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981. t2 Battleship Concepts - in Ships and Modules [original thread]
Originally by: XGS Crimson Originally by: Tovarishch Originally by: Malthros Zenobia Heavy Interdictors: Uses a special gravity well mod that produces a 50km warp disruption bubble on the ship, as well as cuts the speed of...
- by Ithildin - at 2006.09.28 11:32:00
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982. t2 Battleship Concepts - in Ships and Modules [original thread]
Originally by: Distrans Nice ideas comrade. Especially taking it away from the gates is a good. Btw. did some official ever mention the possibility of T2 battleships? Yes, can't be arsed to fetch the link, but Oveur mentioned that "lim...
- by Ithildin - at 2006.09.28 11:30:00
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983. How would one fit a Avatar? - in Ships and Modules [original thread]
Originally by: TuRtLe HeAd Can it even Jump ? Does it use a normal Cyno Jump feild and jump like a dread or does it require Jump portal Generator ? It can jump normally. The range is ust 1.5 lightyears base, though (compare this with 6...
- by Ithildin - at 2006.09.28 07:53:00
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984. Hacking and your account security - in EVE General Discussion [original thread]
I think what many people, Sharkbait included, are missing is that this is a security request. No matter what firewall you have you can never be one hundred percent sure that you won't get key loggers on your computer anyway. To say that surfing re...
- by Ithildin - at 2006.09.28 07:41:00
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985. I Want My Alliance Logo - in EVE General Discussion [original thread]
Originally by: Tyleritus I sudgest emailing [email protected] The moderators have nothing to do with alliance logos. Moderators are responsible for forum moderation (there's even a separate email for forum functionality) - Three years...
- by Ithildin - at 2006.09.28 07:26:00
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986. t2 Battleship Concepts - in Ships and Modules [original thread]
First of all, let's lay the foundation for what's not going to happen: * More than one damage bonus (or two in case of the Minmatar one) * Damage bonus, and increased hardpoints, as well as HAC-like resistances Here's a few concepts of what might...
- by Ithildin - at 2006.09.28 07:20:00
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987. Kali 1 vs. Kali 2, a new Oveur Dev Blog - in EVE General Discussion [original thread]
Originally by: Viktor Tessela * Gate and system defenses are only viable in heavily invested areas, the kind you'd put a station in. That's exactly where defences are not needed. Gate defences are a tool for the lazy or for those who wa...
- by Ithildin - at 2006.09.27 22:39:00
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988. Kali 1 vs. Kali 2, a new Oveur Dev Blog - in EVE General Discussion [original thread]
It might be a bit early to panic, but it's already too late for feedback, I fear. Gate control , any gate control, will fortify a possition and PREVENT combat. Take the example of the old fortified cities. There were no raiders, no combat, withi...
- by Ithildin - at 2006.09.27 16:47:00
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989. A ship class in between Battleship and Capital ship, Please? - in Ships and Modules [original thread]
I think the key question is "Why?" and not the "What?" a lot of people have been doing in this thred. Why do we need a class between battleships and capital ships? - Three years old
- by Ithildin - at 2006.09.27 16:19:00
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990. Why no multi-nos setups on Thorax? - in Ships and Modules [original thread]
A medium nosferatu requires 200MW, which is more than a Thorax or Deimos can fit without too damaging sacrifices. - Three years old
- by Ithildin - at 2006.09.27 16:15:00
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991. Logistics Ships, useless or can they be used in a worth while way - in Ships and Modules [original thread]
Edited by: Ithildin on 27/09/2006 16:13:49 The only half worthwhile use I've heard speak for logistics ships in PvP is as a heavy tackler - note how it doesn't get any bonuses for this purpose. As a healer it simply doesn't work. The fact tha...
- by Ithildin - at 2006.09.27 16:13:00
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992. ECM: GAMBLER'S FALLACY - in Ships and Modules [original thread]
Gambler's Fallacy is about the probability of the next random event, it's not about the probability of several random events added together. Jin, it can be argued, yes, but it cannot be proven. The computer thing can be proven, however, since all...
- by Ithildin - at 2006.09.27 16:04:00
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993. Post-Patch Deployment Thread - in EVE General Discussion [original thread]
Very good, CCP, now do you mind putting the patch notes on the regular www.eve-online.com server and not on the myeve.eve-online.com server? . As was observed, a panick patch created a lot of problems for people caught by surprise, so the leas...
- by Ithildin - at 2006.09.27 15:52:00
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994. ECM: GAMBLER'S FALLACY - in Ships and Modules [original thread]
Do note, however, that this is a computer game, and as such there's nothing random about it. The computer will create a string of numbers, which are more random than what a human'd create for sure, and then take these numbers one at a time. A grea...
- by Ithildin - at 2006.09.26 22:02:00
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995. [SERMON] The Evils of the Gallante "lifestyle" - in Intergalactic Summit [original thread]
Originally by: Rodj Blake Originally by: Ithildin The Federation has a lot to offer any individual. And that's the problem. The Gallentean way of life is focused around the individual. Gallenteans ask themselves what their F...
- by Ithildin - at 2006.09.26 16:06:00
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996. TomB flies Amarr.. - in Ships and Modules [original thread]
Ibis with Siege Ions, XLarge Capacitor battery, and Gist X-Type 100mn afterburner. Heck, the recoil from the Siege Ions would probably be sufficient for propulsion. - Three years old
- by Ithildin - at 2006.09.26 15:22:00
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997. DOMINIX IS INVINCIBLE:(((( - in Ships and Modules [original thread]
Good morning, how's the coffee? There's a reason why nos, ecm and wcs are getting "looked at". As for not being able to kill one, I don't know. Managed to bump into one with my blasterthron, classical nos-ecm-dom, and all it took was two failed...
- by Ithildin - at 2006.09.26 14:12:00
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998. T2 Hybrid Ammo Types - in Ships and Modules [original thread]
They aren't T2 versions of the ammo, they are completely new ammo. You do not need any T1 ammo to produce these T2 ammo. Also, yes they're pretty stupid. "Tungsten T2" is called NULL and is a blaster ammo. "Antimatter T2" is called VOID and is a...
- by Ithildin - at 2006.09.26 14:07:00
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999. Tier 2 Battlecruiser Speculation Thread - in Ships and Modules [original thread]
The names are set, they are much newer than the old data (contemporary with tier 3 battleship names, which are also set). Also note that most likely the Myrmiddon (Gallente) will be the one with fewest hardpoints. We're looking at around 6 turret...
- by Ithildin - at 2006.09.26 14:04:00
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1000. Tier 2 Battlecruiser Speculation Thread - in Ships and Modules [original thread]
Or, more likely: Amarr: +5% rate of fire, -10% cap use Caldari: +10% missile velocity, -5% rate of fire Gallente: +5% damage, +10% drone damage, HP and mining yield Minmatar: +5% damage, -5% rate of fire More gank than tank, with the racial pref...
- by Ithildin - at 2006.09.26 10:36:00
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