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141. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Standings Based Bubbles
- by Laendra - at 2013.08.29 01:38:00
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142. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Player Created (and destroyable) Stargates
- by Laendra - at 2013.08.29 01:36:00
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143. Sticky:The King is dead, long live the new King! (API switched ownerships!) - in EVE Technology Lab [original thread]
Holy F*ck Batman, He LIVES!!!!
- by Laendra - at 2013.08.09 22:11:00
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144. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
I dunno, I still think that the jump clone timer should be based on distance to the target jump clone, with further distances causing much more strain on your mental capabilities than a much shorter distance (e.g. in same station). A skill could t...
- by Laendra - at 2013.08.06 22:42:00
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145. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
I ******* love this change. If you are ever in Kansas City, let me know, I'll buy you some BBQ...(this was for CCP Rise only, or CCP devs in general ;) )
- by Laendra - at 2013.08.05 16:56:00
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146. [API] Several Security Measures that are easy to implement - in Player Features and Ideas Discussion [original thread]
I would think something like registering your API application with CCP and obtaining a public vCode, which then would be part of the API access process, would HELP eliminate these API identity thefts. For instance, wi-alliance.com applies for a...
- by Laendra - at 2013.08.02 19:22:00
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147. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Laendra, 83, 80, 39, 79, 70, 15, 97, 96, 36, 99, 21, 12, 22, 01, 02, 11, 16, 17, 84, 25, 40, 26, 29, 32, 34, 37, 41, 23, 61, 62, 63, 64, 71, 81
- by Laendra - at 2013.08.01 19:09:00
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148. Sticky:The King is dead, long live the new King! (API switched ownerships!) - in EVE Technology Lab [original thread]
Methinks the King is dead again....
- by Laendra - at 2013.08.01 00:47:00
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149. POS trash removal - let's hack 'em! - in Player Features and Ideas Discussion [original thread]
Personally, I'd rather see their Anchoring Routines deteriorate over a 30 day period of being offline....so that after 30 days, it is unanchored and left sitting there.
- by Laendra - at 2013.07.30 12:33:00
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150. Salvage Corpse, Implant Removal. - in Player Features and Ideas Discussion [original thread]
DSpite Culhach wrote: http://wiki.eveonline.com/en/wiki/Implants "Once an implant is plugged in, it can only be removed by selecting and destroying it, or by being pod killed. " http://wiki.eveonline.com/en/wiki/Pod_Death "All implants insta...
- by Laendra - at 2013.07.26 23:44:00
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151. Bribing CONCORD to weasel out of a War Dec. - in Player Features and Ideas Discussion [original thread]
Hesod Adee wrote: Why do they need to wait before giving their counter bribe ? I say that the counter bribe should be an option from the instant war is declared and, as long as the bribe to end the war is received before the war goes live, the...
- by Laendra - at 2013.07.26 23:31:00
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152. Bribing CONCORD to weasel out of a War Dec. - in Player Features and Ideas Discussion [original thread]
Actually, what the OP author suggests makes sense, given CCP's propensity towards making CONCORD the whores of space. Just like, in the States, you can usually pay 2x the fine to have it removed from / downgraded on your record for non-criminal ...
- by Laendra - at 2013.07.26 21:54:00
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153. removal of the one-man corp anti-wardec exploit - in Player Features and Ideas Discussion [original thread]
Daniel Jackson wrote: how about a way to Anchor our ships o-o, we already can anchor cans so why not ships I had posted that feature/suggestion at least once before. Where the mining ship can "deploy" like a rorqual, basically multiplying i...
- by Laendra - at 2013.07.24 18:57:00
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154. Sticky:The King is dead, long live the new King! (API switched ownerships!) - in EVE Technology Lab [original thread]
CCP Prism X wrote: TODO List: Missing Data Sovereignty Data - Indices and such (Not sure Design is cool with that) Missing Calls Blueprint Data Re: Sovreignty Data - this is already data that is available ingame, so I don't s...
- by Laendra - at 2013.07.23 21:04:00
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155. removal of the one-man corp anti-wardec exploit - in Player Features and Ideas Discussion [original thread]
I see the solution as this. When someone leaves a corp with an active wardec, they get a 1 week kill right against them from the corp that wardec'd them. Anyone in that corp can claim and exercise that kill right, but it cannot be sold.
- by Laendra - at 2013.07.17 19:41:00
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156. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Moon Harvester II - let us mine more than one of a given material if it exists on the moon Capital Tech II modules Capital Officer modules Survey Probe Launcher II - make it actually tech 2 vs the tech 1 version. Activation time is a crap stat to...
- by Laendra - at 2013.07.16 13:06:00
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157. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Cynosaural Disruption Module - grid based weapon that prevents Cyno fields from being generated. Uses Liquid Ozone at same rate as Cyno Gen. If either a Generator or Disruption module is activated on the same grid, it cancels each other out. Nani...
- by Laendra - at 2013.07.15 22:11:00
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158. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Oh, how about a Stasis Bomb
- by Laendra - at 2013.07.15 21:52:00
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159. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Some ideas off of the top of my head. Modulated Ice Harvester II - takes ice type specific crystals to reduce cycle time (due to crystal being more efficient at that type of ice) Combinations of modules - Such as a Unified Scanner module, scans ...
- by Laendra - at 2013.07.15 21:51:00
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160. Nerfing Jump Freighters to increase independence of Null Sec - in Player Features and Ideas Discussion [original thread]
Posting in another horrible pirate alt wanting more easier ganks topic
- by Laendra - at 2013.07.15 20:23:00
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