- by Laendra - at 2013.09.03 23:48:00
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130. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
CCP TomB wrote: Sandeep wrote: 2. Auto-targeting missiles de-activates when the missile's target is untargeted. Workaround: Don't target it in the first place. Verified and will fix, thanks man. Holy ****, I thought you were dead...
- by Laendra - at 2013.09.03 23:44:00
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131. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Add more Tech 3 ships
- by Laendra - at 2013.08.29 01:44:00
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132. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Add Tech 3 modules
- by Laendra - at 2013.08.29 01:44:00
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133. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Release something Tech 4!!!!!
- by Laendra - at 2013.08.29 01:44:00
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134. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
research BPCs to increase number of runs, eventually converting to BPO
- by Laendra - at 2013.08.29 01:42:00
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135. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Release all T2 BPOs onto market
- by Laendra - at 2013.08.29 01:42:00
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136. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Add ability to Copy skills, either from your head or from skillbook
- by Laendra - at 2013.08.29 01:41:00
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137. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
research BPC Material and Productivity Levels
- by Laendra - at 2013.08.29 01:41:00
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138. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
All stargates in system combined into one gate, radial menu allows you to select which system (that is linked to your system) to jump to
- by Laendra - at 2013.08.29 01:40:00
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139. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
conquerable highsec/lowsec stations
- by Laendra - at 2013.08.29 01:39:00
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140. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Time Dilation Bubbles that only affect a certain radius (effects that enter TD bubble slow down to the current dilation level)
- by Laendra - at 2013.08.29 01:38:00
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