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381. CCP Killboard - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell Originally by: Ardent Rellik Having on official CCP Killboard provides an incentive to cause even more grief and damage, by less scrupulous players. This idea has been proposed hundreds of times, and has b...
- by Laendra - at 2007.06.08 05:01:00
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382. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Originally by: Effei Gloom i feel the lagg in those systems :) One of the points that I tried to make at one point. Now, if we only had to have 10-14 POSes in a system to completely lock it up, would be a lot better. ------------------...
- by Laendra - at 2007.06.08 03:29:00
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383. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong Originally by: Laendra Originally by: Goumindong And now LV is dead. Not going to get into a discussion about that, but not because they ran out of money to operate POSes Their logistics di...
- by Laendra - at 2007.06.07 22:57:00
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384. Gang feature: Ready button - in Player Features and Ideas Discussion [original thread]
Originally by: CaptainSeafort id make it so their entire "slot" in the window went green until all were green, then maybe have a flash+15second fadeout. and allow the squad/wing/fleet commander to clear current readiness with a click. ...
- by Laendra - at 2007.06.07 22:08:00
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385. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong And now LV is dead. Not going to get into a discussion about that, but not because they ran out of money to operate POSes ------------------- Brainstorm ideas to make EVE better:-> http://eve.stormingbrains...
- by Laendra - at 2007.06.07 21:36:00
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386. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong Edited by: Goumindong on 07/06/2007 19:38:26 No it really does, because the number of towers you need to maintain drops drastically. Edit: For the sake of arguement, which alliances will defend a 70 moon syst...
- by Laendra - at 2007.06.07 20:00:00
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387. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong a simple > than operator is a lot simpler than rewriting anchoring code for POSs[which is already a mess], and forcing every alliance in the game to replace all their POSs. Hmmm, adding an OR to the anchori...
- by Laendra - at 2007.06.07 18:18:00
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388. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong Originally by: Laendra Please stop craping on this thread. The problem with POS spam is not that people defend systems easily. Its that people attack systems easily. And why would anyone cover an entir...
- by Laendra - at 2007.06.07 17:37:00
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389. Gang feature: Ready button - in Player Features and Ideas Discussion [original thread]
although I like the idea of a manual status indicator, I don't know if the overview is necessarily the best place to put it. I don't have a good solution for it, but perhaps in gang chat on the member icons?????? ------------------- Brainstorm ide...
- by Laendra - at 2007.06.07 15:57:00
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390. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong You are, because you dont know what you are talking about. OMG, are you still in 3rd grade? Originally by: Goumindong 1. People do not POS spam all moons just because they only POS spam the required ...
- by Laendra - at 2007.06.07 15:52:00
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391. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong Edited by: Goumindong on 07/06/2007 05:49:37 Originally by: Laendra snip You can troll somewhere else. Please do so. If i were someone who would operate many POSs or place POSs in defense of a sys...
- by Laendra - at 2007.06.07 10:50:00
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392. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong No. When you completly overhaul a system it doesnt matter what point you started from. No change for the better can suddenly be detrimental to the final solution when the final solution requires a complete overhau...
- by Laendra - at 2007.06.07 05:28:00
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393. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong Laendra. I am going to ask you to please stop posting about sovereignty POSs in this thread. Sovereignty POSs are not a bad idea. You could anchor them at the sun and free all other celestial bodies for production...
- by Laendra - at 2007.06.06 15:02:00
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394. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Originally by: Rod Blaine Good idea, but then please increase the cost of large towers and defensive modules on them by about 100%. Because just about the only part of the current pos warfare game is teh fact that it put attrition back in...
- by Laendra - at 2007.06.05 20:20:00
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395. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Originally by: James Duar Originally by: Laendra Stuff Your idea is less then compelling. It's uncompelling from the perspective of breaking existing mechanics and investments (very game wide investments, this is not minor). ...
- by Laendra - at 2007.06.05 14:17:00
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396. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Originally by: Blazing Fire No need of new items. Just make the towers to claim sov only when anchored near planets. Sometimes the simple answer eludes me. -------------------
- by Laendra - at 2007.06.05 14:11:00
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397. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Sometimes, to fix something, you have to make hard choices. CCP has done it before, and it wouldn't stop them for this if it fixed the issue at hand. Complain about a special Sov POS as you will, it would solve a lot of problems. Hell, I'd even b...
- by Laendra - at 2007.06.05 11:15:00
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398. POS Labs changes - in Player Features and Ideas Discussion [original thread]
Yeah, here is an idea. Change the invention process altogether. Get rid of the need for BPC, instead use BPO that are not destoyed during the process. Gets rid of the need to copy BPC except for the real reasons of building when you can't afford a...
- by Laendra - at 2007.06.04 17:16:00
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399. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
The problem with requiring POSes on moons (even if the goal is to get the majority of moons per planet to get sov), and I can tell you this from personal experience, it doesn't matter how many moons are minimum to ensure sov, the defending allianc...
- by Laendra - at 2007.06.04 16:55:00
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400. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Why not expand on that mechanic a little bit more. Move sovereignty completely to the planets and away from the moons. I mean whoever in their right mind would think "Gee, I control more than 50% of the moons in this system, so I am the supreme r...
- by Laendra - at 2007.06.04 14:28:00
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