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1781. Leadership - something's not right - in Ships and Modules [original thread]
SengH, I think you missed everything I wrote by a long shot. First of all, I did write about the skill regarding getting comments when entering gang. Everyone, not half fleet, benefit from 10% extra armour. When comparing that the Info Warfare, 1...
- by Ithildin - at 2006.06.01 17:31:00
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1782. Why dont everyone go Minmatar? - in EVE General Discussion [original thread]
Answer to topic question: because a) minmatar ships are generally accepted as ugly, b) minmatar are described as slaves (and no one want that) and c) Caldari are so uber that all power gamers choose Caldari and go to other races from there. Actua...
- by Ithildin - at 2006.06.01 16:58:00
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1783. Missile ship bonuses - in Ships and Modules [original thread]
Originally by: Dreamdancer Then Gal secondary is drones which do any type of damage equally. Depending on the drone you choose and don't use the skills because you aren't limited to which skill you train by your race. I wouldn't call 40...
- by Ithildin - at 2006.06.01 15:28:00
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1784. Missile ship bonuses - in Ships and Modules [original thread]
This is because missiles are all the same with only different damage types. Had they been like drones (i.e. had kinetic missiles done most damage), then you'd have seen all those "+5% Kinetic Missile Damage" turned into "+5% Missile Damage". CCP j...
- by Ithildin - at 2006.06.01 13:01:00
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1785. Assult Missile launchers - in Ships and Modules [original thread]
That is just the database. No effect on the in-game situation at all. Well, except on ships since the base price determines insurance. New sig coming soonÖ In the next (content) patch Information Warfare will be nerfed. How sad, it wasn't even...
- by Ithildin - at 2006.06.01 12:59:00
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1786. Problem: Concentrated fire! - in Ships and Modules [original thread]
Originally by: Noriath It's just not interesting to someone who expects epic battles and a violent clash when two large fleets meet, instead of this bastardized gentlemans duel, artillery at 200 paces... TC tries not to do this, but i...
- by Ithildin - at 2006.06.01 12:56:00
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1787. Tux, please look at laser damage types! - in Ships and Modules [original thread]
Each ammo should have close to 60% primary and 40% secondary. With the short range crystals, this is more or less true. With Radio... Let's just say it's got a wee bit too high EM ratio. That's all. New sig coming soonÖ In the next (content) ...
- by Ithildin - at 2006.06.01 12:53:00
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1788. Which is the best Carrier? - in Ships and Modules [original thread]
Regarding looks: Archon > Thanatos. But all Carriers are about half as big as they should be (half as big in cubic measurement, not per dimension) Originally by: Meridius Originally by: Kunming Only the amarr and caldari one can...
- by Ithildin - at 2006.06.01 11:55:00
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1789. Which is the best Carrier? - in Ships and Modules [original thread]
Originally by: Cpt Abestos Thantnos hands down Still haven't tested it, but if fighter damage bonus doesn't aply to delegated fighters, then it doesn't matter which carrier you use. Except the Minmatar one. That one is really bad. New ...
- by Ithildin - at 2006.06.01 10:24:00
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1790. Leadership - something's not right - in Ships and Modules [original thread]
Originally by: Xeris Edited by: Xeris on 01/06/2006 08:35:43 Well, it makes so much sense that i'm suprised the devs didnt give them all 2 bonus' Amarr - Armored / Skirmish Caldari - Siege / Information Gallante - Information / Armore...
- by Ithildin - at 2006.06.01 10:22:00
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1791. Leadership - something's not right - in Ships and Modules [original thread]
Fixed OP a bit. Yeah, I think the original Recon Operation got fixed because it was incompatible with the Leadership skill and that fixing it would cause problems with gang skill stacking elsewhere. New sig coming soonÖ In the next (content) ...
- by Ithildin - at 2006.06.01 09:54:00
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1792. What's the BEST cargohold industrial? - in Ships and Modules [original thread]
With all lows filled with best named expanders: 1st Prorator (T2) 2nd Occator (T2) 3rd Iteron mkV 4th Bustard (T2) 5th Mastadon (T2) 6th Mammoth 7th ... New sig coming soonÖ In the next (content) patch Information Warfare will be nerfed. How ...
- by Ithildin - at 2006.06.01 09:02:00
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1793. Patch Delay? - in Ships and Modules [original thread]
Looks like ships and modules stuff have been delayed one week, yes. The important bug fixes look like they are still due next week, though. New sig coming soonÖ In the next (content) patch Information Warfare will be nerfed. How sad, it wasn't...
- by Ithildin - at 2006.06.01 08:40:00
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1794. Imagen this game on the Direct x9 or x10 - in EVE General Discussion [original thread]
Originally by: JasonH2 Turn off turret affects? How so. CTRL + ALT + SHIFT + T If you wish to get rid of other effects that aren't too interesting when graphic clogs comp, do CTRL + ALT + SHIFT + E New sig coming soonÖ In the nex...
- by Ithildin - at 2006.06.01 08:32:00
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1795. Problem: Concentrated fire! - in Ships and Modules [original thread]
Originally by: Bistekkona 4-5 carriers invulnerables? Why? If u have similar ships to counter em u will pop em easily, think abt 2 dread on one carrier....can the carrier tank em? i dont think so... Yes it can, since it's got 3-4 other...
- by Ithildin - at 2006.06.01 08:22:00
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1796. Leadership - something's not right - in Ships and Modules [original thread]
Yup, should be said that the effects on my Info Warfare summary are post-patch. The numbers might be a bit off, too, but it's most likely going to be 2% modules the lot of them - except maybe the EWar optimal bonus, which is likely to be 3%. New ...
- by Ithildin - at 2006.06.01 08:19:00
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1797. Is it me or do BC's needs to get an overhaul? - in Ships and Modules [original thread]
Sig radius and agility. The latter is not game affecting much at all except ease transfer speeds. The prior is just... cruiser tank on a battleship target? Not good. Center the sig radius around 225-250m instead of 300m and you've got a winner. '...
- by Ithildin - at 2006.06.01 08:18:00
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1798. Problem: Concentrated fire! - in Ships and Modules [original thread]
Originally by: Bistekkona ...? Ok, let me put it like this: 4-5 carriers would be INVULNERABLE. Not very hard to kill, but absolutely invulnerable. Easily able to tank each other indef. Although they can be jammed, just think about how...
- by Ithildin - at 2006.06.01 08:12:00
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1799. EW Problems - in Ships and Modules [original thread]
Actually, Wolfgang's post isn't flame. A bit misinformed, but not flame. Wolfgang, ECCM modules don't work too great. Better than shortly after the ECM revamp, but it's still not there. The problem with ECCM compared to other EWar counters (Senso...
- by Ithildin - at 2006.06.01 08:05:00
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1800. Problem: Concentrated fire! - in Ships and Modules [original thread]
Originally by: Bistekkona Make a DEFINITE number of ships able to lock an opponent depending on the opponent "combat power". Extremely exploitable, and that's not even mentioning such things as reality illusion breakers (while game bala...
- by Ithildin - at 2006.06.01 07:59:00
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