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41. [Suggestion]Industry UI changes - in Player Features and Ideas Discussion [original thread]
After having used the interface a few hundred times now, I think I would like to see some changes. 1) Wallet Selection - Default to Corp Wallet that you currently have selected for Corp Jobs (i.e. from a corp hangar), but allow us to select a dif...
- by Laendra - at 2014.08.14 03:17:00
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42. [Suggestion]Team Auction Changes - in Player Features and Ideas Discussion [original thread]
Now that we've all had some time to see what they're like, I'd like to propose some changes to the Team Auctions system. 1) Notification when you are outbid. An evemail notification fires off whenever the system, for which you are bidding for, lo...
- by Laendra - at 2014.08.14 03:07:00
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43. Crius SDE is out. - in EVE Technology Lab [original thread]
Steve Ronuken wrote: Why is data being put out in yaml files? Because that's how they're storing it in their versioning system. Because it allows them easy diffing, to see when something was changed, and how it changed. As someone who supports...
- by Laendra - at 2014.08.09 23:25:33
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44. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Can this topic lose its sticky now?
- by Laendra - at 2014.08.09 23:14:17
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45. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Can this topic lose its sticky now?
- by Laendra - at 2014.08.09 23:14:00
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46. Disallowing PLEX on contract - in Player Features and Ideas Discussion [original thread]
Ynot Eyob wrote: I know im going to have alot of trolls on this topic, but its serious starting to anoid me. Iv ben around for 7 years now, and the ammount of good people who cant afford to play EVE with RL money work hard to buy a plex on the...
- by Laendra - at 2014.08.09 23:12:00
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47. Crius SDE is out. - in EVE Technology Lab [original thread]
So what genius decided that the activity data needed to be moved out into YAML files? And for what purpose? I mean seriously, a "human readable format"...have they even looked at it, it's not "human readable" at all. Let's look at what that data i...
- by Laendra - at 2014.08.09 04:43:00
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48. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
Not sure if this is necessarily needed to be a skill, or just a process...but it is something that I feel should be doable by industrialists. Perhaps it is unlocked by Advanced Industry V Industrial Scaling - Take advantage of economies of scale ...
- by Laendra - at 2014.08.08 22:51:00
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49. Super capitals - in Test Server Feedback [original thread]
Honestly, if Supers were on the market, OUTSIDE of this system, this would be a non-issue. You could go have your testing all you wanted outside the system, and then when you wanted to splerg a super, move it to this system and die before you can ...
- by Laendra - at 2014.08.07 05:27:00
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50. Announcement:Crius Issues - in EVE Information Portal [original thread]
The install costs for several of the Tech 3 materials for at least Material Efficiency are out of whack...some costing millions to research to 10%, others costing less than 1m to research to 10%
- by Laendra - at 2014.08.02 02:31:00
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51. Announcement:Crius Issues - in EVE Information Portal [original thread]
Getting an extremely high number of Market Not Ready messages in Jita....
- by Laendra - at 2014.07.27 05:53:00
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52. Pushing the limits of "test" in test server - in Test Server Feedback [original thread]
Another nice little enhancement would be to have a script that we could call to set index levels of a system... something like: SET NOL-M9 strat 5 SET NOL-M9 ind 5 SET NOL-M9 mil 5 or SET NOL-M9 all 5
- by Laendra - at 2014.07.25 12:16:00
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53. Pushing the limits of "test" in test server - in Test Server Feedback [original thread]
I myself have come across this "training" issue while testing a number of times. I can easily get Outpost Construction finished training to level 4, but there is probably little chance of me ever training it to level 5, even on the test server, be...
- by Laendra - at 2014.07.24 22:50:00
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54. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
CCP really knows how to **** up this game. I mean really, what is the driver for making Refining a very specialized, time-intensive profession, yet Manufacturing is so easy that a two year old ******** child could do it on day 1 of playing EVE? C...
- by Laendra - at 2014.07.17 04:47:00
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55. Sticky:[Crius] Manufacturing feedback - in Test Server Feedback [original thread]
Can we get the materials listing in the blueprints and industry UI to be able to sort the same way, by default? Right now ShowInfo is sorting by TYPEID, and I have NO IDEA what the UI is sorting by. Regardless neither one is something that we can ...
- by Laendra - at 2014.07.06 15:23:00
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56. CCP Fozzie - Deep Space Transport Fleet Hangers - in Player Features and Ideas Discussion [original thread]
Hey Fozzie, any update to this regarding the ability to scoop/launch larger items (such as assembly arrays) from the Fleet Hangar? CCP Fozzie wrote: Hey everyone, thanks for the feedback so far. We're definitely going to deal with the issues ...
- by Laendra - at 2014.07.01 18:53:00
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57. Question: Fleet Hangars - Deep Space Transports - in Test Server Feedback [original thread]
Anyone seen anything on this?
- by Laendra - at 2014.07.01 18:45:00
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58. Sticky:[Crius] Reprocessing feedback - in Test Server Feedback [original thread]
Yinmatook wrote: Is there a patch notes for SiSi someplace so we don't have to test everything, so we know what has been worked on and what we should be testing to help the most? Can't like this post enough
- by Laendra - at 2014.07.01 12:46:00
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59. Sticky:[Crius] Research feedback - in Test Server Feedback [original thread]
Sigras wrote: Its a Bug Still? that fix should have been in a week ago, at least.
- by Laendra - at 2014.07.01 12:41:00
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60. Sticky:[Crius] Current known issues - in Test Server Feedback [original thread]
Dropped a Minmatar Service Outpost, station doesn't appear in the celestial list (context menu), but does appear on the overview.
- by Laendra - at 2014.06.29 02:56:00
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